briefing.htmls(Rbriefing.sqf}(RDdescription.ext(Rinit.sqfq(R\initjipcompatible.sqf4 Debriefing

You are a lousy cheater


Use of the Endmission cheat is lame.





Mission Accomplished


The resistance managed to inflict severe losses on the Soviet occupation forces.





Mission Failed


The resistance fighters have been wiped out.


// tasks task1a = rosomak1 createSimpleTask ["Wipe out the Soviets"]; task1a setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task1b = rosomak2 createSimpleTask ["Wipe out the Soviets"]; task1b setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task1c = rosomak3 createSimpleTask ["Wipe out the Soviets"]; task1c setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task1d = rosomak4 createSimpleTask ["Wipe out the Soviets"]; task1d setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task1e = rosomak5 createSimpleTask ["Wipe out the Soviets"]; task1e setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task1f = rosomak6 createSimpleTask ["Wipe out the Soviets"]; task1f setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task1g = rosomak7 createSimpleTask ["Wipe out the Soviets"]; task1g setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task1h = rosomak8 createSimpleTask ["Wipe out the Soviets"]; task1h setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task1i = rosomak9 createSimpleTask ["Wipe out the Soviets"]; task1i setSimpleTaskDescription ["Wipe out the Soviets", "Wipe out the Soviets", "Wipe out the Soviets"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries rosomak1 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak1 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]]; // diary entries rosomak2 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak2 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]]; // diary entries rosomak3 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak3 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]]; // diary entries rosomak4 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak4 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]]; // diary entries rosomak5 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak5 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]]; // diary entries rosomak6 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak6 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]]; // diary entries rosomak7 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak7 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]]; // diary entries rosomak8 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak8 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]]; // diary entries rosomak9 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have send in a detachment of motorised infantry to carry out a razzia at the village of Mokropsy. This presents the resistance with an excellent opportunity to cut off and destroy an enemy unit. Teams Mustela and Jezevec are moving into blocking positions to deny the main access roads towards Mokropsy while Rosomak squad will attack the Soviets at the village.

Although the enemy has superior numbers the resistance fighters hold home ground advantage. By exploiting the knowledge of local terrain conditions the Soviet troops can be put into a disadvantageous position where they can be cut down by the resistance without too great a risk to themselves. With the main access roads for Soviet reinforcements sealed off time for once is on our side. "]]; rosomak9 createDiaryRecord["Diary", ["Enemy", " Locals reported the presence of two wheeled armoured cars and two jeeps with machineguns. The former are likely to be armoured personnel carriers such as the BTR which means that there are two enemy squads of dismounted infantry to take into account.

Priority targets are the Soviet armoured personnel carriers and the gun jeeps as their heavy armament could cut up the resistance fighters in seconds. After they have been knocked out of the fight the enemy infantry can then be destroyed at leisure. "]]; rosomak9 createDiaryRecord["Diary", ["Mission", "Resistance fighters will wipe out all Soviet troops."]];onloadmission="C W R 2 - B E A R H U G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_bear_hug_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_HuntingRifle {count = 1;}; class cwr2_AKM {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_6Rnd_762x51_NoTracer {count = 10;}; class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 3;}; class AK47MortarMag {count = 3;}; }; class Backpacks { class cwr2_Backpack_AR_FIA {count = 2;}; class cwr2_Backpack_MORTAR_FIA {count = 1;}; };titleText ["C W R 2 - B E A R H U G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_noe", "cwr2_v3s", "cwr2_AmmoBoxes", "cwr2_mi17", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_mi17", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_uaz", "cwr2_v3s", "cwr2_AmmoBoxes", "camisc3", "cwr2_noe" }; randomSeed=11427136; class Intel { briefingName="CWR2 - Bear Hug (co09)"; briefingDescription="Provide the Soviet guests with a warm welcome"; startWeather=0.69428694; startFog=0.31914106; forecastWeather=0.69694936; forecastFog=0.42285895; month=8; day=28; hour=5; minute=15; }; class Groups { items=21; class Item0 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={7991.2993,512.87848,9425.418}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="rosomak1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""];"; synchronizations[]={25,23,24}; }; class Item1 { position[]={7994.064,512.87848,9422.0283}; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="rosomak2"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={25,23,24}; }; class Item2 { position[]={7988.981,512.87842,9422.207}; id=2; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="rosomak3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={25,23,24}; }; class Item3 { position[]={7996.2695,512.87842,9418.9639}; id=3; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="rosomak4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""];"; synchronizations[]={25,23,24}; }; class Item4 { position[]={7986.9077,512.87842,9418.9639}; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="rosomak5"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""];"; synchronizations[]={25,23,24}; }; class Item5 { position[]={7998.5884,512.87848,9415.8418}; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="rosomak6"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""];"; synchronizations[]={25,23,24}; }; class Item6 { position[]={7984.5894,512.87842,9415.6641}; id=6; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="rosomak7"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""];"; synchronizations[]={25,23,24}; }; class Item7 { position[]={8001.3975,512.87842,9412.3203}; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="rosomak8"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={25,23,24}; }; class Item8 { position[]={7982.1821,512.87842,9412.499}; id=63; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="rosomak9"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""];"; synchronizations[]={25,23,24}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1505.5253,22,5550.0034}; id=10; side="EAST"; vehicle="cwr2_Mi17_unarmed"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="hip"; }; }; class Waypoints { items=4; class Item0 { position[]={1505.5234,22,5558.0806}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="hip setfuel 1; hip flyinheight 60;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4901.3081,267.82697,9362.6514}; type="TR UNLOAD"; combat="CARELESS"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={1505.5441,22,5552.6685}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1516.1399,22,5552.6934}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={3629.0623,150.88577,10033.45}; azimut=280; id=21; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""];"; }; class Item1 { position[]={3633.272,151.375,10035.64}; azimut=280; id=16; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""];"; }; class Item2 { position[]={3631.9636,151.35764,10029.391}; azimut=280; id=17; side="GUER"; vehicle="cwr2_SoldierG_LAT"; rank="CORPORAL"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""];"; }; class Item3 { position[]={3638.4868,152.01387,10037.498}; azimut=280; id=18; side="GUER"; vehicle="cwr2_Hunter"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""];"; }; class Item4 { position[]={3635.375,151.89517,10025.379}; azimut=280; id=20; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""];"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={5922.1489,79.015984,8454.8301}; azimut=150; id=22; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""];"; }; class Item1 { position[]={5917.7661,79.071198,8455.2783}; azimut=150; id=14; side="GUER"; vehicle="cwr2_SoldierG_LAT"; rank="CORPORAL"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""];"; }; class Item2 { position[]={5922.1401,79.057236,8458.8691}; azimut=150; id=13; side="GUER"; vehicle="cwr2_SoldierG_G3"; rank="CORPORAL"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""];"; }; class Item3 { position[]={5911.5811,79.149376,8456.5098}; azimut=150; id=19; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""];"; }; class Item4 { position[]={5921.5518,79.133858,8464.0518}; azimut=150; id=15; side="GUER"; vehicle="cwr2_Hunter"; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move""; teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""];"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8002.8257,512.87842,9395.4961}; id=23; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={23,0,1,2,3,4,5,6,7,63}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7981.437,512.87842,9395.9248}; id=24; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,63}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7992.0249,512.87842,9395.7607}; id=25; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,63}; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1523.816,22,5546.9595}; azimut=270; id=26; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=1; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={1526.5914,22,5548.8345}; azimut=270; id=31; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1526.5104,22,5543.9771}; azimut=270; id=32; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={1529.6305,22,5550.563}; azimut=270; id=30; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={1528.5026,22,5541.7095}; azimut=270; id=27; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item5 { position[]={1531.9205,22,5551.9731}; azimut=270; id=28; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item6 { position[]={1530.3922,22,5539.5845}; azimut=270; id=29; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={4907.7471,266.56729,9388.4746}; expActiv="{_x setunitpos ""AUTO""} forEach units spetsnazsquad;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5502.5752,142.5,9441.9727}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1538.277,22,5543.9536}; azimut=270; id=33; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=1; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={1541.0524,22,5545.8286}; azimut=270; id=38; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1540.9713,22.030184,5540.9712}; azimut=270; id=39; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={1544.0914,22,5547.5571}; azimut=270; id=37; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={1542.9635,22,5538.7036}; azimut=270; id=34; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item5 { position[]={1546.3815,22,5548.9673}; azimut=270; id=35; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item6 { position[]={1544.8531,22,5536.5786}; azimut=270; id=36; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={4926.3633,266.06506,9371.7656}; expActiv="{_x setunitpos ""AUTO""} forEach units sovietsquad;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5503.4038,142.5,9434.4717}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5521.1597,141.72192,9507.0459}; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5524.8301,141.52765,9502.4473}; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={5517.8213,141.39632,9502.8838}; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5431.877,142.5,9508.7529}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5490.3975,142.5,9439.0127}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5557.0596,142.3188,9506.7705}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5431.8608,142.5,9508.6963}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5428.5962,142.5,9485.3799}; id=42; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={5428.6523,142.5,9490.0156}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5570.8066,142.5,9480.9346}; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5573.2554,142.5,9477.9707}; id=47; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5568.2456,142.5,9478.1631}; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5576.1074,142.5,9474.6963}; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={5566.1074,142.5,9474.8887}; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5570.7666,142.5,9483.2979}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5570.7666,142.5,9485.7275}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5551.4448,142.5,9445.958}; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5555.6235,142.5,9440.6689}; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={5547.6875,142.58943,9441.1289}; id=44; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5551.3896,142.5,9451.7393}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5551.334,142.5,9451.7705}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5561.3428,142.5,9372.7666}; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5561.3232,142.50002,9376.709}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5561.3257,142.50002,9376.6563}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5583.2778,142.5,9460.3379}; azimut=190; id=58; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5582.6812,142.5,9456.7891}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5582.5112,142.5,9455.7783}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5468.2246,152.46201,9356.8271}; azimut=110; id=59; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={5471.4248,152.0117,9355.7334}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5469.6138,142.5,9443.9961}; azimut=125; id=60; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5471.6885,142.5,9442.542}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5471.9194,142.5,9442.3818}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5532.2002,142.74118,9378.5068}; azimut=25; id=61; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5533.3516,142.69115,9380.9785}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5533.8105,142.6855,9381.9766}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5435.8359,142.5,9472.4609}; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5438.7524,142.5,9469.0713}; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5433.2363,142.5,9469.1504}; id=49; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={5441.1123,142.5,9465.7422}; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={5430.8989,142.5,9466.1309}; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5435.8198,142.5,9473.3721}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5435.8311,142.5,9474.2285}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5448.0522,142.5,9469.2266}; id=64; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5447.9736,142.5,9471.4512}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5447.9741,142.5,9471.4502}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5526.0464,142.9061,9370.2422}; id=65; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5525.9678,143.02274,9372.4668}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5525.9683,143.02271,9372.4658}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=5; class Item0 { position[]={7983.9302,512.8515,9439.082}; azimut=315; id=8; side="EMPTY"; vehicle="cwr2_V3S_Open"; skill=1; fuel=0.14999999; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""HandGrenade_East"",6]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",3]; this addmagazinecargo [""AK47MortarMag"",3];"; }; class Item1 { presence=0.50000048; position[]={7978.0483,512.87524,9432.749}; azimut=312; id=9; side="EMPTY"; vehicle="cwr2_FIA_BasicWeapons"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",24]; this addweaponcargo [""cwr2_G3A4"",2]; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addweaponcargo [""cwr2_AKM_GL"",1]; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addweaponcargo [""cwr2_PK"",1]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""AK47MortarMag"",3];"; }; class Item2 { position[]={1505.4768,22,5552.4756}; id=11; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="LOCKED"; skill=1; }; class Item3 { position[]={4901.4648,267.82227,9362.6123}; id=12; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="LOCKED"; skill=1; }; class Item4 { position[]={8004.8154,512.87848,9419.5098}; azimut=300; id=62; side="EMPTY"; vehicle="cwr2_UAZAmbul"; skill=1; }; }; class Markers { items=5; class Item0 { position[]={7989.9497,512.87854,9431.6973}; name="start"; text=" Rosomak Squad"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={5535.7388,142.90706,9369.4756}; name="obj1"; text=" Soviet Forces"; type="mil_warning"; colorName="ColorRed"; }; class Item2 { position[]={5921.9834,79.015724,8454.5713}; name="mustela"; text=" Mustela Team"; type="mil_box"; colorName="ColorGreen"; }; class Item3 { position[]={3622.4524,150.02122,10034.812}; name="jezevec"; text=" Jezevec Team"; type="mil_box"; colorName="ColorGreen"; }; class Item4 { position[]={6634.3081,178.22342,9417.7969}; name="attack"; type="mil_arrow2"; colorName="ColorGreen"; a=0.75; b=1.5; angle=270; }; }; class Sensors { items=6; class Item0 { position[]={4877.2603,263.3295,9335.9297}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=10; expActiv="hip land ""GET OUT""; {UnassignVehicle _x} foreach units specnazsquad; {_x setunitpos ""Middle""} forEach units specnazsquad; {UnassignVehicle _x} foreach units sovietsquad; {_x setunitpos ""Middle""} forEach units sovietsquad; (leader group player) sidechat ""An enemy helicopter is bringing in reinforcements, get ready to engage."";"; class Effects { }; }; class Item1 { position[]={7614.0977,463.47775,9536.583}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1);"; expActiv="activateKey ""co09_cwr2_bear_hug_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={7739.4292,498.32761,9535.9248}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7740.1714,526.23816,9407.1074}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={5519.4937,142.69519,9406.6943}; a=500; b=500; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item5 { position[]={5519.126,142.52402,9413.876}; a=750; b=750; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND ({alive _x} count units sovietsquad <= 1) AND ({alive _x} count units spetsnazsquad <= 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; rosomak1 addrating 800; rosomak2 addrating 800; rosomak3 addrating 800; rosomak4 addrating 800; rosomak5 addrating 800; rosomak6 addrating 800; rosomak7 addrating 800; rosomak8 addrating 800; rosomak9 addrating 800; (leader group player) sidechat ""It's done, good job."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=856874; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=3210114; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15169546; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Annihilate the Soviet invaders.

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