briefing.htmlOQ<briefing.sqfs!OQdescription.extOQinit.sqfGQfinitjipcompatible.sqf4 Debriefing

A cheat code has been entered to end the mission


Use of the Endmission cheat is an admission of incompetence.





Mission Accomplished


Charlie squad has destroyed all of its assigned targets. With Soviet resistance on Malden crumbling NATO appears to have achieved the first victory in its campaign to retake the islands in the archipelago.





Mission Failed


Charlie squad has been wiped out.


// tasks task4a = charlie1 createSimpleTask ["Destroy the AA-gun at Vigny"]; task4a setSimpleTaskDescription ["Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = charlie1 createSimpleTask ["Destroy the howitzer at La Pessagne"]; task3a setSimpleTaskDescription ["Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Destroy the recoilless rifle"]; task2a setSimpleTaskDescription ["Destroy the recoilless rifle", "Destroy the recoilless rifle", "Destroy the recoilless rifle"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Destroy the mortar at Sainte-Marie"]; task1a setSimpleTaskDescription ["Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = charlie2 createSimpleTask ["Destroy the AA-gun at Vigny"]; task4b setSimpleTaskDescription ["Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = charlie2 createSimpleTask ["Destroy the howitzer at La Pessagne"]; task3b setSimpleTaskDescription ["Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Destroy the recoilless rifle"]; task2b setSimpleTaskDescription ["Destroy the recoilless rifle", "Destroy the recoilless rifle", "Destroy the recoilless rifle"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Destroy the mortar at Sainte-Marie"]; task1b setSimpleTaskDescription ["Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = charlie3 createSimpleTask ["Destroy the AA-gun at Vigny"]; task4c setSimpleTaskDescription ["Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = charlie3 createSimpleTask ["Destroy the howitzer at La Pessagne"]; task3c setSimpleTaskDescription ["Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Destroy the recoilless rifle"]; task2c setSimpleTaskDescription ["Destroy the recoilless rifle", "Destroy the recoilless rifle", "Destroy the recoilless rifle"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Destroy the mortar at Sainte-Marie"]; task1c setSimpleTaskDescription ["Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = charlie4 createSimpleTask ["Destroy the AA-gun at Vigny"]; task4d setSimpleTaskDescription ["Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = charlie4 createSimpleTask ["Destroy the howitzer at La Pessagne"]; task3d setSimpleTaskDescription ["Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Destroy the recoilless rifle"]; task2d setSimpleTaskDescription ["Destroy the recoilless rifle", "Destroy the recoilless rifle", "Destroy the recoilless rifle"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Destroy the mortar at Sainte-Marie"]; task1d setSimpleTaskDescription ["Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = charlie5 createSimpleTask ["Destroy the AA-gun at Vigny"]; task4e setSimpleTaskDescription ["Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = charlie5 createSimpleTask ["Destroy the howitzer at La Pessagne"]; task3e setSimpleTaskDescription ["Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Destroy the recoilless rifle"]; task2e setSimpleTaskDescription ["Destroy the recoilless rifle", "Destroy the recoilless rifle", "Destroy the recoilless rifle"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Destroy the mortar at Sainte-Marie"]; task1e setSimpleTaskDescription ["Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = charlie6 createSimpleTask ["Destroy the AA-gun at Vigny"]; task4f setSimpleTaskDescription ["Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = charlie6 createSimpleTask ["Destroy the howitzer at La Pessagne"]; task3f setSimpleTaskDescription ["Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Destroy the recoilless rifle"]; task2f setSimpleTaskDescription ["Destroy the recoilless rifle", "Destroy the recoilless rifle", "Destroy the recoilless rifle"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Destroy the mortar at Sainte-Marie"]; task1f setSimpleTaskDescription ["Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = charlie7 createSimpleTask ["Destroy the AA-gun at Vigny"]; task4g setSimpleTaskDescription ["Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = charlie7 createSimpleTask ["Destroy the howitzer at La Pessagne"]; task3g setSimpleTaskDescription ["Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = charlie7 createSimpleTask ["Destroy the recoilless rifle"]; task2g setSimpleTaskDescription ["Destroy the recoilless rifle", "Destroy the recoilless rifle", "Destroy the recoilless rifle"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = charlie7 createSimpleTask ["Destroy the mortar at Sainte-Marie"]; task1g setSimpleTaskDescription ["Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = charlie8 createSimpleTask ["Destroy the AA-gun at Vigny"]; task4h setSimpleTaskDescription ["Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny", "Destroy the AA-gun at Vigny"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = charlie8 createSimpleTask ["Destroy the howitzer at La Pessagne"]; task3h setSimpleTaskDescription ["Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne", "Destroy the howitzer at La Pessagne"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = charlie8 createSimpleTask ["Destroy the recoilless rifle"]; task2h setSimpleTaskDescription ["Destroy the recoilless rifle", "Destroy the recoilless rifle", "Destroy the recoilless rifle"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = charlie8 createSimpleTask ["Destroy the mortar at Sainte-Marie"]; task1h setSimpleTaskDescription ["Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie", "Destroy the mortar at Sainte-Marie"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " After the Soviet garrison enjoyed three days of undivided attention of USMC attack jets and helicopters a combined force of American, British and Dutch Marines was able to land without significant problems on the northern shores of Malden. With the enemy armour largely reduced to smouldering wrecks NATO forces have been able to rout the demoralised Soviet troops.

After seizing the harbour facilities near Le Port RNLMC and USMC units are advancing towards Chapoi. Whereas the American combined arms team are due to clear that town and proceed towards La Riviere the more lightly equipped Dutch troops have now been assigned tasks of their own. The Marines of Charlie squad have received orders to take out enemy support weapons at four locations.

A mortar position near Sainte-Marie has not been subjected to bombing as its close proximity to civilian housing prevented fighter bombers from dropping ordnance on it. Even a direct hit with a Mk82 would inflict extensive collateral damage. Placing a prepared explosive charge by ground troops could however destroy the weapon while leaving the nearby buildings intact.

A recoilless rifle is known to be emplaced in a camouflaged position and has escaped destruction in the bombing campaign. Unless this heavy weapon is taken out it will prevent the use of the main metalled road towards La Pessagne, thus impeding the advance of NATO forces and complicating the supply of frontline troops as support vehicles cannot easily manage off road travel.

A D-30 howitzer at La Pessagne was not destroyed in the bombing attacks as a nearby AA gun at Vigny prevented the AV-8 jets from venturing near its location. Even without spotters to guide its fire this howitzer can still be employed to target important NATO targets as the occupation forces had time to preregister their guns to hit any and all prospective targets on Malden.

A final objective is the destruction of the AA-gun at Vigny that prevented the destruction of the 122mm howitzer by Marine Corps aircraft. This weapon should be approached with due caution as its cannon can be brought to bear on ground targets with devastating effect. The high elevation of the cannons also negates the advantage of attacking the gun from the high ground. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " The Soviet army has put up only minor resistance after enduring three days of unrelenting bombing and strafing by American airpower. Nonetheless although many troops were glad to surrender by now the more determined fighters are left. It is therefore expected that it will take significantly more effort to subdue the bittereinders.

There is only a minor threat of enemy armour as the Yank aircrew like to target things that provide spectacular secondaries. Despite this it is better to bring along a Carl Gustav and LAW in case some vehicles managed to escape the airstrikes unscathed. Although USMC armour is operating nearby these cannot be immediately diverted in support. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar, recoilless rifle, howitzer and AA-gun."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " After the Soviet garrison enjoyed three days of undivided attention of USMC attack jets and helicopters a combined force of American, British and Dutch Marines was able to land without significant problems on the northern shores of Malden. With the enemy armour largely reduced to smouldering wrecks NATO forces have been able to rout the demoralised Soviet troops.

After seizing the harbour facilities near Le Port RNLMC and USMC units are advancing towards Chapoi. Whereas the American combined arms team are due to clear that town and proceed towards La Riviere the more lightly equipped Dutch troops have now been assigned tasks of their own. The Marines of Charlie squad have received orders to take out enemy support weapons at four locations.

A mortar position near Sainte-Marie has not been subjected to bombing as its close proximity to civilian housing prevented fighter bombers from dropping ordnance on it. Even a direct hit with a Mk82 would inflict extensive collateral damage. Placing a prepared explosive charge by ground troops could however destroy the weapon while leaving the nearby buildings intact.

A recoilless rifle is known to be emplaced in a camouflaged position and has escaped destruction in the bombing campaign. Unless this heavy weapon is taken out it will prevent the use of the main metalled road towards La Pessagne, thus impeding the advance of NATO forces and complicating the supply of frontline troops as support vehicles cannot easily manage off road travel.

A D-30 howitzer at La Pessagne was not destroyed in the bombing attacks as a nearby AA gun at Vigny prevented the AV-8 jets from venturing near its location. Even without spotters to guide its fire this howitzer can still be employed to target important NATO targets as the occupation forces had time to preregister their guns to hit any and all prospective targets on Malden.

A final objective is the destruction of the AA-gun at Vigny that prevented the destruction of the 122mm howitzer by Marine Corps aircraft. This weapon should be approached with due caution as its cannon can be brought to bear on ground targets with devastating effect. The high elevation of the cannons also negates the advantage of attacking the gun from the high ground. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " The Soviet army has put up only minor resistance after enduring three days of unrelenting bombing and strafing by American airpower. Nonetheless although many troops were glad to surrender by now the more determined fighters are left. It is therefore expected that it will take significantly more effort to subdue the bittereinders.

There is only a minor threat of enemy armour as the Yank aircrew like to target things that provide spectacular secondaries. Despite this it is better to bring along a Carl Gustav and LAW in case some vehicles managed to escape the airstrikes unscathed. Although USMC armour is operating nearby these cannot be immediately diverted in support. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar, recoilless rifle, howitzer and AA-gun."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " After the Soviet garrison enjoyed three days of undivided attention of USMC attack jets and helicopters a combined force of American, British and Dutch Marines was able to land without significant problems on the northern shores of Malden. With the enemy armour largely reduced to smouldering wrecks NATO forces have been able to rout the demoralised Soviet troops.

After seizing the harbour facilities near Le Port RNLMC and USMC units are advancing towards Chapoi. Whereas the American combined arms team are due to clear that town and proceed towards La Riviere the more lightly equipped Dutch troops have now been assigned tasks of their own. The Marines of Charlie squad have received orders to take out enemy support weapons at four locations.

A mortar position near Sainte-Marie has not been subjected to bombing as its close proximity to civilian housing prevented fighter bombers from dropping ordnance on it. Even a direct hit with a Mk82 would inflict extensive collateral damage. Placing a prepared explosive charge by ground troops could however destroy the weapon while leaving the nearby buildings intact.

A recoilless rifle is known to be emplaced in a camouflaged position and has escaped destruction in the bombing campaign. Unless this heavy weapon is taken out it will prevent the use of the main metalled road towards La Pessagne, thus impeding the advance of NATO forces and complicating the supply of frontline troops as support vehicles cannot easily manage off road travel.

A D-30 howitzer at La Pessagne was not destroyed in the bombing attacks as a nearby AA gun at Vigny prevented the AV-8 jets from venturing near its location. Even without spotters to guide its fire this howitzer can still be employed to target important NATO targets as the occupation forces had time to preregister their guns to hit any and all prospective targets on Malden.

A final objective is the destruction of the AA-gun at Vigny that prevented the destruction of the 122mm howitzer by Marine Corps aircraft. This weapon should be approached with due caution as its cannon can be brought to bear on ground targets with devastating effect. The high elevation of the cannons also negates the advantage of attacking the gun from the high ground. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " The Soviet army has put up only minor resistance after enduring three days of unrelenting bombing and strafing by American airpower. Nonetheless although many troops were glad to surrender by now the more determined fighters are left. It is therefore expected that it will take significantly more effort to subdue the bittereinders.

There is only a minor threat of enemy armour as the Yank aircrew like to target things that provide spectacular secondaries. Despite this it is better to bring along a Carl Gustav and LAW in case some vehicles managed to escape the airstrikes unscathed. Although USMC armour is operating nearby these cannot be immediately diverted in support. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar, recoilless rifle, howitzer and AA-gun."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " After the Soviet garrison enjoyed three days of undivided attention of USMC attack jets and helicopters a combined force of American, British and Dutch Marines was able to land without significant problems on the northern shores of Malden. With the enemy armour largely reduced to smouldering wrecks NATO forces have been able to rout the demoralised Soviet troops.

After seizing the harbour facilities near Le Port RNLMC and USMC units are advancing towards Chapoi. Whereas the American combined arms team are due to clear that town and proceed towards La Riviere the more lightly equipped Dutch troops have now been assigned tasks of their own. The Marines of Charlie squad have received orders to take out enemy support weapons at four locations.

A mortar position near Sainte-Marie has not been subjected to bombing as its close proximity to civilian housing prevented fighter bombers from dropping ordnance on it. Even a direct hit with a Mk82 would inflict extensive collateral damage. Placing a prepared explosive charge by ground troops could however destroy the weapon while leaving the nearby buildings intact.

A recoilless rifle is known to be emplaced in a camouflaged position and has escaped destruction in the bombing campaign. Unless this heavy weapon is taken out it will prevent the use of the main metalled road towards La Pessagne, thus impeding the advance of NATO forces and complicating the supply of frontline troops as support vehicles cannot easily manage off road travel.

A D-30 howitzer at La Pessagne was not destroyed in the bombing attacks as a nearby AA gun at Vigny prevented the AV-8 jets from venturing near its location. Even without spotters to guide its fire this howitzer can still be employed to target important NATO targets as the occupation forces had time to preregister their guns to hit any and all prospective targets on Malden.

A final objective is the destruction of the AA-gun at Vigny that prevented the destruction of the 122mm howitzer by Marine Corps aircraft. This weapon should be approached with due caution as its cannon can be brought to bear on ground targets with devastating effect. The high elevation of the cannons also negates the advantage of attacking the gun from the high ground. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " The Soviet army has put up only minor resistance after enduring three days of unrelenting bombing and strafing by American airpower. Nonetheless although many troops were glad to surrender by now the more determined fighters are left. It is therefore expected that it will take significantly more effort to subdue the bittereinders.

There is only a minor threat of enemy armour as the Yank aircrew like to target things that provide spectacular secondaries. Despite this it is better to bring along a Carl Gustav and LAW in case some vehicles managed to escape the airstrikes unscathed. Although USMC armour is operating nearby these cannot be immediately diverted in support. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar, recoilless rifle, howitzer and AA-gun."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " After the Soviet garrison enjoyed three days of undivided attention of USMC attack jets and helicopters a combined force of American, British and Dutch Marines was able to land without significant problems on the northern shores of Malden. With the enemy armour largely reduced to smouldering wrecks NATO forces have been able to rout the demoralised Soviet troops.

After seizing the harbour facilities near Le Port RNLMC and USMC units are advancing towards Chapoi. Whereas the American combined arms team are due to clear that town and proceed towards La Riviere the more lightly equipped Dutch troops have now been assigned tasks of their own. The Marines of Charlie squad have received orders to take out enemy support weapons at four locations.

A mortar position near Sainte-Marie has not been subjected to bombing as its close proximity to civilian housing prevented fighter bombers from dropping ordnance on it. Even a direct hit with a Mk82 would inflict extensive collateral damage. Placing a prepared explosive charge by ground troops could however destroy the weapon while leaving the nearby buildings intact.

A recoilless rifle is known to be emplaced in a camouflaged position and has escaped destruction in the bombing campaign. Unless this heavy weapon is taken out it will prevent the use of the main metalled road towards La Pessagne, thus impeding the advance of NATO forces and complicating the supply of frontline troops as support vehicles cannot easily manage off road travel.

A D-30 howitzer at La Pessagne was not destroyed in the bombing attacks as a nearby AA gun at Vigny prevented the AV-8 jets from venturing near its location. Even without spotters to guide its fire this howitzer can still be employed to target important NATO targets as the occupation forces had time to preregister their guns to hit any and all prospective targets on Malden.

A final objective is the destruction of the AA-gun at Vigny that prevented the destruction of the 122mm howitzer by Marine Corps aircraft. This weapon should be approached with due caution as its cannon can be brought to bear on ground targets with devastating effect. The high elevation of the cannons also negates the advantage of attacking the gun from the high ground. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " The Soviet army has put up only minor resistance after enduring three days of unrelenting bombing and strafing by American airpower. Nonetheless although many troops were glad to surrender by now the more determined fighters are left. It is therefore expected that it will take significantly more effort to subdue the bittereinders.

There is only a minor threat of enemy armour as the Yank aircrew like to target things that provide spectacular secondaries. Despite this it is better to bring along a Carl Gustav and LAW in case some vehicles managed to escape the airstrikes unscathed. Although USMC armour is operating nearby these cannot be immediately diverted in support. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar, recoilless rifle, howitzer and AA-gun."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " After the Soviet garrison enjoyed three days of undivided attention of USMC attack jets and helicopters a combined force of American, British and Dutch Marines was able to land without significant problems on the northern shores of Malden. With the enemy armour largely reduced to smouldering wrecks NATO forces have been able to rout the demoralised Soviet troops.

After seizing the harbour facilities near Le Port RNLMC and USMC units are advancing towards Chapoi. Whereas the American combined arms team are due to clear that town and proceed towards La Riviere the more lightly equipped Dutch troops have now been assigned tasks of their own. The Marines of Charlie squad have received orders to take out enemy support weapons at four locations.

A mortar position near Sainte-Marie has not been subjected to bombing as its close proximity to civilian housing prevented fighter bombers from dropping ordnance on it. Even a direct hit with a Mk82 would inflict extensive collateral damage. Placing a prepared explosive charge by ground troops could however destroy the weapon while leaving the nearby buildings intact.

A recoilless rifle is known to be emplaced in a camouflaged position and has escaped destruction in the bombing campaign. Unless this heavy weapon is taken out it will prevent the use of the main metalled road towards La Pessagne, thus impeding the advance of NATO forces and complicating the supply of frontline troops as support vehicles cannot easily manage off road travel.

A D-30 howitzer at La Pessagne was not destroyed in the bombing attacks as a nearby AA gun at Vigny prevented the AV-8 jets from venturing near its location. Even without spotters to guide its fire this howitzer can still be employed to target important NATO targets as the occupation forces had time to preregister their guns to hit any and all prospective targets on Malden.

A final objective is the destruction of the AA-gun at Vigny that prevented the destruction of the 122mm howitzer by Marine Corps aircraft. This weapon should be approached with due caution as its cannon can be brought to bear on ground targets with devastating effect. The high elevation of the cannons also negates the advantage of attacking the gun from the high ground. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " The Soviet army has put up only minor resistance after enduring three days of unrelenting bombing and strafing by American airpower. Nonetheless although many troops were glad to surrender by now the more determined fighters are left. It is therefore expected that it will take significantly more effort to subdue the bittereinders.

There is only a minor threat of enemy armour as the Yank aircrew like to target things that provide spectacular secondaries. Despite this it is better to bring along a Carl Gustav and LAW in case some vehicles managed to escape the airstrikes unscathed. Although USMC armour is operating nearby these cannot be immediately diverted in support. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar, recoilless rifle, howitzer and AA-gun."]]; // diary entries charlie7 createDiaryRecord["Diary", ["Background", " After the Soviet garrison enjoyed three days of undivided attention of USMC attack jets and helicopters a combined force of American, British and Dutch Marines was able to land without significant problems on the northern shores of Malden. With the enemy armour largely reduced to smouldering wrecks NATO forces have been able to rout the demoralised Soviet troops.

After seizing the harbour facilities near Le Port RNLMC and USMC units are advancing towards Chapoi. Whereas the American combined arms team are due to clear that town and proceed towards La Riviere the more lightly equipped Dutch troops have now been assigned tasks of their own. The Marines of Charlie squad have received orders to take out enemy support weapons at four locations.

A mortar position near Sainte-Marie has not been subjected to bombing as its close proximity to civilian housing prevented fighter bombers from dropping ordnance on it. Even a direct hit with a Mk82 would inflict extensive collateral damage. Placing a prepared explosive charge by ground troops could however destroy the weapon while leaving the nearby buildings intact.

A recoilless rifle is known to be emplaced in a camouflaged position and has escaped destruction in the bombing campaign. Unless this heavy weapon is taken out it will prevent the use of the main metalled road towards La Pessagne, thus impeding the advance of NATO forces and complicating the supply of frontline troops as support vehicles cannot easily manage off road travel.

A D-30 howitzer at La Pessagne was not destroyed in the bombing attacks as a nearby AA gun at Vigny prevented the AV-8 jets from venturing near its location. Even without spotters to guide its fire this howitzer can still be employed to target important NATO targets as the occupation forces had time to preregister their guns to hit any and all prospective targets on Malden.

A final objective is the destruction of the AA-gun at Vigny that prevented the destruction of the 122mm howitzer by Marine Corps aircraft. This weapon should be approached with due caution as its cannon can be brought to bear on ground targets with devastating effect. The high elevation of the cannons also negates the advantage of attacking the gun from the high ground. "]]; charlie7 createDiaryRecord["Diary", ["Enemy", " The Soviet army has put up only minor resistance after enduring three days of unrelenting bombing and strafing by American airpower. Nonetheless although many troops were glad to surrender by now the more determined fighters are left. It is therefore expected that it will take significantly more effort to subdue the bittereinders.

There is only a minor threat of enemy armour as the Yank aircrew like to target things that provide spectacular secondaries. Despite this it is better to bring along a Carl Gustav and LAW in case some vehicles managed to escape the airstrikes unscathed. Although USMC armour is operating nearby these cannot be immediately diverted in support. "]]; charlie7 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar, recoilless rifle, howitzer and AA-gun."]]; // diary entries charlie8 createDiaryRecord["Diary", ["Background", " After the Soviet garrison enjoyed three days of undivided attention of USMC attack jets and helicopters a combined force of American, British and Dutch Marines was able to land without significant problems on the northern shores of Malden. With the enemy armour largely reduced to smouldering wrecks NATO forces have been able to rout the demoralised Soviet troops.

After seizing the harbour facilities near Le Port RNLMC and USMC units are advancing towards Chapoi. Whereas the American combined arms team are due to clear that town and proceed towards La Riviere the more lightly equipped Dutch troops have now been assigned tasks of their own. The Marines of Charlie squad have received orders to take out enemy support weapons at four locations.

A mortar position near Sainte-Marie has not been subjected to bombing as its close proximity to civilian housing prevented fighter bombers from dropping ordnance on it. Even a direct hit with a Mk82 would inflict extensive collateral damage. Placing a prepared explosive charge by ground troops could however destroy the weapon while leaving the nearby buildings intact.

A recoilless rifle is known to be emplaced in a camouflaged position and has escaped destruction in the bombing campaign. Unless this heavy weapon is taken out it will prevent the use of the main metalled road towards La Pessagne, thus impeding the advance of NATO forces and complicating the supply of frontline troops as support vehicles cannot easily manage off road travel.

A D-30 howitzer at La Pessagne was not destroyed in the bombing attacks as a nearby AA gun at Vigny prevented the AV-8 jets from venturing near its location. Even without spotters to guide its fire this howitzer can still be employed to target important NATO targets as the occupation forces had time to preregister their guns to hit any and all prospective targets on Malden.

A final objective is the destruction of the AA-gun at Vigny that prevented the destruction of the 122mm howitzer by Marine Corps aircraft. This weapon should be approached with due caution as its cannon can be brought to bear on ground targets with devastating effect. The high elevation of the cannons also negates the advantage of attacking the gun from the high ground. "]]; charlie8 createDiaryRecord["Diary", ["Enemy", " The Soviet army has put up only minor resistance after enduring three days of unrelenting bombing and strafing by American airpower. Nonetheless although many troops were glad to surrender by now the more determined fighters are left. It is therefore expected that it will take significantly more effort to subdue the bittereinders.

There is only a minor threat of enemy armour as the Yank aircrew like to target things that provide spectacular secondaries. Despite this it is better to bring along a Carl Gustav and LAW in case some vehicles managed to escape the airstrikes unscathed. Although USMC armour is operating nearby these cannot be immediately diverted in support. "]]; charlie8 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar, recoilless rifle, howitzer and AA-gun."]];onloadmission="C W R 2 - S T A T I C T H R U S T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_static_thrust_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_FAL_KRR {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_NL_HighPower {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class PipeBomb {count = 4;}; class cwr2_LAWRocket {count = 3;}; class cwr2_13Rnd_9x19_Para {count = 16;}; }; class Backpacks { class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - S T A T I C T H R U S T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_abel", "cwr2_M60_tank", "cwr2_Soldiers_USA", "cwr2_5T", "cwr2_Soldiers_RUS", "camisc3", "CAWeapons_2b14_82mm_Mortar", "CAWeapons_ZU23", "CAWeapons_SPG9", "camisc_e", "caweapons", "caweapons_ammoboxes", "cwr2_static", "cwr2_T80", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UAZ", "cwr2_Urals", "cwr2_BMP2" }; addOnsAuto[]= { "cwr2_nl", "cwr2_M60_tank", "cwr2_Soldiers_USA", "cwr2_5T", "cwr2_Soldiers_RUS", "cwr2_static", "cwr2_T80", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP2", "camisc3", "CAWeapons_2b14_82mm_Mortar", "CAWeapons_ZU23", "CAWeapons_SPG9", "camisc_e", "caweapons", "caweapons_ammoboxes", "cwr2_UAZ", "cwr2_Urals", "cwr2_abel" }; randomSeed=11538773; class Intel { briefingName="CWR2 - Static Thrust (co08)"; briefingDescription="Take out the crew served weapons"; startWeather=0.48129433; forecastWeather=0.48129433; forecastFog=0.1; day=5; hour=16; }; class Groups { items=45; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={6383.3535,81.130089,3845.269}; azimut=270; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={66,67,68}; }; class Item1 { position[]={6393.0498,81.354637,3853.7971}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={66,67,68}; }; class Item2 { position[]={6393.4424,81.254494,3837.9136}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={66,67,68}; }; class Item3 { position[]={6402.5029,81.575012,3861.5439}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AMG_Camo"; player="PLAY CDG"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={66,67,68}; }; class Item4 { position[]={6402.4282,81.366875,3831.8633}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={66,67,68}; }; class Item5 { position[]={6410.9619,81.888405,3868.8857}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={66,67,68}; }; class Item6 { position[]={6410.7153,81.469292,3825.9917}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={66,67,68}; }; class Item7 { position[]={6419.0889,82.204872,3875.8025}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; player="PLAY CDG"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={66,67,68}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6370.5913,79.771706,3533.6511}; azimut=270; id=8; side="WEST"; vehicle="cwr2_M60A3"; leader=1; rank="CORPORAL"; skill=1; text="patton1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; patton1 allowDamage false; patton1D allowDamage false;"; }; class Item1 { position[]={6382.4106,80.325363,3544.7915}; azimut=270; id=9; side="WEST"; vehicle="cwr2_M60A3"; rank="CORPORAL"; skill=1; text="patton2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=8; class Item0 { position[]={6366.1245,79.537178,3533.6143}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Papa Bear to all units, commence the assault on the objective. Let's waste them, out."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5823.0405,54.988312,3538.2134}; speed="LIMITED"; combat="SAFE"; expActiv="leader alphasquad sidechat ""Papa Bear, this is Alpha. Chapoi has been secured. Looks like the Ivans pulled back before our arrival. Interrogative, what are our instructions, over."";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={5817.9502,54.988312,3538.9885}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Alpha, this is Papa Bear. Good work, proceed to secure the town of La Riviere, out.""; patton1 allowDamage true; patton1D allowDamage true;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={3745.156,18.362165,3281.7305}; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item4 { position[]={3790.2292,56.52866,4017.7095}; expCond="(VictoryCondition2 == 1) AND ({alive _x} count units charliesquad <= 6);"; expActiv="patton1 setfuel 1; patton2 setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Be advised that armoured support is moving up. The tanks will assist in clearing the next objectives, out."";"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3971.0872,64.671738,4545.4644}; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3121.9172,209.94649,5661.9336}; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={3102.8369,214.01526,5687.9395}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6429.4805,80.670601,3465.5359}; azimut=270; id=10; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={6434.4932,80.97747,3469.6184}; azimut=270; id=11; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={6434.626,80.713387,3462.1477}; azimut=270; id=12; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={6438.1475,81.199944,3472.9966}; azimut=270; id=13; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={6438.793,80.731346,3459.6726}; azimut=270; id=14; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={6441.6929,81.382843,3476.0881}; azimut=270; id=15; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={6442.9023,80.736877,3456.8032}; azimut=270; id=16; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={6445.2852,81.533096,3479.1582}; azimut=270; id=17; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={6446.7827,80.746742,3454.2939}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6426.1792,80.555534,3465.4749}; expActiv="leader echosquad sidechat ""Acknowledged, Echo is on its way."";"; class Effects { }; timeoutMin=35; timeoutMid=35; timeoutMax=35; showWP="NEVER"; }; class Item1 { position[]={5859.1475,54.98798,3499.8169}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3801.8289,57.047348,4074.304}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6419.7529,82.448532,3625.585}; azimut=270; id=19; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={6424.7656,82.480072,3629.6675}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={6424.8984,82.470825,3622.1968}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={6428.4199,82.490768,3633.0457}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={6429.0654,82.480827,3619.7217}; azimut=270; id=23; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={6431.9653,82.500328,3636.1372}; azimut=270; id=24; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={6433.1748,82.488937,3616.8523}; azimut=270; id=25; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={6435.5576,82.51001,3639.2073}; azimut=270; id=26; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={6437.0552,82.494888,3614.343}; azimut=270; id=27; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6412.3208,82.401451,3625.4011}; expActiv="leader alphasquad sidechat ""Roger that, Alpha is moving out."";"; class Effects { }; timeoutMin=40; timeoutMid=40; timeoutMax=40; showWP="NEVER"; }; class Item1 { position[]={5862.0791,54.987682,3563.2881}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5272.5757,66.207108,3597.6057}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7096.7471,77.012184,3540.165}; azimut=265; id=28; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; skill=1; text="aTruck"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""PipeBomb"",2]; this addmagazinecargo [""MortarMag"",6]; this addweaponcargo [""cwr2_M16A2"",1];"; }; }; class Waypoints { items=7; class Item0 { position[]={7092.6636,77.404358,3539.8743}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="aTruck setfuel 1; leader bravosquad sidechat ""Charlie, this is Bravo. Reinforcements are on their way, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={5790.7632,54.988312,3540.0261}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3970.5703,64.706871,4546.5376}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3182.0408,196.12354,5573.0854}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3170.2532,197.11957,5566.498}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item5 { position[]={3167.5283,197.95966,5565.0122}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3164.7588,198.17194,5570.1455}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={7101.3101,76.624947,3554.6226}; azimut=270; id=29; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; init="this moveInCargo aTruck; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item1 { position[]={7111.0063,75.79744,3563.1506}; azimut=270; id=30; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; rank="CORPORAL"; skill=1; init="this moveInCargo aTruck; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item2 { position[]={7111.3989,75.45359,3547.2671}; azimut=270; id=31; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; rank="CORPORAL"; skill=1; init="this moveInCargo aTruck; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item3 { position[]={7120.4595,74.547417,3570.8975}; azimut=270; id=32; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; rank="CORPORAL"; skill=1; init="this moveInCargo aTruck; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item4 { position[]={7120.3848,74.736084,3541.2168}; azimut=270; id=33; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; skill=1; init="this moveInCargo aTruck; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item5 { position[]={7128.9185,73.276573,3578.2393}; azimut=270; id=34; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="this moveInCargo aTruck; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item6 { position[]={7128.6719,73.899956,3535.3452}; azimut=270; id=35; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; init="this moveInCargo aTruck; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item7 { position[]={7137.0454,72.726952,3585.156}; azimut=270; id=36; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; skill=1; init="this moveInCargo aTruck; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3165.3064,200.8562,5602.0122}; expActiv="leader bravosquad sidechat ""Bravo is moving into position."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3135.5979,198.13205,5972.0347}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7140.9336,71.704506,3555.7229}; azimut=270; id=37; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; leader=1; rank="SERGEANT"; skill=1; init="this moveInCargo aTruck; victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL_KRR""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; }; class Item1 { position[]={7147.8706,70.46843,3561.7041}; azimut=270; id=38; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; rank="SERGEANT"; skill=1; init="this moveInCargo aTruck; victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_NL_MAG_GPMG"";"; }; class Item2 { position[]={7147.8701,71.278473,3549.9778}; azimut=270; id=39; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; rank="SERGEANT"; skill=1; init="this moveInCargo aTruck; victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FALO""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; }; class Item3 { position[]={7154.4731,69.212433,3567.6245}; azimut=270; id=40; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; rank="SERGEANT"; skill=1; init="this moveInCargo aTruck; victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; }; class Item4 { position[]={7154.814,70.345306,3543.6042}; azimut=270; id=41; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; rank="SERGEANT"; skill=1; init="this moveInCargo aTruck; victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3178.8245,199.42836,5601.7319}; expActiv="leader victorsquad sidechat ""Victor is moving into position."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3367.0186,214.58919,6055.1011}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3178.5015,258.36255,7069.876}; azimut=180; id=48; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun;"; }; class Item1 { position[]={3176.5845,258.5585,7071.2881}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun;"; }; class Item2 { presence=0.50000048; position[]={3175.5811,258.41614,7075.7803}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3182.5544,258.11105,7072.5986}; azimut=180; id=51; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3311.7319,141.19508,5245.2617}; azimut=130; id=58; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveInGunner spg;"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3314.3091,141.16785,5248.2339}; azimut=80; id=60; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3305.7065,141.87785,5232.707}; azimut=130; id=62; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3137.009,225.59152,6412.0845}; azimut=185; id=64; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="SERGEANT"; skill=0.2; fuel=0; text="aTank"; }; }; class Waypoints { items=2; class Item0 { position[]={3136.7834,225.49722,6410.0049}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3136.7415,225.47533,6409.521}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3306.6699,141.34161,5240.3174}; azimut=130; id=65; side="EAST"; vehicle="cwr2_BMP1"; leader=1; rank="SERGEANT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3309.4968,140.54385,5237.936}; completitionRadius=10; class Effects { }; timeoutMin=600; timeoutMid=750; timeoutMax=900; showWP="NEVER"; }; class Item1 { position[]={3310.3042,140.30353,5237.1768}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6459.6147,82.287079,3836.0583}; id=66; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6459.3394,82.440094,3851.1614}; id=67; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6458.8667,82.64241,3866.7275}; id=68; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3143.4929,227.44087,6430.4473}; azimut=270; id=77; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3145.9519,227.7782,6432.4443}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3145.8794,227.24547,6428.1807}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={3149.0449,228.1611,6434.5771}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; }; class Item4 { position[]={3148.3032,227.06804,6426.0532}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={3151.8931,228.35651,6436.5791}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={3097.6135,228.56914,6439.3369}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3127.6196,224.41357,6363.8149}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3194.4775,225.80855,6421.5723}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3097.583,228.56888,6439.3359}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3110.3284,228.24753,6437.0073}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3123.4097,227.47018,6434.5732}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={3253.9717,159.72357,5305.2881}; azimut=270; id=78; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3256.051,159.74223,5306.9126}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={3255.4661,159.18532,5303.4546}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3258.2434,159.74855,5308.2739}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3257.2737,158.59492,5301.5703}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={3260.5002,159.76616,5309.731}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { presence=0.50000048; position[]={3259.0549,157.98355,5299.5444}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3082.0691,197.31355,5159.7148}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3461.573,101.95379,5107.9893}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3391.3284,130.41325,5421.7891}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3082.063,197.31427,5159.71}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3142.1694,188.86987,5172.2573}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3236.3459,167.33435,5193.0767}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3225.5769,256.78992,7070.8765}; azimut=270; id=79; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3227.9937,257.45984,7072.311}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3227.8179,257.24292,7069.1738}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3214.0681,255.81905,7072.0991}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3214.1384,255.82463,7072.1011}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3296.0049,144.76784,5252.749}; azimut=270; id=80; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3297.968,144.73074,5254.2222}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3297.9507,144.21263,5250.9097}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={3300.054,144.66682,5255.5859}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3299.4792,143.77229,5249.3774}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3302.1245,144.533,5256.8804}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={3300.946,143.32704,5247.8213}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={3304.4028,144.35223,5258.104}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3295.1953,144.88339,5252.7573}; formation="DIAMOND"; class Effects { }; timeoutMin=600; timeoutMid=750; timeoutMax=900; showWP="NEVER"; }; class Item1 { position[]={3294.2595,145.01375,5252.7456}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={3580.2363,352.92398,6889.5762}; azimut=270; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3582.0457,353.36462,6890.8589}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={3581.8955,353.18613,6888.2061}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3583.8418,353.78827,6891.8623}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3583.4331,353.42615,6886.8833}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={3585.8606,354.27673,6893.1309}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { presence=0.50000048; position[]={3585.2991,353.72421,6885.4009}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3560.6086,362.19189,7059.1621}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3837.5005,379.46967,6901.521}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3604.3306,339.98669,6688.1694}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3560.3962,362.15024,7059.0234}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3567.24,359.68011,7000.3696}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3574.7725,355.53754,6941.9702}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5535.6899,103.8773,4211.4043}; azimut=150; id=82; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5584.2246,107.95821,4219.7148}; azimut=90; id=84; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3147.8589,228.57137,6307.5776}; azimut=180; id=87; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3164.2383,224.41333,6352.4995}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3167.6956,224.41295,6355.0435}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3167.658,224.41295,6350.4731}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3163.2419,224.41345,6352.4502}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3163.2417,224.41345,6352.4502}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5543.2427,108.35139,4239.5083}; azimut=190; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5561.0337,103.87835,4232.6084}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5561.6914,103.87831,4233.0205}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={5561.6572,103.87844,4232.0332}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5562.3799,103.8783,4233.3716}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5558.9751,103.8783,4232.6221}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5558.9751,103.8783,4232.584}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5513.6587,103.84426,4231.3901}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5517.354,103.83755,4233.7354}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5517.2949,103.85919,4228.6528}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5512.0562,103.87336,4231.3154}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5512.0498,103.87368,4231.3301}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={3219.2429,225.15118,6384.9092}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3222.0908,225.17215,6388.0991}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3213.96,225.16034,6385.0615}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3213.9104,225.16074,6385.0908}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3291.5325,146.45442,5259.6157}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={3292.5598,146.42017,5260.2651}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={3292.5039,146.18867,5258.7666}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3293.4412,146.3735,5260.7139}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3287.519,146.97321,5259.3555}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3287.4775,146.97672,5259.3408}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5582.0386,109.6965,4217.4351}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5515.0386,103.87904,4214.0869}; azimut=90; id=124; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3622.7837,327.30167,6603.041}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3629.4395,328.39935,6606.1787}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={3628.6301,328.47873,6598.0938}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3619.1558,326.60425,6603.0234}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3619.189,326.612,6603.0366}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3030.3972,228.67256,6821.5454}; azimut=270; id=144; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3032.5234,228.67453,6823.021}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3032.5212,228.67459,6820.0283}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={3034.593,228.67644,6824.6323}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3034.353,228.67633,6818.6733}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3036.9202,228.67862,6826.0864}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={3036.3518,228.67822,6817.3672}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={3038.8291,228.6792,6827.1851}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3029.48,228.67171,6821.583}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3028.4519,228.67073,6821.605}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3149.4844,224.57065,6382.188}; azimut=270; id=145; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3151.6169,224.59909,6383.6909}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3151.4614,224.53815,6380.4941}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={3153.6914,224.59755,6385.022}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3153.1692,224.50937,6379.1479}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3155.9194,224.55051,6386.4678}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={3155.0042,224.47632,6377.5903}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={3157.678,224.51746,6387.6274}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3148.1956,224.56389,6382.1611}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3146.55,224.55544,6382.1353}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3107.7214,228.69136,6818.1792}; azimut=270; id=149; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3111.0466,228.80856,6820.8931}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3110.6936,228.70255,6815.7881}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item3 { position[]={3114.5283,228.84055,6822.8989}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={3113.4741,228.66592,6812.9697}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3117.832,228.7599,6824.6851}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { position[]={3116.2869,228.55414,6810.3057}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; }; class Item7 { position[]={3120.2449,228.72072,6826.1274}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={3029.6484,228.67596,6856.6987}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3112.6113,228.73668,6815.8408}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3029.6526,228.67596,6856.666}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3039.4553,228.6787,6851.8501}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3044.55,228.67943,6849.3501}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3203.0833,225.17215,6376.8408}; azimut=135; id=151; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5538.2681,103.87849,4213.2793}; azimut=140; id=153; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={4863.5625,148.74464,4815.835}; azimut=270; id=165; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4866.8452,148.42723,4818.1235}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4866.5254,147.91788,4813.415}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={4870.0039,148.11125,4820.1782}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; }; class Item4 { position[]={4869.1851,147.14682,4811.2056}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={4873.2275,147.8179,4822.4546}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={4773.8472,150.64786,4709.6807}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4939.8252,145.42911,4905.9624}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4773.8252,150.67328,4709.7725}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4826.4868,129.83092,4676.9429}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4864.9272,115.82227,4654.3984}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3101.1521,224.41302,6333.6138}; azimut=270; id=167; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3104.5583,224.41316,6336.0435}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3104.032,224.41296,6330.8955}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3098.6208,224.41336,6333.4961}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3098.5503,224.41338,6333.4956}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5568.5576,108.35889,4239.7271}; azimut=180; id=90; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3126.2383,224.05832,6306.3481}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3123.1096,224.05055,6306.2036}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3123.1096,224.05061,6306.2046}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5546.3081,110.46278,4219.0195}; azimut=225; id=170; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5510.5293,110.74075,4209.3296}; azimut=165; id=171; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3085.561,228.67928,6833.582}; azimut=120; id=172; side="EAST"; vehicle="cwr2_BMP2"; leader=1; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=2; class Item0 { position[]={3088.5439,228.67882,6831.8047}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3089.7344,228.67834,6831.1489}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=23; class Item0 { position[]={5715.9233,115.2064,4253.918}; id=42; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [mortar,[0,2.5,-0.5]];"; }; class Item1 { position[]={5715.9575,115.3838,4250.8105}; id=43; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item2 { position[]={5536.0308,103.87901,4213.3945}; azimut=135; id=44; side="EMPTY"; vehicle="2b14_82mm"; leader=1; lock="LOCKED"; skill=1; text="mortar"; }; class Item3 { position[]={3203.6731,256.10016,7065.2227}; id=45; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken0"; init="this allowDamage false; zandzakken1 attachTo [zandzakken0,[0,-3.5,0]]; zandzakken1 setDir 180; zandzakken1 setpos getpos zandzakken1; zandzakken0 attachTo [aagun,[0,1.25,-2.1]];"; }; class Item4 { position[]={3203.7073,255.91115,7062.1162}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken1"; init="this allowDamage false;"; }; class Item5 { position[]={3174.8315,258.61761,7067.668}; azimut=180; id=47; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun"; init="this setVectorUp [0,0,1];"; }; class Item6 { position[]={3314.8489,141.87642,5242.9395}; azimut=130; id=52; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg"; }; class Item7 { position[]={3314.0403,141.87642,5242.9858}; azimut=310; id=53; side="EMPTY"; vehicle="Land_fortified_nest_small_EP1"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.675)]; this setVectorUp [0,0,1];"; }; class Item8 { position[]={3200.822,225.17215,6376.4346}; azimut=190; id=54; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun"; }; class Item9 { position[]={3200.4893,225.69891,6373.8032}; azimut=190; id=55; side="EMPTY"; vehicle="Land_fort_artillery_nest_EP1"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.55)]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={3202.0654,225.17215,6381.2324}; azimut=10; id=56; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item11 { position[]={3201.9382,225.17215,6382.0615}; azimut=190; id=57; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="fieldgun_ammo"; }; class Item12 { position[]={3315.2192,140.77519,5249.0566}; azimut=70; id=59; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.35)]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={3305.0942,141.85793,5232.6606}; azimut=310; id=61; side="EMPTY"; vehicle="Land_fortified_nest_small_EP1"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.675)]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={3200.6816,225.17215,6375.9316}; azimut=190; id=63; side="EMPTY"; vehicle="ClutterCutter_EP1"; leader=1; skill=1; }; class Item15 { presence=0.75000024; position[]={3141.0815,224.41359,6353.4443}; azimut=285; id=69; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={5535.6382,103.87607,4235.9692}; azimut=270; id=70; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.75000024; position[]={3053.6074,228.67949,6826.2393}; azimut=30; id=71; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item18 { presence=0.75000024; position[]={5526.8486,103.87495,4236.0454}; azimut=270; id=72; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { presence=0.75000024; position[]={3131.5713,224.40564,6322.5869}; azimut=105; id=73; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { presence=0.75000024; position[]={3161.6272,224.43135,6379.4663}; azimut=197; id=74; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item21 { presence=0.75000024; position[]={3065.5627,228.67949,6846.8584}; azimut=120; id=75; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { position[]={3153.376,224.41359,6339.5815}; azimut=10; id=76; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=5; class Item0 { position[]={5535.645,103.87901,4213.8057}; name="obj1"; text=" Mortar"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={3200.6733,225.17215,6376.7725}; name="obj3"; text=" Howitzer"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={3175.1687,258.64859,7069.2915}; name="obj4"; text=" AA Gun"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={6383.0542,81.128212,3845.8267}; name="start"; text=" Charlie Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={3313.8281,141.84224,5243.0869}; name="obj2"; text=" Recoilless Rifle"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=8; class Item0 { position[]={4261.9092,308.3331,5543.2915}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aagun >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; ""obj4"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That reduces the to do list for today to manageable proportions. Now let's see about getting a hot meal."";"; class Effects { }; }; class Item1 { position[]={4259.4775,352.46912,5793.1543}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage spg >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Scratch one piece of Soviet metal."";"; class Effects { }; }; class Item2 { position[]={4261.8447,338.29318,5668.8867}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fieldgun >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; ""obj3"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That is the D-30 accounted for."";"; class Effects { }; }; class Item3 { position[]={4260.8867,364.68982,5917.8398}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mortar >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That takes care of the mortar, good work!"";"; class Effects { }; }; class Item4 { position[]={3183.5974,222.37569,6710.0186}; a=800; b=800; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item5 { position[]={4512.4258,412.81168,6043.7324}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co08_cwr2_static_thrust_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={4636.3105,388.93073,6041.873}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={4639.9453,381.81473,5914.1162}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=16064285; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=6232249; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8241967; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; Overview

Locate and destroy the Soviet heavy weapons.

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