briefing.htmlPbriefing.sqfYQ5description.ext[PEinit.sqfP`initjipcompatible.sqf4 Debriefing

Cheaters are pathetic


Which includes the likes of you obviously.





Mission Accomplished


Alpha squad managed to seize and hold Chapoi. Thanks to the actions of the Dutch Marines NATO has gained valuable time in order to reorganise its forces to meet the Soviet threat on Malden.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Defeat counterattack"]; task3a setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Secure Chapoi"]; task2a setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Deploy to Malden"]; task1a setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Defeat counterattack"]; task3b setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Secure Chapoi"]; task2b setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Deploy to Malden"]; task1b setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Defeat counterattack"]; task3c setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Secure Chapoi"]; task2c setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Deploy to Malden"]; task1c setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Defeat counterattack"]; task3d setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Secure Chapoi"]; task2d setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Deploy to Malden"]; task1d setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Defeat counterattack"]; task3e setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Secure Chapoi"]; task2e setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Deploy to Malden"]; task1e setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Defeat counterattack"]; task3f setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Secure Chapoi"]; task2f setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Deploy to Malden"]; task1f setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Defeat counterattack"]; task3g setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Secure Chapoi"]; task2g setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Deploy to Malden"]; task1g setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Defeat counterattack"]; task3h setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Secure Chapoi"]; task2h setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Deploy to Malden"]; task1h setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Defeat counterattack"]; task3i setSimpleTaskDescription ["Defeat counterattack", "Defeat counterattack", "Defeat counterattack"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Secure Chapoi"]; task2i setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Deploy to Malden"]; task1i setSimpleTaskDescription ["Deploy to Malden", "Deploy to Malden", "Deploy to Malden"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " After American troops garrisoning the island of Malden were redeployed to Everon, elements of the Dutch 2nd Amphibious Combat Group were dispatched to replace them. The Soviets have taken advantage of this changeover in NATO troops to land forces of the west coast of the island, believing the lightly equipped Marines to be an easier target than the former garrison of mechanised Army units. An advance group of Soviets has managed to overrun the NATO depot at Chapoi, capturing vital ammunition stores in the process. It is imperative that immediate action is undertaken to seize back the lost town and regain control of the stored ammunition. Without these supplies the shooting war on Malden might turn out to be a very one sided affair.

Charlie squad is already on the ground on Malden, but after an initial recce of the objective its commander has requested backup before initiating combat with Soviet forces at Chapoi. Alpha and Bravo squads were subsequently designated to reinforce Charlie squad. An American transport helicopter is standing by to ferry these Dutch Marines to the mainland. Bravo is waiting on board of the Chinook, but Alpha is still en route in a transport truck after being picked up at their barracks. As the Marines will face mechanised opponents the troops have been issued Carl Gustav recoilless rifles and LAW rocket launchers in order to defeat Soviet armoured vehicles while their assorted rifles and machineguns can deal with Soviet infantrymen.

It is expected that the Soviets may send additional forces to conduct a counterattack should Chapoi be taken by NATO. Such a force would likely be composed of heavy armour with accompanying infantry. The Dutch Marines will have to deal with this threat on their own, as NATO manpower is severely overstretched. No immediate help can be provided by other NATO units or assets, but the stored munitions in the depot should enable the troops to hold off anything the enemy might throw at them. It would be advisable to disperse some of these stocks around the perimeter. Use of buildings could also improve the chances of a successful defence as these can provide elevated firing positions and a certain degree of protection against enemy fire. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " Charlie squad reports the enemy at Chapoi as disposing of one T-72 main battle tank and two BMP-1 infantry fighting vehicles with up to two dozen dismounts. These appear to be idling in the village and await reinforcement before proceeding their advance. No effort has been put into establishing defences, and even the limited number of existing NATO fighting positions do not appear to have been occupied. This posture leaves the Soviets at Chapoi vulnerable to an attack by NATO infantry.

Additional Soviet forces are massing at La Pessagne. It is likely that these will move on Chapoi to reclaim the lost ground. The Soviets dispose of heavy armour along with some mechanised infantry. As the latter is not present in large numbers their tactics will emphasize the use of tanks and infantry combat vehicles. Although these armoured tracks dispose of good mobility, protection and firepower they can nonethless be engaged in close terrain by AT weapons if they lack dismounted support. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Malden in order to seize and hold Chapoi."]];onloadmission="C W R 2 - A L A R M C L O G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_alarm_clog_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL_KRR {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_Uzi {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; }; class Backpacks { class cwr2_NL_Backpack_AT {count = 1;}; };titleText ["C W R 2 - A L A R M C L O G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_abel", "cwr2_nl", "cwr2_CH47D", "cwr2_5T", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "caweapons_ammoboxes", "cwr2_HMMWV", "cwr2_M113", "cwr2_T72", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_UAZ", "cwr2_AH1", "cwr2_Jeeps", "cadata", "cwr2_Static", "camisc_e", "cwr2_Soldiers_USA" }; addOnsAuto[]= { "cwr2_nl", "cwr2_CH47D", "cwr2_Soldiers_USA", "cwr2_5T", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_T72", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_AH1", "camisc3", "caweapons_ammoboxes", "cwr2_HMMWV", "cwr2_M113", "cwr2_Jeeps", "cadata", "cwr2_Static", "camisc_e", "cwr2_abel" }; randomSeed=10209986; class Intel { briefingName="CWR2 - Alarm Clog (co09)"; briefingDescription="Deploy to Malden and hold off the Soviets"; startWeather=0.60243392; startFog=0.17037895; forecastWeather=0.60376513; forecastFog=0.22850311; month=2; day=15; hour=6; minute=45; }; class Groups { items=32; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10166.789,27.680216,4006.2981}; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; class Item1 { position[]={10170.02,27.588333,4002.4609}; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; class Item2 { position[]={10164.461,27.74641,4002.6313}; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; class Item3 { position[]={10172.774,27.574614,3998.7876}; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AMG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; class Item4 { position[]={10161.905,27.742525,3998.8975}; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; player="PLAY CDG"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; class Item5 { position[]={10175.702,27.619816,3995.3796}; id=5; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; class Item6 { position[]={10159.624,27.55192,3995.3293}; id=6; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; class Item7 { position[]={10178.89,27.503912,3991.3193}; id=7; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; class Item8 { position[]={10157.105,27.428507,3991.4094}; id=8; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck;"; synchronizations[]={23,22,24}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={10098.269,27.888334,4016.125}; azimut=270; id=9; side="WEST"; vehicle="cwr2_CH47D"; leader=1; rank="SERGEANT"; skill=1; text="chinook"; init="chinook allowDamage false; chinookD allowDamage false; chinook lockdriver true; chinook lock false; chinooksquad = group this; chinooksquad setgroupid [""Pilot"",""Black""];"; }; class Item1 { position[]={10099.682,27.888334,4016.1057}; id=118; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="CORPORAL"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [chinook,24];"; }; }; class Waypoints { items=4; class Item0 { position[]={10096.781,27.888334,4016.1204}; completitionRadius=10; expCond="({alive _x} count (units alphasquad) == {_x in chinook} count (units alphasquad)) AND ({alive _x} count (units sierrasquad) == {_x in chinook} count (units sierrasquad));"; expActiv="chinook setfuel 1; chinook lock true; chinookD sidechat ""All personnel is on board. Let's get this bird off the ground.""; chinook flyinheight 50;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={6508.0732,82.460243,3503.8413}; type="TR UNLOAD"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""Make sure you have a full magazine loaded, we are moving out!""; {_x setunitpos ""AUTO""} forEach units alphasquad; {_x setunitpos ""AUTO""} forEach units bravosquad; {_x setunitpos ""AUTO""} forEach units sierrasquad;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={10098.158,27.888334,4016.1101}; type="GETOUT"; expActiv="chinook allowDamage true; chinookD allowDamage true; chinook lockdriver false;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10098.497,27.888334,4030.8945}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10167.105,28.758461,3972.9202}; id=10; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item1 { position[]={10170.336,28.436152,3969.083}; id=11; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item2 { position[]={10164.777,28.907566,3969.2534}; id=12; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item3 { position[]={10173.091,28.155504,3965.4097}; id=13; side="WEST"; vehicle="cwr2_SoldierNL_AMG_Camo"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item4 { position[]={10162.222,29.029865,3965.5195}; id=14; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item5 { position[]={10176.019,27.849829,3962.0017}; id=15; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item6 { position[]={10159.94,29.001753,3961.9514}; id=16; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item7 { position[]={10179.206,27.454451,3957.9414}; id=17; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item8 { position[]={10157.422,28.877428,3958.0315}; id=18; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; }; class Waypoints { items=3; class Item0 { position[]={6453.7437,82.129684,3512.0742}; expActiv="leader bravosquad sidechat ""Alpha, this is Bravo. We are moving in on the objective, out."";"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5868.5732,54.988312,3519.5938}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5792.5825,54.988312,3539.4214}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11060.759,24.726974,4196.9614}; azimut=265; id=19; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; rank="CORPORAL"; skill=1; text="truck"; init="truck lock true; truck lockdriver true; clearmagazinecargo this; clearweaponcargo this; trucksquad = group this; trucksquad setgroupid [""Driver"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={10183.318,26.811584,4014.8672}; combat="CARELESS"; expActiv="truck lock false; (leader group player) sidechat ""There is the helicopter that will take us to the mainland."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10157.256,27.83832,4014.9109}; type="TR UNLOAD"; expActiv="{UnassignVehicle _x} foreach units alphasquad; (leader group player) sidechat ""Check your weapons and other gear, then get ready to board the Chinook."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={10153.371,27.865099,4014.9199}; type="GETOUT"; expActiv="{_x assignAsCargo truck} foreach units alphasquad; {[_x] orderGetIn true} foreach units alphasquad; (leader group player) sidechat ""Move like you have a purpose, hurry up."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={10143.036,27.888334,4014.9199}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10175.827,28.045774,3979.4336}; id=22; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10159.079,28.650908,3979.4246}; id=23; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10167.515,28.012524,3979.4382}; id=24; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item7 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={10190.624,26.308571,3994.3}; id=25; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; this moveincargo truck;"; }; class Item1 { position[]={10192.647,26.158133,3991.842}; id=26; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; rank="CORPORAL"; skill=1; text="sierra2"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; this moveincargo truck;"; }; class Item2 { position[]={10188.825,26.558718,3991.8965}; id=27; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; skill=1; text="sierra3"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; this moveincargo truck;"; }; }; class Waypoints { items=4; class Item0 { position[]={10115.587,27.888334,4015.4006}; expActiv="leader bravosquad sidechat ""Look at that, Alpha arriving late. Not a single conti amongst them, I reckon."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10108.411,27.888334,4015.4976}; type="GETIN NEAREST"; expActiv="sierra1 assignAsCargo chinook; sierra2 assignAsCargo chinook; sierra3 assignAsCargo chinook; [sierra1,sierra2,sierra3] orderGetIn true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6455.3081,82.330193,3549.45}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={6435.4736,82.033798,3549.0051}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5783.5415,54.988312,3540.728}; azimut=90; id=42; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5785.8398,54.988312,3540.7197}; completitionRadius=10; combat="SAFE"; expCond="(blufor_at_chapoi == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5787.6748,54.988312,3540.7197}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5783.8325,54.988312,3521.5659}; azimut=90; id=43; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5787.4736,54.988312,3521.6409}; completitionRadius=10; combat="SAFE"; expCond="(blufor_at_chapoi == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5787.9624,54.988312,3521.6423}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5879.2778,54.988007,3562.7329}; azimut=90; id=44; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5882.7407,54.987972,3562.7961}; completitionRadius=10; combat="SAFE"; expCond="(blufor_at_chapoi == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5883.9536,54.987991,3562.7632}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5879.6416,54.98822,3507.5396}; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5881.8394,54.988171,3505.0781}; id=47; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={5877.6401,54.988174,3505.1865}; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5883.4805,54.988121,3502.6108}; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5879.4517,54.983231,3494.0481}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5880.1387,54.988312,3534.2095}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5879.438,54.983234,3494.0508}; type="CYCLE"; expCond="(blufor_at_chapoi == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5890.5288,54.984543,3494.1262}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5897.1719,54.985928,3494.2573}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5819.8911,60.116207,3563.6445}; azimut=100; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5921.5098,65.548531,3556.6938}; azimut=95; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5806.7793,54.987606,3563.4163}; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5807.6738,54.988148,3562.2327}; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5806.0366,54.988148,3562.3088}; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5808.4668,54.988163,3561.1609}; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5806.7549,54.986946,3564.5447}; formation="DIAMOND"; expCond="(blufor_at_chapoi == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5806.7432,54.986301,3565.6465}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5832.853,54.986397,3565.4885}; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5834.9434,54.987965,3562.8044}; id=51; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={5831.2441,54.987946,3562.8391}; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={5836.6738,54.988178,3559.948}; id=60; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5837.3066,54.849957,3587.5305}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5822.4399,54.988285,3510.031}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5837.3037,54.849571,3587.5369}; type="CYCLE"; expCond="(blufor_at_chapoi == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5848.9492,54.86478,3586.2488}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5863.0391,54.882271,3584.5535}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5913.5117,60.984234,3494.8528}; azimut=95; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5890.5146,54.988297,3545.4646}; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5892.6416,54.988285,3543.0217}; id=59; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5890.5366,54.988297,3547.0137}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5890.5205,54.988297,3546.9878}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5772.0396,54.988247,3539.4993}; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={5775.0762,54.988312,3536.635}; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5772.0542,54.988247,3540.7231}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5772.0308,54.988247,3540.7522}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5803.6372,65.339371,3515.9265}; azimut=95; id=63; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5897.478,54.988266,3506.5115}; id=66; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5897.4883,54.988277,3508.5303}; completitionRadius=10; expCond="(blufor_at_chapoi == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5897.5029,54.988281,3509.2676}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5845.6123,65.07048,3574.4958}; azimut=80; id=67; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5809.4048,54.958199,3577.1941}; id=68; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5809.4585,54.94046,3578.9131}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5809.4438,54.940525,3578.9072}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5850.5811,54.988312,3541.2957}; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5850.6035,54.988312,3543.0442}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5850.6035,54.988312,3543.0442}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6444.3071,82.370537,3569.4099}; azimut=270; id=70; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item1 { position[]={6449.1758,82.430946,3575.0618}; azimut=270; id=71; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item2 { position[]={6449.2227,82.390526,3565.9927}; azimut=270; id=72; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item3 { position[]={6454.0571,82.471016,3579.9443}; azimut=270; id=73; side="WEST"; vehicle="cwr2_SoldierNL_AMG_Camo"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item4 { position[]={6454.1694,82.419983,3562.9636}; azimut=270; id=74; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item5 { position[]={6459.3091,82.513855,3585.3958}; azimut=270; id=75; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item6 { position[]={6458.834,82.442284,3559.5793}; azimut=270; id=76; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item7 { position[]={6463.7485,82.545753,3590.2014}; azimut=270; id=77; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item8 { position[]={6463.6943,82.462555,3555.9912}; azimut=270; id=78; side="WEST"; vehicle="cwr2_SoldierNL_Backpack_Camo"; skill=1; }; }; class Waypoints { items=3; class Item0 { position[]={6440.0991,82.333939,3569.2559}; expActiv="{_x setunitpos ""Middle""} forEach units charliesquad; (leader group player) sidechat ""Rub the sleep out of those eyes, gentlemen. The Soviets have arrived to find out the truth whether you can live up to the standards of real Marines."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6424.4697,82.215523,3568.8193}; expCond="(VictoryCondition1 == 1);"; expActiv="{_x setunitpos ""AUTO""} forEach units charliesquad; leader charliesquad sidechat ""Alpha, this is Charlie. Let's waste them, out."";"; class Effects { }; timeoutMin=75; timeoutMid=75; timeoutMax=75; showWP="NEVER"; }; class Item2 { position[]={6239.0361,71.538368,3565.252}; placement=25; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3468.717,101.00737,5103.8452}; azimut=130; id=79; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; text="tank1"; init="tankplatoon1 = group this;"; }; class Item1 { position[]={3458.0764,102.65744,5112.895}; azimut=130; id=80; side="EAST"; vehicle="cwr2_T72"; lock="LOCKED"; skill=0.2; fuel=0; text="tank2"; }; class Item2 { position[]={3447.7415,104.36796,5121.582}; azimut=130; id=81; side="EAST"; vehicle="cwr2_T72"; lock="LOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=4; class Item0 { position[]={3470.97,100.66353,5101.915}; completitionRadius=50; formation="COLUMN"; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="tank1 setfuel 1; tank2 setfuel 1; tank3 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5272.8013,66.253181,3596.2456}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5855.7329,54.98798,3562.782}; placement=100; type="SAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5902.4805,54.987949,3562.9109}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3403.1868,114.16193,5159.042}; azimut=130; id=82; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; text="tank1_1"; init="tankplatoon2 = group this;"; }; class Item1 { position[]={3392.5461,117.20055,5168.0918}; azimut=130; id=83; side="EAST"; vehicle="cwr2_T72"; lock="LOCKED"; skill=0.2; fuel=0; text="tank2_1"; }; class Item2 { position[]={3382.2112,120.17034,5176.7783}; azimut=130; id=84; side="EAST"; vehicle="cwr2_T72"; lock="LOCKED"; skill=0.2; fuel=0; text="tank3_1"; }; }; class Waypoints { items=4; class Item0 { position[]={3405.4397,113.54126,5157.1113}; completitionRadius=50; formation="COLUMN"; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="tank1_1 setfuel 1; tank2_1 setfuel 1; tank3_1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5270.4863,66.123512,3598.0662}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5827.4497,54.971329,3486.4758}; placement=100; type="SAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5868.7534,54.964836,3486.4424}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3337.751,132.47656,5214.3179}; azimut=130; id=86; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp_1"; }; class Item1 { position[]={3322.5906,136.83118,5227.3696}; azimut=130; id=87; side="EAST"; vehicle="cwr2_BMP1"; lock="LOCKED"; skill=0.2; fuel=0; text="bmp_1_1"; }; }; class Waypoints { items=4; class Item0 { position[]={3340.51,131.73079,5212.1455}; completitionRadius=50; formation="COLUMN"; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="bmp_1 setfuel 1; bmp_1_1 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5269.0493,66.040359,3599.2903}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5443.5693,71.093193,3532.4258}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5465.2402,70.970055,3528.353}; type="GUARD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3369.2693,121.47501,5285.689}; azimut=90; id=89; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="squad1 = group this; this moveincargo bmp_1;"; }; class Item1 { position[]={3365.4365,122.40597,5282.5571}; azimut=90; id=90; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="squad1 = group this; this moveincargo bmp_1;"; }; class Item2 { position[]={3365.0178,123.07492,5289.1387}; azimut=90; id=91; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="squad1 = group this; this moveincargo bmp_1;"; }; class Item3 { position[]={3361.7615,123.32214,5280.0049}; azimut=90; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="squad1 = group this; this moveincargo bmp_1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={3361.5234,124.41429,5291.9185}; azimut=90; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="squad1 = group this; this moveincargo bmp_1;"; }; class Item5 { position[]={3358.1082,124.28411,5277.4629}; azimut=90; id=94; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="squad1 = group this; this moveincargo bmp_1;"; }; class Item6 { position[]={3357.7109,125.96688,5295.4131}; azimut=90; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="squad1 = group this; this moveincargo bmp_1;"; }; class Item7 { position[]={3353.8188,125.42147,5274.4443}; azimut=90; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="squad1 = group this; this moveincargo bmp_1;"; }; }; class Waypoints { items=3; class Item0 { position[]={5467.2231,70.25251,3547.5693}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5845.9082,54.988262,3553.6628}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5869.9434,54.988251,3554.6333}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3348.5459,128.14055,5286.3418}; azimut=90; id=97; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="squad2 = group this; this moveincargo bmp_1_1;"; }; class Item1 { position[]={3344.7131,129.10547,5283.21}; azimut=90; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="squad2 = group this; this moveincargo bmp_1_1;"; }; class Item2 { position[]={3344.2944,129.8394,5289.7915}; azimut=90; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="squad2 = group this; this moveincargo bmp_1_1;"; }; class Item3 { position[]={3341.0381,130.05005,5280.6577}; azimut=90; id=100; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="squad2 = group this; this moveincargo bmp_1_1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={3340.8,131.23558,5292.5713}; azimut=90; id=101; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="squad2 = group this; this moveincargo bmp_1_1;"; }; class Item5 { position[]={3337.3848,130.97102,5278.1157}; azimut=90; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="squad2 = group this; this moveincargo bmp_1_1;"; }; class Item6 { position[]={3336.9875,132.80489,5296.0659}; azimut=90; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="squad2 = group this; this moveincargo bmp_1_1;"; }; class Item7 { position[]={3333.0955,132.05585,5275.0972}; azimut=90; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="squad2 = group this; this moveincargo bmp_1_1;"; }; }; class Waypoints { items=3; class Item0 { position[]={5444.459,71.551926,3515.6865}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5829.3584,54.988274,3509.375}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5871.2114,54.988224,3507.6326}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9693.6143,38.930279,3914.3174}; azimut=270; id=105; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="cobra"; init="cobrasquad = group this; cobrasquad setgroupid [""Cobra"",""Black""]; cobra allowDamage false; cobraD allowDamage false; cobraG allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={9690.7236,38.930279,3914.3655}; completitionRadius=10; expCond="(VictoryCondition2 == 1) AND ({alive _x} count units alphasquad <= 5);"; expActiv="cobra setfuel 1; cobraD sidechat ""Alpha, this is Cobra. Be advised that air support is en route to your position. ETA is three minutes, out."";"; class Effects { }; timeoutMin=300; timeoutMid=360; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={6138.8833,63.345325,3566.2285}; placement=150; type="SAD"; expActiv="cobra allowDamage true; cobraD allowDamage true; cobraG allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5324.1694,68.721138,3564.0488}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9692.1055,38.930279,3914.3325}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9692.1553,38.930279,3910.0554}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={5599.3306,102.65253,4265.6445}; azimut=180; id=113; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="this addweapon ""Binocular""; victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item1 { position[]={5596.417,102.26126,4269.1216}; azimut=180; id=114; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; rank="CORPORAL"; skill=1; }; class Item2 { position[]={5602.189,102.24779,4269.3936}; azimut=180; id=115; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; }; class Item3 { position[]={5593.7534,101.88607,4272.4614}; azimut=180; id=116; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; }; }; class Waypoints { items=3; class Item0 { position[]={5599.4268,102.91869,4263.2012}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="leader victorsquad sidechat ""Alpha, this is Victor. The callsign has eyes on two Soviet tank platoons en route to your position. How copy, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5599.4263,102.99752,4259.9077}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Victor, this is Alpha. Read you loud and clear. Preparing for AT defence of the objective, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={5599.4727,102.99752,4256.5801}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=27; class Item0 { position[]={10097.605,27.888334,4015.9736}; id=20; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={6508.0386,82.459656,3503.7644}; id=21; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item2 { position[]={5855.9199,54.067005,3605.0142}; azimut=20; id=28; side="EMPTY"; vehicle="Land_CamoNetVar_NATO"; skill=1; }; class Item3 { position[]={5854.2192,54.067005,3606.2017}; azimut=20; id=29; side="EMPTY"; vehicle="USVehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",12]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",48]; this addmagazinecargo [""HandGrenade_West"",24]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item4 { position[]={5867.1699,54.09771,3599.511}; azimut=110; id=30; side="EMPTY"; vehicle="Land_CamoNet_NATO"; skill=1; }; class Item5 { position[]={5852.4497,54.336037,3595.7153}; azimut=200; id=31; side="EMPTY"; vehicle="Land_CamoNet_NATO"; skill=1; }; class Item6 { position[]={5858.417,54.067005,3604.7781}; azimut=200; id=32; side="EMPTY"; vehicle="USVehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",48]; this addmagazinecargo [""HandGrenade_West"",24]; this addmagazinecargo [""1Rnd_HE_M203"",12]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""M16A2"",2];"; }; class Item7 { position[]={5852.582,54.262192,3596.8914}; azimut=290; id=33; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item8 { position[]={5867.2881,54.067005,3602.3591}; azimut=20; id=34; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="LOCKED"; skill=1; }; class Item9 { position[]={5857.5415,54.067005,3602.6667}; azimut=20; id=35; side="EMPTY"; vehicle="USVehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",12]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",48]; this addmagazinecargo [""HandGrenade_West"",24]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item10 { position[]={5853.4604,54.067005,3604.0713}; azimut=200; id=36; side="EMPTY"; vehicle="USVehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",48]; this addmagazinecargo [""HandGrenade_West"",24]; this addmagazinecargo [""1Rnd_HE_M203"",12]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""M16A2"",2];"; }; class Item11 { presence=0.50000048; position[]={5857.5493,54.067005,3600.7783}; azimut=200; id=37; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""Mine"",12]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""cwr2_12Rnd_HE_MM1"",4]; this addweaponcargo [""cwr2_MM1"",1]; this addweaponcargo [""cwr2_M21"",1]; this addweaponcargo [""cwr2_Steyr"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item12 { position[]={5856.1626,54.067005,3601.2954}; azimut=200; id=38; side="EMPTY"; vehicle="USBasicWeaponsBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_G3A4"",1]; this addweaponcargo [""cwr2_M60E3"",1]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_M249"",1];"; }; class Item13 { presence=0.75000024; position[]={5841.8369,54.067005,3605.6018}; azimut=200; id=39; side="EMPTY"; vehicle="cwr2_Truck5t"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addmagazinecargo [""Mine"",12]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3];"; }; class Item14 { position[]={5855.125,54.067005,3608.3813}; azimut=20; id=40; side="EMPTY"; vehicle="USVehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",12]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",48]; this addmagazinecargo [""HandGrenade_West"",24]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item15 { position[]={5859.1777,54.067005,3606.9668}; azimut=200; id=41; side="EMPTY"; vehicle="USVehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",48]; this addmagazinecargo [""HandGrenade_West"",24]; this addmagazinecargo [""1Rnd_HE_M203"",12]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""M16A2"",2];"; }; class Item16 { position[]={5888.0234,54.988308,3535.3984}; azimut=180; id=65; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.75000024; position[]={5836.5518,54.988312,3541.5642}; azimut=100; id=85; side="EMPTY"; vehicle="cwr2_Truck5t"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addmagazinecargo [""Mine"",12]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3];"; }; class Item18 { presence=0.75000024; position[]={5852.8418,54.505291,3602.4734}; azimut=200; id=88; side="EMPTY"; vehicle="USOrdnanceBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""Mine"",20]; this addmagazinecargo [""PipeBomb"",5];"; }; class Item19 { presence=0.75000024; position[]={5863.5068,54.988312,3518.3113}; azimut=12; id=106; side="EMPTY"; vehicle="cwr2_JeepMG"; leader=1; skill=1; init="this addmagazinecargo [""cwr2_CarlGustavRocket"",5]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item20 { position[]={5826.6055,54.988312,3543.0862}; azimut=12; id=107; side="EMPTY"; vehicle="Fence"; leader=1; skill=1; init="this allowDamage false;"; }; class Item21 { position[]={5828.271,54.988312,3542.354}; azimut=192; id=108; side="EMPTY"; vehicle="Fence"; leader=1; skill=1; init="this allowDamage false;"; }; class Item22 { position[]={5826.6206,54.988312,3543.2642}; azimut=282; id=109; side="EMPTY"; vehicle="cwr2_M2HB_High"; leader=1; lock="UNLOCKED"; skill=1; }; class Item23 { presence=0.75000024; position[]={5827.6777,54.988312,3544.9897}; azimut=192; id=110; side="EMPTY"; vehicle="USOrdnanceBox"; leader=1; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""Mine"",20]; this addmagazinecargo [""PipeBomb"",5];"; }; class Item24 { presence=0.50000048; position[]={5846.2344,54.988312,3527.5154}; azimut=280; id=111; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""Mine"",10];"; }; class Item25 { presence=0.75000024; position[]={5840.6699,54.985046,3567.7937}; azimut=290; id=112; side="EMPTY"; vehicle="MASH_EP1"; skill=0.2; }; class Item26 { presence=0.50000048; position[]={10142.123,27.888334,4026.709}; id=117; side="EMPTY"; vehicle="cwr2_NL_Ordnance"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addweaponcargo [""cwr2_NL_FAL_KRR"",1]; this addweaponcargo [""cwr2_NL_FALO"",1]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",24]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""NVGoggles"",1]; this addweaponcargo [""Binocular"",1];"; }; }; class Markers { items=8; class Item0 { position[]={10098.59,27.888334,4015.0625}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={8601.1768,0.20328805,3808.7788}; name="obj1"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=260; }; class Item2 { position[]={5858.0352,54.988312,3530.6267}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={4693.2954,45.113556,3984.0562}; name="obj3"; type="mil_arrow2"; a=0.75; b=1.5; angle=120; }; class Item4 { position[]={5858.0361,54.988312,3530.6335}; name="obj2_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item5 { position[]={6505.7881,82.461037,3504.238}; name="lz"; text=" LZ"; type="mil_join"; colorName="ColorBlue"; }; class Item6 { position[]={11609.958,15.845897,4445.2041}; name="nato"; type="Faction_NATO_EP1"; a=1.2; }; class Item7 { position[]={1622.6697,7.85428,4687.3213}; name="ussr"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={6523.6519,82.518425,3505.6335}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="chinook land ""GET OUT""; chinook lock false; {UnassignVehicle _x} foreach units alphasquad; {UnassignVehicle _x} foreach units bravosquad; {UnassignVehicle _x} foreach units sierrasquad; {_x setunitpos ""Middle""} forEach units alphasquad; {_x setunitpos ""Middle""} forEach units bravosquad; {_x setunitpos ""Middle""} forEach units sierrasquad; chinookD sidechat ""Here comes the LZ, prepare to disembark the aircraft."";"; class Effects { }; }; class Item1 { position[]={10386.111,0.41834196,3688.5076}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_alarm_clog_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={10516.867,0.10243542,3686.6487}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={10513.629,0.28944394,3557.0183}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={5862.4531,54.988224,3556.6262}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; age="UNKNOWN"; expCond="this AND (blufor_at_chapoi == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400; (leader group player) sidechat ""All clear!""; ""obj2"" setMarkerSize [0,0]; ""obj2_nato"" setMarkerSize [1.2,1];"; class Effects { }; }; class Item5 { position[]={5862.4507,54.988232,3555.8518}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_at_chapoi = 1; publicVariable ""blufor_at_chapoi"";"; class Effects { }; }; class Item6 { position[]={6135.3296,73.067978,3806.8606}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.5) AND (getDammage tank1_1 >= 0.5) AND (getDammage tank2 >= 0.5) AND (getDammage tank2_1 >= 0.5) AND (getDammage tank3 >= 0.5) AND (getDammage tank3_1 >= 0.5) AND (getDammage bmp_1 >= 0.5) AND (getDammage bmp_1_1 >= 0.5) AND ({alive _x} count units squad1 <= 3) AND ({alive _x} count units squad2 <= 3);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400; (leader group player) sidechat ""Looks like Ivan got his deserts. Good work!"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=6302605; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=15898149; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=10393546; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; Overview

Seize and hold Chapoi.

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