briefing.htmlSrbriefing.sqf|Sdescription.ext\~S\init.sqfFShinitjipcompatible.sqf4overview.paaS; Debriefing

You have been caught using a cheat


Shame on you for resorting to the Endmission cheat code!





Mission Accomplished


The raiding party has been extracted after achieving all their aims. With a heavy blow struck in the midst of an area they considered impregnable the morale of the rebels starts to falter and Soviet propaganda manages to increase the level of desertions from the FIA ranks.





Mission Failed


The raiding party has been wiped out.


// tasks task4a = marine1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = marine1 createSimpleTask ["Eliminate Stinger teams"]; task3a setSimpleTaskDescription ["Eliminate Stinger teams", "Eliminate Stinger teams", "Eliminate Stinger teams"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = marine1 createSimpleTask ["Destroy ammunition supplies"]; task2a setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = marine1 createSimpleTask ["Destroy armoured vehicles"]; task1a setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = marine2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = marine2 createSimpleTask ["Eliminate Stinger teams"]; task3b setSimpleTaskDescription ["Eliminate Stinger teams", "Eliminate Stinger teams", "Eliminate Stinger teams"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = marine2 createSimpleTask ["Destroy ammunition supplies"]; task2b setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = marine2 createSimpleTask ["Destroy armoured vehicles"]; task1b setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = marine3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = marine3 createSimpleTask ["Eliminate Stinger teams"]; task3c setSimpleTaskDescription ["Eliminate Stinger teams", "Eliminate Stinger teams", "Eliminate Stinger teams"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = marine3 createSimpleTask ["Destroy ammunition supplies"]; task2c setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = marine3 createSimpleTask ["Destroy armoured vehicles"]; task1c setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = marine4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = marine4 createSimpleTask ["Eliminate Stinger teams"]; task3d setSimpleTaskDescription ["Eliminate Stinger teams", "Eliminate Stinger teams", "Eliminate Stinger teams"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = marine4 createSimpleTask ["Destroy ammunition supplies"]; task2d setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = marine4 createSimpleTask ["Destroy armoured vehicles"]; task1d setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = marine5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = marine5 createSimpleTask ["Eliminate Stinger teams"]; task3e setSimpleTaskDescription ["Eliminate Stinger teams", "Eliminate Stinger teams", "Eliminate Stinger teams"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = marine5 createSimpleTask ["Destroy ammunition supplies"]; task2e setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = marine5 createSimpleTask ["Destroy armoured vehicles"]; task1e setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = marine6 createSimpleTask ["Extract by helicopter"]; task4f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = marine6 createSimpleTask ["Eliminate Stinger teams"]; task3f setSimpleTaskDescription ["Eliminate Stinger teams", "Eliminate Stinger teams", "Eliminate Stinger teams"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = marine6 createSimpleTask ["Destroy ammunition supplies"]; task2f setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = marine6 createSimpleTask ["Destroy armoured vehicles"]; task1f setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = marine7 createSimpleTask ["Extract by helicopter"]; task4g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = marine7 createSimpleTask ["Eliminate Stinger teams"]; task3g setSimpleTaskDescription ["Eliminate Stinger teams", "Eliminate Stinger teams", "Eliminate Stinger teams"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = marine7 createSimpleTask ["Destroy ammunition supplies"]; task2g setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = marine7 createSimpleTask ["Destroy armoured vehicles"]; task1g setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = marine8 createSimpleTask ["Extract by helicopter"]; task4h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = marine8 createSimpleTask ["Eliminate Stinger teams"]; task3h setSimpleTaskDescription ["Eliminate Stinger teams", "Eliminate Stinger teams", "Eliminate Stinger teams"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = marine8 createSimpleTask ["Destroy ammunition supplies"]; task2h setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = marine8 createSimpleTask ["Destroy armoured vehicles"]; task1h setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries marine1 createDiaryRecord["Diary", ["Background", " The rebel forces have managed to create a sanctuary area where Soviet forces have been unable to penetrate by conventional means. Extensive minefields at the main approach routes preclude any advance by tanks and motor rifle troops while the American supplied Stinger missiles deny the skies to any assault helicopters. This has allowed the FIA to build up its forces without interference by the Soviet army, stockpiling ammunition and training new recruits to operate captured armour in preparation for an offensive. It is imperative that this undesirable state of affairs is ended.

The only viable way to insert an assault force without premature detection is by using boats travelling down the inlet, thereby disembarking a raiding party past the screen of sentries posted to keep the Soviet dismounted troops from making an approach through the woods. Using the cover of bad weather to smother the noise of the engines a squad of Naval Infantry has bypassed the FIA sentries unnoticed and is now ready to strike at the heart of the rebel sanctuary area. They will need to accomplish several goals before a transport helicopter can be sent in to retrieve the men.

The main objective is to take out all the armoured vehicles at the disposal of the rebels. Multiple examples of tanks and infantry fighting vehicles have been captured intact and are being prepared to be used against the Soviet army. Although the rebels lack the trained crews to man all their armour at this moment these vehicles must be taken out before they can all be put into the field as a combined force. Rocket propelled grenades are to be used against any active examples encountered, but prepared explosive charges are the preferred manner to take out any stationary armour.

An additional task that needs to be taken care of is the destruction of ammunition supplies. As the rebels have been hampered by a lack of spare rounds they have broken off many engagements prematurely even when their enemies were hard pressed and on the verge of defeat. With recent deliveries of small arms munitions made by NATO the rebels are now able to conduct sustained operations that could result in battlefield reverses for the Soviet army. Therefore the raiding party is to locate and destroy all caches of ammunition in the area to ensure ammo stays a scarce resource.

A final goal is to eliminate low level air defences. The Stinger portable SAM has proved very effective against Soviet military aviation with a considerable number of helicopters being brought down by the rebels. To enable a rapid withdrawal from the objective area before overwhelming numbers of rebel fighters converge there it is imperative that the raiding party is extracted by a Kamov transport chopper. This requires the removal of all enemy personnel armed with Stinger launchers. Only when this threat has been neutralised will a helicopter be sent in to pick up the raiders. "]]; marine1 createDiaryRecord["Diary", ["Enemy", " There are several main battle tanks of various types known to be located in the area as well as a couple of infantry fighting vehicles. All of this armour must be destroyed using RPG projectiles or satchel charges. Battlefield salvage of rebel rocket launchers should be exploited to restock on AT weapons.

There are multiple dispersed locations where supplies of ammunition and weaponry are stashed. It will be necessary to track down each of these caches and ensure their destruction. Any transport vehicles used for ammo resupply must also be taken out with prepared explosive charges or expedient means.

Signal intercepts suggest that there are two teams of rebels patrolling the area with Stinger missile launchers to defend against air attacks. It is vital that all the trained operators of this highly effective weapon system are taken out before a helicopter can venture to the landing zone to pick up the raiding party. "]]; marine1 createDiaryRecord["Diary", ["Mission", "Naval Infantry will locate and destroy armour and munitions before eliminating air defences to enable an extraction by helicopter."]]; // diary entries marine2 createDiaryRecord["Diary", ["Background", " The rebel forces have managed to create a sanctuary area where Soviet forces have been unable to penetrate by conventional means. Extensive minefields at the main approach routes preclude any advance by tanks and motor rifle troops while the American supplied Stinger missiles deny the skies to any assault helicopters. This has allowed the FIA to build up its forces without interference by the Soviet army, stockpiling ammunition and training new recruits to operate captured armour in preparation for an offensive. It is imperative that this undesirable state of affairs is ended.

The only viable way to insert an assault force without premature detection is by using boats travelling down the inlet, thereby disembarking a raiding party past the screen of sentries posted to keep the Soviet dismounted troops from making an approach through the woods. Using the cover of bad weather to smother the noise of the engines a squad of Naval Infantry has bypassed the FIA sentries unnoticed and is now ready to strike at the heart of the rebel sanctuary area. They will need to accomplish several goals before a transport helicopter can be sent in to retrieve the men.

The main objective is to take out all the armoured vehicles at the disposal of the rebels. Multiple examples of tanks and infantry fighting vehicles have been captured intact and are being prepared to be used against the Soviet army. Although the rebels lack the trained crews to man all their armour at this moment these vehicles must be taken out before they can all be put into the field as a combined force. Rocket propelled grenades are to be used against any active examples encountered, but prepared explosive charges are the preferred manner to take out any stationary armour.

An additional task that needs to be taken care of is the destruction of ammunition supplies. As the rebels have been hampered by a lack of spare rounds they have broken off many engagements prematurely even when their enemies were hard pressed and on the verge of defeat. With recent deliveries of small arms munitions made by NATO the rebels are now able to conduct sustained operations that could result in battlefield reverses for the Soviet army. Therefore the raiding party is to locate and destroy all caches of ammunition in the area to ensure ammo stays a scarce resource.

A final goal is to eliminate low level air defences. The Stinger portable SAM has proved very effective against Soviet military aviation with a considerable number of helicopters being brought down by the rebels. To enable a rapid withdrawal from the objective area before overwhelming numbers of rebel fighters converge there it is imperative that the raiding party is extracted by a Kamov transport chopper. This requires the removal of all enemy personnel armed with Stinger launchers. Only when this threat has been neutralised will a helicopter be sent in to pick up the raiders. "]]; marine2 createDiaryRecord["Diary", ["Enemy", " There are several main battle tanks of various types known to be located in the area as well as a couple of infantry fighting vehicles. All of this armour must be destroyed using RPG projectiles or satchel charges. Battlefield salvage of rebel rocket launchers should be exploited to restock on AT weapons.

There are multiple dispersed locations where supplies of ammunition and weaponry are stashed. It will be necessary to track down each of these caches and ensure their destruction. Any transport vehicles used for ammo resupply must also be taken out with prepared explosive charges or expedient means.

Signal intercepts suggest that there are two teams of rebels patrolling the area with Stinger missile launchers to defend against air attacks. It is vital that all the trained operators of this highly effective weapon system are taken out before a helicopter can venture to the landing zone to pick up the raiding party. "]]; marine2 createDiaryRecord["Diary", ["Mission", "Naval Infantry will locate and destroy armour and munitions before eliminating air defences to enable an extraction by helicopter."]]; // diary entries marine3 createDiaryRecord["Diary", ["Background", " The rebel forces have managed to create a sanctuary area where Soviet forces have been unable to penetrate by conventional means. Extensive minefields at the main approach routes preclude any advance by tanks and motor rifle troops while the American supplied Stinger missiles deny the skies to any assault helicopters. This has allowed the FIA to build up its forces without interference by the Soviet army, stockpiling ammunition and training new recruits to operate captured armour in preparation for an offensive. It is imperative that this undesirable state of affairs is ended.

The only viable way to insert an assault force without premature detection is by using boats travelling down the inlet, thereby disembarking a raiding party past the screen of sentries posted to keep the Soviet dismounted troops from making an approach through the woods. Using the cover of bad weather to smother the noise of the engines a squad of Naval Infantry has bypassed the FIA sentries unnoticed and is now ready to strike at the heart of the rebel sanctuary area. They will need to accomplish several goals before a transport helicopter can be sent in to retrieve the men.

The main objective is to take out all the armoured vehicles at the disposal of the rebels. Multiple examples of tanks and infantry fighting vehicles have been captured intact and are being prepared to be used against the Soviet army. Although the rebels lack the trained crews to man all their armour at this moment these vehicles must be taken out before they can all be put into the field as a combined force. Rocket propelled grenades are to be used against any active examples encountered, but prepared explosive charges are the preferred manner to take out any stationary armour.

An additional task that needs to be taken care of is the destruction of ammunition supplies. As the rebels have been hampered by a lack of spare rounds they have broken off many engagements prematurely even when their enemies were hard pressed and on the verge of defeat. With recent deliveries of small arms munitions made by NATO the rebels are now able to conduct sustained operations that could result in battlefield reverses for the Soviet army. Therefore the raiding party is to locate and destroy all caches of ammunition in the area to ensure ammo stays a scarce resource.

A final goal is to eliminate low level air defences. The Stinger portable SAM has proved very effective against Soviet military aviation with a considerable number of helicopters being brought down by the rebels. To enable a rapid withdrawal from the objective area before overwhelming numbers of rebel fighters converge there it is imperative that the raiding party is extracted by a Kamov transport chopper. This requires the removal of all enemy personnel armed with Stinger launchers. Only when this threat has been neutralised will a helicopter be sent in to pick up the raiders. "]]; marine3 createDiaryRecord["Diary", ["Enemy", " There are several main battle tanks of various types known to be located in the area as well as a couple of infantry fighting vehicles. All of this armour must be destroyed using RPG projectiles or satchel charges. Battlefield salvage of rebel rocket launchers should be exploited to restock on AT weapons.

There are multiple dispersed locations where supplies of ammunition and weaponry are stashed. It will be necessary to track down each of these caches and ensure their destruction. Any transport vehicles used for ammo resupply must also be taken out with prepared explosive charges or expedient means.

Signal intercepts suggest that there are two teams of rebels patrolling the area with Stinger missile launchers to defend against air attacks. It is vital that all the trained operators of this highly effective weapon system are taken out before a helicopter can venture to the landing zone to pick up the raiding party. "]]; marine3 createDiaryRecord["Diary", ["Mission", "Naval Infantry will locate and destroy armour and munitions before eliminating air defences to enable an extraction by helicopter."]]; // diary entries marine4 createDiaryRecord["Diary", ["Background", " The rebel forces have managed to create a sanctuary area where Soviet forces have been unable to penetrate by conventional means. Extensive minefields at the main approach routes preclude any advance by tanks and motor rifle troops while the American supplied Stinger missiles deny the skies to any assault helicopters. This has allowed the FIA to build up its forces without interference by the Soviet army, stockpiling ammunition and training new recruits to operate captured armour in preparation for an offensive. It is imperative that this undesirable state of affairs is ended.

The only viable way to insert an assault force without premature detection is by using boats travelling down the inlet, thereby disembarking a raiding party past the screen of sentries posted to keep the Soviet dismounted troops from making an approach through the woods. Using the cover of bad weather to smother the noise of the engines a squad of Naval Infantry has bypassed the FIA sentries unnoticed and is now ready to strike at the heart of the rebel sanctuary area. They will need to accomplish several goals before a transport helicopter can be sent in to retrieve the men.

The main objective is to take out all the armoured vehicles at the disposal of the rebels. Multiple examples of tanks and infantry fighting vehicles have been captured intact and are being prepared to be used against the Soviet army. Although the rebels lack the trained crews to man all their armour at this moment these vehicles must be taken out before they can all be put into the field as a combined force. Rocket propelled grenades are to be used against any active examples encountered, but prepared explosive charges are the preferred manner to take out any stationary armour.

An additional task that needs to be taken care of is the destruction of ammunition supplies. As the rebels have been hampered by a lack of spare rounds they have broken off many engagements prematurely even when their enemies were hard pressed and on the verge of defeat. With recent deliveries of small arms munitions made by NATO the rebels are now able to conduct sustained operations that could result in battlefield reverses for the Soviet army. Therefore the raiding party is to locate and destroy all caches of ammunition in the area to ensure ammo stays a scarce resource.

A final goal is to eliminate low level air defences. The Stinger portable SAM has proved very effective against Soviet military aviation with a considerable number of helicopters being brought down by the rebels. To enable a rapid withdrawal from the objective area before overwhelming numbers of rebel fighters converge there it is imperative that the raiding party is extracted by a Kamov transport chopper. This requires the removal of all enemy personnel armed with Stinger launchers. Only when this threat has been neutralised will a helicopter be sent in to pick up the raiders. "]]; marine4 createDiaryRecord["Diary", ["Enemy", " There are several main battle tanks of various types known to be located in the area as well as a couple of infantry fighting vehicles. All of this armour must be destroyed using RPG projectiles or satchel charges. Battlefield salvage of rebel rocket launchers should be exploited to restock on AT weapons.

There are multiple dispersed locations where supplies of ammunition and weaponry are stashed. It will be necessary to track down each of these caches and ensure their destruction. Any transport vehicles used for ammo resupply must also be taken out with prepared explosive charges or expedient means.

Signal intercepts suggest that there are two teams of rebels patrolling the area with Stinger missile launchers to defend against air attacks. It is vital that all the trained operators of this highly effective weapon system are taken out before a helicopter can venture to the landing zone to pick up the raiding party. "]]; marine4 createDiaryRecord["Diary", ["Mission", "Naval Infantry will locate and destroy armour and munitions before eliminating air defences to enable an extraction by helicopter."]]; // diary entries marine5 createDiaryRecord["Diary", ["Background", " The rebel forces have managed to create a sanctuary area where Soviet forces have been unable to penetrate by conventional means. Extensive minefields at the main approach routes preclude any advance by tanks and motor rifle troops while the American supplied Stinger missiles deny the skies to any assault helicopters. This has allowed the FIA to build up its forces without interference by the Soviet army, stockpiling ammunition and training new recruits to operate captured armour in preparation for an offensive. It is imperative that this undesirable state of affairs is ended.

The only viable way to insert an assault force without premature detection is by using boats travelling down the inlet, thereby disembarking a raiding party past the screen of sentries posted to keep the Soviet dismounted troops from making an approach through the woods. Using the cover of bad weather to smother the noise of the engines a squad of Naval Infantry has bypassed the FIA sentries unnoticed and is now ready to strike at the heart of the rebel sanctuary area. They will need to accomplish several goals before a transport helicopter can be sent in to retrieve the men.

The main objective is to take out all the armoured vehicles at the disposal of the rebels. Multiple examples of tanks and infantry fighting vehicles have been captured intact and are being prepared to be used against the Soviet army. Although the rebels lack the trained crews to man all their armour at this moment these vehicles must be taken out before they can all be put into the field as a combined force. Rocket propelled grenades are to be used against any active examples encountered, but prepared explosive charges are the preferred manner to take out any stationary armour.

An additional task that needs to be taken care of is the destruction of ammunition supplies. As the rebels have been hampered by a lack of spare rounds they have broken off many engagements prematurely even when their enemies were hard pressed and on the verge of defeat. With recent deliveries of small arms munitions made by NATO the rebels are now able to conduct sustained operations that could result in battlefield reverses for the Soviet army. Therefore the raiding party is to locate and destroy all caches of ammunition in the area to ensure ammo stays a scarce resource.

A final goal is to eliminate low level air defences. The Stinger portable SAM has proved very effective against Soviet military aviation with a considerable number of helicopters being brought down by the rebels. To enable a rapid withdrawal from the objective area before overwhelming numbers of rebel fighters converge there it is imperative that the raiding party is extracted by a Kamov transport chopper. This requires the removal of all enemy personnel armed with Stinger launchers. Only when this threat has been neutralised will a helicopter be sent in to pick up the raiders. "]]; marine5 createDiaryRecord["Diary", ["Enemy", " There are several main battle tanks of various types known to be located in the area as well as a couple of infantry fighting vehicles. All of this armour must be destroyed using RPG projectiles or satchel charges. Battlefield salvage of rebel rocket launchers should be exploited to restock on AT weapons.

There are multiple dispersed locations where supplies of ammunition and weaponry are stashed. It will be necessary to track down each of these caches and ensure their destruction. Any transport vehicles used for ammo resupply must also be taken out with prepared explosive charges or expedient means.

Signal intercepts suggest that there are two teams of rebels patrolling the area with Stinger missile launchers to defend against air attacks. It is vital that all the trained operators of this highly effective weapon system are taken out before a helicopter can venture to the landing zone to pick up the raiding party. "]]; marine5 createDiaryRecord["Diary", ["Mission", "Naval Infantry will locate and destroy armour and munitions before eliminating air defences to enable an extraction by helicopter."]]; // diary entries marine6 createDiaryRecord["Diary", ["Background", " The rebel forces have managed to create a sanctuary area where Soviet forces have been unable to penetrate by conventional means. Extensive minefields at the main approach routes preclude any advance by tanks and motor rifle troops while the American supplied Stinger missiles deny the skies to any assault helicopters. This has allowed the FIA to build up its forces without interference by the Soviet army, stockpiling ammunition and training new recruits to operate captured armour in preparation for an offensive. It is imperative that this undesirable state of affairs is ended.

The only viable way to insert an assault force without premature detection is by using boats travelling down the inlet, thereby disembarking a raiding party past the screen of sentries posted to keep the Soviet dismounted troops from making an approach through the woods. Using the cover of bad weather to smother the noise of the engines a squad of Naval Infantry has bypassed the FIA sentries unnoticed and is now ready to strike at the heart of the rebel sanctuary area. They will need to accomplish several goals before a transport helicopter can be sent in to retrieve the men.

The main objective is to take out all the armoured vehicles at the disposal of the rebels. Multiple examples of tanks and infantry fighting vehicles have been captured intact and are being prepared to be used against the Soviet army. Although the rebels lack the trained crews to man all their armour at this moment these vehicles must be taken out before they can all be put into the field as a combined force. Rocket propelled grenades are to be used against any active examples encountered, but prepared explosive charges are the preferred manner to take out any stationary armour.

An additional task that needs to be taken care of is the destruction of ammunition supplies. As the rebels have been hampered by a lack of spare rounds they have broken off many engagements prematurely even when their enemies were hard pressed and on the verge of defeat. With recent deliveries of small arms munitions made by NATO the rebels are now able to conduct sustained operations that could result in battlefield reverses for the Soviet army. Therefore the raiding party is to locate and destroy all caches of ammunition in the area to ensure ammo stays a scarce resource.

A final goal is to eliminate low level air defences. The Stinger portable SAM has proved very effective against Soviet military aviation with a considerable number of helicopters being brought down by the rebels. To enable a rapid withdrawal from the objective area before overwhelming numbers of rebel fighters converge there it is imperative that the raiding party is extracted by a Kamov transport chopper. This requires the removal of all enemy personnel armed with Stinger launchers. Only when this threat has been neutralised will a helicopter be sent in to pick up the raiders. "]]; marine6 createDiaryRecord["Diary", ["Enemy", " There are several main battle tanks of various types known to be located in the area as well as a couple of infantry fighting vehicles. All of this armour must be destroyed using RPG projectiles or satchel charges. Battlefield salvage of rebel rocket launchers should be exploited to restock on AT weapons.

There are multiple dispersed locations where supplies of ammunition and weaponry are stashed. It will be necessary to track down each of these caches and ensure their destruction. Any transport vehicles used for ammo resupply must also be taken out with prepared explosive charges or expedient means.

Signal intercepts suggest that there are two teams of rebels patrolling the area with Stinger missile launchers to defend against air attacks. It is vital that all the trained operators of this highly effective weapon system are taken out before a helicopter can venture to the landing zone to pick up the raiding party. "]]; marine6 createDiaryRecord["Diary", ["Mission", "Naval Infantry will locate and destroy armour and munitions before eliminating air defences to enable an extraction by helicopter."]]; // diary entries marine7 createDiaryRecord["Diary", ["Background", " The rebel forces have managed to create a sanctuary area where Soviet forces have been unable to penetrate by conventional means. Extensive minefields at the main approach routes preclude any advance by tanks and motor rifle troops while the American supplied Stinger missiles deny the skies to any assault helicopters. This has allowed the FIA to build up its forces without interference by the Soviet army, stockpiling ammunition and training new recruits to operate captured armour in preparation for an offensive. It is imperative that this undesirable state of affairs is ended.

The only viable way to insert an assault force without premature detection is by using boats travelling down the inlet, thereby disembarking a raiding party past the screen of sentries posted to keep the Soviet dismounted troops from making an approach through the woods. Using the cover of bad weather to smother the noise of the engines a squad of Naval Infantry has bypassed the FIA sentries unnoticed and is now ready to strike at the heart of the rebel sanctuary area. They will need to accomplish several goals before a transport helicopter can be sent in to retrieve the men.

The main objective is to take out all the armoured vehicles at the disposal of the rebels. Multiple examples of tanks and infantry fighting vehicles have been captured intact and are being prepared to be used against the Soviet army. Although the rebels lack the trained crews to man all their armour at this moment these vehicles must be taken out before they can all be put into the field as a combined force. Rocket propelled grenades are to be used against any active examples encountered, but prepared explosive charges are the preferred manner to take out any stationary armour.

An additional task that needs to be taken care of is the destruction of ammunition supplies. As the rebels have been hampered by a lack of spare rounds they have broken off many engagements prematurely even when their enemies were hard pressed and on the verge of defeat. With recent deliveries of small arms munitions made by NATO the rebels are now able to conduct sustained operations that could result in battlefield reverses for the Soviet army. Therefore the raiding party is to locate and destroy all caches of ammunition in the area to ensure ammo stays a scarce resource.

A final goal is to eliminate low level air defences. The Stinger portable SAM has proved very effective against Soviet military aviation with a considerable number of helicopters being brought down by the rebels. To enable a rapid withdrawal from the objective area before overwhelming numbers of rebel fighters converge there it is imperative that the raiding party is extracted by a Kamov transport chopper. This requires the removal of all enemy personnel armed with Stinger launchers. Only when this threat has been neutralised will a helicopter be sent in to pick up the raiders. "]]; marine7 createDiaryRecord["Diary", ["Enemy", " There are several main battle tanks of various types known to be located in the area as well as a couple of infantry fighting vehicles. All of this armour must be destroyed using RPG projectiles or satchel charges. Battlefield salvage of rebel rocket launchers should be exploited to restock on AT weapons.

There are multiple dispersed locations where supplies of ammunition and weaponry are stashed. It will be necessary to track down each of these caches and ensure their destruction. Any transport vehicles used for ammo resupply must also be taken out with prepared explosive charges or expedient means.

Signal intercepts suggest that there are two teams of rebels patrolling the area with Stinger missile launchers to defend against air attacks. It is vital that all the trained operators of this highly effective weapon system are taken out before a helicopter can venture to the landing zone to pick up the raiding party. "]]; marine7 createDiaryRecord["Diary", ["Mission", "Naval Infantry will locate and destroy armour and munitions before eliminating air defences to enable an extraction by helicopter."]]; // diary entries marine8 createDiaryRecord["Diary", ["Background", " The rebel forces have managed to create a sanctuary area where Soviet forces have been unable to penetrate by conventional means. Extensive minefields at the main approach routes preclude any advance by tanks and motor rifle troops while the American supplied Stinger missiles deny the skies to any assault helicopters. This has allowed the FIA to build up its forces without interference by the Soviet army, stockpiling ammunition and training new recruits to operate captured armour in preparation for an offensive. It is imperative that this undesirable state of affairs is ended.

The only viable way to insert an assault force without premature detection is by using boats travelling down the inlet, thereby disembarking a raiding party past the screen of sentries posted to keep the Soviet dismounted troops from making an approach through the woods. Using the cover of bad weather to smother the noise of the engines a squad of Naval Infantry has bypassed the FIA sentries unnoticed and is now ready to strike at the heart of the rebel sanctuary area. They will need to accomplish several goals before a transport helicopter can be sent in to retrieve the men.

The main objective is to take out all the armoured vehicles at the disposal of the rebels. Multiple examples of tanks and infantry fighting vehicles have been captured intact and are being prepared to be used against the Soviet army. Although the rebels lack the trained crews to man all their armour at this moment these vehicles must be taken out before they can all be put into the field as a combined force. Rocket propelled grenades are to be used against any active examples encountered, but prepared explosive charges are the preferred manner to take out any stationary armour.

An additional task that needs to be taken care of is the destruction of ammunition supplies. As the rebels have been hampered by a lack of spare rounds they have broken off many engagements prematurely even when their enemies were hard pressed and on the verge of defeat. With recent deliveries of small arms munitions made by NATO the rebels are now able to conduct sustained operations that could result in battlefield reverses for the Soviet army. Therefore the raiding party is to locate and destroy all caches of ammunition in the area to ensure ammo stays a scarce resource.

A final goal is to eliminate low level air defences. The Stinger portable SAM has proved very effective against Soviet military aviation with a considerable number of helicopters being brought down by the rebels. To enable a rapid withdrawal from the objective area before overwhelming numbers of rebel fighters converge there it is imperative that the raiding party is extracted by a Kamov transport chopper. This requires the removal of all enemy personnel armed with Stinger launchers. Only when this threat has been neutralised will a helicopter be sent in to pick up the raiders. "]]; marine8 createDiaryRecord["Diary", ["Enemy", " There are several main battle tanks of various types known to be located in the area as well as a couple of infantry fighting vehicles. All of this armour must be destroyed using RPG projectiles or satchel charges. Battlefield salvage of rebel rocket launchers should be exploited to restock on AT weapons.

There are multiple dispersed locations where supplies of ammunition and weaponry are stashed. It will be necessary to track down each of these caches and ensure their destruction. Any transport vehicles used for ammo resupply must also be taken out with prepared explosive charges or expedient means.

Signal intercepts suggest that there are two teams of rebels patrolling the area with Stinger missile launchers to defend against air attacks. It is vital that all the trained operators of this highly effective weapon system are taken out before a helicopter can venture to the landing zone to pick up the raiding party. "]]; marine8 createDiaryRecord["Diary", ["Mission", "Naval Infantry will locate and destroy armour and munitions before eliminating air defences to enable an extraction by helicopter."]];onloadmission="C W R 2 - W E A T H E R S T R U C K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_weather_struck_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74_GL {count = 1;}; class cwr2_SVD_Wood {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; class NVGoggles {count = 1;}; class cwr2_Tokarev {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_10Rnd_762x54_NoTracer {count = 8;}; class cwr2_8Rnd_762x25 {count = 8;}; class 1Rnd_HE_GP25 {count = 8;}; class FlareWhite_GP25 {count = 16;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class cwr2_RPG7Rocket {count = 6;}; }; class Backpacks { class cwr2_BackpackSpecop_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; class cwr2_BackpackAR_RU {count = 2;}; };titleText ["C W R 2 - W E A T H E R S T R U C K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_MORPEH", "cwr2_noe", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "CAWater", "cwr2_Civilians", "camisc3", "cwr2_AmmoBoxes", "cwr2_Soldiers_FIA", "cwr2_BMP1", "cwr2_BMP2", "cwr2_T80", "cwr2_UAZ", "cwr2_T72", "cwr2_T55", "cwr2_buildings", "cwr2_V3S", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_MORPEH", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "cwr2_Soldiers_FIA", "cwr2_BMP1", "cwr2_BMP2", "CAWater", "camisc3", "cwr2_AmmoBoxes", "cwr2_V3S", "cwr2_T80", "cwr2_UAZ", "cwr2_T72", "cwr2_T55", "cwr2_Jeeps", "cwr2_noe" }; randomSeed=15230643; class Intel { briefingName="CWR2 - Weather Struck (co08)"; briefingDescription="Hit the FIA base area"; startWeather=1; startFog=0.53779137; forecastWeather=1; forecastFog=0.71838641; month=6; day=8; hour=4; minute=15; }; class Groups { items=43; class Item0 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6592.4409,7.1484556,8088.6519}; azimut=270; id=0; side="EAST"; vehicle="cwr2_OfficerVMF"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="marine1"; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; description="Officer"; synchronizations[]={10,8,9}; }; class Item1 { position[]={6597.2617,6.4689317,8092.8271}; azimut=270; id=1; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine2"; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; description="Automatic Rifleman"; synchronizations[]={10,8,9}; }; class Item2 { position[]={6596.9922,6.3773918,8085.2134}; azimut=270; id=2; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine3"; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; description="Automatic Rifleman"; synchronizations[]={10,8,9}; }; class Item3 { position[]={6601.5596,5.5763402,8096.6748}; azimut=270; id=3; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; player="PLAY CDG"; skill=1; text="marine4"; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; description="Grenadier"; synchronizations[]={10,8,9}; }; class Item4 { position[]={6601.7388,5.7320399,8081.1846}; azimut=270; id=4; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; player="PLAY CDG"; skill=1; text="marine5"; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; description="RPG Gunner"; synchronizations[]={10,8,9}; }; class Item5 { position[]={6605.7686,4.8861151,8100.5273}; azimut=270; id=5; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; player="PLAY CDG"; skill=1; text="marine6"; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackSpecop_RU"";"; description="Engineer"; synchronizations[]={10,8,9}; }; class Item6 { position[]={6606.2168,5.050992,8077.4224}; azimut=270; id=6; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; player="PLAY CDG"; skill=1; text="marine7"; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; description="Assistant RPG Gunner"; synchronizations[]={10,8,9}; }; class Item7 { position[]={6609.9775,4.8043175,8104.1094}; azimut=270; id=7; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; player="PLAY CDG"; skill=1; text="marine8"; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; description="Medic"; synchronizations[]={10,8,9}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6639.1538,0.22374746,8079.5527}; id=8; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6638.8804,0.31674716,8100.1206}; id=9; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6638.9907,0.10246883,8089.7534}; id=10; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6628.875,0.57153678,8002.459}; id=11; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6640.2275,0.45701161,8002.458}; id=12; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3292.9895,158.21251,7849.4131}; azimut=45; special="FLY"; id=17; side="EAST"; vehicle="cwr2_Ka32_Attack"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="kamov"; init="kamovsquad = group this; kamovsquad setgroupid [""Pilot"",""Black""]; kamov flyInHeight 60; kamov allowDamage false; kamovD allowDamage false; this setcaptive true; kamov lockDriver true;"; }; class Item1 { position[]={3297.6667,158.21364,7849.0913}; special="CARGO"; id=18; side="EAST"; vehicle="cwr2_SoldierVMF_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="kamovsquad = group this; kamovsquad setgroupid [""Pilot"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={3294.9485,158.37773,7851.2808}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""HQ, we are done, get us out of here.""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200;"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={3299.1978,158.66106,7855.144}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="MAMABEAR=[East,""HQ""]; MAMABEAR SideChat ""Well done, comrades. A helicopter is on its way."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={4903.3389,267.67331,9366.7813}; expCond="({alive _x} count (units marinesquad) == {_x in kamov} count (units marinesquad));"; expActiv="kamov flyInHeight 1; (leader group player) sidechat ""Let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={4903.3506,267.68488,9366.1797}; expCond="({alive _x} count (units kamovsquad) == {_x in kamov} count (units kamovsquad));"; expActiv="kamov flyInHeight 60; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; kamovD sidechat ""Allright, we are heading back to base."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={3304.0513,159.39009,7859.4541}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7561.6406,7.9248743,1233.4424}; id=16; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={7588.2168,8.715807,1233.5986}; combat="CARELESS"; expActiv="kamov setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7553.2695,7.8727551,1233.4932}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7588.2285,8.7156935,1233.5967}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=11; class Item0 { position[]={5509.9756,141.74905,9485.3496}; id=27; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={5515.5464,141.85139,9478.4668}; id=34; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={5505.4912,142.26834,9478.4463}; id=40; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5520.3677,142.2789,9471.4443}; id=52; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={5501.0991,142.47166,9471.082}; id=84; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={5526.0469,142.92888,9462.6211}; id=74; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item6 { presence=0.50000048; position[]={5496.7188,142.5,9464.0527}; id=97; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item7 { position[]={5531.7612,142.96643,9455.3857}; id=47; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item8 { presence=0.50000048; position[]={5491.5649,142.5,9456.5723}; id=91; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item9 { presence=0.50000048; position[]={5536.2705,142.97289,9446.2715}; id=85; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item10 { presence=0.75000024; position[]={5487.5493,142.5,9450.2793}; id=69; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5510.0317,141.59851,9492.207}; formation="DIAMOND"; expCond="(opfor_detected_mokropsy == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5510.0469,141.51164,9495.6689}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={5506.8813,145.57986,9534.7373}; id=28; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5510.937,144.60312,9529.8086}; id=41; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5503.6304,144.54926,9529.7617}; id=61; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; }; class Item3 { position[]={5515.8223,143.71936,9523.749}; id=82; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={5499.1221,143.14149,9524.4385}; id=55; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.60000002; }; class Item5 { presence=0.75000024; position[]={5519.52,142.89868,9518.0859}; id=100; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5495.7974,142.82405,9518.6943}; id=90; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item7 { presence=0.50000048; position[]={5524.5244,142.11928,9511.5986}; id=70; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={5351.6807,166.84392,9424.9316}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5586.417,152.77707,9264.6992}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5593.0947,150.24135,9595.2588}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5351.6729,166.84668,9424.9023}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={5633.5405,135.4716,8638.0264}; id=29; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item1 { position[]={5637.7793,133.75708,8632.8701}; id=32; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item2 { position[]={5629.9775,136.4612,8632.4258}; id=57; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item3 { position[]={5642.4673,131.41032,8626.7842}; id=66; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item4 { presence=0.50000048; position[]={5626.1968,137.12857,8626.8779}; id=92; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={5647.6045,129.68347,8620.4355}; id=101; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item6 { presence=0.50000048; position[]={5622.9092,137.59895,8620.7305}; id=45; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; }; class Item7 { presence=0.50000048; position[]={5651.4194,129.01923,8613.5361}; id=95; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; }; class Waypoints { items=4; class Item0 { position[]={5833.9023,92.846237,8842.9316}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5998.3086,78.674934,8436.0205}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5540.3291,144.85802,8542.5254}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5833.3066,92.837784,8842.5879}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={5427.2471,142.5,9487.3301}; id=30; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5430.2876,142.5,9483.043}; id=59; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item2 { position[]={5424.8594,142.5,9483.333}; id=62; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item3 { position[]={5432.6558,142.5,9479.3643}; id=99; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item4 { position[]={5422.5435,142.5,9479.6465}; id=72; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={5435.79,142.5,9474.7441}; id=44; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5427.3286,142.5,9490.5967}; formation="DIAMOND"; expCond="(opfor_detected_mokropsy == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5427.5112,142.5,9493.8906}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=11; class Item0 { position[]={5802.5986,92.197266,8757.748}; id=31; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5805.2676,92.197266,8754.6191}; id=33; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5799.6973,92.293457,8754.3164}; id=89; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item3 { position[]={5807.8306,92.197266,8751.5234}; id=56; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5796.7827,93.100319,8751.4404}; id=83; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { presence=0.75000024; position[]={5810.2974,92.197266,8747.7637}; id=73; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5793.4053,93.851128,8747.8516}; id=80; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.60000002; }; class Item7 { position[]={5813.3823,92.197266,8743.6875}; id=51; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={5790.5283,94.441093,8744.8545}; id=50; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; }; class Item9 { presence=0.50000048; position[]={5816.561,92.197266,8739.502}; id=98; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item10 { presence=0.75000024; position[]={5787.3545,94.833649,8741.5137}; id=68; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5802.6455,92.197266,8761.3105}; formation="DIAMOND"; expCond="(opfor_detected_dolina == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5802.5566,92.197266,8765.5195}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5833.1411,92.146996,8706.0449}; id=35; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5838.9458,92.111206,8698.8594}; id=75; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5828.2251,92.08757,8699.6338}; id=63; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { position[]={5844.1465,92.094101,8691.6504}; id=46; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5833.6396,92.279648,8798.9551}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5833.0591,91.911484,8694.4258}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5833.645,92.279419,8798.9121}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={5369.3735,300.84595,8964.8486}; id=36; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5379.4458,300.01474,8956.2207}; id=37; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5369.3428,300.44357,8970.1182}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5369.3423,300.44354,8970.1182}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5814.7163,92.197266,8752.4893}; id=38; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5814.6797,92.197266,8757.0205}; expCond="(opfor_detected_dolina == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5814.6797,92.197266,8761.5742}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5606.0425,142.5,9488.6895}; id=39; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5606.1069,142.5,9492.7441}; expCond="(opfor_detected_mokropsy == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5606.1587,142.5,9496.8525}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5548.0991,142.0166,8470.6426}; id=60; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5554.6021,142.0166,8462.3936}; id=49; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={5542.8086,142.0166,8462.6689}; id=65; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5602.4199,143.31523,8491.7871}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5540.2803,142.0166,8467.7041}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={5602.4199,143.32773,8491.4912}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={5475.7783,142.5,9489.7813}; id=67; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5475.7114,142.5,9494.3359}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5475.7178,142.5,9494.334}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={5889.8711,79.891197,8492.4014}; id=71; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5889.8481,79.898399,8493.8857}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5889.8101,79.898697,8493.8857}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={5916.1533,79.331902,8470.0381}; id=77; side="GUER"; vehicle="cwr2_SoldierG_G3"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={5922.2148,79.140556,8464.8604}; id=104; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5916.0923,79.234802,8474.4092}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5916.0781,79.235558,8474.417}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5482.873,142.6077,9483.2285}; azimut=190; id=78; side="GUER"; vehicle="cwr2_SoldierG_G3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0;"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5827.1318,92.504951,8750.5674}; azimut=150; id=79; side="GUER"; vehicle="cwr2_SoldierG_G3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Middle""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={5467.9453,142.5,9445.7324}; id=81; side="GUER"; vehicle="cwr2_SoldierG_G3"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5474.1963,142.5,9439.8623}; id=102; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5468.0107,142.5,9449.1318}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5468.0034,142.5,9449.1465}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={5573.6187,142.06731,8510.8555}; id=87; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={5578.6543,142.23927,8505.0645}; id=58; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; }; class Item2 { position[]={5569.9849,142.19823,8504.8906}; id=86; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { position[]={5584.0361,142.43719,8497.8662}; id=103; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item4 { position[]={5566.355,142.16545,8498.2129}; id=76; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5589.1836,142.40582,8490.6172}; id=43; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5573.6128,142.255,8515.7754}; formation="DIAMOND"; expCond="(opfor_detected_dolina == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5573.8691,142.6326,8521.167}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5574.6523,142.5,9460.0742}; id=88; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={5580.0024,142.5,9452.1602}; id=96; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={5570.3003,142.5,9452.6045}; id=64; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item3 { position[]={5585.2808,142.5,9444.9424}; id=42; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={5574.7803,142.5,9498.8857}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5573.0605,142.5,9404.1318}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5574.5811,142.5,9498.8848}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5535.8042,142.55136,9416.1172}; id=93; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={5544.7686,142.53024,9406.1895}; id=48; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5529.668,142.60179,9406.4756}; id=94; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={5517.8804,143.884,9370.085}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5547.4863,142.59721,9444.6846}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={5517.8657,143.8943,9370.2422}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={5833.6455,92.197266,8745.2275}; azimut=180; id=105; side="GUER"; vehicle="cwr2_BMP1_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=2; class Item0 { position[]={5833.623,92.197266,8741.6104}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(opfor_detected_dolina == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5833.6025,92.197266,8740.2295}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={5583.9868,142.5,9462.6777}; azimut=190; id=106; side="GUER"; vehicle="cwr2_BMP2_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=2; class Item0 { position[]={5583.4077,142.5,9459.1689}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(opfor_detected_mokropsy == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5583.2749,142.5,9458.4131}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5554.9048,142.51917,9485.9209}; azimut=60; id=54; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5801.2207,92.316437,8775.7988}; azimut=180; id=53; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0;"; }; }; }; class Item31 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={5820.1592,92.137642,8704.2998}; id=108; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; text="crew1"; init="this disableAI ""Move"";"; }; class Item1 { position[]={5822.7202,92.117706,8700.9004}; id=109; side="GUER"; vehicle="cwr2_SoldierG_Crew"; skill=0.2; text="crew2"; init="this disableAI ""Move"";"; }; class Item2 { position[]={5818.0532,92.154037,8701.2793}; id=110; side="GUER"; vehicle="cwr2_SoldierG_Crew"; skill=0.2; text="crew3"; init="this disableAI ""Move"";"; }; }; class Waypoints { items=5; class Item0 { position[]={5820.145,92.141014,8705.2744}; completitionRadius=10; expCond="(opfor_detected_dolina == 1);"; expActiv="crew1 enableAI ""Move""; crew2 enableAI ""Move""; crew3 enableAI ""Move"";"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5820.1001,92.170082,8709.0098}; expCond="(getDammage tank1 < 0.5);"; expActiv="crew1 assignAsCommander tank1; crew2 assignAsGunner tank1; crew3 assignAsDriver tank1; [crew1,crew2,crew3] orderGetIn true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5820.0869,92.17556,8709.7129}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5825.5083,92.175133,8709.6602}; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5830.7285,92.17495,8709.6367}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={5443.0767,142.5,9441.6201}; id=114; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; text="crew4"; init="this disableAI ""Move"";"; }; class Item1 { position[]={5445.6377,142.5,9438.2207}; id=115; side="GUER"; vehicle="cwr2_SoldierG_Crew"; skill=0.2; text="crew5"; init="this disableAI ""Move"";"; }; class Item2 { position[]={5440.9707,142.5,9438.5996}; id=116; side="GUER"; vehicle="cwr2_SoldierG_Crew"; skill=0.2; text="crew6"; init="this disableAI ""Move"";"; }; }; class Waypoints { items=5; class Item0 { position[]={5443.0625,142.5,9442.5947}; completitionRadius=10; expCond="(opfor_detected_dolina == 1);"; expActiv="crew1 enableAI ""Move""; crew2 enableAI ""Move""; crew3 enableAI ""Move"";"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5443.0176,142.5,9446.3301}; expCond="(getDammage tank2 < 0.5);"; expActiv="crew4 assignAsCommander tank2; crew5 assignAsGunner tank2; crew6 assignAsDriver tank2; [crew4,crew5,crew6] orderGetIn true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5443.0044,142.5,9447.0332}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5448.4258,142.5,9446.9805}; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5453.646,142.5,9446.957}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={5496.0977,142.5,9419.1426}; id=120; side="GUER"; vehicle="cwr2_SoldierG_AA"; leader=1; rank="SERGEANT"; skill=0.60000002; init="stingersquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_StingerRocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_Stinger""; this addweapon ""Binocular"";"; }; class Item1 { position[]={5502.1621,142.54478,9411.8779}; id=121; side="GUER"; vehicle="cwr2_SoldierG_AA"; rank="CORPORAL"; skill=0.60000002; init="stingersquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_StingerRocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_Stinger""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item2 { position[]={5491.8682,142.53412,9411.7676}; id=122; side="GUER"; vehicle="cwr2_SoldierG_AA"; skill=0.2; init="stingersquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_StingerRocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_Stinger"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5634.0825,142.74936,9531.9951}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5477.7031,142.73923,9404.2285}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5634.1401,142.73914,9532.1084}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={5323.4907,296.49228,8980.1738}; id=123; side="GUER"; vehicle="cwr2_SoldierG_AA"; leader=1; rank="SERGEANT"; skill=0.60000002; init="stingersquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_StingerRocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_Stinger""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item1 { position[]={5329.6143,298.18228,8972.5977}; id=124; side="GUER"; vehicle="cwr2_SoldierG_AA"; rank="CORPORAL"; skill=0.60000002; init="stingersquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_StingerRocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_Stinger"";"; }; class Item2 { position[]={5318.5454,297.24219,8972.1299}; id=125; side="GUER"; vehicle="cwr2_SoldierG_AA"; skill=0.2; init="stingersquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_StingerRocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_Stinger""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={5322.3926,286.40906,9051.3389}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5326.0161,282.31631,8837.0635}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5322.8496,286.41177,9051.3633}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5807.0566,92.418098,8721.4736}; azimut=90; id=126; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5456.8589,142.60768,9473.2559}; azimut=310; id=127; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0;"; }; }; }; class Item37 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5835.0454,85.052689,8606.0166}; azimut=170; id=128; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; }; class Item38 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5553.6021,142.51917,9479.1572}; azimut=180; id=129; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; }; class Item39 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5559.2402,142.14383,8491.4434}; id=134; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5559.2529,142.16844,8493.5898}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5559.2529,142.16843,8493.5889}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5832.3125,92.197258,8764.7383}; id=135; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5832.2808,92.197258,8768.0566}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5832.271,92.197258,8768.0225}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5545.3774,142.23506,9491.3984}; id=136; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5545.3901,142.18666,9493.5449}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5545.3901,142.18666,9493.5439}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5540.8916,142.50455,9420.8213}; id=137; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5540.8599,142.53514,9424.1396}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5540.8501,142.53452,9424.1055}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=22; class Item0 { position[]={6617.562,1.7619843,8094.5825}; azimut=270; id=13; side="EMPTY"; vehicle="PBX"; lock="LOCKED"; skill=1; }; class Item1 { position[]={6616.7676,1.7839746,8086.9575}; azimut=270; id=14; side="EMPTY"; vehicle="PBX"; lock="LOCKED"; skill=1; }; class Item2 { position[]={4903.3779,267.67825,9366.4648}; azimut=270; id=15; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item3 { position[]={5804.5161,92.316437,8778.752}; id=19; side="EMPTY"; vehicle="cwr2_FIA_VehicleBox"; skill=1; text="ammo1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.275)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item4 { position[]={5801.0391,92.418091,8720.5908}; azimut=87; id=20; side="EMPTY"; vehicle="cwr2_FIA_VehicleBox"; skill=1; text="ammo2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item5 { position[]={5933.3545,79.080597,8459.3525}; azimut=140; id=21; side="EMPTY"; vehicle="cwr2_FIA_VehicleBox"; skill=1; text="ammo3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.1)]; this setVectorUp [0,0,1];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item6 { position[]={5547.8477,143.00095,9418.8135}; azimut=120; id=22; side="EMPTY"; vehicle="cwr2_FIA_VehicleBox"; skill=1; text="ammo4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.9)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item7 { position[]={5559.7119,142.51917,9481.7451}; azimut=270; id=23; side="EMPTY"; vehicle="cwr2_FIA_VehicleBox"; skill=1; text="ammo5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item8 { position[]={5453.1533,142.5,9486.6992}; azimut=180; id=24; side="EMPTY"; vehicle="cwr2_V3SReammo"; skill=1; text="ammo6"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item9 { position[]={5564.3657,142.05098,8481.2871}; azimut=340; id=25; side="EMPTY"; vehicle="cwr2_V3SReammo"; lock="LOCKED"; skill=1; text="ammo7"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item10 { position[]={5818.6807,92.197258,8779.46}; azimut=180; id=26; side="EMPTY"; vehicle="cwr2_V3SReammo"; lock="LOCKED"; skill=1; text="ammo8"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item11 { position[]={5823.2554,92.197243,8712.5859}; azimut=90; id=107; side="EMPTY"; vehicle="cwr2_T80_FIA"; leader=1; lock="LOCKED"; skill=0.2; text="tank1"; }; class Item12 { position[]={5815.4351,92.197258,8780.2021}; azimut=180; id=111; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item13 { position[]={5598.9414,142.5,9478.6738}; azimut=270; id=112; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item14 { position[]={5446.1729,142.5,9449.9063}; azimut=90; id=113; side="EMPTY"; vehicle="cwr2_T72_FIA"; leader=1; lock="LOCKED"; skill=0.2; text="tank2"; }; class Item15 { position[]={5542.2173,142.5,9483.0645}; azimut=90; id=117; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.2; }; class Item16 { position[]={5541.1411,142.5,9485.6104}; azimut=270; id=118; side="EMPTY"; vehicle="cwr2_T55_FIA"; lock="LOCKED"; skill=0.2; text="tank3"; }; class Item17 { position[]={5541.2305,142.5,9480.4365}; azimut=270; id=119; side="EMPTY"; vehicle="cwr2_T55_FIA"; lock="LOCKED"; skill=0.2; text="tank4"; }; class Item18 { position[]={5598.9214,142.5,9475.7041}; azimut=270; id=130; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { position[]={5899.0313,79.849571,8493.292}; azimut=142; id=131; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { position[]={5841.3696,92.197266,8737.7549}; azimut=270; id=132; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item21 { position[]={5564.791,142.5,9423.0146}; azimut=210; id=133; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=6; class Item0 { position[]={6591.7549,7.3386393,8089.4751}; name="start"; type="mil_start"; colorName="ColorRed"; }; class Item1 { position[]={5718.3052,138.17088,8980.1025}; name="indiancountry"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=750; b=750; }; class Item2 { position[]={4904.9897,267.55844,9369.6338}; name="obj4"; type="mil_pickup"; colorName="ColorRed"; }; class Item3 { position[]={5504.1323,196.9819,9215.8672}; name="obj1"; text=" Destroy Armoured Vehicles"; type="mil_box"; colorName="ColorBlue"; }; class Item4 { position[]={5504.1348,270.65262,8959.8662}; name="obj2"; text=" Destroy Ammo Supplies"; type="mil_box"; colorName="ColorBlue"; }; class Item5 { position[]={5504.1362,180.44473,8703.8467}; name="obj3"; text=" Annihilate Stinger Teams"; type="mil_box"; colorName="ColorBlue"; }; }; class Sensors { items=9; class Item0 { position[]={7237.3872,0.4195894,8126.3853}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co08_cwr2_weather_struck_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={7362.7188,0.37358809,8125.7271}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units marinesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={7363.4609,0.27444217,7996.9097}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={4864.9556,259.91302,9330.4785}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=17; expActiv="kamov land ""GET OUT""; kamovD sidechat ""Prepare to board the aircraft.""; kamov setCaptive false;"; class Effects { }; }; class Item4 { position[]={7102.9854,0.11754618,8383.5742}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage ammo5 >= 0.99) AND (getDammage ammo6 >= 0.99) AND (getDammage ammo7 >= 0.99) AND (getDammage ammo8 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; (leader group player) sidechat ""That takes care of the ammo supplies."";"; class Effects { }; }; class Item5 { position[]={6968.1279,21.887867,8382.2344}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99) AND (getDammage tank4 >= 0.99) AND (getDammage bmp1 >= 0.99) AND (getDammage bmp2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; (leader group player) sidechat ""Such a shame we have to destroy vehicles of such glorious design."";"; class Effects { }; }; class Item6 { position[]={7234.7842,-19.76543,8389.6152}; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units stingersquad1 == 0) AND ({alive _x} count units stingersquad2 == 0);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; (leader group player) sidechat ""That makes a helicopter extraction a viable proposition."";"; class Effects { }; }; class Item7 { position[]={5794.5195,93.04364,8599.3213}; a=400; b=400; activationBy="EAST"; activationType="GUER D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected_dolina = 1; publicVariable ""opfor_detected_dolina""; crew1 enableAI ""Move""; crew2 enableAI ""Move""; crew3 enableAI ""Move"";"; class Effects { }; }; class Item8 { position[]={5524.6816,143.23569,9450.7695}; a=400; b=400; activationBy="EAST"; activationType="GUER D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected_mokropsy = 1; publicVariable ""opfor_detected_mokropsy""; crew4 enableAI ""Move""; crew5 enableAI ""Move""; crew6 enableAI ""Move"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=4474648; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=3706204; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=1335172; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Raiding action.

DDGGATCGVAC=>GGATCXAMGGATGALFGGATSFFO@Wx*3iww Up/ //L334  D, EEUEUUAV "* UP | NfVg#V` f$@P> x&  $("4 B$z\TtR  8l#j#|!$!?Wdj?  )%j+R/)$ "T3;V  00dj=4"%,3 @3& 2?**+`;j5jCOVA:Mx/?/'% :S@]0[)z'[?/t7?g4tOD>?W: X`X#Y%/*agno9ed;:T2w/?i>bn Lc-R[//4C*%\/l@6r+@eX a?'g o(g?WX-^ [jJ/6PRnV(c ,_,}HXrU?c; 6 e9_\[=-@/N/*?_Fv=n n ;o",4_*ˮdfL yɶcHo48fW>>v/O$o"'8'Ȼn]T?&)G  ??0Ȧ榠/$=*//_&τ?= /X; 2WП624 <0֪ _ ?k$?fR[ޣv.ˢ2_/.i//,ov_jL=a!'wh 3 2(xhx90??H-V;z?ҢK'TfU/"Ͷ/| R_@H7lcΆ6!!0_0`1Yw1NofNʞW\XdH?< waU{DO *`R," ofRh4 m 7w̍0\"$ h0, DNVZ/y i/"(?v֯?}O8v  //N,C:B5 ? l څQ;hy "a*$:=Dc ofN4觾4vd ?B?f/B?9JY5J%i/HG 8 /"< ? 5HF/ fUD"3#3xV 1W>oFw2Rco̟Yȥ>H h?/W??X'T_j"k4V)P& d'7(k܏," 2 U"P CURc NyHNFW9a|΢p?T~A??JTdvWG%>%X&`; 7}/IJ?*F!ء""/ cA tb$gw0:2&rW f`on?;W^4n/fp(o7Nh$TIm??8odj6}-a/3BgrUz3=!HvOv/R?Lo̲V|Q @P#?ox//% 0,d;5jyBg/iV0"׮m̒nw0>Gc9?󰧤~G:zkX;4 F?gP/0_"i *~}/Sr:VO N)?o53d=@_Жˀe+JL84t*8O?Ưx YUVw>Pԓ,WdF04,&(B?X 5(e'zS8> mؕpr[xL\Oz8T 6x/3|tʷ8,jH(r|Nv"}*?#%W$iV (G|;'RdZ{4@$?=H:b?`/\(V9b@?&?S 7v/rFf:)|/7MϠ9f`m*g"/ O,oҴ</+#?/(;X/>6 _o/4~?;?3VrѮ'/?ЎҜxn|ƺbn{T` /3?oxoR.Ncv+-?FBe?cU30'DE"$0lbP//?-Or/ TVZ$Ƈ?Y$m/74?o4U$EfDv3"38 3dNo=/$%,sZd?=RgX9d'B @z%igė ZO/v*.gU#3ffUE"42"!44:/> ,f?i<(7,g`???" &.7@Rg =CC ?Bݘ4U0"DEfw# ".V`~/?//&W$HN Vdp?_N6*{  H[++Po nk t>9 1G+B6"/[$Ə<_:B$3P'4?ħ_;؋i`g;/D >@0B)9 Ufgffw!fU EDD3%3W i#1 3Vb/o_8  ?e e>7o?g+e榙5Ȕ ^Oofl<fDU fUVVac1`#"<a J/V/ 0/0P/~(5 ib0? M7֊5W> T˨?`zgxPBpxfڀ0Q8E$ ck?;JZO//&?V<8'hV?;w/\Ěi ļ D ϸ/'*9(0,e#!QVX05@0`U3r\kPK /kJPB&Ll%^?mҥ? ebFf Z?4[.0*O-.Ag!$!#f(D  H@<TRy 3DТ&TR90&2? Z?o / ?Fj/mHo8*(S؟H TQbY  !43f?VeZ#tv&\Y4v0ra~ƓPo 2N'nX??~O--W&f/6&FO9_; JQ. `? @o4   3cHD1fD`΄y/LBaE0%zt3W?  /b/0Z" ???|xJC&gggpf f  2 ? ?_ ^ y e4Wp4ఞD `1 &U7P-d$efDj)Zф2a-j-/9@??x||?T!V"# o{:\ ?F)l?V D栊g!SDV3E D1D4:d]u21A/ 3z0qi 7R"""/*V??6^椱?Q/&,a.R ct/_ x@5PP ȵ0@ܲj15f34:R23DW@/AS2v4C5 ?twCX=b9ڳ|?Z:D0#/o4&@Ԯ_ 826`.df//5ʋ^76r5 VD !X+ D8T 08P*102Yڢ312Y3;D1gw(_0ЇP^W\/V??K Țzo/ghJ,F=BQh/[w8),.lx?2fSbc # &3 0N4b8}z2U*?kCxx-ڏL& .V6ZFV??? &Y~cWT҉/Td"gW:h/d/D%RxgU""!!R&#  &`"2a4^`0&Ҝ3J# 7=$xѯg 0w 8t ?F/ w ??io004%Tkַ//^_F0UUV$ҰQ"QE&P5B0E<04` aag@Dh鎒rfPLؽS?="ʉU@.SU$.H(x*B1 ?;c%@?>eLhDftEBs/iD_? ]!Uf!"2PS532Va3!4`#ƀLD#$ 3U4,0p䃒Z@+?DPOD%`6NX09?i<ʾ&gX- i="#$|? :m/23 |2a aE<`1<>2\ↁZ1$I3p[7EfL.Oz|pn?WwD /&3a'& 41l,֏ZX7?3DSֱưT3$ 7B2#U[fJ`f~7ff$/Bx c~%z/F}Y<?jwx  ҁWD lB1fB:7ƚ+5k[_~N3@g$̳QE*!(JffgfR0`:, g fA"<22?131fW2? 7?@!z$~SR/WƑ_T"0BNafǢ.D~9 :lb/g ?rVLK&" f B$1"rUfwwc3i~!f&c#i _0VQc7D8cu??̳$ 04]t_ r;F(o`9|/'o?\4 2S4; "P<d^fEdWQS<3ì)"`=V (tf_>O"Z??丫>< T:h?m8//<+??@X8H*7U4Sj$b*b$bVnD & ܵ妵30k@o]*44@5p V:NX??͚O/"O/ oYU;> Znt/d"T6@)1UfEұ3x`)2 #"#78-FTa6\."/d+J誶?7~Y' .;Orz /,)]xM7\3#@;C6:*UHB wcW)&]c 9f8#z&d/( ?9_T_/l? &;?TAE30R1в0';5f(hH1f3l!2񸓴 a/=?>B\<&eTF?x_#?;-Xp/,?_ڏ+$< $3"DJ6^a8*UEfDx/WX4.cJO ?oo\W//, S";0/nxu2|&V$300ar4(DVl*e/?܃ĩ4a*$-???/<Xp=*W&m& \r"ʱ%5#ʃ, 2 $^0h2/VFa̵W# d0pWg|&E??/v/_̅7( QU>P l p 0VH2P(Q4Q$ @=U!# :1 U!T*xz ,/TLW,(274!E2 @(` U3QS)n`0hh1Xc/[o  a! #J`vaVc ül=?m??`[2Nt/4( L d'//#f+t|QU#2Rx%4!A\9<3ƱеSh?T6UV04S!U)5@54/ / 9?t/=$?h2=lW>AwQ2p#-S,2ciSP`RЁ[deBSԴ&;Uhᆳƅ_ Qc$Q:@#O+b/???oh;g_[6㲱"3ƲѺ2+8/[%DC$`(3$8##ܸ4䂰6PF561//=!w585,a1"I"/??c/ԍW2Q#flӺU`^ޅ#ܵUUU&B8 8X4b#< a3U4 dQ/5WbF$"^{4Ւ?=z/_df4p/Dlܱs3SpYW)PR%j?8?Z4#,D 30A`ծ 7o,??p_: 9ԅ2 X_(.䰀6@: "2aD$M_2 `3|?$//^)/jVB1+b81xc# e2;Vx ??WD 0cR3c :ьSBб!O/U7nHts U0L︳&>_vi$uxXʇ.S0;f?=o?~? e/F`7*RW`43҃0!/nFhi>e27a J+D4 /3vufeEʃ0W6y8TM0܋&/???' *;p;"noH4Eаn1p)b2s22ơ 3 F4`~/~3Vf 1ad*3SaU`D Nl"3<Ј$v8ł(% 6ŊbJ:ab//. ?-?][ԏ(kb&SH.A"PD!a&G LSRVS#PW!ER,އ/rU"*5\>XUL:Ѷw~f ~a!bq$2F`Nr_T+x?io~/?<$uT0^RD4%BNЎENC,.Po3~5 g ᐅSN!Ua^EUP/"QX3fZ..Ѻwfj58ag 9omor_ ?oi&7e(u 8X R$SDh##$9.bU.Q%>cPW*b#ww'f!ҁVf4aƇHY I/tв.s6ocq 4`4s|Ӽ$%Y 6."?n7&i.=\3?)&$V "Xr3Rd>%lӼ[\%#If@sfb2D7fUܳ3/h8N0jȱ4JTcHk%DAH(\B~%zQ 1ҵi,g_b\Y%?n+ aXs(Q` $m~ 4B32&|AĒLsBJ",V2\P#s!:>Cf)ȁj!wgw!E_UUBV4U1 ;f55,CSdYD@ӐB q@$&du%_eF׸/;/9%j >o5xI{*Q1|%US"PsNZkqqӨxkgPUrU8BDU4l fJf\fJ0Vg04oȅ2D0>) UB`6*,WU'\W5>o??XAvonK n4CQh(Zr%v 6@Q0t^S2̳U= DUܰv0aU!E2U0c58X̓VD%!#"2 ETe%` aTCRNޑ8/o??GO U0bd62`ШZs"㪇**+"`vVu>>"0tb8fD4U!fD$ĈfVA22&`EҴgt;#R1jB,~`h g#Yj3+7ì 2S% k.i/_??6'-u18R"!垳 (rj"TP P7!"V6QQr#U4DgUVVv1&Ί3oiVBBz%!BX034v@F2&܁PAWʵuε qڹVfg6(e"U??[?  oVBIzQѐQb؅L%!YbH!~u"2&eHb$#d UPEQ8"3f`SE☉ZItID) 6nEFObrj`B^މ;G đ 7vF@|c2??=rk/?""8V,kE3*1zfxUʣ%岡vx.HB4R$( P"E|NҁE< D#S(cx `tU&T zl3/BpP^R2 (ê_څ00 #>Sz*k|/0F/-p?sfEDd < hsՈ$&8IjCF'nA2R3pBrSs$~d|0#?d7$5.Shh%úJg73l9. cÖԵWW c!5r+n/B???/4 㴳xQR%0EG֥V(ƥN@Ǽ5 w#&2D^ 2gb29\n @^Aڻh&EStahŘU4&b[G1& DS4J#/DNQrux Q E!"3!dŮ ?B藔@bz ?`4PqBgp"wvpfG: 2i7L6/T?=O/"ό6؅QqVAezw3D3RVPDnܻZ2t%#3# fҁ(HcQD" N@`rv`T!03ԓa>Oj#l?eHgහjeJFDgn37sŜgu1psUwx| ww_gwf Vh1q$S5A^0@*:h!IUvp ~ H޵/la63d>Ls' hux.(4bcH\u4q8 -?9PpzZ8 ҅ԃD2#[\ncv@nvsU6Qxxp1x  "UV#$ʃ Rf^0g&PRP$^3bb JȞQTFa~ށt. }5Ue_a4nj\Iv.>g|ш()exej0#~HfWz??4PXXz e jȳ2URS^ځ!jU4p$Hd`wV!fwQS &E4ḚhRueQ DxDR1Zȓy8UŔ([w TgB5WCt77`%Sndud&V:'t??Wʇ&܂|fb,"*3BqfUV Z!Р23Uo$"QE3؁'UTSe܂aĶ$4E$#E1$4B1 QU^ڇLD#Ud~%lEd*ac_3Nemh֑#A"9?$Vd\a``Ulc2 fp#2ޱDxw ҇ ^W/[Րs4⚐l S24QPdUQ%Q2Մse2pځH1PYʹR /H;|コhyL Z5$y;f@> X#le2xbs򿆴??1 Xh4ظfТCP+9D4`wgr&/]|n*LSzU22aU25`lɆ4#EEDN3^gp4UU+b'^^1^iJʕ%7甃=Sj505bXWxўU?̵+ V2հuUa8wfV0Vx72'`P4HԠ;2t2 1! 3ՀeJpp2è To ^1Pe=B곌+4$P|d5`lܣ<Վ$ňC,3"q_?X*"AE" Ԃ22ŀE8T xjeͼQ 4.ih2=?o' S@~SDղEe>w5x^E pp(V᮳T`Ft{:5%T!o=znXզ[&e<4.@e.gB' ?Bb? &SgnE6#4xxjVܰEfP'2"Fww^.:!*hu fⱰ7L%zQ7XD5H792uε.;RVt5 P'žg3rS`y0ؑUẹHPDCb-=Xg x"$47FPc] ̳2U6#R*.8X" 5VVfXъbʨd+G`U嬥ᮓ5wکpXοx@/4fW`XUr㪇$g7*c7-yn2O*s"#f tQ#'oP8Vl3҅ځ,7/ZPL04u׼%R~"Ls_xuxS|i˔H9E޹eTƒ0f'4 BpQ XЋ]:kU]9uzwQ nP[ o?P fĄ԰ $U4/ fH2-* 7W aF>*Qᤉ/=4Lxws|'ǖŤ4Υh|9rex2er^_ i Lai̠U 1(qVZ?oHcbij5)؇=`?o4UU(,|0axfft !vpJWX9̣ de~/6Wӈܷ;f"Pij|uDygSzoⵖ)ăb7ggF`RѨ`S̗3LkbAhhN>pgw|bae4GCf7U4NcjĻPPova1``p1Bc&0Q{.snwb AՒu* ce c2*)?+=:?;?7\% ּYxfhV86U)wPf~x *VV咇21#fGFVj.s;!TiX/$(haS!X^H633"\tUR@/&ɖ["GZ"iS_S??`oo c <ޑ.EDV"3!$^wn#! *Jit1Ї42&@5 w!?*VZLRTeDjlG /PHG`s9 3_/??F//z!ohPSxgP%xjfg0bz:3@&&n¡%!,E>@)0DV*ňdTvD 3d"hnvzQ>󂳆 /Ŷ fٴcWe"qUe? ?g_ ?H݄{xSQJv|8dHŒ#4$#tz=ģDxPhV//4Z7X${"$TeU3ΐX"*8ci/o}jewZC\C[)?W؁\7f T/-X/eȁ^Stdd3 ғ΁zU&!׸.~T 7 P/vn9j8p"23~vue 1t`4jUd%9) B4`e5.i'/?o#& h+?T 3_TSh(t5̓<6¤avC.'|'7TFej#Ê%f[L%t12PeeRtӒ 4 $- ?<#d f&&J&.o0VDk g懦: ޕaҘ#Rƒ!wwU2-C:U(J>J1ShrbeuDwvH$ķڽ@SDgn!t DJXk??HW) fo 0̠)rPf<2Vᒳ3brwe//))2YҁL"4ZJ"!C#eU4bYYBhza,j9An@Cc1VQ@yQf83w& π.-ѮSv4&:m. bľU(UD2˚ahjnq RZ VxU֒|\x?;ևYt_Բ>c(>*aF  `f4^&B5Q~S"3!>9CȻ-Z5u :4d:R>~VdA1ꁂ(0^b+??1W$WB@4bDP0gln[[? fl4@PY&jR;HR4h⋮ì oHjJ<<*N| d&3l؆V:|.?f|k %F#3L8g9#+:4S7hQ&7P6ĎRQb26o5pe_=^y XEb?; l*m@)R.06$ϞNzDfwsپC;s8(H%$`(8ƴЅ6c#,[YJŦ`Vl mc9da/8? gڣfWV/6%VZb"5"aJQ?__c(o9fPn`W.ZfV/X e4*gE#RwQԖfx'Le<#i4ib3f#/(z85o1N%/?Hޓ^_/֎:dХ|??/]]>樅6̏Ȼ 0 vF@@c>ffP,P$Sgvg0=vY2%iWX0k<#HD"Q \W!0dZPƗ/7Dqą/U7??/Ї?Af 5 /̸p)*Ntdw"OU4\TBPne4bw`BZޅvԳ&³:36iD$3UQF 5p ./?{9DO/ 2 ?]ķf&;>7, `"fh4tG^bQ豞W"f!8&1xH0]-'͐$5#3V!XV;o*6Ɉ ?4F:N>ȏ "9o I]@dF PVȵU 0E|ch5w-\[^g# x툱)l~2 9T7/!1I )ܹve?9'΋% 6eF;&"JVfXȆքExD C|5x#xag iUY㒵̋'W ʍ9܁3m+R3FHvއO; t0\Ďs\?k/>X"32cԖ4du$$n4oBrja#ʑw"jvEb[<%ƒın5 m#̋ ?be'е,+e9+,=?H`.b??/$B86: 6*JlFȴc3v9Exe{FYZL妹"4BN9 ؇̇/- W?eL5cÜ{)֏iϮķ#> /V.X88$i .Kk'&9C !Fkt˲B @c.Uޅ^ڱ#.5?X/?4g46?ʗcH[_(F?;S|//g$ 3cҙ2V$5X Z$MhP 3^$ P x ^/0!64cv%康g_g3F36mrX9r=Z_l㴷VV)7 7ID}oo?ȿ%\_/43*0??޸غVW*R6$xPOg̙0HI`>V!UQg |+Uo=+Y2)gb?ga/  o?ɼ__,?$g`\Z@wd&f'[BߨK( >Ū[#g%؀!tfa03?]?$547Dc~Jd?/Z;(D?/-_/<4 e~/Z}pڶ-~ Ը=Vw./DWeeY6|@|n:3W?]l^,c/bg"4z2_cg>/&d?m/?jgz  diĵ%hR4` 8?K`NkEx?>b-34fn5% 3 m6Zoȕg_-,( 6??_/F4c.Sb<*c"\.s)x%&Njw _4W "5!:Q/>Hc`pid VÊ k cF4tF VQ/??./ 0 Lɾ/.2U|T6&T%^^R?l:h}U`wU4:'UT-[Dt#\J3d?fheU0(L 7U~׾/;0???//Xk484(? 2\v,4FW/.k65,v?^fUw fАU>/b['[WR\b*( &r$%$-U` U <bRoTRhtWTvZZ( :f^:N ~@xxAd]rfH$@_SU!S8cU/ϾiTCƿޏ k$c 2?h,(OPPi\7e/x?9&<126hT>4 (9bI+gI16UpxD:Q+= S(g&F$Ǣhɨg5%`(2245gW82o*d?l_/Y\gr_iZxi2 췖)v4F:zlR Ԥ $ 4Ո`DЌwE0ɔ2R)1S9@*7~pg w?؄.@,5?ɐSn_4P#`L/%T4~)-fx bllfYN6lrVv6(&.H n'S /3Q #5 eg$aڱJhxY#xHԍޱ,>"AN8l?]|)bFpw21ˠFXLdH=~5~& 2?T,b„:8JE6(h=uQ+"2hix؃ĵࡖ/UJB9Hd#5Bl?xfT?..,t4?8 ?k̏ o .7b,6hƇ/h4Qv臘V?"Ԇ8 hBd pq:f؃| S/%%?[.*qV,n:ibo{^*?`,hW&+[WBȈU  4ڊ?0uvf@?څ/!@HJ^3y6[U? 8gf?9lutsy6'VƆڇBR S6P+lƆJfr"hg*WVN&x&5 ʱ*cԱ[JWno1/9&}&P=< t/Vlsw\52Pr"X,j5\xg2&~0Ȱv|lLc/Xp}P|0:Df"εW?*5Y/)p^ = 53LX> KFV(:3U/9x*f[+(g\iv_l (CTb_K$WUSZ!ÎܳFi*a7UڋRxfixxf?(">K/?Ϻu8b;*/-J.]Y,*X-b$e_oLge2T`n#llS咏+΃ ["Rܻ\&a/SZ7[f/?*hb0)dm \_n` B& d_=o)d<9n `~Nw#95(cnfdB?*Ŧj`_?6k_oz\,*X.*X@ FfU^R4/2x S+TUNVgQfEz%oQ3oL a:!R]Rj 2ɂ5x D /?z/9ĥ^6_ʉj#2\>@W.+H4o74>B>:֚UⱢW@e??8#0, ,6jgEgf/8Vn/?5zOBntcT L? ~zSj' J$82DؠxAp'ʃaփ[惞QW e!#o'(nh YT4oR_9/? @a/`w/ w'h` U@ x~34 DEUV  " > B >hjT  ,N`>NBz'dx4H j~BT%h/ T bf!wzA)N j?';196fgfj830'  UD8 ZG/vD~ ; Shxpr@4&#x.@~l-@-?d@E/71xf8 xhzc|`+bXSFofZfGl{r"D"""DV 3jAGhe\nY*g,u3*d1zPu,K|3 "nC*0K3,lXΓ@Hb4EҎt_]m5 1 #$ # <.gx9^/ h*0?r2XFπL9bAh 9hhJH Jo.P6C|NBϞztSR6u)/€:o<j2dćʾf hf304 !0F/ڽD_mGF<TfX%~N@Yzjt/}8xM~4/|\CgogL\O^E;F<0MC~2y3^"Odn>U@Sf"/,Q6KBB|K T!4\!De##"@j/~8ƋWgZf vD_$n%[kT;V3v9"02Fp?2s&ooOBwWÊ4)/X UvuVQ#""D0DE3"DyCV(K4 =?ME"EUfUtp 3(KM/OToL1 Ov2~|^-ztVVV|~D7B 8ߎ^-/D˄V V!2#@!BDD*{Ś/Z{B=v~-KP~@tBPD"E@3a`"U3D`EJ4 us2v\؂4į|/L/F 晈OVUUA\q#B4`4 R1C 0r N֢.Ux?f0耾_x蔧tjE # 4V#dpEA$VL$ ?'Ӯ/,"HrOL( ݢӊ+BbzT" c< mjA(o,F--o~O(=6Uv"rsh,h:ecIy>rd|y *$4E!2!&4# Bv恺!v јwqi*(EX"" BKtbK68DE"\d#:䢀*q.?y:3pD??Ps'CU'%#UG] h&b4E lox,s0<_+/2лpxDDU16'vA}B~CAD ȵQd 9̡W0Ƕs5Q3󴍌B ,՞WL$jZi'zAj&???LԒ8H0ԓj||!1@RD٦_p}DTb^U|- FK`OXu`2HN龁.B0և@hcl3)#"xt3w3'O`\E`f 2Ӕ\Ȳ>t" p#$ǜY` wu<°1ZuvjG }Q32hM^G-05xFӸŶxOv|>1UU4lrEV2Ih/8Â(V3v$Y|Idь[^O 3<`'vvsι<fz4YēkVz"xs~AU2\"wv跂i~ӂ@OxItO ^S3xeBzbeeaDefw7H^Zzw$7ze|ŐpE?=UVvSrD,x@zUȀPNTtVgf,hDEDw|%Wp,A=r>NzCDEtvIU%ܑnS|^qP%2`f=wfrЅP쀮wtzAxpDE(putB udUȳxR@,A[tPDPXAD8yEV8@CBcHDAQE>&bqp4Db1'#|<:"q!ħBh7ts1JpH!f4 0V@5XJfg"A#F( #"Rt^~UÈ~C~Y샜ȋ'2%JǒFLbBgXEvB~~7nWf1V a-~W~ȱXv(yhЊ'ʹd#XQnw #20 IqhL7V ET"fq.A~2h%T'ZBن4bD1H5-*;>jw Ff〯exsMQxrUC̕H'(8,&a|UQ#ui|)NCWxlx2V*w󠧀 3KE`u5z&eL$\:C&E6XZ1fVЄeF{!A8@y~GʋprC~]LZ ' cOݔ@>Lj}0gFbDazz[&wG'pZ4愣@; 2Kp Ģ,E0cf Ѐb6U>7Vazaf|uԵOF6&&9XD4RNd jyFo?Ey 7zf$XLfDj#R3DwGy5CU,pBi8@x׊3@> ys:4`Wvyl^ԹD/\]n&,C/] &9fB @^S ggfdELxE+Etʫ3?608ID^/LzՐD-pI||F&9lbO?{?XPbp *n 98|AKs!Xd[#/I+*gpFr؂ֈ ,x9ۆf X& bW nx'@ɴwvbp@.0EXK7VդӠt*5dxHo\UvIƵ҅B~G EJ+lɞ/?G(Ԓf@ou`R]|`!ƪƇB%hU( ˀu2Oo)&#HNO[?ؗVceĹX\̫0B@+8v/zlwVg4L0"#N$67\|^e VF`bF? e%<;of2EJERMBF9IX zfŀLMFE}<OR8]tOT4TXBaFa@uJ$~VGvf'[:$8zj6(ՆOv%gD3%P/5h ig(m_"sdlrR(? o8gMt,BC&eisٔ+1!$*;psM֎ ǂL6uF_z,4ıR׶?iۀ_i??ڕ"-6wvOpN, p^ԫlfCV~I&ipՌr?nO3Ѐz0\e)Y& 8:4xOjZ6:e}Sֿҹ|E X'/N~"29E`WԼ(`8d.M<82o(9(e6$f~UlE[u||w~O&#~33~;O&U#p?|w@M) @ʏ0Ps"̥ .ÜC/@ڠ/~4D43 &"*42& @ D DZ`D& ֱpKkSlT0<F&(pX~0`~ w rA`0 """#"34DE (BF> &  "Ҁ E?UUV "6.VZ*  T3"ҠF   VfgGxg f- 3U:t "4gV%\! b.%%+^%p#"1 8$h^32t5(/`/57 3`1\%""+@+#VM ?&<< 4Uf !;22#-@dNCPC? U"3"D"!O! `D.9_,aYgFr: EU$L , q{E4@zzE? TU0D3X|NN#@*O n>! 2URQ.(i (D## bZ 0 #PPu iP!DpN/TTo_Ѱպ׾)#Ѽ1qsJ#74͒݀3a#Qv Ѕ9S|Aza  %3a)tRH?"9z1c) @#Rxa,-3#tA@#a7qt|CHWXUp9>/DW55)w#ED,²s'7UB7H5@98UQzPs|d`Q40D2q8~#PezQUa'NAJ "'" ")xxhs`SatKR V 4j{t%ujc4FrUfرHq8؃`@q1q $d:9 53# a1S"2s wLN"ZsXQajӨXS3^y,n{kGRUD Ոf4Yh$UOL N*%@/lD$p$sDRf@ ⴑlyU"T@%xzsAHW|U@FAs#`W$U`-މ(QjNLg9pj Ns^GBe CTT2!d5&c39~3 ^qA4ȉ̳7nQµ0pE?A%8 jBf5H#Wp݀4& @X\#E\Ǹ5! L/ 2?V(cwt{0o V| EL,O@A*~u`uwb] :)f?x3dS?M"HbU 1Yؙʅh5>y<C*ꅘKe E@(ƃ fHbF~? ׀xQ1zm i"ϾjY ^/ur[c|u; i@sE3}G"33_##"#  $@ 3  &N<">Uт0/"334DD{EUE4$" < >`3UU>EV l&fg8:,J#UTjh D"VHdE  n""bNTTL "@,PxޤDDha`  3 ngv6`;Eb#3v@$d*%``hF#UE43>"4*#`z~(^+U"d R# +%D4 N%ffL@#`t52#13"X`d%7pV 30d "3!v""3` #CJ6C_3EE h0#%rE@"Z 20LvCF>@G`|#&"@6f'3?U@R2!*& "*`@%FF4Q"%0`zS``H\ Q!4fp@pL4b1TQ3FQW=bQ4UR6#%.`33|GGgivadcD4)@'`$S;^,d1f 7 i utgclq\zZaGEd 4f4D& "DED"2@ \ DDEUEUVD443$4V#34EF40H3rD"43v| xzx043" 0`b3l"0 NDX(Cb2(q#,^6"4FU6L&20l0|l^ D063dDB(E80 x4SDEUUD4E~dEVE43 U4c&3#4""&0D$"BH`^f3nD4DtUt3sqqEtUu*DEED43""3DEE3U[^O:#я