briefing.htmlˆqPbriefing.sqf,qPtJdescription.extpqPinit.sqftpqPhinitjipcompatible.sqf4 Debriefing

Cheating is despicable


Use of cheat codes can only lead to the dark side.





Mission Accomplished


British forces managed to reclaim Saint Adams after clearing out all Soviet troops present. This allows NATO to send resupply convoys down the MSR again.





Mission Failed


Charlie section has been wiped out.


// tasks task2a = charlie1 createSimpleTask ["Secure Saint Adam"]; task2a setSimpleTaskDescription ["Secure Saint Adam", "Secure Saint Adam", "Secure Saint Adam"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Destroy Soviet armour"]; task1a setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = charlie2 createSimpleTask ["Secure Saint Adam"]; task2b setSimpleTaskDescription ["Secure Saint Adam", "Secure Saint Adam", "Secure Saint Adam"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Destroy Soviet armour"]; task1b setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = charlie3 createSimpleTask ["Secure Saint Adam"]; task2c setSimpleTaskDescription ["Secure Saint Adam", "Secure Saint Adam", "Secure Saint Adam"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Destroy Soviet armour"]; task1c setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = charlie4 createSimpleTask ["Secure Saint Adam"]; task2d setSimpleTaskDescription ["Secure Saint Adam", "Secure Saint Adam", "Secure Saint Adam"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Destroy Soviet armour"]; task1d setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = charlie5 createSimpleTask ["Secure Saint Adam"]; task2e setSimpleTaskDescription ["Secure Saint Adam", "Secure Saint Adam", "Secure Saint Adam"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Destroy Soviet armour"]; task1e setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = charlie6 createSimpleTask ["Secure Saint Adam"]; task2f setSimpleTaskDescription ["Secure Saint Adam", "Secure Saint Adam", "Secure Saint Adam"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Destroy Soviet armour"]; task1f setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task2g = charlie7 createSimpleTask ["Secure Saint Adam"]; task2g setSimpleTaskDescription ["Secure Saint Adam", "Secure Saint Adam", "Secure Saint Adam"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = charlie7 createSimpleTask ["Destroy Soviet armour"]; task1g setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task2h = charlie8 createSimpleTask ["Secure Saint Adam"]; task2h setSimpleTaskDescription ["Secure Saint Adam", "Secure Saint Adam", "Secure Saint Adam"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = charlie8 createSimpleTask ["Destroy Soviet armour"]; task1h setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " An unexpected attack by a Soviet motorised rifle platoon has resulted in the loss of the village of Saint Adam. As the NATO main supply route runs through this location it is imperative that Saint Adam is reclaimed for the alliance as soon as possible. Therefore a platoon of British infantry have been detailed to secure the village.

Charlie section will join the Alpha and Bravo callsigns for this operation. As there is no armour or close air support on hand to deal with Soviet tanks and infantry fighting vehicles the infantry must use its organic AT weaponry to handle this problem. An issue of additional LAW rocket launchers has been made available for this purpose. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " The Soviet forces consist of a reinforced motorised rifle platoon. In addition to the three BMP infantry fighting vehicles a T-72 main battle tank and a couple of softskinned transports were sighted moving into the village. Total enemy strength is therefore estimated to comprise four armoured vehicles and upwards of thirty infantry.

The built up area offers both advantages and disadvantages to the enemy. Troops are able to occupy buildings and use these to gain elevated firing positions and protection from small arms fire. On the other hand it will be difficult for the enemy to maintain an unobstructed view of his surroundings, thus facilitating infiltration. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet armour and clear enemy forces from Saint Adam."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " An unexpected attack by a Soviet motorised rifle platoon has resulted in the loss of the village of Saint Adam. As the NATO main supply route runs through this location it is imperative that Saint Adam is reclaimed for the alliance as soon as possible. Therefore a platoon of British infantry have been detailed to secure the village.

Charlie section will join the Alpha and Bravo callsigns for this operation. As there is no armour or close air support on hand to deal with Soviet tanks and infantry fighting vehicles the infantry must use its organic AT weaponry to handle this problem. An issue of additional LAW rocket launchers has been made available for this purpose. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " The Soviet forces consist of a reinforced motorised rifle platoon. In addition to the three BMP infantry fighting vehicles a T-72 main battle tank and a couple of softskinned transports were sighted moving into the village. Total enemy strength is therefore estimated to comprise four armoured vehicles and upwards of thirty infantry.

The built up area offers both advantages and disadvantages to the enemy. Troops are able to occupy buildings and use these to gain elevated firing positions and protection from small arms fire. On the other hand it will be difficult for the enemy to maintain an unobstructed view of his surroundings, thus facilitating infiltration. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet armour and clear enemy forces from Saint Adam."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " An unexpected attack by a Soviet motorised rifle platoon has resulted in the loss of the village of Saint Adam. As the NATO main supply route runs through this location it is imperative that Saint Adam is reclaimed for the alliance as soon as possible. Therefore a platoon of British infantry have been detailed to secure the village.

Charlie section will join the Alpha and Bravo callsigns for this operation. As there is no armour or close air support on hand to deal with Soviet tanks and infantry fighting vehicles the infantry must use its organic AT weaponry to handle this problem. An issue of additional LAW rocket launchers has been made available for this purpose. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " The Soviet forces consist of a reinforced motorised rifle platoon. In addition to the three BMP infantry fighting vehicles a T-72 main battle tank and a couple of softskinned transports were sighted moving into the village. Total enemy strength is therefore estimated to comprise four armoured vehicles and upwards of thirty infantry.

The built up area offers both advantages and disadvantages to the enemy. Troops are able to occupy buildings and use these to gain elevated firing positions and protection from small arms fire. On the other hand it will be difficult for the enemy to maintain an unobstructed view of his surroundings, thus facilitating infiltration. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet armour and clear enemy forces from Saint Adam."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " An unexpected attack by a Soviet motorised rifle platoon has resulted in the loss of the village of Saint Adam. As the NATO main supply route runs through this location it is imperative that Saint Adam is reclaimed for the alliance as soon as possible. Therefore a platoon of British infantry have been detailed to secure the village.

Charlie section will join the Alpha and Bravo callsigns for this operation. As there is no armour or close air support on hand to deal with Soviet tanks and infantry fighting vehicles the infantry must use its organic AT weaponry to handle this problem. An issue of additional LAW rocket launchers has been made available for this purpose. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " The Soviet forces consist of a reinforced motorised rifle platoon. In addition to the three BMP infantry fighting vehicles a T-72 main battle tank and a couple of softskinned transports were sighted moving into the village. Total enemy strength is therefore estimated to comprise four armoured vehicles and upwards of thirty infantry.

The built up area offers both advantages and disadvantages to the enemy. Troops are able to occupy buildings and use these to gain elevated firing positions and protection from small arms fire. On the other hand it will be difficult for the enemy to maintain an unobstructed view of his surroundings, thus facilitating infiltration. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet armour and clear enemy forces from Saint Adam."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " An unexpected attack by a Soviet motorised rifle platoon has resulted in the loss of the village of Saint Adam. As the NATO main supply route runs through this location it is imperative that Saint Adam is reclaimed for the alliance as soon as possible. Therefore a platoon of British infantry have been detailed to secure the village.

Charlie section will join the Alpha and Bravo callsigns for this operation. As there is no armour or close air support on hand to deal with Soviet tanks and infantry fighting vehicles the infantry must use its organic AT weaponry to handle this problem. An issue of additional LAW rocket launchers has been made available for this purpose. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " The Soviet forces consist of a reinforced motorised rifle platoon. In addition to the three BMP infantry fighting vehicles a T-72 main battle tank and a couple of softskinned transports were sighted moving into the village. Total enemy strength is therefore estimated to comprise four armoured vehicles and upwards of thirty infantry.

The built up area offers both advantages and disadvantages to the enemy. Troops are able to occupy buildings and use these to gain elevated firing positions and protection from small arms fire. On the other hand it will be difficult for the enemy to maintain an unobstructed view of his surroundings, thus facilitating infiltration. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet armour and clear enemy forces from Saint Adam."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " An unexpected attack by a Soviet motorised rifle platoon has resulted in the loss of the village of Saint Adam. As the NATO main supply route runs through this location it is imperative that Saint Adam is reclaimed for the alliance as soon as possible. Therefore a platoon of British infantry have been detailed to secure the village.

Charlie section will join the Alpha and Bravo callsigns for this operation. As there is no armour or close air support on hand to deal with Soviet tanks and infantry fighting vehicles the infantry must use its organic AT weaponry to handle this problem. An issue of additional LAW rocket launchers has been made available for this purpose. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " The Soviet forces consist of a reinforced motorised rifle platoon. In addition to the three BMP infantry fighting vehicles a T-72 main battle tank and a couple of softskinned transports were sighted moving into the village. Total enemy strength is therefore estimated to comprise four armoured vehicles and upwards of thirty infantry.

The built up area offers both advantages and disadvantages to the enemy. Troops are able to occupy buildings and use these to gain elevated firing positions and protection from small arms fire. On the other hand it will be difficult for the enemy to maintain an unobstructed view of his surroundings, thus facilitating infiltration. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet armour and clear enemy forces from Saint Adam."]]; // diary entries charlie7 createDiaryRecord["Diary", ["Background", " An unexpected attack by a Soviet motorised rifle platoon has resulted in the loss of the village of Saint Adam. As the NATO main supply route runs through this location it is imperative that Saint Adam is reclaimed for the alliance as soon as possible. Therefore a platoon of British infantry have been detailed to secure the village.

Charlie section will join the Alpha and Bravo callsigns for this operation. As there is no armour or close air support on hand to deal with Soviet tanks and infantry fighting vehicles the infantry must use its organic AT weaponry to handle this problem. An issue of additional LAW rocket launchers has been made available for this purpose. "]]; charlie7 createDiaryRecord["Diary", ["Enemy", " The Soviet forces consist of a reinforced motorised rifle platoon. In addition to the three BMP infantry fighting vehicles a T-72 main battle tank and a couple of softskinned transports were sighted moving into the village. Total enemy strength is therefore estimated to comprise four armoured vehicles and upwards of thirty infantry.

The built up area offers both advantages and disadvantages to the enemy. Troops are able to occupy buildings and use these to gain elevated firing positions and protection from small arms fire. On the other hand it will be difficult for the enemy to maintain an unobstructed view of his surroundings, thus facilitating infiltration. "]]; charlie7 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet armour and clear enemy forces from Saint Adam."]]; // diary entries charlie8 createDiaryRecord["Diary", ["Background", " An unexpected attack by a Soviet motorised rifle platoon has resulted in the loss of the village of Saint Adam. As the NATO main supply route runs through this location it is imperative that Saint Adam is reclaimed for the alliance as soon as possible. Therefore a platoon of British infantry have been detailed to secure the village.

Charlie section will join the Alpha and Bravo callsigns for this operation. As there is no armour or close air support on hand to deal with Soviet tanks and infantry fighting vehicles the infantry must use its organic AT weaponry to handle this problem. An issue of additional LAW rocket launchers has been made available for this purpose. "]]; charlie8 createDiaryRecord["Diary", ["Enemy", " The Soviet forces consist of a reinforced motorised rifle platoon. In addition to the three BMP infantry fighting vehicles a T-72 main battle tank and a couple of softskinned transports were sighted moving into the village. Total enemy strength is therefore estimated to comprise four armoured vehicles and upwards of thirty infantry.

The built up area offers both advantages and disadvantages to the enemy. Troops are able to occupy buildings and use these to gain elevated firing positions and protection from small arms fire. On the other hand it will be difficult for the enemy to maintain an unobstructed view of his surroundings, thus facilitating infiltration. "]]; charlie8 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet armour and clear enemy forces from Saint Adam."]];onloadmission="C W R 2 - S Q U A R E B A S H I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_square_bashing_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class CWR2_UK_L4_LMG {count = 1;}; class cwr2_LAW {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 6;}; }; class Backpacks { class cwr2_UK_Backpack {count = 1;}; };titleText ["C W R 2 - S Q U A R E B A S H I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_adam", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation" }; addOnsAuto[]= { "cwr2_UK", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_adam" }; randomSeed=2987766; class Intel { briefingName="CWR2 - Square Bashing (co08)"; briefingDescription="Fish and chips, no vinegar"; startWeather=0.63394606; startFog=0.1762601; forecastWeather=0.63394606; forecastFog=0.22877347; month=9; day=6; hour=15; minute=0; }; class Groups { items=39; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2352.3333,45.072536,2199.1909}; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc;"; synchronizations[]={82,81,80}; }; class Item1 { position[]={2358.3047,45.379463,2192.1262}; id=1; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc;"; synchronizations[]={82,81,80}; }; class Item2 { position[]={2347.8218,45.222324,2191.9626}; id=2; side="WEST"; vehicle="cwr2_SoldierUK_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc;"; synchronizations[]={82,81,80}; }; class Item3 { position[]={2363.8057,45.549408,2185.0059}; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc;"; synchronizations[]={82,81,80}; }; class Item4 { position[]={2343.4722,44.821953,2184.9653}; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc;"; synchronizations[]={82,81,80}; }; class Item5 { position[]={2369.8562,45.975906,2177.428}; id=5; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc;"; synchronizations[]={82,81,80}; }; class Item6 { position[]={2338.6858,44.659092,2177.1816}; id=6; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc;"; synchronizations[]={82,81,80}; }; class Item7 { position[]={2375.2468,46.359447,2170.5391}; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc;"; synchronizations[]={82,81,80}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2356.8508,45.95319,2215.2598}; azimut=270; id=8; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; text="apc"; init="apc lockdriver true; apc lock true;"; }; }; class Waypoints { items=6; class Item0 { position[]={2030.4064,35.869118,2138.2583}; speed="FULL"; combat="SAFE"; expActiv="(leader group player) sidechat ""Get ready to deploy. Check weapons and ammo."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1955.2012,35.534592,2131.075}; speed="NORMAL"; expActiv="apc lock false; charlie_present = 1; publicVariable ""charlie_present"";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1951.1941,35.539749,2130.668}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2418.9736,46.843563,2235.0938}; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item4 { position[]={2421.6257,46.887878,2231.4729}; type="GETOUT"; expActiv="apc lockdriver false; apc lock false;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2424.4746,47.202946,2227.4915}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1918.8113,35.383427,2136.8257}; azimut=245; id=9; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={1920.4618,34.938927,2139.9751}; azimut=245; id=10; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item2 { position[]={1921.9755,35.518673,2135.9475}; azimut=245; id=11; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item3 { position[]={1921.9017,34.639339,2142.7466}; azimut=245; id=12; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item4 { position[]={1924.9458,35.510792,2135.1853}; azimut=245; id=13; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item5 { position[]={1923.291,34.657017,2145.426}; azimut=245; id=14; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item6 { position[]={1928.1501,35.504192,2134.2842}; azimut=245; id=15; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item7 { position[]={1924.7253,34.674747,2148.2346}; azimut=245; id=16; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1900.4038,35.637249,2121.8579}; expCond="(charlie_present == 1);"; expActiv="leader alphasquad sidechat ""Papa Bear, this is Alpha. Roger, Wilco."";"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1499.6432,34.998268,1743.5118}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1407.0784,34.998268,1582.6238}; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1408.551,34.998268,1581.218}; id=18; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1406.0289,34.998268,1581.1575}; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1409.6232,34.998268,1579.7889}; id=38; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={1404.6648,34.998268,1579.5076}; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1449.2905,34.998268,1600.4795}; placement=50; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1355.8615,34.998268,1674.1509}; placement=50; type="SAD"; combat="COMBAT"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1331.2552,34.99976,1551.0409}; placement=50; type="SAD"; combat="COMBAT"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1449.3293,34.998268,1600.4741}; type="CYCLE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1296.8412,34.998268,1656.8063}; id=19; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1298.0491,34.998268,1655.3856}; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1295.6354,34.998268,1655.452}; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={1299.0914,34.998268,1653.7362}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1296.884,34.998268,1657.5502}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1296.954,34.998268,1658.804}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1436.911,34.998268,1654.7975}; id=21; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1438.1929,34.998268,1653.41}; id=22; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1435.9183,34.998268,1653.3434}; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1439.5513,34.998268,1651.858}; id=34; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1436.8965,34.998268,1655.4697}; placement=25; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1436.8927,34.998268,1655.4702}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1341.0627,34.998268,1580.9856}; id=23; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1342.3197,34.998268,1579.7751}; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1340.1663,34.998268,1579.7717}; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1343.3566,34.998268,1578.2743}; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={1339.0646,34.998268,1578.4377}; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1458.2755,34.996269,1517.5126}; placement=50; type="SAD"; combat="COMBAT"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1479.4983,34.998268,1672.5313}; placement=50; type="SAD"; combat="COMBAT"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1308.1453,34.99976,1599.0215}; placement=50; type="SAD"; combat="COMBAT"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1458.077,34.996269,1517.4648}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1407.864,34.996269,1528.5101}; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1409.1625,34.996269,1526.7604}; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1406.4966,34.996269,1526.9331}; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={1410.5728,34.996269,1524.9875}; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1407.8894,34.996269,1529.4594}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1407.8959,34.996471,1530.6084}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1381.7296,34.996269,1503.579}; id=27; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1383.3547,34.996269,1502.1378}; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1380.3677,34.996269,1502.2218}; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1384.6219,34.996269,1500.1584}; id=30; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1381.7213,34.996269,1504.9004}; placement=25; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1381.7213,34.996269,1504.9003}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1491.0107,42.509617,1691.2523}; azimut=50; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1474.3693,34.998268,1610.4496}; azimut=270; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1476.134,34.998268,1611.8812}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1476.0702,34.998268,1609.0387}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1477.9078,34.998268,1613.2158}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={1478.1522,34.998268,1607.5217}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1473.7427,34.998268,1610.4657}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1472.8658,34.998268,1610.4731}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1355.5349,34.998268,1557.8333}; azimut=270; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1358.3809,34.998268,1559.4464}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1358.4414,34.998268,1555.9584}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1361.6604,34.998268,1561.3461}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1361.0178,34.998268,1553.813}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1354.0143,34.998268,1557.7955}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1352.7526,34.998268,1557.7955}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1344.2795,34.996269,1480.7909}; azimut=270; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1346.2205,34.996269,1481.9535}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1346.0524,34.996269,1479.265}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1348.0133,34.996269,1483.3273}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={1347.7023,34.996269,1477.9634}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1343.3772,34.996269,1480.8094}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1342.5209,34.996269,1480.8344}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1310.1608,44.295685,1576.2881}; azimut=60; id=45; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1373.3584,45.111588,1667.4219}; azimut=65; id=46; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1302.5427,45.175087,1587.9164}; azimut=70; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1441.4148,43.110535,1560.0262}; azimut=55; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1442.3184,43.90374,1584.0793}; id=51; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1332.8069,44.939445,1646.8337}; azimut=155; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1278.2754,43.502087,1630.9771}; azimut=120; id=66; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 18); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1368.9546,45.867722,1546.9784}; azimut=30; id=68; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1377.2329,34.998268,1684.6918}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={1379.8267,34.998268,1686.2128}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={1379.2369,34.998268,1682.7478}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={1382.2186,34.998268,1687.5444}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={1381.4945,34.998268,1680.6892}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={1337.3131,34.998268,1666.9144}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1422.0195,34.998268,1622.2062}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1434.5333,34.998268,1710.2374}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1337.3734,34.998268,1666.9222}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1336.2882,34.998268,1677.9268}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1335.7511,34.998268,1683.9974}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1436.2965,34.996269,1494.801}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={1438.9196,34.996269,1496.1753}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={1438.2754,34.996269,1492.3331}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={1441.3608,34.996269,1497.4042}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={1441.0366,34.996269,1489.7563}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={1469.4722,34.996269,1510.6223}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1415.9734,34.996269,1485.3148}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1426.0574,34.998268,1542.1919}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1469.54,34.996269,1510.6644}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1466.4432,34.996269,1521.9491}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1464.353,34.996269,1528.7777}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1320.7854,35.101761,1560.0432}; azimut=65; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1382.996,34.996269,1525.7791}; azimut=335; id=76; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.2; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={1382.34,34.996269,1527.2146}; speed="LIMITED"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1381.7957,34.996269,1528.3364}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1308.2919,34.998268,1627.2166}; azimut=65; id=77; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp1"; }; }; class Waypoints { items=2; class Item0 { position[]={1310.7135,34.998268,1628.2577}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1312.1821,34.998268,1628.8087}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1388.2019,34.996269,1527.0645}; azimut=335; id=78; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2"; }; }; class Waypoints { items=2; class Item0 { position[]={1387.0056,34.996269,1529.6289}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1386.6185,34.996487,1530.6534}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1324.9659,34.998268,1656.0681}; azimut=330; id=79; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp3"; }; }; class Waypoints { items=2; class Item0 { position[]={1323.4928,34.998268,1658.4949}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1322.5162,34.998268,1660.0018}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2343.7151,45.267448,2153.23}; id=80; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,6,4,2}; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2354.7644,45.761703,2153.3408}; id=81; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2366.2053,46.26358,2153.2905}; id=82; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item31 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1931.204,34.320061,2050.0303}; azimut=245; id=83; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item1 { position[]={1932.8545,34.227547,2053.1797}; azimut=245; id=84; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item2 { position[]={1934.3682,34.158726,2049.1523}; azimut=245; id=85; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item3 { position[]={1934.2944,34.418327,2055.9507}; azimut=245; id=86; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item4 { position[]={1937.3385,34.328815,2048.3896}; azimut=245; id=87; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item5 { position[]={1935.6837,34.561523,2058.6294}; azimut=245; id=88; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item6 { position[]={1940.5428,34.625675,2047.4886}; azimut=245; id=89; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item7 { position[]={1937.118,34.704578,2061.4385}; azimut=245; id=90; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1929.1827,34.431541,2048.9795}; expCond="(charlie_present == 1);"; expActiv="leader bravosquad sidechat ""Papa Bear, this is Bravo. Roger that, we are moving out."";"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1565.2169,34.999767,1661.7296}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1512.0455,43.913059,1639.9132}; azimut=75; id=91; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1348.6259,44.497559,1653.3231}; azimut=155; id=92; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1340.0592,42.545807,1523.3855}; azimut=55; id=93; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1883.3765,35.572224,2121.7834}; azimut=180; id=96; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; class Item1 { position[]={1881.1981,35.501171,2123.9641}; azimut=180; id=97; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={1883.3676,35.621155,2120.2817}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={1947.0793,35.455452,2091.8887}; id=98; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item1 { position[]={1949.7307,35.426579,2089.0708}; id=99; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item2 { position[]={1945.6006,35.348629,2089.0757}; id=100; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item3 { position[]={1952.2291,35.47897,2086.5029}; id=101; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item4 { position[]={1944.2542,35.341675,2086.3442}; id=102; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item5 { position[]={1954.5697,35.622215,2084.0181}; id=103; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1944.2664,35.450249,2110.6836}; expCond="(blufor_detected == 1) AND ({alive _x} count units charliesquad <= 5);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1584.4852,34.998756,1760.6851}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2527.6584,45.665581,2282.9128}; azimut=270; id=105; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; leader=1; skill=1; text="aDude"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={2526.8145,45.68605,2282.9116}; combat="CARELESS"; expCond="(charlie_present == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Papa Bear to all units, commence the attack."";"; class Effects { }; timeoutMin=85; timeoutMid=85; timeoutMax=85; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1868.5771,35.036552,2144.5371}; azimut=270; id=106; side="WEST"; vehicle="cwr2_SoldierUK_Marksman"; leader=1; rank="SERGEANT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; class Item1 { position[]={1872.0957,35.070923,2149.3345}; azimut=270; id=107; side="WEST"; vehicle="cwr2_SoldierUK_Marksman"; rank="CORPORAL"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1864.6233,35.064865,2144.4077}; expCond="(charlie_present == 1);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1860.6002,35.09251,2144.1904}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=3; class Item0 { position[]={1929.9064,35.223015,2118.4443}; azimut=345; id=94; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; lock="UNLOCKED"; skill=1; }; class Item1 { presence=0.50000048; position[]={1878.8662,35.5,2130.2114}; azimut=153; id=95; side="EMPTY"; vehicle="cwr2_FV432"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",40]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellBlue"",2]; this addmagazinecargo [""cwr2_LAWRocket"",8]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addmagazinecargo [""PipeBomb"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addweaponcargo [""CWR2_UK_L7_GPMG"",1]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item2 { position[]={1932.7297,35.230194,2113.2029}; azimut=255; id=104; side="EMPTY"; vehicle="cwr2_UK_BasicWeapons"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",40]; this addmagazinecargo [""cwr2_30Rnd_762x51_NATO"",12]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellBlue"",2]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""CWR2_UK_L4_LMG"",1]; this addweaponcargo [""cwr2_UK_L1A1_SUIT"",1];"; }; }; class Markers { items=5; class Item0 { position[]={1400.2665,34.998268,1600.5878}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=180; b=180; }; class Item1 { position[]={1400.2638,34.998268,1599.8}; name="commies"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={1400.265,34.998268,1599.803}; name="brits"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item3 { position[]={1920.4095,35.525566,2127.6707}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item4 { position[]={1400.9418,50.751469,1641.1418}; name="obj1"; text=" Armour"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=6; class Item0 { position[]={1400.0442,34.998268,1599.9625}; a=180; b=180; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="this AND (blufor_detected == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; charlie7 addrating 400; charlie8 addrating 400; ""obj2"" setMarkerColor ""ColorBlue""; ""commies"" setMarkerSize [0,0]; ""brits"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={1400.0656,34.998268,1601.0961}; a=300; b=300; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4];"; class Effects { }; }; class Item2 { position[]={1750.3881,34.82188,1550.1976}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank >= 0.75) AND (getDammage bmp1 >= 0.75) AND (getDammage bmp2 >= 0.75) AND (getDammage bmp3 >= 0.75);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; charlie7 addrating 400; charlie8 addrating 400; ""obj1"" setMarkerSize [0,0]; (leader group player) sidechat ""That is all the Soviet armour accounted for, good job."";"; class Effects { }; }; class Item3 { position[]={1849.7969,42.278873,1750.4286}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co08_cwr2_square_bashing_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={1950.8845,34.856606,1750.0028}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={1950.2903,34.642994,1650.2478}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=6536127; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=3955431; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=3245473; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Fish and chips, but no vinegar.

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