briefing.html>Sbriefing.sqf>SVdescription.ext9Slinit.sqf9Sbinitjipcompatible.sqf4Soverview.htmlh>SIoverview.paaʣ>Sr Debriefing

Cheating leads to the dark side


Despicable it is.





Mission Accomplished


The villages of Amiens and Cambrai have both been cleared of enemy forces. This allows the flow of supplies to recommence.





Mission Failed


The resistance squad been wiped out.





Mission Accomplished


Although the armour could not be captured, both villages were captured. As a result the severed supply lines can now be restored.


// tasks task3a = guerilla1 createSimpleTask ["Seize Cambrai"]; task3a setSimpleTaskDescription ["Seize Cambrai", "Seize Cambrai", "Seize Cambrai"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Capture armour"]; task2a setSimpleTaskDescription ["Capture armour", "Capture armour", "Capture armour"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Seize Amiens"]; task1a setSimpleTaskDescription ["Seize Amiens", "Seize Amiens", "Seize Amiens"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Seize Cambrai"]; task3b setSimpleTaskDescription ["Seize Cambrai", "Seize Cambrai", "Seize Cambrai"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Capture armour"]; task2b setSimpleTaskDescription ["Capture armour", "Capture armour", "Capture armour"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Seize Amiens"]; task1b setSimpleTaskDescription ["Seize Amiens", "Seize Amiens", "Seize Amiens"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Seize Cambrai"]; task3c setSimpleTaskDescription ["Seize Cambrai", "Seize Cambrai", "Seize Cambrai"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Capture armour"]; task2c setSimpleTaskDescription ["Capture armour", "Capture armour", "Capture armour"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Seize Amiens"]; task1c setSimpleTaskDescription ["Seize Amiens", "Seize Amiens", "Seize Amiens"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Seize Cambrai"]; task3d setSimpleTaskDescription ["Seize Cambrai", "Seize Cambrai", "Seize Cambrai"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Capture armour"]; task2d setSimpleTaskDescription ["Capture armour", "Capture armour", "Capture armour"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Seize Amiens"]; task1d setSimpleTaskDescription ["Seize Amiens", "Seize Amiens", "Seize Amiens"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Seize Cambrai"]; task3e setSimpleTaskDescription ["Seize Cambrai", "Seize Cambrai", "Seize Cambrai"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Capture armour"]; task2e setSimpleTaskDescription ["Capture armour", "Capture armour", "Capture armour"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Seize Amiens"]; task1e setSimpleTaskDescription ["Seize Amiens", "Seize Amiens", "Seize Amiens"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Seize Cambrai"]; task3f setSimpleTaskDescription ["Seize Cambrai", "Seize Cambrai", "Seize Cambrai"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Capture armour"]; task2f setSimpleTaskDescription ["Capture armour", "Capture armour", "Capture armour"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Seize Amiens"]; task1f setSimpleTaskDescription ["Seize Amiens", "Seize Amiens", "Seize Amiens"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = guerilla7 createSimpleTask ["Seize Cambrai"]; task3g setSimpleTaskDescription ["Seize Cambrai", "Seize Cambrai", "Seize Cambrai"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Capture armour"]; task2g setSimpleTaskDescription ["Capture armour", "Capture armour", "Capture armour"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Seize Amiens"]; task1g setSimpleTaskDescription ["Seize Amiens", "Seize Amiens", "Seize Amiens"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = guerilla8 createSimpleTask ["Seize Cambrai"]; task3h setSimpleTaskDescription ["Seize Cambrai", "Seize Cambrai", "Seize Cambrai"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Capture armour"]; task2h setSimpleTaskDescription ["Capture armour", "Capture armour", "Capture armour"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Seize Amiens"]; task1h setSimpleTaskDescription ["Seize Amiens", "Seize Amiens", "Seize Amiens"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The civil war has not been going well for our faction. With the FIA (surely the Fucking Idiot Assembly) and the Reds in control of the villages of Amiens and Cambrai the enemy has cut off the existing supply routes from our supply bases up north. Therefore it is of the utmost importance that the opposing factions are cleared from their current positions before the ammo supplies run out completely.

The first objective to be assaulted is the village of Amiens. The task at hand is not only to eliminate all FIA personnel present, but also to attempt to capture their armour. Getting hold of the latter would greatly facilitate the job of seizing Cambrai. Therefore we must do our best to ensure the enemy vehicle crews are taken out before they get a chance to board the tracked armoured personnel carriers. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " Amiens is held by the FIA. These have some light infantry as well as some armour located within the built up area. It will be necessary to clear all the enemies from the village. Although it should be attempted to capture their armoured vehicles intact, these should be taken out if they are manned by FIA crews.

A rather strong detachment of the Reds is currently garrisoned at Cambrai. It would be most helpful to avail ourselves of some of the FIA armour before an attack is attempted on the objective, but if all else fails the superior power of 7.62x51 NATO rounds will have to make do to ensure victory over the communist scum. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Partisans must seize Amiens and attempt to capture armour before proceeding to secure Cambrai."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The civil war has not been going well for our faction. With the FIA (surely the Fucking Idiot Assembly) and the Reds in control of the villages of Amiens and Cambrai the enemy has cut off the existing supply routes from our supply bases up north. Therefore it is of the utmost importance that the opposing factions are cleared from their current positions before the ammo supplies run out completely.

The first objective to be assaulted is the village of Amiens. The task at hand is not only to eliminate all FIA personnel present, but also to attempt to capture their armour. Getting hold of the latter would greatly facilitate the job of seizing Cambrai. Therefore we must do our best to ensure the enemy vehicle crews are taken out before they get a chance to board the tracked armoured personnel carriers. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " Amiens is held by the FIA. These have some light infantry as well as some armour located within the built up area. It will be necessary to clear all the enemies from the village. Although it should be attempted to capture their armoured vehicles intact, these should be taken out if they are manned by FIA crews.

A rather strong detachment of the Reds is currently garrisoned at Cambrai. It would be most helpful to avail ourselves of some of the FIA armour before an attack is attempted on the objective, but if all else fails the superior power of 7.62x51 NATO rounds will have to make do to ensure victory over the communist scum. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Partisans must seize Amiens and attempt to capture armour before proceeding to secure Cambrai."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The civil war has not been going well for our faction. With the FIA (surely the Fucking Idiot Assembly) and the Reds in control of the villages of Amiens and Cambrai the enemy has cut off the existing supply routes from our supply bases up north. Therefore it is of the utmost importance that the opposing factions are cleared from their current positions before the ammo supplies run out completely.

The first objective to be assaulted is the village of Amiens. The task at hand is not only to eliminate all FIA personnel present, but also to attempt to capture their armour. Getting hold of the latter would greatly facilitate the job of seizing Cambrai. Therefore we must do our best to ensure the enemy vehicle crews are taken out before they get a chance to board the tracked armoured personnel carriers. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " Amiens is held by the FIA. These have some light infantry as well as some armour located within the built up area. It will be necessary to clear all the enemies from the village. Although it should be attempted to capture their armoured vehicles intact, these should be taken out if they are manned by FIA crews.

A rather strong detachment of the Reds is currently garrisoned at Cambrai. It would be most helpful to avail ourselves of some of the FIA armour before an attack is attempted on the objective, but if all else fails the superior power of 7.62x51 NATO rounds will have to make do to ensure victory over the communist scum. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Partisans must seize Amiens and attempt to capture armour before proceeding to secure Cambrai."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The civil war has not been going well for our faction. With the FIA (surely the Fucking Idiot Assembly) and the Reds in control of the villages of Amiens and Cambrai the enemy has cut off the existing supply routes from our supply bases up north. Therefore it is of the utmost importance that the opposing factions are cleared from their current positions before the ammo supplies run out completely.

The first objective to be assaulted is the village of Amiens. The task at hand is not only to eliminate all FIA personnel present, but also to attempt to capture their armour. Getting hold of the latter would greatly facilitate the job of seizing Cambrai. Therefore we must do our best to ensure the enemy vehicle crews are taken out before they get a chance to board the tracked armoured personnel carriers. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " Amiens is held by the FIA. These have some light infantry as well as some armour located within the built up area. It will be necessary to clear all the enemies from the village. Although it should be attempted to capture their armoured vehicles intact, these should be taken out if they are manned by FIA crews.

A rather strong detachment of the Reds is currently garrisoned at Cambrai. It would be most helpful to avail ourselves of some of the FIA armour before an attack is attempted on the objective, but if all else fails the superior power of 7.62x51 NATO rounds will have to make do to ensure victory over the communist scum. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Partisans must seize Amiens and attempt to capture armour before proceeding to secure Cambrai."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The civil war has not been going well for our faction. With the FIA (surely the Fucking Idiot Assembly) and the Reds in control of the villages of Amiens and Cambrai the enemy has cut off the existing supply routes from our supply bases up north. Therefore it is of the utmost importance that the opposing factions are cleared from their current positions before the ammo supplies run out completely.

The first objective to be assaulted is the village of Amiens. The task at hand is not only to eliminate all FIA personnel present, but also to attempt to capture their armour. Getting hold of the latter would greatly facilitate the job of seizing Cambrai. Therefore we must do our best to ensure the enemy vehicle crews are taken out before they get a chance to board the tracked armoured personnel carriers. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " Amiens is held by the FIA. These have some light infantry as well as some armour located within the built up area. It will be necessary to clear all the enemies from the village. Although it should be attempted to capture their armoured vehicles intact, these should be taken out if they are manned by FIA crews.

A rather strong detachment of the Reds is currently garrisoned at Cambrai. It would be most helpful to avail ourselves of some of the FIA armour before an attack is attempted on the objective, but if all else fails the superior power of 7.62x51 NATO rounds will have to make do to ensure victory over the communist scum. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Partisans must seize Amiens and attempt to capture armour before proceeding to secure Cambrai."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The civil war has not been going well for our faction. With the FIA (surely the Fucking Idiot Assembly) and the Reds in control of the villages of Amiens and Cambrai the enemy has cut off the existing supply routes from our supply bases up north. Therefore it is of the utmost importance that the opposing factions are cleared from their current positions before the ammo supplies run out completely.

The first objective to be assaulted is the village of Amiens. The task at hand is not only to eliminate all FIA personnel present, but also to attempt to capture their armour. Getting hold of the latter would greatly facilitate the job of seizing Cambrai. Therefore we must do our best to ensure the enemy vehicle crews are taken out before they get a chance to board the tracked armoured personnel carriers. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " Amiens is held by the FIA. These have some light infantry as well as some armour located within the built up area. It will be necessary to clear all the enemies from the village. Although it should be attempted to capture their armoured vehicles intact, these should be taken out if they are manned by FIA crews.

A rather strong detachment of the Reds is currently garrisoned at Cambrai. It would be most helpful to avail ourselves of some of the FIA armour before an attack is attempted on the objective, but if all else fails the superior power of 7.62x51 NATO rounds will have to make do to ensure victory over the communist scum. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Partisans must seize Amiens and attempt to capture armour before proceeding to secure Cambrai."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " The civil war has not been going well for our faction. With the FIA (surely the Fucking Idiot Assembly) and the Reds in control of the villages of Amiens and Cambrai the enemy has cut off the existing supply routes from our supply bases up north. Therefore it is of the utmost importance that the opposing factions are cleared from their current positions before the ammo supplies run out completely.

The first objective to be assaulted is the village of Amiens. The task at hand is not only to eliminate all FIA personnel present, but also to attempt to capture their armour. Getting hold of the latter would greatly facilitate the job of seizing Cambrai. Therefore we must do our best to ensure the enemy vehicle crews are taken out before they get a chance to board the tracked armoured personnel carriers. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " Amiens is held by the FIA. These have some light infantry as well as some armour located within the built up area. It will be necessary to clear all the enemies from the village. Although it should be attempted to capture their armoured vehicles intact, these should be taken out if they are manned by FIA crews.

A rather strong detachment of the Reds is currently garrisoned at Cambrai. It would be most helpful to avail ourselves of some of the FIA armour before an attack is attempted on the objective, but if all else fails the superior power of 7.62x51 NATO rounds will have to make do to ensure victory over the communist scum. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Partisans must seize Amiens and attempt to capture armour before proceeding to secure Cambrai."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " The civil war has not been going well for our faction. With the FIA (surely the Fucking Idiot Assembly) and the Reds in control of the villages of Amiens and Cambrai the enemy has cut off the existing supply routes from our supply bases up north. Therefore it is of the utmost importance that the opposing factions are cleared from their current positions before the ammo supplies run out completely.

The first objective to be assaulted is the village of Amiens. The task at hand is not only to eliminate all FIA personnel present, but also to attempt to capture their armour. Getting hold of the latter would greatly facilitate the job of seizing Cambrai. Therefore we must do our best to ensure the enemy vehicle crews are taken out before they get a chance to board the tracked armoured personnel carriers. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " Amiens is held by the FIA. These have some light infantry as well as some armour located within the built up area. It will be necessary to clear all the enemies from the village. Although it should be attempted to capture their armoured vehicles intact, these should be taken out if they are manned by FIA crews.

A rather strong detachment of the Reds is currently garrisoned at Cambrai. It would be most helpful to avail ourselves of some of the FIA armour before an attack is attempted on the objective, but if all else fails the superior power of 7.62x51 NATO rounds will have to make do to ensure victory over the communist scum. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Partisans must seize Amiens and attempt to capture armour before proceeding to secure Cambrai."]];onloadmission="C W R 2 - U N C I V I L W A R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_uncivil_war_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_steyr {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_Glock {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_762x39 {count = 6;}; class cwr2_20Rnd_762x51_NATO {count = 6;}; class cwr2_17Rnd_9x19_Para {count = 8;}; class cwr2_LAWRocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 3;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - U N C I V I L W A R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_adam", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP2", "cwr2_UAZ", "cwr2_V3S", "cwr2_t55", "ca_modules_e_weather", "ca_modules_clouds" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_t55", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_BMP1", "cwr2_BMP2", "cwr2_UAZ", "cwr2_V3S", "cwr2_adam" }; randomSeed=10329763; class Intel { briefingName="CWR2 - Uncivil War (co08)"; briefingDescription="Seize Amiens and Cambrai"; resistanceWest=0; startWeather=0.61840844; startFog=0.21930067; forecastWeather=0.61840844; forecastFog=0.28973851; month=11; day=6; hour=9; }; class Groups { items=37; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={345.61121,47.888603,2022.1608}; id=0; side="WEST"; vehicle="cwr2_PartisanW_Officer"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="partisansquad = group this; partisansquad setgroupid [""Partisan"",""Black""];"; synchronizations[]={14,12,13}; }; class Item1 { position[]={347.20889,47.791439,2020.165}; id=1; side="WEST"; vehicle="cwr2_PartisanW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="partisansquad = group this; partisansquad setgroupid [""Partisan"",""Black""];"; synchronizations[]={14,12,13}; }; class Item2 { position[]={344.34085,47.713081,2020.2677}; id=2; side="WEST"; vehicle="cwr2_PartisanW_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="partisansquad = group this; partisansquad setgroupid [""Partisan"",""Black""];"; synchronizations[]={14,12,13}; }; class Item3 { position[]={348.55228,47.721722,2018.4349}; id=3; side="WEST"; vehicle="cwr2_PartisanW_Mortar"; player="PLAY CDG"; skill=1; text="guerilla4"; init="partisansquad = group this; partisansquad setgroupid [""Partisan"",""Black""];"; synchronizations[]={14,12,13}; }; class Item4 { position[]={343.24899,47.57766,2018.6301}; id=4; side="WEST"; vehicle="cwr2_PartisanW_LAT"; player="PLAY CDG"; skill=1; text="guerilla5"; init="partisansquad = group this; partisansquad setgroupid [""Partisan"",""Black""];"; synchronizations[]={14,12,13}; }; class Item5 { position[]={349.97568,47.6511,2016.6609}; id=5; side="WEST"; vehicle="cwr2_PartisanW"; player="PLAY CDG"; skill=1; text="guerilla6"; init="partisansquad = group this; partisansquad setgroupid [""Partisan"",""Black""];"; synchronizations[]={14,12,13}; }; class Item6 { position[]={341.90366,47.410145,2016.6021}; id=6; side="WEST"; vehicle="cwr2_PartisanW_FAL"; player="PLAY CDG"; skill=1; text="guerilla7"; init="partisansquad = group this; partisansquad setgroupid [""Partisan"",""Black""];"; synchronizations[]={14,12,13}; }; class Item7 { position[]={351.43787,47.576244,2014.8083}; id=7; side="WEST"; vehicle="cwr2_PartisanW_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="partisansquad = group this; partisansquad setgroupid [""Partisan"",""Black""];"; synchronizations[]={12,13}; }; }; }; class Item1 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={788.30145,36.321926,2541.6411}; azimut=160; id=9; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={785.38965,36.22319,2543.1189}; azimut=160; id=10; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={788.90405,36.340034,2544.8184}; azimut=160; id=11; side="GUER"; vehicle="cwr2_SoldierG_Crew"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={788.51178,36.336601,2541.0781}; completitionRadius=10; expActiv="VictoryCondition2 = 2; publicVariable ""VictoryCondition2""; (leader group player) sidechat ""Let's try to capture the FIA armour intact."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={788.69678,36.350483,2540.5071}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item2 { position[]={762.02045,36.681091,2533.5056}; expCond="(getDammage bmp <= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={760.23956,36.681915,2533.0149}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={762.04437,36.65229,2528.0852}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={354.853,46.859997,2001.9669}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={338.26053,46.378963,2001.9213}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={346.58203,46.621304,2001.9269}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6}; }; }; }; class Item5 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={751.37189,36.927826,2521.8389}; azimut=160; id=16; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={748.87762,36.999584,2522.5515}; azimut=160; id=18; side="GUER"; vehicle="cwr2_SoldierG_MG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={752.31,36.876316,2523.9954}; azimut=160; id=31; side="GUER"; vehicle="cwr2_SoldierG_GL"; lock="UNLOCKED"; skill=0.2; }; class Item3 { position[]={746.5575,36.999584,2523.4939}; azimut=160; id=24; side="GUER"; vehicle="cwr2_SoldierG"; lock="UNLOCKED"; skill=0.2; }; class Item4 { position[]={753.35413,36.797348,2526.8098}; azimut=160; id=33; side="GUER"; vehicle="cwr2_SoldierG_LAT"; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={751.82172,36.904297,2520.8557}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={752.23163,36.886665,2519.927}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={775.05701,36.999584,2491.6182}; azimut=160; id=17; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={775.8313,36.999584,2494.0388}; azimut=160; id=32; side="GUER"; vehicle="cwr2_SoldierG_GL"; lock="UNLOCKED"; skill=0.2; }; class Item2 { position[]={772.76404,36.999584,2492.9443}; azimut=160; id=20; side="GUER"; vehicle="cwr2_SoldierG_AR"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={770.89459,36.999584,2494.0325}; azimut=160; id=25; side="GUER"; vehicle="cwr2_SoldierG"; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={727.02075,37.947208,2474.1199}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={706.64368,37.149422,2537.4502}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={790.42041,35.946808,2565.0854}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={811.86017,36.230465,2504.8533}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={726.99561,37.947266,2474.1675}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={788.33807,36.49963,2528.1733}; azimut=160; id=19; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={788.97571,36.49963,2526.3967}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={789.64935,36.49963,2524.3757}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={689.81415,38.73703,2465.3152}; azimut=160; id=21; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={686.90234,38.825264,2466.793}; azimut=160; id=22; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={690.41675,38.383686,2468.4924}; azimut=160; id=23; side="GUER"; vehicle="cwr2_SoldierG_Crew"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={690.02448,38.736317,2464.7522}; completitionRadius=10; expActiv="VictoryCondition2 = 2; publicVariable ""VictoryCondition2"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={690.20947,38.740372,2464.1812}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item2 { position[]={701.99255,38.14185,2464.8245}; expCond="(getDammage bmp2 <= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={703.17358,38.117199,2465.1853}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={710.86005,38.021832,2468.0027}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={687.65741,37.609406,2484.0674}; azimut=160; id=27; side="GUER"; vehicle="cwr2_SoldierG_G3"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item1 { position[]={684.91382,37.151951,2485.6816}; azimut=160; id=28; side="GUER"; vehicle="cwr2_SoldierG_LAT"; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={688.26526,37.710751,2482.4893}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={688.26538,37.710773,2482.4453}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={767.44836,36.886707,2514.0188}; azimut=160; id=30; side="GUER"; vehicle="cwr2_SoldierG_FAL"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item1 { position[]={764.52441,36.841972,2515.01}; azimut=160; id=29; side="GUER"; vehicle="cwr2_SoldierG"; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={767.7829,36.894608,2513.0376}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={767.79022,36.894596,2513.051}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={798.5694,36.52932,2514.7935}; azimut=160; id=26; side="GUER"; vehicle="cwr2_SoldierG_FAL"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={798.95886,36.531963,2513.7761}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={798.95911,36.531963,2513.7671}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2457.4946,46.827,2253.4331}; id=35; side="EAST"; vehicle="cwr2_PartisanE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={2458.8601,46.823521,2251.95}; id=75; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2457.4854,46.822273,2255.3645}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2457.4824,46.822365,2255.3335}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2504.7473,48.976181,2219.3962}; id=64; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2506.5662,49.062061,2217.6846}; id=39; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2504.7131,48.951965,2220.9551}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2504.699,48.950771,2220.9553}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2544.9727,45.007629,2294.6484}; id=73; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2546.6155,44.988255,2293.3245}; id=42; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2544.8875,44.981022,2296.2383}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2544.8494,44.982307,2296.2231}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2426.9438,44.60918,2293.4495}; id=43; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2431.6746,44.918552,2288.2051}; id=36; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={2423.7969,44.773628,2288.2751}; id=53; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2503.7134,44.865562,2334.113}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2416.9072,44.621498,2288.7009}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2503.72,44.866035,2334.1069}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2509.906,46.281616,2269.0527}; azimut=330; id=44; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 12); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2403.0557,46.669254,2226.6174}; id=69; side="EAST"; vehicle="cwr2_PartisanE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2404.2,46.708481,2225.4932}; id=47; side="EAST"; vehicle="cwr2_PartisanE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2403.0234,46.678448,2228.3608}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2403.0786,46.679054,2228.3569}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2561.9746,53.338074,2250.9541}; azimut=325; id=48; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2501.5757,46.000259,2295.156}; id=49; side="EAST"; vehicle="cwr2_PartisanE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2503.1411,46.000259,2293.5266}; id=77; side="EAST"; vehicle="cwr2_PartisanE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2501.5715,46.000259,2295.7964}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2501.5654,46.000259,2295.7979}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2465.9102,44.967113,2320.3416}; id=60; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2467.8806,45.448872,2318.335}; id=50; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2465.8545,44.646393,2321.679}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2465.8428,44.647438,2321.6702}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2461.5034,49.029526,2205.8298}; id=55; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2465.2253,49.305466,2201.1021}; id=74; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={2458.2385,49.153175,2201.3589}; id=45; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2454.1877,48.85973,2206.5349}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2542.0867,47.037762,2251.9834}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2454.1348,48.860909,2206.48}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2415.7617,56.501183,2219.7974}; azimut=250; id=56; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2508.5999,46.000046,2297.9866}; id=58; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2513.6206,45.911621,2292.4702}; id=67; side="EAST"; vehicle="cwr2_PartisanE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2505.0129,46.000259,2292.3494}; id=65; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2517.9768,45.844395,2287.2908}; id=34; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={2501.3555,46.032063,2287.2224}; id=40; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item5 { position[]={2523.1538,45.786118,2281.3047}; id=51; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={2498.0874,46.165207,2281.6069}; id=76; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2508.6345,46.000259,2299.9922}; formation="DIAMOND"; expCond="(moar_blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2508.688,46.000259,2302.3452}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2419.5867,48.007435,2207.1699}; id=59; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2425.0623,48.337437,2201.3315}; id=71; side="EAST"; vehicle="cwr2_PartisanE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2416.5176,48.054848,2201.2932}; id=63; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={2429.2446,48.690357,2194.311}; id=41; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2413.3142,48.173073,2194.6284}; id=37; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2434.4302,49.076519,2187.647}; id=54; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={2409.3955,48.819851,2186.4333}; id=57; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={2440.4814,49.543076,2179.2324}; id=85; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={2543.6108,50.302624,2171.4199}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2588.7427,43.164818,2322.0234}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2438.7693,41.31786,2367.0928}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2378.7305,46.204445,2219.1672}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2543.5583,50.293213,2171.3401}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={2499.2537,49.291008,2208.5156}; id=61; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2502.2854,49.507568,2203.8135}; id=66; side="EAST"; vehicle="cwr2_PartisanE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2496.7954,49.461056,2204.6409}; id=70; side="EAST"; vehicle="cwr2_PartisanE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2505.8713,49.717117,2199.0396}; id=38; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2493.6833,49.571472,2200.1702}; id=52; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={2509.252,49.778152,2194.2776}; id=78; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item6 { position[]={2490.6091,49.838741,2195.5266}; id=46; side="EAST"; vehicle="cwr2_PartisanE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2499.2935,49.127033,2212.1252}; formation="DIAMOND"; expCond="(moar_blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2499.1958,48.939339,2216.2307}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2446.2471,58.479015,2236.0198}; azimut=55; id=62; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2497.9229,56.078594,2317.5588}; azimut=330; id=68; side="EAST"; vehicle="cwr2_PartisanE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2484.7556,50.772797,2278.1943}; azimut=235; id=72; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2501.4802,56.153481,2317.1746}; azimut=155; id=79; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2491.1323,46.432785,2269.0994}; azimut=245; id=83; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={2488.856,46.473351,2268.0942}; completitionRadius=10; combat="SAFE"; expCond="(moar_blufor_detected == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2488.3005,46.483356,2267.8018}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2427.7454,46.602966,2252.4753}; azimut=155; id=82; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTank"; }; }; class Waypoints { items=2; class Item0 { position[]={2428.8215,46.818066,2250.1753}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(moar_blufor_detected == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2428.8779,46.828835,2250.0522}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={754.53912,36.732189,2547.5234}; azimut=160; id=84; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={754.92859,36.746422,2546.5061}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={754.92883,36.746521,2546.4971}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2458.0747,58.536148,2225.1555}; azimut=335; id=86; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2522.5813,49.734699,2356.7886}; azimut=330; id=87; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0;"; }; }; }; class Item35 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={325.35477,44.862587,1983.4026}; id=88; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item36 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={336.70633,45.186657,1983.4021}; id=89; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=4; class Item0 { position[]={760.75342,36.668114,2531.6843}; azimut=160; id=8; side="EMPTY"; vehicle="cwr2_BMP1_FIA"; lock="UNLOCKED"; skill=0.60000002; text="bmp"; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={705.29266,38.082321,2466.2915}; azimut=70; id=15; side="EMPTY"; vehicle="cwr2_BMP2_FIA"; lock="UNLOCKED"; skill=0.60000002; text="bmp2"; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item2 { position[]={777.03906,36.49963,2531.8159}; azimut=250; id=80; side="EMPTY"; vehicle="cwr2_UAZAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item3 { position[]={738.18292,36.999584,2543.2363}; azimut=70; id=81; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=6; class Item0 { position[]={345.56122,47.973164,2022.6431}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={767.04541,36.873802,2514.4683}; name="obj1"; type="Faction_INDFOR_EP1"; a=1.2; }; class Item2 { position[]={2485.8789,46.51469,2268.3423}; name="obj3"; type="Faction_OPFOR_EP1"; a=1.2; }; class Item3 { position[]={2485.8806,46.514698,2268.3379}; name="obj3_blufor"; type="Faction_BLUFOR_EP1"; a=0; b=0; }; class Item4 { position[]={767.04858,36.873856,2514.467}; name="obj1_blufor"; type="Faction_BLUFOR_EP1"; a=0; b=0; }; class Item5 { position[]={704.69373,38.091652,2466.1589}; name="obj2"; text=" Armour"; type="mil_warning"; colorName="ColorGreen"; }; }; class Sensors { items=12; class Item0 { position[]={767.08643,36.740322,2521.0522}; a=150; b=150; activationBy="GUER"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; ""obj1"" setMarkerSize [0,0]; ""obj1_blufor"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={2480.4771,46.610947,2264.7017}; a=175; b=175; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; ""obj3"" setMarkerSize [0,0]; ""obj3_blufor"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={1050.256,37.750717,2650.0676}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition2 == 2) AND (getDammage bmp >= 0.99) AND (getDammage bmp2 >= 0.99);"; expActiv="VictoryCondition2 = 3; publicVariable ""VictoryCondition2""; ""2"" objStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; (leader group player) sidechat ""Shit, that armour could have come in handy. Now it is up to small arms only."";"; class Effects { }; }; class Item3 { position[]={1050.1492,38.912796,2549.6282}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(typeof vehicle player == ""cwr2_BMP1_FIA"") AND (VictoryCondition2 == 2);"; expActiv="player_in_bmp = 1; publicVariable ""player_in_bmp""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200;"; class Effects { }; }; class Item4 { position[]={1150.3286,42.561512,2550.0071}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(player_in_bmp == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Excellent, a captured BMP will be most useful."";"; class Effects { }; }; class Item5 { position[]={950.18555,38.659611,2349.9978}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_uncivil_war_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={1049.9493,40.296478,2349.2876}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units partisansquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item7 { position[]={1049.9277,42.186497,2249.7102}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={767.08472,36.73859,2521.1648}; a=250; b=250; activationBy="WEST"; activationType="GUER D"; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; (leader group player) sidechat ""Let's waste them!"";"; class Effects { }; }; class Item9 { position[]={1050.1127,39.205296,2449.7078}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(typeof vehicle player == ""cwr2_BMP2_FIA"") AND (VictoryCondition2 == 2);"; expActiv="player_in_bmp = 1; publicVariable ""player_in_bmp""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200;"; class Effects { }; }; class Item10 { position[]={2480.4985,46.618523,2263.1262}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="moar_blufor_detected = 1; publicVariable ""moar_blufor_detected""; (leader group player) sidechat ""Waste them all!"";"; class Effects { }; }; class Item11 { position[]={1149.8604,45.204601,2349.9214}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 3) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_uncivil_war_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=5803826; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=16139687; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=4464791; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Secure Amiens and Cambrai.

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