briefing.htmlUPabriefing.sqfrUPrdescription.extUPqinit.sqf UPjinitjipcompatible.sqf4 Debriefing

Cheaters are lame


Use of the Endmission cheat is an admission of incompetence.





Mission Accomplished


Bravo has managed to destroy enemy supplies and secure vital intelligence at Larche after defeating a Soviet attempt to seize Saint Louis. Although the battlefield situation is still precarious British forces are now in a better position to fight the enemy than previously.





Mission Failed


Bravo section has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Seize intelligence"]; task3a setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the supplies"]; task2a setSimpleTaskDescription ["Destroy the supplies", "Destroy the supplies", "Destroy the supplies"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Defeat the attack"]; task1a setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Seize intelligence"]; task3b setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the supplies"]; task2b setSimpleTaskDescription ["Destroy the supplies", "Destroy the supplies", "Destroy the supplies"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Defeat the attack"]; task1b setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Seize intelligence"]; task3c setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the supplies"]; task2c setSimpleTaskDescription ["Destroy the supplies", "Destroy the supplies", "Destroy the supplies"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Defeat the attack"]; task1c setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Seize intelligence"]; task3d setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the supplies"]; task2d setSimpleTaskDescription ["Destroy the supplies", "Destroy the supplies", "Destroy the supplies"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Defeat the attack"]; task1d setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Seize intelligence"]; task3e setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the supplies"]; task2e setSimpleTaskDescription ["Destroy the supplies", "Destroy the supplies", "Destroy the supplies"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Defeat the attack"]; task1e setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Seize intelligence"]; task3f setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the supplies"]; task2f setSimpleTaskDescription ["Destroy the supplies", "Destroy the supplies", "Destroy the supplies"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Defeat the attack"]; task1f setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Seize intelligence"]; task3g setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy the supplies"]; task2g setSimpleTaskDescription ["Destroy the supplies", "Destroy the supplies", "Destroy the supplies"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Defeat the attack"]; task1g setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Seize intelligence"]; task3h setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy the supplies"]; task2h setSimpleTaskDescription ["Destroy the supplies", "Destroy the supplies", "Destroy the supplies"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Defeat the attack"]; task1h setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " British forces are still holding on to Saint Louis, but their situation is precarious. Only a single infantry section remains after losses incurred in earlier Soviet attacks. Although HQ has directed another section to reinforce the garrison, it has not yet arrived. With scouts reporting two enemy tanks escorted by infantry advancing towards Saint Louis the defence will be hard pressed. The section has only a few minutes to prepare for action, so there is no time to lose. All personel must gather AT weaponry and other essential kit and stand to.

For AT defence the section has its organic Carl Gustav recoilless rifle which can be supplemented by the lighter LAW rocket launchers. As the Soviet armour is reported to consist of T-80 main battle tanks with explosive reactive armour tiles a single hit will not guarantee that the target is put out of action. Therefore the section must fire its AT weapons in volleys to ensure success. The remainder of the section must concentrate their fire on the enemy infantry to seperate the dismounted element from the tanks.

Once the section has defeated the Soviet attack it is essential to exploit immediately before the enemy has a chance to recover. Therefore the section will be tasked to advance towards the enemy occupied village of Larche in order to destroy the enemy forward supply dump and secure any intelligence material on site. As NATO naval forces are successfully contesting the Soviet control over the waters in the Malden island chain resupply by sea is difficult. With the enemy thus increasingly dependent on existing stores established on the island the destruction of his supplies of fuel and ammunition are top priority. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The impending Soviet attack is to be conducted by two T-80 main battle tanks, each with up to a dozen dismounts to provide security against AT teams. As these elements can provide mutual protection and support it is essential to break up the enemy combined arms formation as soon as possible.

Larche is garrisoned by light infantry. Only a few heavy weapon positions have been improved with field fortifications, but the buildings provide elevated firing positions and a measure of protection against fire. After the departure of the tanks for the attack no armour is present at Larche. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack on Saint Louis prior to destroying supplies and gaining intelligence at Larche."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " British forces are still holding on to Saint Louis, but their situation is precarious. Only a single infantry section remains after losses incurred in earlier Soviet attacks. Although HQ has directed another section to reinforce the garrison, it has not yet arrived. With scouts reporting two enemy tanks escorted by infantry advancing towards Saint Louis the defence will be hard pressed. The section has only a few minutes to prepare for action, so there is no time to lose. All personel must gather AT weaponry and other essential kit and stand to.

For AT defence the section has its organic Carl Gustav recoilless rifle which can be supplemented by the lighter LAW rocket launchers. As the Soviet armour is reported to consist of T-80 main battle tanks with explosive reactive armour tiles a single hit will not guarantee that the target is put out of action. Therefore the section must fire its AT weapons in volleys to ensure success. The remainder of the section must concentrate their fire on the enemy infantry to seperate the dismounted element from the tanks.

Once the section has defeated the Soviet attack it is essential to exploit immediately before the enemy has a chance to recover. Therefore the section will be tasked to advance towards the enemy occupied village of Larche in order to destroy the enemy forward supply dump and secure any intelligence material on site. As NATO naval forces are successfully contesting the Soviet control over the waters in the Malden island chain resupply by sea is difficult. With the enemy thus increasingly dependent on existing stores established on the island the destruction of his supplies of fuel and ammunition are top priority. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The impending Soviet attack is to be conducted by two T-80 main battle tanks, each with up to a dozen dismounts to provide security against AT teams. As these elements can provide mutual protection and support it is essential to break up the enemy combined arms formation as soon as possible.

Larche is garrisoned by light infantry. Only a few heavy weapon positions have been improved with field fortifications, but the buildings provide elevated firing positions and a measure of protection against fire. After the departure of the tanks for the attack no armour is present at Larche. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack on Saint Louis prior to destroying supplies and gaining intelligence at Larche."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " British forces are still holding on to Saint Louis, but their situation is precarious. Only a single infantry section remains after losses incurred in earlier Soviet attacks. Although HQ has directed another section to reinforce the garrison, it has not yet arrived. With scouts reporting two enemy tanks escorted by infantry advancing towards Saint Louis the defence will be hard pressed. The section has only a few minutes to prepare for action, so there is no time to lose. All personel must gather AT weaponry and other essential kit and stand to.

For AT defence the section has its organic Carl Gustav recoilless rifle which can be supplemented by the lighter LAW rocket launchers. As the Soviet armour is reported to consist of T-80 main battle tanks with explosive reactive armour tiles a single hit will not guarantee that the target is put out of action. Therefore the section must fire its AT weapons in volleys to ensure success. The remainder of the section must concentrate their fire on the enemy infantry to seperate the dismounted element from the tanks.

Once the section has defeated the Soviet attack it is essential to exploit immediately before the enemy has a chance to recover. Therefore the section will be tasked to advance towards the enemy occupied village of Larche in order to destroy the enemy forward supply dump and secure any intelligence material on site. As NATO naval forces are successfully contesting the Soviet control over the waters in the Malden island chain resupply by sea is difficult. With the enemy thus increasingly dependent on existing stores established on the island the destruction of his supplies of fuel and ammunition are top priority. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The impending Soviet attack is to be conducted by two T-80 main battle tanks, each with up to a dozen dismounts to provide security against AT teams. As these elements can provide mutual protection and support it is essential to break up the enemy combined arms formation as soon as possible.

Larche is garrisoned by light infantry. Only a few heavy weapon positions have been improved with field fortifications, but the buildings provide elevated firing positions and a measure of protection against fire. After the departure of the tanks for the attack no armour is present at Larche. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack on Saint Louis prior to destroying supplies and gaining intelligence at Larche."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " British forces are still holding on to Saint Louis, but their situation is precarious. Only a single infantry section remains after losses incurred in earlier Soviet attacks. Although HQ has directed another section to reinforce the garrison, it has not yet arrived. With scouts reporting two enemy tanks escorted by infantry advancing towards Saint Louis the defence will be hard pressed. The section has only a few minutes to prepare for action, so there is no time to lose. All personel must gather AT weaponry and other essential kit and stand to.

For AT defence the section has its organic Carl Gustav recoilless rifle which can be supplemented by the lighter LAW rocket launchers. As the Soviet armour is reported to consist of T-80 main battle tanks with explosive reactive armour tiles a single hit will not guarantee that the target is put out of action. Therefore the section must fire its AT weapons in volleys to ensure success. The remainder of the section must concentrate their fire on the enemy infantry to seperate the dismounted element from the tanks.

Once the section has defeated the Soviet attack it is essential to exploit immediately before the enemy has a chance to recover. Therefore the section will be tasked to advance towards the enemy occupied village of Larche in order to destroy the enemy forward supply dump and secure any intelligence material on site. As NATO naval forces are successfully contesting the Soviet control over the waters in the Malden island chain resupply by sea is difficult. With the enemy thus increasingly dependent on existing stores established on the island the destruction of his supplies of fuel and ammunition are top priority. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The impending Soviet attack is to be conducted by two T-80 main battle tanks, each with up to a dozen dismounts to provide security against AT teams. As these elements can provide mutual protection and support it is essential to break up the enemy combined arms formation as soon as possible.

Larche is garrisoned by light infantry. Only a few heavy weapon positions have been improved with field fortifications, but the buildings provide elevated firing positions and a measure of protection against fire. After the departure of the tanks for the attack no armour is present at Larche. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack on Saint Louis prior to destroying supplies and gaining intelligence at Larche."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " British forces are still holding on to Saint Louis, but their situation is precarious. Only a single infantry section remains after losses incurred in earlier Soviet attacks. Although HQ has directed another section to reinforce the garrison, it has not yet arrived. With scouts reporting two enemy tanks escorted by infantry advancing towards Saint Louis the defence will be hard pressed. The section has only a few minutes to prepare for action, so there is no time to lose. All personel must gather AT weaponry and other essential kit and stand to.

For AT defence the section has its organic Carl Gustav recoilless rifle which can be supplemented by the lighter LAW rocket launchers. As the Soviet armour is reported to consist of T-80 main battle tanks with explosive reactive armour tiles a single hit will not guarantee that the target is put out of action. Therefore the section must fire its AT weapons in volleys to ensure success. The remainder of the section must concentrate their fire on the enemy infantry to seperate the dismounted element from the tanks.

Once the section has defeated the Soviet attack it is essential to exploit immediately before the enemy has a chance to recover. Therefore the section will be tasked to advance towards the enemy occupied village of Larche in order to destroy the enemy forward supply dump and secure any intelligence material on site. As NATO naval forces are successfully contesting the Soviet control over the waters in the Malden island chain resupply by sea is difficult. With the enemy thus increasingly dependent on existing stores established on the island the destruction of his supplies of fuel and ammunition are top priority. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The impending Soviet attack is to be conducted by two T-80 main battle tanks, each with up to a dozen dismounts to provide security against AT teams. As these elements can provide mutual protection and support it is essential to break up the enemy combined arms formation as soon as possible.

Larche is garrisoned by light infantry. Only a few heavy weapon positions have been improved with field fortifications, but the buildings provide elevated firing positions and a measure of protection against fire. After the departure of the tanks for the attack no armour is present at Larche. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack on Saint Louis prior to destroying supplies and gaining intelligence at Larche."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " British forces are still holding on to Saint Louis, but their situation is precarious. Only a single infantry section remains after losses incurred in earlier Soviet attacks. Although HQ has directed another section to reinforce the garrison, it has not yet arrived. With scouts reporting two enemy tanks escorted by infantry advancing towards Saint Louis the defence will be hard pressed. The section has only a few minutes to prepare for action, so there is no time to lose. All personel must gather AT weaponry and other essential kit and stand to.

For AT defence the section has its organic Carl Gustav recoilless rifle which can be supplemented by the lighter LAW rocket launchers. As the Soviet armour is reported to consist of T-80 main battle tanks with explosive reactive armour tiles a single hit will not guarantee that the target is put out of action. Therefore the section must fire its AT weapons in volleys to ensure success. The remainder of the section must concentrate their fire on the enemy infantry to seperate the dismounted element from the tanks.

Once the section has defeated the Soviet attack it is essential to exploit immediately before the enemy has a chance to recover. Therefore the section will be tasked to advance towards the enemy occupied village of Larche in order to destroy the enemy forward supply dump and secure any intelligence material on site. As NATO naval forces are successfully contesting the Soviet control over the waters in the Malden island chain resupply by sea is difficult. With the enemy thus increasingly dependent on existing stores established on the island the destruction of his supplies of fuel and ammunition are top priority. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The impending Soviet attack is to be conducted by two T-80 main battle tanks, each with up to a dozen dismounts to provide security against AT teams. As these elements can provide mutual protection and support it is essential to break up the enemy combined arms formation as soon as possible.

Larche is garrisoned by light infantry. Only a few heavy weapon positions have been improved with field fortifications, but the buildings provide elevated firing positions and a measure of protection against fire. After the departure of the tanks for the attack no armour is present at Larche. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack on Saint Louis prior to destroying supplies and gaining intelligence at Larche."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " British forces are still holding on to Saint Louis, but their situation is precarious. Only a single infantry section remains after losses incurred in earlier Soviet attacks. Although HQ has directed another section to reinforce the garrison, it has not yet arrived. With scouts reporting two enemy tanks escorted by infantry advancing towards Saint Louis the defence will be hard pressed. The section has only a few minutes to prepare for action, so there is no time to lose. All personel must gather AT weaponry and other essential kit and stand to.

For AT defence the section has its organic Carl Gustav recoilless rifle which can be supplemented by the lighter LAW rocket launchers. As the Soviet armour is reported to consist of T-80 main battle tanks with explosive reactive armour tiles a single hit will not guarantee that the target is put out of action. Therefore the section must fire its AT weapons in volleys to ensure success. The remainder of the section must concentrate their fire on the enemy infantry to seperate the dismounted element from the tanks.

Once the section has defeated the Soviet attack it is essential to exploit immediately before the enemy has a chance to recover. Therefore the section will be tasked to advance towards the enemy occupied village of Larche in order to destroy the enemy forward supply dump and secure any intelligence material on site. As NATO naval forces are successfully contesting the Soviet control over the waters in the Malden island chain resupply by sea is difficult. With the enemy thus increasingly dependent on existing stores established on the island the destruction of his supplies of fuel and ammunition are top priority. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The impending Soviet attack is to be conducted by two T-80 main battle tanks, each with up to a dozen dismounts to provide security against AT teams. As these elements can provide mutual protection and support it is essential to break up the enemy combined arms formation as soon as possible.

Larche is garrisoned by light infantry. Only a few heavy weapon positions have been improved with field fortifications, but the buildings provide elevated firing positions and a measure of protection against fire. After the departure of the tanks for the attack no armour is present at Larche. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack on Saint Louis prior to destroying supplies and gaining intelligence at Larche."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " British forces are still holding on to Saint Louis, but their situation is precarious. Only a single infantry section remains after losses incurred in earlier Soviet attacks. Although HQ has directed another section to reinforce the garrison, it has not yet arrived. With scouts reporting two enemy tanks escorted by infantry advancing towards Saint Louis the defence will be hard pressed. The section has only a few minutes to prepare for action, so there is no time to lose. All personel must gather AT weaponry and other essential kit and stand to.

For AT defence the section has its organic Carl Gustav recoilless rifle which can be supplemented by the lighter LAW rocket launchers. As the Soviet armour is reported to consist of T-80 main battle tanks with explosive reactive armour tiles a single hit will not guarantee that the target is put out of action. Therefore the section must fire its AT weapons in volleys to ensure success. The remainder of the section must concentrate their fire on the enemy infantry to seperate the dismounted element from the tanks.

Once the section has defeated the Soviet attack it is essential to exploit immediately before the enemy has a chance to recover. Therefore the section will be tasked to advance towards the enemy occupied village of Larche in order to destroy the enemy forward supply dump and secure any intelligence material on site. As NATO naval forces are successfully contesting the Soviet control over the waters in the Malden island chain resupply by sea is difficult. With the enemy thus increasingly dependent on existing stores established on the island the destruction of his supplies of fuel and ammunition are top priority. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The impending Soviet attack is to be conducted by two T-80 main battle tanks, each with up to a dozen dismounts to provide security against AT teams. As these elements can provide mutual protection and support it is essential to break up the enemy combined arms formation as soon as possible.

Larche is garrisoned by light infantry. Only a few heavy weapon positions have been improved with field fortifications, but the buildings provide elevated firing positions and a measure of protection against fire. After the departure of the tanks for the attack no armour is present at Larche. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack on Saint Louis prior to destroying supplies and gaining intelligence at Larche."]];onloadmission="C W R 2 - U N P O P U L A R F R O N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_unpopular_front_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1_SUIT {count = 1;}; class CWR2_UK_L4_LMG {count = 1;}; class cwr2_LAW {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; class cwr2_LAWRocket {count = 6;}; }; class Backpacks { class cwr2_UK_Backpack_AT {count = 1;}; };titleText ["C W R 2 - U N P O P U L A R F R O N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_abel", "cwr2_weaponcfg", "cwr2_T80", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_buildings", "cwr2_BMP1", "cwr2_Urals", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "cwr2_Static", "cadata", "CAWeapons_SPG9", "cwr2_UAZ" }; addOnsAuto[]= { "cwr2_UK", "cwr2_T80", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_Static", "cwr2_Urals", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "cadata", "CAWeapons_SPG9", "cwr2_UAZ", "cwr2_abel" }; randomSeed=16703612; class Intel { briefingName="CWR2 - Unpopular Front (co08)"; briefingDescription="Defend St Louis against Soviet attack"; startWeather=0.47638541; startFog=0.28624046; forecastWeather=0.48106545; forecastFog=0.38009399; hour=6; }; class Groups { items=40; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={7131.6138,105.30906,8958.9014}; azimut=270; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addweapon ""cwr2_M1911"";"; synchronizations[]={89,88,87}; }; class Item1 { position[]={7133.2739,105.30907,8960.3389}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; synchronizations[]={89,88,87}; }; class Item2 { position[]={7133.1299,105.30905,8957.5977}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierUK_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; synchronizations[]={89,88,87}; }; class Item3 { position[]={7134.6709,105.30908,8961.5986}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={89,88,87}; }; class Item4 { position[]={7134.5708,105.30904,8956.3809}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={89,88,87}; }; class Item5 { position[]={7136.1523,105.30909,8962.9766}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={89,88,87}; }; class Item6 { position[]={7136.1348,105.30903,8955.0127}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierUK"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={89,88,87}; }; class Item7 { position[]={7137.5317,105.30909,8964.2217}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={89,88,87}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=16; class Item0 { position[]={6389.1743,113.17781,8733.249}; azimut=70; id=8; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CORPORAL"; skill=0.60000002; text="tank1"; init="tank1squad = group this;"; }; class Item1 { position[]={6382.3896,113.51851,8730.7188}; azimut=70; id=11; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item2 { position[]={6380.7002,113.62701,8728.5986}; azimut=70; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item3 { position[]={6379.5371,113.63111,8731.5576}; azimut=70; id=14; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item4 { presence=0.75000024; position[]={6379.0674,113.73553,8726.3164}; azimut=70; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tank1squad = group this;"; }; class Item5 { position[]={6376.5029,113.74759,8732.6494}; azimut=70; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tank1squad = group this;"; }; class Item6 { presence=0.75000024; position[]={6376.9419,113.96007,8723.7773}; azimut=70; id=57; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={6373.2432,113.88236,8733.1377}; azimut=70; id=41; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item8 { presence=0.75000024; position[]={6374.6196,114.02568,8720.3486}; azimut=70; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item9 { presence=0.75000024; position[]={6369.373,114.0385,8733.8779}; azimut=70; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item10 { presence=0.75000024; position[]={6372.4868,114.16586,8717.2432}; azimut=70; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank1squad = group this;"; }; class Item11 { presence=0.75000024; position[]={6365.0571,114.21442,8734.5762}; azimut=70; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank1squad = group this;"; }; class Item12 { position[]={6370.4561,114.29317,8714.5527}; azimut=70; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank1squad = group this;"; }; class Item13 { position[]={6360.7334,114.38038,8735.6436}; azimut=70; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank1squad = group this;"; }; class Item14 { presence=0.75000024; position[]={6368.334,114.50755,8711.8467}; azimut=70; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tank1squad = group this;"; }; class Item15 { presence=0.50000048; position[]={6356.2227,114.55579,8736.3594}; azimut=70; id=142; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6391.9937,113.03999,8734.1865}; formation="DIAMOND"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7132.3457,105.30909,8963.0098}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7193.3657,105.09666,9012.707}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6039.8164,125.13776,8573.7168}; azimut=270; id=9; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6041.9131,125.13776,8575.1514}; azimut=270; id=18; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6041.9863,125.13776,8571.8096}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6044.252,125.13776,8576.7188}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6038.3506,125.13776,8573.6885}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6038.3613,125.13776,8573.707}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6022.6226,131.85654,8683.4873}; azimut=10; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6022.8989,125.13776,8555.126}; azimut=45; id=16; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6063.2188,129.28235,8677.6074}; azimut=65; id=17; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6051.1616,125.13776,8586.459}; azimut=60; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6032.4331,136.09642,8647.248}; azimut=50; id=24; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6042.2798,133.33267,8628.5557}; azimut=75; id=26; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6076.2734,132.01027,8577.5205}; azimut=75; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6041.1724,133.0387,8632.4688}; azimut=70; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6035.3901,134.86996,8642.4346}; azimut=75; id=37; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6036.5347,125.13776,8607.1182}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6040.3979,125.13776,8609.5723}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6039.8721,125.13776,8604.8076}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6020.0923,125.13774,8652.6875}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6036.2695,125.13776,8607.6963}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6020.1079,125.13774,8652.7119}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6027.2192,125.13775,8655.5576}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6035.6665,125.13776,8658.6836}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6050.373,125.13776,8588.666}; azimut=70; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6022.0996,125.13776,8571.0645}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6026.6104,125.13776,8573.2822}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6026.0068,125.13776,8568.0928}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6012.9229,125.13776,8596.5}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6033.7256,125.13776,8538.5537}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6012.8931,125.13776,8596.4619}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6019.5459,125.13776,8598.7354}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6024.0049,125.13776,8600.1133}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6036.2983,134.8329,8640.1816}; azimut=80; id=46; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6005.2988,135.36563,8612.5732}; azimut=75; id=47; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6077.0898,132.15431,8574.6436}; azimut=80; id=51; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5832.0024,239.72884,8109.7554}; azimut=270; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5836.1143,239.26897,8112.3574}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5835.5625,238.69128,8107.2979}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={5838.9756,238.32996,8114.1841}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5825.2378,240.96614,8109.7227}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6160.3052,250.72359,8104.1367}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={5825.2222,240.97221,8109.7427}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6032.7363,125.1376,8682.4482}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={6038.3579,125.1375,8686.8301}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6038.6421,125.13766,8679.709}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6036.0625,125.13758,8683.3242}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5986.5659,125.13772,8666.8047}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6036.1021,125.13758,8683.333}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6042.3511,125.13754,8685.1807}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6048.4141,125.1375,8686.8711}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6002.2861,125.13773,8646.5225}; azimut=270; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6004.7817,125.13774,8647.9414}; azimut=270; id=21; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6004.9668,125.13775,8644.4043}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6007.3433,125.13773,8649.3662}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5999.5635,125.13773,8646.4287}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5999.5635,125.13773,8646.4277}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4924.5977,372.32886,8660.9629}; azimut=270; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={4928.376,371.51862,8663.1416}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={4927.4355,372.34119,8658.2197}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={4931.9922,370.77481,8665.0723}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={4929.7769,372.42981,8655.4385}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={4935.1138,370.13376,8666.8242}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={4932.2114,372.48904,8652.874}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={4938.0908,369.54391,8668.333}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={5812.0923,136.79974,8612.041}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6056.0181,125.13776,8605.6143}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5986.2129,125.13776,8618.1914}; azimut=90; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5983.3218,125.13775,8616.4502}; azimut=90; id=69; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5982.9663,125.13775,8620.8477}; azimut=90; id=15; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={5980.062,125.13773,8614.5078}; azimut=90; id=20; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5980.3081,125.13774,8623.2549}; azimut=90; id=62; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item5 { position[]={5976.7827,125.13773,8612.3857}; azimut=90; id=63; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5977.7642,125.13979,8625.3799}; azimut=90; id=23; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5986.9492,125.13776,8618.3906}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5988.1924,125.13776,8618.8828}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6025.6416,129.87793,8682.0215}; azimut=55; id=71; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=16; class Item0 { position[]={6332.5298,115.82926,8713.2207}; azimut=70; id=72; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CORPORAL"; skill=0.60000002; text="tank2"; init="tank2squad = group this;"; }; class Item1 { position[]={6325.5039,116.15188,8710.6465}; azimut=70; id=73; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item2 { position[]={6323.8145,116.25726,8708.5264}; azimut=70; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item3 { position[]={6322.6514,116.26206,8711.4854}; azimut=70; id=74; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item4 { presence=0.75000024; position[]={6322.1816,116.36371,8706.2441}; azimut=70; id=77; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tank2squad = group this;"; }; class Item5 { position[]={6319.6172,116.37379,8712.5771}; azimut=70; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tank2squad = group this;"; }; class Item6 { presence=0.75000024; position[]={6320.0562,116.4969,8703.7051}; azimut=70; id=86; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={6316.3574,116.48612,8713.0654}; azimut=70; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item8 { presence=0.75000024; position[]={6317.7339,116.65733,8700.2764}; azimut=70; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item9 { presence=0.75000024; position[]={6312.4873,116.60934,8713.8057}; azimut=70; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item10 { presence=0.75000024; position[]={6315.6011,117.07151,8697.1709}; azimut=70; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank2squad = group this;"; }; class Item11 { presence=0.75000024; position[]={6308.1714,116.69699,8714.5039}; azimut=70; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank2squad = group this;"; }; class Item12 { position[]={6313.5703,117.0413,8694.4805}; azimut=70; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank2squad = group this;"; }; class Item13 { position[]={6303.8477,116.79425,8715.5713}; azimut=70; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank2squad = group this;"; }; class Item14 { presence=0.75000024; position[]={6311.4482,117.08201,8691.7744}; azimut=70; id=83; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tank2squad = group this;"; }; class Item15 { presence=0.50000048; position[]={6298.9028,116.91512,8716.5439}; azimut=70; id=141; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6334.7798,115.72659,8714.0088}; formation="DIAMOND"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={7127.1318,105.30905,8959.1592}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7130.9902,105.30908,8961.9932}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7157.0825,112.43211,8949.1289}; id=87; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={6,4,2,0,1,3,5,7}; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7157.2104,105.30907,8957.4365}; id=88; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item27 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7157.1812,105.30909,8965.6729}; id=89; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item28 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8074.1167,32.225231,9816.627}; azimut=180; id=90; side="WEST"; vehicle="cwr2_FV432"; leader=1; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={8074.1621,32.225235,9812.8945}; completitionRadius=10; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7800.0122,41.348499,9312.0264}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7205.481,104.81455,9017.3887}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7186.7305,105.23256,9008.6748}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7178.6211,105.30869,9002.0889}; type="HOLD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={8056.9995,32.247231,9827.1758}; azimut=180; id=91; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item1 { position[]={8052.8765,32.263725,9831.5674}; azimut=180; id=92; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item2 { position[]={8060.3052,32.234005,9832.2295}; azimut=180; id=93; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item3 { position[]={8049.0781,32.27523,9835.4502}; azimut=180; id=94; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item4 { position[]={8062.6997,32.225224,9836.2764}; azimut=180; id=95; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item5 { position[]={8045.5352,32.27523,9839.2275}; azimut=180; id=96; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item6 { position[]={8065.1572,32.225224,9840.2529}; azimut=180; id=97; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item7 { position[]={8042.021,32.27523,9842.8174}; azimut=180; id=98; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={7173.4907,105.30888,9017.502}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7145.6528,105.30909,8995.1855}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4912.2266,373.98172,8647.4727}; azimut=105; id=100; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={4916.0503,373.72296,8646.3613}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5674.1982,165.00769,8581.9873}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5787.52,140.0506,8617.1279}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={5819.0913,135.19559,8628.5859}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6023.1768,131.92873,8540.8877}; azimut=70; id=107; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5988.2925,135.28302,8596.0615}; azimut=75; id=108; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5990.5737,135.49565,8599.4434}; azimut=90; id=109; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6045.4536,125.13776,8614.0361}; azimut=70; id=117; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6044.1631,125.13776,8610.5762}; azimut=70; id=119; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6038.2222,125.13776,8599.0635}; azimut=70; id=120; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg;"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6961.0942,181.76836,9611.1035}; azimut=270; id=132; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item1 { position[]={6967.7803,181.6633,9616.126}; azimut=270; id=133; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item2 { position[]={6967.3975,182.38753,9606.2979}; azimut=270; id=134; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item3 { position[]={6973.7744,181.47006,9620.7197}; azimut=270; id=135; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6956.0469,181.5407,9607.0508}; expCond="({alive _x} count units bravosquad <= 6);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6909.5415,179.69244,9482.042}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6667.6152,166.58205,8240.9316}; azimut=335; id=136; side="WEST"; vehicle="cwr2_SoldierUK_Marksman"; leader=1; rank="SERGEANT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; class Item1 { position[]={6673.1177,167.10092,8239.4355}; azimut=335; id=137; side="WEST"; vehicle="cwr2_SoldierUK_Marksman"; rank="CORPORAL"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; class Item2 { position[]={6667.3579,167.18884,8236.3809}; azimut=335; id=138; side="WEST"; vehicle="cwr2_SoldierUK_Scout"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; class Item3 { position[]={6677.9551,167.15085,8238.3408}; azimut=335; id=139; side="WEST"; vehicle="cwr2_SoldierUK_Scout"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6666.5103,166.27641,8242.7256}; expCond="(VictoryCondition1 == 1) AND ({alive _x} count units bravosquad <= 6);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6531.1836,131.38583,8486.3994}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5998.4111,125.13776,8593.6387}; azimut=90; id=140; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5999.7813,125.13776,8593.585}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5999.7637,125.13776,8593.5723}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6004.6831,125.13776,8545.5059}; azimut=90; id=143; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6006.0532,125.13776,8545.4521}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6006.0356,125.13776,8545.4395}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=25; class Item0 { position[]={7134.3384,105.70609,8972.0117}; azimut=140; id=99; side="EMPTY"; vehicle="cwr2_UK_Launchers"; leader=1; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",5]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""SmokeShell"",6];"; }; class Item1 { position[]={6007.6543,125.13774,8639.0869}; azimut=160; id=102; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="macguffin1"; }; class Item2 { position[]={6029.916,125.13776,8585.043}; azimut=250; id=103; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="macguffin2"; }; class Item3 { position[]={6012.8911,125.13776,8621.4346}; azimut=340; id=104; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="macguffin3"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item4 { position[]={6009.4282,125.13776,8620.2402}; azimut=340; id=105; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="macguffin4"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item5 { position[]={6017.2505,125.13776,8541.2822}; azimut=162; id=106; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="macguffin5"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item6 { position[]={5980.5854,125.13775,8599.2861}; azimut=180; id=110; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item7 { position[]={5976.1128,125.13773,8601.7783}; id=111; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item8 { position[]={5973.8491,125.1377,8601.708}; id=112; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item9 { position[]={5978.3921,125.13774,8601.6465}; id=113; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item10 { position[]={5988.3477,136.31145,8598.625}; azimut=70; id=114; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.85)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item11 { position[]={5982.729,125.13775,8601.6602}; id=115; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item12 { position[]={5976.3989,125.13773,8599.0293}; id=116; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item13 { position[]={6046.3228,125.13776,8614.5391}; azimut=250; id=118; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item14 { position[]={6040.1675,125.37167,8598.5449}; azimut=250; id=121; side="EMPTY"; vehicle="Fence"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item15 { position[]={6040.4443,125.48819,8599.8789}; azimut=70; id=122; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; lock="UNLOCKED"; skill=0.2; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item16 { position[]={6039.5908,125.48819,8599.3877}; azimut=250; id=123; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item17 { position[]={6040.5283,125.48819,8599.7285}; azimut=250; id=124; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item18 { presence=0.75000024; position[]={6014.0298,125.13776,8540.1631}; azimut=162; id=125; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item19 { presence=0.75000024; position[]={5991.6895,125.13776,8607.7393}; azimut=340; id=126; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { presence=0.75000024; position[]={6028.6479,125.13776,8637.6738}; azimut=340; id=127; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item21 { position[]={6011.7061,125.13776,8585.0684}; azimut=160; id=128; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item22 { presence=0.75000024; position[]={6039.2319,125.13776,8623.0205}; azimut=250; id=129; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item23 { presence=0.75000024; position[]={5991.1523,125.13776,8594.2012}; azimut=70; id=130; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item24 { presence=0.75000024; position[]={6026.1074,125.13776,8673.417}; azimut=250; id=131; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=6; class Item0 { position[]={7131.4551,105.30908,8961.6777}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item1 { position[]={6678.8696,108.90575,8804.1904}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=75; }; class Item2 { position[]={8056.1289,32.250713,9895.0049}; name="airfield"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item3 { position[]={6005.1094,125.13776,8595.1621}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={6030.0801,125.13776,8601.8672}; name="obj3"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=120; b=120; }; class Item5 { position[]={6005.1177,125.13776,8595.1328}; name="obj2_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={6036.249,125.13776,8605.4307}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item1 { position[]={7010.9482,138.8495,9266.3633}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_unpopular_front_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={7134.833,118.75091,9264.5039}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7138.4678,114.84107,9136.7471}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={7136.2266,105.00235,8769.1299}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.5) AND (getDammage tank1 >= 0.5) AND ({alive _x} count units tank1squad <= 2) AND ({alive _x} count units tank2squad <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400;"; class Effects { }; }; class Item5 { position[]={6023.8042,125.13776,8604.0322}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1);"; expActiv="""obj2"" setMarkerSize [0,0]; ""obj3"" setMarkerColor ""ColorBlue""; ""obj2_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item6 { position[]={6142.1694,137.20279,8395.3643}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin1 >= 0.99) AND (getDammage macguffin2 >= 0.99) AND (getDammage macguffin3 >= 0.99) AND (getDammage macguffin4 >= 0.99) AND (getDammage macguffin5 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""That takes care of the Soviet supplies, excellent."";"; class Effects { }; }; class Item7 { position[]={5989.2437,136.66599,8599.9209}; a=2; b=2; angle=70; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; deleteVehicle map; deleteVehicle folder; deleteVehicle folder_1; deleteVehicle pics; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""Intelligence secured. Maps, codebooks, orders, the lot."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=16108562; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=3982387; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=7186291; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; }; }; Overview

Defeat the Soviet attack before assaulting Larche.

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