briefing.htmlBYRRbriefing.sqf[YRdescription.extBYRinit.sqfAYR\initjipcompatible.sqf4 Debriefing

Cheating is a bad habit


Use of cheat codes is a common trait of people with inadequate gaming skills.





Mission Accomplished


The FIA has managed to take out the threat posed by the Scud ballistic missiles. In return for this favour NATO is inserting teams of Green Berets and dropping arms and ammunition to bolster the strength of the resistance. With this aid the island of Malden might well see the end of the Soviet occupation in the coming months.





Mission Failed


The resistance squad been wiped out.





Mission Failed


The resistance squad failed to conduct the ambush as ordered.


// tasks task3a = guerilla1 createSimpleTask ["Locate and destroy Scud"]; task3a setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Obtain actionable intelligence"]; task2a setSimpleTaskDescription ["Obtain actionable intelligence", "Obtain actionable intelligence", "Obtain actionable intelligence"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the column"]; task1a setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Locate and destroy Scud"]; task3b setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Obtain actionable intelligence"]; task2b setSimpleTaskDescription ["Obtain actionable intelligence", "Obtain actionable intelligence", "Obtain actionable intelligence"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the column"]; task1b setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Locate and destroy Scud"]; task3c setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Obtain actionable intelligence"]; task2c setSimpleTaskDescription ["Obtain actionable intelligence", "Obtain actionable intelligence", "Obtain actionable intelligence"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the column"]; task1c setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Locate and destroy Scud"]; task3d setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Obtain actionable intelligence"]; task2d setSimpleTaskDescription ["Obtain actionable intelligence", "Obtain actionable intelligence", "Obtain actionable intelligence"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the column"]; task1d setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Locate and destroy Scud"]; task3e setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Obtain actionable intelligence"]; task2e setSimpleTaskDescription ["Obtain actionable intelligence", "Obtain actionable intelligence", "Obtain actionable intelligence"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the column"]; task1e setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Locate and destroy Scud"]; task3f setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Obtain actionable intelligence"]; task2f setSimpleTaskDescription ["Obtain actionable intelligence", "Obtain actionable intelligence", "Obtain actionable intelligence"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Ambush the column"]; task1f setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = guerilla7 createSimpleTask ["Locate and destroy Scud"]; task3g setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Obtain actionable intelligence"]; task2g setSimpleTaskDescription ["Obtain actionable intelligence", "Obtain actionable intelligence", "Obtain actionable intelligence"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Ambush the column"]; task1g setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = guerilla8 createSimpleTask ["Locate and destroy Scud"]; task3h setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Obtain actionable intelligence"]; task2h setSimpleTaskDescription ["Obtain actionable intelligence", "Obtain actionable intelligence", "Obtain actionable intelligence"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Ambush the column"]; task1h setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The Soviets are using the occupied island of Malden to launch regular ballistic missile attacks against the NATO base on Nogova. Due to the enemy habit of continuously redeploying the easy to hide Scud launchers to alternative positions NATO is unable to get the actionable intelligence required to launch an airstrike. With only a limited number of combat aircraft in theatre mounting a continuous presence over Malden is out of the question. The alliance has therefore requested the assistance of local resistance groups on Malden to help eliminate the threat.

The FIA has agreed to take action in exchange for an increase of logistical support and the deployment of instructors to boost the level of training of its fighters. As a result a band of guerilla fighters is now poised to strike a blow against the Soviet Scud missile launchers. First of all the unit is to ambush a Soviet convoy with a Scud TEL that is travelling north to a new launch site. As the vehicles are expected to arrive within minutes the FIA must make due haste in setting up a kill zone using mines and satchel charges that is covered by fire from overlooking positions.

The successful conclusion of the ambush will need to be followed up by a subsequent attack on the Soviet command post at La Pessagne. As large areas of the island have been declared a no go zone for local inhabitants and the occupation forces have shot several individuals who defied the Soviet proclamation there is no current information on the location of another Scud launcher known to hide out in the southern half of Malden. Therefore the resistance will need to obtain actionable intelligence from the enemy headquarters directing Scud operations on the island.

Once the resistance has acquired information on the current whereabouts of the Scud launcher they are to set out towards the site immediately. As the distances involved might be great it could be worthwhile to commandeer any vehicles found on site, but the advantage of greater mobility must be weighed against the risk of increased vulnerability. A jeep or truck can be more easily detected by enemy patrols than dismounts and could turn into a bullet magnet. On the launch site the resistance must ensure that both the TEL as well as the associated command vehicle are destroyed. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of a Scud launcher and battery command vehicle with a security escort of two wheeled armoured personnel carriers. A mechanical ambush using mines and command detonated explosives must be set up in order to ensure the complete destruction of all vehicles. Small arms, handgrenades and rocket propelled grenades are to finish off what remains after the initial explosions.

The command post is guared by a light infantry detachment. Some of these may be deployed as a response force to the ambush site, but it is expected that up to two squads of troops will remain in place to provide security. A couple of heavy weapon emplacements have been sited to cover the main roads, but other than that there has been no extensive fortification of the Soviet command post.

The Scud launch site is provided with its own security detail of motorised infantry. As the ballistic missile launchers are frequently changing location to avoid being pinpointed by NATO reconnaissance assets it is not likely that the sites are provided with extensive fortified fighting positions as such conspicuous emplacements could draw an analyst's attention to the location on any satellite imagery. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before obtaining current intelligence that will allow an attack on a Scud site."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The Soviets are using the occupied island of Malden to launch regular ballistic missile attacks against the NATO base on Nogova. Due to the enemy habit of continuously redeploying the easy to hide Scud launchers to alternative positions NATO is unable to get the actionable intelligence required to launch an airstrike. With only a limited number of combat aircraft in theatre mounting a continuous presence over Malden is out of the question. The alliance has therefore requested the assistance of local resistance groups on Malden to help eliminate the threat.

The FIA has agreed to take action in exchange for an increase of logistical support and the deployment of instructors to boost the level of training of its fighters. As a result a band of guerilla fighters is now poised to strike a blow against the Soviet Scud missile launchers. First of all the unit is to ambush a Soviet convoy with a Scud TEL that is travelling north to a new launch site. As the vehicles are expected to arrive within minutes the FIA must make due haste in setting up a kill zone using mines and satchel charges that is covered by fire from overlooking positions.

The successful conclusion of the ambush will need to be followed up by a subsequent attack on the Soviet command post at La Pessagne. As large areas of the island have been declared a no go zone for local inhabitants and the occupation forces have shot several individuals who defied the Soviet proclamation there is no current information on the location of another Scud launcher known to hide out in the southern half of Malden. Therefore the resistance will need to obtain actionable intelligence from the enemy headquarters directing Scud operations on the island.

Once the resistance has acquired information on the current whereabouts of the Scud launcher they are to set out towards the site immediately. As the distances involved might be great it could be worthwhile to commandeer any vehicles found on site, but the advantage of greater mobility must be weighed against the risk of increased vulnerability. A jeep or truck can be more easily detected by enemy patrols than dismounts and could turn into a bullet magnet. On the launch site the resistance must ensure that both the TEL as well as the associated command vehicle are destroyed. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of a Scud launcher and battery command vehicle with a security escort of two wheeled armoured personnel carriers. A mechanical ambush using mines and command detonated explosives must be set up in order to ensure the complete destruction of all vehicles. Small arms, handgrenades and rocket propelled grenades are to finish off what remains after the initial explosions.

The command post is guared by a light infantry detachment. Some of these may be deployed as a response force to the ambush site, but it is expected that up to two squads of troops will remain in place to provide security. A couple of heavy weapon emplacements have been sited to cover the main roads, but other than that there has been no extensive fortification of the Soviet command post.

The Scud launch site is provided with its own security detail of motorised infantry. As the ballistic missile launchers are frequently changing location to avoid being pinpointed by NATO reconnaissance assets it is not likely that the sites are provided with extensive fortified fighting positions as such conspicuous emplacements could draw an analyst's attention to the location on any satellite imagery. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before obtaining current intelligence that will allow an attack on a Scud site."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The Soviets are using the occupied island of Malden to launch regular ballistic missile attacks against the NATO base on Nogova. Due to the enemy habit of continuously redeploying the easy to hide Scud launchers to alternative positions NATO is unable to get the actionable intelligence required to launch an airstrike. With only a limited number of combat aircraft in theatre mounting a continuous presence over Malden is out of the question. The alliance has therefore requested the assistance of local resistance groups on Malden to help eliminate the threat.

The FIA has agreed to take action in exchange for an increase of logistical support and the deployment of instructors to boost the level of training of its fighters. As a result a band of guerilla fighters is now poised to strike a blow against the Soviet Scud missile launchers. First of all the unit is to ambush a Soviet convoy with a Scud TEL that is travelling north to a new launch site. As the vehicles are expected to arrive within minutes the FIA must make due haste in setting up a kill zone using mines and satchel charges that is covered by fire from overlooking positions.

The successful conclusion of the ambush will need to be followed up by a subsequent attack on the Soviet command post at La Pessagne. As large areas of the island have been declared a no go zone for local inhabitants and the occupation forces have shot several individuals who defied the Soviet proclamation there is no current information on the location of another Scud launcher known to hide out in the southern half of Malden. Therefore the resistance will need to obtain actionable intelligence from the enemy headquarters directing Scud operations on the island.

Once the resistance has acquired information on the current whereabouts of the Scud launcher they are to set out towards the site immediately. As the distances involved might be great it could be worthwhile to commandeer any vehicles found on site, but the advantage of greater mobility must be weighed against the risk of increased vulnerability. A jeep or truck can be more easily detected by enemy patrols than dismounts and could turn into a bullet magnet. On the launch site the resistance must ensure that both the TEL as well as the associated command vehicle are destroyed. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of a Scud launcher and battery command vehicle with a security escort of two wheeled armoured personnel carriers. A mechanical ambush using mines and command detonated explosives must be set up in order to ensure the complete destruction of all vehicles. Small arms, handgrenades and rocket propelled grenades are to finish off what remains after the initial explosions.

The command post is guared by a light infantry detachment. Some of these may be deployed as a response force to the ambush site, but it is expected that up to two squads of troops will remain in place to provide security. A couple of heavy weapon emplacements have been sited to cover the main roads, but other than that there has been no extensive fortification of the Soviet command post.

The Scud launch site is provided with its own security detail of motorised infantry. As the ballistic missile launchers are frequently changing location to avoid being pinpointed by NATO reconnaissance assets it is not likely that the sites are provided with extensive fortified fighting positions as such conspicuous emplacements could draw an analyst's attention to the location on any satellite imagery. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before obtaining current intelligence that will allow an attack on a Scud site."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The Soviets are using the occupied island of Malden to launch regular ballistic missile attacks against the NATO base on Nogova. Due to the enemy habit of continuously redeploying the easy to hide Scud launchers to alternative positions NATO is unable to get the actionable intelligence required to launch an airstrike. With only a limited number of combat aircraft in theatre mounting a continuous presence over Malden is out of the question. The alliance has therefore requested the assistance of local resistance groups on Malden to help eliminate the threat.

The FIA has agreed to take action in exchange for an increase of logistical support and the deployment of instructors to boost the level of training of its fighters. As a result a band of guerilla fighters is now poised to strike a blow against the Soviet Scud missile launchers. First of all the unit is to ambush a Soviet convoy with a Scud TEL that is travelling north to a new launch site. As the vehicles are expected to arrive within minutes the FIA must make due haste in setting up a kill zone using mines and satchel charges that is covered by fire from overlooking positions.

The successful conclusion of the ambush will need to be followed up by a subsequent attack on the Soviet command post at La Pessagne. As large areas of the island have been declared a no go zone for local inhabitants and the occupation forces have shot several individuals who defied the Soviet proclamation there is no current information on the location of another Scud launcher known to hide out in the southern half of Malden. Therefore the resistance will need to obtain actionable intelligence from the enemy headquarters directing Scud operations on the island.

Once the resistance has acquired information on the current whereabouts of the Scud launcher they are to set out towards the site immediately. As the distances involved might be great it could be worthwhile to commandeer any vehicles found on site, but the advantage of greater mobility must be weighed against the risk of increased vulnerability. A jeep or truck can be more easily detected by enemy patrols than dismounts and could turn into a bullet magnet. On the launch site the resistance must ensure that both the TEL as well as the associated command vehicle are destroyed. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of a Scud launcher and battery command vehicle with a security escort of two wheeled armoured personnel carriers. A mechanical ambush using mines and command detonated explosives must be set up in order to ensure the complete destruction of all vehicles. Small arms, handgrenades and rocket propelled grenades are to finish off what remains after the initial explosions.

The command post is guared by a light infantry detachment. Some of these may be deployed as a response force to the ambush site, but it is expected that up to two squads of troops will remain in place to provide security. A couple of heavy weapon emplacements have been sited to cover the main roads, but other than that there has been no extensive fortification of the Soviet command post.

The Scud launch site is provided with its own security detail of motorised infantry. As the ballistic missile launchers are frequently changing location to avoid being pinpointed by NATO reconnaissance assets it is not likely that the sites are provided with extensive fortified fighting positions as such conspicuous emplacements could draw an analyst's attention to the location on any satellite imagery. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before obtaining current intelligence that will allow an attack on a Scud site."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The Soviets are using the occupied island of Malden to launch regular ballistic missile attacks against the NATO base on Nogova. Due to the enemy habit of continuously redeploying the easy to hide Scud launchers to alternative positions NATO is unable to get the actionable intelligence required to launch an airstrike. With only a limited number of combat aircraft in theatre mounting a continuous presence over Malden is out of the question. The alliance has therefore requested the assistance of local resistance groups on Malden to help eliminate the threat.

The FIA has agreed to take action in exchange for an increase of logistical support and the deployment of instructors to boost the level of training of its fighters. As a result a band of guerilla fighters is now poised to strike a blow against the Soviet Scud missile launchers. First of all the unit is to ambush a Soviet convoy with a Scud TEL that is travelling north to a new launch site. As the vehicles are expected to arrive within minutes the FIA must make due haste in setting up a kill zone using mines and satchel charges that is covered by fire from overlooking positions.

The successful conclusion of the ambush will need to be followed up by a subsequent attack on the Soviet command post at La Pessagne. As large areas of the island have been declared a no go zone for local inhabitants and the occupation forces have shot several individuals who defied the Soviet proclamation there is no current information on the location of another Scud launcher known to hide out in the southern half of Malden. Therefore the resistance will need to obtain actionable intelligence from the enemy headquarters directing Scud operations on the island.

Once the resistance has acquired information on the current whereabouts of the Scud launcher they are to set out towards the site immediately. As the distances involved might be great it could be worthwhile to commandeer any vehicles found on site, but the advantage of greater mobility must be weighed against the risk of increased vulnerability. A jeep or truck can be more easily detected by enemy patrols than dismounts and could turn into a bullet magnet. On the launch site the resistance must ensure that both the TEL as well as the associated command vehicle are destroyed. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of a Scud launcher and battery command vehicle with a security escort of two wheeled armoured personnel carriers. A mechanical ambush using mines and command detonated explosives must be set up in order to ensure the complete destruction of all vehicles. Small arms, handgrenades and rocket propelled grenades are to finish off what remains after the initial explosions.

The command post is guared by a light infantry detachment. Some of these may be deployed as a response force to the ambush site, but it is expected that up to two squads of troops will remain in place to provide security. A couple of heavy weapon emplacements have been sited to cover the main roads, but other than that there has been no extensive fortification of the Soviet command post.

The Scud launch site is provided with its own security detail of motorised infantry. As the ballistic missile launchers are frequently changing location to avoid being pinpointed by NATO reconnaissance assets it is not likely that the sites are provided with extensive fortified fighting positions as such conspicuous emplacements could draw an analyst's attention to the location on any satellite imagery. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before obtaining current intelligence that will allow an attack on a Scud site."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The Soviets are using the occupied island of Malden to launch regular ballistic missile attacks against the NATO base on Nogova. Due to the enemy habit of continuously redeploying the easy to hide Scud launchers to alternative positions NATO is unable to get the actionable intelligence required to launch an airstrike. With only a limited number of combat aircraft in theatre mounting a continuous presence over Malden is out of the question. The alliance has therefore requested the assistance of local resistance groups on Malden to help eliminate the threat.

The FIA has agreed to take action in exchange for an increase of logistical support and the deployment of instructors to boost the level of training of its fighters. As a result a band of guerilla fighters is now poised to strike a blow against the Soviet Scud missile launchers. First of all the unit is to ambush a Soviet convoy with a Scud TEL that is travelling north to a new launch site. As the vehicles are expected to arrive within minutes the FIA must make due haste in setting up a kill zone using mines and satchel charges that is covered by fire from overlooking positions.

The successful conclusion of the ambush will need to be followed up by a subsequent attack on the Soviet command post at La Pessagne. As large areas of the island have been declared a no go zone for local inhabitants and the occupation forces have shot several individuals who defied the Soviet proclamation there is no current information on the location of another Scud launcher known to hide out in the southern half of Malden. Therefore the resistance will need to obtain actionable intelligence from the enemy headquarters directing Scud operations on the island.

Once the resistance has acquired information on the current whereabouts of the Scud launcher they are to set out towards the site immediately. As the distances involved might be great it could be worthwhile to commandeer any vehicles found on site, but the advantage of greater mobility must be weighed against the risk of increased vulnerability. A jeep or truck can be more easily detected by enemy patrols than dismounts and could turn into a bullet magnet. On the launch site the resistance must ensure that both the TEL as well as the associated command vehicle are destroyed. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of a Scud launcher and battery command vehicle with a security escort of two wheeled armoured personnel carriers. A mechanical ambush using mines and command detonated explosives must be set up in order to ensure the complete destruction of all vehicles. Small arms, handgrenades and rocket propelled grenades are to finish off what remains after the initial explosions.

The command post is guared by a light infantry detachment. Some of these may be deployed as a response force to the ambush site, but it is expected that up to two squads of troops will remain in place to provide security. A couple of heavy weapon emplacements have been sited to cover the main roads, but other than that there has been no extensive fortification of the Soviet command post.

The Scud launch site is provided with its own security detail of motorised infantry. As the ballistic missile launchers are frequently changing location to avoid being pinpointed by NATO reconnaissance assets it is not likely that the sites are provided with extensive fortified fighting positions as such conspicuous emplacements could draw an analyst's attention to the location on any satellite imagery. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before obtaining current intelligence that will allow an attack on a Scud site."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " The Soviets are using the occupied island of Malden to launch regular ballistic missile attacks against the NATO base on Nogova. Due to the enemy habit of continuously redeploying the easy to hide Scud launchers to alternative positions NATO is unable to get the actionable intelligence required to launch an airstrike. With only a limited number of combat aircraft in theatre mounting a continuous presence over Malden is out of the question. The alliance has therefore requested the assistance of local resistance groups on Malden to help eliminate the threat.

The FIA has agreed to take action in exchange for an increase of logistical support and the deployment of instructors to boost the level of training of its fighters. As a result a band of guerilla fighters is now poised to strike a blow against the Soviet Scud missile launchers. First of all the unit is to ambush a Soviet convoy with a Scud TEL that is travelling north to a new launch site. As the vehicles are expected to arrive within minutes the FIA must make due haste in setting up a kill zone using mines and satchel charges that is covered by fire from overlooking positions.

The successful conclusion of the ambush will need to be followed up by a subsequent attack on the Soviet command post at La Pessagne. As large areas of the island have been declared a no go zone for local inhabitants and the occupation forces have shot several individuals who defied the Soviet proclamation there is no current information on the location of another Scud launcher known to hide out in the southern half of Malden. Therefore the resistance will need to obtain actionable intelligence from the enemy headquarters directing Scud operations on the island.

Once the resistance has acquired information on the current whereabouts of the Scud launcher they are to set out towards the site immediately. As the distances involved might be great it could be worthwhile to commandeer any vehicles found on site, but the advantage of greater mobility must be weighed against the risk of increased vulnerability. A jeep or truck can be more easily detected by enemy patrols than dismounts and could turn into a bullet magnet. On the launch site the resistance must ensure that both the TEL as well as the associated command vehicle are destroyed. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of a Scud launcher and battery command vehicle with a security escort of two wheeled armoured personnel carriers. A mechanical ambush using mines and command detonated explosives must be set up in order to ensure the complete destruction of all vehicles. Small arms, handgrenades and rocket propelled grenades are to finish off what remains after the initial explosions.

The command post is guared by a light infantry detachment. Some of these may be deployed as a response force to the ambush site, but it is expected that up to two squads of troops will remain in place to provide security. A couple of heavy weapon emplacements have been sited to cover the main roads, but other than that there has been no extensive fortification of the Soviet command post.

The Scud launch site is provided with its own security detail of motorised infantry. As the ballistic missile launchers are frequently changing location to avoid being pinpointed by NATO reconnaissance assets it is not likely that the sites are provided with extensive fortified fighting positions as such conspicuous emplacements could draw an analyst's attention to the location on any satellite imagery. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before obtaining current intelligence that will allow an attack on a Scud site."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " The Soviets are using the occupied island of Malden to launch regular ballistic missile attacks against the NATO base on Nogova. Due to the enemy habit of continuously redeploying the easy to hide Scud launchers to alternative positions NATO is unable to get the actionable intelligence required to launch an airstrike. With only a limited number of combat aircraft in theatre mounting a continuous presence over Malden is out of the question. The alliance has therefore requested the assistance of local resistance groups on Malden to help eliminate the threat.

The FIA has agreed to take action in exchange for an increase of logistical support and the deployment of instructors to boost the level of training of its fighters. As a result a band of guerilla fighters is now poised to strike a blow against the Soviet Scud missile launchers. First of all the unit is to ambush a Soviet convoy with a Scud TEL that is travelling north to a new launch site. As the vehicles are expected to arrive within minutes the FIA must make due haste in setting up a kill zone using mines and satchel charges that is covered by fire from overlooking positions.

The successful conclusion of the ambush will need to be followed up by a subsequent attack on the Soviet command post at La Pessagne. As large areas of the island have been declared a no go zone for local inhabitants and the occupation forces have shot several individuals who defied the Soviet proclamation there is no current information on the location of another Scud launcher known to hide out in the southern half of Malden. Therefore the resistance will need to obtain actionable intelligence from the enemy headquarters directing Scud operations on the island.

Once the resistance has acquired information on the current whereabouts of the Scud launcher they are to set out towards the site immediately. As the distances involved might be great it could be worthwhile to commandeer any vehicles found on site, but the advantage of greater mobility must be weighed against the risk of increased vulnerability. A jeep or truck can be more easily detected by enemy patrols than dismounts and could turn into a bullet magnet. On the launch site the resistance must ensure that both the TEL as well as the associated command vehicle are destroyed. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of a Scud launcher and battery command vehicle with a security escort of two wheeled armoured personnel carriers. A mechanical ambush using mines and command detonated explosives must be set up in order to ensure the complete destruction of all vehicles. Small arms, handgrenades and rocket propelled grenades are to finish off what remains after the initial explosions.

The command post is guared by a light infantry detachment. Some of these may be deployed as a response force to the ambush site, but it is expected that up to two squads of troops will remain in place to provide security. A couple of heavy weapon emplacements have been sited to cover the main roads, but other than that there has been no extensive fortification of the Soviet command post.

The Scud launch site is provided with its own security detail of motorised infantry. As the ballistic missile launchers are frequently changing location to avoid being pinpointed by NATO reconnaissance assets it is not likely that the sites are provided with extensive fortified fighting positions as such conspicuous emplacements could draw an analyst's attention to the location on any satellite imagery. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before obtaining current intelligence that will allow an attack on a Scud site."]];onloadmission="C W R 2 - T E L T I M E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_tel_time_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_PK {count = 1;}; class cwr2_steyr {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Glock {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_100Rnd_762x54 {count = 6;}; class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_17Rnd_9x19_Para {count = 8;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class PipeBomb {count = 3;}; class SmokeShell {count = 3;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; class cwr2_Backpack_AR_FIA {count = 1;}; };titleText ["C W R 2 - T E L T I M E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_abel", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_Scud", "cwr2_brdm", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_Urals", "cwr2_ZSU", "camisc3", "cwr2_bmp2", "cwr2_misc", "caweapons_ammoboxes", "cwr2_UAZ", "cwr2_v3s", "cwr2_Static" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_Scud", "cwr2_brdm", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_Urals", "cwr2_ZSU", "cwr2_Static", "camisc3", "cwr2_bmp2", "cwr2_misc", "caweapons_ammoboxes", "cwr2_UAZ", "cwr2_v3s", "cwr2_abel" }; randomSeed=2096584; class Intel { briefingName="CWR2 - TEL Time (co08)"; briefingDescription="Locate and destroy Scud"; startWeather=0.69029343; startFog=0.33112186; forecastWeather=0.69295585; forecastFog=0.43883339; month=9; day=22; hour=5; }; class Groups { items=55; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={5190.228,405.71872,7829.0776}; azimut=240; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""];"; synchronizations[]={12,10,11}; }; class Item1 { position[]={5194.5205,404.21506,7840.7749}; azimut=240; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""];"; synchronizations[]={12,10,11}; }; class Item2 { position[]={5200.5205,405.42038,7827.7021}; azimut=240; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={12,10,11}; }; class Item3 { position[]={5197.8389,402.93344,7849.5503}; azimut=240; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={12,10,11}; }; class Item4 { position[]={5210.7344,405.19901,7826.209}; azimut=240; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""];"; synchronizations[]={12,10,11}; }; class Item5 { position[]={5201.394,401.5079,7858.9951}; azimut=240; id=5; side="GUER"; vehicle="cwr2_SoldierG_Engineer"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""MineE""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""];"; synchronizations[]={12,10,11}; }; class Item6 { position[]={5220.3477,404.85999,7824.6978}; azimut=240; id=6; side="GUER"; vehicle="cwr2_SoldierG_Engineer"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""MineE""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={12,10,11}; }; class Item7 { position[]={5205.0991,400.05063,7868.6357}; azimut=240; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={12,10,11}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5292.4512,371.4202,7998.8042}; id=8; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5304.7954,369.74622,7998.8042}; id=9; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5236.793,394.76416,7880.0249}; id=10; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5249.9419,396.55954,7858.3848}; id=11; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5243.6421,395.47885,7869.5249}; id=12; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4289.687,389.47757,6480.522}; azimut=90; id=13; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={4294.1812,389.83484,6480.5234}; completitionRadius=10; expActiv="convoy_start = 1; publicVariable ""convoy_start""; btr1 setfuel 1; btr1 forcespeed 7.5;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4893.6309,374.41138,8652.4941}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5394.9165,335.4563,9303.5078}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5424.8657,330.12851,9320.8926}; expCond="(getDammage btr1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4236.5908,386.56781,6480.7124}; azimut=90; id=14; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=4; class Item0 { position[]={4241.3564,386.75333,6480.6987}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="btr2 setfuel 1; btr2 forcespeed 7.35;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={4891.7739,375.09616,8644.2412}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5389.0586,336.19113,9300.1289}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5397.1548,335.0864,9304.9932}; expCond="(getDammage btr2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4252.1655,387.18237,6480.8633}; azimut=90; id=15; side="EAST"; vehicle="cwr2_SCUD"; leader=1; skill=0.2; fuel=0; text="scud"; }; }; class Waypoints { items=4; class Item0 { position[]={4259.2549,387.49573,6480.7012}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="scud setfuel 1; scud forcespeed 7.4;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={4892.6113,374.91211,8646.8672}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5390.9688,335.94925,9301.333}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5405.5288,333.66772,9309.6895}; expCond="(getDammage scud <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4271.2793,388.15622,6480.8027}; azimut=90; id=16; side="EAST"; vehicle="cwr2_BRDM"; leader=1; skill=0.2; fuel=0; text="brdm"; }; }; class Waypoints { items=4; class Item0 { position[]={4276.4238,388.48111,6480.501}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="brdm setfuel 1; brdm forcespeed 7.45;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={4893.1123,374.69687,8649.7559}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5392.8901,335.70917,9302.3984}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5414.7349,332.00702,9315.0684}; expCond="(getDammage brdm <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2479.6743,210.23372,3223.9844}; azimut=270; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="officerDude"; init="this moveincargo macguffin; this forcespeed 0;"; }; class Item1 { position[]={2481.5168,210.17325,3225.3157}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; text="sniperDude"; init="this moveincargo macguffin;"; }; class Item2 { position[]={2481.3042,210.21088,3222.6799}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; text="soldierDude"; init="this moveincargo macguffin;"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2584.3552,163.92618,5861.8774}; azimut=270; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2587.2107,164.10811,5863.5532}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2586.6685,164.35721,5859.394}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2590.3477,164.321,5865.0239}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2589.3054,164.83311,5856.8267}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={2594.197,164.56372,5867.0088}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2700.064,167.2757,5979.9722}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2948.948,225.95808,5732.2573}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2700.0344,181.03094,5484.0034}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2449.9912,142.87083,5731.9673}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2700.074,167.27756,5979.9863}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3139.2749,233.02069,6345.5557}; azimut=150; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3134.6155,225.2556,6404.7842}; azimut=270; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3137.2493,225.35081,6406.7202}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3137.1802,225.17468,6402.8115}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3140.29,225.44714,6408.7202}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3139.3718,225.08873,6400.7979}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={3143.3604,225.5473,6410.6323}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3082.634,225.17215,6405.2202}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3081.5667,224.00557,6305.4883}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3182.7698,223.79526,6303.6328}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3183.2405,225.17215,6404.0967}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3082.8052,225.17215,6405.3208}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={3445.179,149.11728,5725.7334}; azimut=270; id=21; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3448.1379,149.16946,5727.4336}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3447.6267,148.59781,5723.1089}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3450.7598,149.29535,5729.1323}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3450.0547,148.12187,5720.9243}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={3454.4746,149.38016,5731.2612}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3576.3169,196.50157,5855.7339}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3824.5908,171.89703,5608.3462}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3575.104,86.585136,5359.7222}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3325.021,164.82259,5607.9058}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3576.1235,196.3203,5855.0942}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4753.0786,150.58832,4690.7271}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4751.8726,150.80153,4690.686}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4650.2803,159.97414,4690.9028}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={3205.478,177.86,4621.8481}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3207.5525,177.48363,4623.5586}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3207.8333,177.36124,4620.1768}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={3210.4038,176.94882,4625.6147}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3210.1377,176.86359,4618.0552}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={3212.6489,176.50009,4627.2617}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3324.9822,146.42278,4739.9946}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3076.1987,196.65518,4988.0103}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2823.635,227.11049,4739.1382}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3074.1055,193.68102,4491.9648}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3325.0623,146.40335,4739.9741}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4277.2163,388.02972,6452.8965}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={4279.5132,388.22928,6454.4331}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1;"; }; class Item2 { position[]={4279.4438,388.2001,6450.7026}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4281.7681,388.42422,6455.8003}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr1;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={3842.6599,50.885422,3977.9797}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3845.1863,50.728622,3979.7688}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3844.8064,50.653595,3975.9612}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={3847.9363,50.55426,3981.4426}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3846.864,50.424232,3973.7285}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={3850.5505,50.395313,3983.2522}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3700.2759,66.765137,4119.8784}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3949.9236,59.857872,4368.04}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4199.916,30.809456,4119.9351}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3949.9792,38.68401,3871.9963}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3700.2751,66.764862,4119.8633}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3215.1863,225.18663,6354.8096}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3220.2583,225.17334,6358.2207}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={3219.9856,225.21251,6350.417}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3215.1021,225.15111,6380.5869}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3215.1431,224.75436,6329.8281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3215.1553,225.15067,6380.6123}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3141.8733,232.74866,6344.98}; azimut=90; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3128.7339,224.41354,6367.042}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3134.1355,224.41415,6370.9272}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={3133.2195,224.41356,6363.4858}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3081.833,224.41275,6367.4746}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3140.5999,224.4142,6366.4385}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3081.8132,224.41272,6367.3218}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6025.5654,125.13775,8664.6152}; azimut=270; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={6028.7129,125.13776,8667.2979}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={6028.373,125.13776,8662.6016}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={6031.666,125.13776,8669.0693}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item4 { position[]={6030.9297,125.13776,8660.125}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item5 { position[]={6034.916,125.13776,8670.8643}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={6033.8506,125.13776,8657.2646}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item7 { position[]={6037.9316,125.13776,8672.7314}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={4939.7178,417.1954,7958.7236}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5019.2026,415.88687,7737.1313}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={5341.6514,84.188324,4632.8745}; azimut=270; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5344.4565,84.295967,4634.645}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5344.25,84.177788,4630.6777}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5347.5513,84.405167,4636.2173}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={5346.6147,84.15757,4628.2715}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={5351.0796,84.533447,4638.2915}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5199.9551,82.654076,4491.9995}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4950.6885,120.08212,4739.7852}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5199.8096,123.91531,4987.7603}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5449.9146,98.14315,4739.9995}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5200.0298,82.654221,4492.0205}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4266.2412,387.29828,6453.5903}; azimut=270; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={4269.2622,387.50891,6455.8145}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr1;"; }; class Item2 { position[]={4269.0078,387.45758,6451.4575}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item3 { position[]={4272.3296,387.71054,6457.6211}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4286.626,388.83167,6459.0112}; azimut=270; id=82; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo brdm;"; }; class Item1 { position[]={4289.2041,389.05383,6460.6738}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo brdm;"; }; class Item2 { position[]={4288.9414,389.01563,6457.1143}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo brdm;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4279.0117,388.26715,6463.4556}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={4281.3101,388.5097,6464.9648}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2;"; }; class Item2 { position[]={4281.2642,388.4082,6461.3027}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4283.4399,388.74313,6466.6035}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr2;"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4266.4165,387.44223,6464.168}; azimut=270; id=86; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={4268.9331,387.67529,6466.0649}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr2;"; }; class Item2 { position[]={4268.7339,387.51498,6461.9868}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={4271.8403,387.91486,6467.6792}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2;"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3121.0493,224.41356,6338.8687}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3123.1138,224.41356,6340.085}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3118.7737,224.41357,6339.0854}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3118.8303,224.41357,6339.1421}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3161.354,224.41353,6348.0684}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3160.2146,224.41354,6347.9722}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3160.2148,224.41354,6347.9712}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2484.8257,210.06473,3208.0022}; id=97; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; text="guard1"; init="this forceSpeed 0; guard1 attachTo [invisible_h,[0,10,1.5]];"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3140.9146,231.89905,6342.8223}; azimut=95; id=98; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5781.3687,54.985218,3569.8682}; azimut=270; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={5784.4653,54.983189,3572.0522}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={5784.3228,54.98579,3567.7261}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={5787.0288,54.98159,3573.7246}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={5786.7173,54.986492,3565.5874}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5789.9556,54.974159,3575.6343}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={5788.9102,54.987785,3563.0938}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={3169.5027,197.35312,5566.0664}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3159.1904,200.59599,5560.2651}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5786.4624,54.838829,3587.7114}; azimut=270; id=104; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={5788.7368,54.733532,3589.3735}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={5788.4849,54.869091,3585.752}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={5791.0327,54.642654,3590.8252}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5791.0684,54.891102,3583.6343}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5793.5186,54.545113,3592.3838}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={5793.6855,54.917561,3581.0884}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={3192.8145,196.21924,5580.7314}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3203.3257,192.97374,5587.0449}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6015.8857,125.13774,8663.4746}; azimut=250; id=105; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={6012.4082,125.13773,8662.2295}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4894.7563,374.49228,8651.3037}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4844.2285,419.92932,8087.9453}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4925.1753,417.56238,7977.6367}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4929.0039,417.45969,7972.6206}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5792.1245,54.988312,3540.9226}; azimut=270; id=106; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=8; class Item0 { position[]={5787.7539,54.988312,3540.9507}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3970.7314,64.774078,4548.9268}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3181.4736,196.33585,5574.7222}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3169.5122,199.8983,5595.6284}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={3168.5872,200.13327,5597.2197}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3179.3813,199.48776,5603.4097}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item6 { position[]={3158.9385,200.13054,5591.6094}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item7 { position[]={3179.3862,199.48895,5603.4307}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2472.4958,210.39954,3219.635}; id=109; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="shilka"; init="shilka attachTo [invisible_h,[-10,0,3.5]];"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5188.5889,85.803307,4716.0742}; azimut=270; id=113; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.2; text="aDude1"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={5185.7104,85.845299,4716.1221}; expActiv="invisible_h setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; invisible_h setdir 270; invisible_h setpos getpos invisible_h; deleteVehicle aDude1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5879.0942,54.98785,3563.0051}; azimut=270; id=114; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.2; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={5875.2153,54.987865,3562.9783}; expActiv="detach macguffin; macguffin setPosATL [getPosATL macguffin select 0, getPosATL macguffin select 1, getPosATL macguffin select 2]; detach bmp2hq; detach shilka; detach guard1; detach guard2; unassignVehicle officerDude; unassignVehicle sniperDude; unassignVehicle soldierDude; unassignVehicle crewDude; unassignVehicle aCrew; [officerDude,sniperDude,soldierDude] orderGetIn false; [crewDude,aCrew] orderGetIn false; deleteVehicle aDude;"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1562.73,3.0017469,4630.3945}; azimut=270; id=115; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.2; text="aDude2"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1560.2806,3.0017469,4630.3657}; expActiv="invisible_h setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; invisible_h setdir 90; invisible_h setpos getpos invisible_h; deleteVehicle aDude2;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.25000072; position[]={4094.0369,27.035713,3752.9863}; azimut=270; id=116; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.2; text="aDude3"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4091.5876,27.061874,3752.9575}; expActiv="invisible_h setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; invisible_h setdir 90; invisible_h setpos getpos invisible_h; deleteVehicle aDude3;"; class Effects { }; timeoutMin=9; timeoutMid=9; timeoutMax=9; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3150.4287,224.40936,6322.8428}; azimut=95; id=133; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr3"; }; }; class Waypoints { items=3; class Item0 { position[]={3154.9482,224.41057,6322.4438}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr3 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4707.6758,412.38028,6651.5991}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4979.5386,411.91013,7447.6211}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3943.7942,65.294441,4514.1055}; azimut=30; id=134; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr4"; }; }; class Waypoints { items=4; class Item0 { position[]={3945.7498,65.316956,4517.5674}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="btr4 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3183.1091,195.83664,5571.0112}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3045.5518,221.97047,6289.1279}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3116.0144,224.41309,6330.1509}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5207.3633,85.293961,4709.0762}; azimut=270; id=135; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5220.0044,85.581917,4719.5376}; azimut=270; id=136; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={5202.7749,85.356926,4709.1479}; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={5202.7046,88.106148,4752.1064}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5202.8423,84.574722,4676.9077}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={5202.6411,88.097939,4751.9819}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1594.1122,3.0017469,4635.2534}; azimut=270; id=137; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1606.7533,3.0017469,4645.7148}; azimut=270; id=138; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={1589.5238,3.0017469,4635.3252}; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={1589.4535,3.76897,4678.2837}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1589.5912,4.9995813,4603.085}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1589.39,3.7579842,4678.1587}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4086.3044,27.466681,3779.7839}; azimut=270; id=139; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4098.9473,27.315212,3790.2454}; azimut=270; id=140; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={4081.7158,27.575865,3779.8557}; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={4117.1729,26.831455,3779.5898}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4050.5488,28.594597,3779.7368}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={4117.2578,26.830904,3779.6135}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2476.8672,209.41626,3241.2593}; azimut=270; id=141; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2489.5083,208.6832,3251.7207}; azimut=270; id=142; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={2472.2788,209.45811,3241.3311}; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={2507.7349,208.92172,3241.0652}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2441.1118,209.40317,3241.2122}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2507.8198,208.91901,3241.0889}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2479.666,210.07335,3227.8894}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; text="crewDude"; init="this moveindriver bmp2hq; this forcespeed 0;"; }; class Item1 { position[]={2481.9424,209.86206,3231.041}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=0.60000002; text="aCrew"; init="this moveinDriver macguffin;"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2484.8115,209.86885,3202.5085}; azimut=180; id=145; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; text="guard2"; init="this forceSpeed 0; guard2 attachTo [invisible_h,[0,-10,1.5]]; guard2 setDir 180; guard2 setpos getpos guard2;"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3054.9534,224.60155,6328.4795}; azimut=190; id=148; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3050.5522,225.28418,6336.938}; azimut=190; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item50 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3170.2578,224.41212,6336.1768}; azimut=95; id=151; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3165.0361,224.41293,6331.8701}; azimut=95; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item51 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2197.1182,121.00519,5103.231}; azimut=270; id=152; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2200.0771,121.53429,5104.9312}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2199.5659,121.61328,5100.6064}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2202.699,121.99039,5106.6299}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2201.9939,122.18953,5098.4219}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={2206.4138,122.66044,5108.7588}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={2328.551,143.71284,5233.0835}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2576.825,195.38081,4985.6958}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2327.3381,166.496,4737.0718}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2077.2551,114.44405,4985.2554}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2328.3577,143.71593,5232.4438}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2443.0195,197.49527,4113.1626}; azimut=270; id=158; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2445.9785,197.75826,4114.8628}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2445.4673,197.69646,4110.5381}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2448.6003,197.98732,4116.5615}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2447.8953,197.89812,4108.3535}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={2452.3152,198.30902,4118.6904}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={2574.1575,212.08249,4243.1631}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2822.4314,205.50487,3995.7754}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2572.9446,206.96088,3747.1514}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2322.8616,182.90848,3995.335}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2573.9641,212.07542,4242.5234}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2998.9048,202.69029,5260.5063}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2997.6987,202.76297,5260.4653}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2896.1064,205.17413,5260.6821}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4054.7139,59.774929,4483.4976}; azimut=270; id=168; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4067.355,60.055332,4493.959}; azimut=270; id=169; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4054.8196,59.887051,4486.498}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4055.4897,66.734367,4789.6338}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=20; class Item0 { position[]={2484.6287,210.16379,3220.085}; id=110; side="EMPTY"; vehicle="cwr2_SCUD"; lock="LOCKED"; skill=0.2; text="macguffin"; init="macguffin attachTo [invisible_h,[0,0,2.5]];"; }; class Item1 { position[]={2484.4229,210.17079,3219.6777}; id=111; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="LOCKED"; skill=0.2; text="invisible_h"; }; class Item2 { position[]={2494.6953,209.95723,3219.4707}; id=112; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.2; text="bmp2hq"; init="bmp2hq attachTo [invisible_h,[10,0,2.5]];"; }; class Item3 { position[]={3066.374,225.6131,6403.7114}; azimut=180; id=122; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item4 { position[]={3061.9014,225.88347,6406.2036}; id=123; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item5 { position[]={3059.6377,226.13112,6406.1333}; id=124; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item6 { position[]={3064.1807,225.73668,6406.0718}; id=125; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item7 { position[]={3140.6843,232.92586,6345.4756}; azimut=285; id=126; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.8)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={3068.5176,225.5302,6406.0854}; id=127; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item9 { position[]={3062.1875,225.82986,6403.4546}; id=128; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item10 { presence=0.75000024; position[]={3162.1204,224.42117,6377.9248}; azimut=195; id=129; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={3129.75,224.41351,6345.3325}; azimut=15; id=130; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { position[]={5047.5044,413.44226,7405.3711}; azimut=220; id=131; side="EMPTY"; vehicle="cwr2_V3S_Open"; lock="UNLOCKED"; skill=1; }; class Item13 { position[]={3141.3347,224.41359,6353.8799}; azimut=105; id=132; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item14 { position[]={3054.5261,224.53287,6327.7988}; azimut=10; id=146; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item15 { position[]={3056.5156,224.57463,6327.874}; azimut=280; id=147; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item16 { position[]={3170.6511,224.41203,6335.8623}; azimut=275; id=149; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item17 { position[]={3170.699,224.41212,6337.8252}; azimut=185; id=150; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item18 { position[]={5051.1235,413.34985,7403.9629}; azimut=220; id=166; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=1; }; class Item19 { position[]={3149.1816,224.55013,6381.1929}; azimut=195; id=167; side="EMPTY"; vehicle="cwr2_MASH"; skill=1; }; }; class Markers { items=5; class Item0 { position[]={5190.8857,405.61554,7829.8354}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={4984.2715,410.7869,7533.0723}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=10; }; class Item2 { position[]={3140.9639,232.66182,6347.6758}; name="obj2"; type="mil_flag"; colorName="ColorRed"; }; class Item3 { position[]={3971.2117,64.70594,4546.6929}; name="obj3"; type="mil_unknown"; colorName="ColorRed"; }; class Item4 { position[]={2483.7498,210.18616,3219.3896}; name="obj3_macguffin"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={5514.813,366.18863,7527.6309}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition2 == 1);"; expActiv="""obj3_macguffin"" setmarkerpos getpos macguffin; ""obj3"" setmarkerpos getmarkerpos ""obj3_macguffin""; ""obj3"" setMarkerSize [0,0]; ""obj3_macguffin"" setMarkerSize [1,1]; task3a setSimpleTaskDestination markerpos ""obj3""; task3b setSimpleTaskDestination markerpos ""obj3""; task3c setSimpleTaskDestination markerpos ""obj3""; task3d setSimpleTaskDestination markerpos ""obj3""; task3e setSimpleTaskDestination markerpos ""obj3""; task3f setSimpleTaskDestination markerpos ""obj3""; task3g setSimpleTaskDestination markerpos ""obj3""; task3h setSimpleTaskDestination markerpos ""obj3""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200;"; class Effects { }; }; class Item1 { position[]={3140.6423,233.06761,6345.8403}; a=2; b=2; angle=15; rectangular=1; activationBy="GUER"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; ""obj3_macguffin"" setmarkerpos getpos macguffin; ""obj3"" setmarkerpos getmarkerpos ""obj3_macguffin""; ""obj3"" setMarkerSize [0,0]; ""obj3_macguffin"" setMarkerSize [1,1]; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Let's check the map for the location of the Scud."";"; class Effects { }; }; class Item2 { position[]={5512.542,363.93719,7654.1143}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.99) AND (getDammage btr2 >= 0.99) AND (getDammage brdm >= 0.99) AND (getDammage scud >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200;(leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item3 { position[]={5515.3818,361.72571,7406.5879}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99) AND (getDammage bmp2hq >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200;(leader group player) sidechat ""Burn, baby, burn."";"; class Effects { }; }; class Item4 { position[]={5633.2241,337.88217,7899.9111}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_tel_time_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={5760.7686,280.10992,7899.4854}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={5760.5815,257.34158,7776.1055}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={5888.7842,246.80972,8028.2139}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=12625632; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=12711575; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=10063817; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Locate and destroy Scud launchers.

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