briefing.htmlsRbriefing.sqfRXdescription.extvRjinit.sqftRdinitjipcompatible.sqf$.fL0mission.sqmR%overview.htmltRGoverview.paaRĻ Debriefing

The Endmission cheat has been entered


Use of cheat codes can only lead to the dark side.





Mission Accomplished


Charlie section managed to locate and bring back a REME vehicle with the tools and spare parts required to repair their APC.





Mission Failed


Charlie section has been wiped out.





Mission Failed


Charlie section is unable to repair its vehicle.





Mission Failed


The FV432 has been destroyed.


// tasks task2a = charlie1 createSimpleTask ["Bring back the repair vehicle"]; task2a setSimpleTaskDescription ["Bring back the repair vehicle", "Bring back the repair vehicle", "Bring back the repair vehicle"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Retrieve the intelligence"]; task1a setSimpleTaskDescription ["Retrieve the intelligence", "Retrieve the intelligence", "Retrieve the intelligence"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = charlie2 createSimpleTask ["Bring back the repair vehicle"]; task2b setSimpleTaskDescription ["Bring back the repair vehicle", "Bring back the repair vehicle", "Bring back the repair vehicle"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Retrieve the intelligence"]; task1b setSimpleTaskDescription ["Retrieve the intelligence", "Retrieve the intelligence", "Retrieve the intelligence"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = charlie3 createSimpleTask ["Bring back the repair vehicle"]; task2c setSimpleTaskDescription ["Bring back the repair vehicle", "Bring back the repair vehicle", "Bring back the repair vehicle"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Retrieve the intelligence"]; task1c setSimpleTaskDescription ["Retrieve the intelligence", "Retrieve the intelligence", "Retrieve the intelligence"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = charlie4 createSimpleTask ["Bring back the repair vehicle"]; task2d setSimpleTaskDescription ["Bring back the repair vehicle", "Bring back the repair vehicle", "Bring back the repair vehicle"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Retrieve the intelligence"]; task1d setSimpleTaskDescription ["Retrieve the intelligence", "Retrieve the intelligence", "Retrieve the intelligence"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = charlie5 createSimpleTask ["Bring back the repair vehicle"]; task2e setSimpleTaskDescription ["Bring back the repair vehicle", "Bring back the repair vehicle", "Bring back the repair vehicle"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Retrieve the intelligence"]; task1e setSimpleTaskDescription ["Retrieve the intelligence", "Retrieve the intelligence", "Retrieve the intelligence"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = charlie6 createSimpleTask ["Bring back the repair vehicle"]; task2f setSimpleTaskDescription ["Bring back the repair vehicle", "Bring back the repair vehicle", "Bring back the repair vehicle"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Retrieve the intelligence"]; task1f setSimpleTaskDescription ["Retrieve the intelligence", "Retrieve the intelligence", "Retrieve the intelligence"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task2g = charlie7 createSimpleTask ["Bring back the repair vehicle"]; task2g setSimpleTaskDescription ["Bring back the repair vehicle", "Bring back the repair vehicle", "Bring back the repair vehicle"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = charlie7 createSimpleTask ["Retrieve the intelligence"]; task1g setSimpleTaskDescription ["Retrieve the intelligence", "Retrieve the intelligence", "Retrieve the intelligence"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task2h = charlie8 createSimpleTask ["Bring back the repair vehicle"]; task2h setSimpleTaskDescription ["Bring back the repair vehicle", "Bring back the repair vehicle", "Bring back the repair vehicle"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = charlie8 createSimpleTask ["Retrieve the intelligence"]; task1h setSimpleTaskDescription ["Retrieve the intelligence", "Retrieve the intelligence", "Retrieve the intelligence"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " As the tide of battle has resulted in ground being gained and lost in heavy fighting between Soviet and British forces Charlie section has been plagued by mechanical failure leaving their FV432 APC immobilised. In order to restore it to a working condition the troops must venture north and get hold of a repair vehicle with the tools and spare parts needed to fix the problems. Unfortunately in the chaos and confusion of combat nobody seems to have kept track of where the REME parked their truck.

The best chance of getting this information is to venture back north and try to locate the abandoned company command post. There is a chance that its location has been marked on a map overlay, but with enemy forces roaming about Charlie must take rapid action before such intelligence is whisked away by the enemy. Unless the British troops ensure the site is cleared of intelligence materials the Soviets may gain the information needed to achieve a decisive edge over NATO forces in the area.

Once Charlie section has seized the intelligence from the command post their next goal is to find the repair vehicle and proceed to bring it intact to their FV432. As the truck is unarmoured it is highly vulnerable to all kinds of enemy weapons so due care must be taken to prevent it being shot up by enemy fire. As there is no way to get the repair vehicle itself back into running order when it breaks down the whole enterprise would be an exercise in futility if the British troops fail to protect it properly. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " There are Soviet troops and armoured vehicles active in the vicinity. Although losses incurred in previous fighting have exhausted both sides and combat appears to have been paused till supplies and reinforcements arrive the battle might flare up again if the British combat patrol is detected. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will retrieve intelligence and bring back a repair vehicle to return their FV432 to operational status."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " As the tide of battle has resulted in ground being gained and lost in heavy fighting between Soviet and British forces Charlie section has been plagued by mechanical failure leaving their FV432 APC immobilised. In order to restore it to a working condition the troops must venture north and get hold of a repair vehicle with the tools and spare parts needed to fix the problems. Unfortunately in the chaos and confusion of combat nobody seems to have kept track of where the REME parked their truck.

The best chance of getting this information is to venture back north and try to locate the abandoned company command post. There is a chance that its location has been marked on a map overlay, but with enemy forces roaming about Charlie must take rapid action before such intelligence is whisked away by the enemy. Unless the British troops ensure the site is cleared of intelligence materials the Soviets may gain the information needed to achieve a decisive edge over NATO forces in the area.

Once Charlie section has seized the intelligence from the command post their next goal is to find the repair vehicle and proceed to bring it intact to their FV432. As the truck is unarmoured it is highly vulnerable to all kinds of enemy weapons so due care must be taken to prevent it being shot up by enemy fire. As there is no way to get the repair vehicle itself back into running order when it breaks down the whole enterprise would be an exercise in futility if the British troops fail to protect it properly. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " There are Soviet troops and armoured vehicles active in the vicinity. Although losses incurred in previous fighting have exhausted both sides and combat appears to have been paused till supplies and reinforcements arrive the battle might flare up again if the British combat patrol is detected. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will retrieve intelligence and bring back a repair vehicle to return their FV432 to operational status."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " As the tide of battle has resulted in ground being gained and lost in heavy fighting between Soviet and British forces Charlie section has been plagued by mechanical failure leaving their FV432 APC immobilised. In order to restore it to a working condition the troops must venture north and get hold of a repair vehicle with the tools and spare parts needed to fix the problems. Unfortunately in the chaos and confusion of combat nobody seems to have kept track of where the REME parked their truck.

The best chance of getting this information is to venture back north and try to locate the abandoned company command post. There is a chance that its location has been marked on a map overlay, but with enemy forces roaming about Charlie must take rapid action before such intelligence is whisked away by the enemy. Unless the British troops ensure the site is cleared of intelligence materials the Soviets may gain the information needed to achieve a decisive edge over NATO forces in the area.

Once Charlie section has seized the intelligence from the command post their next goal is to find the repair vehicle and proceed to bring it intact to their FV432. As the truck is unarmoured it is highly vulnerable to all kinds of enemy weapons so due care must be taken to prevent it being shot up by enemy fire. As there is no way to get the repair vehicle itself back into running order when it breaks down the whole enterprise would be an exercise in futility if the British troops fail to protect it properly. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " There are Soviet troops and armoured vehicles active in the vicinity. Although losses incurred in previous fighting have exhausted both sides and combat appears to have been paused till supplies and reinforcements arrive the battle might flare up again if the British combat patrol is detected. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will retrieve intelligence and bring back a repair vehicle to return their FV432 to operational status."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " As the tide of battle has resulted in ground being gained and lost in heavy fighting between Soviet and British forces Charlie section has been plagued by mechanical failure leaving their FV432 APC immobilised. In order to restore it to a working condition the troops must venture north and get hold of a repair vehicle with the tools and spare parts needed to fix the problems. Unfortunately in the chaos and confusion of combat nobody seems to have kept track of where the REME parked their truck.

The best chance of getting this information is to venture back north and try to locate the abandoned company command post. There is a chance that its location has been marked on a map overlay, but with enemy forces roaming about Charlie must take rapid action before such intelligence is whisked away by the enemy. Unless the British troops ensure the site is cleared of intelligence materials the Soviets may gain the information needed to achieve a decisive edge over NATO forces in the area.

Once Charlie section has seized the intelligence from the command post their next goal is to find the repair vehicle and proceed to bring it intact to their FV432. As the truck is unarmoured it is highly vulnerable to all kinds of enemy weapons so due care must be taken to prevent it being shot up by enemy fire. As there is no way to get the repair vehicle itself back into running order when it breaks down the whole enterprise would be an exercise in futility if the British troops fail to protect it properly. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " There are Soviet troops and armoured vehicles active in the vicinity. Although losses incurred in previous fighting have exhausted both sides and combat appears to have been paused till supplies and reinforcements arrive the battle might flare up again if the British combat patrol is detected. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will retrieve intelligence and bring back a repair vehicle to return their FV432 to operational status."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " As the tide of battle has resulted in ground being gained and lost in heavy fighting between Soviet and British forces Charlie section has been plagued by mechanical failure leaving their FV432 APC immobilised. In order to restore it to a working condition the troops must venture north and get hold of a repair vehicle with the tools and spare parts needed to fix the problems. Unfortunately in the chaos and confusion of combat nobody seems to have kept track of where the REME parked their truck.

The best chance of getting this information is to venture back north and try to locate the abandoned company command post. There is a chance that its location has been marked on a map overlay, but with enemy forces roaming about Charlie must take rapid action before such intelligence is whisked away by the enemy. Unless the British troops ensure the site is cleared of intelligence materials the Soviets may gain the information needed to achieve a decisive edge over NATO forces in the area.

Once Charlie section has seized the intelligence from the command post their next goal is to find the repair vehicle and proceed to bring it intact to their FV432. As the truck is unarmoured it is highly vulnerable to all kinds of enemy weapons so due care must be taken to prevent it being shot up by enemy fire. As there is no way to get the repair vehicle itself back into running order when it breaks down the whole enterprise would be an exercise in futility if the British troops fail to protect it properly. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " There are Soviet troops and armoured vehicles active in the vicinity. Although losses incurred in previous fighting have exhausted both sides and combat appears to have been paused till supplies and reinforcements arrive the battle might flare up again if the British combat patrol is detected. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will retrieve intelligence and bring back a repair vehicle to return their FV432 to operational status."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " As the tide of battle has resulted in ground being gained and lost in heavy fighting between Soviet and British forces Charlie section has been plagued by mechanical failure leaving their FV432 APC immobilised. In order to restore it to a working condition the troops must venture north and get hold of a repair vehicle with the tools and spare parts needed to fix the problems. Unfortunately in the chaos and confusion of combat nobody seems to have kept track of where the REME parked their truck.

The best chance of getting this information is to venture back north and try to locate the abandoned company command post. There is a chance that its location has been marked on a map overlay, but with enemy forces roaming about Charlie must take rapid action before such intelligence is whisked away by the enemy. Unless the British troops ensure the site is cleared of intelligence materials the Soviets may gain the information needed to achieve a decisive edge over NATO forces in the area.

Once Charlie section has seized the intelligence from the command post their next goal is to find the repair vehicle and proceed to bring it intact to their FV432. As the truck is unarmoured it is highly vulnerable to all kinds of enemy weapons so due care must be taken to prevent it being shot up by enemy fire. As there is no way to get the repair vehicle itself back into running order when it breaks down the whole enterprise would be an exercise in futility if the British troops fail to protect it properly. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " There are Soviet troops and armoured vehicles active in the vicinity. Although losses incurred in previous fighting have exhausted both sides and combat appears to have been paused till supplies and reinforcements arrive the battle might flare up again if the British combat patrol is detected. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will retrieve intelligence and bring back a repair vehicle to return their FV432 to operational status."]]; // diary entries charlie7 createDiaryRecord["Diary", ["Background", " As the tide of battle has resulted in ground being gained and lost in heavy fighting between Soviet and British forces Charlie section has been plagued by mechanical failure leaving their FV432 APC immobilised. In order to restore it to a working condition the troops must venture north and get hold of a repair vehicle with the tools and spare parts needed to fix the problems. Unfortunately in the chaos and confusion of combat nobody seems to have kept track of where the REME parked their truck.

The best chance of getting this information is to venture back north and try to locate the abandoned company command post. There is a chance that its location has been marked on a map overlay, but with enemy forces roaming about Charlie must take rapid action before such intelligence is whisked away by the enemy. Unless the British troops ensure the site is cleared of intelligence materials the Soviets may gain the information needed to achieve a decisive edge over NATO forces in the area.

Once Charlie section has seized the intelligence from the command post their next goal is to find the repair vehicle and proceed to bring it intact to their FV432. As the truck is unarmoured it is highly vulnerable to all kinds of enemy weapons so due care must be taken to prevent it being shot up by enemy fire. As there is no way to get the repair vehicle itself back into running order when it breaks down the whole enterprise would be an exercise in futility if the British troops fail to protect it properly. "]]; charlie7 createDiaryRecord["Diary", ["Enemy", " There are Soviet troops and armoured vehicles active in the vicinity. Although losses incurred in previous fighting have exhausted both sides and combat appears to have been paused till supplies and reinforcements arrive the battle might flare up again if the British combat patrol is detected. "]]; charlie7 createDiaryRecord["Diary", ["Mission", "Charlie will retrieve intelligence and bring back a repair vehicle to return their FV432 to operational status."]]; // diary entries charlie8 createDiaryRecord["Diary", ["Background", " As the tide of battle has resulted in ground being gained and lost in heavy fighting between Soviet and British forces Charlie section has been plagued by mechanical failure leaving their FV432 APC immobilised. In order to restore it to a working condition the troops must venture north and get hold of a repair vehicle with the tools and spare parts needed to fix the problems. Unfortunately in the chaos and confusion of combat nobody seems to have kept track of where the REME parked their truck.

The best chance of getting this information is to venture back north and try to locate the abandoned company command post. There is a chance that its location has been marked on a map overlay, but with enemy forces roaming about Charlie must take rapid action before such intelligence is whisked away by the enemy. Unless the British troops ensure the site is cleared of intelligence materials the Soviets may gain the information needed to achieve a decisive edge over NATO forces in the area.

Once Charlie section has seized the intelligence from the command post their next goal is to find the repair vehicle and proceed to bring it intact to their FV432. As the truck is unarmoured it is highly vulnerable to all kinds of enemy weapons so due care must be taken to prevent it being shot up by enemy fire. As there is no way to get the repair vehicle itself back into running order when it breaks down the whole enterprise would be an exercise in futility if the British troops fail to protect it properly. "]]; charlie8 createDiaryRecord["Diary", ["Enemy", " There are Soviet troops and armoured vehicles active in the vicinity. Although losses incurred in previous fighting have exhausted both sides and combat appears to have been paused till supplies and reinforcements arrive the battle might flare up again if the British combat patrol is detected. "]]; charlie8 createDiaryRecord["Diary", ["Mission", "Charlie will retrieve intelligence and bring back a repair vehicle to return their FV432 to operational status."]];onloadmission="C W R 2 - S P A R E E F F O R T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_spare_effort_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class CWR2_UK_L7_GPMG {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_UK_L9A1 {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 12;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class cwr2_13Rnd_9x19_Para {count = 8;}; }; class Backpacks { class cwr2_UK_Backpack {count = 1;}; };titleText ["C W R 2 - S P A R E E F F O R T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_UK", "cwr2_eilte", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_misc", "cwr2editor_furn", "caweapons_ammoboxes", "camisc3", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_BMP1", "cwr2_t55" }; addOnsAuto[]= { "cwr2_UK", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_BMP1", "cwr2_t55", "cwr2_misc", "cwr2editor_furn", "caweapons_ammoboxes", "camisc3", "cwr2_eilte" }; randomSeed=13104285; class Intel { briefingName="CWR2 - Spare Effort (co08)"; briefingDescription="Locate the repair truck"; startWeather=0.63571417; startFog=0.40400523; forecastWeather=0.63704538; forecastFog=0.53867364; month=9; hour=5; }; class Groups { items=32; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2614.7388,5.5001588,134.2146}; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; synchronizations[]={11,9,10}; }; class Item1 { position[]={2615.9065,5.5001588,132.82959}; id=1; side="WEST"; vehicle="cwr2_SoldierUK_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; synchronizations[]={11,9,10}; }; class Item2 { position[]={2613.7456,5.5001588,132.85693}; id=2; side="WEST"; vehicle="cwr2_SoldierUK_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; synchronizations[]={11,9,10}; }; class Item3 { position[]={2616.8823,5.4733114,131.57031}; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; player="PLAY CDG"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={11,9,10}; }; class Item4 { position[]={2612.8921,5.5001588,131.63159}; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={11,9,10}; }; class Item5 { position[]={2617.928,5.3922043,130.27222}; id=5; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={11,9,10}; }; class Item6 { position[]={2611.9983,5.5001588,130.3335}; id=6; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={11,9,10}; }; class Item7 { position[]={2619.1289,5.3046603,128.79272}; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={11,9,10}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2626.2351,5.0000081,108.11792}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2603.5867,5.4980993,107.96704}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2614.9573,5.0000081,108.04419}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2347.1255,5.0000081,153.3042}; id=12; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2358.4771,5.0000081,153.30371}; id=13; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1798.4396,5.0000081,2159.8799}; azimut=90; id=34; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="aDude1"; init="this allowDamage false; this forceSpeed 0;"; }; }; class Waypoints { items=1; class Item0 { position[]={1798.7574,5.0000081,2159.8855}; completitionRadius=10; expActiv="macguffin setpos getpos aDude1; macguffin setdir 90; macguffin setpos getpos macguffin; deleteVehicle aDude1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1097.5051,5.0000081,1557.8601}; azimut=217; id=35; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.60000002; text="aDude2"; init="this allowDamage false; this forceSpeed 0;"; }; }; class Waypoints { items=1; class Item0 { position[]={1097.0317,5.0000081,1557.1946}; completitionRadius=10; expActiv="macguffin setpos getpos aDude2; macguffin setdir 217; macguffin setpos getpos macguffin; deleteVehicle aDude2;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.25000072; position[]={768.58411,5.0000081,1979.0317}; azimut=90; id=36; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.60000002; text="aDude3"; init="this allowDamage false; this forceSpeed 0;"; }; }; class Waypoints { items=1; class Item0 { position[]={769.17407,5.0000081,1979.0342}; completitionRadius=10; expActiv="macguffin setpos getpos aDude3; macguffin setdir 90; macguffin setpos getpos macguffin; deleteVehicle aDude3;"; class Effects { }; timeoutMin=7; timeoutMid=7; timeoutMax=7; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1853.9662,5.0000081,2185.8115}; azimut=270; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1856.069,5.0000081,2187.4751}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1855.8475,5.0000081,2184.1785}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1858.4696,5.0000081,2188.8303}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1857.8243,5.0000081,2182.6016}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={1861.0382,5.0000081,2190.5137}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={1860.028,5.0000081,2180.5295}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1853.0468,5.0000081,2185.7974}; formation="DIAMOND"; expCond="(bluefor_present_east == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1851.8711,5.0000081,2185.7974}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1804.8208,5.0000081,2190.811}; azimut=270; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1808.3237,5.0000081,2193.104}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1808.0177,5.0000081,2187.6423}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1812.0105,5.1019821,2195.3101}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1811.0237,5.1020069,2184.9741}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1815.4508,5.1020069,2197.1235}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={1761.3374,5.0000081,2190.7793}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1760.8119,5.0000081,2090.6104}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1836.2397,5.0000081,2093.0928}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1833.9344,5.0000081,2190.6194}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1761.2325,5.0000081,2190.7971}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={2046.0837,5.0000081,1522.064}; azimut=270; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2048.0769,5.0000081,1523.6914}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2048.1375,5.0000081,1520.0935}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={2050.51,5.0000081,1525.2788}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2050.0295,5.0000081,1518.2146}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={2053.1116,5.0000081,1526.9941}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={2052.2712,5.0000081,1516.3154}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2042.5605,5.0000081,1522.061}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1015.7754,5.0087256,1555.4897}; azimut=270; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1018.1477,5.0046353,1557.0894}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1018.0587,5.0039563,1553.5806}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1020.4698,5.0000081,1558.4929}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1020.1813,5.0000081,1551.5195}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={1022.7769,5.000093,1560.0339}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={1021.8831,5.0000081,1549.925}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1014.7598,5.0086689,1555.467}; formation="DIAMOND"; expCond="(blufor_present_west == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1013.4048,5.0085034,1555.4009}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2054.9561,5.0000081,2000.5845}; azimut=270; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2058.063,5.0000081,2002.9434}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2057.9409,5.0000081,1997.9834}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { position[]={2060.8652,5.0000081,2005.3167}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2060.8853,5.0000081,1995.3232}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={2063.541,5.0000081,2007.1628}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={2101.2756,5.0000081,2002.3113}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2059.6731,5.0000081,1933.8069}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1996.7413,5.0000081,1998.7134}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2101.2769,5.0000081,2002.3066}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={2675.8293,5.0000081,1095.5078}; azimut=270; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2677.4441,5.0000081,1096.801}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2677.2263,5.0000081,1094.0608}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={2679.2175,5.0000081,1097.9724}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2678.7854,5.0000081,1092.542}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={2681.1904,5.0000081,1099.4656}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={2680.6848,5.0000081,1091.0029}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2674.1396,5.0000081,1095.4614}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2505.7329,5.0000081,1260.9043}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2496.4243,5.0000081,1261.1016}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1238.3884,5.0000081,1588.1584}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1234.7075,5.0000081,1588.0181}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1234.7009,5.0000081,1588.0498}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2093.135,5.0000081,1930.0693}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2086.7708,5.0000081,1929.855}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2086.8208,5.0000081,1929.855}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2696.1072,5.0000081,1099.7134}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2698.2947,5.1721087,1101.4575}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2694.926,5.0000081,1099.7368}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2694.8928,5.0000081,1099.7366}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1808.9514,5.0000081,2136.8955}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1811.4104,5.0000081,2138.6396}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1807.8455,5.0000081,2136.8643}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1807.8455,5.0000081,2136.8638}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1439.4196,5.0000081,1407.345}; azimut=270; id=88; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1442.5917,5.0000081,1409.5632}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1442.6486,5.0000081,1404.5076}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1445.6381,5.0000081,1411.5554}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1445.3373,5.0000081,1401.6677}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1449.1522,5.0000081,1413.3201}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1448.3295,5.0000081,1398.7871}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1437.2566,5.0000081,1407.3452}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1434.7521,5.0000081,1407.2598}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1114.8582,5.0000081,1577.0046}; azimut=270; id=89; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1118.4526,5.0000081,1579.5059}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1118.2869,5.0000081,1574.2893}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1121.4868,5.0000081,1581.8538}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1121.4133,5.0000081,1571.6958}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1125.2844,5.0000081,1584.0515}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={1111.5449,5.0000081,1589.7104}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1064.7421,5.0000081,1529.6626}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1126.4513,5.0000081,1531.0615}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1111.579,5.0000081,1589.6665}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={140.65875,5.0000081,1780.8359}; azimut=270; id=104; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={143.85101,5.0000081,1783.1763}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={143.42523,5.0000081,1778.406}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={146.66388,5.0000081,1785.0547}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item4 { position[]={145.90668,5.0000081,1776.3086}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={150.08014,5.0000081,1787.1135}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2;"; }; class Item6 { position[]={148.85724,5.6991615,1773.7627}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr2;"; }; class Item7 { position[]={153.64764,5.0000081,1789.313}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr2;"; }; }; class Waypoints { items=2; class Item0 { position[]={1844.7456,5.0000081,1307.4958}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2067.041,5.0000081,783.76099}; placement=500; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1484.1611,9.3098326,2423.2874}; azimut=270; id=105; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={1487.389,7.4877687,2425.5227}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={1487.0956,7.6602817,2421.1299}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item3 { position[]={1490.762,6.5541778,2427.3843}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={1489.864,6.9723554,2418.5449}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1494.3427,5.6719236,2429.3982}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={1492.8665,6.5447798,2415.7561}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={1497.9771,5.2166967,2431.4761}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=5; class Item0 { position[]={2394.6123,5.5001588,892.81226}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2338.063,6.0003109,714.97119}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2162.4536,5.5001588,782.28833}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2227.5488,6.0003109,955.55225}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2394.6489,5.5001588,892.80908}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2578.1182,5.5001588,982.63599}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2578.22,5.3629775,977.80444}; completitionRadius=10; expActiv="""macguffin_location"" setmarkerpos getpos macguffin; (leader group player) sidechat ""Check your weapons and ammo, we are moving out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2583.4131,5.0000081,716.71777}; placement=100; type="GUARD"; speed="LIMITED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1848.7113,5.0000081,2316.6433}; azimut=270; id=120; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={1851.954,5.0000081,2319.3469}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={1851.2416,5.0000081,2314.1365}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr1;"; }; class Item3 { position[]={1855.0181,5.0000081,2321.3943}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item4 { position[]={1853.335,5.0000081,2311.8296}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1858.3091,5.0000081,2323.3306}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1;"; }; class Item6 { position[]={1856.2227,5.0000081,2309.397}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr1;"; }; class Item7 { position[]={1861.4702,5.0000081,2325.1494}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr1;"; }; }; class Waypoints { items=5; class Item0 { position[]={2626.5938,5.5001588,1197.7651}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2524.5259,5.0000081,1203.3037}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2531.2253,5.7500858,1321.9924}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2628.1721,5.0000081,1315.2871}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2626.5747,5.5001588,1197.7334}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={127.05053,6.25,1763.9485}; azimut=90; id=121; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=8; class Item0 { position[]={130.41765,6.25,1763.9956}; completitionRadius=10; expCond="(VictoryCondition1 == 1)"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1845.2947,5.7388535,1320.7583}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1849.6692,5.6668034,1320.0862}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2192.9048,6.0019979,1351.6455}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2159.1648,6.0000119,1109.3589}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1370.4362,6.0000081,755.76221}; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1382.9036,6.0003109,1334.0276}; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={2192.9165,6.0020046,1351.645}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1826.9442,5.0000081,2321.2544}; azimut=180; id=122; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr1"; }; }; class Waypoints { items=5; class Item0 { position[]={1826.8575,5.0000081,2317.46}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2200.2954,5.0000081,1401.3572}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2517.6472,5.7500858,1324.55}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2523.9121,5.7500858,1323.5967}; type="TR UNLOAD"; class Effects { }; timeoutMin=120; timeoutMid=300; timeoutMax=480; showWP="NEVER"; }; class Item4 { position[]={2525.7395,5.7500858,1323.3003}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1475.0167,11.005061,2412.2952}; azimut=180; id=123; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={1475.0663,10.981747,2408.7048}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1415.9355,5.0000081,1555.5134}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2277.3054,6.0003109,848.71875}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2279.0151,6.0001383,845.68823}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={2279.8982,6.0000196,844.10229}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1570.816,5.0000081,2282.9653}; azimut=180; id=124; side="EAST"; vehicle="cwr2_T55"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1570.9618,5.0000081,2278.865}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={843.13031,5.0000081,1474.8174}; azimut=270; id=128; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={845.86688,5.0000081,1476.7495}; azimut=270; id=126; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={845.66547,5.0000081,1472.2864}; azimut=270; id=127; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={848.96429,5.0000081,1478.4956}; azimut=270; id=129; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={840.36536,5.0000081,1474.8904}; expCond="(bluefor_present_west == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={837.89563,5.0000081,1474.9651}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1570.2311,5.0000081,2073.9778}; azimut=270; id=132; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1572.9677,5.0000081,2075.9099}; azimut=270; id=130; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1572.7662,5.0000081,2071.4468}; azimut=270; id=131; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1576.0651,5.0000081,2077.656}; azimut=270; id=133; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1568.7412,5.0000081,2073.9644}; expCond="(bluefor_present_east == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1567.1393,5.0000081,2074.0049}; type="GUARD"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; }; }; }; class Vehicles { items=25; class Item0 { position[]={2606.7219,5.5001588,120.34668}; azimut=30; id=8; side="EMPTY"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; skill=1; health=0.57600391; text="apc"; init="this lockdriver true; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={2060.1169,10.907595,1978.1833}; azimut=125; id=14; side="EMPTY"; vehicle="cwr2_BedfordRepair"; lock="UNLOCKED"; skill=0.60000002; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item2 { position[]={2577.6775,5.4208212,1332.1526}; azimut=18; id=15; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; skill=1; text="drinks_table"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.825)]; this setVectorUp [0,0,1]; this allowDamage false; ""obj3_actual"" setMarkerAlpha 0; ""obj4_actual"" setMarkerAlpha 0;"; }; class Item3 { position[]={2564.0044,5.0000081,1366.312}; id=16; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item4 { position[]={2564.7183,5.0000081,1366.3232}; id=17; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item5 { position[]={2565.4204,5.0000081,1366.3594}; id=18; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item6 { position[]={2563.9653,5.0000081,1365.5322}; id=19; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item7 { position[]={2564.6694,5.0000081,1365.5576}; id=20; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item8 { position[]={2565.4058,5.0000081,1365.582}; id=21; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item9 { position[]={2577.1631,6.1638856,1336.4475}; azimut=198; id=22; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.175)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item10 { position[]={2546.3745,5.0000081,1367.6172}; id=23; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item11 { position[]={2545.3784,5.0000081,1365.4897}; azimut=180; id=24; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item12 { position[]={2546.9946,5.0000081,1365.5103}; azimut=180; id=25; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item13 { position[]={2552.0269,5.0000081,1357.4263}; azimut=180; id=26; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item14 { position[]={2547.5542,5.0000081,1359.9185}; id=27; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item15 { position[]={2545.2905,5.0000081,1359.8481}; id=28; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item16 { position[]={2549.8335,5.0000081,1359.7866}; id=29; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item17 { position[]={2574.2534,6.2138853,1335.2439}; azimut=108; id=30; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.175)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item18 { position[]={2554.1694,5.0000081,1359.8003}; id=31; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.725]];"; }; class Item19 { position[]={2547.8394,5.0000081,1357.1694}; id=32; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item20 { position[]={2576.6726,5.4208212,1334.2075}; azimut=170; id=33; side="EMPTY"; vehicle="FoldChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)];"; }; class Item21 { position[]={2227.4709,5.0000081,1434.6875}; azimut=277; id=134; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; lock="UNLOCKED"; skill=1; }; class Item22 { presence=0.75000024; position[]={2166.929,5.3253307,1438.4209}; azimut=100; id=135; side="EMPTY"; vehicle="cwr2_UK_LandRover"; lock="UNLOCKED"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item23 { position[]={1863.969,5.0000081,1504.01}; azimut=190; id=136; side="EMPTY"; vehicle="cwr2_Bedford"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""CWR2_UK_L7_GPMG"",1];"; }; class Item24 { presence=0.50000048; position[]={2579.355,5.0000081,1227.0569}; azimut=50; id=137; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; }; }; class Markers { items=3; class Item0 { position[]={2608.6208,5.5001588,123.88428}; name="obj2"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={2574.8411,6.2388854,1335.5066}; name="obj1"; type="mil_flag"; colorName="ColorBlue"; }; class Item2 { position[]={2059.6638,10.954844,1978.5969}; name="macguffin_location"; type="mil_warning"; colorName="ColorBlue"; a=0; b=0; }; }; class Sensors { items=12; class Item0 { position[]={2350.3633,5.0000081,246.4187}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co08_cwr2_spare_effort_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={2450.3604,5.0000081,245.70264}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={2450.8501,5.0000081,146.04126}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2606.5598,5.5001588,120.75098}; activationBy="VEHICLE"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=14; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; charlie1 addrating 800; charlie2 addrating 800; charlie3 addrating 800; charlie4 addrating 800; charlie5 addrating 800; charlie6 addrating 800; charlie7 addrating 800; charlie8 addrating 800; apc lockdriver false; (leader group player) sidechat ""Let's start work on the FV432, we need to get it running ASAP."";"; class Effects { }; }; class Item4 { position[]={2576.0549,5.4208212,1335.344}; a=3; b=3; angle=18; rectangular=1; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; ""macguffin_location"" setmarkerpos getpos macguffin; ""macguffin_location"" setMarkerSize [1,1]; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; deleteVehicle folder; deleteVehicle map; deleteVehicle pics; deleteVehicle folder_1; (leader group player) sidechat ""A good thing we got here before Ivan got his mits on this. Now let's see where that repair truck was parked."";"; class Effects { }; }; class Item5 { position[]={1916.6682,5.0000081,2061.7317}; a=500; b=500; activationBy="WEST"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_present_east = 1; publicVariable ""blufor_present_east"";"; class Effects { }; }; class Item6 { position[]={947.48407,5.0000081,1734.3401}; a=500; b=500; activationBy="WEST"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_present_west = 1; publicVariable ""blufor_present_west"";"; class Effects { }; }; class Item7 { position[]={2750.1216,5.0000081,246.14014}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; ""2"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={2749.7109,5.0000081,145.50903}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(!(canMove macguffin));"; expActiv="total_failure = 1; publicVariable ""total_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; ""2"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={2849.6331,5.0000081,246.30444}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={2949.9429,5.0000081,346.12183}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getDammage apc >= 0.99);"; expActiv="dismal_failure = 1; publicVariable ""dismal_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; ""2"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item11 { position[]={3050.1992,5.0000081,345.5625}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END5"; age="UNKNOWN"; expCond="(dismal_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=9942029; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=3991321; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=9939229; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Obtain a repair vehicle.

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