briefing.htmlH1Pbriefing.sqfa8KPdescription.extWPinit.sqf9z2Pdinitjipcompatible.sqf$.fL0mission.sqmRj7overview.htmlH1Pyoverview.paaD7KP Debriefing

Cheating is a sign of incompetence


Anyone with even modest skill ought not to resort to the use of cheat codes.





Mission Accomplished


Alpha squad has succeeded in destroying all of its assigned targets at Saint Adam. By destroying the recoilless rifles the threat to both armour and infantry is reduced while the destruction of the ammunition and command vehicles makes an enemy push to regain the village significantly less useful.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Destroy the command post"]; task3a setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Destroy the ammo supplies"]; task2a setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Destroy the recoilless rifles"]; task1a setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Destroy the command post"]; task3b setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Destroy the ammo supplies"]; task2b setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Destroy the recoilless rifles"]; task1b setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Destroy the command post"]; task3c setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Destroy the ammo supplies"]; task2c setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Destroy the recoilless rifles"]; task1c setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Destroy the command post"]; task3d setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Destroy the ammo supplies"]; task2d setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Destroy the recoilless rifles"]; task1d setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Destroy the command post"]; task3e setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Destroy the ammo supplies"]; task2e setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Destroy the recoilless rifles"]; task1e setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Destroy the command post"]; task3f setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Destroy the ammo supplies"]; task2f setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Destroy the recoilless rifles"]; task1f setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Destroy the command post"]; task3g setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Destroy the ammo supplies"]; task2g setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Destroy the recoilless rifles"]; task1g setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Destroy the command post"]; task3h setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Destroy the ammo supplies"]; task2h setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Destroy the recoilless rifles"]; task1h setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Destroy the command post"]; task3i setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Destroy the ammo supplies"]; task2i setSimpleTaskDescription ["Destroy the ammo supplies", "Destroy the ammo supplies", "Destroy the ammo supplies"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Destroy the recoilless rifles"]; task1i setSimpleTaskDescription ["Destroy the recoilless rifles", "Destroy the recoilless rifles", "Destroy the recoilless rifles"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " Soviet forces are currently occupying the village of St Adam. This controls a metalled road that can serve as a major supply route capable of supporting the logistic demands of a mechanised brigade. Therefore it is imperative that this village is seized in order to sustain advances made elsewhere in this sector. Unless friendly forces can be supplied with sufficient fuel, ammunition and spare parts the gains made may have to be given up.

A light infantry platoon has subsequently been assigned the job of clearing St Adam with the aid of several armoured personnel carriers. Alpha squad has been detailed specific tasks in the operation to seize the village. Its job will be to ensure the destruction of various key targets with satchels or other methods of choice. While the remainder of the platoon will concentrate on the elimination of Soviet troops Alpha will devote its efforts to destroying specific equipment and supplies.

First off the squad needs to blow up the SPG-9 recoilless rifles covering the main road. These heavy weapons are capable of defeating the armour of many vehicles in the NATO inventory so it is essential that they are destroyed to reduce the risk to M113's assigned to support the infantry platoon. Another reason to knock them out is that besides their primary AT role these crew served weapons are also very effective against dismounted personnel when using HE rounds.

A secondary objective is the destruction of ammunition supplies. As the village served as an ammo dump significant amounts of ordnance are stored in the built up area. In order to deny the enemy the chance to make use of these supplies should a counterattack be launched towards St Adam Alpha squad is to locate and destroy all supplies of ammunition in the village. This ammunition may either be stored inside buildings or be loaded on transport trucks.

A final target for Alpha squad is the command post. A regimental headquarters with BMP command tracks is sited within the village. As these vehicles dispose of specialised equipment that is in short supply the vehicles must be destroyed to prevent their recapture in an enemy counterpush. Alpha squad is to concentrate on its mission to take out these targets. While enemy troops must be destroyed when encountered mopping up defenders can be left to the other squads. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " Available intelligence suggest that the village is garrisoned by a mechanised infantry platoon disposing of BMP-1 infantry fighting vehicles as well as assorted rear area support troops. Heavy armour has not been spotted by our scouts, but absence of evidence is not to be mistaken for evidence of absence. With their lines of communication cut by the advance of friendly forces the Soviets cannot be reinforced.

The enemy has conducted only a minimum of fortification as they did not expect NATO to attack in force. There are nonetheless several recoilless rifles in fighting positions dominating the road. These weapons must be destroyed using prepared explosive charges or other expedient means. Other crew served weapons may be encountered, but heavy machineguns are not a priority target for a demolition job.

Ammunition supplies are known to be stored in the built up area, though their precise location is unknown. All ammo supplies must be found and blown up. Transport trucks other than ammunition resupply vehicles need not be destroyed. Aside from the munition stores there is also a Soviet regimental command post that needs to be taken out. Both of its BMP armoured command vehicles are to be destroyed. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy recoilless rifles, ammo stores and command vehicles at Saint Adam."]];onloadmission="C W R 2 - A D A M B U S T E R S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_adam_busters_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_US {count = 2;}; };titleText ["C W R 2 - A D A M B U S T E R S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cacharacters_e", "cwr2_Soldiers_USA", "cwr2_5T", "cwr2_adam", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_T72", "cwr2_bmp2", "cwr2_M113", "cwr2_M60_tank", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CWR2Editor_MilObjects", "cwr2_Urals", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2ofp", "cwr2_Static", "cwr2_AH1", "cwr2_misc", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_T72", "cwr2_M113", "cwr2_M60_tank", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "cwr2_AH1", "cacharacters_e", "cwr2_5T", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_bmp2", "cwr2ofp", "cwr2_Urals", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2_misc", "cwr2_Jeeps", "cwr2_adam" }; randomSeed=12527524; class Intel { briefingName="CWR2 - Adam Busters (co09)"; briefingDescription="Attack the village and destroy the targets"; startWeather=0.35000002; startFog=0.24529038; forecastWeather=0.10000002; forecastFog=0.31613371; month=11; day=2; hour=6; minute=0; }; class Groups { items=82; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1471.6099,35.165371,608.57959}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={141,140,139}; }; class Item1 { position[]={1474.1331,35.170456,605.55011}; id=1; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US""; this addweapon ""Binocular"";"; synchronizations[]={141,140,139}; }; class Item2 { position[]={1469.4921,35.213264,605.78009}; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={141,140,139}; }; class Item3 { position[]={1476.3813,35.174656,602.75812}; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={141,140,139}; }; class Item4 { position[]={1467.3054,35.269253,602.92511}; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={141,140,139}; }; class Item5 { position[]={1478.9132,35.17733,599.68121}; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={141,140,139}; }; class Item6 { position[]={1464.9667,35.340652,599.83594}; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={141,140,139}; }; class Item7 { position[]={1481.9203,35.17778,596.09033}; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={141,140,139}; }; class Item8 { position[]={1462.4083,35.424389,596.63379}; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={141,140,139}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1413.4012,35.09827,1408.4282}; azimut=150; id=14; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg;"; }; class Item1 { position[]={1409.5463,34.996269,1409.231}; azimut=150; id=15; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1292.5844,35.101746,1611.3806}; azimut=150; id=20; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg_1;"; }; class Item1 { position[]={1288.936,34.998569,1610.2683}; azimut=150; id=21; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1403.03,34.996269,1436.6479}; azimut=270; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1405.2788,34.996269,1438.2218}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1404.8197,34.996269,1434.8262}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1407.8755,34.996269,1439.6687}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1406.9598,34.996269,1433.0719}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1410.4661,34.996269,1441.5077}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1402.365,34.996269,1436.6552}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1401.6282,34.996269,1436.6552}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1315.5929,34.998268,1659.3118}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1318.605,34.998268,1661.0182}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1317.9932,34.998268,1656.7937}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={1322.0782,34.998268,1662.8556}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1314.234,34.998268,1659.2686}; expCond="(getDammage bmp1 >= 0.5) OR (getDammage bmp2 >= 0.5) OR (getDammage bmp3 >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1312.6058,34.998268,1659.3094}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1326.6978,38.548897,1681.3125}; azimut=345; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1245.3544,34.998268,1574.5376}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={1248.3213,34.998268,1576.7531}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { position[]={1248.3958,34.998268,1572.3221}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={1251.0203,34.998268,1578.5275}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.50000048; position[]={1251.2104,34.998268,1570.0223}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { position[]={1253.8552,34.998268,1580.4772}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1285.8348,34.996269,1499.4023}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1243.291,34.998268,1578.363}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1285.8286,34.996269,1499.4106}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1286.2249,34.996269,1498.6187}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1291.866,34.996269,1487.4508}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1301.1022,34.996269,1469.2589}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1357.7667,34.998268,1630.0742}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1360.4625,34.998268,1632.097}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1360.3964,34.998268,1627.6417}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={1363.9766,34.998268,1633.9742}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1355.6364,34.998268,1630.0392}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1355.5704,34.998268,1630.1053}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1337.9015,34.998268,1665.6791}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1336.9219,34.998268,1665.6654}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1336.9216,34.998268,1665.6973}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1349.519,34.998268,1652.4247}; azimut=160; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1321.2678,44.841286,1641.3835}; azimut=170; id=29; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1430.7802,34.996269,1417.8501}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1427.1211,34.996269,1417.7156}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1421.6122,34.996269,1417.5424}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1210.0955,34.998268,1584.5334}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1212.8113,34.998268,1586.2682}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1212.5238,34.998268,1582.2192}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1216.0197,34.998268,1587.7482}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1163.2645,34.998268,1687.4701}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1089.4366,34.998268,1578.6099}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1219.8015,34.998268,1564.1229}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1163.2407,34.998268,1687.4791}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1398.0271,43.038147,1397.0861}; azimut=115; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1523.689,34.998268,1645.3656}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1526.3511,34.998268,1647.0537}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1526.1948,34.998268,1642.9178}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1529.2635,34.998268,1648.6426}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1456.3124,35.58696,1761.5323}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1587.2739,34.992947,1764.5153}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1521.7545,34.998268,1649.3669}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1456.2643,35.634136,1761.8156}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1487.3889,42.883324,1427.2443}; azimut=150; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1366.2714,34.998268,1659.7394}; azimut=155; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1328.2246,34.998268,1690.8452}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1332.3724,34.998268,1692.7487}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1331.8357,34.998268,1687.63}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1325.0133,34.998268,1690.8593}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1325.0133,34.998268,1690.9264}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1303.8241,46.128094,1578.2223}; azimut=235; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1268.0768,34.998787,1650.0353}; azimut=65; id=42; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1351.3354,34.998268,1582.4945}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1355.3108,34.998268,1584.785}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1355.0114,34.998268,1579.3464}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1349.3413,34.998268,1582.4031}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1349.3101,34.998268,1582.3662}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1200.533,34.999767,1786.5347}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1204.0872,34.999767,1788.3566}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1204.0548,34.999767,1784.4279}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1199.4071,34.999767,1786.4806}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1199.4072,34.999767,1786.4805}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1437.1309,34.996269,1504.9805}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1441.0024,34.996269,1506.8834}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1440.6764,34.996269,1501.7391}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1435.1519,34.996269,1504.884}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1435.1445,34.996269,1504.9143}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1339.4545,34.998268,1648.243}; azimut=165; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1325.979,44.530895,1643.2499}; azimut=150; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1458.4209,34.996269,1427.7491}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1463.1157,34.996269,1430.9108}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1462.5614,34.996269,1424.1903}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1455.8314,34.996269,1427.7346}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1455.8988,34.996269,1427.7346}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1127.9178,34.997269,1486.1354}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1131.8313,34.997269,1488.4824}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={1131.9131,34.997269,1483.7026}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1126.5363,34.997269,1486.1313}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1126.5363,34.997269,1486.1315}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1335.1017,45.360847,1651.7764}; azimut=340; id=70; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1359.4052,34.998268,1712.0801}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={1361.6144,34.998268,1713.7971}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1380.5608,34.998268,1672.3536}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1349.9954,34.998268,1729.7603}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1380.562,34.998268,1672.3379}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1403.2433,34.998268,1614.1963}; azimut=270; id=89; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={1406.6429,34.998268,1616.6301}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={1405.7101,34.998268,1612.062}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.50000048; position[]={1410.1855,34.998268,1618.7396}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={1408.767,34.998268,1609.5405}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1412.9957,34.998268,1621.236}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1375.4847,34.998268,1601.6145}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1481.2799,34.998268,1648.9719}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1375.4955,34.998268,1601.6119}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1375.9259,34.998268,1600.6553}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1381.2632,34.998268,1589.8279}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1384.442,34.998268,1581.657}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1512.4883,34.996269,1500.7231}; azimut=270; id=90; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={1515.3544,34.996269,1502.4868}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { position[]={1514.8314,34.996269,1498.4222}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={1518.0455,34.996269,1504.3395}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.50000048; position[]={1517.104,34.996269,1496.3696}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { position[]={1521.3407,34.996269,1506.5018}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1510.7996,34.996269,1499.8594}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1363.9619,34.996269,1425.6946}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1510.7924,34.996269,1499.8408}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1511.4321,34.996269,1498.6926}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1517.3289,34.996269,1487.3368}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1522.4061,34.996269,1476.1902}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1374.0986,44.433121,1667.0007}; azimut=75; id=91; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1218.9847,34.998268,1640.1731}; azimut=240; id=95; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp3"; }; }; class Waypoints { items=2; class Item0 { position[]={1215.5605,34.998268,1638.1946}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp3 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1214.5128,34.998268,1637.6702}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1477.8047,34.998268,1681.3772}; azimut=155; id=96; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=2; class Item0 { position[]={1479.4812,34.998268,1677.7094}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1484.3282,34.998268,1667.8199}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1263.0919,34.999237,1685.0216}; azimut=150; id=97; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=2; class Item0 { position[]={1264.6354,34.999512,1682.3879}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1265.3615,34.999664,1681.0509}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1390.3533,35.100269,1624.6033}; azimut=153; id=98; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=2; class Item0 { position[]={1391.2855,34.998268,1622.668}; completitionRadius=10; combat="SAFE"; expCond="(getDammage bmp1 >= 0.5) OR (getDammage bmp2 >= 0.5) OR (getDammage bmp3 >= 0.5);"; expActiv="tank1 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1391.7654,34.998268,1621.6392}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1375.4192,34.998268,1555.3602}; azimut=155; id=99; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=2; class Item0 { position[]={1376.4082,34.998268,1552.9399}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1377.3079,34.998268,1550.8743}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1318.5537,34.998268,1670.4451}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1315.3013,34.998268,1670.3822}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1315.2545,34.998268,1670.3964}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1523.512,39.135967,1617.3956}; azimut=160; id=102; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1371.7626,44.84943,1454.4843}; azimut=250; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1238.6384,44.027348,1596.6266}; azimut=220; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1443.795,46.179825,1410.4762}; azimut=140; id=105; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1513.9067,34.998268,1709.728}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1506.4867,34.998268,1705.478}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1512.1996,34.998268,1700.4379}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1502.8788,34.998268,1705.5631}; placement=10; type="SAD"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1502.8647,34.998268,1705.5833}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1362.7866,44.201984,1548.2583}; azimut=195; id=108; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 17); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1221.1405,46.133583,1541.5601}; azimut=245; id=110; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1330.4883,44.536457,1750.8225}; azimut=150; id=111; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1386.729,41.994923,1560.3707}; azimut=80; id=112; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1378.413,43.536751,1422.0745}; azimut=235; id=114; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={535.40546,46.092941,536.0885}; azimut=7; id=116; side="WEST"; vehicle="cwr2_M113A3"; leader=1; skill=0.2; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",10]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=5; class Item0 { position[]={535.77917,46.03278,538.901}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="apc setfuel 1; echo1 sidechat ""Alpha, this is Echo. Be advised that the Echo callsign will deploy west of the objective to lend support, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1003.959,34.997257,1416.5046}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1043.1893,34.997269,1450.2444}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1049.8639,34.997269,1453.4274}; type="TR UNLOAD"; speed="LIMITED"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1055.7916,34.997269,1456.0232}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={532.96442,46.429394,517.92957}; azimut=7; id=117; side="WEST"; vehicle="cwr2_M60A3"; leader=1; rank="CORPORAL"; skill=1; fuel=0; text="tank"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; class Item1 { presence=0.50000048; position[]={531.30951,46.625591,503.29266}; azimut=7; id=217; side="WEST"; vehicle="cwr2_M60A3"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={533.38574,46.378632,521.09161}; completitionRadius=10; expCond="(blufor_detected == 1) AND ({alive _x} count units alphasquad <= 6);"; expActiv="tank setfuel 1; tankC sidechat ""Alpha, this is Tango. Armour is moving up to provide support, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={999.98633,34.997257,1411.5182}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1119.968,34.997269,1484.4034}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={557.25061,43.262535,532.00525}; id=118; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={560.03131,43.013756,529.07446}; id=119; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={555.16211,43.658463,529.02136}; id=120; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={562.57166,42.856243,526.21436}; id=121; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={553.46844,43.978737,526.53186}; id=122; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={564.99573,42.705601,523.42529}; id=123; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={551.76447,44.308372,523.74316}; id=124; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={567.48322,42.549137,520.7243}; id=125; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={549.43573,44.256615,520.51208}; id=126; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""HandGrenade_West""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1070.0389,34.391953,1450.2673}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1163.0743,34.996269,1503.8315}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={557.28009,43.375301,518.66382}; id=127; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo apc; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={561.16083,43.032806,515.00391}; id=128; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; init="this moveincargo apc; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1059.0842,33.3899,1470.7013}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1067.911,34.598541,1474.0139}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1466.0659,35.028107,634.59851}; azimut=330; id=129; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="m113"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=5; class Item0 { position[]={1464.9064,35.024635,636.70441}; completitionRadius=10; expCond="(getDammage spg9 >= 0.99);"; expActiv="m113 setfuel 1; bravo1 sidechat ""Alpha, this is Bravo. Good work on taking out that SPG-9. Bravo is moving up to provide support, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1492.0592,35.385311,1260.2936}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1466.9207,35.177563,1304.9224}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1464.3159,35.152161,1309.7092}; type="TR UNLOAD"; speed="LIMITED"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1462.3486,35.129501,1313.3899}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1405.0743,34.082176,655.08014}; id=130; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1407.855,34.096878,652.14935}; id=131; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1402.9858,34.111309,652.09625}; id=132; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1410.3954,34.115887,649.28925}; id=133; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={1401.2922,34.139938,649.60675}; id=134; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={1412.8195,34.326626,646.50018}; id=135; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1399.5881,34.176338,646.81805}; id=136; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={1415.3069,34.691002,643.79919}; id=137; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={1397.2595,34.230015,643.58698}; id=138; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="this moveincargo m113; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""HandGrenade_West""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1458.3524,35.005787,1319.6885}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={1389.7429,34.996269,1436.9218}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1460.8298,35.758686,579.48877}; id=139; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,8,6,4,2,0,1,3}; }; }; }; class Item55 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1471.8792,35.520889,579.59961}; id=140; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item56 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1483.3201,35.32058,579.54932}; id=141; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item57 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1221.2953,35.398258,1760.1332}; azimut=150; id=169; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg_2;"; }; class Item1 { position[]={1217.4403,34.99976,1760.9359}; azimut=150; id=170; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1416.9335,35.09827,1449.2841}; azimut=170; id=171; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1377.2806,45.535385,1446.2345}; azimut=150; id=172; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1455.7631,34.998268,1602.2902}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1452.8444,34.998268,1602.401}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1452.7606,34.998268,1602.401}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1307.6041,44.845516,1714.3824}; azimut=115; id=174; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move"";"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1145.5903,34.992767,1778.8608}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1142.678,34.992767,1778.7542}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1142.7722,34.992767,1778.7542}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1148.4756,40.583412,1566.5554}; azimut=205; id=176; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1278.1104,42.778133,1534.4165}; azimut=235; id=177; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1163.0499,38.353458,1783.6949}; azimut=75; id=178; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1459.4568,35.046654,1374.5667}; azimut=140; id=179; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move"";"; }; }; }; class Item67 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1502.2975,35.004215,613.91492}; id=180; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1505.5385,35.003296,611.14801}; id=181; side="WEST"; vehicle="cwr2_SoldierW_XMS"; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1502.3801,35.002514,615.78625}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1502.4333,35.002491,615.78589}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item68 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1406.1774,34.665192,632.12732}; id=182; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; leader=1; rank="CORPORAL"; skill=1; init="this moveincargo m113; golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1409.0602,34.423492,629.54626}; id=183; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; init="this moveincargo m113; golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1451.1982,35.034161,1315.3176}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1431.486,34.259789,1347.6018}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1499.3767,34.998268,1617.9987}; azimut=155; id=185; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1492.7634,34.998268,1621.036}; azimut=155; id=188; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; }; class Item70 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1390.9349,36.651131,1424.7491}; azimut=148; id=187; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1381.9226,34.996269,1428.6412}; azimut=148; id=189; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1390.4712,34.996269,1433.7522}; azimut=148; id=190; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; }; class Item71 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={1958.8326,35.710392,1240.3489}; azimut=290; id=191; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1961.9193,36.060223,1241.3478}; azimut=290; id=192; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1960.2949,35.668564,1237.9851}; azimut=290; id=193; side="WEST"; vehicle="cwr2_SoldierW_GL"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={1964.8737,36.146919,1242.0502}; azimut=290; id=194; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={1961.9198,35.685642,1235.103}; azimut=290; id=195; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={1967.6802,36.025436,1242.8632}; azimut=290; id=196; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""HandGrenade_West""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1957.4814,35.625275,1240.8413}; expCond="({alive _x} count units alphasquad <= 6);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1734.4648,39.109177,1357.4159}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item72 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3038.1729,33.999859,3062.6563}; azimut=225; special="FLY"; id=197; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={3034.3389,33.999859,3058.8796}; expCond="(getDammage m113 >= 0.99) OR (getDammage apc >= 0.99);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Alpha. One of the APC's just got knocked out. We need some back up to overcome enemy resistance, over."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3020.5112,33.999859,3046.1899}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Alpha, this is Papa Bear. Roger that, wilco. A Cobra gunship is diverted to your location for close air support, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={1540.5632,34.999767,1749.5952}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1046.7134,33.74762,1547.0006}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1540.5239,34.999767,1749.5844}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item73 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={37.145153,34.442383,3040.9578}; special="NONE"; id=198; side="CIV"; vehicle="Functionary1_EP1"; leader=1; skill=0.60000002; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={27.416357,34.38459,3041.0452}; speed="LIMITED"; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={45.465878,34.49313,3041.0452}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={27.417822,34.384609,3041.0437}; type="CYCLE"; expCond="(getDammage raptor >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={18.417387,34.3339,3041.1655}; expActiv="deleteVehicle aDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item74 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1294.6842,34.998268,1551.3854}; azimut=270; id=209; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1294.0364,34.998268,1551.3157}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1294.0363,34.998268,1551.3157}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item75 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1151.2701,34.99614,1577.3989}; azimut=270; id=210; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1150.6223,34.994251,1577.3292}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1150.6222,34.994251,1577.3292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item76 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1430.4436,34.998268,1609.5886}; azimut=270; id=211; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1429.7958,34.998268,1609.5189}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1429.7957,34.998268,1609.5189}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item77 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1489.485,34.999767,648.98053}; id=212; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=0.60000002; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""HandGrenade_West""; this addweapon ""cwr2_M16A2"";"; }; class Item1 { position[]={1493.853,34.999767,646.17957}; id=213; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.60000002; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""HandGrenade_West""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1489.4526,34.999767,650.33533}; expActiv="(leader group player) sidechat ""Check weapons and ammo, get ready to move out!"";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1489.3696,34.999767,651.66852}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item78 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1231.0101,34.998268,1782.0316}; azimut=270; id=215; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1230.3623,34.998268,1781.9619}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1230.3622,34.998268,1781.9619}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item79 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1217.056,34.998268,1688.3519}; azimut=270; id=216; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1216.4082,34.998268,1688.2822}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1216.4081,34.998268,1688.2822}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item80 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={17.32716,34.248138,3058.1985}; special="NONE"; id=218; side="CIV"; vehicle="Functionary1_EP1"; leader=1; skill=0.60000002; text="someDude"; init="this allowDamage false;"; }; }; class Waypoints { items=2; class Item0 { position[]={18.488323,34.253273,3058.2051}; expCond="(getDammage m113 >= 0.99) OR (getDammage apc >= 0.99);"; expActiv="raptor allowDamage true;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={20.099506,34.260956,3058.2051}; expActiv="deleteVehicle someDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item81 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={835.93903,34.351055,1086.662}; special="NONE"; id=219; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="LIEUTENANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={838.60236,34.254253,1083.9143}; special="NONE"; id=220; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item2 { position[]={833.88806,34.298477,1083.8542}; special="NONE"; id=221; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item3 { position[]={840.81024,34.237892,1081.5254}; special="NONE"; id=222; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={836.03943,34.71862,1089.807}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=53; class Item0 { position[]={1478.5354,35.085388,612.19775}; azimut=330; id=9; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M60E3"",1]; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item1 { position[]={1414.2598,35.419693,1406.4351}; azimut=330; id=10; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item2 { position[]={1414.3152,35.419693,1406.8259}; azimut=330; id=11; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item3 { position[]={1413.8329,35.419693,1407.6462}; azimut=330; id=12; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item4 { position[]={1414.0963,35.419693,1406.8915}; azimut=150; id=13; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)];"; }; class Item5 { position[]={1293.7958,35.350216,1610.3387}; azimut=240; id=16; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item6 { position[]={1293.4983,35.349998,1609.7783}; azimut=330; id=17; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item7 { position[]={1293.016,35.350086,1610.5986}; azimut=330; id=18; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item8 { position[]={1293.2794,35.333809,1609.8439}; azimut=150; id=19; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)];"; }; class Item9 { position[]={1331.7064,34.998268,1673.6331}; azimut=63; id=100; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; text="hq1"; }; class Item10 { position[]={1328.8575,34.998268,1667.77}; azimut=153; id=101; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; text="hq2"; }; class Item11 { position[]={1490.0713,35.022324,614.9339}; azimut=238; id=142; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="LOCKED"; skill=1; }; class Item12 { position[]={1490.6006,35.028622,612.21295}; azimut=238; id=143; side="EMPTY"; vehicle="AmmoBoxAddW"; leader=1; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""PipeBomb"",5]; this addmagazinecargo [""HandGrenade_West"",10]; this addweaponcargo [""cwr2_M16A2"",1];"; }; class Item13 { position[]={1351.9424,34.998268,1682.6887}; azimut=245; id=144; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { position[]={1434.9982,34.998268,1600.0134}; azimut=65; id=145; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="UNLOCKED"; skill=0.60000002; text="ammotruck_1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item15 { position[]={1154.4559,41.241638,1566.6844}; azimut=245; id=146; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="UNLOCKED"; skill=0.60000002; text="ammotruck_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item16 { position[]={1436.9761,34.998268,1595.7932}; azimut=65; id=147; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="UNLOCKED"; skill=0.60000002; text="ammotruck_3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item17 { position[]={1231.5513,34.998268,1686.2277}; azimut=332; id=148; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { presence=0.75000024; position[]={1211.3766,34.998268,1680.2994}; azimut=62; id=149; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { presence=0.75000024; position[]={1462.1382,35.046654,1372.9417}; azimut=330; id=150; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)];"; }; class Item20 { presence=0.75000024; position[]={1156.6284,41.206589,1562.6268}; azimut=245; id=151; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)];"; }; class Item21 { presence=0.75000024; position[]={1294.2725,34.998268,1730.4399}; azimut=242; id=152; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { presence=0.75000024; position[]={1431.7626,34.996269,1443.119}; azimut=240; id=153; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { presence=0.75000024; position[]={1366.8938,34.998268,1541.8289}; azimut=65; id=154; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { position[]={1228.3557,34.998268,1684.4818}; azimut=332; id=155; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { position[]={1281.4827,42.878933,1537.8693}; azimut=140; id=156; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item26 { position[]={1285.7601,42.775002,1540.816}; azimut=320; id=157; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item27 { position[]={1171.1183,34.999767,1790.64}; azimut=240; id=158; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item28 { position[]={1168.9709,34.999767,1795.8544}; azimut=60; id=159; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item29 { position[]={1306.0751,45.034267,1712.2605}; azimut=40; id=160; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_6"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.625)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item30 { position[]={1454.9347,39.1124,1370.7252}; azimut=330; id=161; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""MineE"",20]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",10];"; }; class Item31 { position[]={1170.1315,34.999767,1792.3573}; azimut=240; id=162; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item32 { presence=0.75000024; position[]={1174.4598,34.999767,1790.0999}; azimut=150; id=163; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item33 { position[]={1435.8892,34.998268,1597.8246}; azimut=65; id=164; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item34 { position[]={1222.1538,35.117001,1758.14}; azimut=330; id=165; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item35 { position[]={1222.2092,35.331795,1758.5309}; azimut=330; id=166; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item36 { position[]={1221.7269,35.393314,1759.3512}; azimut=330; id=167; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item37 { position[]={1221.9904,35.398232,1758.5964}; azimut=150; id=168; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)];"; }; class Item38 { position[]={1500.3376,34.998268,1618.1913}; azimut=245; id=184; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item39 { position[]={1390.1036,34.996269,1424.7163}; azimut=328; id=186; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item40 { position[]={1318.2778,34.998268,1680.9623}; id=199; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="aFile"; init="aFile attachTo [aTable,[0,0,0.41]]; aFile setDir 120; aFile setpos getpos aFile;"; }; class Item41 { position[]={1320.6208,34.998268,1681.0199}; azimut=270; id=200; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,-0.3]];"; }; class Item42 { position[]={1318.3096,34.998268,1683.8993}; azimut=270; id=201; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="aMap_1"; init="aMap_1 attachTo [aTable,[-0.6,0,0.41]];"; }; class Item43 { position[]={1330.3746,37.728519,1680.9375}; azimut=245; id=202; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item44 { position[]={1327.9835,38.575356,1680.1771}; azimut=270; id=203; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item45 { position[]={1318.1221,37.572735,1678.4012}; id=204; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="aFile_1"; init="aFile_1 attachTo [aTable,[-0.3,0,0.41]]; aFile_1 setDir 180; aFile_1 setpos getpos aFile_1;"; }; class Item46 { position[]={1330.2418,38.075008,1678.8928}; azimut=105; id=205; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; }; class Item47 { position[]={1320.8633,34.998268,1683.8313}; id=206; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="aRadio attachTo [aTable,[0.5,0,1.5]]; aRadio setDir 60; aRadio setpos getpos aRadio;"; }; class Item48 { position[]={1329.757,34.998268,1671.7051}; azimut=153; id=207; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; lock="LOCKED"; skill=0.2; }; class Item49 { presence=0.75000024; position[]={1333.5182,34.998268,1670.0358}; azimut=242; id=208; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item50 { presence=0.50000048; position[]={1503.4049,35.009228,607.02539}; azimut=238; id=214; side="EMPTY"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO"";"; }; class Item51 { presence=0.50000048; position[]={1516.9973,35.016201,580.20612}; azimut=238; id=223; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M21"",1]; this addmagazinecargo [""cwr2_15Rnd_9x19_Para"",8]; this addweaponcargo [""cwr2_M9"",1]; this addmagazinecargo [""PipeBomb"",2];"; }; class Item52 { position[]={1489.3961,35.034042,611.58124}; azimut=238; id=224; side="EMPTY"; vehicle="cwr2_AT_Backpack_US"; skill=0.2; }; }; class Markers { items=11; class Item0 { position[]={1474.2286,35.082153,616.84698}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={1336.0022,34.998268,1603.3103}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=325; b=325; }; class Item2 { position[]={1409.6298,34.996269,1403.6001}; name="obj1"; text=" SPG-9"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={1324.6096,34.998268,1672.6818}; name="obj3"; text=" Command Post"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={1340.4115,34.999046,1530.5151}; name="enemy"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={1454.8949,39.601669,1370.5901}; name="ammo1"; type="mil_dot"; colorName="ColorRed"; a=0; b=0; }; class Item6 { position[]={1435.7159,34.998268,1597.7708}; name="ammo2"; type="mil_dot"; colorName="ColorRed"; a=0; b=0; }; class Item7 { position[]={1283.2375,42.896572,1539.4507}; name="ammo3"; type="mil_dot"; colorName="ColorRed"; a=0; b=0; }; class Item8 { position[]={1155.9014,41.851795,1564.86}; name="ammo4"; type="mil_dot"; colorName="ColorRed"; a=0; b=0; }; class Item9 { position[]={1306.119,45.072472,1712.2521}; name="ammo5"; type="mil_dot"; colorName="ColorRed"; a=0; b=0; }; class Item10 { position[]={1169.1368,34.999767,1792.8691}; name="ammo6"; type="mil_dot"; colorName="ColorRed"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={1351.4572,34.998314,1527.5079}; a=600; b=600; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 3]; deleteWaypoint [patrol2, 3]; deleteWaypoint [patrol3, 3];"; class Effects { }; }; class Item1 { position[]={1649.7117,37.62505,849.39014}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_adam_busters_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={1750.7994,35.120262,848.96436}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={1750.2052,35.840706,749.20935}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={1849.3677,34.008438,1049.4977}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage spg >= 0.99) AND (getDammage spg_1 >= 0.99) AND (getDammage spg_2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { }; }; class Item5 { position[]={1950.6182,35.384605,1049.1097}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo_1 >= 0.99) AND (getDammage ammo_2 >= 0.99) AND (getDammage ammo_3 >= 0.99) AND (getDammage ammo_4 >= 0.99) AND (getDammage ammo_5 >= 0.99) AND (getDammage ammo_6 >= 0.99) AND (getDammage ammotruck_1 >= 0.99) AND (getDammage ammotruck_2 >= 0.99) AND (getDammage ammotruck_3 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400;"; class Effects { }; }; class Item6 { position[]={2050.4595,35.540043,1049.8337}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hq1 >= 0.99) AND (getDammage hq2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { }; }; class Item7 { position[]={1328.0852,38.60009,1679.8029}; a=3; b=3; angle=65; rectangular=1; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="ammo1 setMarkerSize [1,1]; ammo2 setMarkerSize [1,1]; ammo3 setMarkerSize [1,1]; ammo4 setMarkerSize [1,1]; ammo5 setMarkerSize [1,1]; ammo6 setMarkerSize [1,1]; (leader group player) sidechat ""Now there is some useful intelligence, let's check out those marked locations."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=978011; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=10646811; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=3170766; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; Overview

Alpha squad must destroy its assigned targets as part of a platoon attack.

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