briefing.html_Qmbriefing.sqfIhQHYdescription.extW[Qinit.sqf[Q^initjipcompatible.sqf4 Debriefing

The Endmission cheat code has been used


To accomplish the mission you must achieve actual success on the battlefield, not resort to cheating.





Mission Accomplished


Alpha squad has managed to capture Houdan. This puts NATO in an advantageous position. Should the next convoy manage to get past the Soviet submarines the alliance might stand a chance of completing the reconquest of Malden.





Mission Failed


Alpha squad has been wiped out.


// tasks task2a = alpha1 createSimpleTask ["Capture Houdan"]; task2a setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Secure the crossroads"]; task1a setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = alpha2 createSimpleTask ["Capture Houdan"]; task2b setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Secure the crossroads"]; task1b setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = alpha3 createSimpleTask ["Capture Houdan"]; task2c setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Secure the crossroads"]; task1c setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = alpha4 createSimpleTask ["Capture Houdan"]; task2d setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Secure the crossroads"]; task1d setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = alpha5 createSimpleTask ["Capture Houdan"]; task2e setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Secure the crossroads"]; task1e setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = alpha6 createSimpleTask ["Capture Houdan"]; task2f setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Secure the crossroads"]; task1f setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task2g = alpha7 createSimpleTask ["Capture Houdan"]; task2g setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Secure the crossroads"]; task1g setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task2h = alpha8 createSimpleTask ["Capture Houdan"]; task2h setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Secure the crossroads"]; task1h setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task2i = alpha9 createSimpleTask ["Capture Houdan"]; task2i setSimpleTaskDescription ["Capture Houdan", "Capture Houdan", "Capture Houdan"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Secure the crossroads"]; task1i setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " After a surprise Soviet attack managed to overrun a NATO outpost the garrison at Le Port has received orders for a counter-attack in order to regain the lost position. The mechanised infantry of Alpha squad has been picked to lead this attack as they are at full strength and have a fully operational Bradley infantry fighting vehicle at their disposal. The M2 can support the dismounted infantry from standoff range using its Bushmaster 25mm cannon and coaxial machinegun against infantry and field fortifications, while its twin TOW launcher can help deal with any enemy armour.

As the Soviets have not been able to send in reinforcements to the island over the past few days it is highly likely that their attack has in fact weakened their main line of resistance around Houdan. To exploit this situation NATO troops are to capture the village before the enemy has a chance to land additional forces on Malden. Once the crossroads have been cleared Alpha squad is therefore to proceed with an advance on the village. Additional NATO troops may be dispatched to support the unit, but getting these reinforcements redeployed from their current positions may take some time. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " The NATO outpost reported an attack by about two dozen Soviet infantry supported by light armour. It is unknown at the time to which extent these enemy troops have been reinforced.

Houdan has been fortified and its defence can be supported by heavy weapons in nearby ancillary positions. Although the garrison is primarily light infantry some armour may be present. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will secure the crossroads before capturing the village of Houdan."]];onloadmission="C W R 2 - B R A D L I N E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_brad_line_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_LAW {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_M9 {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 12;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 8;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - B R A D L I N E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_abel", "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_M113", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_T64", "cwr2_BMP1", "cwr2_5T", "cwr2_HMMWV", "warfarebuildings", "cwr2_Jeeps", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_Static", "cwr2_uaz", "cwr2_M1", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_btr60", "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_T64", "cwr2_5T", "cwr2_Jeeps", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "cwr2_uaz", "cwr2_M2A2", "cwr2_M113", "cwr2_HMMWV", "warfarebuildings", "camisc3", "cwr2_M1", "cwr2_Urals", "cwr2_abel" }; randomSeed=2522887; class Intel { briefingName="CWR2 - Brad Line (co09)"; briefingDescription="Mechanised infantry action"; startWeather=0.25; startFog=0.21930069; forecastWeather=0.44999999; forecastFog=0.29106975; month=7; day=8; hour=4; }; class Groups { items=58; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8265.2314,10.692071,6017.0562}; azimut=195; id=115; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={8264.2754,10.813294,6013.2944}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8336.4336,24.496635,5235.9839}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7785.7236,23.998299,4871.4819}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7783.605,24.077467,4870.2705}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={7781.1152,24.170893,4868.8135}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8257.6084,21.112539,3092.4956}; id=0; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={120,118,119}; }; class Item1 { position[]={8260.6758,21.078863,3088.6733}; id=1; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={120,118,119}; }; class Item2 { position[]={8255.5537,21.128071,3089.125}; id=2; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={120,118,119}; }; class Item3 { position[]={8263.0879,21.048944,3085.4136}; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={120,118,119}; }; class Item4 { position[]={8253.5088,21.163664,3085.8115}; id=4; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={120,118,119}; }; class Item5 { position[]={8265.6074,20.937168,3082.447}; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={120,118,119}; }; class Item6 { position[]={8251.6289,21.184029,3082.821}; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={120,118,119}; }; class Item7 { position[]={8268.2676,20.821045,3079.1406}; id=7; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={120,118,119}; }; class Item8 { position[]={8249.4834,21.187973,3079.4592}; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={120,118,119}; }; }; }; class Item2 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8277.4082,10.645205,6013.5933}; azimut=270; id=11; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={8280.6875,10.453436,6015.4995}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={8280.2949,10.643292,6011.3994}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={8283.5762,10.292283,6017.5791}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item4 { position[]={8282.8818,10.656366,6009.3789}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2;"; }; class Item5 { position[]={8286.458,10.207144,6019.7749}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2;"; }; class Item6 { position[]={8285.4229,10.684954,6007.0908}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item7 { position[]={8289.0479,10.196484,6021.165}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr2;"; }; }; class Waypoints { items=3; class Item0 { position[]={7774.6309,24.382816,4865.8027}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7613.4131,30.143454,4804.9272}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7598.3208,30.78241,4816.0596}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7613.6792,30.141781,4807.415}; azimut=270; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7616.4214,30.139513,4809.0508}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7616.0513,30.142626,4804.8638}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={7619.1958,30.134712,4810.5776}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7618.6274,30.143158,4802.7012}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={7622.4214,30.129234,4812.2739}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7612.561,30.142149,4807.4106}; formation="DIAMOND"; class Effects { }; timeoutMin=300; timeoutMid=390; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={7610.9487,30.197742,4807.4453}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={6734.0811,159.33928,5846.6353}; azimut=270; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6736.3682,158.72748,5848.2031}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={6736.0664,158.33693,5844.729}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={6738.5103,158.42511,5849.4014}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6737.8823,157.51581,5842.6758}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={6740.8862,158.18719,5851.019}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={6739.8501,157.11856,5839.9116}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6548.6118,187.79544,5849.1826}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6779.8569,83.546394,5534.3389}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6994.2725,97.391327,5843.3247}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6548.6201,187.79366,5849.2012}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6620.5605,172.9903,5848.1665}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6756.7939,156.73587,5846.3877}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7644.7026,30.454941,4770.0366}; azimut=270; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={7647.6138,30.011309,4772.1904}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={7647.5347,30.528299,4767.8218}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item3 { position[]={7650.1753,29.59606,4774.1353}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item4 { position[]={7649.7534,30.641476,4765.6104}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1;"; }; class Item5 { position[]={7653.2065,29.212996,4776.0698}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item6 { position[]={7652.4331,30.474266,4763.2773}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr1;"; }; class Item7 { position[]={7656.2769,28.890495,4777.9932}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr1;"; }; }; class Waypoints { items=3; class Item0 { position[]={8248.0645,47.612789,3606.3757}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8244.71,21.115425,3138.1157}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8244.3301,21.124832,3110.9641}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6768.1172,128.03857,6096.4302}; azimut=270; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6771.1699,127.54906,6098.6538}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6771.1582,127.96307,6094.0317}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={6774.2725,127.11871,6100.585}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6773.8818,127.93082,6091.4873}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6777.4805,127.06393,6102.7017}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6766.8999,128.15645,6096.4087}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6765.4097,128.24504,6096.4395}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7147.2334,77.762131,6040.1035}; azimut=140; id=17; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7108.8369,81.8825,6074.9731}; azimut=175; id=18; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7159.1543,76.643692,6091.0259}; azimut=170; id=20; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7609.7651,30.271133,4791.4482}; azimut=140; id=21; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7113.8867,72.149712,6035.1919}; azimut=225; id=22; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7669.1982,26.851444,4824.8179}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7674.083,26.72562,4828.0542}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7674.0522,27.071707,4821.9629}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7666.4648,26.918653,4824.7192}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7666.4653,26.918653,4824.7192}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7628.2192,30.420219,4810.9678}; azimut=55; id=26; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7617.605,30.216167,4820.1201}; azimut=210; id=28; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7143.7349,77.888794,6040.0459}; azimut=175; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7145.7837,78.664154,6042.8081}; azimut=95; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7129.9761,80.019402,6066.2646}; azimut=240; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7110.0757,72.175003,6071.2778}; azimut=170; id=41; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={7116.021,72.153267,6072.3042}; azimut=170; special="NONE"; id=47; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7131.5347,82.327354,6067.376}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7148.8569,77.081024,6090.5088}; azimut=175; id=43; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7109.1655,72.180313,6071.2031}; azimut=245; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7148.7173,75.366608,6053.188}; azimut=120; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7100.8804,72.200272,6078.646}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7098.1143,72.204376,6078.6177}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7098.1143,72.204376,6078.6177}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7106.6851,78.770302,6091.103}; azimut=160; id=52; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7627.377,30.420219,4807.3223}; azimut=210; id=55; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7133.2305,82.4086,6068.8853}; azimut=95; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7112.9126,77.445374,6051.1558}; azimut=260; id=58; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7035.2603,79.911186,7055.8369}; azimut=185; id=96; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={7034.8228,79.984344,7052.1582}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7104.8833,71.900879,6166.25}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7106.1387,71.715607,6158.8301}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={7107.2495,71.631912,6152.3682}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7598.3291,30.497454,4807.9727}; azimut=270; id=73; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7600.9004,30.482824,4809.5488}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7601.0044,30.364874,4806.1992}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7603.2329,30.472036,4810.7646}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7589.7368,31.685282,4799.5366}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7632.5225,30.072266,4792.4517}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7623.728,29.497692,4832.7114}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7589.7861,31.678034,4799.5728}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7122.4956,72.117973,6081.1929}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7125.5435,72.117828,6083.3501}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7120.376,72.116531,6081.1055}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7120.3652,72.116524,6081.1055}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7620.6655,30.160658,4821.917}; azimut=115; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7111.1216,81.795616,6075.3457}; azimut=175; id=87; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7129.9097,72.157013,6053.2813}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7132.665,72.157013,6056.1709}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7129.0762,72.157013,6053.2231}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7129.0757,72.157013,6053.2622}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7552.2896,16.485247,5774.585}; azimut=270; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7555.9053,16.57637,5777.0352}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7555.9858,16.798794,5772.5957}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7550.9878,16.407494,5774.543}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7550.9873,16.407543,5774.542}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7116.3828,74.152428,6034.3115}; azimut=180; id=92; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7633.9971,30.875286,4762.6953}; azimut=165; id=94; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={7634.874,31.022493,4759.0293}; completitionRadius=10; expActiv="attack = 1; publicVariable ""attack"";"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8236.9404,47.637753,3612.7534}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8237.7061,47.739716,3608.2754}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8278,43.046581,3377.1978}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7631.4238,30.317631,4772.7949}; azimut=165; id=95; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; text="aTank"; }; }; class Waypoints { items=3; class Item0 { position[]={7632.1245,30.4533,4770.126}; completitionRadius=10; combat="SAFE"; expCond="(attack == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8236.1279,47.559319,3616.4939}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8273.5986,43.659985,3401.9414}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7047.6289,80.343628,7033.063}; azimut=270; id=72; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={7050.6924,80.268562,7034.853}; azimut=270; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={7050.3203,80.3069,7030.7412}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item3 { position[]={7053.3311,80.064857,7036.3013}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={7052.7402,80.208778,7028.9766}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item5 { position[]={7056.2559,79.73159,7038.2856}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={7055.334,80.103233,7027.1499}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={7058.8838,79.440269,7039.6475}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={7121.9268,71.284782,6158.7671}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7153.4873,72.150162,6068.6509}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={5909.6748,54.986095,3525.6897}; azimut=90; id=97; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; rank="SERGEANT"; skill=1; fuel=0; text="aTruck"; init="aTruckD addweapon ""Binocular""; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; "; }; class Item1 { position[]={5909.7842,54.986389,3521.7781}; azimut=90; special="CARGO"; id=107; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={5909.7764,54.986622,3519.3762}; azimut=90; special="CARGO"; id=108; side="WEST"; vehicle="cwr2_SoldierW_GL"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={5909.772,54.986874,3516.8525}; azimut=90; special="CARGO"; id=109; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item4 { position[]={5909.7583,58.876839,3513.6406}; azimut=90; special="CARGO"; id=110; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=6; class Item0 { position[]={5914.2031,54.980846,3525.6736}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (blufor_detected == 1);"; expActiv="aTruck setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Alpha, this is Papa Bear. Be advised that reinforcements are on their way to support the advance on Houdan, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7925.5273,36.314243,4091.8801}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7323.8486,21.550613,5118.936}; expActiv="bravo1 sidechat ""Alpha, this is Bravo. The callsign is about to deploy for combat. Ensure positive ID of targets to avoid fratricide, out."";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7319.5005,21.725103,5130.3345}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={7318.5142,21.796597,5133.0176}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7310.0415,22.729904,5164.0938}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={5953.5298,54.067005,3551.7737}; azimut=90; id=98; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={5950.2227,54.066856,3548.8547}; azimut=90; id=99; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={5949.9243,54.067005,3554.6479}; azimut=90; id=100; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={5947.1177,54.067009,3546.0479}; azimut=90; id=101; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={5946.6992,54.067005,3557.2158}; azimut=90; id=102; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={5943.5942,54.067009,3543.0029}; azimut=90; id=103; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={5943.3555,54.067005,3559.6641}; azimut=90; id=104; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={5940.5347,54.067013,3540.3259}; azimut=90; id=105; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={5940.2705,54.067005,3562.1948}; azimut=90; id=106; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveInCargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7332.9819,21.267014,5141.9595}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7122.3491,72.153023,6066.686}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7115.3423,71.967331,6109.2935}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6798.0498,82.41861,3505.2095}; azimut=90; id=116; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="jeep"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""MortarMag"",3];"; }; class Item1 { position[]={6798.1909,82.424431,3500.9338}; azimut=90; special="CARGO"; id=117; side="WEST"; vehicle="cwr2_SoldierW_GL"; lock="UNLOCKED"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; class Waypoints { items=4; class Item0 { position[]={6800.8857,82.414238,3505.2148}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7926.7256,36.312283,4092.2737}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7627.251,30.168327,4783.6992}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7633.2778,29.442505,4823.5684}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8266.832,20.919933,3058.5283}; id=118; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item43 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8250.084,21.191984,3058.5193}; id=119; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item44 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8258.5195,21.191984,3058.533}; id=120; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item45 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={8258.9961,48.007507,3552.9924}; id=121; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={8263.1641,47.801704,3548.1858}; id=122; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={8255.4961,47.937813,3548.1711}; id=123; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={8266.8535,47.089939,3543.9148}; id=124; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={8258.3652,48.157001,3562.0544}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={7145.8521,70.537407,6184.0596}; azimut=270; id=125; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7148.1392,70.408363,6185.6274}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7147.8374,70.49295,6182.1533}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={7150.2813,70.301201,6186.8257}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7149.6533,70.458694,6180.1001}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={7152.6572,70.158432,6188.4434}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7151.6211,70.479317,6177.3359}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6960.3828,94.621704,6186.6069}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7191.6279,60.270718,5871.7632}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7406.0435,32.453419,6180.749}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6960.3911,94.623451,6186.6255}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7032.3315,78.279427,6185.5908}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7168.5649,69.531456,6183.812}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7125.0156,72.105789,6023.9463}; azimut=180; id=132; side="EAST"; vehicle="cwr2_T64"; leader=1; skill=0.2; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={7124.9634,72.048363,6020.8828}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1) OR (blufor_detected == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7124.9521,72.021721,6019.4619}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7117.6401,74.15033,6033.4414}; azimut=175; id=136; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item49 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7620.291,30.143885,4798.9111}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7623.396,30.142668,4801.0063}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7623.1436,30.142056,4796.75}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7618.3618,30.14452,4798.9141}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7618.3618,30.144543,4798.9688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7568.1694,17.639198,5762.377}; azimut=210; id=140; side="EAST"; vehicle="cwr2_SPG9"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setbehaviour ""Combat"";"; }; class Item1 { position[]={7574.1157,17.616524,5763.5947}; azimut=210; id=143; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={7566.9292,17.463585,5766.7222}; azimut=210; id=16; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item51 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6761.4116,154.5276,5788.9771}; azimut=135; id=145; side="EAST"; vehicle="cwr2_SPG9"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setbehaviour ""Combat"";"; }; class Item1 { position[]={6761.77,155.42281,5795.0405}; azimut=135; id=148; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={6751.8765,155.99208,5789.0137}; azimut=135; id=144; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item52 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6756.7241,155.70943,5795.5435}; azimut=270; id=149; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6758.2827,155.85533,5796.9497}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6758.2505,155.49088,5794.5132}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6755.4224,155.75758,5795.5015}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6755.4219,155.75746,5795.5005}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6738.6904,130.4516,6067.6294}; azimut=180; id=152; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; }; }; class Waypoints { items=2; class Item0 { position[]={6738.7803,130.5007,6064.5825}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6738.7808,130.53085,6063.1143}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7116.8628,68.278351,5813.3179}; azimut=160; id=154; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setbehaviour ""Combat"";"; }; class Item1 { position[]={7122.3525,67.637535,5821.688}; azimut=160; id=157; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={7114.7231,68.554535,5814.7158}; azimut=160; special="NONE"; id=153; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7116.5063,69.028191,5826.3228}; azimut=270; id=158; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7118.6055,68.604523,5827.5078}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7118.4175,68.400902,5824.7036}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7115.2046,69.368553,5826.2808}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7115.2041,69.368668,5826.2798}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={6612.4321,46.533161,3033.7756}; azimut=30; id=160; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="CAPTAIN"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander abrams1;"; }; class Item1 { position[]={6613.7466,46.059841,3027.1121}; azimut=30; id=161; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="LIEUTENANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner abrams1;"; }; class Item2 { position[]={6606.5215,46.143631,3032.4395}; azimut=30; id=162; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver abrams1;"; }; }; class Waypoints { items=5; class Item0 { position[]={6614.8867,47.024693,3038.2485}; completitionRadius=25; expCond="(VictoryCondition1 == 1) AND (blufor_detected == 1) AND (getDammage bradley >= 0.25);"; expActiv="abrams1 setfuel 1; tango1 sidechat ""Alpha, this is Tango. Armoured support is en route. Try to keep your heads down till our arrival, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7401.3359,22.400196,3742.3857}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7588.856,31.473158,4824.4194}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7399.9204,17.594814,5126.9492}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7332.4761,16.64002,5239.8384}; placement=50; type="GUARD"; speed="NORMAL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7121.5122,72.092323,6090.9775}; azimut=170; id=170; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={7121.9937,72.10524,6088.1611}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7122.083,72.107819,6087.5981}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=25; class Item0 { position[]={8267.5654,20.955961,3090.9495}; azimut=300; id=9; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=1; text="bradley"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item1 { presence=0.50000048; position[]={8309.292,23.666225,3067.3538}; azimut=300; id=10; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item2 { position[]={8189.1191,21.115425,3123.5488}; azimut=120; id=111; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item3 { position[]={8175.875,21.115425,3130.9382}; azimut=120; id=112; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; }; class Item4 { presence=0.50000048; position[]={8173.6074,21.115425,3118.6267}; azimut=30; id=113; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_M21"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item5 { position[]={8264.1328,21.114712,3102.3027}; azimut=300; id=114; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; skill=1; init="this allowDamage false; this setCaptive true;"; }; class Item6 { position[]={7117.0327,74.150604,6033.5576}; azimut=355; id=133; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item7 { position[]={7114.1069,72.151138,6035.6602}; azimut=355; id=134; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item8 { position[]={7112.7178,72.160088,6039.2231}; azimut=85; id=135; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item9 { position[]={7116.0308,72.154045,6071.9473}; azimut=260; id=137; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item10 { position[]={7109.3218,72.181114,6070.2861}; azimut=350; id=138; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item11 { position[]={7112.5835,72.162994,6070.2432}; azimut=350; id=139; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item12 { position[]={7567.1719,17.647287,5762.561}; azimut=75; id=141; side="EMPTY"; vehicle="Land_BagFenceRound"; skill=0.60000002; text="bags1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.35)]; this setVectorUp [0,0,1]; bags2 attachTo [bags1,[1.25,1.65,0]]; bags2 setDir 255; bags2 setpos getpos bags2;"; }; class Item13 { position[]={7568.8374,17.555401,5761.5439}; azimut=345; id=142; side="EMPTY"; vehicle="Land_BagFenceRound"; skill=0.60000002; text="bags2"; init="this allowDamage false;"; }; class Item14 { position[]={6760.6831,154.56584,5788.0337}; id=146; side="EMPTY"; vehicle="Land_BagFenceRound"; skill=0.60000002; text="bags1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1]; bags2_1 attachTo [bags1_1,[1.25,1.65,0]]; bags2_1 setDir 255; bags2_1 setpos getpos bags2_1;"; }; class Item15 { position[]={6762.3359,154.58794,5789.6367}; azimut=270; id=147; side="EMPTY"; vehicle="Land_BagFenceRound"; skill=0.60000002; text="bags2_1"; init="this allowDamage false;"; }; class Item16 { position[]={7116.1563,68.143982,5812.0137}; azimut=25; id=155; side="EMPTY"; vehicle="Land_BagFenceRound"; skill=0.60000002; text="bags1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1]; bags2_2 attachTo [bags1_2,[1.25,1.65,0]]; bags2_2 setDir 255; bags2_2 setpos getpos bags2_2;"; }; class Item17 { position[]={7118.1206,68.154518,5812.8057}; azimut=295; id=156; side="EMPTY"; vehicle="Land_BagFenceRound"; skill=0.60000002; text="bags2_2"; init="this allowDamage false;"; }; class Item18 { position[]={6613.002,46.667408,3035.1384}; azimut=30; id=163; side="EMPTY"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="abrams1"; init="this allowDamage false;"; }; class Item19 { presence=0.75000024; position[]={7113.4199,72.175804,6062.5454}; azimut=260; id=164; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { position[]={7604.6938,30.145313,4799.2622}; azimut=40; id=165; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item21 { presence=0.75000024; position[]={7613.6499,30.032562,4819.3574}; azimut=137; id=166; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { presence=0.75000024; position[]={7112.1411,72.086769,6090.6182}; azimut=170; id=167; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item23 { presence=0.75000024; position[]={7137.9517,72.156982,6069.916}; azimut=350; id=168; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item24 { position[]={7611.1035,30.224771,4813.5166}; azimut=130; id=169; side="EMPTY"; vehicle="cwr2_M113A3Wreck"; lock="UNLOCKED"; skill=1; }; }; class Markers { items=6; class Item0 { position[]={8258.4131,21.126709,3095.0469}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={7613.5439,30.142435,4806.4585}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={7121.9834,72.137215,6074.0874}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={5832.853,54.988312,3541.3879}; name="chapoi"; type="cwr2_Faction_USA"; a=1.2; }; class Item4 { position[]={7613.5552,30.142441,4806.4438}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item5 { position[]={7121.9824,72.137215,6074.0874}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=6; class Item0 { position[]={7102.5479,73.787506,5877.5454}; a=750; b=750; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item1 { position[]={7612.2842,30.152229,4803.7666}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={7123.5137,72.133728,6074.2617}; a=200; b=200; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 600; alpha2 addrating 600; alpha3 addrating 600; alpha4 addrating 600; alpha5 addrating 600; alpha6 addrating 600; alpha7 addrating 600; alpha8 addrating 600; alpha9 addrating 600; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All their base is belong to us."";"; class Effects { }; }; class Item3 { position[]={8633.498,0.097305231,3314.1482}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co09_cwr2_brad_line_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={8764.2539,0.24861059,3312.2893}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={8761.0156,0.46157521,3182.6589}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8900215; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=2340458; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=16560661; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Mechanised infantry is to advance on Soviet positions.

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