briefing.htmlE;*Rbriefing.sqf.RTdescription.ext:*Rinit.sqf:*R`initjipcompatible.sqf4 Debriefing

You should not use cheat codes


Cheating can only lead to the dark side.





Mission Accomplished


The resistance fighters reached their camp after ambushing the Soviet convoy and destroying the enemy patrol boats. This could not have been accomplished if it was not for the ample supplies of LAW rocket launchers delivered by the Americans.





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


The resistance fighters failed to destroy the convoy.


// tasks task3a = guerilla1 createSimpleTask ["Return to the camp"]; task3a setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Sink the patrol boats"]; task2a setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the convoy"]; task1a setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Return to the camp"]; task3b setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Sink the patrol boats"]; task2b setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the convoy"]; task1b setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Return to the camp"]; task3c setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Sink the patrol boats"]; task2c setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the convoy"]; task1c setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Return to the camp"]; task3d setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Sink the patrol boats"]; task2d setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the convoy"]; task1d setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Return to the camp"]; task3e setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Sink the patrol boats"]; task2e setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the convoy"]; task1e setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Return to the camp"]; task3f setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Sink the patrol boats"]; task2f setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Ambush the convoy"]; task1f setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = guerilla7 createSimpleTask ["Return to the camp"]; task3g setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Sink the patrol boats"]; task2g setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Ambush the convoy"]; task1g setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = guerilla8 createSimpleTask ["Return to the camp"]; task3h setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Sink the patrol boats"]; task2h setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Ambush the convoy"]; task1h setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The Americans have made a first delivery of weapons to the Everon resistance. The M72 Light Antitank Weapon is a small disposable rocket launcher that is effective against light armour and softskinned vehicles. As the inventory of satchel charges and mines of the resistance has been depleted these 66mm rockets will be the main weapon for use in ambushing the Soviet ammo supply convoy that is heading towards Montignac. Volley fired LAW launchers should be able to wipe out the Soviet transport trucks and their armoured escorts in a single blow.

As airdrops of weapons are very dangerous affairs due to Soviet AA capabilities and the inaccuracy of parachute delivery the preferred method of resupply would be to land arms and equipment for the resistance by boat. This requires the elimination of Soviet patrol boats that keep tabs on all shipping near the coast of Everon. Two of these boats are based nearby and must be sunk using any rocket launchers remaining after the ambush or other expedient means. Once they have been destroyed the resistance fighters will fall back to their encampment. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The convoy consists of three ammunition supply trucks with an escort of two BTR armoured personnel carriers. All of these vehicles need to be destroyed.

The patrol boats are anchored near a Soviet military base. Its garrison may deploy troops in response to any attack being made on the harbour installation. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters must ambush the convoy and destroy the patrol boats before returning to their camp."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The Americans have made a first delivery of weapons to the Everon resistance. The M72 Light Antitank Weapon is a small disposable rocket launcher that is effective against light armour and softskinned vehicles. As the inventory of satchel charges and mines of the resistance has been depleted these 66mm rockets will be the main weapon for use in ambushing the Soviet ammo supply convoy that is heading towards Montignac. Volley fired LAW launchers should be able to wipe out the Soviet transport trucks and their armoured escorts in a single blow.

As airdrops of weapons are very dangerous affairs due to Soviet AA capabilities and the inaccuracy of parachute delivery the preferred method of resupply would be to land arms and equipment for the resistance by boat. This requires the elimination of Soviet patrol boats that keep tabs on all shipping near the coast of Everon. Two of these boats are based nearby and must be sunk using any rocket launchers remaining after the ambush or other expedient means. Once they have been destroyed the resistance fighters will fall back to their encampment. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The convoy consists of three ammunition supply trucks with an escort of two BTR armoured personnel carriers. All of these vehicles need to be destroyed.

The patrol boats are anchored near a Soviet military base. Its garrison may deploy troops in response to any attack being made on the harbour installation. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters must ambush the convoy and destroy the patrol boats before returning to their camp."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The Americans have made a first delivery of weapons to the Everon resistance. The M72 Light Antitank Weapon is a small disposable rocket launcher that is effective against light armour and softskinned vehicles. As the inventory of satchel charges and mines of the resistance has been depleted these 66mm rockets will be the main weapon for use in ambushing the Soviet ammo supply convoy that is heading towards Montignac. Volley fired LAW launchers should be able to wipe out the Soviet transport trucks and their armoured escorts in a single blow.

As airdrops of weapons are very dangerous affairs due to Soviet AA capabilities and the inaccuracy of parachute delivery the preferred method of resupply would be to land arms and equipment for the resistance by boat. This requires the elimination of Soviet patrol boats that keep tabs on all shipping near the coast of Everon. Two of these boats are based nearby and must be sunk using any rocket launchers remaining after the ambush or other expedient means. Once they have been destroyed the resistance fighters will fall back to their encampment. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The convoy consists of three ammunition supply trucks with an escort of two BTR armoured personnel carriers. All of these vehicles need to be destroyed.

The patrol boats are anchored near a Soviet military base. Its garrison may deploy troops in response to any attack being made on the harbour installation. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters must ambush the convoy and destroy the patrol boats before returning to their camp."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The Americans have made a first delivery of weapons to the Everon resistance. The M72 Light Antitank Weapon is a small disposable rocket launcher that is effective against light armour and softskinned vehicles. As the inventory of satchel charges and mines of the resistance has been depleted these 66mm rockets will be the main weapon for use in ambushing the Soviet ammo supply convoy that is heading towards Montignac. Volley fired LAW launchers should be able to wipe out the Soviet transport trucks and their armoured escorts in a single blow.

As airdrops of weapons are very dangerous affairs due to Soviet AA capabilities and the inaccuracy of parachute delivery the preferred method of resupply would be to land arms and equipment for the resistance by boat. This requires the elimination of Soviet patrol boats that keep tabs on all shipping near the coast of Everon. Two of these boats are based nearby and must be sunk using any rocket launchers remaining after the ambush or other expedient means. Once they have been destroyed the resistance fighters will fall back to their encampment. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The convoy consists of three ammunition supply trucks with an escort of two BTR armoured personnel carriers. All of these vehicles need to be destroyed.

The patrol boats are anchored near a Soviet military base. Its garrison may deploy troops in response to any attack being made on the harbour installation. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters must ambush the convoy and destroy the patrol boats before returning to their camp."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The Americans have made a first delivery of weapons to the Everon resistance. The M72 Light Antitank Weapon is a small disposable rocket launcher that is effective against light armour and softskinned vehicles. As the inventory of satchel charges and mines of the resistance has been depleted these 66mm rockets will be the main weapon for use in ambushing the Soviet ammo supply convoy that is heading towards Montignac. Volley fired LAW launchers should be able to wipe out the Soviet transport trucks and their armoured escorts in a single blow.

As airdrops of weapons are very dangerous affairs due to Soviet AA capabilities and the inaccuracy of parachute delivery the preferred method of resupply would be to land arms and equipment for the resistance by boat. This requires the elimination of Soviet patrol boats that keep tabs on all shipping near the coast of Everon. Two of these boats are based nearby and must be sunk using any rocket launchers remaining after the ambush or other expedient means. Once they have been destroyed the resistance fighters will fall back to their encampment. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The convoy consists of three ammunition supply trucks with an escort of two BTR armoured personnel carriers. All of these vehicles need to be destroyed.

The patrol boats are anchored near a Soviet military base. Its garrison may deploy troops in response to any attack being made on the harbour installation. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters must ambush the convoy and destroy the patrol boats before returning to their camp."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The Americans have made a first delivery of weapons to the Everon resistance. The M72 Light Antitank Weapon is a small disposable rocket launcher that is effective against light armour and softskinned vehicles. As the inventory of satchel charges and mines of the resistance has been depleted these 66mm rockets will be the main weapon for use in ambushing the Soviet ammo supply convoy that is heading towards Montignac. Volley fired LAW launchers should be able to wipe out the Soviet transport trucks and their armoured escorts in a single blow.

As airdrops of weapons are very dangerous affairs due to Soviet AA capabilities and the inaccuracy of parachute delivery the preferred method of resupply would be to land arms and equipment for the resistance by boat. This requires the elimination of Soviet patrol boats that keep tabs on all shipping near the coast of Everon. Two of these boats are based nearby and must be sunk using any rocket launchers remaining after the ambush or other expedient means. Once they have been destroyed the resistance fighters will fall back to their encampment. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The convoy consists of three ammunition supply trucks with an escort of two BTR armoured personnel carriers. All of these vehicles need to be destroyed.

The patrol boats are anchored near a Soviet military base. Its garrison may deploy troops in response to any attack being made on the harbour installation. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters must ambush the convoy and destroy the patrol boats before returning to their camp."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " The Americans have made a first delivery of weapons to the Everon resistance. The M72 Light Antitank Weapon is a small disposable rocket launcher that is effective against light armour and softskinned vehicles. As the inventory of satchel charges and mines of the resistance has been depleted these 66mm rockets will be the main weapon for use in ambushing the Soviet ammo supply convoy that is heading towards Montignac. Volley fired LAW launchers should be able to wipe out the Soviet transport trucks and their armoured escorts in a single blow.

As airdrops of weapons are very dangerous affairs due to Soviet AA capabilities and the inaccuracy of parachute delivery the preferred method of resupply would be to land arms and equipment for the resistance by boat. This requires the elimination of Soviet patrol boats that keep tabs on all shipping near the coast of Everon. Two of these boats are based nearby and must be sunk using any rocket launchers remaining after the ambush or other expedient means. Once they have been destroyed the resistance fighters will fall back to their encampment. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " The convoy consists of three ammunition supply trucks with an escort of two BTR armoured personnel carriers. All of these vehicles need to be destroyed.

The patrol boats are anchored near a Soviet military base. Its garrison may deploy troops in response to any attack being made on the harbour installation. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters must ambush the convoy and destroy the patrol boats before returning to their camp."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " The Americans have made a first delivery of weapons to the Everon resistance. The M72 Light Antitank Weapon is a small disposable rocket launcher that is effective against light armour and softskinned vehicles. As the inventory of satchel charges and mines of the resistance has been depleted these 66mm rockets will be the main weapon for use in ambushing the Soviet ammo supply convoy that is heading towards Montignac. Volley fired LAW launchers should be able to wipe out the Soviet transport trucks and their armoured escorts in a single blow.

As airdrops of weapons are very dangerous affairs due to Soviet AA capabilities and the inaccuracy of parachute delivery the preferred method of resupply would be to land arms and equipment for the resistance by boat. This requires the elimination of Soviet patrol boats that keep tabs on all shipping near the coast of Everon. Two of these boats are based nearby and must be sunk using any rocket launchers remaining after the ambush or other expedient means. Once they have been destroyed the resistance fighters will fall back to their encampment. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " The convoy consists of three ammunition supply trucks with an escort of two BTR armoured personnel carriers. All of these vehicles need to be destroyed.

The patrol boats are anchored near a Soviet military base. Its garrison may deploy troops in response to any attack being made on the harbour installation. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters must ambush the convoy and destroy the patrol boats before returning to their camp."]];onloadmission="C W R 2 - R O U T E 6 6 M M ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_route_66mm_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_G3A4 {count = 1;}; class cwr2_Glock {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 6;}; class cwr2_17Rnd_9x19_Para {count = 4;}; class HandGrenade_East {count = 8;}; class SmokeShell {count = 4;}; };titleText ["C W R 2 - R O U T E 6 6 M M\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Urals", "cwr2_BoatE", "cwr2_mi17", "cwr2_Soldiers_RUS", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_UAZ", "cwr2_BMP2", "cwr2_Static" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Urals", "cwr2_mi17", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "cwr2_uaz", "cwr2_BoatE", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_BMP2", "cwr2_eden" }; randomSeed=703306; class Intel { briefingName="CWR2 - Route 66mm (co08)"; briefingDescription="Laying down the LAW"; startWeather=0.55317938; startFog=0.23028314; forecastWeather=0.55184829; forecastFog=0.30305052; month=7; day=3; hour=5; }; class Groups { items=28; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={6162.106,175.34407,7020.4199}; azimut=90; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; synchronizations[]={54,52,53}; }; class Item1 { position[]={6159.0776,175.7908,7018.5649}; azimut=90; id=1; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; synchronizations[]={54,52,53}; }; class Item2 { position[]={6159.1689,175.73737,7023.064}; azimut=90; id=2; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addweapon ""cwr2_LAW"";"; synchronizations[]={54,52,53}; }; class Item3 { position[]={6155.8813,176.27832,7016.8447}; azimut=90; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this addweapon ""cwr2_LAW"";"; synchronizations[]={54,52,53}; }; class Item4 { position[]={6156.4399,176.09317,7025.5083}; azimut=90; id=4; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this addweapon ""cwr2_LAW"";"; synchronizations[]={54,52,53}; }; class Item5 { position[]={6152.228,176.86171,7014.7622}; azimut=90; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_LAW"";"; synchronizations[]={54,52,53}; }; class Item6 { position[]={6153.6802,176.4176,7027.918}; azimut=90; id=6; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_LAW"";"; synchronizations[]={54,52,53}; }; class Item7 { position[]={6148.376,177.46313,7012.5659}; azimut=90; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={54,52,53}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7163.6045,46.169689,6968.0532}; azimut=340; id=8; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=3; class Item0 { position[]={7162.0264,46.598961,6972.3853}; completitionRadius=10; combat="SAFE"; expActiv="btr1 setfuel 1; btr1 forcespeed 6.5; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5519.208,180.02309,7118.4717}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5152.0239,138.21582,7245.6274}; expCond="(getDammage btr <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7171.8774,44.049194,6946.4727}; azimut=340; id=9; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="truck1"; }; }; class Waypoints { items=3; class Item0 { position[]={7170.2676,44.457596,6950.7188}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="truck1 setfuel 1; truck1 forcespeed 6.4;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={5532.0918,181.11624,7115.4956}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5151.4648,137.86618,7263.6938}; expCond="(getDammage truck1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7178.0093,42.22694,6929.1289}; azimut=340; id=10; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="truck2"; }; }; class Waypoints { items=3; class Item0 { position[]={7176.4868,42.70137,6933.1758}; completitionRadius=10; combat="SAFE"; expCond="(convoy_Start == 1);"; expActiv="truck2 setfuel 1; truck2 forcespeed 6.3;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5544.2163,182.14401,7113.2212}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5151.7729,137.49159,7282.4766}; expCond="(getDammage truck2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7185.5708,39.334106,6908.0039}; azimut=340; id=11; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="truck3"; }; }; class Waypoints { items=3; class Item0 { position[]={7183.0645,40.234238,6913.7842}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="truck3 setfuel 1; truck3 forcespeed 6.2;"; class Effects { }; timeoutMin=7; timeoutMid=7; timeoutMax=7; showWP="NEVER"; }; class Item1 { position[]={5555.7661,183.07089,7111.0303}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5151.6626,137.13416,7299.9346}; expCond="(getDammage truck3 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7193.9077,36.102276,6890.3657}; azimut=340; id=12; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=3; class Item0 { position[]={7192.355,36.786144,6894.0547}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="btr2 setfuel 1; btr2 forcespeed 6.1;"; class Effects { }; timeoutMin=9; timeoutMid=9; timeoutMax=9; showWP="NEVER"; }; class Item1 { position[]={5565.2144,183.78397,7109.6938}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5152.0547,136.56108,7316.9268}; expCond="(getDammage btr2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7515.2627,153.97589,4142.1533}; id=15; side="EAST"; vehicle="cwr2_Mi17_unarmed"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="hip"; }; }; class Waypoints { items=4; class Item0 { position[]={7515.2607,153.97589,4148.9341}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="hip setfuel 1; hip flyinheight 60;"; class Effects { }; timeoutMin=300; timeoutMid=390; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={6598.4517,141.89622,7205.4126}; type="TR UNLOAD"; combat="CARELESS"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={7515.2813,153.97589,4144.8184}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7525.8774,153.97589,4144.8433}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7533.5537,153.97589,4139.1094}; azimut=270; id=18; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=1; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={7536.3291,153.97589,4140.9844}; azimut=270; id=23; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7536.248,153.97589,4136.127}; azimut=270; id=24; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={7539.3682,153.97589,4142.7129}; azimut=270; id=22; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={7538.2402,153.97589,4133.8594}; azimut=270; id=19; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item5 { position[]={7541.6582,153.97589,4144.123}; azimut=270; id=20; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item6 { position[]={7540.1299,153.97589,4131.7344}; azimut=270; id=21; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={6561.6523,141.89622,7201.6973}; expActiv="{_x setunitpos ""AUTO""} forEach units spetsnazsquad;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7037.4902,61.940811,7125.7754}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7548.0146,153.97589,4136.1035}; azimut=270; id=25; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=1; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={7550.79,153.97589,4137.9785}; azimut=270; id=30; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7550.709,153.97589,4133.1211}; azimut=270; id=31; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={7553.8291,153.97589,4139.707}; azimut=270; id=29; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={7552.7012,153.97589,4130.8535}; azimut=270; id=26; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item5 { position[]={7556.1191,153.97589,4141.1172}; azimut=270; id=27; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item6 { position[]={7554.5908,153.97589,4128.7285}; azimut=270; id=28; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=5; class Item0 { position[]={6630.4053,141.58563,7191.1377}; expActiv="{_x setunitpos ""AUTO""} forEach units sovietsquad;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7169.4224,47.726837,7041.4395}; placement=50; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6912.6245,67.093285,7420.0273}; placement=50; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6658.709,135.30559,7042.9761}; placement=50; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={7168.9507,47.808205,7041.502}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7198.3613,37.96685,6975.418}; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={7201.6958,37.082104,6971.6147}; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={7195.688,38.612522,6971.3193}; id=34; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item3 { position[]={7204.8369,36.268501,6968.2017}; id=35; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=1; class Item0 { position[]={5742.9473,193.01782,7071.9087}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7210.125,34.10989,6906.2866}; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={7213.4595,32.613369,6902.4834}; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={7207.4517,34.819878,6902.188}; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={7216.6006,31.899193,6899.0703}; id=39; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=1; class Item0 { position[]={5767.8652,192.80931,7065.9526}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7211.5186,34.619473,6976.6992}; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={7214.853,33.811138,6972.896}; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={7208.8452,35.270996,6972.6006}; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item3 { position[]={7217.9941,33.087517,6969.4829}; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1;"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7223.2749,30.945217,6908.3057}; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={7226.6094,30.289234,6904.5024}; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={7220.6016,31.474274,6904.207}; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={7229.7505,29.786854,6901.0894}; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7246.1792,29.860167,6829.3286}; id=48; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={7249.5137,29.923389,6825.5254}; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={7243.5059,29.859671,6825.23}; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={7252.6548,30.031155,6822.1123}; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={7281.4644,29.958162,6829.7646}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7209.2217,31.184351,6828.811}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7281.4775,29.957533,6829.7964}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7281.5117,29.944513,6830.6924}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7281.1357,28.848274,6850.5239}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7280.9292,27.326759,6868.5713}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6111.8081,182.63235,7015.2695}; id=52; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6118.2959,181.38791,7031.9033}; id=53; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6114.875,182.22202,7023.5815}; id=54; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7204.8784,31.01721,6797.2813}; azimut=335; id=70; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7204.9038,36.028152,6753.6538}; azimut=240; id=71; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7378.3486,2.5256195,6836.3081}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this disableAI ""Move"";"; }; class Item1 { presence=0.75000024; position[]={7382.7705,2.5226412,6839.6421}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7382.6309,2.5256195,6833.4561}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7300.8525,35.989124,6797.2441}; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7250.1162,31.029259,6773.9956}; azimut=270; id=75; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7252.104,31.02949,6775.1318}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7251.8623,31.029053,6772.4688}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7253.8027,31.029261,6776.3335}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7253.4424,31.028927,6771.311}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7255.6465,31.02903,6777.562}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { presence=0.75000024; position[]={7255.0903,31.028721,6769.8374}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7250.0933,31.02915,6776.8901}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7250.0967,31.024086,6787.9375}; placement=10; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7264.9507,31.029314,6776.4976}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7263.4736,31.029316,6776.4844}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7263.4712,31.029316,6776.4741}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7300.792,35.872749,6753.6558}; azimut=115; id=79; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7375.3257,2.697633,6844.5508}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7377.2217,2.7199461,6845.7837}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7372.8853,2.997298,6848.8418}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7388.1187,2.5391703,6820.1021}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7372.9141,2.9975674,6848.9067}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7256.9424,30.952759,6800.0137}; id=87; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7261.666,30.987503,6795.1162}; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7372.9297,2.7931654,6822.606}; azimut=330; id=89; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={7371.5112,2.7991395,6825.1021}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7371.1353,2.8027642,6825.7217}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6611.8838,138.47037,7865.4165}; azimut=180; id=90; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=1; init="this setCaptive true; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; }; class Vehicles { items=19; class Item0 { position[]={7402.1001,0.33941087,6836.0474}; azimut=50; id=13; side="EMPTY"; vehicle="cwr2_BoatE"; leader=1; skill=0.2; text="boat2"; init="this lockdriver true;"; }; class Item1 { position[]={7399.959,0.32574725,6838.4429}; azimut=50; id=14; side="EMPTY"; vehicle="cwr2_BoatE"; leader=1; skill=0.2; text="boat1"; init="this lockdriver true;"; }; class Item2 { position[]={7515.2144,153.97589,4144.6255}; id=16; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="LOCKED"; skill=1; }; class Item3 { position[]={6598.6084,141.89622,7205.3735}; id=17; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="LOCKED"; skill=1; }; class Item4 { position[]={6607.208,138.16504,7867.5063}; special="NONE"; id=55; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item5 { position[]={6610.127,138.28183,7867.4966}; special="NONE"; id=56; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item6 { position[]={6611.3335,138.35054,7867.1533}; special="NONE"; id=57; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)];"; }; class Item7 { position[]={6613.0513,138.39214,7867.481}; special="NONE"; id=58; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item8 { position[]={6613.1055,138.64536,7862.98}; special="NONE"; id=59; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item9 { position[]={6613.9087,138.55348,7864.9365}; azimut=180; special="NONE"; id=60; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",20]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { position[]={6613.8813,138.62987,7863.5615}; special="NONE"; id=61; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item11 { position[]={6615.98,138.45697,7867.4741}; special="NONE"; id=62; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item12 { presence=0.75000024; position[]={7270.0938,31.028389,6766.7124}; azimut=181; id=80; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { position[]={7238.9019,31.024744,6762.2632}; id=81; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { presence=0.75000024; position[]={7229.1484,30.917004,6791.0244}; azimut=90; id=82; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item15 { presence=0.75000024; position[]={7229.0513,30.790556,6795.3848}; azimut=90; id=83; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { position[]={7261.1294,30.992247,6755.7915}; azimut=90; id=84; side="EMPTY"; vehicle="PowGen_Big"; lock="UNLOCKED"; skill=0.60000002; }; class Item17 { position[]={7257.0176,30.91596,6800.5894}; azimut=180; id=85; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item18 { position[]={7255.2891,30.924582,6800.4033}; azimut=90; id=86; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; }; class Markers { items=4; class Item0 { position[]={6156.3247,176.16322,7020.6201}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={6399.6641,137.38313,7088.854}; name="obj1"; type="mil_arrow2"; a=0.75; b=1.5; angle=250; }; class Item2 { position[]={7391.7974,2.5226421,6831.0864}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={6611.6812,138.72301,7861.0835}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=8; class Item0 { position[]={7613.9937,0.41714373,7103.3516}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.99) AND (getDammage btr2 >= 0.99) AND (getDammage truck1 >= 0.99) AND (getDammage truck2 >= 0.99) AND (getDammage truck3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""All vehicles in the convoy are ablaze, let's deal with the patrol boats.""; deleteWaypoint [patrol1, 3];"; class Effects { }; }; class Item1 { position[]={7614.9956,0.13383044,6976.7358}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage boat1 >= 0.99) AND (getDammage boat2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Time to head back to camp."";"; class Effects { }; }; class Item2 { position[]={6611.6011,138.96835,7857.0884}; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; guerilla6 addrating 400; guerilla7 addrating 400; guerilla8 addrating 400; (leader group player) sidechat ""Let's grab some more 66mm rockets and head out to hit another target."";"; class Effects { }; }; class Item3 { position[]={6608.6133,141.8842,7171.9941}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=15; expActiv="hip land ""GET OUT""; {UnassignVehicle _x} foreach units specnazsquad; {_x setunitpos ""Middle""} forEach units specnazsquad; {UnassignVehicle _x} foreach units sovietsquad; {_x setunitpos ""Middle""} forEach units sovietsquad; (leader group player) sidechat ""Damn, Ivan is sending airmobile reinforcements."";"; class Effects { }; }; class Item4 { position[]={7742.1226,0.23595405,6848.2822}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_route_66mm_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={7869.8579,0.14622952,6846.4229}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={7872.2095,0.24284434,6725.085}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={7999.6001,0.26076484,7101.7793}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=8916211; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=6438317; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=15940857; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Ambush the convoy and sink the patrol boats.

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