briefing.html Qbriefing.sqfn4R|description.extH4R+init.sqf Qpinitjipcompatible.sqf$.fL0mission.sqmRNjoverview.html Q=overview.paag4R Debriefing

You are a cheater


Shame on you for resorting to use of the Endmission cheat.





Mission Accomplished


Spetsnaz have managed to destroy Stinger missiles and liquidate the Tasmanian Devil after securing intelligence at Blata. This enables Soviet helicopters to venture over the eastern half of Nogova again and denies the enemy a key tool in the battle for the political allegiance of the population. With these advantages it may yet prove possible to crush the counterrevolutionaries on this accursed island





Mission Failed


The Spetsnaz team has been wiped out.


// tasks task4a = spetsnaz1 createSimpleTask ["Kill the Tasmanian Devil"]; task4a setSimpleTaskDescription ["Kill the Tasmanian Devil", "Kill the Tasmanian Devil", "Kill the Tasmanian Devil"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = spetsnaz1 createSimpleTask ["Destroy the Stinger cache"]; task3a setSimpleTaskDescription ["Destroy the Stinger cache", "Destroy the Stinger cache", "Destroy the Stinger cache"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = spetsnaz1 createSimpleTask ["Secure intelligence material"]; task2a setSimpleTaskDescription ["Secure intelligence material", "Secure intelligence material", "Secure intelligence material"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = spetsnaz1 createSimpleTask ["Seize the radio post"]; task1a setSimpleTaskDescription ["Seize the radio post", "Seize the radio post", "Seize the radio post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = spetsnaz2 createSimpleTask ["Kill the Tasmanian Devil"]; task4b setSimpleTaskDescription ["Kill the Tasmanian Devil", "Kill the Tasmanian Devil", "Kill the Tasmanian Devil"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = spetsnaz2 createSimpleTask ["Destroy the Stinger cache"]; task3b setSimpleTaskDescription ["Destroy the Stinger cache", "Destroy the Stinger cache", "Destroy the Stinger cache"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = spetsnaz2 createSimpleTask ["Secure intelligence material"]; task2b setSimpleTaskDescription ["Secure intelligence material", "Secure intelligence material", "Secure intelligence material"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = spetsnaz2 createSimpleTask ["Seize the radio post"]; task1b setSimpleTaskDescription ["Seize the radio post", "Seize the radio post", "Seize the radio post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = spetsnaz3 createSimpleTask ["Kill the Tasmanian Devil"]; task4c setSimpleTaskDescription ["Kill the Tasmanian Devil", "Kill the Tasmanian Devil", "Kill the Tasmanian Devil"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = spetsnaz3 createSimpleTask ["Destroy the Stinger cache"]; task3c setSimpleTaskDescription ["Destroy the Stinger cache", "Destroy the Stinger cache", "Destroy the Stinger cache"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = spetsnaz3 createSimpleTask ["Secure intelligence material"]; task2c setSimpleTaskDescription ["Secure intelligence material", "Secure intelligence material", "Secure intelligence material"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = spetsnaz3 createSimpleTask ["Seize the radio post"]; task1c setSimpleTaskDescription ["Seize the radio post", "Seize the radio post", "Seize the radio post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = spetsnaz4 createSimpleTask ["Kill the Tasmanian Devil"]; task4d setSimpleTaskDescription ["Kill the Tasmanian Devil", "Kill the Tasmanian Devil", "Kill the Tasmanian Devil"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = spetsnaz4 createSimpleTask ["Destroy the Stinger cache"]; task3d setSimpleTaskDescription ["Destroy the Stinger cache", "Destroy the Stinger cache", "Destroy the Stinger cache"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = spetsnaz4 createSimpleTask ["Secure intelligence material"]; task2d setSimpleTaskDescription ["Secure intelligence material", "Secure intelligence material", "Secure intelligence material"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = spetsnaz4 createSimpleTask ["Seize the radio post"]; task1d setSimpleTaskDescription ["Seize the radio post", "Seize the radio post", "Seize the radio post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = spetsnaz5 createSimpleTask ["Kill the Tasmanian Devil"]; task4e setSimpleTaskDescription ["Kill the Tasmanian Devil", "Kill the Tasmanian Devil", "Kill the Tasmanian Devil"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = spetsnaz5 createSimpleTask ["Destroy the Stinger cache"]; task3e setSimpleTaskDescription ["Destroy the Stinger cache", "Destroy the Stinger cache", "Destroy the Stinger cache"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = spetsnaz5 createSimpleTask ["Secure intelligence material"]; task2e setSimpleTaskDescription ["Secure intelligence material", "Secure intelligence material", "Secure intelligence material"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = spetsnaz5 createSimpleTask ["Seize the radio post"]; task1e setSimpleTaskDescription ["Seize the radio post", "Seize the radio post", "Seize the radio post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = spetsnaz6 createSimpleTask ["Kill the Tasmanian Devil"]; task4f setSimpleTaskDescription ["Kill the Tasmanian Devil", "Kill the Tasmanian Devil", "Kill the Tasmanian Devil"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = spetsnaz6 createSimpleTask ["Destroy the Stinger cache"]; task3f setSimpleTaskDescription ["Destroy the Stinger cache", "Destroy the Stinger cache", "Destroy the Stinger cache"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = spetsnaz6 createSimpleTask ["Secure intelligence material"]; task2f setSimpleTaskDescription ["Secure intelligence material", "Secure intelligence material", "Secure intelligence material"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = spetsnaz6 createSimpleTask ["Seize the radio post"]; task1f setSimpleTaskDescription ["Seize the radio post", "Seize the radio post", "Seize the radio post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = spetsnaz7 createSimpleTask ["Kill the Tasmanian Devil"]; task4g setSimpleTaskDescription ["Kill the Tasmanian Devil", "Kill the Tasmanian Devil", "Kill the Tasmanian Devil"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = spetsnaz7 createSimpleTask ["Destroy the Stinger cache"]; task3g setSimpleTaskDescription ["Destroy the Stinger cache", "Destroy the Stinger cache", "Destroy the Stinger cache"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = spetsnaz7 createSimpleTask ["Secure intelligence material"]; task2g setSimpleTaskDescription ["Secure intelligence material", "Secure intelligence material", "Secure intelligence material"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = spetsnaz7 createSimpleTask ["Seize the radio post"]; task1g setSimpleTaskDescription ["Seize the radio post", "Seize the radio post", "Seize the radio post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = spetsnaz8 createSimpleTask ["Kill the Tasmanian Devil"]; task4h setSimpleTaskDescription ["Kill the Tasmanian Devil", "Kill the Tasmanian Devil", "Kill the Tasmanian Devil"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = spetsnaz8 createSimpleTask ["Destroy the Stinger cache"]; task3h setSimpleTaskDescription ["Destroy the Stinger cache", "Destroy the Stinger cache", "Destroy the Stinger cache"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = spetsnaz8 createSimpleTask ["Secure intelligence material"]; task2h setSimpleTaskDescription ["Secure intelligence material", "Secure intelligence material", "Secure intelligence material"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = spetsnaz8 createSimpleTask ["Seize the radio post"]; task1h setSimpleTaskDescription ["Seize the radio post", "Seize the radio post", "Seize the radio post"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries spetsnaz1 createDiaryRecord["Diary", ["Background", "The counterrevolutionary activities on the island of Nogova are being fuelled by propaganda broadcasts by a supposedly local resistance fighter acting as a front for the CIA. Without the wide distribution provided by these transmissions the FIA will find it significantly harder to influence the minds of the population on the island. Gaining a monopoly on mass media broadcast will enable the limited contingent of Soviet forces to drive home the requisite political message in order to gain acceptance of its internationalist mission. As warfare is a political activity it is through positive propaganda that Soviet aims are more likely to be met than through force of arms. Nonetheless the application of violence is necessary to create an environment that is suitable for developing a world view that is more in line with Soviet Marxist ideology.

Although the irregular pattern of enemy radio broadcasts is hindering efforts to locate the exact source through triangulation of the signals the interception unit has gained a significant breakthrough in determining the most likely origin of the enemy propaganda messages. A signal has been traced back to a transmitter located in the village of Blata, deep in enemy controlled territory. A Spetsnaz team is therefore being sent in to raid the location, seize any intelligence on the counterrevolutionary political cadres and ensure the elimination of the figurehead known as the Tasmanian Devil. Removing a highly recognisable voice would limit the effectiveness of enemy broadcasts as any replacement would be an unknown entity not easily distinguished by the general public from KGB black propaganda emissions intended to discredit the counterrevolutionary movement.

A secondary objective of the raid is to locate and destroy a cache of Stinger missiles. As the employment of these highly effective weapons is coordinated from a central location the transmitter station is a likely source of intelligence on their whereabouts. Given that these anti aircraft systems have been responsible for downing several aircraft Soviet flight operations are limited to inclement weather. Although this ensures enemy observers on the ground cannot easily detect the helicopters this poses great danger to aircrew on account of the adverse flying conditions as they cannot see very far either. The elimination of the threat to Soviet aviation is therefore another priority. Restoration of the previously enjoyed advantage of unrestricted airmobility would give Soviet forces the ability to respond more effectively to counterrevolutionary activities. "]]; spetsnaz1 createDiaryRecord["Diary", ["Enemy", " The village is controlled by counterrevolutionary militia. There may be up to a dozen fighters in Blata itself, but these can be reinforced by other enemy troops operating in the vicinity. Although these forces have recently received a significant boost in numbers, most are still raw recruits with limited military experience. In addition to the irregulars there may be American advisors from the Green Berets active in the vicinity. The latter are highly trained commandoes and would pose a credible threat even to a Spetsnaz unit.

As the counterrevolutionaries depend on the local population to provide them with food and shelter the majority of enemy forces are likely to be located at or near villages and hamlets. Prior experience has indicated though that patrols are scouring the surrounding terrain in order to provide advance warning of Soviet army forays into the enemy controlled area. As the enemy tends to operate in small groups a Spetsnaz team at rifle group strength should have enough effectives and firepower to deal with any threat encountered. "]]; spetsnaz1 createDiaryRecord["Diary", ["Mission", "Spetsnaz will seize the radio post in order to secure intelligence, destroy Stinger missiles and eliminate the Tasmanian Devil."]]; // diary entries spetsnaz2 createDiaryRecord["Diary", ["Background", "The counterrevolutionary activities on the island of Nogova are being fuelled by propaganda broadcasts by a supposedly local resistance fighter acting as a front for the CIA. Without the wide distribution provided by these transmissions the FIA will find it significantly harder to influence the minds of the population on the island. Gaining a monopoly on mass media broadcast will enable the limited contingent of Soviet forces to drive home the requisite political message in order to gain acceptance of its internationalist mission. As warfare is a political activity it is through positive propaganda that Soviet aims are more likely to be met than through force of arms. Nonetheless the application of violence is necessary to create an environment that is suitable for developing a world view that is more in line with Soviet Marxist ideology.

Although the irregular pattern of enemy radio broadcasts is hindering efforts to locate the exact source through triangulation of the signals the interception unit has gained a significant breakthrough in determining the most likely origin of the enemy propaganda messages. A signal has been traced back to a transmitter located in the village of Blata, deep in enemy controlled territory. A Spetsnaz team is therefore being sent in to raid the location, seize any intelligence on the counterrevolutionary political cadres and ensure the elimination of the figurehead known as the Tasmanian Devil. Removing a highly recognisable voice would limit the effectiveness of enemy broadcasts as any replacement would be an unknown entity not easily distinguished by the general public from KGB black propaganda emissions intended to discredit the counterrevolutionary movement.

A secondary objective of the raid is to locate and destroy a cache of Stinger missiles. As the employment of these highly effective weapons is coordinated from a central location the transmitter station is a likely source of intelligence on their whereabouts. Given that these anti aircraft systems have been responsible for downing several aircraft Soviet flight operations are limited to inclement weather. Although this ensures enemy observers on the ground cannot easily detect the helicopters this poses great danger to aircrew on account of the adverse flying conditions as they cannot see very far either. The elimination of the threat to Soviet aviation is therefore another priority. Restoration of the previously enjoyed advantage of unrestricted airmobility would give Soviet forces the ability to respond more effectively to counterrevolutionary activities. "]]; spetsnaz2 createDiaryRecord["Diary", ["Enemy", " The village is controlled by counterrevolutionary militia. There may be up to a dozen fighters in Blata itself, but these can be reinforced by other enemy troops operating in the vicinity. Although these forces have recently received a significant boost in numbers, most are still raw recruits with limited military experience. In addition to the irregulars there may be American advisors from the Green Berets active in the vicinity. The latter are highly trained commandoes and would pose a credible threat even to a Spetsnaz unit.

As the counterrevolutionaries depend on the local population to provide them with food and shelter the majority of enemy forces are likely to be located at or near villages and hamlets. Prior experience has indicated though that patrols are scouring the surrounding terrain in order to provide advance warning of Soviet army forays into the enemy controlled area. As the enemy tends to operate in small groups a Spetsnaz team at rifle group strength should have enough effectives and firepower to deal with any threat encountered. "]]; spetsnaz2 createDiaryRecord["Diary", ["Mission", "Spetsnaz will seize the radio post in order to secure intelligence, destroy Stinger missiles and eliminate the Tasmanian Devil."]]; // diary entries spetsnaz3 createDiaryRecord["Diary", ["Background", "The counterrevolutionary activities on the island of Nogova are being fuelled by propaganda broadcasts by a supposedly local resistance fighter acting as a front for the CIA. Without the wide distribution provided by these transmissions the FIA will find it significantly harder to influence the minds of the population on the island. Gaining a monopoly on mass media broadcast will enable the limited contingent of Soviet forces to drive home the requisite political message in order to gain acceptance of its internationalist mission. As warfare is a political activity it is through positive propaganda that Soviet aims are more likely to be met than through force of arms. Nonetheless the application of violence is necessary to create an environment that is suitable for developing a world view that is more in line with Soviet Marxist ideology.

Although the irregular pattern of enemy radio broadcasts is hindering efforts to locate the exact source through triangulation of the signals the interception unit has gained a significant breakthrough in determining the most likely origin of the enemy propaganda messages. A signal has been traced back to a transmitter located in the village of Blata, deep in enemy controlled territory. A Spetsnaz team is therefore being sent in to raid the location, seize any intelligence on the counterrevolutionary political cadres and ensure the elimination of the figurehead known as the Tasmanian Devil. Removing a highly recognisable voice would limit the effectiveness of enemy broadcasts as any replacement would be an unknown entity not easily distinguished by the general public from KGB black propaganda emissions intended to discredit the counterrevolutionary movement.

A secondary objective of the raid is to locate and destroy a cache of Stinger missiles. As the employment of these highly effective weapons is coordinated from a central location the transmitter station is a likely source of intelligence on their whereabouts. Given that these anti aircraft systems have been responsible for downing several aircraft Soviet flight operations are limited to inclement weather. Although this ensures enemy observers on the ground cannot easily detect the helicopters this poses great danger to aircrew on account of the adverse flying conditions as they cannot see very far either. The elimination of the threat to Soviet aviation is therefore another priority. Restoration of the previously enjoyed advantage of unrestricted airmobility would give Soviet forces the ability to respond more effectively to counterrevolutionary activities. "]]; spetsnaz3 createDiaryRecord["Diary", ["Enemy", " The village is controlled by counterrevolutionary militia. There may be up to a dozen fighters in Blata itself, but these can be reinforced by other enemy troops operating in the vicinity. Although these forces have recently received a significant boost in numbers, most are still raw recruits with limited military experience. In addition to the irregulars there may be American advisors from the Green Berets active in the vicinity. The latter are highly trained commandoes and would pose a credible threat even to a Spetsnaz unit.

As the counterrevolutionaries depend on the local population to provide them with food and shelter the majority of enemy forces are likely to be located at or near villages and hamlets. Prior experience has indicated though that patrols are scouring the surrounding terrain in order to provide advance warning of Soviet army forays into the enemy controlled area. As the enemy tends to operate in small groups a Spetsnaz team at rifle group strength should have enough effectives and firepower to deal with any threat encountered. "]]; spetsnaz3 createDiaryRecord["Diary", ["Mission", "Spetsnaz will seize the radio post in order to secure intelligence, destroy Stinger missiles and eliminate the Tasmanian Devil."]]; // diary entries spetsnaz4 createDiaryRecord["Diary", ["Background", "The counterrevolutionary activities on the island of Nogova are being fuelled by propaganda broadcasts by a supposedly local resistance fighter acting as a front for the CIA. Without the wide distribution provided by these transmissions the FIA will find it significantly harder to influence the minds of the population on the island. Gaining a monopoly on mass media broadcast will enable the limited contingent of Soviet forces to drive home the requisite political message in order to gain acceptance of its internationalist mission. As warfare is a political activity it is through positive propaganda that Soviet aims are more likely to be met than through force of arms. Nonetheless the application of violence is necessary to create an environment that is suitable for developing a world view that is more in line with Soviet Marxist ideology.

Although the irregular pattern of enemy radio broadcasts is hindering efforts to locate the exact source through triangulation of the signals the interception unit has gained a significant breakthrough in determining the most likely origin of the enemy propaganda messages. A signal has been traced back to a transmitter located in the village of Blata, deep in enemy controlled territory. A Spetsnaz team is therefore being sent in to raid the location, seize any intelligence on the counterrevolutionary political cadres and ensure the elimination of the figurehead known as the Tasmanian Devil. Removing a highly recognisable voice would limit the effectiveness of enemy broadcasts as any replacement would be an unknown entity not easily distinguished by the general public from KGB black propaganda emissions intended to discredit the counterrevolutionary movement.

A secondary objective of the raid is to locate and destroy a cache of Stinger missiles. As the employment of these highly effective weapons is coordinated from a central location the transmitter station is a likely source of intelligence on their whereabouts. Given that these anti aircraft systems have been responsible for downing several aircraft Soviet flight operations are limited to inclement weather. Although this ensures enemy observers on the ground cannot easily detect the helicopters this poses great danger to aircrew on account of the adverse flying conditions as they cannot see very far either. The elimination of the threat to Soviet aviation is therefore another priority. Restoration of the previously enjoyed advantage of unrestricted airmobility would give Soviet forces the ability to respond more effectively to counterrevolutionary activities. "]]; spetsnaz4 createDiaryRecord["Diary", ["Enemy", " The village is controlled by counterrevolutionary militia. There may be up to a dozen fighters in Blata itself, but these can be reinforced by other enemy troops operating in the vicinity. Although these forces have recently received a significant boost in numbers, most are still raw recruits with limited military experience. In addition to the irregulars there may be American advisors from the Green Berets active in the vicinity. The latter are highly trained commandoes and would pose a credible threat even to a Spetsnaz unit.

As the counterrevolutionaries depend on the local population to provide them with food and shelter the majority of enemy forces are likely to be located at or near villages and hamlets. Prior experience has indicated though that patrols are scouring the surrounding terrain in order to provide advance warning of Soviet army forays into the enemy controlled area. As the enemy tends to operate in small groups a Spetsnaz team at rifle group strength should have enough effectives and firepower to deal with any threat encountered. "]]; spetsnaz4 createDiaryRecord["Diary", ["Mission", "Spetsnaz will seize the radio post in order to secure intelligence, destroy Stinger missiles and eliminate the Tasmanian Devil."]]; // diary entries spetsnaz5 createDiaryRecord["Diary", ["Background", "The counterrevolutionary activities on the island of Nogova are being fuelled by propaganda broadcasts by a supposedly local resistance fighter acting as a front for the CIA. Without the wide distribution provided by these transmissions the FIA will find it significantly harder to influence the minds of the population on the island. Gaining a monopoly on mass media broadcast will enable the limited contingent of Soviet forces to drive home the requisite political message in order to gain acceptance of its internationalist mission. As warfare is a political activity it is through positive propaganda that Soviet aims are more likely to be met than through force of arms. Nonetheless the application of violence is necessary to create an environment that is suitable for developing a world view that is more in line with Soviet Marxist ideology.

Although the irregular pattern of enemy radio broadcasts is hindering efforts to locate the exact source through triangulation of the signals the interception unit has gained a significant breakthrough in determining the most likely origin of the enemy propaganda messages. A signal has been traced back to a transmitter located in the village of Blata, deep in enemy controlled territory. A Spetsnaz team is therefore being sent in to raid the location, seize any intelligence on the counterrevolutionary political cadres and ensure the elimination of the figurehead known as the Tasmanian Devil. Removing a highly recognisable voice would limit the effectiveness of enemy broadcasts as any replacement would be an unknown entity not easily distinguished by the general public from KGB black propaganda emissions intended to discredit the counterrevolutionary movement.

A secondary objective of the raid is to locate and destroy a cache of Stinger missiles. As the employment of these highly effective weapons is coordinated from a central location the transmitter station is a likely source of intelligence on their whereabouts. Given that these anti aircraft systems have been responsible for downing several aircraft Soviet flight operations are limited to inclement weather. Although this ensures enemy observers on the ground cannot easily detect the helicopters this poses great danger to aircrew on account of the adverse flying conditions as they cannot see very far either. The elimination of the threat to Soviet aviation is therefore another priority. Restoration of the previously enjoyed advantage of unrestricted airmobility would give Soviet forces the ability to respond more effectively to counterrevolutionary activities. "]]; spetsnaz5 createDiaryRecord["Diary", ["Enemy", " The village is controlled by counterrevolutionary militia. There may be up to a dozen fighters in Blata itself, but these can be reinforced by other enemy troops operating in the vicinity. Although these forces have recently received a significant boost in numbers, most are still raw recruits with limited military experience. In addition to the irregulars there may be American advisors from the Green Berets active in the vicinity. The latter are highly trained commandoes and would pose a credible threat even to a Spetsnaz unit.

As the counterrevolutionaries depend on the local population to provide them with food and shelter the majority of enemy forces are likely to be located at or near villages and hamlets. Prior experience has indicated though that patrols are scouring the surrounding terrain in order to provide advance warning of Soviet army forays into the enemy controlled area. As the enemy tends to operate in small groups a Spetsnaz team at rifle group strength should have enough effectives and firepower to deal with any threat encountered. "]]; spetsnaz5 createDiaryRecord["Diary", ["Mission", "Spetsnaz will seize the radio post in order to secure intelligence, destroy Stinger missiles and eliminate the Tasmanian Devil."]]; // diary entries spetsnaz6 createDiaryRecord["Diary", ["Background", "The counterrevolutionary activities on the island of Nogova are being fuelled by propaganda broadcasts by a supposedly local resistance fighter acting as a front for the CIA. Without the wide distribution provided by these transmissions the FIA will find it significantly harder to influence the minds of the population on the island. Gaining a monopoly on mass media broadcast will enable the limited contingent of Soviet forces to drive home the requisite political message in order to gain acceptance of its internationalist mission. As warfare is a political activity it is through positive propaganda that Soviet aims are more likely to be met than through force of arms. Nonetheless the application of violence is necessary to create an environment that is suitable for developing a world view that is more in line with Soviet Marxist ideology.

Although the irregular pattern of enemy radio broadcasts is hindering efforts to locate the exact source through triangulation of the signals the interception unit has gained a significant breakthrough in determining the most likely origin of the enemy propaganda messages. A signal has been traced back to a transmitter located in the village of Blata, deep in enemy controlled territory. A Spetsnaz team is therefore being sent in to raid the location, seize any intelligence on the counterrevolutionary political cadres and ensure the elimination of the figurehead known as the Tasmanian Devil. Removing a highly recognisable voice would limit the effectiveness of enemy broadcasts as any replacement would be an unknown entity not easily distinguished by the general public from KGB black propaganda emissions intended to discredit the counterrevolutionary movement.

A secondary objective of the raid is to locate and destroy a cache of Stinger missiles. As the employment of these highly effective weapons is coordinated from a central location the transmitter station is a likely source of intelligence on their whereabouts. Given that these anti aircraft systems have been responsible for downing several aircraft Soviet flight operations are limited to inclement weather. Although this ensures enemy observers on the ground cannot easily detect the helicopters this poses great danger to aircrew on account of the adverse flying conditions as they cannot see very far either. The elimination of the threat to Soviet aviation is therefore another priority. Restoration of the previously enjoyed advantage of unrestricted airmobility would give Soviet forces the ability to respond more effectively to counterrevolutionary activities. "]]; spetsnaz6 createDiaryRecord["Diary", ["Enemy", " The village is controlled by counterrevolutionary militia. There may be up to a dozen fighters in Blata itself, but these can be reinforced by other enemy troops operating in the vicinity. Although these forces have recently received a significant boost in numbers, most are still raw recruits with limited military experience. In addition to the irregulars there may be American advisors from the Green Berets active in the vicinity. The latter are highly trained commandoes and would pose a credible threat even to a Spetsnaz unit.

As the counterrevolutionaries depend on the local population to provide them with food and shelter the majority of enemy forces are likely to be located at or near villages and hamlets. Prior experience has indicated though that patrols are scouring the surrounding terrain in order to provide advance warning of Soviet army forays into the enemy controlled area. As the enemy tends to operate in small groups a Spetsnaz team at rifle group strength should have enough effectives and firepower to deal with any threat encountered. "]]; spetsnaz6 createDiaryRecord["Diary", ["Mission", "Spetsnaz will seize the radio post in order to secure intelligence, destroy Stinger missiles and eliminate the Tasmanian Devil."]]; // diary entries spetsnaz7 createDiaryRecord["Diary", ["Background", "The counterrevolutionary activities on the island of Nogova are being fuelled by propaganda broadcasts by a supposedly local resistance fighter acting as a front for the CIA. Without the wide distribution provided by these transmissions the FIA will find it significantly harder to influence the minds of the population on the island. Gaining a monopoly on mass media broadcast will enable the limited contingent of Soviet forces to drive home the requisite political message in order to gain acceptance of its internationalist mission. As warfare is a political activity it is through positive propaganda that Soviet aims are more likely to be met than through force of arms. Nonetheless the application of violence is necessary to create an environment that is suitable for developing a world view that is more in line with Soviet Marxist ideology.

Although the irregular pattern of enemy radio broadcasts is hindering efforts to locate the exact source through triangulation of the signals the interception unit has gained a significant breakthrough in determining the most likely origin of the enemy propaganda messages. A signal has been traced back to a transmitter located in the village of Blata, deep in enemy controlled territory. A Spetsnaz team is therefore being sent in to raid the location, seize any intelligence on the counterrevolutionary political cadres and ensure the elimination of the figurehead known as the Tasmanian Devil. Removing a highly recognisable voice would limit the effectiveness of enemy broadcasts as any replacement would be an unknown entity not easily distinguished by the general public from KGB black propaganda emissions intended to discredit the counterrevolutionary movement.

A secondary objective of the raid is to locate and destroy a cache of Stinger missiles. As the employment of these highly effective weapons is coordinated from a central location the transmitter station is a likely source of intelligence on their whereabouts. Given that these anti aircraft systems have been responsible for downing several aircraft Soviet flight operations are limited to inclement weather. Although this ensures enemy observers on the ground cannot easily detect the helicopters this poses great danger to aircrew on account of the adverse flying conditions as they cannot see very far either. The elimination of the threat to Soviet aviation is therefore another priority. Restoration of the previously enjoyed advantage of unrestricted airmobility would give Soviet forces the ability to respond more effectively to counterrevolutionary activities. "]]; spetsnaz7 createDiaryRecord["Diary", ["Enemy", " The village is controlled by counterrevolutionary militia. There may be up to a dozen fighters in Blata itself, but these can be reinforced by other enemy troops operating in the vicinity. Although these forces have recently received a significant boost in numbers, most are still raw recruits with limited military experience. In addition to the irregulars there may be American advisors from the Green Berets active in the vicinity. The latter are highly trained commandoes and would pose a credible threat even to a Spetsnaz unit.

As the counterrevolutionaries depend on the local population to provide them with food and shelter the majority of enemy forces are likely to be located at or near villages and hamlets. Prior experience has indicated though that patrols are scouring the surrounding terrain in order to provide advance warning of Soviet army forays into the enemy controlled area. As the enemy tends to operate in small groups a Spetsnaz team at rifle group strength should have enough effectives and firepower to deal with any threat encountered. "]]; spetsnaz7 createDiaryRecord["Diary", ["Mission", "Spetsnaz will seize the radio post in order to secure intelligence, destroy Stinger missiles and eliminate the Tasmanian Devil."]]; // diary entries spetsnaz8 createDiaryRecord["Diary", ["Background", "The counterrevolutionary activities on the island of Nogova are being fuelled by propaganda broadcasts by a supposedly local resistance fighter acting as a front for the CIA. Without the wide distribution provided by these transmissions the FIA will find it significantly harder to influence the minds of the population on the island. Gaining a monopoly on mass media broadcast will enable the limited contingent of Soviet forces to drive home the requisite political message in order to gain acceptance of its internationalist mission. As warfare is a political activity it is through positive propaganda that Soviet aims are more likely to be met than through force of arms. Nonetheless the application of violence is necessary to create an environment that is suitable for developing a world view that is more in line with Soviet Marxist ideology.

Although the irregular pattern of enemy radio broadcasts is hindering efforts to locate the exact source through triangulation of the signals the interception unit has gained a significant breakthrough in determining the most likely origin of the enemy propaganda messages. A signal has been traced back to a transmitter located in the village of Blata, deep in enemy controlled territory. A Spetsnaz team is therefore being sent in to raid the location, seize any intelligence on the counterrevolutionary political cadres and ensure the elimination of the figurehead known as the Tasmanian Devil. Removing a highly recognisable voice would limit the effectiveness of enemy broadcasts as any replacement would be an unknown entity not easily distinguished by the general public from KGB black propaganda emissions intended to discredit the counterrevolutionary movement.

A secondary objective of the raid is to locate and destroy a cache of Stinger missiles. As the employment of these highly effective weapons is coordinated from a central location the transmitter station is a likely source of intelligence on their whereabouts. Given that these anti aircraft systems have been responsible for downing several aircraft Soviet flight operations are limited to inclement weather. Although this ensures enemy observers on the ground cannot easily detect the helicopters this poses great danger to aircrew on account of the adverse flying conditions as they cannot see very far either. The elimination of the threat to Soviet aviation is therefore another priority. Restoration of the previously enjoyed advantage of unrestricted airmobility would give Soviet forces the ability to respond more effectively to counterrevolutionary activities. "]]; spetsnaz8 createDiaryRecord["Diary", ["Enemy", " The village is controlled by counterrevolutionary militia. There may be up to a dozen fighters in Blata itself, but these can be reinforced by other enemy troops operating in the vicinity. Although these forces have recently received a significant boost in numbers, most are still raw recruits with limited military experience. In addition to the irregulars there may be American advisors from the Green Berets active in the vicinity. The latter are highly trained commandoes and would pose a credible threat even to a Spetsnaz unit.

As the counterrevolutionaries depend on the local population to provide them with food and shelter the majority of enemy forces are likely to be located at or near villages and hamlets. Prior experience has indicated though that patrols are scouring the surrounding terrain in order to provide advance warning of Soviet army forays into the enemy controlled area. As the enemy tends to operate in small groups a Spetsnaz team at rifle group strength should have enough effectives and firepower to deal with any threat encountered. "]]; spetsnaz8 createDiaryRecord["Diary", ["Mission", "Spetsnaz will seize the radio post in order to secure intelligence, destroy Stinger missiles and eliminate the Tasmanian Devil."]];onloadmission="C W R 2 - T A S M A N I A N E X O R C I S M ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_tasmanian_exorcism_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKMS_SD {count = 4;}; class cwr2_AKS74U_SD {count = 2;}; class cwr2_PKM {count = 1;}; class cwr2_SVD {count = 1;}; class cwr2_Skorpion {count = 2;}; class cwr2_APS_SD {count = 2;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_30Rnd_545x39_SD {count = 24;}; class cwr2_30Rnd_762x39_SD {count = 48;}; class cwr2_100Rnd_762x54 {count = 8;}; class cwr2_10Rnd_762x54_NoTracer {count = 12;}; class cwr2_20Rnd_765x17 {count = 16;}; class cwr2_20Rnd_9x18_SD {count = 16;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class PipeBomb {count = 3;}; };titleText ["C W R 2 - T A S M A N I A N E X O R C I S M\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_RUS", "cwr2_Mi24", "cwr2_noe", "camisc3", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_AmmoBoxes", "cwr2_Soldiers_FIA", "cwr2_Soldiers_USA", "cwr2_misc", "caweapons_ammoboxes", "CAMisc", "CWR2Editor_Furn", "cwr2_Jeeps", "cwr2_UAZ", "cwr2_V3S", "cwr2_Trabant", "cwr2_Tractor", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Mi24", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_FIA", "cwr2_Soldiers_USA", "cwr2_Civilians", "camisc3", "cwr2_AmmoBoxes", "cwr2_misc", "CAMisc", "caweapons_ammoboxes", "CWR2Editor_Furn", "cwr2_Jeeps", "cwr2_UAZ", "cwr2_V3S", "cwr2_Trabant", "cwr2_Tractor", "cwr2_Urals", "cwr2_noe" }; randomSeed=6409493; class Intel { briefingName="CWR2 - Tasmanian Exorcism (co08)"; briefingDescription="Spetsnaz raid"; startWeather=0.5132432; startFog=0.41099408; forecastWeather=0.51457441; forecastFog=0.54799211; month=9; day=21; hour=5; minute=15; }; class Groups { items=59; class Item0 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3042.9226,19.606934,6071.5215}; id=0; side="EAST"; vehicle="cwr2_Spetsnaz"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="spetsnaz1"; init="this moveincargo hind; spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addweapon ""NVGoggles"";"; description="Spetsnaz (Leader)"; synchronizations[]={14,12,13}; }; class Item1 { position[]={3045.8376,19.606934,6067.5742}; id=1; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="spetsnaz2"; init="this moveincargo hind; spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item2 { position[]={3040.823,19.606934,6067.8076}; id=2; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="spetsnaz3"; init="this moveincargo hind; spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item3 { position[]={3048.6628,19.606934,6064.1299}; id=3; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz4"; init="this moveincargo hind; spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item4 { position[]={3038.4998,19.606934,6063.8145}; id=4; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz5"; init="this moveincargo hind; spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item5 { position[]={3051.9246,19.606934,6059.9277}; id=5; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz6"; init="this moveincargo hind; spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""];removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item6 { position[]={3036.219,19.606934,6060.6055}; id=16; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz7"; init="this moveincargo hind; spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""];removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item7 { position[]={3055.6743,19.606934,6056.2168}; id=17; side="EAST"; vehicle="cwr2_Spetsnaz"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz8"; init="this moveincargo hind; spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""];removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; description="Spetsnaz (Medic)"; synchronizations[]={14,12,13}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3019.4802,19.606934,6076.4629}; azimut=90; id=6; side="EAST"; vehicle="cwr2_Mi24D"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="hind"; init="hindsquad = group this; hindsquad setgroupid [""Pilot"",""Black""]; hind allowDamage false; hindD allowDamage false; hind lock true; hind lockDriver true;"; }; }; class Waypoints { items=4; class Item0 { position[]={3024.1238,19.606934,6076.6147}; expActiv="(leader group player) sidechat ""Time to meet the devil.""; hind flyinheight 50;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={9256.9219,260.96558,6609.9717}; type="TR UNLOAD"; speed="FULL"; expActiv="{_x setunitpos ""AUTO""} forEach units spetsnazsquad; (leader group player) sidechat ""Let's move out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={3021.9187,19.606934,6076.7329}; type="GETOUT"; expActiv="hind lockdriver false;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3021.656,19.606934,6065.5391}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2951.3137,18.893606,6150.291}; id=9; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.90]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2962.666,18.952749,6150.291}; id=10; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3052.1248,19.606934,6044.7915}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,16,17}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3035.5366,19.606934,6044.8047}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,16,17}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3043.9028,19.606934,6044.8247}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,16,17}; }; }; }; class Item7 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={9523.1201,206.65276,8284.5508}; id=18; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9525.8154,206.61847,8281.0459}; id=23; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9520.6465,206.18857,8281.0303}; id=50; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item3 { position[]={9528.7842,206.61157,8276.959}; id=73; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9518.2588,205.58623,8277.0771}; id=35; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={9531.3535,206.72577,8273.2676}; id=69; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; }; class Item6 { position[]={9515.0498,204.7413,8272.3848}; id=57; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item7 { presence=0.75000024; position[]={9534.1533,207.01283,8269.5938}; id=59; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9523.1357,206.79654,8286.4229}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={9523.0918,207.02834,8288.5576}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={9910.5234,280.08875,7062.5381}; id=19; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item1 { presence=0.75000024; position[]={9914.5566,279.36722,7057.5791}; id=25; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9907.3174,278.67697,7057.583}; id=44; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9917.8096,278.51361,7052.5264}; id=64; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={9904.6836,277.42902,7052.2334}; id=93; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item5 { position[]={9922.4229,277.61377,7046.9648}; id=33; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={9779.8301,278.2962,7192.4116}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9536.7207,267.14938,6940.9863}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9799.7334,283.99597,6690.041}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10038.464,272.78595,6934.3813}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9781.2031,278.39294,7192.3247}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={9003.6182,155.93474,7501.4287}; id=20; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9007.2813,156.39507,7496.0186}; id=24; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={8999.7178,155.24614,7496.0371}; id=45; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={9010.6836,156.85371,7490.292}; id=65; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item4 { presence=0.75000024; position[]={8996.3643,155.03105,7490.9053}; id=40; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item5 { position[]={9014.4785,157.59523,7484.2451}; id=42; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={9216.3506,238.9234,7294.2207}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9521.7783,256.80649,7576.666}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9215.6133,173.106,7875.1245}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8914.1445,163.22879,7589.2788}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9216.4053,238.95518,7293.9668}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={11067.798,142.7,7646.957}; id=21; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11072.527,142.7,7641.5684}; id=26; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={11063.804,142.7,7641.9883}; id=49; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={11077.604,142.7,7635.9854}; id=101; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11059.974,142.90215,7635.5117}; id=60; side="GUER"; vehicle="cwr2_Hunter"; skill=0.2; }; class Item5 { position[]={11081.288,142.7,7630.2725}; id=62; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={11056.283,143.10332,7630.042}; id=88; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11067.771,142.7,7650.2422}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={11067.532,142.7,7653.2607}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={8890.5801,191.09819,7897.668}; id=22; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8893.8047,191.18407,7893.8242}; id=27; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8887.2139,191.14577,7894.3232}; id=96; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; }; class Item3 { position[]={8896.0107,191.26991,7889.8789}; id=77; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8884.7617,191.28816,7890.8672}; id=39; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={8898.6729,191.39023,7885.8457}; id=100; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item6 { position[]={8880.8662,191.51669,7886.4063}; id=53; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item7 { presence=0.75000024; position[]={8901.2969,191.53148,7882.0039}; id=98; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8890.6104,191.09494,7900.3569}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={8890.6816,191.25272,7903.0332}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9536.7129,227.73123,7963.6992}; id=28; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={9536.8594,227.05466,7967.251}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={9800.4277,272.43954,6954.8228}; id=30; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9804.0527,272.38727,6950.2261}; id=47; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item2 { position[]={9797.7285,272.42087,6950.312}; id=68; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={9840.7646,272.57004,6955.1133}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9716.0723,271.38464,6954.6548}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={9840.7881,272.57016,6955.1279}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9234.5537,203.57468,7579.4048}; id=32; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={9234.6572,203.28026,7586.1499}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={9758.8721,272.13647,6971.3306}; id=37; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9760.6973,272.10135,6968.9419}; id=61; side="GUER"; vehicle="cwr2_Hunter"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9757.2188,271.97049,6968.9321}; id=56; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9758.8486,272.18069,6972.3706}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9758.8496,272.18015,6972.3574}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9553.793,207.35596,8283.6377}; id=46; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9553.8936,207.35596,8286.4502}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9553.8926,207.35596,8286.4502}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={9783.0215,272.35727,6931.0054}; id=48; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={9786.3555,272.49164,6926.853}; id=55; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item2 { presence=0.75000024; position[]={9779.7539,272.37381,6926.9556}; id=74; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item3 { position[]={9788.8115,272.64307,6922.0239}; id=67; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={9783.5244,272.67706,7014.0571}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9783.4824,273.20416,6893.6563}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={9783.5508,272.67715,7014.0503}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={11078.743,142.7,7657.4014}; id=51; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11083.023,142.7,7653.2363}; id=82; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={11078.822,142.7,7660.373}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11078.823,142.7,7660.2314}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={11125.249,142.7,7697.9463}; id=52; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={11128.351,142.7,7694.0742}; id=97; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={11122.003,142.7,7693.9463}; id=75; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item3 { position[]={11130.764,142.7,7689.6738}; id=63; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={11124.324,142.7,7740.6343}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11127.202,142.7,7604.3188}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={11124.335,142.7,7740.6362}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8870.1504,191.7627,7924.9058}; id=66; side="GUER"; vehicle="cwr2_SoldierG_FAL"; leader=1; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={8873.2041,191.7627,7920.7583}; id=83; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8870.167,191.7627,7928.0005}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8870.168,191.7627,7928.0894}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={11161.269,142.7,7636.7114}; id=71; side="GUER"; vehicle="cwr2_SoldierG_G3"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11164.511,142.69014,7632.437}; id=89; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={11161.197,142.7,7639.8706}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11161.199,142.7,7639.8706}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={8654.8975,189.57991,7578.2769}; id=78; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8658.8623,189.49734,7573.1079}; id=31; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item2 { presence=0.75000024; position[]={8651.3457,188.52023,7573.2622}; id=54; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { presence=0.75000024; position[]={8663.166,189.09389,7567.0474}; id=94; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={8647.3428,188.44754,7567.478}; id=70; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item5 { position[]={8668.3672,187.48317,7560.2427}; id=58; side="GUER"; vehicle="cwr2_Hunter"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={8642.4707,187.6931,7560.7192}; id=87; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8654.9189,189.97867,7581.7231}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8654.9189,190.3499,7584.98}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9061.2646,172.3031,7426.2832}; id=79; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9065.4424,172.31703,7419.9883}; id=41; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9056.9492,172.16939,7420.4961}; id=85; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={9061.3516,173.49731,7428.9756}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9061.3418,173.47069,7428.9238}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9530.4912,207.85289,8296.8174}; id=80; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9535.2656,207.51439,8290.6807}; id=76; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9526.4834,207.45061,8291.46}; id=81; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9530.6357,207.91676,8300.6201}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9530.6357,207.92889,8300.7217}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8872.9697,193.74036,7854.7012}; id=84; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={8876.5146,193.7915,7850.5527}; id=36; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8872.9023,193.73865,7857.252}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8872.9238,193.73918,7857.2285}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9795.5859,272.642,6987.7012}; id=86; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9795.5586,272.69519,6990.7178}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9795.5547,272.69565,6990.7412}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10522.935,282.31348,7513.918}; id=90; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10526.693,281.36548,7509.4883}; id=29; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10519.808,282.83832,7509.1094}; id=95; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={10530.504,280.0607,7504.2109}; id=99; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10516.556,283.27515,7503.9531}; id=34; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item5 { position[]={10534.589,278.57535,7498.2148}; id=38; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=5; class Item0 { position[]={10336.255,301.73553,7337.7813}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10015.901,310.30664,7639.6543}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10330.969,292.23315,7932.8179}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10640.346,249.07819,7624.7607}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10336.226,301.73315,7337.5498}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={8852.3789,192.33405,7888.7646}; id=91; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item1 { position[]={8855.207,192.38858,7885.0605}; id=43; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item2 { position[]={8850.5488,192.35208,7885.041}; id=72; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8931.2383,191.74367,7888.4971}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8834.6367,190.15155,7888.6104}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={8931.1787,191.741,7888.4028}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9823.3857,272.81668,6996.896}; id=92; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; }; class Waypoints { items=1; class Item0 { position[]={9823.4873,272.89264,7002.7847}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9244.4619,236.10316,8307.1084}; id=102; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9244.5566,238.11673,8314.7373}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9244.5566,238.10596,8314.7021}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10358.767,301.99545,7627.5435}; id=103; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={10358.829,302.61218,7635.0493}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10358.861,302.6185,7635.1372}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9257.3027,211.09113,7572.6763}; id=104; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9257.3975,210.74788,7580.3057}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9257.3975,210.75041,7580.27}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9498.7627,220.22011,7968.6958}; id=105; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={9498.8574,218.47128,7976.3257}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9498.8574,218.47859,7976.2905}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9274.0439,216.24934,7577.7676}; id=106; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={9274.1387,215.81757,7585.397}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9274.1387,215.8197,7585.3613}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9590.4326,246.68222,7856.6118}; id=107; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9590.5273,246.16945,7864.2412}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9590.5273,246.17227,7864.2056}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={9064.8994,172.42732,7412.3369}; id=108; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={9067.626,172.44417,7409.5449}; id=109; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={9062.1133,172.37552,7408.9434}; id=110; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item3 { position[]={9069.9258,172.51183,7406.334}; id=111; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9064.8779,172.38684,7415.5093}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9064.8242,172.36852,7417.2144}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={10366.279,292.75922,8132.4946}; id=112; side="WEST"; vehicle="cwr2_BlackOp_Day"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; }; class Item1 { position[]={10374.86,293.01971,8121.9854}; id=113; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; }; class Item2 { position[]={10358.746,292.88379,8122.126}; id=114; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; }; class Item3 { position[]={10381.926,294.04865,8112.8184}; id=115; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10366.227,292.67441,8135.9043}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8878.0391,192.1835,7921.5474}; id=116; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=0.60000002; text="aDude1"; init="this setPos (nearestBuilding this buildingPos 3); this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={8880.7432,194.38017,7921.457}; idStatic=264395; idObject=-1484056373; housePos=3; combat="CARELESS"; expActiv="stingers setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; stingers setVectorUp [0,0,+0.1]; deleteVehicle aDude1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item39 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9073.9434,172.51183,7412.4126}; id=117; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=0.60000002; text="aDude2"; init="this setPos (nearestBuilding this buildingPos 5); this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={9073.9297,174.68204,7410.0898}; idStatic=266929; idObject=-1525984591; housePos=5; expActiv="stingers setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)]; stingers setVectorUp [0,0,+0.1]; crate_1 attachTo [crate_1_1,[0,-0.5,0]]; deleteVehicle aDude2;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item40 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.25000072; position[]={10865.455,208.97153,7878.1807}; azimut=180; id=118; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=0.60000002; text="aDude3"; init="this setPos (nearestBuilding this buildingPos 1); this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10863.095,211.47017,7878.1709}; idStatic=265059; idObject=-1485991069; housePos=1; expActiv="stingers setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; stingers setDir 90; stingers setpos getpos stingers; stingers setVectorUp [0,0,+0.1]; crate_1 attachTo [crate_1_2,[0,-0.5,0]]; deleteVehicle aDude3;"; class Effects { }; timeoutMin=9; timeoutMid=9; timeoutMax=9; showWP="NEVER"; }; }; }; class Item41 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8874.4443,192.06175,7934.5337}; azimut=180; id=119; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item42 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9075.8916,172.51183,7406.9595}; id=120; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forcespeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; }; }; class Item43 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={11155.812,142.93008,7649.2378}; azimut=355; id=121; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; }; class Item44 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10865.326,208.97153,7880.1182}; azimut=180; id=122; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item45 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0; position[]={9589.0488,207.96779,8294.9268}; id=149; side="GUER"; vehicle="cwr2_CommanderG"; leader=1; rank="COLONEL"; skill=1; }; class Item1 { position[]={9585.8896,207.87971,8294.9219}; id=11; side="CIV"; vehicle="cwr2_civilian4"; skill=0.60000002; text="macguffin"; init="macguffin attachTo [crate_1,[0,0.5,+0.25]]; macguffin setDir 180; macguffin setpos getpos macguffin; macguffin forcespeed 0; macguffin setunitpos ""Up"";"; }; }; }; class Item46 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9767.6973,272.79361,6968.29}; azimut=90; id=150; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item47 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9773.6875,272.79361,6964.5278}; id=151; side="GUER"; vehicle="cwr2_CommanderG"; leader=1; rank="CAPTAIN"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item48 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9766.9072,272.67026,6974.9995}; azimut=270; id=152; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item49 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={11164.944,142.7,7663.3511}; azimut=90; id=153; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11164.949,142.7,7666.5361}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11164.943,142.7,7666.5376}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11149.938,142.7,7709.854}; azimut=135; id=154; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item51 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8812.3066,189.23584,7881.3652}; azimut=90; id=155; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item52 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9544.5498,207.67513,8293.4121}; azimut=165; id=156; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forcespeed 0;"; }; }; }; class Item53 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={10871.536,208.63478,7888.0635}; id=157; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item1 { presence=0.50000048; position[]={10875.816,208.41425,7883.8984}; id=158; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10871.615,209.07976,7891.0352}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10871.616,209.08328,7890.8936}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9065.5977,174.60333,7393.3599}; id=164; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9065.6484,173.94212,7396.4634}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9065.6475,173.94186,7396.4634}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10862.215,208.71559,7865.5601}; id=165; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={10862.293,208.75188,7868.6646}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10862.282,208.75237,7868.6738}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9572.501,207.35596,8267.9717}; id=166; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={9572.3828,207.35596,8272.5137}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9572.3984,207.35596,8272.4473}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9773.7832,272.12949,6951.3584}; id=167; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9773.834,272.1712,6954.4619}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9773.833,272.17117,6954.4619}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9084.7695,172.6286,7405.7109}; id=168; side="GUER"; vehicle="cwr2_CommanderG"; leader=1; rank="CAPTAIN"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9084.7666,172.60655,7407.1797}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9084.7666,172.60713,7407.1406}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={9258.3584,261.05209,6609.8594}; azimut=90; id=7; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item1 { position[]={3021.7937,19.606934,6076.9575}; azimut=90; id=8; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item2 { position[]={11151.463,143.36691,7649.9214}; azimut=90; id=15; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; leader=1; skill=0.60000002; text="stingers"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setVectorUp [0,0,+0.1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StingerRocket"",6]; this addweaponcargo [""cwr2_Stinger"",3];"; }; class Item3 { position[]={9582.6377,207.73502,8298.333}; azimut=180; id=123; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[-0.5,-0.2,1.5]]; radio setDir 95; radio setpos getpos radio;"; }; class Item4 { position[]={9582.5439,207.8024,8300.4492}; id=124; side="EMPTY"; vehicle="cwr2_Phone"; skill=0.60000002; text="phone"; init="phone attachTo [table_1,[-0.75,0.25,0.5]]; phone setDir 115; phone setpos getpos phone;"; }; class Item5 { position[]={9580.3564,207.68175,8300.3828}; id=125; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item6 { position[]={9585.1055,207.9548,8300.6084}; id=126; side="EMPTY"; vehicle="Radio"; skill=0.60000002; text="smallradio"; init="smallradio attachTo [table_1,[-0.15,0.25,0.5]]; smallradio setDir 180; smallradio setpos getpos smallradio;"; }; class Item7 { position[]={9552.7539,207.43025,8266.835}; azimut=124; id=127; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.775)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={9587.7109,208.01756,8300.7861}; id=128; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item9 { position[]={9580.3848,207.62056,8298.3965}; id=129; side="EMPTY"; vehicle="cwr2_TV"; skill=0.60000002; text="tvset"; init="tvset attachTo [table_1,[0.45,-0.15,0.41]]; tvset setDir 170; tvset setpos getpos tvset;"; }; class Item10 { position[]={9585.1621,207.86281,8298.1934}; id=130; side="EMPTY"; vehicle="ED102_BottleG1"; skill=0.60000002; text="drinks"; init="drinks attachTo [table_1,[0.5,-0.35,1.41]]; drinks setDir 170; drinks setpos getpos drinks;"; }; class Item11 { position[]={9589.7383,207.95448,8300.8721}; id=131; side="EMPTY"; vehicle="FoldChair"; skill=1; text="chair"; init="chair attachTo [crate_1,[0,1.0,+0.725]];"; }; class Item12 { position[]={11181.23,142.77234,7692.8232}; id=132; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.775)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item13 { position[]={8806.5225,189.51654,7884.9766}; azimut=270; id=133; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.375)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item14 { position[]={9775.2813,272.79361,6965.4111}; id=134; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; skill=1; text="drinks_table"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.825)]; this setVectorUp [0,0,1]; this allowDamage false; ""obj3_actual"" setMarkerAlpha 0; ""obj4_actual"" setMarkerAlpha 0;"; }; class Item15 { position[]={9780.3203,272.61218,6965.9507}; id=135; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item16 { position[]={9781.0342,272.65479,6965.9619}; id=136; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item17 { position[]={9781.7363,272.69653,6965.998}; id=137; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item18 { position[]={9780.2813,272.61441,6965.1709}; id=138; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item19 { position[]={9780.9854,272.65637,6965.1963}; id=139; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item20 { position[]={9781.7217,272.70023,6965.2207}; id=140; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item21 { position[]={9788.6377,272.6517,6976.4629}; id=141; side="EMPTY"; vehicle="Land_Antenna"; skill=1; }; class Item22 { presence=0.75000024; position[]={8820.04,189.23584,7870.4829}; id=142; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; lock="UNLOCKED"; skill=1; }; class Item23 { presence=0.75000024; position[]={11147.394,142.7,7676.4609}; azimut=180; id=143; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; lock="UNLOCKED"; skill=1; }; class Item24 { presence=0.75000024; position[]={8860.8379,191.78023,7930.7861}; azimut=90; id=144; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; lock="UNLOCKED"; skill=1; }; class Item25 { presence=0.75000024; position[]={9803.8418,272.81754,6992.5176}; azimut=223; id=145; side="EMPTY"; vehicle="cwr2_V3S_FIA"; lock="UNLOCKED"; skill=1; }; class Item26 { presence=0.75000024; position[]={11130.007,142.7,7638.6538}; azimut=90; id=146; side="EMPTY"; vehicle="cwr2_V3S_Open"; lock="UNLOCKED"; skill=1; }; class Item27 { presence=0.75000024; position[]={9765.0508,272.18234,6927.8726}; azimut=90; id=147; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=1; }; class Item28 { presence=0.75000024; position[]={9559.4775,207.35596,8291.8398}; azimut=213; id=148; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; lock="UNLOCKED"; skill=1; }; class Item29 { presence=0.75000024; position[]={11104.159,142.7,7690.6318}; azimut=180; id=159; side="EMPTY"; vehicle="cwr2_Trabant_Green"; lock="UNLOCKED"; skill=1; }; class Item30 { presence=0.75000024; position[]={8808.1729,189.23584,7876.769}; azimut=90; id=160; side="EMPTY"; vehicle="cwr2_Tractor"; lock="UNLOCKED"; skill=1; }; class Item31 { presence=0.75000024; position[]={9559.4912,207.35596,8278.0576}; azimut=123; id=161; side="EMPTY"; vehicle="cwr2_Trabant_Blue"; lock="UNLOCKED"; skill=1; }; class Item32 { presence=0.75000024; position[]={9781.7295,272.62189,6979.3916}; id=162; side="EMPTY"; vehicle="cwr2_Trabant_Dirty"; lock="UNLOCKED"; skill=1; }; class Item33 { presence=0.75000024; position[]={9755.1846,272.43036,6921.167}; azimut=180; id=163; side="EMPTY"; vehicle="cwr2_Tractor_Open"; lock="UNLOCKED"; skill=1; }; class Item34 { position[]={3045.4106,19.606934,6091.9893}; azimut=90; id=169; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_SVD"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; }; class Markers { items=9; class Item0 { position[]={3021.845,19.606934,6077.0581}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={9259.0137,261.09198,6609.7393}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorRed"; }; class Item2 { position[]={9786.1777,272.2644,6935.6123}; name="obj1"; type="cwr2_Faction_FIA"; a=1.2; }; class Item3 { position[]={9786.1826,272.26477,6935.5986}; name="obj1_su"; type="cwr2_Faction_USSR"; a=0; b=0; }; class Item4 { position[]={10111.957,282.29327,7040.0132}; name="obj2"; text=" Secure Intelligence"; type="mil_box"; colorName="ColorRed"; }; class Item5 { position[]={10112.016,275.96799,6911.9854}; name="obj3"; text=" Destroy Stingers"; type="mil_box"; colorName="ColorRed"; }; class Item6 { position[]={10111.947,269.41458,6784.0283}; name="obj4"; text=" Eliminate Tasmanian Devil"; type="mil_box"; colorName="ColorRed"; }; class Item7 { position[]={12537.329,0.10431488,161.55597}; name="obj3_actual"; text=" Stingers"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item8 { position[]={12540.487,0.24740797,112.24908}; name="obj4_actual"; text=" Tasmanian Devil"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; }; class Sensors { items=10; class Item0 { position[]={9198.6328,257.7431,6606.0688}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=6; expActiv="hind land ""GET OUT""; hind lock false; {UnassignVehicle _x} foreach units spetsnazsquad; {_x setunitpos ""Middle""} forEach units spetsnazsquad; (leader group player) sidechat ""Get ready to deploy.""; detach macguffin; ""obj3_actual"" setmarkerpos getpos stingers; ""obj4_actual"" setmarkerpos getpos macguffin;"; class Effects { }; }; class Item1 { position[]={9787.8613,272.36172,6941.998}; a=150; b=150; activationBy="GUER"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; ""obj1"" setMarkerSize [0,0]; ""obj1_su"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={9774.8018,272.79361,6965.4639}; a=3; b=3; rectangular=1; activationBy="EAST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; ""obj3_actual"" setMarkerAlpha 1; ""obj3_actual"" setmarkerpos getpos stingers; ""obj3_actual"" setMarkerSize [1,1]; ""obj4_actual"" setmarkerpos getpos macguffin; ""obj4_actual"" setMarkerAlpha 1; ""obj4_actual"" setMarkerSize [1,1]; spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; (leader group player) sidechat ""Now let's track this Tasmanian Devil down."";"; class Effects { }; }; class Item3 { position[]={8519.6553,0.30693078,6848.9141}; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; (leader group player) sidechat ""The power of Aleksei Guba compels you!"";"; class Effects { }; }; class Item4 { position[]={8256.8271,0.43177497,6714.9268}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co08_cwr2_tasmanian_exorcism_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={8378.6377,0.13689204,6718.3594}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units spetsnazsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={8378.5273,0.11836281,6587.3232}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={8515.5732,0.52550632,6974.2026}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage stingers >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; (leader group player) sidechat ""That takes care of the Stinger missiles."";"; class Effects { }; }; class Item8 { position[]={9790.4424,272.38989,6942.1333}; a=500; b=500; activationBy="EAST"; activationType="GUER D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected = 1; publicVariable ""opfor_detected"";"; class Effects { }; }; class Item9 { position[]={8384.7236,0.18835503,7100.8115}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition2 == 1);"; expActiv="""obj3_actual"" setMarkerAlpha 1; ""obj3_actual"" setmarkerpos getpos stingers; ""obj3_actual"" setMarkerSize [1,1]; ""obj4_actual"" setmarkerpos getpos macguffin; ""obj4_actual"" setMarkerAlpha 1; ""obj4_actual"" setMarkerSize [1,1];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=14729681; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=12706035; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=1191554; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Spetsnaz raid.

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