briefing.html^Qbriefing.sqfNQUdescription.extSQbinit.sqfQ`initjipcompatible.sqf$.fL0mission.sqmRoverview.htmlHQ]overview.paa Q Debriefing

You have used the Endmission cheat


Cheating is not acceptable.





Mission Accomplished


Bravo squad cleared the obstacles blocking the metalled road in Saint Adam and was reinforced by friendly forces. NATO mechanised elements are now ready to advance south to throw back the Soviets.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy munitions"]; task2a setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Clear obstacles"]; task1a setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy munitions"]; task2b setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Clear obstacles"]; task1b setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy munitions"]; task2c setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Clear obstacles"]; task1c setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy munitions"]; task2d setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Clear obstacles"]; task1d setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy munitions"]; task2e setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Clear obstacles"]; task1e setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy munitions"]; task2f setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Clear obstacles"]; task1f setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy munitions"]; task2g setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Clear obstacles"]; task1g setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy munitions"]; task2h setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Clear obstacles"]; task1h setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Destroy munitions"]; task2i setSimpleTaskDescription ["Destroy munitions", "Destroy munitions", "Destroy munitions"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Clear obstacles"]; task1i setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " Although tracked vehicles can travel off road the nature of the landscape around the village of Saint Adam makes this a less suitable choice for NATO armour. The increased fuel consumption and accelerated wear and tear on the machines would impose an ever greater strain on an already stretched logistical support chain. Therefore it is preferable to ensure that the metalled roads are suitable to be exploited for movement by armour and support vehicles. To this end Bravo is to clear Soviet obstacles blocking the main road through the village of Saint Adam.

As the solid metal beams of hedgehogs are pretty much immune to the on board weaponry of the Bradley infantry fighting vehicle the only viable method of clearing these obstacles is the use of satchel charges. As obstacles not covered by fire do not constitute much of a practical obstruction in the path of an enemy it can be taken for granted that the Soviets have fighting positions covering their road blocks. Any such defences need to be cleared before Bravo can attach the explosives without the nuisance of incoming rounds and grenades.

Aside from clearing the road of obstacles Bravo squad is to scour the built up area and destroy any stockpiles of enemy munitions. As there are no troops to spare to guard such ammunition dumps it is necessary to ensure the destruction of Soviet weapons and ammo to prevent such stores from falling into the wrong hands. Left over stocks of military stores fuelled criminal activities for a considerable time after the Second World War and there is no pressing need to repeat the experience by leaving unattended arms and equipment around after the third installment.

Additional NATO mechanised troops are on the march to push south towards the enemy main force, but these have been held up by ambushes by Soviet diversionary action detachments. Therefore Bravo squad cannot count on much support save for two light infantry squads operating in the vicinity of Saint Adam. On the other hand combat service support is available with a repair vehicle and stacked crates of spare ammunition at Amiens to enable field repairs and top up should sustained combat deplete the on board ammo stowage in the Bradley infantry fighting vehicle. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " There are at least two squads of motor rifle troops at Saint Adam as well as a heavy weapons unit with several crew served weapons. Scarce engineer capacity has been employed to construct obstacles and improved fighting positions for recoilless rifles and machineguns, but was insufficient to enable extensive fortification of the village. Nonetheless the buildings are capable of providing protection and elevated firing positions to defending Soviet infantry.

Obstacles are present on at least three locations on the main road. These require the use of explosive charges to clear the solid steel hedgehogs. As other methods will be ineffective it is vital to ensure enough satchels are brought forward to blast all obstacles. Signal intercepts indicate the presence of munition stockpiles at four separate locations within the built up area. Unlike the hedgehogs expedient means can be employed against these targets. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy obstacles and munitions at Saint Adam in expectation of reinforcements."]];onloadmission="C W R 2 - B R A D H E A D S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_brad_heads_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M16A2_GL {count = 2;}; class cwr2_M9 {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 16;}; class MortarMag {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - B R A D H E A D S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_adam", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M113", "cwr2_5T", "cwr2_HMMWV", "cwr2_AmmoBoxes", "cwr2_M1", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_buildings", "cwr2_Soldiers_RUS", "cwr2ofp", "cwr2_misc", "cwr2_btr60", "cwr2_T80", "cwr2_BMP1", "cwr2_BMP2", "cwr2_UAZ", "cwr2_Urals", "cwr2_Static", "ca_modules_e_weather", "ca_modules_clouds" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_T80", "cwr2_BMP1", "cwr2_Static", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_M2A2", "cwr2_M113", "cwr2_5T", "cwr2_HMMWV", "cwr2_AmmoBoxes", "cwr2_M1", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2ofp", "cwr2_misc", "cwr2_BMP2", "cwr2_UAZ", "cwr2_Urals", "cwr2_adam" }; randomSeed=6562337; class Intel { briefingName="CWR2 - Brad Heads (co09)"; briefingDescription="Mechanised infantry assault on Saint Adam"; startWeather=0.71159279; startFog=0.24126548; forecastWeather=0.71159279; forecastFog=0.32035613; month=10; day=9; hour=15; }; class Groups { items=56; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={760.66296,36.834599,2514.8357}; azimut=160; id=1; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={13,11,12}; }; class Item1 { position[]={756.51678,36.840584,2516.7827}; azimut=160; id=2; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={13,11,12}; }; class Item2 { position[]={761.51062,36.741966,2518.6074}; azimut=160; id=3; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={13,11,12}; }; class Item3 { position[]={752.67212,36.935905,2518.5452}; azimut=160; id=4; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,11,12}; }; class Item4 { position[]={762.28296,36.692963,2522.0798}; azimut=160; id=5; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={13,11,12}; }; class Item5 { position[]={748.74628,36.999584,2520.3047}; azimut=160; id=6; side="WEST"; vehicle="cwr2_SoldierW_AMG"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={13,11,12}; }; class Item6 { position[]={763.05121,36.66238,2525.209}; azimut=160; id=7; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={13,11,12}; }; class Item7 { position[]={744.45459,36.999584,2522.325}; azimut=160; id=8; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={13,11,12}; }; class Item8 { position[]={763.74261,36.658859,2528.3291}; azimut=160; id=9; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={13,11,12}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={756.7359,36.72702,2549.3772}; id=11; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={739.98785,36.776436,2549.3682}; id=12; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={748.4234,36.562721,2549.3818}; id=13; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9}; }; }; }; class Item4 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1474.7527,50.91452,2443.2615}; azimut=180; id=20; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item1 { position[]={1470.9374,51.037483,2446.9233}; azimut=180; id=21; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1476.9738,50.993187,2447.4534}; azimut=180; id=22; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1468.4053,51.11478,2449.3672}; azimut=180; id=23; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={1478.5931,51.048435,2450.5452}; azimut=180; id=24; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={1465.7845,51.192566,2451.9583}; azimut=180; id=25; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1480.1538,51.103718,2453.5483}; azimut=180; id=26; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1463.106,51.26749,2454.4917}; azimut=180; id=27; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={1481.6174,51.150249,2456.2952}; azimut=180; id=28; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1474.8121,50.830559,2439.877}; expCond="(blufor_detected == 1);"; expActiv="charlie1 sidechat ""Bravo, this is Charlie. We are closing in on the objective from the NE, out."";"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={1415.1602,34.888336,1841.0139}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={1803.4578,37.436394,3007.1584}; azimut=200; id=29; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="CAPTAIN"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander abrams1;"; }; class Item1 { position[]={1801.3466,37.29034,3014.3037}; azimut=200; id=30; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="LIEUTENANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner abrams1;"; }; class Item2 { position[]={1809.8739,37.339973,3011.3452}; azimut=200; id=31; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver abrams1; this allowDamage false;"; }; class Item3 { position[]={1799.795,37.048019,3019.4729}; azimut=200; id=34; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander abrams2;"; }; class Item4 { position[]={1815.9106,37.019562,3015.2229}; azimut=200; id=35; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner abrams2;"; }; class Item5 { position[]={1797.6031,36.357883,3026.2683}; azimut=200; id=36; side="WEST"; vehicle="cwr2_SoldierW_Crew"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver abrams2;"; }; }; class Waypoints { items=5; class Item0 { position[]={1802.7709,37.471676,3005.5356}; completitionRadius=50; formation="COLUMN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="abrams1 setfuel 1; abrams2 setfuel 1; tango1 SideChat ""Bravo, this is Tango. Be advised that NATO armour is en route to your location, out.""; ""obj2"" setMarkerColor ""ColorBlue""; ""saintadam_ussr"" setMarkerSize [0,0]; ""saintadam_us"" setMarkerSize [1.2,1];"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1625.0337,49.746143,2433.9568}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1390.6703,34.999901,1826.5822}; expActiv="tango1 SideChat ""Bravo, this is Tango. Do not, repeat not, engage armour to the NE of Saint Adam. Friendlies are coming in from that direction, out."";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1319.8933,34.998276,1708.0897}; speed="NORMAL"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 400; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""There is the cavalry, fashionably late as usual."";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1318.5874,34.99976,1577.4318}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={494.07605,50.953106,2028.5564}; azimut=180; id=37; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={490.26074,51.176548,2032.2183}; azimut=180; id=38; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={496.29712,51.183887,2032.7483}; azimut=180; id=39; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={487.72864,51.326302,2034.6621}; azimut=180; id=40; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={497.9165,51.34663,2035.8401}; azimut=180; id=41; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={485.10791,51.485023,2037.2532}; azimut=180; id=42; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={499.47717,51.50042,2038.8433}; azimut=180; id=43; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={482.42932,51.640903,2039.7866}; azimut=180; id=44; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={500.9408,51.632843,2041.59}; azimut=180; id=45; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={494.12262,50.637604,2023.1594}; expCond="(blufor_detected == 1);"; expActiv="alpha1 sidechat ""Bravo, this is Alpha. The callsign is advancing on the objective from the NW. Ensure positive ID of targets in that direction before engaging, out."";"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={1094.3177,34.328087,1730.3604}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1360.8765,34.9193,1368.6241}; azimut=270; id=96; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1363.6836,34.510487,1370.5885}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1363.4493,34.72028,1366.8702}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { position[]={1366.812,34.617428,1372.704}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1366.0815,34.352768,1364.9424}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={1269.1202,34.996269,1406.8411}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1472.2329,34.996269,1508.4249}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1455.1143,34.999767,1329.4686}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1269.1272,34.996269,1406.7878}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1284.9333,34.996269,1414.9143}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1382.566,34.996269,1463.55}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1789.1315,36.34375,3012.113}; azimut=180; id=83; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; lock="UNLOCKED"; skill=1; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={1789.1284,36.456928,3010.9399}; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that. Keep up the good work, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1345.0459,34.998268,1687.8744}; azimut=250; id=84; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1331.6038,34.998268,1670.0265}; azimut=270; id=93; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1333.7495,34.998268,1671.4777}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1333.7769,34.998268,1668.381}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1336.5618,34.998268,1673.2996}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1336.0862,34.998268,1666.6775}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1339.3602,34.998268,1675.0243}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1338.1635,34.998268,1665.1956}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={1342.2789,34.998268,1676.783}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1329.5046,34.998268,1669.8669}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1328.0374,34.998268,1669.8427}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1335.465,34.998821,1566.2998}; azimut=270; id=94; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={1338.6593,34.998268,1568.6354}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={1338.3939,34.998268,1564.356}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={1341.7194,34.998268,1570.4012}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={1341.1211,34.998268,1561.9714}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={1302.2488,34.998672,1624.1215}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1351.6635,34.99876,1536.5461}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1302.251,34.998672,1624.1204}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1301.7115,34.998737,1624.3978}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1295.2786,35.101589,1627.7499}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1287.6252,34.99976,1631.3704}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1257.7616,34.998268,1622.863}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { position[]={1261.6726,34.998268,1625.299}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { position[]={1261.4806,34.998268,1620.1145}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1265.6171,34.998268,1627.8702}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1242.0103,34.998268,1648.1942}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1269.3948,34.998268,1602.9534}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1242.0193,34.998268,1648.2059}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1242.3138,34.998268,1648.3861}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1250.6707,34.998268,1653.0172}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1258.4803,34.998268,1657.3965}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1261.4296,45.344376,1608.6088}; azimut=145; id=98; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1358.6652,43.050129,1546.2593}; azimut=335; id=99; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1404.0161,34.996269,1469.3582}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1402.9315,34.996269,1469.3135}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1401.7858,34.996269,1469.3135}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1313.3027,45.491512,1717.6764}; azimut=35; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1121.7612,41.690689,1897.5212}; azimut=330; id=105; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1315.8992,46.056831,1746.8264}; azimut=340; id=106; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1411.2811,43.362133,1454.6718}; azimut=335; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1038.7947,35.155811,1794.6119}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1041.6746,34.877697,1798.0621}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1033.0277,35.414833,1791.1008}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1033.0175,35.41478,1791.0979}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1177.223,34.998268,1610.5679}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={1179.902,34.998268,1613.478}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1175.5786,34.998268,1610.5459}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1175.5786,34.998268,1610.5863}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1386.7043,34.996269,1524.6615}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1384.5896,34.996269,1524.6141}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1384.647,34.996269,1524.6715}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1259.3077,46.219498,1584.6772}; azimut=235; id=123; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1263.4532,45.015255,1650.1521}; azimut=250; id=124; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1319.499,41.967934,1561.2327}; azimut=45; id=126; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1380.9738,34.998268,1593.8296}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1384.7687,34.998268,1597.5209}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1359.4924,34.998268,1583.0786}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1401.0825,34.998268,1603.5352}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1359.4133,34.998268,1583.0356}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1420.5449,34.996269,1386.3324}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={1423.1595,34.996269,1389.6353}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1419.0958,34.996269,1386.2886}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1419.0958,34.996269,1386.2887}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1268.5566,34.998268,1703.6865}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1265.7377,34.998268,1703.698}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1265.7375,34.998268,1703.6407}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1372.845,44.322407,1508.1625}; azimut=60; id=139; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1393.9993,42.56604,1397.9696}; azimut=55; id=141; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1155.4014,34.99976,1865.2747}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={1158.0837,34.999996,1868.7504}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1153.0388,34.99976,1865.2032}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1153.0273,34.99976,1865.1812}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1366.907,34.998276,1768.5039}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={1370.0406,34.998276,1772.2142}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1364.5642,34.998276,1768.4398}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1364.5747,34.998276,1768.4109}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1392.0476,34.996269,1483.7784}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1388.5676,34.996269,1484.0343}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1388.5428,34.996269,1484.0526}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2953.1047,40.401508,1158.5476}; azimut=270; id=159; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveInCargo btr2;"; }; class Item1 { position[]={2956.2878,40.344532,1160.8771}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo btr2;"; }; class Item2 { position[]={2956.0073,40.604736,1155.7488}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveInCargo btr2;"; }; class Item3 { position[]={2959.6794,40.271297,1162.8361}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveInCargo btr2;"; }; class Item4 { position[]={2958.6624,40.934711,1152.7695}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveInCargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2963.0291,40.195465,1164.6093}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveInCargo btr2;"; }; class Item6 { position[]={2961.9121,40.924129,1149.6726}; azimut=270; id=178; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveInCargo btr2;"; }; class Item7 { position[]={2966.479,40.116825,1166.3812}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="this moveInCargo btr2;"; }; }; class Waypoints { items=2; class Item0 { position[]={1452.5239,34.998268,1574.1724}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1420.7173,34.998268,1559.5686}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={475.69806,36.374275,31.30481}; azimut=15; id=184; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=5; class Item0 { position[]={476.78522,36.465279,35.203308}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=300; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={737.18811,35.180851,866.69696}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1120.002,34.997269,1484.0438}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1133.0946,34.997269,1490.0906}; type="TR UNLOAD"; speed="LIMITED"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item4 { position[]={1135.7297,34.997269,1491.295}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1368.0026,45.262981,1667.3624}; azimut=350; id=161; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1353.8414,34.998268,1682.2798}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={1357.2103,34.998268,1684.6863}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { position[]={1357.2697,34.998268,1679.2939}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={1360.6047,34.998268,1686.9296}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1332.3439,34.998276,1723.4194}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1356.4834,34.998268,1677.1898}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1332.3368,34.998276,1723.4271}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1331.5333,34.998276,1723.6626}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1322.2996,34.998272,1727.9645}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1314.4818,34.998268,1731.3386}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1311.3633,34.996269,1516.6177}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1319.649,34.996269,1522.0801}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1303.9685,34.996269,1516.3339}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1303.9875,34.996269,1516.2904}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1314.5447,43.583023,1558.6332}; azimut=250; id=176; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1408.7115,34.996269,1495.8669}; azimut=270; id=183; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item1 { position[]={1411.8333,34.996269,1498.6584}; azimut=270; id=168; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={1412.1031,34.996269,1492.8632}; azimut=270; id=181; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { presence=0.50000048; position[]={1415.568,34.996269,1501.3898}; azimut=270; id=182; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=7; class Item0 { position[]={1405.9032,34.996269,1496.5179}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1350.6738,34.996269,1464.3773}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1405.6414,34.996269,1436.989}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1405.9102,34.996269,1496.5223}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1405.459,34.996269,1496.2686}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={1385.3125,34.996269,1484.4719}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1374.859,34.996269,1478.7561}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2941.1423,41.689091,1148.474}; azimut=270; id=185; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={2937.2561,41.83065,1148.4761}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=300; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={1942.1744,35.421032,1245.8778}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1515.9521,34.998268,1604.4584}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1475.9294,34.998268,1585.4934}; type="TR UNLOAD"; speed="LIMITED"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item4 { position[]={1468.4144,34.998268,1582.0052}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={488.5542,36.233398,38.895325}; azimut=270; id=160; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveInCargo btr1;"; }; class Item1 { position[]={491.67279,35.226624,40.794678}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo btr1;"; }; class Item2 { position[]={491.19586,35.795059,36.56897}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="this moveInCargo btr1;"; }; class Item3 { position[]={494.70813,34.968056,42.947876}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveInCargo btr1;"; }; class Item4 { position[]={493.67639,35.482777,34.030396}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveInCargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={497.80917,34.945602,44.941162}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveInCargo btr1;"; }; class Item6 { position[]={496.4444,35.300701,31.615479}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveInCargo btr1;"; }; class Item7 { position[]={500.67639,34.927345,46.771179}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveInCargo btr1;"; }; }; class Waypoints { items=2; class Item0 { position[]={1150.8927,34.996452,1498.8135}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1241.1825,34.998268,1584.1129}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2107.3257,34.019096,1681.804}; azimut=270; id=180; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item1 { position[]={2110.6597,34.025898,1684.2592}; azimut=270; id=170; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={2110.2388,34.019291,1678.9286}; azimut=270; id=144; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { presence=0.50000048; position[]={2114.2246,34.034161,1686.4939}; azimut=270; id=145; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2101.782,34.013897,1681.8695}; combat="STEALTH"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1469.8533,34.998268,1701.8323}; placement=100; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=11; class Item0 { position[]={994.70605,35.019714,632.64447}; azimut=350; id=186; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="aTank"; }; class Item1 { presence=0.50000048; position[]={994.58447,35.054581,625.38989}; azimut=270; id=97; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={996.53662,35.052486,625.43616}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={998.54175,35.049755,625.41608}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={994.69678,35.068428,623.30817}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={996.6925,35.065544,623.28467}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={998.56177,35.062706,623.30865}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={994.50635,35.083229,621.48706}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { position[]={996.66577,35.081493,621.29718}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item9 { presence=0.50000048; position[]={998.64282,35.078327,621.17865}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item10 { presence=0.50000048; position[]={994.17725,35.103638,619.05139}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={994.27686,35.011417,635.29834}; completitionRadius=10; formation="DIAMOND"; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={1171.4978,35.025814,1000.1893}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1389.4008,34.996269,1446.0311}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1465.1649,35.039196,632.58014}; azimut=330; id=187; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={1463.3962,35.031631,635.63654}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={1462.3899,35.027828,637.3114}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1994.0872,35.623066,2270.0012}; azimut=180; id=188; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1990.2719,35.700951,2273.6631}; azimut=180; id=189; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1996.3082,35.655785,2274.1931}; azimut=180; id=190; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1987.7397,35.757225,2276.1069}; azimut=180; id=191; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={1997.9276,35.679554,2277.2849}; azimut=180; id=192; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={1985.119,35.818272,2278.698}; azimut=180; id=193; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1999.4883,35.7033,2280.2881}; azimut=180; id=194; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1982.4404,35.883701,2281.2314}; azimut=180; id=195; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={2000.9519,35.726028,2283.0349}; azimut=180; id=196; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1994.1274,35.597057,2267.9541}; expCond="(getDammage bradley >= 0.99);"; expActiv="echo1 sidechat ""Bravo, this is Echo. Be advised that friendly dismounts are moving up to support your element, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1479.2778,35.100269,1654.7037}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1274.4406,34.999588,1647.5427}; azimut=330; id=197; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg1;"; }; class Item1 { position[]={1277.225,34.999622,1647.4094}; azimut=330; id=198; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1267.214,34.998322,1643.0232}; azimut=330; special="NONE"; id=202; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item48 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1388.4001,35.09827,1467.9414}; azimut=335; id=199; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg2;"; }; class Item1 { position[]={1391.1846,34.996269,1467.8081}; azimut=335; id=200; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1387.9834,35.09827,1465.8525}; azimut=335; id=201; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1380.3158,34.998268,1671.302}; azimut=335; id=203; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1378.7941,34.998268,1674.6381}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1378.3726,34.998268,1675.6294}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1275.9156,34.998268,1593.0002}; azimut=330; id=204; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1274.2258,34.998268,1596.0409}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1273.7822,34.998268,1596.8563}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1390.3719,34.998276,1807.7516}; azimut=20; id=214; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1393.1554,34.719604,1801.4951}; azimut=20; id=215; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1383.489,34.998276,1805.6637}; azimut=20; id=216; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1323.1647,45.597897,1748.1283}; azimut=150; id=217; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1413.818,44.871696,1413.1842}; azimut=240; id=218; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item54 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={686.81976,35.200001,2559.9456}; id=219; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.5]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item55 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={699.164,35.200275,2559.9453}; id=220; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=64; class Item0 { position[]={768.02332,36.885853,2514.2666}; azimut=160; id=0; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=0.60000002; text="bradley"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item1 { presence=0.50000048; position[]={749.69153,36.784271,2540.8804}; azimut=160; id=10; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""MortarMag"",10]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item2 { presence=0.50000048; position[]={780.14569,36.455906,2533.3523}; azimut=250; id=14; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item3 { position[]={757.53638,36.999584,2501.8916}; azimut=70; id=15; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; }; class Item4 { presence=0.50000048; position[]={783.96222,36.924435,2501.238}; azimut=250; id=16; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_M21"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item5 { position[]={758.01697,36.998859,2506.1626}; azimut=70; id=17; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MortarMag"",10]; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_LAWRocket"",12]; this addweaponcargo [""cwr2_LAW"",2]; this addweaponcargo [""cwr2_M16A2_GL"",1];"; }; class Item6 { position[]={758.16144,36.999584,2504.5344}; azimut=160; id=18; side="EMPTY"; vehicle="cwr2_BackpackSpecop_US"; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={759.07507,36.999584,2504.8669}; azimut=160; id=19; side="EMPTY"; vehicle="cwr2_BackpackSpecop_US"; lock="UNLOCKED"; skill=1; }; class Item8 { position[]={1803.5956,37.431358,3007.3901}; azimut=200; id=32; side="EMPTY"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="abrams1"; init="this allowDamage false;"; }; class Item9 { position[]={1808.9736,37.124451,3022.2439}; azimut=200; id=33; side="EMPTY"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="abrams2"; init="this allowDamage false;"; }; class Item10 { position[]={1246.4845,34.99976,1703.5116}; azimut=60; id=46; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item11 { position[]={1281.6477,34.999725,1642.2784}; azimut=55; id=47; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item12 { position[]={1282.6368,34.999733,1642.8691}; azimut=270; id=48; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel7"; }; class Item13 { position[]={1243.3116,34.99976,1701.6919}; azimut=90; id=49; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel4"; }; class Item14 { position[]={1278.9491,34.999729,1640.5627}; azimut=270; id=50; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel5"; }; class Item15 { position[]={1280.8406,34.999725,1641.6431}; azimut=180; id=51; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel6"; }; class Item16 { position[]={1284.426,34.999741,1643.92}; id=52; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel8"; }; class Item17 { position[]={1247.0945,34.99976,1703.7777}; azimut=180; id=53; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel3"; }; class Item18 { position[]={1245.2937,34.99976,1702.7726}; id=54; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel2"; }; class Item19 { position[]={1249.1002,34.99976,1704.8781}; azimut=270; id=55; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel1"; }; class Item20 { position[]={1357.6639,34.996269,1508.5619}; azimut=60; id=56; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item21 { position[]={1360.4337,34.996269,1510.1316}; azimut=90; id=57; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel12"; }; class Item22 { position[]={1358.6174,34.996269,1509.2926}; azimut=180; id=58; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel11"; }; class Item23 { position[]={1356.7305,34.996269,1508.1127}; id=59; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel10"; }; class Item24 { position[]={1354.9635,34.996269,1507.149}; azimut=270; id=60; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel9"; }; class Item25 { position[]={1385.7203,35.09827,1470.111}; azimut=65; id=61; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false;"; }; class Item26 { position[]={1387.0975,35.09827,1468.5067}; azimut=335; id=62; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; }; class Item27 { position[]={1273.1749,35.101559,1645.9645}; azimut=240; id=63; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false;"; }; class Item28 { position[]={1271.8129,35.101368,1647.6324}; azimut=150; id=64; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; }; class Item29 { position[]={1307.0701,37.153233,1540.8362}; azimut=330; id=65; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item30 { position[]={1304.2185,34.998268,1538.6904}; id=66; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item31 { position[]={1304.2422,34.998268,1539.8613}; id=67; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item32 { position[]={1369.2087,46.535713,1508.4886}; azimut=60; id=68; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.075)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item33 { position[]={1374.0718,34.996269,1511.7997}; id=69; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item34 { position[]={1374.0371,34.996269,1512.9247}; id=70; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item35 { position[]={1296.2673,45.520779,1639.2217}; azimut=150; id=71; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate7"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item36 { position[]={1299.0664,34.998268,1642.3341}; id=72; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate8"; init="aCrate8 attachTo [aCrate7,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item37 { position[]={1299.0769,34.998268,1643.4625}; id=73; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate9"; init="aCrate9 attachTo [aCrate7,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24];"; }; class Item38 { position[]={1393.0066,42.189274,1395.7369}; azimut=58; id=74; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate10"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item39 { position[]={1272.7473,35.423061,1645.9918}; azimut=330; id=75; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item40 { position[]={1272.265,35.423111,1646.8121}; azimut=330; id=76; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item41 { position[]={1272.5319,35.423111,1646.9388}; azimut=330; id=77; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)];"; }; class Item42 { position[]={1386.8264,35.419693,1469.6597}; azimut=335; id=78; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item43 { position[]={1386.4089,35.419693,1470.5577}; azimut=335; id=79; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item44 { position[]={1386.6788,35.394543,1470.6768}; azimut=335; id=80; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)];"; }; class Item45 { position[]={1400.2059,34.996269,1410.0811}; id=81; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate11"; init="aCrate11 attachTo [aCrate10,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item46 { position[]={1400.2164,34.996269,1411.2095}; id=82; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate12"; init="aCrate12 attachTo [aCrate10,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24];"; }; class Item47 { position[]={1340.677,34.998268,1695.1162}; id=85; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="aFile"; init="aFile attachTo [aTable,[0,0,0.41]]; aFile setDir 120; aFile setpos getpos aFile;"; }; class Item48 { position[]={1343.02,34.998268,1695.1738}; azimut=270; id=86; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,-0.3]];"; }; class Item49 { position[]={1340.7087,34.998268,1698.0532}; azimut=270; id=87; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="aMap_1"; init="aMap_1 attachTo [aTable,[-0.6,0,0.41]];"; }; class Item50 { position[]={1349.4877,38.319279,1690.6415}; azimut=245; id=88; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.325)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item51 { position[]={1347.0966,38.255444,1689.8811}; azimut=270; id=89; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item52 { position[]={1340.5212,34.998268,1692.5552}; id=90; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="aFile_1"; init="aFile_1 attachTo [aTable,[-0.3,0,0.41]]; aFile_1 setDir 180; aFile_1 setpos getpos aFile_1;"; }; class Item53 { position[]={1349.5277,38.308113,1687.6127}; azimut=105; id=91; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item54 { position[]={1343.2625,34.998268,1697.9852}; id=92; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="aRadio attachTo [aTable,[0.5,0,1.5]]; aRadio setDir 60; aRadio setpos getpos aRadio;"; }; class Item55 { position[]={1383.7241,34.997585,1533.9448}; azimut=245; id=205; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item56 { presence=0.75000024; position[]={1326.0251,34.998268,1660.5989}; azimut=330; id=206; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item57 { presence=0.75000024; position[]={1260.3575,34.998268,1645.9021}; azimut=150; id=207; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item58 { presence=0.75000024; position[]={1397.8862,34.996269,1409.3304}; azimut=150; id=208; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item59 { presence=0.75000024; position[]={1319.276,34.998268,1672.3571}; azimut=330; id=209; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item60 { presence=0.75000024; position[]={1412.8202,34.996269,1433.7805}; azimut=240; id=210; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item61 { presence=0.75000024; position[]={1376.4692,34.998268,1551.6942}; azimut=155; id=211; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item62 { position[]={1390.2739,34.998276,1808.1323}; azimut=110; id=212; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag3"; init="bag3 attachTo [bag4,[0,1.8,0]]; bag3 setDir 90; bag3 setpos getpos bag3; this allowDamage false;"; }; class Item63 { position[]={1389.5989,34.998276,1806.2717}; azimut=20; id=213; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag4"; }; }; class Markers { items=12; class Item0 { position[]={770.23804,36.950665,2507.3972}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={1316.6301,34.99976,1584.186}; name="saintadam_ussr"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={1316.632,34.99976,1584.1854}; name="saintadam_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item3 { position[]={1246.4351,34.99976,1703.5205}; name="obj1"; type="mil_dot"; colorName="ColorRed"; a=1.5; b=1.5; }; class Item4 { position[]={1281.3309,34.999725,1642.2092}; name="obj1_1"; type="mil_dot"; colorName="ColorRed"; a=1.5; b=1.5; }; class Item5 { position[]={1357.6993,34.996269,1508.5585}; name="obj1_2"; type="mil_dot"; colorName="ColorRed"; a=1.5; b=1.5; }; class Item6 { position[]={1475.5071,38.129612,2096.9802}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=190; }; class Item7 { position[]={1338.0347,34.998741,1558.0651}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=250; b=250; }; class Item8 { position[]={1296.2561,45.53651,1639.205}; name="ammo1"; type="mil_box"; colorName="ColorRed"; a=0; b=0; }; class Item9 { position[]={1307.0276,37.152855,1540.8141}; name="ammo2"; type="mil_box"; colorName="ColorRed"; a=0; b=0; }; class Item10 { position[]={1369.2339,46.55769,1508.4856}; name="ammo3"; type="mil_box"; colorName="ColorRed"; a=0; b=0; }; class Item11 { position[]={1393.0221,42.187447,1395.7383}; name="ammo4"; type="mil_box"; colorName="ColorRed"; a=0; b=0; }; }; class Sensors { items=10; class Item0 { position[]={931.69318,36.192589,2861.3196}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_brad_heads_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={1062.449,38.962261,2859.4607}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={1059.2108,38.457977,2729.8303}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={1950.001,35.574539,1849.8116}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin1 >= 0.99);"; expActiv="deleteVehicle egel1; deleteVehicle egel2; deleteVehicle egel3; deleteVehicle egel4; obstacle1_cleared = 1; publicVariable ""obstacle1_cleared""; ""obj1"" setMarkerColor ""ColorBlue""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 400; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200;"; class Effects { }; }; class Item4 { position[]={2049.9795,34.284081,1850.4231}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin2 >= 0.99);"; expActiv="deleteVehicle egel5; deleteVehicle egel6; deleteVehicle egel7; deleteVehicle egel8; obstacle2_cleared = 1; publicVariable ""obstacle2_cleared""; ""obj1_1"" setMarkerColor ""ColorBlue""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 400; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200;"; class Effects { }; }; class Item5 { position[]={2249.7849,39.550625,1950.0476}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(obstacle1_cleared == 1) AND (obstacle2_cleared == 1) AND (obstacle3_cleared == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; (leader group player) sidechat ""Papa Bear, this is Bravo. The obstacles have been cleared, over."";"; class Effects { }; }; class Item6 { position[]={2150.54,35.461456,1849.8696}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin3 >= 0.99);"; expActiv="deleteVehicle egel9; deleteVehicle egel10; deleteVehicle egel11; deleteVehicle egel12; obstacle3_cleared = 1; publicVariable ""obstacle3_cleared""; ""obj1_2"" setMarkerColor ""ColorBlue""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 400; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200;"; class Effects { }; }; class Item7 { position[]={2349.7429,39.617065,1849.8397}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aCrate1 >= 0.99) AND (getDammage aCrate4 >= 0.99) AND (getDammage aCrate7 >= 0.99) AND (getDammage aCrate10 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 400; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; ""ammo1"" setMarkerColor ""ColorBlue""; ""ammo2"" setMarkerColor ""ColorBlue""; ""ammo3"" setMarkerColor ""ColorBlue""; ""ammo4"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Papa Bear, this is Bravo. The callsign can confirm the destruction of all Soviet ammunition stores at Saint Adam, out."";"; class Effects { }; }; class Item8 { position[]={1348.149,38.493511,1688.8804}; a=3; b=3; angle=245; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="""ammo1"" setMarkerSize [1,1]; ""ammo2"" setMarkerSize [1,1]; ""ammo3"" setMarkerSize [1,1]; ""ammo4"" setMarkerSize [1,1]; (leader group player) sidechat ""Now there is some useful intel, the precise location of the ammunition supplies."";"; class Effects { }; }; class Item9 { position[]={1315.1097,34.99976,1590.0791}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 3]; deleteWaypoint [patrol2, 3]; deleteWaypoint [patrol3, 4]; deleteWaypoint [patrol4, 3];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=8344767; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=6433276; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=12418169; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Clear the way for follow on mechanised forces.

DDGGATCGVA?X\GGATCXAMGGATGALFGGATSFFO@ckqtw Up/ //Lt u  dd* u:v<  D4Nuv@ vlv' I  . Hjp*d |"&<F Bv(ede  +***6 cdTcS ~%S4)?W/'7;r!x &%.7J  v!!##+>=%N:;H1 BC"!"2C?Cz)n%|#/:/*`0(/~.(0< /+f.NO+"R&P* *"*T(T"T";?Q1/6tH2`3Wiga3FQd3!"!!2"2!Ta/+/V: Zcjc1*?*WTARtZpf'SY_6XaQ'[|33(1?%id[*v}Neʁ):6L{PdQ!!!e2`? ."  "&??6`Q֔  44 أj/572&oP;@fp `i?_/2 Pr*>v6(O'\T*!!SR !S//D=Tf?/-/ZҴδ:$ .6 lP ? +; b 8$?FeJQt\Z(/k_ **?| .NV ?"t,V c?  f+ .)6|4Y܆v.`lt(thT!B5fh8j!+6 49[^$  02pT?H4D_ J_aUvpSR:8*F0:P22a3" 3# 2vSސ#d/H֏8Sl??iփ&]/Pj ;??hڶ$FJ+VUCV| 1:uU, )T"#" 1 5SuT!"0<!TN1Ahevo((,g%gDK?ܠ4-2/ >t | ?? RXdS^O ʾʅ SS`1upbp"3W 12SepnS0<1TDT3CD)?lWWb02\-/*>[/>F@[h=ź6?9/⻜51S=e4e t.<:Q(L>2S302Bve03#DT3VUo#kߔ_"oi?p|S_SʯpW_Joֶڄ(Qc$ `?;! d62e& bV*;%? !e 0f31!TTx!~6afTuaSD219*4i:2N:U#x̍!Sƿ@& $ⱺX:F68h4=N ?m!/ /*8,A/"o?*9?< : F2:_(/*a ?<;dCz BP1Āxx,C ydȐ$1?c:0RP3>! FHS0 0U D$0Jf,21e1 nc*uDܔ.*Ȁ'/0??`9T\ ?40.4@?K>rj 6e^&o/ ?6=`@rdP"Xu 0TuS/SQ\q>P8`QtD00\챀^Q! ateXP"CL01 fRI^pz^R*vc|gVh B B98?Xds#O ?#XW2W聗d1RP椁D$S vQa±<`uDaԀebP"3R!>$>46cPDPD0-__]chb  < i?#S//Ty^{Ve?ia`cA.BcS CVDPe3DdPCΰTfUUauTQUб#X DR2NR2HNc3 B`4Vu8?V"o/&/'W'R :R/r?:?LPTS V.@ R3TfRP!PCxwx !S4#Sȱ؃4Cְ"ڀ2T!R Qس60Z@Bn0C2LuYG\"6pCxx? 9?(_F;=P-0a:6N!Nkk?iY P%3$tl/?iЏظ26$QCd ΁TU܂TuTPTn ~F`ᒃDaxa44 J2,P~Bv1_o#*Nkt=n/??TL-2 D怔| n3T2BJXTTe(,p "tF2Bv.06>H-c  pFoSt:L SDN v6#dY~S?=X/RAUv4vfk0&=.8e9U5eA 04aD2ex6H3C\W4D &c0~`PR! xN746҂O^.;%6h3T؅4 ƅȁg @iL.c?T>@k VDH\3->u%&Hr4 !<2!3RBH`e!He t` 8,#QN R3Ώa8 FoP 9 709inL3BT;_ԏ~9$B'/V%_:!*l0BR7P 2ltQ"jY$S!7T#8@"gP^ z2$20 B_&$ i\/ :J>?"??\.h[>~+gcЉ//WPfRFQ􆪳PwTldDPPx#*d*hн2DeQ !ʀD ̳v1:0,3SB3?.V>z/]L?ȵ< *i, mth0?ڤ?J&_&?*=!! v N#C 49#>t"`1 >4fPaL Oγ"Ҁ(aC0&e3`C0€/ "j!]l/ڍx]_˼+0# fe'?;6W/7 [4L/./?ްf#b!J!x# u, B!zP$ֱh0QCQ`1ba#1cS2PX$H11DdYSzBR:>'/ 5 c$o:7[3.9T)^ ??'BD\e( /𳆴T&2.D`vtt"hS? eeXʅ!ڴ1Tda!ر't2D`6Ž ÔO22J`GWE3B1#3WLX 5#>%%UU/ 7p7Yg-x>?/lBs/+?/Z^5$ܗ?L.D9 ޅ/ee"QD!13\CB<eu!"` 0 ( D3t@SXdh3ҳapcг01.3B`X@̶_dU0 T2D<("1 a*&o(_H?z/*2izb?;N{ K4dUȉ_ u2 D&P!lXB a!x$d&J1"8>TP2+5v 2dl70cL 34E|Q(3D!@n1n^"c~6Vd "BTnzZ3<|_o^dtvDd?\4z?_j$' hv!!z Bcc4 4.aq@&R1)Pcd^(ʅ&B ,-oWpZɮSRo?Љ"c(5%35/(hCU0< #,"bPP2vz$#P$`Y1bFa!T8`!8$E(¾ZLd$l,bVV±X;ɰ((N ?\_&0R  0*l?i!i#67U V79?ʱ" 3QU?UDb7QR~fcr얐~"hQ3fx2Uv𿘋WPcT >DbR0|"CDE4F!Џ(j\L]49TT8&^2!Y/U? ?b"eS8 S/2D@.p! %8,r#T.%VP d Xh7t1nvބd"Dw Ì 6PRԁ1c"2Բ@bDUbaz`*02d#ւ<ֺZ["n@2Y;"?R?R@6??3T3&-* 2 FRĞ^%#1`TzfP""VؓڐnL/uǖdvqxR D"($":*3$cZ & 0b1SU$bR/.__$b??g$ҳ: bveh1aTQCB" $*42^H#>up43v"Cְ/^S0`f@&T|e 7:h(* 4f/F;dz4& %# X&56J oUD戂搲¢3B["V$U"SNf/~av!Dx0( ppzBB@0le0baCЌ@ Nm ~Bcoo޲tTS[&3PH`"4̰"沘 D5qQaQa!$R,H|l/*$%tSƳT3 ~4!2cڴ06>T(D>a1cc2B p\-//_(܋l"?$8?;WP_v f< ude%^d6 f% 3  $aL!43^\]4Tf`Ş-. X~4Ş2l(1?D&o2 ։CB_P/.[+*(%') r<?? f''= cU#0e9#u!0PP.`d'C'$*jflކFa@ȳ)б/Qr32f``bJ1L/BRC6ad//**? :?6nnV?=l;ąҏ 3eC"TU2"4Ue8Ce`S&2"8U*b0ḃ؁̄ ?TڇZ2&PzQd0/+/l_RhQBP^ ?0f?o9'o@D NDQTn,euP."$$0.*:ƨU5v"(b#58<da<: d00 ` ?_п8< 9lbo?t(o 2??;&(9U9S0 2@2"D 1R:aD3!e3PC!#/.&: 0`>c&%)R/V i6nĈ?زCw3d) k'//\-R7 ؂`nob?:$U%?;g X천2Se",bش!$&Q,j08:2FRŢ8<"/QRR? .bVT;!.Cxa!<h o\+/~/o*ˆ̄f   ?;V6R: ?g 3<7dCSu$**08a3Bae\98@g2&3&Vg p3TB03TRu@/b D)]aSVX~de256QDV+SX6:b~7؇Y/\UPi4?@^gR;  "2?@9l/_X0Qtg& Bh?f?=*j 7$fҷW aD@bf&evġ7`P "0">*R,Dvh#R,(1j1F>@BNZ1dUv0e6 o>&/ں֎\>Fn~;8R8?j)TV1#,DSV&,aSBTĐ d*za5+%!31d,82"XcdR"1XD 󾑴 m`VЩј02 @f3T)o/ ": ^/9h?<5WV 6#  4Һ.¬%Q#ַ  V܉ Tb\Q2 RDŽʰS2">ň7ĸo23u0Twfv H8brދ 4f/i4?oT  f5)QWc.ae74w2:PLJь4063U d4`j%^`\e6ت"c` *a'e3 "Cw!i "bt/:' H/]|mZaj 7$54i80??2o&'@ >"1ȃCPDb䲺RŸq"FNU` cB҈ C!P Va6C2%Rag|95o ~Ceke1Z!,D8<fFNql[ /)>/D8A`Tĺ@F9L<?dc4 WWW:B?fC:GC8PEdLp6o 3 DhցBB !PS@t*b3 2Nna!` T5b3c($oX0'#*zFi"/?^X j?) gu/,g2D4#U"8s%q:aZ24 `  &r<"N ÔÀ*Qq8C\aL:w¤/ȻŲ'ނt^LFP&n"o=6 _ 3&>Jꪡd~`$'5Edn7&| `!bP2ZlRz.a-"踺&?:"dvbH4RRh5`-(zWD# TU#ڈJ, ?$rV?;ʕj?&gvuP?T؃,(68hD~. S24!!0#5 aFŶ Bbˆo(4R.1h4J(6P@6>RJ?* T0vVh :@$42Z;(.5?==.4 ="5vC2 @g|Q4<6^ <0S( f#Sa1Ԁ @YaSlбԱd/x A(O26De2NBTa3Zb"5_$du*6&水F]vBDhn?d$jd_.k=30SX; #a΀,1(2*5vPb" *(bB023TeZYlV`!*.5"e8$.MBu\2Β">\@cꌌ ЅrC~7kfD0?fn:?Pf)v(0\""B>a#îƒ3PLtbB:ć(ȇ >`h2>N?6e'o(:2H2زe2RA0@"dtq#n@``2(TvtcFrSв#$4Lg-i/F(J: Rfc# "  q"4`Xd?*ƶW$_t?GVRo,64 * >?"[ BQ&i <څn" a3\'"_LT: ^8~d?ʕ"W7bH42: Fc@dv" **WBT*B0S&sJc8O ;!eub'\„h%4Tx! d%14F *? \rƴn&o:&OdJ2LrȠڅȣj+@g2:\Pe6?kw|Ʋ>e2NQ 5qb\tS8Sd2⚥Xd\J5Ԥ/f4<mue03^ăhtQ2iP"Pea0bP  |ҁ(D xТ)cX:L$C,r?j7<*96:guN u'Nb p¾Ѣ+bPS@A>8\cbd($O0f0? њ6޴8Q2ℳ@dc51tQQ06 Tct&bբ&b$B:#1 !mc3BB. \̾?j臄bڇ/̳4; 8 D.ԠA21`* X"@:XNT?`05Z$2PQ!B!Ta2!&0a53QHs, h8DAFjZ!C "8jvV֎Rv)*Be)x?=ꆢ Թ *: j. `xU^v4 UPұV5\T_uf2 cX8DRD526p(1`a2!pڿ"Dc5Ar2dQCA1!@%B/`,~PR0 ab/gDdv?$.܅샊s@ >tU 1jl`p"ڰ8)'J:,$2$b/ho8".a5V1$?9D841[0TPh򂑒` BrP2Zı36z/ǜ@?:Vc mvlص96n4d#UQ$a h/ȇ,2 1?tfeTgiSu Qd``(3800܌?l3 2Ƒ4.=S cvDna|b 5*3"n'栐a&l81"vc11>‹\~h(,o?7 0+> 5֋X*4zG:RUTbeU11؀! bxp!Ĉ e46/?ft2Tv8+V#fnPz$dh4Bjb(A-b^]).V5SBclxܐH <ڏ_4?> ?9vf̑m _& W(a ơe`rnBS4 ed*$d!46Qф초7t?8LP T:𬆀RhUR43dS6cƃR~(*68g񊡜д`ш0 X,/626l?xbcEP~Cpa W%Œ*VH.o6: B?>2$N*Ϟf ŀ 82aDOe"3Ub$Ca~RF b~`A' e^+s a$?$b 9SY b?/4oo* ^@j! 0r1Ѳqe"b3>/$Ɓ.b0i/^?|b?RnY "X*24.eaa P&!2N,t g~ң4pd a(Z8 ;cTb#d1lH75/.(*DlRҲ1hqP.N/T\"R ?x P nU) eee dU,rIT`p#3hp30aB20Q2q":N28ȲBzڡj:6X$DNd54V3&]x2o/*o >JAVt0cTB*D@ ?&g"Dr@S?=6̾2ƢSB)Q <$>3 QQbCt"3btT׼PᖳBBe!av($X |`.72 \"İQS)֦U2>qa"[T( f "vHQq tB30<!131bfɦy% #USb`^sD R<Q evP`PQz@ /e"fHȈu?Y ;dHTu҈ b8"3&fPBᔣf:Pq`ġ5.A@22,d@b Qc2d tR aSab148`rVPdPl5uSYfSV$q1th2Ѳ1*B"*".$ bj$Q_)h,&<4p?oZ)Ҥl* 70S0 v$Ucbf!Uzp"a\2BP!p1&#@6|Aƅ f"Ruat2&JJִ\e BSeZ( #XӪ`2Sh&1 3@0ZƔ~%W"0,7Z.ZЎrUzl2=B6.C'r ]LllJ3,961@֡U. UJ11`!bbDrޢ2^"4@hRx& c24t" ccZcT\E eaa2uސ†θhܴa62"a%:AdR"@BV(3PRXT1a6S)UUS0`H*20DC!Dڍ3,޶Z_2D4j%(?6<f Ċ7LnFc2&qQ ܢ1 b4q>3Bа a7`c eba5c3(2@u b&JPfR uq&! av`ғ a a Qd @LAR^C6FN2Ҋa dʅ 7R`J.0%2(°?nR # .2iV2':8f3rb 2Af $!!pxƒ ⱖ2d2a2a`(3&" B 4,jU1`2!'a"2 ڱ$aFŀ #A" hS3^hxDr$baȿ_V+ ?U~?^&ƒ~>[*j(^2l8a3U `q3ap#7""7"8XSe""a$ <5&T2 H2! Qcu:b h!΁!Pԃ3s!pNz#P1.B1`\VdA HN"X*PZjtr^&V2?h6!Rez"b!!dlrCGʑZC N`*,d?˔8h2k\d / Np243Q@ڱ03,Sb42>2j` RlQt! hd4e$@V Ld4Re0,"4u%S2BbcNfPQdXGT$ Q!s!Jd̒qB(24qDUtrcB`6ιd!-x-&Tb?V/k 52s ?@ *48i2вA4S%BD@q<3΀fI4 *4SRvSXdaS`"Γ%0 2TcZP*UZ28ذlda2BdFsl"$c)]V @X@( (8?$S,@JF1 c: d0AT43NaRbSR+$S\a3.1"hSV2 S? (*h` 8\¼V,|W  U0γ 1.#"T"a!(1brQ*0 1𦁼! >T:ΐZ$0j'71 Aa1>',>TW:!H q*nATTpA("#"^)R *lp_LCl6fjpS?ʮ 9Z (NTQLPt 4 DEE c&a&@0A @`"h(~A+`tZB:2`2T|c%#T`V%PQ`ر$"2"xDU14l0 -$2qNZ6*j&; fJbd? nRk>'V:6rdBrQ`EP , 0 bvZQh$ZL(0b"&$`f4<B9̅eeve&2cU8PᴀbL S3`hԡD!ccW"&303R*>/W*B#l °18N9J0]̴J7Y!(%@`&"rFRC$PRC4r"1<r 3>&J"Dʀi$o2o@"R҆QWa !!1Ҁ2 Rq#!3@24`3lКbUж#3'u6̲>#*Wvt^N9" ??mFH,6B2f(j0\JhCDTZTl>B6cR2 ޱlJ#d&x"C!(S"\ dQ3䕜 ?pccCSeQ Pv, 2aBB,#ڑ"d !P#J3 R @(АP@&@0 (ftUcF"cP"A< =^5$?nldև*dxjR6*1Q"Vjd0Ch0>6l4B,0D@V ."0xjU 2@.3"%_: = evSV1Ta BpQa萾P#QqUTBF^!BxD2 *p\ccXp`Z*nJ2?_2kY%$ DReބd8~ dDR&qZ/b ttd42A\lN F@P<8vR8C4H\!`%? ?2edhHD0S`x1"0CC!!2R 3Ch%x@N$e Ϩ'BAz(劅?jpRt\dxT6jƾLdt064Uij>uN d\/U(But34 `r *Ql81: 0@Dx.&raot0| !uu@uN\GbE`Pb2snB&^q[_U,T؇ViRgZ2b .?lVjr'Ԙa;ڐVD`2AtT5&!$h,65C3؀^3c3:F4B !R"Q$6|<v~2 mt0A(&sT4pQ!0!05e$C2TК0.b6bBj`Ȃ 2^tRbu0 XX$S@58*֒qhV?LQt'3j2VXfqFH,2VnARVBTY`%T 0bz(nTĢ4 #a!6޳RVl&D1 *8*c CxaD-?(Qtqx'D"`&!u"00ep 3vFa)RsЊAڕڔv8ؤd S@c8>&_ ^6g?=t̃8ľ TERWPΠS!L%ChT|Tv d 3Q343"Q 2dL382aBHS*?81bPPu3І0,a"(PSnԁ(n$QXS((y$ 4(4P&X^Jc"?j@`(1kZ$XZ ^D$%XVt \"LTĺ4挸u"Cd f"vbT*`*21dNa:&`%?UZ"R&62FP%:fHgTF`c0|HPl޶ph|e?:BX$1P3乔3e 8u8<V e%TUW#`R LTrb^2DP^3" 1!\T42Q0*eaS.2P2r/E1La"0̳4eaS,tWnG%庵>iFHq0'H~g"lWDD BT3p!rS 86lB1C?θ–䂈t &6Ud>Բ$~Pa:贮%V*=VD:adJrS"533Ұ3Q`zQ1$񜁢"<3!:FD!X"dae@WlF)~Vb$pŠ0Peb@ֵj`ì'@+\,1@#Tz?;NnನpĴ]>ͺe8DvuŬtxᒰ#܈Z.5WT$ZL6T4x0S3ܰ3D74`R"<"мdLÀ>h晠c!zr02bCAd"*Њ CuvZ.}30`C,dPtlL5zkbh2[.e#1bZ?i`ꔨ'@"J LńlyvP,&PXFxfba~VQD3C)#|QDC$ b*`.*.C! *B"&‘P;~RSH``CA"P"#ezִzn A6 F(2i*&\zfSH ?=bu':8xD *7hR(U)⾆Z΂؇4*Pfda22%\3!b@`~PЁ"`b!B2,R&`P1!vJN$BDRePgZefe>2" ?BVpxBuZW J\^c0g ~=ƇT54Lowv,8ld(t:*&h"t3`4Ca!P!$Q!"4$PV`^."P`%cZ>`eUU`uZP>ޱ$T%Xdz`DlșS ~5Yb:?Sú5k786% Q <ܨfvGd: @Ab2¼ a4dPa 724<"d.Q<*2BB1y0eSapXP>2UPX1TC{h3LX{V֨ 貖y tA( XV<ʃ)Ng c.1z?; t<>|2B4Gu 5e؅h!طBۢ~tP% 1C1SQaTRF`#!` %< " ưHa>cqCx0:zCvu xad\V ƨ'NU "a$UTP R@dj$& f1Br?4F7@2S~øfl3rNY$$:i'd:bix*ESRɶ&b8ڰB#0ҳG3U@P&&Q"F`S`^"! H5N$!D0:Ct`ZzTu20U\:"{E'dtV`R*dE,Yl =\:V2Vb$ 5"5@?HB1Vɠ\7\cV꺘 9'u$~d:.g&6jQf `0#(R!QAS&,#04(aꃂ\3dzQ3<0T^nĠ`` Er 3&0` D,""Dd`:Zd6a`QC#:ah`an&4DUSWP`$F֨tvw T\̍uJ$(3Eslh$ ̆XmB6{xA~?`>&+8^r$7HfHR< 8QպҭĈش̲2zCbr@$j4q*JDQ 3D0#ø 02㰁:RL2!B1T0aAJX!l0V`UUE"63Bd0xW c!ع>CӘP[D|J)Pd?H`~ bڊ!74Fc$ba┱  ¦"Qā7`az3dR!d\0\@36F fVN y{0&$ThvH8֤>5HF%zfh&*rth?X :T'e8I^&rSe 9d4l),bx@&tJA•U2(pCJ.6Ҧ"bQ! 0P"3BP1a>"!4:6!B s30Ͱ98TaG0gT.Ύ|G(B Lx̂?D$Z\y(2鲅䆶@ :<4,5*v%&:4duuV*'B@b@S,3B2 ƁgE"C:4@eDN% 02cža gΦ6RHiʦ"p&gD>ƈLZ?[LX|R_sgNhS>yZ@ R$c"#8:filQ0":\!1:Pc IJJP.aT*`Qֱ.8`#S V2wd2!״ 3ޓ<wB^$7U+ԌW.й 8>VxDe^$j?BS+<  Dd٪8чTV Y>4ȨJQ(":064d|Q`NRcS2! R "U .$ &% ܀"CB!81ÐĨ'B3I84@/W$Ljdۂ#\P?7TZNubN)T\/@R\ڄw^7S٤ڱR| c&b)40b05nbnޔjŖU*In ÌEErfh0+uv ҃SV`Ֆ8"f/Wt<Be,&VXbb~򅞥,d0$ឃP1e2tS X#J`$ \2a@\Vj7&E$aVj"p!Cz2Š11H"1sʲnrUÚ6yҵ's]CHH Nƹ.)Dx>JVFhS_ ?ZVRtԅCTS4`80V\e8\,# WJ$2`ĸV aA"pBB1 54PNi*QZy8vT&+"ueSTnf؇009PU`iJYܙ4['uuĤ%TvL"2ePN^S ضS. eLURȊcRpxrV)"C)dT& 6@r533Xx*`bh PZJ"{y@Q6(&65DH 4#/?NrYF,vFt"C h,g$3~$že2W(i$,i^3&vڰ\š`PH4<7Ĵ3ULƄdle1.\ Ե䶔d@ɮr"5 85 4,2T6)_?/? @a/w/ w'%`a$ U@ x~duut   B  &veTevW  > PCv edd cS d   dz'Td\zx*uz~!!"222$"vhn%|Tdw#+7LV( @2"1*duevz~xd2&@.n'tBeV/N/OpaePdZ1:e0>©f|Ć*(gjЈ_h0"o8MxBde21<Їve T `d"` [p|@/NMb  t*e+n_?4bƠnT!Tc!S?SCv A3rD24he,RfK(9RufuB|[|lp ПTeF`uOS.aDpT"@~uC PNb~_ ȂEI? ?`tx52!Tux`US@L "SC"@U qӇz<N/|ۘFz_?Tz~TT@C`LFh@C@`qbu! C" .*>0 дSy À4P6#l xygZQ\Px|HtvnGhAe"XPBBs&!?tŞs,> 6րm%p?b̵| g .êChDz *qqlq2?vrxOx}hNB|rzTN0"|E w59t&2e7xa 5nӸpeC!0dr[7HDRu|F53lv2R>jq~"eTIGj$S|vU_! ډ>dBwvӠxATCCSD'D 0r6I0eBzf3F &Hf3|c,O[^D~x'P`ʠVNTu:b3V F!>J!x;Z9v4M[xun2__oJqZnBb@E3vwypUIh2x|aRazk8*(rܷ2ڄ* v* b.׆KFBP.cC râ `б!w{qv( "c^~ :$ĀOo$O-&AiwxAevUCh&78@|ZрcBB0bwx ajp4?N4p8,1Uܒ|!d,CSrp|F 3BX!?TtS!2bT$)BDRc)쀐((JLц#%̗)nE ""fC҃9dr;&"B u/GBxh9-&U0"6QRQyZz!S`:ADz*~p6$1ꅜM*zK` lJ~Up`fG+ `;8F2?" !ڢl*qp%ŀXmBp[׮TUs~1!0~yT@ ptJ8> JЂvгتuVa26rOάb Ƽֆq8^3B b$GIS`qFO * ~Ƚ!3aBx{CP8|*Ā* ~{tDa!H2RP6¤,3ZޢrDFӮNd׆O@sSܡޢDdv:tr`~ӊKvwe|qpPL8qtS2<27ժʦ6"N7״|pZor?LːـHe3|vzA"NŰEa^A2a#HtXфrD#G~Cp%fqnC?oeo; fzLaPaCZdzsptcwYrb$ZIpC"z6z cBlz j@ P|𸐆2UƓ!Bʑ"` @X~^#|3Ƴ"!&f"Q$b6~K|q9H:63x~Bs ~Butu21Cu"*!C`XCԲ|rQaR!CBzF/X#rJhwX b :">L.utA!p5hCdezptt &4ĀciuAw|"23$rI@R8a3hCtOրȾP4N7@ 6U k. fp ptQrpHeeOuuBqd@ueu0zFRHjsc0!"`!C$ 2\Z8 NrFTπYJ .iwu*r2pS,t֡"ޠChBeTp<#2BL1AB̳V|hvS$|"Bp UZF(͆O<qEQP(sA`nJhefq&`#Ќ4䆔x`q Q&RaD(C&&?7[L? z&X:⌳$0s"`Lpt|C(ԌfC`)hs"3~.!B R/(u&&MRLJ jB$Ȏo<â"ÔExC r$xu;ZЊxq"+`3C| 2(B,*@G߀|:Jbҡ/>Nj^ łhS$a30ADp 3nL! cB0t\JÊ`Rހwvtnv ,b6>1~Es13 @:iB14r<zb|pzb|E*"{&J'LiO&") $A4h0?X>tL(2 :vv&O^H<1Zt;|vf䃄N"DӊT&brA3|ӸT4!n#R""AL#[?*u~GТ`рB8?hQc\v,,$ŜRr(rf` 0`Xd6L7!:(,0 $W"R(DZ3RtB`p@^#6w.30eS8ÜR`*rӔAB3U~Bs~לƠ^y#B2`t>!OzMl'VW:3sc,S~AC*ЃCeCHh,!P\Աvbz.؃vsJ0kWZ7|4UnWKdvܔ&t7TP"3(.*TPN6øAVD6&9]7$EBNJbӀ9eEpx/DbD tZn*0,3qužr*`ƠsS|^sƷ,crEL/J5:?`Lcx(@pJ<Ԃ^Tkp9A 1dp"48(8rCr3ȡnl_0 r"%8(DuCcX4PsUn֊vz׈VBi"~j23co~j5ؚyC42ynfh0&{y.W6Vu~`'pB CzrЬҌ*a£!hN xop.Poܴ,tg4W fv!lX0pƕĺSPd3*؀#rr BFZN=eStpe>8F?S!Ѐ:tX!8Acc 4hx6fpr1|pB1 28Ikδ"v dd&h 1r 33~jY f")@uʆjMZ7%7 ""2Z1 1~f3 xL3 dp:"/:H ‘ Ct!(&8B E h$$ <~d! t0 * j<XX3 ~:0~ w rk `0 ""2S T d  Ceu1v f eNPb CB C 2. dtunu l$v2N>dtd C,HPnpv&Cz  Jb{S@% SD#ve23CvT xzx#  @& e22!TUevvL J!x:# %t("'c )! 1'0 veT: e $0TT P#6!-`rLD'r5!1S@.B0Eu )d3PAC@A0Z "T6"BvE<.) ?\K2 A/~"@#>!@vC!2C2!?"3Td>"SB  =BF C@ S@F 72!3LP6Q3|@DU2`30RQ31C&BX."f@VH cn#T@`@Qc t`CC i@ ;;0~rt qTNuraSb@B#<%'@+6Frp2`Nt 'T )!B+P·ҋDD*"D`t2#| BCp3Tf646aF9@ Q;e v"`\@8 zlqCA113Cd@6 OFJ zq" >QADH!pNR " R3bbElp4cz2! X2W4r $RX@!lpct !ddBÜ2]|GWTP^E#""e|sA6%jR!8L"j\,@_ ÀȓzCS4ӼaD4jt3FS1NSxP:1lڥg2FDP&ҵ0 1xP@n/`}v4 H*21"r>f1ArEVR8@/0/N{l#31 Rr1vС"@S^@/, rL4PX!2DQ4.L&@/M9lվ`;L%\*Q(.RH>32ΰd"b2A@n*zB ,RR"V,*<X \6Tq@_OL H"ER*l0*d \Ҋk3!!!91 !2 @"0 J*Zjz2n&" 2">%xd08"S[d udeCev < SC`B:\ <u>CCveׇ`t`  dS `dTCTvev^^`hDb C$ev` d^TC72T&@c`~`bv^d S`2eetS4d`fPf`TrT^ vS T|f""23D4"B  eȊ be`3|@ |C! jC!'j#qB` \^eTr3!" '^633 bzTS .0jzUU2`;2b1F`xz1~DV& B2:0``@"`^`Z&#!t#"' 4T~2@, C^#3E` x2 @&26b36! 4 P A @*8`4!0QAp5C02 d 300 @&RCp1>!!"b`b(BAB>r# DD6 +2~C# 19(J\Zhd!@14`C*&wq1BB9CC  22 Cs2> 1@  ?SduDvvud}duveTveeBt^T`e^"dTTCC2Z c%TS`0e,(2S,C""33C_SST.T.S`X,2;2,e0|4CTeCC^TTnT..`SSnT020l`r2\Sz|04 0 Fp&0BChBB2B9 / zdVduvdvdTeeSS2STSSeeeTCC"CeS"CC,S "T",C^2B4CuBo2tBtCu&dudedTTCSCSCS4YMkU