briefing.htmleRSbriefing.sqfRdescription.extbRkinit.sqfhRdinitjipcompatible.sqf$.fL0mission.sqmRpoverview.htmlRkoverview.paa0RX Debriefing

You are a cheater


Only by using the Endmission cheat would you get to see this debriefing. Cheating can only lead to the dark side.





Mission Accomplished


Bravo squad managed to beat back the Soviet attack and then exploited the situation to secure a military base and a key village. This places NATO in an advantageous position to make further gains on Kolgujev.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Seize the village of Velikaya"]; task3a setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Capture the military base"]; task2a setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Defeat the Soviet attack"]; task1a setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Seize the village of Velikaya"]; task3b setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Capture the military base"]; task2b setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Defeat the Soviet attack"]; task1b setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Seize the village of Velikaya"]; task3c setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Capture the military base"]; task2c setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Defeat the Soviet attack"]; task1c setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Seize the village of Velikaya"]; task3d setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Capture the military base"]; task2d setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Defeat the Soviet attack"]; task1d setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Seize the village of Velikaya"]; task3e setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Capture the military base"]; task2e setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Defeat the Soviet attack"]; task1e setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Seize the village of Velikaya"]; task3f setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Capture the military base"]; task2f setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Defeat the Soviet attack"]; task1f setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Seize the village of Velikaya"]; task3g setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Capture the military base"]; task2g setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Defeat the Soviet attack"]; task1g setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Seize the village of Velikaya"]; task3h setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Capture the military base"]; task2h setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Defeat the Soviet attack"]; task1h setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Seize the village of Velikaya"]; task3i setSimpleTaskDescription ["Seize the village of Velikaya", "Seize the village of Velikaya", "Seize the village of Velikaya"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Capture the military base"]; task2i setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Defeat the Soviet attack"]; task1i setSimpleTaskDescription ["Defeat the Soviet attack", "Defeat the Soviet attack", "Defeat the Soviet attack"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " Although an initial attack by Soviet tanks was defeated a forward scout detachment has reported yet more Soviet armour and infantry advancing along the coastal road. As the NATO forces on Kolgujev are still in the process of disembarking additional troops and materiel an attack could cause a serious disruption of the amphibious landings. Therefore it is imperative that the mechanised infantry of Bravo squad will defeat the Soviet attack in order to allow sufficient forces to be landed to gain a secure hold on the beach head.

As the Soviets expected landings to take place north of Kulmuska they established some fixed defences that can now be exploited by NATO troops. While these positions provide cover for the dismounted element the field fortification would still leave a large area of the Bradley fighting vehicle exposed to enemy fire. For this reason the track should be positioned elsewhere on terrain that allows a hull down firing position. An emplaced TOW launcher is covering the coastal road, but only three missiles remain after the earlier engagement.

Once the Soviet attack has been beaten off it is important to exploit the situation and advance inland as soon as possible before the enemy is fully aware of the situation. Bravo squad should therefore advance and attack the military base that provides logistical support before moving on to capture the village of Velikaya further inland. Due to the heavy mist and the close terrain the dismounts should provide local security for the Bradley whenever possible to avoid the armoured vehicle falling prey to an ambush by RPG teams. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " According to the scouts there is a tank platoon and a platoon of motorised infantry approaching. This represents a total of four T-55 main battle tanks and three BTR-60 armoured personnel carriers with what are assumed to be full complements of dismounts.

The military base is defended by several crew served weapons in fortified positions. Although there are only a limited number of infantry guarding the installation they are amply equipped with shoulder launched AT weapons that could knock out a Bradley.

Engineers have been working to improve the defences of Velikaya with field fortifications, but due to heavy demand on scarce resources these have not yet completed. A platoon of light infantry is stationed in the village to guard the communication post. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the attack before advancing in order to seize a military base as well as the village of Velikaya."]];onloadmission="C W R 2 - B R A D O C T O B E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_brad_october_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M16A2_GL {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 2;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class 1Rnd_HE_M203 {count = 8;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - B R A D O C T O B E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_cain", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M2A2", "warfarebuildings", "cwr2_M113", "cwr2_AmmoBoxes", "cwr2_HMMWV", "cwr2_5T", "camisc3", "cwr2_UH60", "ca_modules_e_weather", "ca_modules_clouds", "caweapons_ammoboxes", "caweapons_e", "cwr2_Carrier", "CAMisc", "cwr2_Jeeps", "cwr2_M60_tank", "cwr2_t55", "cwr2_btr60", "cwr2_Soldiers_RUS", "cwr2_BMP1", "CAWeapons_SPG9", "cwr2_misc", "cwr2_UAZ", "CWR2Editor_Furn", "CABuildings", "camisc_e", "cwr2_Urals", "cwr2_BMP2", "cwr2_static", "cwr2_T64" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_t55", "cwr2_btr60", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_static", "cwr2_uaz", "cwr2_T64", "cwr2_M2A2", "warfarebuildings", "cwr2_M113", "cwr2_AmmoBoxes", "cwr2_HMMWV", "cwr2_5T", "camisc3", "caweapons_ammoboxes", "caweapons_e", "cwr2_Carrier", "CAMisc", "cwr2_Jeeps", "cwr2_M60_tank", "CAWeapons_SPG9", "cwr2_misc", "CWR2Editor_Furn", "CABuildings", "camisc_e", "cwr2_Urals", "cwr2_BMP2", "cwr2_cain" }; randomSeed=11252078; class Intel { briefingName="CWR2 - Brad October (co09)"; briefingDescription="Mechanised infantry in action"; startWeather=0.75019765; startFog=0.39701647; forecastWeather=0.7515288; forecastFog=0.5306865; month=10; day=20; minute=0; }; class Groups { items=74; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={4302.8066,39.642067,3595.2307}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={14,12,13}; }; class Item1 { position[]={4308.5615,39.642067,3588.7688}; id=1; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={14,12,13}; }; class Item2 { position[]={4298.667,39.642067,3588.7688}; id=2; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={14,12,13}; }; class Item3 { position[]={4313.7109,39.642067,3582.509}; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={14,12,13}; }; class Item4 { position[]={4294.9307,39.642067,3582.509}; id=4; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={14,12,13}; }; class Item5 { position[]={4318.3457,39.642067,3576.8752}; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={14,12,13}; }; class Item6 { position[]={4291.0234,39.642067,3576.2395}; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={14,12,13}; }; class Item7 { position[]={4323.3301,39.642067,3570.7629}; id=7; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={14,12,13}; }; class Item8 { position[]={4286.3516,39.642067,3569.2239}; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={14,12,13}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4292.7036,39.634747,3541.4055}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4320.0635,39.642067,3541.0498}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4306.4619,39.642067,3541.3611}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item4 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6661.2212,11.28,3677.053}; azimut=235; id=28; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; rank="CORPORAL"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false; raptorD allowDamage false; this setCaptive true;"; }; class Item1 { position[]={6653.9771,11.28,3685.012}; azimut=235; id=41; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="CORPORAL"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveInCargo [raptor, 12]; this setCaptive true;"; }; }; class Waypoints { items=4; class Item0 { position[]={6656.3169,11.28,3673.5657}; completitionRadius=10; expCond="(blufor_near_obj3 == 1);"; expActiv="raptor flyInHeight 50; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Be advised that Rangers are being airlifted to assist in the assault on the objective. ETA is three minutes, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3836.2766,351.57867,6456.5083}; type="TR UNLOAD"; expActiv="raptorD sidechat ""All troops are on the deck, Raptor is RTB.""; this setCaptive true; copilot setCaptive true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={6656.3115,11.28,3673.5503}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6665.6143,11.28,3656.9397}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6672.0386,11.348001,3702.9946}; azimut=270; id=29; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item1 { position[]={6676.062,11.448891,3706.1716}; azimut=270; id=30; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item2 { position[]={6675.8135,11.28,3699.6055}; azimut=270; id=31; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item3 { position[]={6679.043,11.511444,3708.5815}; azimut=270; id=32; side="WEST"; vehicle="cwr2_Ranger_Assault_DMR"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item4 { position[]={6678.7168,11.28,3696.8918}; azimut=270; id=33; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=1; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item5 { position[]={6682.207,11.424859,3711.0452}; azimut=270; id=34; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=1; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item6 { position[]={6681.6719,11.28,3693.9514}; azimut=270; id=35; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; skill=1; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={6685.3149,11.456472,3713.1377}; azimut=270; id=36; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; skill=1; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={6684.9917,11.28,3690.7515}; azimut=270; id=37; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; skill=1; init="this moveincargo raptor; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3780.3899,338.51953,6510.8647}; expActiv="charlie1 sidechat ""Bravo, this is Charlie. Rangers are moving in on the objective from the SW. Don't waste your ammo engaging friendlies, out."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3266.7439,266.46091,6847.3623}; placement=75; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={6683.5215,11.340466,3702.2095}; azimut=270; id=38; side="WEST"; vehicle="cwr2_Ranger_Assault_MG"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo raptor; echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item1 { position[]={6686.3262,11.312133,3704.3618}; azimut=270; id=39; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeBackpack this; this addbackpack ""cwr2_MG_Backpack_US"";"; }; class Item2 { position[]={6685.9922,11.283695,3700.135}; azimut=270; id=40; side="WEST"; vehicle="cwr2_Ranger_Assault"; skill=1; init="this moveincargo raptor; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeBackpack this; this addbackpack ""cwr2_MG_Backpack_US"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3791.9644,339.04126,6518.9409}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3622.9839,311.9285,6628.293}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4233.1436,31.644629,3463.0813}; id=43; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4244.4951,32.323635,3463.0808}; id=44; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item9 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4729.1753,3.5073943,2938.0698}; id=75; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item1 { position[]={4733.7876,3.3968134,2932.4895}; id=76; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item2 { position[]={4726.0347,3.3844891,2932.6943}; id=77; side="WEST"; vehicle="cwr2_SoldierW_GL"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item3 { position[]={4737.6836,3.306778,2927.9136}; id=78; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={4690.1597,2.8298268,2937.9456}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4769.8652,3.4889638,2938.1448}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4690.1143,2.8270795,2937.8684}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4708.4414,2.4650218,2901.5405}; id=79; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; class Item1 { position[]={4711.3994,2.4718747,2898.9346}; id=330; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={4708.4448,2.5017438,2903.4258}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4708.4448,2.501755,2903.4265}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4768.0103,2.9229469,2908.9873}; id=80; side="WEST"; vehicle="cwr2_MechanicW"; leader=1; skill=1; init="yankeesquad = group this; yankeesquad setgroupid [""Yankee"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={4767.9521,3.019619,2913.1531}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4767.9521,3.0196228,2913.1533}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3185.9058,16.132969,4707.5}; azimut=140; id=81; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="LOCKED"; skill=0.2; text="tank1"; }; class Item1 { position[]={3176.4045,15.86273,4719.3975}; azimut=140; id=82; side="EAST"; vehicle="cwr2_T55"; lock="LOCKED"; skill=0.2; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={3188.8728,16.292608,4704.0952}; completitionRadius=50; formation="COLUMN"; combat="SAFE"; expActiv="victor1 sidechat ""Bravo, this is Victor. The callsign has eyes on four tanks and three armoured personnel carriers heading in your direction. Prepare for defence against a combined arms attack, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3676.4661,14.256064,4096.0938}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4269.7974,39.642067,3653.4434}; placement=50; type="SAD"; formation="LINE"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4279.7534,39.642067,3646.3843}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3152.5132,15.711303,4747.2217}; azimut=140; id=83; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="LOCKED"; skill=0.2; text="tank3"; }; class Item1 { position[]={3143.012,15.779485,4759.1191}; azimut=140; id=84; side="EAST"; vehicle="cwr2_T55"; lock="LOCKED"; skill=0.2; text="tank4"; }; }; class Waypoints { items=3; class Item0 { position[]={3154.7195,15.692661,4744.4458}; completitionRadius=50; formation="COLUMN"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3661.8918,13.78889,4107.7002}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4171.231,32.624416,3737.2935}; placement=50; type="GUARD"; formation="LINE"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3107.8323,16.879616,4799.9644}; azimut=140; id=85; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; text="btr1"; }; class Item1 { position[]={3098.3765,17.345051,4811.0381}; azimut=140; id=86; side="EAST"; vehicle="CWR2_BTR60"; lock="LOCKED"; skill=0.2; text="btr2"; }; class Item2 { position[]={3089.8755,17.639084,4821.1211}; azimut=140; id=87; side="EAST"; vehicle="CWR2_BTR60"; lock="LOCKED"; skill=0.2; text="btr3"; }; }; class Waypoints { items=4; class Item0 { position[]={3110.3936,16.730957,4796.9111}; completitionRadius=50; formation="COLUMN"; speed="LIMITED"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3667.3442,13.964646,4103.2515}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3860.217,19.137804,3941.4819}; type="TR UNLOAD"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item3 { position[]={3962.7112,17.359734,3855.2551}; placement=50; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3141.469,7.0482755,4651.0293}; azimut=90; id=88; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1; btr1squad = group this;"; }; class Item1 { position[]={3134.9312,6.0594826,4645.1104}; azimut=90; id=89; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1; btr1squad = group this;"; }; class Item2 { position[]={3134.6682,6.5305796,4656.2686}; azimut=90; id=90; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1; btr1squad = group this;"; }; class Item3 { position[]={3128.6726,5.1235933,4639.981}; azimut=90; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; class Item4 { position[]={3126.6001,5.8658752,4661.5938}; azimut=90; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1; btr1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3122.4553,4.2265105,4634.3574}; azimut=90; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; class Item6 { position[]={3119.3608,5.4120069,4666.6475}; azimut=90; id=94; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; class Item7 { position[]={3115.509,3.3430252,4628.1797}; azimut=90; id=95; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={4283.8335,39.642067,3631.8687}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4287.7212,39.642067,3628.4629}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4259.9409,39.456215,3522.1323}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3113.1355,6.5743403,4694.6182}; azimut=90; id=96; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2; btr2squad = group this;"; }; class Item1 { position[]={3106.5977,5.6418738,4688.6992}; azimut=90; id=97; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2; btr2squad = group this;"; }; class Item2 { position[]={3106.3347,6.3326969,4699.8574}; azimut=90; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2; btr2squad = group this;"; }; class Item3 { position[]={3100.3391,4.7975998,4683.5698}; azimut=90; id=99; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; class Item4 { position[]={3098.2666,5.9868989,4705.1826}; azimut=90; id=100; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2; btr2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3094.1218,3.923491,4677.9463}; azimut=90; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; class Item6 { position[]={3091.0273,5.6935892,4710.2363}; azimut=90; id=102; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; class Item7 { position[]={3087.1755,3.0302613,4671.7686}; azimut=90; id=103; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={4275.9297,39.642067,3623.9656}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4280.1191,39.642067,3619.8188}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4283.9785,39.642067,3616.0149}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3081.3157,6.6707859,4734.2852}; azimut=90; id=104; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr3; btr3squad = group this;"; }; class Item1 { position[]={3074.7778,5.5769253,4728.3662}; azimut=90; id=105; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr3; btr3squad = group this;"; }; class Item2 { position[]={3074.5149,6.470643,4739.5244}; azimut=90; id=106; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr3; btr3squad = group this;"; }; class Item3 { position[]={3068.5193,4.5665431,4723.2368}; azimut=90; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; class Item4 { position[]={3066.4468,6.1201448,4744.8496}; azimut=90; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr3; btr3squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3062.302,3.5764019,4717.6133}; azimut=90; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; class Item6 { position[]={3059.2075,5.8170619,4749.9033}; azimut=90; id=110; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; class Item7 { position[]={3055.3557,2.4555931,4711.4355}; azimut=90; id=111; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={4247.5659,39.476604,3672.3992}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4259.3574,39.635281,3662.4658}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4310.0566,155.95213,4213.0552}; azimut=270; id=119; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={4311.9839,155.94609,4214.6646}; azimut=270; id=120; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4311.9536,155.93892,4211.2886}; azimut=270; id=121; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={4313.8999,155.92235,4216.002}; azimut=270; id=122; side="WEST"; vehicle="cwr2_SoldierW_Patrol_Medic"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4308.7554,155.95206,4213.0576}; combat="STEALTH"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4295.1689,155.94478,4213.1182}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={4727.0513,3.0097501,2915.2451}; azimut=330; id=123; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={4736.4224,2.9829688,2913.0684}; azimut=330; id=124; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4726.6533,2.821934,2906.5903}; azimut=330; id=125; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4743.9331,2.9720242,2911.2883}; azimut=330; id=126; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={4726.3926,2.6710515,2899.665}; azimut=330; id=127; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={4750.6802,2.9608557,2909.6533}; azimut=330; id=128; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={4726.1592,2.5043709,2892.6719}; azimut=330; id=129; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={4758.0581,2.9359522,2907.9346}; azimut=330; id=130; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={4725.5469,2.3242822,2884.9136}; azimut=330; id=131; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={4724.2969,3.0841937,2919.3184}; formation="DIAMOND"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4381.1372,37.950138,3472.4839}; formation="STAG COLUMN"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Alpha squad is on its way to lend a hand, out."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4296.8013,39.642067,3616.3579}; placement=10; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3025.2136,17.671459,4899.5142}; azimut=140; id=132; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={3027.4614,17.693121,4896.7021}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1)"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3027.9883,17.692852,4895.9844}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={3336.1257,83.491814,5147.5215}; azimut=180; id=133; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3332.7803,82.970825,5151.0957}; azimut=180; id=134; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={3339.0278,84.497559,5151.0957}; azimut=180; id=135; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={3329.4866,82.498222,5154.8267}; azimut=180; id=136; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={3341.7141,85.463654,5154.9063}; azimut=180; id=137; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3337.1765,83.552719,5145.1104}; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3566.8293,81.148689,4676.9785}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2943.9048,37.86216,5249.6753}; azimut=180; id=138; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2940.5593,37.362694,5253.2495}; azimut=180; id=139; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={2946.8069,38.120186,5253.2495}; azimut=180; id=140; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2937.2656,36.838177,5256.9805}; azimut=180; id=141; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={2949.4932,38.54282,5257.0601}; azimut=180; id=142; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2943.7429,37.899364,5247.9229}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2933.7515,30.446947,5139.5264}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={3266.8303,266.46091,6742.1426}; azimut=180; id=143; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3263.4849,266.46091,6745.7168}; azimut=180; id=144; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={3269.7324,266.46091,6745.7168}; azimut=180; id=145; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={3260.1912,266.46091,6749.4478}; azimut=180; id=146; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={3272.4187,266.46091,6749.5273}; azimut=180; id=147; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3266.9255,266.46091,6740.1411}; formation="DIAMOND"; expCond="(blufor_near_obj3 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3266.9744,266.46091,6738.373}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2716.5786,16.578711,5528.4136}; azimut=180; id=151; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2727.1018,16.83428,5661.6167}; azimut=270; id=156; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2729.6477,16.939489,5663.8657}; azimut=270; id=196; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={2729.8496,16.788097,5658.9551}; azimut=270; id=198; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={2732.8364,17.066092,5665.7383}; azimut=270; id=202; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={2733.0486,16.739651,5656.208}; azimut=270; id=214; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2667.4424,15.678577,5661.5234}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2668.9604,14.656675,5514.2056}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2778.3679,17.532787,5513.9526}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2776.9839,16.79089,5661.4702}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2667.4199,15.675806,5661.5352}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3216.8137,266.46091,6858.8755}; azimut=270; id=157; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3221.1169,266.46091,6862.543}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3220.7915,266.46091,6856.1641}; azimut=270; id=192; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={3225.2332,266.46091,6865.6196}; azimut=270; id=316; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3216.79,266.46091,6883.5684}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3216.5325,266.46091,6840.2021}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3216.8479,266.46091,6883.5776}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2718.8816,16.609154,5620.7568}; azimut=180; id=158; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2717.2249,16.609154,5622.4434}; azimut=180; id=216; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2720.1431,16.609154,5622.46}; azimut=180; id=177; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={2715.7087,16.609154,5624.1108}; azimut=180; id=201; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2721.4216,16.609154,5624.0732}; azimut=180; id=183; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={2714.2166,16.609154,5625.7231}; azimut=180; id=185; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2718.9197,16.609154,5619.4937}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2718.9971,16.609154,5617.792}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3271,266.46091,6864.7461}; azimut=270; id=159; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3274.0422,266.47751,6867.3042}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3273.8098,266.46091,6862.1245}; azimut=270; id=194; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={3276.679,266.49304,6869.0962}; azimut=270; id=317; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3270.874,266.46091,6843.1641}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3270.7813,266.55563,6884.9844}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3270.9448,266.46091,6843.2153}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3280.6941,266.46091,6821.2598}; azimut=135; id=161; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2734.5549,21.661669,5533.7964}; azimut=180; id=162; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={3273.9863,266.5054,6873.8164}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3276.4336,266.53571,6875.9712}; azimut=270; id=334; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3270.8521,266.49142,6873.7056}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3270.8521,266.49142,6873.7061}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2735.9175,16.542128,5501.3262}; azimut=170; id=164; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3261.5522,271.25885,6928.0112}; azimut=180; id=166; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 20); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3226.8818,270.52087,6881.3384}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3235.739,270.52087,6878.1606}; azimut=90; id=168; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3283.9414,270.521,6766.5361}; azimut=25; id=169; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 28); this forceSpeed 0;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3277.9565,266.46091,6820.4424}; azimut=180; id=171; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3266.1409,271.25885,6933.8193}; azimut=90; id=172; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3255.6494,266.46091,6861.1543}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3255.6963,266.46091,6853.5298}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3286.3176,270.52087,6756.8179}; azimut=160; id=176; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 22); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3263.8894,274.78922,6940.626}; azimut=180; id=178; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 13); this forceSpeed 0;"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2694.8674,20.259245,5582.5928}; azimut=95; id=218; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3290.0957,270.52087,6758.0278}; azimut=160; id=180; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2737.4348,16.554539,5518.6079}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2740.2405,16.663921,5520.6309}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2740.2578,16.647051,5516.5791}; azimut=270; id=195; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2735.7402,16.55423,5518.5366}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2735.7402,16.55423,5518.5366}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3266.3569,266.46091,6820.3242}; azimut=180; id=184; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3259.7029,267.0976,6941.0562}; id=186; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 27); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3256.5718,277.22266,6933.9502}; azimut=270; id=187; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 25); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3226.6787,270.52087,6878.6968}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 24); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2738.4609,16.628017,5501.8228}; azimut=170; id=190; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={3280.7065,267.42239,6975.5439}; azimut=270; id=191; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3284.6199,267.17291,6978.2217}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3284.5159,267.48993,6973.4165}; azimut=270; id=205; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item3 { position[]={3288.4961,266.84985,6980.5098}; azimut=270; id=207; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={3287.8357,267.59811,6969.8672}; azimut=270; id=203; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={3292.7261,266.53577,6983.1196}; azimut=270; id=211; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3166.4431,266.25299,6975.8281}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3169.0732,266.2482,6752.3271}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3348.3784,266.46091,6752.2544}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3344.2473,264.94571,6976.0376}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3166.5427,266.25604,6975.8701}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3273.8352,266.46091,6820.3989}; azimut=180; id=193; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2741.2539,16.850239,5502.29}; azimut=170; id=197; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2721.7097,16.609154,5559.6309}; azimut=180; id=199; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={2717.6033,16.609154,5565.1089}; azimut=180; id=189; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2725.5769,16.609154,5565.6577}; azimut=180; id=213; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2721.9504,16.609154,5556.417}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2721.9502,16.609154,5556.3032}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2720.5249,16.609154,5603.0576}; azimut=270; id=200; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2718.6055,16.609154,5603.0532}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2718.6055,16.609154,5603.1079}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3270.4717,266.46091,6820.4111}; azimut=180; id=204; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3255.5769,266.46091,6865.2446}; azimut=270; id=206; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3273.8159,266.46091,6855.9458}; azimut=270; id=208; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3276.9932,266.46091,6858.2539}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3270.9788,266.46091,6855.9492}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3270.979,266.46091,6855.9189}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3235.1199,266.54599,6918.8296}; azimut=270; id=209; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3231.2527,266.52991,6918.8892}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3231.2532,266.52991,6918.8892}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3265.5115,271.25885,6927.8594}; azimut=180; id=210; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3282.7021,266.46091,6823.4355}; azimut=135; id=212; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3289.7007,266.88132,6885.7588}; azimut=90; id=215; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3226.6479,270.52087,6875.7451}; azimut=270; id=217; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 23); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2702.6763,20.066174,5564.9585}; azimut=95; id=179; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={3271.8931,266.46091,6834.7515}; azimut=180; id=278; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3268.5476,266.46091,6838.3257}; azimut=180; id=279; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={3274.7952,266.46091,6838.3257}; azimut=180; id=280; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={3265.2539,266.46091,6842.0566}; azimut=180; id=281; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={3277.4814,266.46091,6842.1362}; azimut=180; id=282; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3271.9883,266.46091,6832.75}; formation="DIAMOND"; expCond="(blufor_near_obj3 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3272.0371,266.46091,6830.9819}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3270.8921,266.59464,6893.4707}; azimut=120; id=311; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3268.1582,266.54901,6893.9302}; azimut=180; id=312; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3327.9753,266.50549,6861.1152}; azimut=270; id=313; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3332.2786,266.55344,6864.7827}; azimut=270; id=314; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3331.9531,266.49106,6858.4038}; azimut=270; id=315; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={3335.9897,266.58972,6867.2324}; azimut=270; id=318; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3327.9517,267.29285,6885.8081}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3327.6941,266.46091,6842.4419}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3328.0095,267.29218,6885.8174}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3246.4707,266.46091,6841.2197}; azimut=180; id=327; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBTR"; init="this setCaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={3246.4946,266.46091,6837.2661}; completitionRadius=10; speed="LIMITED"; expCond="(blufor_near_obj3 == 1);"; expActiv="this setCaptive false;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3246.4692,266.46091,6835.856}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4780.8511,2.712533,2907.5422}; azimut=270; id=328; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item1 { position[]={4786.8447,2.7391739,2915.0212}; azimut=270; id=329; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4779.292,2.7443197,2907.5232}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4777.4316,2.781183,2907.5525}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2880.1326,47.021603,5541.603}; azimut=230; id=332; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2881.114,47.871067,5545.9766}; azimut=230; id=333; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2884.9158,47.745594,5541.6104}; azimut=230; id=335; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item72 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3427.4827,262.87805,6163.9722}; azimut=180; id=336; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={3427.4902,262.44806,6161.335}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3427.5071,262.33804,6160.6499}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item73 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3302.7014,266.49161,6862.0039}; azimut=180; id=337; side="EAST"; vehicle="cwr2_T64"; leader=1; skill=0.2; fuel=0; text="aTank"; }; }; class Waypoints { items=3; class Item0 { position[]={3302.6523,266.48126,6859.4224}; completitionRadius=10; combat="SAFE"; expCond="(blufor_near_obj3 == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3324.3359,266.46091,6763.8105}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3440.5039,273.88345,6222.2705}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=158; class Item0 { position[]={4288.4614,39.642067,3591.1304}; azimut=350; id=9; side="EMPTY"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="brad"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; class Item1 { position[]={4270.6943,39.642067,3581.8809}; azimut=195; id=10; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; lock="UNLOCKED"; skill=1; init="this allowDamage false;"; }; class Item2 { position[]={4270.0591,39.642067,3576.2205}; azimut=105; id=11; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item3 { position[]={4268.9258,39.642067,3600.0046}; azimut=105; id=15; side="EMPTY"; vehicle="cwr2_US_BasicWeapons"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_M60E3"",1]; this addweaponcargo [""cwr2_M14"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item4 { presence=0.50000048; position[]={4272.7544,39.642067,3592.5505}; azimut=15; id=16; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item5 { presence=0.50000048; position[]={4269.8657,39.642067,3565.9585}; azimut=105; id=17; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; }; class Item6 { position[]={4238.5923,40.509975,3666.7251}; azimut=135; id=18; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item7 { position[]={4253.5269,40.226566,3681.1072}; azimut=135; id=19; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item8 { position[]={4233.0923,40.162689,3659.5146}; azimut=120; id=20; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item9 { position[]={4229.5952,40.065708,3651.0798}; azimut=105; id=21; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item10 { position[]={4260.3159,40.379875,3686.749}; azimut=145; id=22; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item11 { position[]={4241.875,39.561066,3663.4722}; azimut=315; id=23; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item12 { position[]={4256.7407,39.512379,3677.8313}; azimut=315; id=24; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item13 { position[]={4237.0703,39.571808,3657.2185}; azimut=300; id=25; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item14 { position[]={4233.9951,39.547344,3649.8086}; azimut=285; id=26; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item15 { position[]={4262.8809,39.628853,3683.0232}; azimut=325; id=27; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item16 { position[]={3835.4729,351.52795,6457.0024}; id=42; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item17 { position[]={4239.627,40.118031,3665.7271}; azimut=225; id=45; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item18 { position[]={4238.9863,40.134441,3665.0767}; azimut=225; id=46; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item19 { position[]={4239.5723,40.277939,3665.8894}; azimut=315; id=47; side="EMPTY"; vehicle="TOW_TriPod_US_EP1"; lock="UNLOCKED"; skill=0.60000002; ammo=0.5; text="tow"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.81)];"; }; class Item20 { position[]={4238.3247,39.551048,3663.198}; azimut=315; id=48; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; aCrate2_1 attachTo [aCrate2,[0,0,+0.395]];"; }; class Item21 { position[]={4237.6421,39.535397,3663.8518}; azimut=315; id=49; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; aCrate1_1 attachTo [aCrate1,[0,0,+0.395]];"; }; class Item22 { position[]={4240.2925,40.108448,3666.3787}; azimut=225; id=50; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item23 { position[]={4239.0151,39.566723,3662.5454}; azimut=315; id=51; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; aCrate3_1 attachTo [aCrate3,[0,0,+0.395]];"; }; class Item24 { position[]={4692.853,-0.13005279,2694.5466}; azimut=180; id=52; side="EMPTY"; vehicle="cwr2_CarrierW"; leader=1; lock="LOCKED"; skill=1; }; class Item25 { position[]={4793.6304,0.39237821,2696.6638}; azimut=180; id=53; side="EMPTY"; vehicle="cwr2_CarrierW"; leader=1; lock="LOCKED"; skill=1; }; class Item26 { position[]={4790.728,1.9736627,2880.9968}; id=54; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="LOCKED"; skill=1; }; class Item27 { position[]={4790.665,2.2430739,2894.4343}; id=55; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="LOCKED"; skill=1; }; class Item28 { position[]={4790.749,2.5255132,2908.1328}; id=56; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=1; }; class Item29 { position[]={4782.9385,2.4089715,2895.5925}; id=57; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item30 { position[]={4779.0781,2.5231981,2897.6074}; id=58; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item31 { position[]={4779.0957,2.4808097,2895.4907}; id=59; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item32 { position[]={4782.8916,2.3695054,2893.5156}; id=60; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item33 { position[]={4782.8706,2.4510224,2897.6875}; id=61; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item34 { position[]={4780.9287,2.446743,2895.5254}; id=62; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item35 { position[]={4776.9204,2.5637007,2897.5879}; id=63; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item36 { position[]={4776.895,2.5185611,2895.4778}; id=64; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item37 { position[]={4780.8555,2.4894092,2897.6467}; id=65; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item38 { position[]={4776.9292,2.4721389,2893.3562}; id=66; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item39 { position[]={4779.0767,2.4346557,2893.3389}; id=67; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item40 { position[]={4780.8643,2.4051704,2893.4043}; id=68; side="EMPTY"; vehicle="Barrels"; leader=1; lock="LOCKED"; skill=1; }; class Item41 { position[]={4691.5933,2.3054664,2911.1155}; id=69; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=1; }; class Item42 { position[]={4691.6943,2.0401783,2897.6221}; id=70; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=1; }; class Item43 { position[]={4691.3232,1.7505289,2883.2964}; id=71; side="EMPTY"; vehicle="cwr2_M60A3"; leader=1; lock="LOCKED"; skill=1; text="patton"; }; class Item44 { position[]={4701.2822,1.933283,2882.7375}; id=72; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="LOCKED"; skill=1; }; class Item45 { position[]={4701.2192,2.2146759,2896.175}; id=73; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="LOCKED"; skill=1; }; class Item46 { position[]={4701.1387,2.5012472,2910.7063}; id=74; side="EMPTY"; vehicle="cwr2_Truck5tRefuel"; leader=1; lock="LOCKED"; skill=1; }; class Item47 { position[]={3906.2715,15.950281,3881.3591}; azimut=290; id=112; side="EMPTY"; vehicle="T72Wreck"; lock="UNLOCKED"; skill=0.60000002; }; class Item48 { position[]={3916.1704,17.06679,3883.6838}; azimut=80; id=113; side="EMPTY"; vehicle="T72WreckTurret"; lock="UNLOCKED"; skill=0.60000002; }; class Item49 { position[]={3945.1343,22.713327,3910.2002}; azimut=340; id=114; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1"; }; class Item50 { position[]={3942.4189,22.272633,3908.0674}; azimut=340; id=115; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1"; init="turret1 attachTo [wreck1,[1.85,-1.85,1.0]]; turret1 setDir 160; turret1 setpos getpos turret1; turret1 setVectorUp [0,-30,90];"; }; class Item51 { position[]={3891.6367,17.666094,3904.2888}; azimut=35; id=116; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_1"; }; class Item52 { position[]={3896.4185,17.901758,3902.7341}; azimut=35; id=117; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_1"; init="turret1_1 attachTo [wreck1_1,[2.45,-1.0,1.275]]; turret1_1 setDir 120; turret1_1 setpos getpos turret1_1; turret1_1 setVectorUp [0,-30,90];"; }; class Item53 { presence=0.75000024; position[]={4253.8076,39.438705,3679.6655}; azimut=135; id=118; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",20]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""MortarMag"",3]; this addweaponcargo [""Binocular"",1];"; }; class Item54 { position[]={2716.615,16.573111,5527.0991}; azimut=180; id=148; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item55 { position[]={2716.6091,16.577129,5528.0322}; azimut=180; id=149; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item56 { position[]={2716.6208,16.973175,5527.1016}; azimut=180; id=150; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)];"; }; class Item57 { position[]={2716.136,16.574156,5527.5806}; id=152; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item58 { position[]={2718.1008,16.578114,5527.5137}; azimut=270; id=153; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item59 { position[]={2739.6936,17.483456,5500.5728}; azimut=350; id=154; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item60 { position[]={2733.3035,16.525799,5505.1948}; azimut=80; id=155; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item61 { position[]={3201.8677,266.46091,6848.04}; azimut=90; id=219; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item62 { position[]={3201.6741,266.46091,6830.8384}; azimut=90; id=220; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item63 { position[]={3202.1907,266.46091,6864.1172}; azimut=90; id=221; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item64 { position[]={3202.4175,266.46091,6879.7681}; azimut=90; id=222; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item65 { position[]={3202.1611,266.46091,6897.0981}; azimut=90; id=223; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item66 { position[]={3202.0325,266.46091,6911.6011}; azimut=90; id=224; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item67 { position[]={3315.3591,266.47772,6853.8911}; azimut=90; id=225; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item68 { position[]={3315.439,266.46091,6838.0869}; azimut=90; id=226; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item69 { position[]={3305.6724,268.37134,6921.978}; azimut=45; id=227; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item70 { position[]={3314.2166,267.02734,6879.5327}; azimut=90; id=228; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item71 { position[]={3314.0679,267.72684,6894.2515}; azimut=90; id=229; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item72 { position[]={3313.6787,268.33115,6909.5806}; azimut=90; id=230; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item73 { position[]={3294.7505,268.03018,6933.4404}; azimut=45; id=231; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item74 { position[]={3284.2998,267.73059,6944.0898}; azimut=45; id=232; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item75 { position[]={3273.75,267.61655,6954.7871}; azimut=45; id=233; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item76 { position[]={3257.8274,267.47775,6959.2207}; id=234; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item77 { position[]={3241.2693,267.24863,6959.0391}; id=235; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item78 { position[]={3225.0063,267.00931,6954.085}; azimut=315; id=236; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item79 { position[]={3213.6646,266.76959,6942.1792}; azimut=315; id=237; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item80 { position[]={3203.0188,266.5708,6930.7139}; azimut=315; id=238; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item81 { position[]={3247.4722,267.34702,6959.3428}; id=239; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item82 { position[]={3264.9956,267.57568,6959.1992}; id=240; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item83 { position[]={3232.4241,267.14261,6959.2056}; id=241; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item84 { position[]={3217.6794,266.85086,6946.5381}; azimut=315; id=242; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item85 { position[]={3207.0403,266.63809,6935.1509}; azimut=315; id=243; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item86 { position[]={3278.0132,267.64084,6950.5972}; azimut=45; id=244; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item87 { position[]={3288.6689,267.81656,6939.6738}; azimut=45; id=245; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item88 { position[]={3299.4814,268.20386,6928.6953}; azimut=45; id=246; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item89 { position[]={3310.4475,268.4505,6917.0483}; azimut=45; id=247; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item90 { position[]={3313.9336,268.13016,6903.7651}; azimut=90; id=248; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item91 { position[]={3314.1833,267.44897,6888.4053}; azimut=90; id=249; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item92 { position[]={3314.3203,266.77872,6873.6016}; azimut=90; id=250; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item93 { position[]={3202.1267,266.46091,6905.0454}; azimut=90; id=251; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item94 { position[]={3202.1267,266.46091,6890.2373}; azimut=90; id=252; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item95 { position[]={3202.4197,266.46091,6873.0835}; azimut=90; id=253; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item96 { position[]={3202.2502,266.46091,6857.4165}; azimut=90; id=254; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item97 { position[]={3201.9258,266.46091,6840.8525}; azimut=90; id=255; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item98 { position[]={3201.4656,266.46091,6823.8555}; azimut=90; id=256; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item99 { position[]={3315.4001,266.46091,6847.6348}; azimut=90; id=257; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item100 { position[]={3315.5923,266.46091,6831.7798}; azimut=90; id=258; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item101 { position[]={3298.2849,266.46091,6811.9868}; azimut=135; id=259; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item102 { position[]={3312.988,266.46091,6823.5459}; azimut=135; id=260; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item103 { position[]={3293.8464,266.46091,6807.5234}; azimut=135; id=261; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item104 { position[]={3279.4753,266.46091,6802.6138}; azimut=180; id=262; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item105 { position[]={3285.6665,266.46091,6802.7324}; azimut=180; id=263; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item106 { position[]={3269.8091,266.46091,6803.0078}; azimut=180; id=264; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item107 { position[]={3204.2478,266.46091,6815.5991}; azimut=45; id=265; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item108 { position[]={3210.0688,266.46091,6812.1382}; id=266; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=0.2; }; class Item109 { position[]={3220.124,266.46091,6812.1582}; azimut=180; id=267; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item110 { position[]={3254.3276,266.46091,6882.4106}; azimut=90; id=268; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item111 { position[]={3254.4631,266.5816,6853.5146}; azimut=90; id=269; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item112 { position[]={3254.3521,266.55099,6872.8853}; azimut=90; id=270; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item113 { position[]={3254.4504,266.53479,6863.1465}; azimut=90; id=271; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item114 { position[]={3264.99,266.54388,6903.5088}; azimut=180; id=272; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item115 { position[]={3273.2192,266.71509,6903.5073}; azimut=180; id=273; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item116 { position[]={3266.3604,266.46091,6819.2134}; id=274; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item117 { position[]={3275.9197,266.46091,6819.1582}; id=275; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item118 { position[]={3283.6553,266.46091,6822.4458}; azimut=315; id=276; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item119 { position[]={3290.9287,266.91183,6885.7954}; azimut=270; id=277; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)];"; }; class Item120 { presence=0.75000024; position[]={3278.8191,266.78317,6896.2964}; azimut=180; id=283; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item121 { position[]={3269.4312,266.56277,6892.7534}; id=284; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item122 { position[]={3367.5066,266.50827,6888.6187}; id=285; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item123 { position[]={3366.5935,266.52206,6886.6157}; azimut=180; id=286; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item124 { position[]={3368.2107,266.49048,6886.6362}; azimut=180; id=287; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item125 { position[]={3266.5867,266.53204,6890.8882}; azimut=180; id=288; side="EMPTY"; vehicle="cwr2_Tablemap_Cain"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item126 { position[]={3266.0742,266.52652,6894.3535}; azimut=315; id=289; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item127 { position[]={3370.1951,266.44708,6887.5874}; id=290; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item128 { position[]={3370.908,266.43332,6887.5991}; id=291; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item129 { position[]={3371.6111,266.41995,6887.6353}; id=292; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item130 { position[]={3370.156,266.45157,6886.8081}; id=293; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item131 { position[]={3370.8591,266.43774,6886.8335}; id=294; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item132 { position[]={3371.5955,266.42325,6886.8579}; id=295; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item133 { position[]={3269.3018,266.56137,6892.3955}; azimut=180; id=296; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item134 { position[]={3374.1265,266.38519,6885.1362}; azimut=180; id=297; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item135 { position[]={3376.271,266.33188,6887.2856}; id=298; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item136 { position[]={3374.0073,266.37402,6887.2153}; id=299; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item137 { position[]={3378.5503,266.28986,6887.1538}; id=300; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item138 { position[]={3269.4221,266.56268,6891.791}; azimut=180; id=301; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item139 { position[]={3378.9692,266.32291,6884.7695}; id=302; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item140 { position[]={3376.5571,266.35864,6884.5366}; id=303; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item141 { position[]={3269.5701,266.56427,6890.6963}; azimut=165; id=304; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item142 { position[]={3269.5571,266.57434,6894.1221}; id=305; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item143 { position[]={3270.7498,266.47629,6870.3086}; azimut=180; id=306; side="EMPTY"; vehicle="Land_radar"; leader=1; skill=0.60000002; text="radar"; init="this setvectorup [0,0,1];"; }; class Item144 { position[]={3272.283,266.62683,6894.0674}; azimut=65; id=307; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item145 { position[]={3259.843,266.46729,6880.6079}; azimut=180; id=308; side="EMPTY"; vehicle="PowGen_Big"; skill=1; text="generator"; }; class Item146 { position[]={3363.6821,266.65775,6897.3164}; azimut=90; id=309; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item147 { position[]={3256.1023,266.48801,6906.4463}; azimut=270; id=310; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item148 { presence=0.75000024; position[]={3235.9058,266.46091,6894.5269}; azimut=90; id=319; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item149 { presence=0.75000024; position[]={2727.3376,16.609154,5573.9927}; azimut=180; id=320; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item150 { position[]={2743.3279,16.609154,5561.2227}; azimut=270; id=321; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item151 { position[]={2743.3503,16.609154,5555.771}; azimut=270; id=322; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item152 { position[]={2743.293,16.609154,5550.3555}; azimut=270; id=323; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item153 { position[]={2700.7598,16.609154,5615.5845}; azimut=90; id=324; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item154 { position[]={2707.9983,16.609154,5601.1719}; azimut=180; id=325; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item155 { presence=0.75000024; position[]={2702.9346,16.609154,5560.3833}; azimut=90; id=326; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item156 { position[]={2879.3516,46.800274,5540.938}; azimut=50; id=331; side="EMPTY"; vehicle="Land_BagFenceRound"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.25)]; this setVectorUp [0,0,1];"; }; class Item157 { position[]={4691.498,2.5176508,2922.0222}; id=338; side="EMPTY"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=1; }; }; class Markers { items=10; class Item0 { position[]={3286.5161,25.663034,4587.8442}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=140; }; class Item1 { position[]={3262.1025,266.46091,6841.4883}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={2718.2231,16.609154,5581.8867}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={4302.2021,39.642067,3566.9836}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item4 { position[]={6657.3403,11.28,3677.2598}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item5 { position[]={7461.5093,20.95652,4835.1704}; name="ivans"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={6033.3716,415.8913,6181.1279}; name="commies"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={4736.7871,0.1172012,2674.9719}; name="landing"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; }; class Item8 { position[]={3262.1196,266.46091,6841.4946}; name="obj3_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item9 { position[]={2718.2358,16.609154,5581.8853}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=9; class Item0 { position[]={3929.2991,368.573,6364.6704}; a=150; b=150; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=28; expActiv="raptor land ""GET OUT"";"; class Effects { }; }; class Item1 { position[]={3519.1807,310.37357,6518.3945}; a=750; b=750; activationBy="WEST"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expActiv="blufor_near_obj3 = 1; publicVariable ""blufor_near_obj3"";"; class Effects { }; }; class Item2 { position[]={3775.7407,0.37218624,3519.9465}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75) AND (getDammage tank3 >= 0.75) AND (getDammage tank4 >= 0.75) AND (getDammage btr1 >= 0.75) AND (getDammage btr2 >= 0.75) AND (getDammage btr3 >= 0.75) AND ({alive _x} count units btr1squad <= 2) AND ({alive _x} count units btr2squad <= 2) AND ({alive _x} count units btr3squad <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400; bravo9 addrating 400; (leader group player) sidechat ""They don't like it up 'em!"";"; class Effects { }; }; class Item3 { position[]={2723.8743,16.609154,5591.4238}; a=175; b=175; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item4 { position[]={3248.8728,266.46091,6859.9575}; a=200; b=200; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""Papa Bear, this is Bravo. Velikaya has been cleared of enemy forces. Requesting immediate dispatch of resupply and reinforcements, over."";"; class Effects { }; }; class Item5 { position[]={3773.3027,0.25478232,3261.2004}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_brad_october_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={3905.7754,0.31800815,3134.8149}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={3904.6323,0.24003565,3257.1475}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={3517.2798,250.20619,6977.8438}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition3 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that, good work. Resupply convoy is en route to your current location, out."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=15410418; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=8641299; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=3935482; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Defeat the enemy advance before going over to the offensive.

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