briefing.html>Sbriefing.sqf>S[description.ext>Sinit.sqf@>Sjinitjipcompatible.sqf4S/overview.htmlҵ>SMoverview.paa^>S Debriefing

Cheating is lame


So are you.





Mission Accomplished


The British recce section managed to destroy all of its targets. With degraded comms and insufficient fire support the Soviet armoured advance is forced to slow down.





Mission Failed


The recce section has been wiped out.


// tasks task3a = victor1 createSimpleTask ["Blow the ammo dump"]; task3a setSimpleTaskDescription ["Blow the ammo dump", "Blow the ammo dump", "Blow the ammo dump"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Destroy the artillery"]; task2a setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Take out the comms post"]; task1a setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Blow the ammo dump"]; task3b setSimpleTaskDescription ["Blow the ammo dump", "Blow the ammo dump", "Blow the ammo dump"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Destroy the artillery"]; task2b setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Take out the comms post"]; task1b setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Blow the ammo dump"]; task3c setSimpleTaskDescription ["Blow the ammo dump", "Blow the ammo dump", "Blow the ammo dump"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Destroy the artillery"]; task2c setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Take out the comms post"]; task1c setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Blow the ammo dump"]; task3d setSimpleTaskDescription ["Blow the ammo dump", "Blow the ammo dump", "Blow the ammo dump"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Destroy the artillery"]; task2d setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Take out the comms post"]; task1d setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Blow the ammo dump"]; task3e setSimpleTaskDescription ["Blow the ammo dump", "Blow the ammo dump", "Blow the ammo dump"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Destroy the artillery"]; task2e setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Take out the comms post"]; task1e setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = victor6 createSimpleTask ["Blow the ammo dump"]; task3f setSimpleTaskDescription ["Blow the ammo dump", "Blow the ammo dump", "Blow the ammo dump"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Destroy the artillery"]; task2f setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Take out the comms post"]; task1f setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = victor7 createSimpleTask ["Blow the ammo dump"]; task3g setSimpleTaskDescription ["Blow the ammo dump", "Blow the ammo dump", "Blow the ammo dump"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = victor7 createSimpleTask ["Destroy the artillery"]; task2g setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = victor7 createSimpleTask ["Take out the comms post"]; task1g setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = victor8 createSimpleTask ["Blow the ammo dump"]; task3h setSimpleTaskDescription ["Blow the ammo dump", "Blow the ammo dump", "Blow the ammo dump"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = victor8 createSimpleTask ["Destroy the artillery"]; task2h setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = victor8 createSimpleTask ["Take out the comms post"]; task1h setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " As the Soviet armoured vanguard has pushed further west losses incurred in the previous fighting have depleted enemy numbers to such a level that rear area security has been decreased to deploy more men and machinery forward to sustain the offensive. This allows NATO troops to wreak havoc in the enemy hinterland. British light armoured recce is exploiting the situation by targeting communication facilities, artillery and ammunition supplies in the vicinity of the village of Eilte.

Although the Scimitar CVRT is primarily intended for scouting duties it has a credible armament with a rapid fire 30mm cannon and coaxial 7.62mm machinegun. This should enable a recce section to generate sufficient combat power to overcome relatively light enemy defences near the objectives. Reaction forces that may respond to any attack could include tanks, but these could be disabled using a combination of light AT weapons and AP rounds from the RARDEN cannon. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " Due to the need to provide battlefield casualty replacements Soviet rear area security is lax. Only a few obsolescent armoured vehicles have been identified during prior reconnaissance alongside a limited number of motor rifles belonging to a category C unit of reservists. The targets are each protected by a small number of rear echelon types.

The main threat to the FV-107 CVRT is the hand held RPG-7 launcher. Although the 100mm tank gun on the T-55 can easily destroy a Scimitar, the heavy armour is more difficult to hide from premature detection than a dismounted RPG team. This makes it necessary to use due care when advancing through wooded or built up terrain. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Recce troops will locate and destroy the Soviet comms post prior to eliminating an enemy artillery position and ammo dump."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " As the Soviet armoured vanguard has pushed further west losses incurred in the previous fighting have depleted enemy numbers to such a level that rear area security has been decreased to deploy more men and machinery forward to sustain the offensive. This allows NATO troops to wreak havoc in the enemy hinterland. British light armoured recce is exploiting the situation by targeting communication facilities, artillery and ammunition supplies in the vicinity of the village of Eilte.

Although the Scimitar CVRT is primarily intended for scouting duties it has a credible armament with a rapid fire 30mm cannon and coaxial 7.62mm machinegun. This should enable a recce section to generate sufficient combat power to overcome relatively light enemy defences near the objectives. Reaction forces that may respond to any attack could include tanks, but these could be disabled using a combination of light AT weapons and AP rounds from the RARDEN cannon. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " Due to the need to provide battlefield casualty replacements Soviet rear area security is lax. Only a few obsolescent armoured vehicles have been identified during prior reconnaissance alongside a limited number of motor rifles belonging to a category C unit of reservists. The targets are each protected by a small number of rear echelon types.

The main threat to the FV-107 CVRT is the hand held RPG-7 launcher. Although the 100mm tank gun on the T-55 can easily destroy a Scimitar, the heavy armour is more difficult to hide from premature detection than a dismounted RPG team. This makes it necessary to use due care when advancing through wooded or built up terrain. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Recce troops will locate and destroy the Soviet comms post prior to eliminating an enemy artillery position and ammo dump."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " As the Soviet armoured vanguard has pushed further west losses incurred in the previous fighting have depleted enemy numbers to such a level that rear area security has been decreased to deploy more men and machinery forward to sustain the offensive. This allows NATO troops to wreak havoc in the enemy hinterland. British light armoured recce is exploiting the situation by targeting communication facilities, artillery and ammunition supplies in the vicinity of the village of Eilte.

Although the Scimitar CVRT is primarily intended for scouting duties it has a credible armament with a rapid fire 30mm cannon and coaxial 7.62mm machinegun. This should enable a recce section to generate sufficient combat power to overcome relatively light enemy defences near the objectives. Reaction forces that may respond to any attack could include tanks, but these could be disabled using a combination of light AT weapons and AP rounds from the RARDEN cannon. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " Due to the need to provide battlefield casualty replacements Soviet rear area security is lax. Only a few obsolescent armoured vehicles have been identified during prior reconnaissance alongside a limited number of motor rifles belonging to a category C unit of reservists. The targets are each protected by a small number of rear echelon types.

The main threat to the FV-107 CVRT is the hand held RPG-7 launcher. Although the 100mm tank gun on the T-55 can easily destroy a Scimitar, the heavy armour is more difficult to hide from premature detection than a dismounted RPG team. This makes it necessary to use due care when advancing through wooded or built up terrain. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Recce troops will locate and destroy the Soviet comms post prior to eliminating an enemy artillery position and ammo dump."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " As the Soviet armoured vanguard has pushed further west losses incurred in the previous fighting have depleted enemy numbers to such a level that rear area security has been decreased to deploy more men and machinery forward to sustain the offensive. This allows NATO troops to wreak havoc in the enemy hinterland. British light armoured recce is exploiting the situation by targeting communication facilities, artillery and ammunition supplies in the vicinity of the village of Eilte.

Although the Scimitar CVRT is primarily intended for scouting duties it has a credible armament with a rapid fire 30mm cannon and coaxial 7.62mm machinegun. This should enable a recce section to generate sufficient combat power to overcome relatively light enemy defences near the objectives. Reaction forces that may respond to any attack could include tanks, but these could be disabled using a combination of light AT weapons and AP rounds from the RARDEN cannon. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " Due to the need to provide battlefield casualty replacements Soviet rear area security is lax. Only a few obsolescent armoured vehicles have been identified during prior reconnaissance alongside a limited number of motor rifles belonging to a category C unit of reservists. The targets are each protected by a small number of rear echelon types.

The main threat to the FV-107 CVRT is the hand held RPG-7 launcher. Although the 100mm tank gun on the T-55 can easily destroy a Scimitar, the heavy armour is more difficult to hide from premature detection than a dismounted RPG team. This makes it necessary to use due care when advancing through wooded or built up terrain. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Recce troops will locate and destroy the Soviet comms post prior to eliminating an enemy artillery position and ammo dump."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " As the Soviet armoured vanguard has pushed further west losses incurred in the previous fighting have depleted enemy numbers to such a level that rear area security has been decreased to deploy more men and machinery forward to sustain the offensive. This allows NATO troops to wreak havoc in the enemy hinterland. British light armoured recce is exploiting the situation by targeting communication facilities, artillery and ammunition supplies in the vicinity of the village of Eilte.

Although the Scimitar CVRT is primarily intended for scouting duties it has a credible armament with a rapid fire 30mm cannon and coaxial 7.62mm machinegun. This should enable a recce section to generate sufficient combat power to overcome relatively light enemy defences near the objectives. Reaction forces that may respond to any attack could include tanks, but these could be disabled using a combination of light AT weapons and AP rounds from the RARDEN cannon. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " Due to the need to provide battlefield casualty replacements Soviet rear area security is lax. Only a few obsolescent armoured vehicles have been identified during prior reconnaissance alongside a limited number of motor rifles belonging to a category C unit of reservists. The targets are each protected by a small number of rear echelon types.

The main threat to the FV-107 CVRT is the hand held RPG-7 launcher. Although the 100mm tank gun on the T-55 can easily destroy a Scimitar, the heavy armour is more difficult to hide from premature detection than a dismounted RPG team. This makes it necessary to use due care when advancing through wooded or built up terrain. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Recce troops will locate and destroy the Soviet comms post prior to eliminating an enemy artillery position and ammo dump."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " As the Soviet armoured vanguard has pushed further west losses incurred in the previous fighting have depleted enemy numbers to such a level that rear area security has been decreased to deploy more men and machinery forward to sustain the offensive. This allows NATO troops to wreak havoc in the enemy hinterland. British light armoured recce is exploiting the situation by targeting communication facilities, artillery and ammunition supplies in the vicinity of the village of Eilte.

Although the Scimitar CVRT is primarily intended for scouting duties it has a credible armament with a rapid fire 30mm cannon and coaxial 7.62mm machinegun. This should enable a recce section to generate sufficient combat power to overcome relatively light enemy defences near the objectives. Reaction forces that may respond to any attack could include tanks, but these could be disabled using a combination of light AT weapons and AP rounds from the RARDEN cannon. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " Due to the need to provide battlefield casualty replacements Soviet rear area security is lax. Only a few obsolescent armoured vehicles have been identified during prior reconnaissance alongside a limited number of motor rifles belonging to a category C unit of reservists. The targets are each protected by a small number of rear echelon types.

The main threat to the FV-107 CVRT is the hand held RPG-7 launcher. Although the 100mm tank gun on the T-55 can easily destroy a Scimitar, the heavy armour is more difficult to hide from premature detection than a dismounted RPG team. This makes it necessary to use due care when advancing through wooded or built up terrain. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Recce troops will locate and destroy the Soviet comms post prior to eliminating an enemy artillery position and ammo dump."]]; // diary entries victor7 createDiaryRecord["Diary", ["Background", " As the Soviet armoured vanguard has pushed further west losses incurred in the previous fighting have depleted enemy numbers to such a level that rear area security has been decreased to deploy more men and machinery forward to sustain the offensive. This allows NATO troops to wreak havoc in the enemy hinterland. British light armoured recce is exploiting the situation by targeting communication facilities, artillery and ammunition supplies in the vicinity of the village of Eilte.

Although the Scimitar CVRT is primarily intended for scouting duties it has a credible armament with a rapid fire 30mm cannon and coaxial 7.62mm machinegun. This should enable a recce section to generate sufficient combat power to overcome relatively light enemy defences near the objectives. Reaction forces that may respond to any attack could include tanks, but these could be disabled using a combination of light AT weapons and AP rounds from the RARDEN cannon. "]]; victor7 createDiaryRecord["Diary", ["Enemy", " Due to the need to provide battlefield casualty replacements Soviet rear area security is lax. Only a few obsolescent armoured vehicles have been identified during prior reconnaissance alongside a limited number of motor rifles belonging to a category C unit of reservists. The targets are each protected by a small number of rear echelon types.

The main threat to the FV-107 CVRT is the hand held RPG-7 launcher. Although the 100mm tank gun on the T-55 can easily destroy a Scimitar, the heavy armour is more difficult to hide from premature detection than a dismounted RPG team. This makes it necessary to use due care when advancing through wooded or built up terrain. "]]; victor7 createDiaryRecord["Diary", ["Mission", "Recce troops will locate and destroy the Soviet comms post prior to eliminating an enemy artillery position and ammo dump."]]; // diary entries victor8 createDiaryRecord["Diary", ["Background", " As the Soviet armoured vanguard has pushed further west losses incurred in the previous fighting have depleted enemy numbers to such a level that rear area security has been decreased to deploy more men and machinery forward to sustain the offensive. This allows NATO troops to wreak havoc in the enemy hinterland. British light armoured recce is exploiting the situation by targeting communication facilities, artillery and ammunition supplies in the vicinity of the village of Eilte.

Although the Scimitar CVRT is primarily intended for scouting duties it has a credible armament with a rapid fire 30mm cannon and coaxial 7.62mm machinegun. This should enable a recce section to generate sufficient combat power to overcome relatively light enemy defences near the objectives. Reaction forces that may respond to any attack could include tanks, but these could be disabled using a combination of light AT weapons and AP rounds from the RARDEN cannon. "]]; victor8 createDiaryRecord["Diary", ["Enemy", " Due to the need to provide battlefield casualty replacements Soviet rear area security is lax. Only a few obsolescent armoured vehicles have been identified during prior reconnaissance alongside a limited number of motor rifles belonging to a category C unit of reservists. The targets are each protected by a small number of rear echelon types.

The main threat to the FV-107 CVRT is the hand held RPG-7 launcher. Although the 100mm tank gun on the T-55 can easily destroy a Scimitar, the heavy armour is more difficult to hide from premature detection than a dismounted RPG team. This makes it necessary to use due care when advancing through wooded or built up terrain. "]]; victor8 createDiaryRecord["Diary", ["Mission", "Recce troops will locate and destroy the Soviet comms post prior to eliminating an enemy artillery position and ammo dump."]];onloadmission="C W R 2 - T R A C K E D H O U S I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_tracked_housing_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1 {count = 2;}; class CWR2_UK_L4_LMG {count = 1;}; class cwr2_UK_L9A1 {count = 3;}; class cwr2_LAW {count = 2;}; class Binocular {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_Sterling {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 24;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 6;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack {count = 2;}; class cwr2_UK_Backpack_AR {count = 1;}; };titleText ["C W R 2 - T R A C K E D H O U S I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eilte", "cwr2_UK", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "warfarebuildings", "CWR2Editor_MilObjects", "camisc3", "castructures_e_misc_misc_interier", "ca_modules_e_weather", "ca_modules_clouds", "CWR2Editor_Buildings", "caweapons_ammoboxes", "cwr2_misc", "cwr2_UAZ", "CWR2Editor_Furn", "cwr2_Soldiers_RUS", "caweapons", "cwr2_AmmoBoxes", "cwr2_btr60", "cwr2_t55", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_UK", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_t55", "cwr2_uaz", "warfarebuildings", "CWR2Editor_MilObjects", "camisc3", "castructures_e_misc_misc_interier", "CWR2Editor_Buildings", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "caweapons", "cwr2_AmmoBoxes", "cwr2_Urals", "cwr2_eilte" }; randomSeed=876425; class Intel { briefingName="CWR2 - Tracked Housing (co08)"; briefingDescription="Armoured Recce"; startWeather=0; startFog=0.27321446; forecastWeather=0.63571405; forecastFog=0.44682065; day=15; hour=17; }; class Groups { items=47; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={128.47255,5.2502332,1310.437}; azimut=180; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item1 { position[]={125.54498,5.0966563,1313.5071}; azimut=180; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Sniper_Para"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; synchronizations[]={13,11,12}; }; class Item2 { position[]={130.60764,5.2067342,1313.7002}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item3 { position[]={122.97492,5.0622697,1316.0298}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12,3}; }; class Item4 { position[]={132.25056,5.2502332,1316.1216}; azimut=180; id=24; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item5 { position[]={120.19888,5.0716276,1318.6563}; azimut=180; id=25; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item6 { position[]={134.20773,5.2502332,1318.8022}; azimut=180; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Mechanic"; player="PLAY CDG"; skill=1; text="victor7"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item7 { position[]={117.6756,5.0000081,1321.2332}; azimut=180; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; player="PLAY CDG"; skill=1; text="victor8"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={135.14798,5.0000081,1368.1475}; id=11; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={11,0,1,2,3,4,5,24,25}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={113.75789,5.0000081,1368.5767}; id=12; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={12,0,1,2,3,4,5,24,25}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={124.34627,5.0000081,1368.4116}; id=13; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,24,25}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={73.309814,5.0000081,1298.908}; id=21; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={85.654053,5.0000081,1298.908}; id=22; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1950.2533,5.0000081,1500.4148}; azimut=60; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1952.5792,5.0000081,1505.1504}; azimut=45; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3616.3538,5.0000081,362.34448}; azimut=270; id=53; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3622.0222,5.0000081,365.35962}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3621.9602,5.0000081,358.23364}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3626.7102,5.0000081,368.40991}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3613.8406,5.0000081,362.4668}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3613.8406,5.0000081,362.46631}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3681.8667,5.0000081,362.49878}; azimut=180; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner1"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3663.6482,5.0000081,362.06543}; azimut=180; id=58; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner2"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3659.7141,5.0000081,381.21924}; azimut=90; id=59; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="aDude1"; }; }; class Waypoints { items=2; class Item0 { position[]={3661.5894,5.0000081,381.26123}; expActiv="gunner1 doWatch crate1; gunner2 doWatch crate2; gunner3 doWatch crate3; gunner1 setDammage 1; gunner2 setDammage 1; gunner3 setDammage 1; deleteVehicle crate1; deleteVehicle crate2; deleteVehicle crate3;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3662.5054,5.0000081,381.27393}; expActiv="deleteVehicle gunner1; deleteVehicle gunner2; deleteVehicle gunner3; deleteVehicle aDude1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3684.5837,5.0000081,361.14673}; azimut=150; id=64; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3660.5706,5.0000081,362.07227}; azimut=330; id=65; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3642.9856,5.0000081,362.89136}; azimut=180; id=68; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner3"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3639.908,5.0000081,362.2168}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3722.3245,5.0000081,358.04712}; azimut=270; id=82; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3727.9929,5.0000081,361.06226}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3727.9309,5.0000081,353.93628}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3732.6809,5.0000081,364.11255}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3719.8113,5.0000081,358.16943}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3719.8113,5.0000081,358.16895}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3774.7847,5.0000081,2319.5203}; azimut=270; id=85; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3777.3291,5.0000081,2321.3376}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3776.9556,5.0000081,2317.0896}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={3780.0269,5.0000081,2322.8872}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3779.6021,5.0000081,2314.8726}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={3782.7114,5.0000081,2324.335}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={3782.0796,5.0000081,2312.6953}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3775.0383,5.0000081,2121.1052}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3599.2427,5.0000081,2257.5283}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3774.8079,5.0000081,2360.9841}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3775.093,5.0000081,2121.1318}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1872.5336,5.0000081,1476.5591}; azimut=270; id=86; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1876.3304,5.0000081,1479.3428}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1875.8143,5.0803604,1473.4341}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1880.684,5.0000081,1481.9771}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1879.5497,5.0141101,1470.563}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1886.9448,5.0000081,1558.5347}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1797.2883,5.7635951,1509.8926}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1864.8531,5.2382622,1423.53}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1886.8997,5.0000081,1558.4871}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3717.0618,5.0000081,2259.6592}; azimut=270; id=87; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3720.8281,5.0000081,2262.0327}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3720.6853,5.0000081,2256.4197}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3713.6855,5.0000081,2259.7842}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3713.6858,5.0000081,2259.8816}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3803.5073,5.6710176,297.36646}; azimut=270; id=88; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3805.9272,5.6313634,298.97656}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3805.4556,5.3181581,295.34644}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={3808.1511,5.5307164,300.39551}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3807.6729,5.0409141,293.50391}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={3811.1516,5.3712754,302.12085}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={3810.0159,5.0000081,291.1499}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3700.48,5.996501,195.84302}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3545.7515,5.0000081,342.21558}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3699.2642,5.0000081,495.30078}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3850.5435,5.9590998,348.32959}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3700.4297,6.0030332,195.9292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1986.5383,5.0000081,1509.7246}; azimut=270; id=89; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1989.9084,5.0000081,1512.3354}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1989.6843,5.0000081,1506.9839}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1993.0017,5.0000081,1514.4238}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1993.0574,5.0000081,1503.866}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1969.6105,5.0000081,1410.9553}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2070.5205,5.0000081,1440.8274}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1992.0653,5.0000081,1541.8027}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1969.5654,5.0000081,1410.9529}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1929.1337,5.0000081,1474.0144}; azimut=270; id=90; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1932.6029,5.1020069,1476.4978}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1932.2296,5.0000081,1470.9854}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1925.8964,5.0000081,1474.1169}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1925.8964,5.0000081,1474.1172}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1947.9225,5.0000081,1509.2651}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1946.1653,5.0000081,1509.2559}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1943.9465,5.3234291,1509.2634}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1417.3104,5.0000081,1546.7683}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1411.6674,5.0000081,1546.7639}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1430.5605,5.0000081,1411.5208}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1435.4155,5.0000081,1414.4905}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1434.8911,5.0000081,1407.1719}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1441.2107,5.0000081,1417.7927}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1438.9395,5.0000081,1402.5195}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1446.7444,5.0000081,1420.6189}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1427.0907,5.0000081,1411.6357}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1423.2504,5.0000081,1411.6357}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={2592.8044,5.0000081,1331.1704}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2596.9434,5.0000081,1334.0906}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2596.4885,5.0000081,1327.7346}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={2602.322,5.0000081,1337.2549}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2599.3594,5.0000081,1324.7515}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2590.2793,5.0000081,1331.137}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2587.5442,5.0000081,1331.2576}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1349.3641,5.0000081,1714.3206}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1354.0033,5.0000081,1717.1548}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1353.6395,5.0000081,1709.9277}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1358.8199,5.0000081,1719.9622}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1358.4369,5.0000081,1705.7288}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1364.7115,5.0000081,1723.1726}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={913.28162,5.8400602,1460.8855}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1368.7837,6.0003109,1028.863}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1410.8512,5.0000081,1750.1362}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={913.29089,5.8389001,1460.8398}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={3814.3381,6.0000119,1621.3044}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3820.1648,5.0000081,1624.7632}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3819.5352,5.7967854,1615.645}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3825.5908,5.0000081,1628.7788}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3824.0962,5.5000834,1609.9031}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3809.4775,6.0000119,1621.1682}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3804.2817,6.0000119,1621.1685}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1940.1646,5.0000081,1502.6567}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1942.1575,5.0000081,1504.0366}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1938.7034,5.0000081,1502.6711}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1938.6956,5.0000081,1502.6843}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={3726.7048,5.0000081,2224.8276}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3728.7244,5.0000081,2226.343}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3725.2783,5.0000081,2224.8652}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3725.2783,5.0000081,2224.8652}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1935.495,5.0000081,1516.634}; id=125; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1956.0386,5.0000081,1495.7102}; azimut=280; id=126; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3701.7673,5.0000081,2250.866}; azimut=335; id=128; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3730.9321,5.0000081,2238.8743}; azimut=180; id=132; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1837.3162,5.1020069,2278.6155}; azimut=270; id=145; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={1839.863,5.0000081,2280.457}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={1839.8022,5.0000081,2276.7668}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item3 { position[]={1842.4856,5.0000081,2282.1873}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item4 { position[]={1842.2981,5.0000081,2274.8447}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2;"; }; class Item5 { position[]={1845.5562,5.0000081,2283.8418}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2;"; }; class Item6 { position[]={1844.9482,5.0000081,2272.8022}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr2;"; }; class Item7 { position[]={1848.2837,5.0000081,2285.272}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr2;"; }; }; class Waypoints { items=2; class Item0 { position[]={1425.3051,5.0000081,1553.4199}; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1439.1146,5.0000081,1541.7659}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1865.6523,5.0000081,2281.2456}; azimut=270; id=146; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={1868.6401,5.0000081,2283.1169}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={1868.459,5.0000081,2278.8726}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item3 { position[]={1871.6919,5.0000081,2285.092}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item4 { position[]={1870.9758,5.0000081,2276.6809}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1;"; }; class Item5 { position[]={1874.2817,5.1020069,2286.613}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1;"; }; class Item6 { position[]={1873.4167,5.0000081,2274.4197}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr1;"; }; class Item7 { position[]={1877.0083,5.0000081,2288.4749}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr1;"; }; }; class Waypoints { items=2; class Item0 { position[]={2012.395,5.0000081,1590.5115}; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2003.4402,5.0000081,1576.8826}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3730.7258,5.0000081,2265.5779}; id=156; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1935.6062,5.0000081,1495.4644}; azimut=190; id=160; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1881.254,5.0000081,2264.4231}; azimut=180; id=162; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={1881.2584,5.0000081,2260.5195}; completitionRadius=10; speed="LIMITED"; expCond="(blufor_detected == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2048.4004,5.0000081,1953.2078}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2020.9327,5.2502332,1595.7703}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2021.1903,5.2502332,1592.8699}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1829.619,5.0000081,2263.991}; azimut=180; id=163; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=4; class Item0 { position[]={1829.5901,5.0000081,2259.9761}; completitionRadius=10; speed="LIMITED"; expCond="(blufor_detected == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1530.8322,6.214674,1970.2847}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1420.4249,5.0000081,1561.1948}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1417.4257,5.0000081,1558.4561}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1381.9261,5.0000081,944.6748}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1376.2831,5.9292378,944.67041}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1760.4578,5.0000081,2143.2051}; azimut=180; id=168; side="EAST"; vehicle="cwr2_T55"; leader=1; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={1760.5514,5.0000081,2140.2522}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1760.8845,5.0000081,2125.6853}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1624.8938,5.0000081,2166.584}; azimut=190; id=169; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTank"; }; }; class Waypoints { items=3; class Item0 { position[]={1624.4193,5.0000081,2163.7427}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1436.9744,5.0000081,1623.0295}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1434.5768,5.0000081,1608.0132}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1306.8914,5.0000081,1562.803}; azimut=280; id=170; side="EAST"; vehicle="cwr2_T55"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1303.4562,5.0000081,1563.4087}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1841.4089,5.8366637,1321.6831}; azimut=280; id=179; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={1838.3896,5.9138246,1322.1589}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1376.891,6.0000081,756.30273}; azimut=265; id=180; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={1373.7001,6.0000081,755.96899}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=63; class Item0 { position[]={106.08899,5.2502332,1312.0767}; azimut=90; id=6; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; text="cvrt2"; }; class Item1 { position[]={114.75586,5.2502332,1312.1035}; azimut=90; id=7; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; text="cvrt1"; }; class Item2 { position[]={109.95502,5.0000081,1299.238}; azimut=180; id=8; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; lock="UNLOCKED"; skill=1; init="this allowDamage false;"; }; class Item3 { presence=0.75000024; position[]={111.56483,5.0000081,1291.324}; azimut=90; id=9; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; skill=1; }; class Item4 { position[]={112.79907,5.0000081,1295.1499}; id=10; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_9x19_Sterling"",12]; this addmagazinecargo [""cwr2_20Rnd_556x45_NATO"",24]; this addweaponcargo [""cwr2_M16A1"",2]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addweaponcargo [""CWR2_UK_L7_GPMG"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",2];"; }; class Item5 { position[]={115.76641,5.0000081,1297.8521}; azimut=270; id=14; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item6 { position[]={115.07647,5.0000081,1299.3467}; azimut=180; id=15; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item7 { position[]={117.0086,5.0315924,1297.5122}; azimut=105; id=16; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item8 { position[]={115.7044,5.0000081,1296.4351}; azimut=180; id=17; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item9 { position[]={116.71124,5.0222807,1299.2754}; azimut=65; id=18; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item10 { position[]={114.22588,5.0000081,1297.4927}; azimut=230; id=19; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item11 { presence=0.50000048; position[]={97.776222,5.2502332,1312.1235}; azimut=90; id=20; side="EMPTY"; vehicle="cwr2_FV107"; skill=1; }; class Item12 { position[]={116.66874,5.0000081,1303.6328}; azimut=90; id=23; side="EMPTY"; vehicle="cwr2_UK_LandRover"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_10Rnd_762x51_NoTracer"",6]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item13 { position[]={1933.356,19.59819,1512.1282}; azimut=10; id=26; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="radiomast"; }; class Item14 { position[]={1956.105,5.0000081,1490.6733}; azimut=190; id=27; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator"; }; class Item15 { position[]={1943.7842,5.0000081,1496.0552}; azimut=280; id=28; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator1"; }; class Item16 { position[]={1938.8026,7.8013177,1513.4834}; azimut=280; id=29; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator2"; }; class Item17 { position[]={1936.798,5.0000081,1507.2937}; azimut=10; id=30; side="EMPTY"; vehicle="Land_Antenna"; skill=0.2; text="antennamast"; }; class Item18 { position[]={1949.9764,5.0000081,1495.5183}; azimut=89; id=31; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 315; dish setPos getPos dish;"; }; class Item19 { position[]={1952.298,5.0000081,1503.5391}; azimut=280; id=32; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item20 { position[]={1938.9655,5.0000081,1449.7417}; id=33; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item21 { position[]={1937.9694,5.0000081,1447.6138}; azimut=180; id=34; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item22 { position[]={1939.5856,5.0000081,1447.6343}; azimut=180; id=35; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item23 { position[]={1952.7638,5.0000081,1503.1836}; azimut=100; id=36; side="EMPTY"; vehicle="Land_tent_east"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item24 { position[]={1953.2535,5.0000081,1503.3489}; azimut=100; id=37; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item25 { position[]={1938.7028,5.0000081,1443.9761}; id=38; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item26 { position[]={1938.15,5.0000081,1441.606}; azimut=180; id=39; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_3"; init="radio_3 attachTo [table_1,[0.45,-0.05,1.5]]; radio_3 setDir 85; radio_3 setpos getpos radio_3;"; }; class Item27 { position[]={1939.7653,5.0000081,1441.6265}; azimut=180; id=40; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_4"; init="radio_4 attachTo [table_1,[-0.45,-0.05,1.5]]; radio_4 setDir 95; radio_4 setpos getpos radio_4;"; }; class Item28 { presence=0.75000024; position[]={1950.6322,5.0000081,1489.8757}; azimut=10; id=41; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { position[]={1954.2964,5.0164504,1500.0334}; azimut=100; id=42; side="EMPTY"; vehicle="cwr2_Tablemap_Cain"; skill=0.2; }; class Item30 { position[]={1954.4574,5.0000081,1503.8145}; azimut=90; id=43; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item31 { position[]={1950.8843,5.0000081,1503.8582}; azimut=280; id=44; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item32 { position[]={1953.884,5.0000081,1502.1741}; azimut=140; id=45; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item33 { position[]={1951.8547,5.0000081,1507.1018}; azimut=10; id=46; side="EMPTY"; vehicle="ED102_TVonTable"; skill=0.2; }; class Item34 { presence=0.75000024; position[]={1927.629,5.0000081,1491.4414}; azimut=190; id=49; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item35 { position[]={3682.4441,5.0000081,341.78125}; id=54; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item36 { position[]={3682.3049,5.0000081,360.33887}; azimut=180; id=55; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun1"; init="gunner1 moveInGunner gun1; gunner1 doWatch crate1;"; }; class Item37 { position[]={3663.4846,5.0000081,341.80078}; id=56; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item38 { position[]={3662.2754,5.0000081,355.198}; id=60; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [0,-30,90]; this allowDamage False;"; }; class Item39 { position[]={3681.4741,5.0000081,355.38745}; id=61; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [0,-30,90]; this allowDamage False;"; }; class Item40 { position[]={3682.3606,5.0000081,366.71973}; id=62; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item41 { position[]={3663.1216,5.0000081,366.74219}; id=63; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item42 { position[]={3663.0896,5.0000081,360.43408}; azimut=180; id=66; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun2"; init="gunner2 moveInGunner gun2; gunner2 doWatch crate2;"; }; class Item43 { position[]={3642.822,5.0000081,342.62671}; id=67; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item44 { position[]={3641.6128,5.0000081,356.02393}; id=69; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [0,-30,90]; this allowDamage False;"; }; class Item45 { position[]={3642.459,5.0000081,367.56812}; id=70; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item46 { position[]={3642.427,5.0000081,361.26001}; azimut=180; id=72; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun3"; init="gunner3 moveInGunner gun3; gunner3 doWatch crate3;"; }; class Item47 { position[]={3727.8037,12.669582,2250.3567}; azimut=90; id=73; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item48 { position[]={3732.7732,12.776406,2256.7637}; azimut=180; id=74; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item49 { position[]={3733.3213,12.660638,2250.3547}; azimut=270; id=75; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item50 { position[]={3727.6238,12.631449,2257.1313}; azimut=90; id=76; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item51 { position[]={3733.3801,12.648237,2243.1067}; azimut=270; id=77; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item52 { position[]={3728.8215,12.885295,2246.0581}; azimut=180; id=78; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_6"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item53 { position[]={3697.9011,13.860662,2244.1414}; azimut=90; id=83; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_7"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item54 { position[]={3702.3979,13.706879,2242.7451}; id=84; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_8"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item55 { presence=0.75000024; position[]={3770.8269,5.0000081,375.94116}; azimut=225; id=171; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item56 { presence=0.75000024; position[]={3764.4734,5.0000081,382.37036}; azimut=225; id=172; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item57 { presence=0.75000024; position[]={3767.6321,5.0000081,378.9668}; azimut=225; id=173; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item58 { presence=0.75000024; position[]={3681.2068,5.0000081,375.82837}; azimut=270; id=174; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item59 { presence=0.75000024; position[]={3762.314,5.0000081,386.05225}; azimut=225; id=175; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item60 { position[]={3712.3857,5.0000081,2244.0874}; id=176; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item61 { presence=0.75000024; position[]={3720.2036,5.0000081,2233.3164}; azimut=180; id=177; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item62 { presence=0.75000024; position[]={1926.3217,5.0000081,1485.0632}; azimut=190; id=178; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=5; class Item0 { position[]={122.92807,5.0670643,1312.0208}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item1 { position[]={1943.9332,5.8550024,1505.0559}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={3742.1123,5.0000081,375.11328}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={3709.8904,5.0000081,2262.4814}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={1760.1852,5.0000081,2171.6399}; name="armour"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=7; class Item0 { position[]={1850.261,5.0000081,1645.708}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage radiomast >= 0.99) AND (getDammage generator >= 0.99) AND (getDammage generator1 >= 0.99) AND (getDammage generator2 >= 0.99) AND (getDammage antennamast >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; victor1 addrating 400; victor2 addrating 400; victor3 addrating 400; victor4 addrating 400; victor5 addrating 400; victor6 addrating 400; victor7 addrating 400; victor8 addrating 400; (leader group player) sidechat ""Silence is golden, comrades."";"; class Effects { }; }; class Item1 { position[]={3549.4426,5.0000081,545.6958}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage gun1 >= 0.99) AND (getDammage gun2 >= 0.99) AND (getDammage gun3 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; victor7 addrating 200; victor8 addrating 200; (leader group player) sidechat ""Battery no longer included in the OOB."";"; class Effects { }; }; class Item2 { position[]={3749.8816,5.0000081,2446.249}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo_1 >= 0.99) AND (getDammage ammo_2 >= 0.99) AND (getDammage ammo_3 >= 0.99) AND (getDammage ammo_4 >= 0.99) AND (getDammage ammo_5 >= 0.99) AND (getDammage ammo_6 >= 0.99) AND (getDammage ammo_7 >= 0.99) AND (getDammage ammo_8 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; victor7 addrating 200; (leader group player) sidechat ""Shame, all that ammo going up and still no mushroom cloud."";"; class Effects { }; }; class Item3 { position[]={250.28685,5.0000081,1145.5422}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_tracked_housing_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={351.17892,5.0000081,1146.1038}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={350.99142,5.0000081,1045.428}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={1848.9891,5.0000081,1845.4734}; a=750; b=750; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected; publicVariable ""blufor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=394768; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=13133301; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=3768790; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Armoured reconnaissance probe.

DDGGATCGVA./+GGATCXAMGGATGALFGGATSFFO@2aҳjw Up/ //Lf4z fUTfUEDD(VdHvDDENwDT^CT6T"'TC \EUN&?3wp 2~fd U3 #422& I "]2$3<"P3!.%V"! &P!(b! #e/U Cbt-"kEf?~WUx ?UgDw9f#?% <"#!nE!L1n$!"!gwfQf#0 !g8Afb1R11"0 0H3a/?EAC?"l@5^C11@?/f g_Y 9 PB0`Te1IT$RJ5V"Q%#U adR9F1a c TL`fM edao7sD;aPR$W#U$3c.3NaQaFaagwaP#R1QC! cUPD aL`c# Z!03wT1U2!zQP8dQD|0#3e/eiGJ`o8~c3E@Q9a?Uf@f#h >V=R5?6TBWX!Lc&TS;NEuD*8Pbd a?fZf:k=pTS.2Pg84tPc3& !25VP!<"!w aB!s,`JbZ`"@!/S5FU!1ãh^3vc"vQw|SqTb+;lqSゐ6t>@C?q+ac/ ^8E+?H @±)W.sE.@ZTEc"Lj` fe0,cvᦳ")75S$|14!g֦&PoW*S?D-Ғe Eʲ&/g gPg3Q5 npQ3"h`k8b 0 xF=WT! ! w *Fgƃ"c!R@#@ c$gh0C/i;3T#a3Wo wa19 8hڄe 0#`>W`WR?.ʮvDd1 Y'ް"2B>"18dfP*񎓴7@#c=$c82g"_"$P1ЁRQ>aJ'26 XLvvv"0 a/ 1^-%@>x"f"8? q 8a4Rc8@n/?3iFc3!_ R3CT賮3TɐA6Ӱ7Ҡ`:\TXh3w!2%i"vf2!EC"򬡊,""b>1(c>d R!g"Tve_ 3D0?>љ41=8c6% ?8 3hp)%#3cDdVJ4Pڇ34b$xh24VeV4"RP$u(0faq0#ܱV8UЅ,qCԃ6DF@Ò2aB#R.Da1/ 'Bpxb굆qeСc?<23C?o`f?>./ (Qkls`YRjbx4efҌ E1&0c~14p8!~ ƁS$8 Vf!3vET!(P  XRs2"02jrTA!01 ֑eRvT??Vrtblpr0QVVgh1 Hؑ7?$<ZjbR(hǶ$āCNh*j?UwgSa@pCfvvg@`QU"R.EBQЀ!Q83ff ޱ!UA ZC? D`U/p胾13?PR2f0w`5 d>f7>la`+Sd7BlR$ḁ2'9(b/9ʃSPi <⃾ dxC4ga1^Q,)4a06>bf3zR,`3t8E`/Fwb "1bvv?m!3? lQ"3otQUe 8xqbL;+QER"U a(J#fZB=^33`S&c333U(UH Ե*c@* 6,참V@"B3eNsp/x!0 ?˴ȃ e V:fQBE2r\/rEL XDEx%D̅|#RpRމ*¦eb3|0XRbZ_$4WSڣ$ave8PIJĂ#&$!w-f$ #ae4F#N#/U>Lp/pb*aΓ?Vb9#56?ev0"1~S<`|!:зl'nĜ5\4cևUP ehBr|%%(nӪ 5$4R| everd1h^P ,Q4$7%P %@њ%SH625Beq# o 2Vx pq?T?=U3?_)`$ 153bf<〳W!D" Qc<(zSFQNJខbT1'!#T ,LSeX Le  -UCw*a0DfDp>NV ?F n3d"03 9wT/i&/$reP# #z>#`R#`\ 2="SqD@RT#v!D4ⱒ8Q2̱S37)dzp"T޴VH#DaHU``,2ZjaP$ !1Sf78c/n2e#, *oUTk8?3>\%Elfn2xHЅ̴p! # 1H0@83IJD6b"Ts2S(QAHb3 3DF`Xb0dH6`˾AwB b aaZ&,3~!X"`Xh#H@R'4;Tp,ACa(#c?=Lce>5>c?t1>@(!@L!!a#j0!QSTe±጑n#Vc hp4gSLl#,pP|T1a%rq4r`?"eFc/=pᤥb4,4C"?=3*8$CS(f:XdS㌷qn"HDRS*aְU6V~p2b^Qf2DS$V4d4Td26vUv%+-L7$5v"Ppx a%S5?vfepJ!??6k(0? kl'%gJc.W38 ڲFU 22*##PÈY0a'2felgηVX`l~b|#2|,c@l`1Avv|qfl4a_,^Ae ғ 1 eo?@ gx  o9 SP'WS:'#V`rzQa3.<  X14 DVV `h j2*0U@|zfDZҏ|*!2JBv8V0v &1 83?ĴѤ |aZo-?g /=CjAj|QUNT1 PӬ##Iʁ!EVȃ V9&*% >d,< lXL&73D^`vV18DR$@p0@d& XB4x.D5[_"*6&vop"Cbv!ep@o o:v;ʃ?c%ƁÞP$4el"UV#B4D`&e^R"X" (@?\VE*f`| 0:4|C@bJ(`RHe3nA#5Q@|0Tq2rAq?ؿ* ?"9b Qa<ޒ0?vN/ i[";ҰDhЂ53pf2$!#R14W‡Yډ؇  mF ~֑"tœ"UzTdRd#J#C.(fC"Q(8"CP&0y__nb2j v0v3f3 ??ҐC;NAT?b)T4cz2V.A>F>s~#V`a8  P 26PVfp~aaN#A4`6T23dHJ#fD)!KNuT".@hHf4r{o@a =o! 30S???/rb\@lVo `(Qch5UBjBC VE$hx&l2!4FN% .fx"3!e3"Z5Pq0"fqe$9Q46QhBuUlt©z/dT?rfT"v1 ??~$ \ES19Q, .@4вöjQ"$a!P R@xg!%Z*4e`, a8 L^ng0`D`nUR ePna2\B4# 7cc$f"DNvvwf ?wU0Ѥ?ow@P*4<*Fp52  z45|??䆐N!T@"b"01HE&1x` Y 94(PZf2a 3UgD1xEE`+@w41S򚶸#*t@D N,cXh^:2lw0HV!!lQE`#PUx!s!`3@?9i?6*"H/&42#?(6%J!LdEajD0RzVe@!8\g5(>dV& E?*I,f`QR#J"PW"$q3fJ4Qw"# vP(x^wxwy! a.2?o@qR\5?%%H9W_?*rPZ#r %VRDb.04܁ⱨYp%f@".46293f01 ara N஁Sq:2v` scrHT4e"2L2r v*wg>g $#ނ9wn_00ъa 1%.??9.5S<րSl@Ȣ$މc&d#FRP5$bj@P%'S1PliJ(*i7#g;Adp!2@T2 Ρԡ !`f N:1@8DP 'ȆUPp6`gxf!2B<20|Qcc???d do C"sQ?mr.@aT8Pn1:@h2|ovD6ք#*p@aBN4L 5Q Ba#ʱ#t|r`#`.4 c($f&VDg2|rS=6pWZ2N2`0vPx E~ (1⡪N3zEp3 2@bЈ0 Đ bq U5w3?q pAc33q??44Ad 5v? ]*!\=mdRڲrHł1%ăڌpzVb@.d6eP1xbN Vx H"Vڰ:`Z%#xTUJx3P1UxܑU#βBa!r! Q~`g`40-410/93ʱ,??e9"zQo/ 3);w%U 7 vnE@Dpz!W~0,t24Z$Ƭ8VԔęVlQ!Z"""!V2ԃ*rth"f0!q3@sQ"᠀,0w8`Tqr1X-z!??D@??UJ?TcW?=CD˶iq7 2pP]|jH$Z6% BR`S $LYNf.!wU fqS!xj`RsT`Z1!aad0(,sf2@?)f32R???52??!4Roc<RN!06n "4 V#@hR@??e3?be 9 m[iJ/?0[f>S@4 h##聄e7+x4!D, .aVl ZPJWU`rs-b'pen0?oR򁸑c??71Vs 1o5 _ Qe2o4kc sBRl6,d@AP!c VrJ!4ԠgURPnQ"U.a\c&1fb ?ޡ3ĂC`?,i"a:x P>at??Q;#ep;  D$@Th"ʬj%>//#^'5dfP$tJ'E0*"`B^QR$>+~|Q$ žcFl#!N̑:5* d#p 6476(5:AUP2 2CVӮ??md46 U/1б r@4qBԼ3n"??\?/%!isT14,<$pHaEN013>`b2^$bU7Q0PC!108R`%-RUa q#g f6C4qBB?$Qp~Xu??c6e bպE4%i6 :2TZe0Q3T^j>3J4c&ed-3@\訆db0CR&3t:>n e @"`2;fV.:#Bn2zsCs&rV0$a"gj8xv~3F?ogTabdcЉ/ R ~?/ rT?NVg.C|>dcOp䣈abD;⸀8N@|p|*h>n *`8\Ξ]#2":2 121T,\K|:15?Ĉ`6@v3hu!"*')-$!6E#:RdD!_!SUQ/  pS%oz.6CVd*B&S #"(jQZ>Y8ed4tt/Z4cnłXI\c?!5b d?fB:n[_%)+6?V)gL(¦|Èň)Ẓ>R( 0-XrghFnJxZ3/"T$3qW05tgR3pUW\ԲQڱ03R&c0ec8qetD??7%Q0  3//N elXla2egj[X/"ei6h.j!2n6E8 yTTc(LgVdFb11""|V-c#H3RdF`U5,5*Ue ec?:VXA3u3#0//wֳ*AuXQ*r*6wgdČ)eR·v޵ʄ.Ёfwvf|f~ %& e5 䵠"*Tb2(ַ ~%B肆< e;41 쒨?Sg? fW ['ګ/,^ 8V?k` *BRt! et_'t0i6"w!6H֊x2иG6e%Щ 2 Y#R(ֲ@0z3T&Le5.1??3?"rAV^.B2 ~"C3 0$ :tOgC43~̟j|k ?䀖QU#!:k3Դ.t",%d95?@:24.+/8r 1W#A!a ,#2S$46X74hnR1U܇#U($2480m`iF  qpנxt9D?f賴`^J8& hʷ~!*hvRn Z*8 Er2 SUj3z(D:~b@9<k>^eV ni?=Ƶ M2/Fl5t|6<Wf@U t)b7Nkb > a\3ֺĸtTdtC$?JCb:  4f€04h`Dg! &nx?l;o\UPx,򁈁XV`2*EX2Vֱ8N*4L 64h8FeGnh.#uBgħ” :3?? ?<c?FzjP/2:;7Z$gbe5*hX72FDcz2T 0f+Vjj6PdJLd^ı䰱Tgj#%Rj> R??C h/?f>4EfAK> 4v$,,cı Ѕ8=?6lThT [<̷-|t>"f$fggt8Ufj΅ 8α@T"bt6g?%=Wc2\\15$o`Xx~70\vDBJs.zlJ#\?6n\ ).2oЅBP8 T bfo`BĂU؃!t%SށB1j`1H![XiR~#??3bo%k]S lǾaV[e4XJ0D^E("B4)el\. 7;d/*?k@k:9|76α%rƲ泒 5ڷgd`úH(c4e1~n\ "??To23…,"r1 ; 3@zu54T1:=VX@d H1?/ /o>Dkx\k`TxF3g4زT*'<Ѣ&;<~Da`%^c a?z/=dX:WǼH69 #.@4qfn^e5b3eeN^hn%6TW&f8kh;l5eVfHf (Ů(T̠vR4"6D9xC?mUk?e,??8C@r|n?pD4ĵ^b.羳C:<a<ʨPS v?ܴ(0 F?X\ni RaVwx anז<59|TtbR)<3p??o @3th!fzqi0 g7U ~w5C82'XRXP_ec 5Jj  7c 8zIK4^j&nb@0|fe??Z_;/X\Z.BB|d4X@r$ÄC4#4R;v^V$eP-얱@6$8(4f Գ(6QelE*pខ ) "ش@Lԉ}xX`?\/j3+7S `lEѸ<6O6V`E=,D/l_^3,fSDl>o°   J 603 @bh&v1"H?o4o;? 5lA ?2oN3S$Bp@#!掀"F 3VH -??N98k hnB|tҾ# cnj9 5@2\`R4v܂zf 0|&LH5d&bc>hP;^~jZ_  ü>0U i(N(P\bv????ftjpSbr$AGU o? k0d$,2^f2Âb2S |S>UBTTR R 37OH2Ns3`6$dQ-0i.Dj5X F??֏oN2 ef_0N ,'V[vExq iV\X/$%+b|- $ >P9T3*;@nx_w'*Do55Li???ұŜ!fı"z&0@Q1 g c!4Q` S~` `dQ| U@%6c%aVƺ礝?W/)f_ZF~F 4&>@/Or*h`l;?;`d6 ]!3O&htUnR:rZ3oJv*#3R{:U+9f,#;a/?ؼȽTFN?Ho 5 87cfw@4Qb@#T- *F?05l hπk~SHh WϢn~QHs( hΰ:=O?=($9U Sf *Ff4TB 7PaÖ=,X8ff D",tbzk9;P]<0&#\-&3YF1N76-f Vp*&9FL3(G70gӬUBu8ʢ,4VU1 z<$" cboܰrR`#Qe;jq 2δf????&?oiS#ekhq|U"rxaȃ@ڢ27D:0f_80F_$ Q35"3?1)U.6D׈GFC.???_8Z;?l"&nHgdsdZ!ȥک7D@~&. 444R$/V*מwR/00 ??:΋l  ?rԅ҉ʄ 2(b`H>S`fZ!E b? |)D6`&$x6,U湊bdTf\f142F1J2<@fE/jӪq,̆" 6&Z>g?oUn !е%",".(2l ?E"TꣀS6PB j$hƲR?^蘏/,VU#f5xSJ%* d_T.G@XӦ)/L#(/0?6B9oRm "Rà 2Qf.3RBQe# J! o$ 1LT"*DcJ/Sj*Z؁C3Pd_W|":S5n#P>;Bw\r?†։%/6d@??`'T”DjArXgN:V5m2rEvNR2prØ'8@,P)P lU_.3U؀84Z3E>g>ERֺܲ/)??H/o 9o)b@"ʱֳޅ;_".NR ?LBvVwg26‿~ "&,Y+d__fàSъ@ vu*7"ӚZ/3\??"ܧ o7 0,tq#"f4:9i$1V lE kƁ^dHS@/g/SUzV``R9Ӹe Ta23m:#D#/̠f/ȸ(?+?? &  a("Nt"@70+# ,cX{$Ū,>XxZ^]#"E#\\ 9RQ `3f8,E|႓ރ ~ed+F/nH v'%N??ԇ[[-?Jb`"%-#~4PRȷ4QFP6r ? $x88g4bEp|HagjUZgb:g^V!0xm@q *zL6\iv]T??ڿj;rY50jtdSPSP6փF"7*AHab1t';[ WÄ2@ ZZQZS/?Z~Ð9m%aYn Bq.!6u h od??&U :$"6ַ^1)*QTW&rp--#a6745`#޲bPRe6`DdZª??=f bg.֦H*4.h"*Zeg4 7@bcq+tx|#]x,Śփ"EV d,aV ;pE"flory&!GǚsD9?=ڱ/(295di掠V8HH @zg DcV .g\r|V?2ѬTd,&Ӕjn_3#SU / Ȩ8RVRNJ6oa ,0:J)X<'0%0 ?f/" ?2Ζ$4&Tr<aS  va~2y/?b_ $?^/3 1BEV ^fڃ6>OxUZ @f$D?@~̂1SB8b44@j@Wr(؇%Uo(8#jآD`?pŖ!ᢄ7 '[40^w1wjB1)ts)v%R\|_neb >a6B]s~G?8d6"|(ֱ/d_PS%'vƾNpTedᠵa4 HW?*$bUg132<0Q&vcoe>S6Y Z=4?jr?@TZ$o82`>F1a"Z6RD4βXzZeLgb2z_\ dpg㢀Fh/ėŪʪ tAxA01te_rjP o_?N? d?20 k$? D2z$wf6e6#3̵\mĢ4X/=ܖfUgc 1j/ )#Dф#ZRB$,fpޏo/d8.oVq2a\ ]H61Bt$4)`V2>0:0*-YJRL>?^tx3xU$DD8Nfk }$2g65`kzѮSeL & d\%"(47/*U/BF P@ќ 88BD?,X"?Ԋ$*8bL@4d6\R 纡?F2clV:xSr1@$Tc\/Z3_D/n/>o:?x9ް:%2 )T8谄J5?ڻ#$g (Q6e#c}lf f2T0)s=%kv,lFNJ&Qb/~&"o?Zk2pnj?5c\"C5|6??n1X)563/gVUTg6̘N%đY>9\elo?FW]R/E"4d#iga^満69ѶĵA'҅LPl8Hc?ĵRW*ig?l$5 ʸ2B^~9SSPO@~4v/idtD&ch8oH0:U/#uh!T)κ.\TZZ6?l䘶R`,Ud_ [ n V kD z.V./0r Ô眏FNYvnP?3oRQ63(>/v'޴4W4jv墅145( m156$ê":u RaB!#T\!o fS"!X<i ڔX/Pi/#Xf35; 36e.J$ϞD?7'zbi*.Ǫ?b%vC$2"DDP#y+3mV?;馵:1O8yTTd1D`dR?*!13N36v>ȼ"/f!$Tl0Z_$&h|(y%wC"Ƥ"C$@fb/d%rI!?jļ[ 7S6 ̴2(1j`$t7}"q?@dzrc0/"H/% d/P88eOCj DP$2#eF_°)?Pe1̵$:6  J?X:&֕*<<^wS·>P#AwH W(@/^4ig ?/m9?j10shӖ`US eBQHT6?;1Աzj{B\ ȕLNdnhXt8t("W0R4rj(X,//8/7i-Te@*z(bqDB:1<^{z\߈%P?~#~`XaUk'_7  ag r]~%3lW&.?q"yrsXY=0arWtr_?`C2\qo>"/. &xvJ ?8 9??:䘄r&.,+0il%tV&&R;< f40`{dl~%8pa4Ӝ/x_?`oF_?b$.a$ҝ"Q22*6v"0*L ??djlAomVr0@P:k 6J=de@(UlP0QUm 2%/\e^ 2Baz24$pԋFDDn."C6??t(Q5|472kFgd9R?>X;"p#+Wp̶"h8Xb:<ڑ(ȷUei!$pc>wo|)26(_3rX(5@*Z:V"F4[!~nj0.8ݬ1̵!??<442w:ATNqVBڹ"甘Dv\.T8k*?̜&+f¹gW~0 <N,lĔcD&@t w2ST@FP9J#ri82>J4X7ƀ>v `n$b"R793TGA>X:A #2T$&iOz'"?k$BI( -n Fi\7bQ$JH; (VfC zn-2&0J'&n|7@.?YJ9[13!^<Ұ r[\(6G*2zꃄABART󐱦k?f!h/Q+U67c../b  sU%?0w >3N`Dv"4dVoWpR2y%x+p3eԣ>JX1ĞJӄwp2Bx :54<@+b4<7/++k2i=xD"Ҙؒ8m* Q'd\uW5 v[p24< $[9|9h#4#`܃)ipV`7!CLX E<$*&2?܋a/𴔳^&X>??g*U4/ܕJwg ڻ"2oeX փ(0/ćuP_?<®l F/;@Q21gu"&1R0rTx??唃D֪;q";֧{ VBt8eӦ-.ʧ5&8?dIO?$P N@( %>3! )ГԧjF1.-&(o?r҇r\[ڒD9 ?@V8J3*r𵜱ƙ#(h7\2S$x/^ lU*^76P 2R c#֌@Q~A/5*"th7 D "DBOX U^KYNo{(HzLӀ8 "$q̳G 1>Itf6E@^/?Թrڠjeib$}D&% .G"eP: \Jlh d`X6U6W$P/0f pp3,>ok~F[>u__'гhKX켸??5&EL'V; ]~u~Y*$d *̆:Ftü[*./ S"F`4:4tH"^t>Hp' ֐UF9t z:@Jxϔ5#?otNM"8xb\%P #ZC0>b* Pge^`&*8YIjFМP$v[V k72/p??7az`|*6 e%TvS ry52 rmj,Ȃgqƴs_VתXiX׆h2d &~ ~1do; |Vlys _)FUة8t/]=Tk127P8ˢ:cU>?=~4OWYƋd4jS6>:N z;6It6I >CeLTy28&I( 3@c6884Dg5 ebTWl?`&>~疌??rWv~/؏\jPY(^26g0܈`ЖM2 5)# cbZ ?5~zi(j_G<6 :vn(p;$,8nl\ؖΧ?кH<*v.nMExpH!>_]}jZ9i܍(6LZD^)|:<6:N_?8td[zLZo ޥzRRn`ȎOIx0` T87VVw,H|rz> R% BKAf\$1$B>`R! bhTnACUwg5Zg6ye Q"\26eOT"6@tqG/u 3e$B5@ށ\s 5Cpq┶qQeJ?u8OoeCT^c|Hu|t(vJu"$GĂ51F@0Cz2aCtrTaڱ$ @ӐwdF:EU*qZ|@q dlHdHt76a$63;8`pl3#$?HCt0^q&p 11@^C(*1<340E44DC!BB,xq#"e<$| 5Tҁ4W~KE>4GŸ64@! 0B#(1"XAzPPd\ 5):"FT?eBU|#dC>ЄF#SrSrT0C 8#3EP@*uÀE@q~e:LH7CzG(|瀣0V#BvT/r."Ҁ\ZT ~D*_̷DzrbdajF Z,fadaXaNTp~dbJCa5Lxyo(B52eHTc<FF2bqlehu,} 3`?233R~Ҁ.%T( `cHdHqġFcrcPfHH58Ȣq"E€!@/\/1Zbf8RehbFA" Bd4,F4ԇh}g~UDZHUjV4c(9|󸦨Eb0|5 6uRπPZz̑ h(9t35C;@Qv jQ#(fVPby.7ȑXTBD@r6V?7fg(X2JWO@GS8[dQ'vGfjFDcҪR5TCvqd[c=byZ Bw 3rr*@Bh$@ zN6!#0bdC~6CGπhi~R~AtB!F`ywjB U j@ѠLE:ڷU4XF!'ε(DĔkp~ hE&703Cþ sCv܆;rTIdu4TF,Sb1҆,ZN@bs"2746VČf 38G(d!`v@(61.s%Ha4@dV txJfyB$"1갆XE9|stTŀ@~%̑"|nuFTQ1d~0Rpp,(ĄE(T:N;EfT$RFhxTCwT52.Fw5WfFҮDک>z^À~DRVDS8T!Sl(t^I2`qX@'rCfWeإ6\ԥv̀ƁD;RީRjxۖӼ͒cv '9FXr.|ȂvB4"hQjW2sD2xڄ@B2EtF4@E#ZC P/P ɀ-~skևÆ#v4x@<5|nմvEb8ԥIXF.GL&`D%ҥVzhT ӘB4G]4d 4_R4 sTLL(gHNG,g89D2AV$p,$ 6E|4IVfrt?,;ROHB ;~5D jh ڲrHgGԥyJeB >VxEHFP40<> MzCIK$=&3추fny_ 1c lFʴ@2+jC@0-9IxС:"fxA|C*fv&m4i$ToqU~s///ZRsq$ÀR`q?qd^5%fF*рz? A#L%! ;-اG" @jn܃VWN^}rw?dOVt 6VUnՀmzDC@ |Dr#! .2r֏EuOX# |?  Pty{6J7cDP*PbsiWpCM~fer(pDHz?`>TnFc~KX0מ6jw~?"FB~;T,$ g ,#D™ȱ+t1΅V|Eu:nU~6lwJp>ko. 8hx%~%&u8FF=_~9¥{/P"wB cj$@(ajdӤgQBI6KπV{-E7dL jh)#ȯC:38>"fspC+ڀyv#:ԀO^ |O]7g9 QR츬9hOGp 玙BTvO#jwv ?fpH&+.H ǎOr| jjzP2~D-$ڀDƅԶnij14'z=?6Yj{ﰾF_pk&܆נBؖw,0O&"@4#B zx1S2n!eT %U9z) T"t;51@21CT@!r1!feB32<@@93C@@4 BA#&A~D3C0 Ge 11p70R#8B@4D "~0D \0%@#Ct" e>R" 4! W(`dPQEVEE3P2TCSS@Q0BS< 0wW.C(a;U@+VJazce!`EH#6#:#cs1dQSAaUgvU H2Br:7 gsaPr"r#".%prpT 1#d0&qVUq46D@Ws=@B!jJt@ZqnVw(&sZ D3ll Jd6B:9{E! tSf9h".AeQByVj€@|26h usˈIGs~5 -k4Vrd4/dBV\Þ/N2f]̧l#ޓdC **LvX\&nVY{ aЛvb /cbXMbtL.N.ts§v921 1! @`N10,3J"3#T!3R:2"8df03:A#N&X'd#`2! 4'1z3$20A6!b f:%$A#D@2"&1 `84: Qq6`#P@6A tQB * C@ % SN6B ` (.D0s###F!0 !08<B z~!!,@l2 00h" !N "f jUU3DDC33"DT2Ue3T34&"2b)"4""?"!a!! 1!q 'DD3D3""3 "!!!}kZw &