briefing.htmlZ'Qbriefing.sqfYQdescription.extSQLinit.sqf%Qpinitjipcompatible.sqf4 Debriefing

Cheating can only lead to the dark side


Use of the Endmission cheat indicates that you are a miserable weakling.





Mission Accomplished


Bravo squad was extracted after destroying the Soviet communication post on Kolgujev. Lacking adequate radio links to the regional commander leaves the isolate garrisons on Everon, Nogova and Malden incapable of taking coordinated action against the NATO amphibious task force.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy enemy AA"]; task2a setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Destroy the communications post"]; task1a setSimpleTaskDescription ["Destroy the communications post", "Destroy the communications post", "Destroy the communications post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy enemy AA"]; task2b setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Destroy the communications post"]; task1b setSimpleTaskDescription ["Destroy the communications post", "Destroy the communications post", "Destroy the communications post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy enemy AA"]; task2c setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Destroy the communications post"]; task1c setSimpleTaskDescription ["Destroy the communications post", "Destroy the communications post", "Destroy the communications post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy enemy AA"]; task2d setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Destroy the communications post"]; task1d setSimpleTaskDescription ["Destroy the communications post", "Destroy the communications post", "Destroy the communications post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy enemy AA"]; task2e setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Destroy the communications post"]; task1e setSimpleTaskDescription ["Destroy the communications post", "Destroy the communications post", "Destroy the communications post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy enemy AA"]; task2f setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Destroy the communications post"]; task1f setSimpleTaskDescription ["Destroy the communications post", "Destroy the communications post", "Destroy the communications post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Extract by helicopter"]; task3g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy enemy AA"]; task2g setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Destroy the communications post"]; task1g setSimpleTaskDescription ["Destroy the communications post", "Destroy the communications post", "Destroy the communications post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Extract by helicopter"]; task3h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy enemy AA"]; task2h setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Destroy the communications post"]; task1h setSimpleTaskDescription ["Destroy the communications post", "Destroy the communications post", "Destroy the communications post"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " NATO is preparing to launch a major offensive in the Malden island chain in order to oust the Soviets from several islands currently occupied by invasion forces. One of the main aims of the alliance before initiating amphibious landings is to curtail enemy command and control to which end strikes are necessary against the Soviet communication network. As there are only limited resources on hand due to the demands on NATO manpower to hold the line on the main front in central Europe it is not a viable option to hit the Soviet communication posts on Everon, Malden and Nogova. Launching three raids would exceed the current manpower available for this purpose. Instead NATO intends to use its forces to hit the central node so as to impair coordination between garrisons by taking out just a single target. Dutch Marines are therefore to launch an attack in order to destroy the Soviet communications post at Kolgujev responsible for relaying the orders from the enemy theatre commander.

A pair of Zodiacs have inserted the Marines on the enemy shore. The raiders will need to make their way towards the target on foot and proceed to destroy all communication related assets in the military base. These include all masts, antennae, generators and command vehicles. Once these have been destroyed with explosive charges or other expedient means the Marines are to make a rapid withdrawal. A helicopter will be sent in to pick up the troops, but this requires the Marines to neutralise low level air defences beforehand. Only when the 23mm AA gun and Shilka are knocked out can a Blackhawk safely venture into the enemy airspace in order to extract the raiders. Therefore these weapon systems also constitute priority targets. It must be stressed that the raid will need to be executed with maximum speed and aggression. Once the enemy has been alerted there will no doubt be a call for reinforcement by other garrisons on Kolgujev. Due haste is therefore in order. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The communications post is located within a Soviet military base near the commander's residence. Although the actual headquarters has been shifted to an alternative location in order to avoid NATO airstrikes against a static target the area is still heavily guarded. A double chain link fence with manned observation towers and roving patrols on both sides of the wire make it hard to approach the objective without being detected.

Low level air defence near the objective is provided by a Shilka air defence vehicle and an additional towed 23mm gun. As these systems are capable of shooting down a Blackhawk utility helicopter it is imperative that both are destroyed before the raiding party can be extracted. The LAW launcher should be employed to knock out the Shilka at range while satchel charges are the preferred method of destroying the stationary AA gun.

Reaction forces may be deployed from other military installations in response to an attack on the communications post. These may travel to the objective by various means, including light terrain vehicles, trucks or armoured personnel carriers. In order to avoid being overwhelmed by enemy troops it is imperative that the raid is conducted in the shortest possible time before the Soviets are able to concentrate reinforcements. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will take out the communications post and eliminate air defences before extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " NATO is preparing to launch a major offensive in the Malden island chain in order to oust the Soviets from several islands currently occupied by invasion forces. One of the main aims of the alliance before initiating amphibious landings is to curtail enemy command and control to which end strikes are necessary against the Soviet communication network. As there are only limited resources on hand due to the demands on NATO manpower to hold the line on the main front in central Europe it is not a viable option to hit the Soviet communication posts on Everon, Malden and Nogova. Launching three raids would exceed the current manpower available for this purpose. Instead NATO intends to use its forces to hit the central node so as to impair coordination between garrisons by taking out just a single target. Dutch Marines are therefore to launch an attack in order to destroy the Soviet communications post at Kolgujev responsible for relaying the orders from the enemy theatre commander.

A pair of Zodiacs have inserted the Marines on the enemy shore. The raiders will need to make their way towards the target on foot and proceed to destroy all communication related assets in the military base. These include all masts, antennae, generators and command vehicles. Once these have been destroyed with explosive charges or other expedient means the Marines are to make a rapid withdrawal. A helicopter will be sent in to pick up the troops, but this requires the Marines to neutralise low level air defences beforehand. Only when the 23mm AA gun and Shilka are knocked out can a Blackhawk safely venture into the enemy airspace in order to extract the raiders. Therefore these weapon systems also constitute priority targets. It must be stressed that the raid will need to be executed with maximum speed and aggression. Once the enemy has been alerted there will no doubt be a call for reinforcement by other garrisons on Kolgujev. Due haste is therefore in order. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The communications post is located within a Soviet military base near the commander's residence. Although the actual headquarters has been shifted to an alternative location in order to avoid NATO airstrikes against a static target the area is still heavily guarded. A double chain link fence with manned observation towers and roving patrols on both sides of the wire make it hard to approach the objective without being detected.

Low level air defence near the objective is provided by a Shilka air defence vehicle and an additional towed 23mm gun. As these systems are capable of shooting down a Blackhawk utility helicopter it is imperative that both are destroyed before the raiding party can be extracted. The LAW launcher should be employed to knock out the Shilka at range while satchel charges are the preferred method of destroying the stationary AA gun.

Reaction forces may be deployed from other military installations in response to an attack on the communications post. These may travel to the objective by various means, including light terrain vehicles, trucks or armoured personnel carriers. In order to avoid being overwhelmed by enemy troops it is imperative that the raid is conducted in the shortest possible time before the Soviets are able to concentrate reinforcements. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will take out the communications post and eliminate air defences before extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " NATO is preparing to launch a major offensive in the Malden island chain in order to oust the Soviets from several islands currently occupied by invasion forces. One of the main aims of the alliance before initiating amphibious landings is to curtail enemy command and control to which end strikes are necessary against the Soviet communication network. As there are only limited resources on hand due to the demands on NATO manpower to hold the line on the main front in central Europe it is not a viable option to hit the Soviet communication posts on Everon, Malden and Nogova. Launching three raids would exceed the current manpower available for this purpose. Instead NATO intends to use its forces to hit the central node so as to impair coordination between garrisons by taking out just a single target. Dutch Marines are therefore to launch an attack in order to destroy the Soviet communications post at Kolgujev responsible for relaying the orders from the enemy theatre commander.

A pair of Zodiacs have inserted the Marines on the enemy shore. The raiders will need to make their way towards the target on foot and proceed to destroy all communication related assets in the military base. These include all masts, antennae, generators and command vehicles. Once these have been destroyed with explosive charges or other expedient means the Marines are to make a rapid withdrawal. A helicopter will be sent in to pick up the troops, but this requires the Marines to neutralise low level air defences beforehand. Only when the 23mm AA gun and Shilka are knocked out can a Blackhawk safely venture into the enemy airspace in order to extract the raiders. Therefore these weapon systems also constitute priority targets. It must be stressed that the raid will need to be executed with maximum speed and aggression. Once the enemy has been alerted there will no doubt be a call for reinforcement by other garrisons on Kolgujev. Due haste is therefore in order. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The communications post is located within a Soviet military base near the commander's residence. Although the actual headquarters has been shifted to an alternative location in order to avoid NATO airstrikes against a static target the area is still heavily guarded. A double chain link fence with manned observation towers and roving patrols on both sides of the wire make it hard to approach the objective without being detected.

Low level air defence near the objective is provided by a Shilka air defence vehicle and an additional towed 23mm gun. As these systems are capable of shooting down a Blackhawk utility helicopter it is imperative that both are destroyed before the raiding party can be extracted. The LAW launcher should be employed to knock out the Shilka at range while satchel charges are the preferred method of destroying the stationary AA gun.

Reaction forces may be deployed from other military installations in response to an attack on the communications post. These may travel to the objective by various means, including light terrain vehicles, trucks or armoured personnel carriers. In order to avoid being overwhelmed by enemy troops it is imperative that the raid is conducted in the shortest possible time before the Soviets are able to concentrate reinforcements. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will take out the communications post and eliminate air defences before extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " NATO is preparing to launch a major offensive in the Malden island chain in order to oust the Soviets from several islands currently occupied by invasion forces. One of the main aims of the alliance before initiating amphibious landings is to curtail enemy command and control to which end strikes are necessary against the Soviet communication network. As there are only limited resources on hand due to the demands on NATO manpower to hold the line on the main front in central Europe it is not a viable option to hit the Soviet communication posts on Everon, Malden and Nogova. Launching three raids would exceed the current manpower available for this purpose. Instead NATO intends to use its forces to hit the central node so as to impair coordination between garrisons by taking out just a single target. Dutch Marines are therefore to launch an attack in order to destroy the Soviet communications post at Kolgujev responsible for relaying the orders from the enemy theatre commander.

A pair of Zodiacs have inserted the Marines on the enemy shore. The raiders will need to make their way towards the target on foot and proceed to destroy all communication related assets in the military base. These include all masts, antennae, generators and command vehicles. Once these have been destroyed with explosive charges or other expedient means the Marines are to make a rapid withdrawal. A helicopter will be sent in to pick up the troops, but this requires the Marines to neutralise low level air defences beforehand. Only when the 23mm AA gun and Shilka are knocked out can a Blackhawk safely venture into the enemy airspace in order to extract the raiders. Therefore these weapon systems also constitute priority targets. It must be stressed that the raid will need to be executed with maximum speed and aggression. Once the enemy has been alerted there will no doubt be a call for reinforcement by other garrisons on Kolgujev. Due haste is therefore in order. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The communications post is located within a Soviet military base near the commander's residence. Although the actual headquarters has been shifted to an alternative location in order to avoid NATO airstrikes against a static target the area is still heavily guarded. A double chain link fence with manned observation towers and roving patrols on both sides of the wire make it hard to approach the objective without being detected.

Low level air defence near the objective is provided by a Shilka air defence vehicle and an additional towed 23mm gun. As these systems are capable of shooting down a Blackhawk utility helicopter it is imperative that both are destroyed before the raiding party can be extracted. The LAW launcher should be employed to knock out the Shilka at range while satchel charges are the preferred method of destroying the stationary AA gun.

Reaction forces may be deployed from other military installations in response to an attack on the communications post. These may travel to the objective by various means, including light terrain vehicles, trucks or armoured personnel carriers. In order to avoid being overwhelmed by enemy troops it is imperative that the raid is conducted in the shortest possible time before the Soviets are able to concentrate reinforcements. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will take out the communications post and eliminate air defences before extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " NATO is preparing to launch a major offensive in the Malden island chain in order to oust the Soviets from several islands currently occupied by invasion forces. One of the main aims of the alliance before initiating amphibious landings is to curtail enemy command and control to which end strikes are necessary against the Soviet communication network. As there are only limited resources on hand due to the demands on NATO manpower to hold the line on the main front in central Europe it is not a viable option to hit the Soviet communication posts on Everon, Malden and Nogova. Launching three raids would exceed the current manpower available for this purpose. Instead NATO intends to use its forces to hit the central node so as to impair coordination between garrisons by taking out just a single target. Dutch Marines are therefore to launch an attack in order to destroy the Soviet communications post at Kolgujev responsible for relaying the orders from the enemy theatre commander.

A pair of Zodiacs have inserted the Marines on the enemy shore. The raiders will need to make their way towards the target on foot and proceed to destroy all communication related assets in the military base. These include all masts, antennae, generators and command vehicles. Once these have been destroyed with explosive charges or other expedient means the Marines are to make a rapid withdrawal. A helicopter will be sent in to pick up the troops, but this requires the Marines to neutralise low level air defences beforehand. Only when the 23mm AA gun and Shilka are knocked out can a Blackhawk safely venture into the enemy airspace in order to extract the raiders. Therefore these weapon systems also constitute priority targets. It must be stressed that the raid will need to be executed with maximum speed and aggression. Once the enemy has been alerted there will no doubt be a call for reinforcement by other garrisons on Kolgujev. Due haste is therefore in order. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The communications post is located within a Soviet military base near the commander's residence. Although the actual headquarters has been shifted to an alternative location in order to avoid NATO airstrikes against a static target the area is still heavily guarded. A double chain link fence with manned observation towers and roving patrols on both sides of the wire make it hard to approach the objective without being detected.

Low level air defence near the objective is provided by a Shilka air defence vehicle and an additional towed 23mm gun. As these systems are capable of shooting down a Blackhawk utility helicopter it is imperative that both are destroyed before the raiding party can be extracted. The LAW launcher should be employed to knock out the Shilka at range while satchel charges are the preferred method of destroying the stationary AA gun.

Reaction forces may be deployed from other military installations in response to an attack on the communications post. These may travel to the objective by various means, including light terrain vehicles, trucks or armoured personnel carriers. In order to avoid being overwhelmed by enemy troops it is imperative that the raid is conducted in the shortest possible time before the Soviets are able to concentrate reinforcements. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will take out the communications post and eliminate air defences before extraction by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " NATO is preparing to launch a major offensive in the Malden island chain in order to oust the Soviets from several islands currently occupied by invasion forces. One of the main aims of the alliance before initiating amphibious landings is to curtail enemy command and control to which end strikes are necessary against the Soviet communication network. As there are only limited resources on hand due to the demands on NATO manpower to hold the line on the main front in central Europe it is not a viable option to hit the Soviet communication posts on Everon, Malden and Nogova. Launching three raids would exceed the current manpower available for this purpose. Instead NATO intends to use its forces to hit the central node so as to impair coordination between garrisons by taking out just a single target. Dutch Marines are therefore to launch an attack in order to destroy the Soviet communications post at Kolgujev responsible for relaying the orders from the enemy theatre commander.

A pair of Zodiacs have inserted the Marines on the enemy shore. The raiders will need to make their way towards the target on foot and proceed to destroy all communication related assets in the military base. These include all masts, antennae, generators and command vehicles. Once these have been destroyed with explosive charges or other expedient means the Marines are to make a rapid withdrawal. A helicopter will be sent in to pick up the troops, but this requires the Marines to neutralise low level air defences beforehand. Only when the 23mm AA gun and Shilka are knocked out can a Blackhawk safely venture into the enemy airspace in order to extract the raiders. Therefore these weapon systems also constitute priority targets. It must be stressed that the raid will need to be executed with maximum speed and aggression. Once the enemy has been alerted there will no doubt be a call for reinforcement by other garrisons on Kolgujev. Due haste is therefore in order. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The communications post is located within a Soviet military base near the commander's residence. Although the actual headquarters has been shifted to an alternative location in order to avoid NATO airstrikes against a static target the area is still heavily guarded. A double chain link fence with manned observation towers and roving patrols on both sides of the wire make it hard to approach the objective without being detected.

Low level air defence near the objective is provided by a Shilka air defence vehicle and an additional towed 23mm gun. As these systems are capable of shooting down a Blackhawk utility helicopter it is imperative that both are destroyed before the raiding party can be extracted. The LAW launcher should be employed to knock out the Shilka at range while satchel charges are the preferred method of destroying the stationary AA gun.

Reaction forces may be deployed from other military installations in response to an attack on the communications post. These may travel to the objective by various means, including light terrain vehicles, trucks or armoured personnel carriers. In order to avoid being overwhelmed by enemy troops it is imperative that the raid is conducted in the shortest possible time before the Soviets are able to concentrate reinforcements. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will take out the communications post and eliminate air defences before extraction by helicopter."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " NATO is preparing to launch a major offensive in the Malden island chain in order to oust the Soviets from several islands currently occupied by invasion forces. One of the main aims of the alliance before initiating amphibious landings is to curtail enemy command and control to which end strikes are necessary against the Soviet communication network. As there are only limited resources on hand due to the demands on NATO manpower to hold the line on the main front in central Europe it is not a viable option to hit the Soviet communication posts on Everon, Malden and Nogova. Launching three raids would exceed the current manpower available for this purpose. Instead NATO intends to use its forces to hit the central node so as to impair coordination between garrisons by taking out just a single target. Dutch Marines are therefore to launch an attack in order to destroy the Soviet communications post at Kolgujev responsible for relaying the orders from the enemy theatre commander.

A pair of Zodiacs have inserted the Marines on the enemy shore. The raiders will need to make their way towards the target on foot and proceed to destroy all communication related assets in the military base. These include all masts, antennae, generators and command vehicles. Once these have been destroyed with explosive charges or other expedient means the Marines are to make a rapid withdrawal. A helicopter will be sent in to pick up the troops, but this requires the Marines to neutralise low level air defences beforehand. Only when the 23mm AA gun and Shilka are knocked out can a Blackhawk safely venture into the enemy airspace in order to extract the raiders. Therefore these weapon systems also constitute priority targets. It must be stressed that the raid will need to be executed with maximum speed and aggression. Once the enemy has been alerted there will no doubt be a call for reinforcement by other garrisons on Kolgujev. Due haste is therefore in order. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The communications post is located within a Soviet military base near the commander's residence. Although the actual headquarters has been shifted to an alternative location in order to avoid NATO airstrikes against a static target the area is still heavily guarded. A double chain link fence with manned observation towers and roving patrols on both sides of the wire make it hard to approach the objective without being detected.

Low level air defence near the objective is provided by a Shilka air defence vehicle and an additional towed 23mm gun. As these systems are capable of shooting down a Blackhawk utility helicopter it is imperative that both are destroyed before the raiding party can be extracted. The LAW launcher should be employed to knock out the Shilka at range while satchel charges are the preferred method of destroying the stationary AA gun.

Reaction forces may be deployed from other military installations in response to an attack on the communications post. These may travel to the objective by various means, including light terrain vehicles, trucks or armoured personnel carriers. In order to avoid being overwhelmed by enemy troops it is imperative that the raid is conducted in the shortest possible time before the Soviets are able to concentrate reinforcements. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will take out the communications post and eliminate air defences before extraction by helicopter."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " NATO is preparing to launch a major offensive in the Malden island chain in order to oust the Soviets from several islands currently occupied by invasion forces. One of the main aims of the alliance before initiating amphibious landings is to curtail enemy command and control to which end strikes are necessary against the Soviet communication network. As there are only limited resources on hand due to the demands on NATO manpower to hold the line on the main front in central Europe it is not a viable option to hit the Soviet communication posts on Everon, Malden and Nogova. Launching three raids would exceed the current manpower available for this purpose. Instead NATO intends to use its forces to hit the central node so as to impair coordination between garrisons by taking out just a single target. Dutch Marines are therefore to launch an attack in order to destroy the Soviet communications post at Kolgujev responsible for relaying the orders from the enemy theatre commander.

A pair of Zodiacs have inserted the Marines on the enemy shore. The raiders will need to make their way towards the target on foot and proceed to destroy all communication related assets in the military base. These include all masts, antennae, generators and command vehicles. Once these have been destroyed with explosive charges or other expedient means the Marines are to make a rapid withdrawal. A helicopter will be sent in to pick up the troops, but this requires the Marines to neutralise low level air defences beforehand. Only when the 23mm AA gun and Shilka are knocked out can a Blackhawk safely venture into the enemy airspace in order to extract the raiders. Therefore these weapon systems also constitute priority targets. It must be stressed that the raid will need to be executed with maximum speed and aggression. Once the enemy has been alerted there will no doubt be a call for reinforcement by other garrisons on Kolgujev. Due haste is therefore in order. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The communications post is located within a Soviet military base near the commander's residence. Although the actual headquarters has been shifted to an alternative location in order to avoid NATO airstrikes against a static target the area is still heavily guarded. A double chain link fence with manned observation towers and roving patrols on both sides of the wire make it hard to approach the objective without being detected.

Low level air defence near the objective is provided by a Shilka air defence vehicle and an additional towed 23mm gun. As these systems are capable of shooting down a Blackhawk utility helicopter it is imperative that both are destroyed before the raiding party can be extracted. The LAW launcher should be employed to knock out the Shilka at range while satchel charges are the preferred method of destroying the stationary AA gun.

Reaction forces may be deployed from other military installations in response to an attack on the communications post. These may travel to the objective by various means, including light terrain vehicles, trucks or armoured personnel carriers. In order to avoid being overwhelmed by enemy troops it is imperative that the raid is conducted in the shortest possible time before the Soviets are able to concentrate reinforcements. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will take out the communications post and eliminate air defences before extraction by helicopter."]];onloadmission="C W R 2 - S I G N A L A C H I E V E M E N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_signal_achievement_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 1;}; class cwr2_NL_FAL_KRR {count = 1;}; class cwr2_NL_FALO {count = 1;}; class cwr2_NL_HighPower {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class PipeBomb {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_NL {count = 1;}; class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - S I G N A L A C H I E V E M E N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_cain", "CWR2Editor_Buildings", "camisc3", "cwr2_bmp2", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "cwr2_UAZ", "cwr2_Urals", "cwr2_Static", "cwr2_Soldiers_RUS", "CAWeapons_ZU23", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "cwr2_ZSU", "ca_modules_e_weather", "ca_modules_clouds", "CAWater", "CWR2Editor_Furn" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_nl", "cwr2_Static", "cwr2_Urals", "cwr2_BMP2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "cwr2_ZSU", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_uaz", "CWR2Editor_Buildings", "camisc3", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "CAWeapons_ZU23", "CAWater", "CWR2Editor_Furn", "cwr2_cain" }; randomSeed=1702217; class Intel { briefingName="CWR2 - Signal Achievement (co08)"; briefingDescription="Strike the communications post"; startWeather=0.69694924; startFog=0.35708043; forecastWeather=0.70227408; forecastFog=0.47610724; month=4; day=30; hour=5; minute=15; }; class Groups { items=67; class Item0 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2461.9146,47.838898,7724.8115}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2464.9236,47.839413,7727.3145}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2465.1917,48.852673,7722.8887}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2431.7483,34.577972,7875.6538}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2512.6577,106.7448,7467.7378}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2431.752,34.578209,7875.6294}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2427.8452,34.552395,7858.564}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2422.4788,33.579334,7837.0078}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={4047.8074,13.2261,7964.627}; azimut=205; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={160,158,159}; }; class Item1 { position[]={4045.8862,10.044312,7976.814}; azimut=205; id=1; side="WEST"; vehicle="cwr2_SoldierNL_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={160,158,159}; }; class Item2 { position[]={4060.1272,10.501404,7968.8447}; azimut=205; id=2; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={160,158,159}; }; class Item3 { position[]={4044.4868,7.6112647,7987.5405}; azimut=205; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={160,158,159}; }; class Item4 { position[]={4071.437,7.9458089,7972.7124}; azimut=205; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={160,158,159}; }; class Item5 { position[]={4043.5798,5.4158978,7996.9624}; azimut=205; id=5; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={160,158,159}; }; class Item6 { position[]={4082.7393,5.59129,7976.1724}; azimut=205; id=6; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={160,158,159}; }; class Item7 { position[]={4042.3657,2.7155712,8008.5835}; azimut=205; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={160,158,159}; }; }; }; class Item2 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2623.8254,218.79324,7008.0957}; azimut=90; id=45; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={2615.8914,218.40413,7005.0229}; azimut=90; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2616.2495,218.37726,7017.8296}; azimut=90; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item3 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1935.699,129.24171,7354.6763}; azimut=120; id=48; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={1925.9757,129.20467,7354.3853}; azimut=120; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1934.0062,129.26628,7364.2471}; azimut=120; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1960.6182,132.04277,7414.9395}; azimut=90; id=52; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_1;"; }; class Item1 { position[]={1958.4335,131.93494,7412.1196}; azimut=90; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_1;"; }; class Item2 { presence=0.50000048; position[]={1958.4962,131.81728,7418.0146}; azimut=90; id=54; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1954.2386,131.41757,7408.5889}; azimut=90; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item5 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7340.2017,21.309298,4741.6606}; azimut=270; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7342.7114,21.326256,4744.1069}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7342.9702,21.380167,4739.5293}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={7345.4888,21.321972,4746.3462}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7345.314,21.439131,4737.8203}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={7348.2017,21.321331,4748.0786}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7347.4888,21.511616,4735.8823}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2617.7173,215.63719,6965.2231}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2214.9617,135.72644,7230.8574}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1905.9167,129.03694,7365.3013}; azimut=270; id=60; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1908.2844,129.12918,7366.8418}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1908.2844,129.03128,7363.2783}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1910.8772,129.15437,7368.1372}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1910.7273,129.03415,7361.2017}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={1870.3569,128.71216,7386.1709}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1919.1105,129.15048,7357.543}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1870.3669,128.71266,7386.1479}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1883.3446,129.10966,7378.4727}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1897.7368,129.0345,7370.1133}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={2181.6409,133.15227,7265.4253}; id=61; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2183.1919,133.59003,7262.2529}; id=71; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2178.938,133.38983,7262.5972}; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={2184.9409,133.7227,7258.9482}; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={2293.2161,141.78049,7265.1782}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2290.0989,122.8075,7438.8706}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2128.7029,118.90485,7437.2046}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2126.8047,131.07408,7265.7705}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2293.2549,141.78609,7265.1963}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2278.3679,135.62038,7278.5532}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2268.2397,131.92252,7287.3027}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1903.3021,129.29964,7382.5356}; azimut=210; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2215.1091,125.72523,7362.3887}; azimut=270; id=63; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2216.8777,125.72523,7363.9526}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2216.9106,125.72523,7360.5645}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={2218.9763,125.72523,7365.4839}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2218.584,125.72523,7358.957}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={2215.0681,125.72523,7371.8848}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2215.1968,125.72523,7350.9658}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2215.0662,125.72523,7371.8999}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2215.1238,125.72523,7361.9932}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2215.4065,125.72523,7337.4336}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2405.0691,51.777771,6252.853}; azimut=130; id=64; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1894.8328,129.2355,7390.5454}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1892.8345,129.2355,7390.4946}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1890.3843,129.2355,7390.4531}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5595.1509,418.39014,6867.9302}; azimut=335; id=66; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5663.8809,418.99658,6845.3604}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2718.6252,187.53458,6568.1089}; azimut=95; id=69; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2719.262,221.36952,6943.4131}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2723.6155,221.81152,6946.3169}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2723.0554,221.79413,6939.8516}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2716.752,221.04813,6943.4004}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2716.752,221.04814,6943.4014}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2165.9575,125.72523,7396.6694}; id=74; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2404.6816,51.777771,6252.5474}; azimut=150; id=75; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1917.4104,129.30115,7382.6685}; id=76; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1917.4127,129.31845,7383.9995}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1917.4127,129.31844,7383.999}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2673.0669,212.22661,6822.3018}; azimut=135; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2523.9844,98.36084,7596.646}; azimut=100; id=81; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2603.1094,166.40688,7304.9434}; azimut=75; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2390.2366,65.385361,6317.8413}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2393.0642,65.592278,6319.7231}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={2392.9636,64.332428,6315.6982}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2618.5884,148.96852,6515.5049}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2364.1563,57.453949,6295.187}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2618.5874,148.95485,6515.4277}; type="CYCLE"; expCond="(bufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2641.8162,156.93675,6525.0991}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2664.2634,164.39726,6535.6855}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2165.9663,131.61295,7305.6914}; azimut=180; id=89; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2194.0479,125.72523,7343.2358}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2191.7979,125.72523,7343.1274}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2191.7297,125.72523,7343.0864}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2251.9167,131.36783,7307.6587}; azimut=135; id=99; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2160.2546,125.7009,7336.8804}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2157.9253,125.70104,7336.8467}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2157.9253,125.70098,7336.8608}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1900.9188,135.97861,7384.4209}; azimut=215; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1952.9951,131.47829,7417.4644}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1951.3949,131.3719,7417.4316}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1951.3715,131.3712,7417.396}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5613.7944,418.9422,6881.9927}; azimut=270; id=106; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5618.9326,418.95728,6887.4209}; azimut=300; id=151; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5610.0068,418.84833,6881.8799}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5610.0767,418.85092,6881.8682}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2696.0728,186.74605,6632.6001}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2698.6497,186.93802,6634.5317}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={2698.6455,186.61234,6630.0981}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2636.1052,213.78346,6933.8921}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2698.5559,185.79898,6620.5957}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2636.2351,213.77197,6933.8052}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2658.5359,215.21718,6933.126}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2677.2063,216.5602,6932.6699}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2587.9424,190.04146,7166.7188}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={2590.5723,189.21584,7168.311}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2590.4326,189.92029,7165.1055}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2624.6704,217.46562,7028.1787}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2526.4695,124.47581,7420.7471}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2624.6711,217.4673,7028.1699}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2606.2424,216.18399,7033.4785}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2586.4985,214.47591,7039.5166}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5685.4082,418.99658,6879.1919}; azimut=270; id=119; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={5688.0811,418.99658,6881.3125}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={5688.1777,418.99658,6877.2124}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item3 { position[]={5690.7388,418.99658,6883.5337}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={5690.3481,418.99658,6875.7476}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={5693.5059,418.99658,6885.835}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={5692.5635,418.99658,6873.9189}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2119.9824,130.59676,7280.5557}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2125.7219,129.31267,7297.3813}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7339.1792,21.02647,4765.3257}; azimut=270; id=120; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7342.3589,21.025707,4767.563}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7341.8916,21.053602,4762.9478}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={7345.5229,21.020895,4769.5557}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7344.8521,21.09807,4760.8345}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={7348.4478,21.008818,4771.6846}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7347.8105,21.145832,4758.8105}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2636.741,216.47755,6963.5132}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2024.1808,129.62856,7361.8726}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2523.8669,98.36084,7597.1089}; azimut=70; id=121; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2167.0535,125.69366,7340.8345}; azimut=240; id=124; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2718.5596,187.53458,6567.7349}; azimut=95; id=126; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1904.6814,136.86435,7390.1719}; azimut=40; id=128; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2602.9978,166.40688,7305.3096}; azimut=70; id=132; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2233.9397,128.77678,7339.6143}; azimut=270; id=133; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2673.0381,212.22661,6822.8086}; azimut=75; id=135; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1915.5214,126.24268,7300.3018}; id=136; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1917.0724,126.06092,7297.1294}; id=137; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1912.8185,125.69452,7297.4736}; id=138; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1918.8214,125.88749,7293.8247}; id=139; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1838.3018,110.85609,7298.2964}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1837.4581,122.89843,7471.9888}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2003.4691,115.43205,7473.9966}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2005.1957,128.93384,7302.5625}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1838.3406,110.87158,7298.3145}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1858.197,118.72348,7313.0156}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1872.098,123.01682,7323.7393}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7327.0996,21.052864,4751.6997}; azimut=185; id=140; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={7326.6489,21.07859,4747.0908}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5264.7227,402.93875,5232.5752}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2728.6116,222.38637,6942.8306}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2658.8462,215.86993,6942.8037}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={2656.4509,215.75342,6942.6392}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2656.0518,216.39403,6956.729}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5675.5552,418.99658,6879.0776}; azimut=270; id=141; side="EAST"; vehicle="cwr2_BMP2"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={5672.7578,418.99658,6879.0508}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3302.7744,266.51193,6863.4277}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2119.1287,130.77797,7269.0898}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2116.4883,130.65015,7270.0962}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2113.5249,130.47131,7271.2148}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2241.3965,128.77927,7339.6084}; azimut=340; id=142; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2418.5442,32.813744,7817.9556}; id=134; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2420.4609,32.952614,7815.8179}; id=143; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2418.5049,32.821106,7819.7368}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2418.5049,32.821106,7819.7363}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1487.6541,11.019061,7655.7021}; id=145; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1489.1722,11.12568,7653.4194}; id=146; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1485.7076,10.749604,7653.4233}; id=167; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1487.6566,11.009565,7657.1919}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1487.6566,11.009565,7657.1914}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5579.7661,416.13049,6878.9468}; azimut=300; id=149; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5589.1104,417.32251,6881.0273}; azimut=300; id=150; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item48 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5724.3115,418.99658,6877.9448}; azimut=90; id=154; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5721.2227,418.99658,6875.7256}; azimut=90; id=155; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item49 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5693.936,418.99658,6864.6748}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5699.0742,418.99658,6870.103}; azimut=300; id=157; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5690.1484,418.99658,6864.562}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5690.2183,418.99658,6864.5503}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4069.3762,0.29027563,8044.1802}; id=158; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item51 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4079.8062,0.42076126,8038.2451}; id=159; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item52 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4090.2439,0.20740971,8032.7065}; id=160; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item53 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9396.7725,14.016945,12402.377}; azimut=180; special="NONE"; id=161; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={9390.25,14.016945,12402.345}; azimut=180; id=165; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveInCargo [raptor, 12];"; }; }; class Waypoints { items=5; class Item0 { position[]={9396.8428,14.016945,12397.51}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Bravo. The callsign is requesting extraction, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9396.8447,14.016945,12396.93}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="raptorD sidechat ""Bravo, this is Raptor. Roger that, the Blackhawk is inbound. ETA is four minutes, out.""; raptor flyinheight 40;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={1495.1716,8.4008169,7702.6685}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; [loadmaster1,loadmaster2] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; [loadmaster1,loadmaster2] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Bravo squad is on board, time to get the hell out of here.""; raptor setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={1495.1936,8.4552231,7701.9922}; speed="NORMAL"; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor lock true; raptor flyInHeight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""Let's head back for tea and medals."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={1534.9915,0.39858371,127.86429}; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9410.1104,14.016945,12415.205}; azimut=270; id=162; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS"";"; }; class Item1 { position[]={9412.9795,14.016945,12417.574}; azimut=270; id=164; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; }; class Item55 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={9402.3955,14.016945,12437.843}; id=166; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={9402.3516,14.016945,12438.81}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={9430.293,14.016945,12438.89}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9395.3447,14.016945,12438.784}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9430.3047,14.016945,12438.889}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2194.0952,125.72523,7368.8623}; id=144; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2194.1023,125.72523,7370.9321}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2194.0925,125.72523,7370.9219}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1913.1406,129.40253,7434.4951}; azimut=300; id=168; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka"; }; }; class Waypoints { items=3; class Item0 { position[]={1897.9028,129.14372,7442.3315}; placement=10; speed="LIMITED"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2060.0791,130.32964,7360.0859}; placement=10; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={1897.8916,129.14333,7442.3818}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2427.5056,34.144409,7911.2378}; azimut=25; id=171; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={2428.7219,34.224987,7902.9663}; azimut=25; id=172; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2419.3972,33.865463,7907.7617}; azimut=25; id=173; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item59 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={3049.0728,180.37402,7384.6338}; azimut=270; id=174; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3052.3523,180.34695,7386.4233}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3051.4998,181.86572,7381.7129}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3055.3137,180.22516,7388.3076}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3054.8325,183.17628,7379.6724}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3058.989,179.95569,7390.9253}; azimut=270; id=178; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={3057.7446,184.62456,7377.0386}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3048.5356,84.023552,7661.7891}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3402.2893,166.81155,7455.7119}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3049.376,208.16852,7269.5928}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3048.3047,83.927353,7661.811}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3258.1265,271.25891,6939.0654}; id=175; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 27); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={3082.5105,240.19475,6581.0903}; azimut=270; id=182; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3085.79,240.74414,6582.8799}; azimut=270; id=183; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3084.9375,240.3904,6578.1694}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3088.7515,241.24817,6584.7642}; azimut=270; id=186; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3088.2703,240.75362,6576.1289}; azimut=270; id=187; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3092.4268,241.88879,6587.3818}; azimut=270; id=185; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={3091.1824,241.02559,6573.4951}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3081.9734,266.46091,6858.2456}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3435.7271,286.28189,6652.1685}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3082.8137,235.14749,6466.0493}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3081.7424,266.46091,6858.2676}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4154.2539,33.390766,7878.1611}; id=189; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item63 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4166.5986,33.177078,7878.1606}; id=190; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item64 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4089.0771,-0.25123382,8004.4712}; id=191; side="WEST"; vehicle="cwr2_SoldierNL"; leader=1; rank="CORPORAL"; skill=1; text="boat_dude"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this allowDamage false; this moveindriver boat; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={4735.7715,0.44773018,10419.138}; completitionRadius=50; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5119.7104,0.27765912,10456.272}; completitionRadius=10; expActiv="deleteVehicle boat_dude; deleteVehicle boat;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item65 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4055.717,0.11649363,8020.7793}; id=192; side="WEST"; vehicle="cwr2_SoldierNL"; leader=1; rank="CORPORAL"; skill=1; text="boat_1_dude"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveindriver boat_1; this allowDamage false; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={4721.0186,0.096328601,10544.627}; completitionRadius=50; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5120.0713,0.22852212,10577.977}; completitionRadius=10; expActiv="deleteVehicle boat_1_dude; deleteVehicle boat_1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2718.1611,16.609154,5576.3018}; azimut=180; id=197; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={2718.1782,16.609154,5574.2061}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={3440.5664,273.88071,6221.8955}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2398.3098,180.1601,7122.3345}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1932.5282,129.21294,7349.4932}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=57; class Item0 { position[]={2230.3086,140.32341,7372.3423}; id=8; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="radiomast"; }; class Item1 { position[]={2242.2173,125.72523,7351.4824}; azimut=270; id=9; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator"; }; class Item2 { position[]={2242.2151,125.72523,7375.4272}; id=10; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator1"; }; class Item3 { position[]={2238.1917,125.72523,7375.418}; id=11; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator2"; }; class Item4 { position[]={2230.5083,125.72523,7366.7339}; azimut=270; id=12; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item5 { position[]={2229.9565,125.72523,7352.834}; id=13; side="EMPTY"; vehicle="Land_radar"; skill=0.60000002; text="radiomast1"; }; class Item6 { position[]={2232.6294,125.72523,7361.4067}; azimut=90; id=14; side="EMPTY"; vehicle="Land_Antenna"; skill=0.2; text="antennamast"; }; class Item7 { position[]={2240.8372,125.72141,7348.2354}; azimut=89; id=15; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 315; dish setPos getPos dish;"; }; class Item8 { position[]={2239.3611,126.54347,7361.6279}; azimut=270; id=16; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item9 { position[]={2249.988,125.72523,7365.8301}; id=17; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item10 { position[]={2248.9919,125.72523,7363.7026}; azimut=180; id=18; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item11 { position[]={2250.6082,125.71997,7363.7231}; azimut=180; id=19; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item12 { position[]={2168.4277,125.67241,7354.731}; azimut=89; id=20; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item13 { presence=0.75000024; position[]={2227.4048,125.72523,7337.0015}; azimut=270; id=21; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { position[]={2239.9226,125.72523,7361.7437}; azimut=90; id=22; side="EMPTY"; vehicle="Land_tent_east"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item15 { position[]={2240.4397,126.54347,7361.603}; azimut=90; id=23; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item16 { position[]={2249.7251,125.72523,7360.0649}; id=24; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item17 { position[]={2249.1724,125.72523,7357.6948}; azimut=180; id=25; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_3"; init="radio_3 attachTo [table_1,[0.45,-0.05,1.5]]; radio_3 setDir 85; radio_3 setpos getpos radio_3;"; }; class Item18 { position[]={2250.7886,125.71671,7357.7153}; azimut=180; id=26; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_4"; init="radio_4 attachTo [table_1,[-0.45,-0.05,1.5]]; radio_4 setDir 95; radio_4 setpos getpos radio_4;"; }; class Item19 { presence=0.75000024; position[]={2205.5908,125.72523,7351.2188}; azimut=180; id=27; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { presence=0.75000024; position[]={2228.3069,125.82264,7312.8994}; id=28; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item21 { presence=0.75000024; position[]={2180.45,125.72523,7328.5591}; azimut=90; id=29; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { presence=0.75000024; position[]={2223.749,125.82977,7312.8999}; id=30; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { presence=0.75000024; position[]={2224.769,125.72523,7391.1948}; azimut=180; id=31; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { position[]={2198.9905,125.72523,7381.2866}; id=32; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item25 { position[]={2208.7009,125.72523,7381.1792}; id=33; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item26 { position[]={2179.4958,125.72523,7381.5483}; id=34; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item27 { position[]={2189.2063,125.72523,7381.4839}; id=35; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item28 { presence=0.75000024; position[]={2197.3115,125.72523,7349.8745}; azimut=180; id=36; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item29 { position[]={2198.9902,126.25916,7361.0889}; azimut=180; id=37; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item30 { position[]={2208.7007,126.25916,7360.9814}; azimut=180; id=38; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item31 { position[]={2179.4956,126.25916,7361.3506}; azimut=180; id=39; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item32 { position[]={2189.2061,126.25916,7361.2861}; azimut=180; id=40; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item33 { position[]={2201.2654,125.72523,7349.8291}; azimut=180; id=41; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item34 { position[]={2624.3586,218.83115,7009.2231}; azimut=180; id=43; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item35 { position[]={2623.9839,218.77904,7006.957}; azimut=180; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2"; init="this allowDamage false; corner2 attachTo [corner1,[-0.075,1.8,0]];"; }; class Item36 { position[]={1936.6947,129.24557,7355.4639}; azimut=210; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setvectorup [0,0,1];"; }; class Item37 { position[]={1935.2878,129.23901,7353.8335}; azimut=30; id=47; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_1"; init="this allowDamage false; corner2_1 attachTo [corner1_1,[-0.075,1.8,0]];"; }; class Item38 { position[]={1963.5631,131.7058,7425.2383}; id=49; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [aa_gun,[0,1.25,-2.0]];"; }; class Item39 { position[]={1963.5978,131.85956,7422.1318}; id=50; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item40 { position[]={1963.1664,132.17406,7413.4902}; azimut=90; id=51; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aa_gun"; init="this setVectorUp [0,0,1];"; }; class Item41 { position[]={5578.8076,416.15414,6878.0264}; azimut=30; id=147; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item42 { position[]={5580.4106,416.05145,6880.0215}; azimut=30; id=148; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_2"; init="this allowDamage false; corner2_2 attachTo [corner1_2,[-0.075,1.8,0]];"; }; class Item43 { position[]={5724.6621,418.99658,6879.0659}; azimut=180; id=152; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_3"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item44 { position[]={5724.541,418.99658,6876.8662}; azimut=180; id=153; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_3"; init="this allowDamage false; corner2_3 attachTo [corner1_3,[-0.075,1.8,0]];"; }; class Item45 { position[]={1495.2209,8.4328899,7702.2773}; azimut=270; id=163; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item46 { position[]={2426.7083,34.162811,7912.2192}; azimut=115; id=169; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_4"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setvectorup [0,0,1];"; }; class Item47 { position[]={2428.3601,34.11438,7910.6621}; azimut=115; id=170; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_4"; init="this allowDamage false; corner2_4 attachTo [corner1_4,[-0.075,1.8,0]];"; }; class Item48 { position[]={4089.0928,-0.23647299,8005.7368}; id=193; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item49 { position[]={4055.5745,0.093300946,8021.6973}; id=194; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item50 { presence=0.75000024; position[]={1913.7683,128.90442,7351.7749}; azimut=120; id=195; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item51 { presence=0.75000024; position[]={2193.0178,125.72523,7351.2305}; azimut=180; id=196; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item52 { position[]={2237.7744,125.74167,7364.8433}; azimut=270; id=198; side="EMPTY"; vehicle="cwr2_Tablemap_Cain"; skill=0.2; }; class Item53 { position[]={2241.4963,125.72523,7362.0674}; azimut=90; id=199; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item54 { position[]={2238.321,125.72523,7361.439}; azimut=250; id=200; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item55 { position[]={2241.3086,125.74167,7360.9365}; azimut=115; id=201; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item56 { position[]={2241.625,125.74167,7364.8828}; azimut=30; id=202; side="EMPTY"; vehicle="ED102_TVonTable"; skill=0.2; }; }; class Markers { items=7; class Item0 { position[]={2230.2871,125.72523,7361.8262}; name="obj1"; text=" Communication Post"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={1963.427,132.10753,7415.1382}; name="obj2"; text=" AA Gun"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1495.1659,8.4046793,7702.6187}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item3 { position[]={4047.7493,13.242284,7964.5962}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={2717.8396,16.609154,5592.6997}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={5664.2734,418.99658,6865.8477}; name="base_1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={7463.729,20.95652,4836.7207}; name="base_2"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={2240.6545,118.33036,7490.6914}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage radiomast >= 0.99) AND (getDammage radiomast1 >= 0.99) AND (getDammage generator >= 0.99) AND (getDammage generator1 >= 0.99) AND (getDammage generator2 >= 0.99) AND (getDammage bmp2hq >= 0.99) AND (getDammage antennamast >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""That takes care of the comms post."";"; class Effects { }; }; class Item1 { position[]={2137.5068,119.81419,7171.1992}; a=800; b=1100; angle=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item2 { position[]={2877.0874,0.040244296,8123.7769}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_signal_achievement_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={3000.9722,0.037065327,8121.9175}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={3004.6069,0.40714771,7994.1616}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={1563.8877,17.678888,7642.7671}; a=200; b=200; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="blufor_at_extraction = 1; publicVariable ""blufor_at_extraction""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""There is the LZ, better call in the helo."";"; class Effects { }; }; class Item6 { position[]={1528.8782,6.7495832,7722.7642}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=161; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Get ready to board the helicopter, we need to get out of here before Soviet fighter aircraft show up."";"; class Effects { }; }; class Item7 { position[]={2242.3787,60.565865,7616.3896}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aa_gun >= 0.99) AND (getDammage shilka >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""Scratch one piece of Russian scrap."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=13685914; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=9178061; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=1562005; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Cut enemy communications.

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