briefing.htmlO=Rbriefing.sqfFQRhdescription.ext=Rinit.sqf=R`initjipcompatible.sqf4 Debriefing

Cheaters are pathetic


Shame on you for using the Endmission cheat.





Mission Accomplished


Alpha squad managed to secure the village of Blata before eliminating Soviet artillery positions.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Take out the howitzer"]; task3a setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Destroy the mortars"]; task2a setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Secure the command post"]; task1a setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Take out the howitzer"]; task3b setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Destroy the mortars"]; task2b setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Secure the command post"]; task1b setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Take out the howitzer"]; task3c setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Destroy the mortars"]; task2c setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Secure the command post"]; task1c setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Take out the howitzer"]; task3d setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Destroy the mortars"]; task2d setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Secure the command post"]; task1d setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Take out the howitzer"]; task3e setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Destroy the mortars"]; task2e setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Secure the command post"]; task1e setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Take out the howitzer"]; task3f setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Destroy the mortars"]; task2f setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Secure the command post"]; task1f setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Take out the howitzer"]; task3g setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Destroy the mortars"]; task2g setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Secure the command post"]; task1g setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Take out the howitzer"]; task3h setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Destroy the mortars"]; task2h setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Secure the command post"]; task1h setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Take out the howitzer"]; task3i setSimpleTaskDescription ["Take out the howitzer", "Take out the howitzer", "Take out the howitzer"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Destroy the mortars"]; task2i setSimpleTaskDescription ["Destroy the mortars", "Destroy the mortars", "Destroy the mortars"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Secure the command post"]; task1i setSimpleTaskDescription ["Secure the command post", "Secure the command post", "Secure the command post"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " The Soviets have been pushed back away from the capital of Lipany, but from their positions in the highlands the enemy is capable of keeping the liberated area under indirect fire. To remove this threat NATO mechanised infantry is to push forward and take out the command post directing the bombardment as well as the actual mortar - and howitzer positions. The NATO troops are to destroy the Soviet heavy weapons as well as any ammunition stocks that can be found nearby.

Although manpower is still limited as reinforcements landed in successive waves have only just made good losses inflicted on the initial assault troops Alpha squad is still at full strength with an operational mechanised infantry vehicle. For this reason the unit has been picked to lead the attack. Other NATO troops will be brought forward as they come available. Due to the close terrain in the objective area the dismounts should establish local security for the Bradley. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " Due care must be taken on the approach march towards the command post as heavy weapons have been sited to command the road leading to Blata. The command post itself is defended by a combination of light infantry and armour. Due to a shortage of engineering supplies there has been no attempt at improving defences through fortification.

There are two 82mm mortars based in the castle ruins and a D-30 122mm howitzer has been positioned in the nearby hamlet. Each position has some light infantry attached to provide local security. Ammunition has been stashed close to the weapons to provide an ample supply of rounds. These stores must be destroyed along with the artillery pieces. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will secure the command post before eliminating mortars and a howitzer."]];onloadmission="C W R 2 - B R A D P U N C H ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_brad_punch_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - B R A D P U N C H\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_noe", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_5T", "warfarebuildings", "cwr2_Jeeps", "CWR2Editor_MilObjects", "cwr2_misc", "cwr2_M113", "camisc3", "cwr2_Soldiers_RUS", "CAWeapons_SPG9", "cwr2_static", "CAWeapons_2b14_82mm_Mortar", "caweapons_ammoboxes", "cwr2_UAZ", "camisc_e", "caweapons", "cwr2_AmmoBoxes", "cwr2_BMP1", "cwr2_T80", "cwr2_btr60", "cwr2editor_furn", "cwr2_Urals", "CATracked" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M113", "cwr2_Soldiers_RUS", "cwr2_static", "cwr2_BMP1", "cwr2_T80", "cwr2_btr60", "cwr2_M2A2", "cwr2_5T", "warfarebuildings", "cwr2_Jeeps", "CWR2Editor_MilObjects", "cwr2_misc", "camisc3", "CAWeapons_SPG9", "CAWeapons_2b14_82mm_Mortar", "caweapons_ammoboxes", "cwr2_UAZ", "camisc_e", "caweapons", "cwr2_AmmoBoxes", "cwr2editor_furn", "cwr2_Urals", "CATracked", "cwr2_noe" }; randomSeed=1323850; class Intel { briefingName="CWR2 - Brad Punch (co09)"; briefingDescription="Mechanised infantry assault"; startWeather=0.53720486; startFog=0.15739968; forecastWeather=0.53587371; forecastFog=0.20986626; month=6; day=21; hour=5; minute=15; }; class Groups { items=45; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={11145.895,115.98785,5452.1543}; azimut=315; id=0; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={14,12,13}; }; class Item1 { position[]={11150.063,115.86113,5452.1704}; azimut=315; id=1; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item2 { position[]={11146.748,115.89008,5448.1167}; azimut=315; id=2; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={14,12,13}; }; class Item3 { position[]={11153.675,115.71532,5451.8267}; azimut=315; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={14,12,13}; }; class Item4 { position[]={11147.675,115.76917,5444.7969}; azimut=315; id=4; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={14,12,13}; }; class Item5 { position[]={11156.885,115.58381,5451.6768}; azimut=315; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={14,12,13}; }; class Item6 { position[]={11148.444,115.65015,5441.4463}; azimut=315; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={14,12,13}; }; class Item7 { position[]={11160.467,115.43857,5451.3872}; azimut=315; id=7; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={14,12,13}; }; class Item8 { position[]={11149.315,115.52216,5437.7456}; azimut=315; id=8; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={14,12,13}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11169.849,114.52862,5440.6772}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11158.855,115.10374,5432.3882}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11164.767,115.10374,5436.2393}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item4 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={10943.434,128.33485,4879.1958}; id=19; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={10946.407,128.33487,4879.1929}; special="CARGO"; id=20; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={10948.063,128.33492,4879.1841}; special="CARGO"; id=21; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; class Waypoints { items=6; class Item0 { position[]={10943.456,128.31798,4882.936}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="apc setfuel 1; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10679.527,137.97908,6203.8774}; completitionRadius=10; expActiv="apc setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10681.292,135.13048,6324.2495}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9884.5557,272.59982,6963.8848}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9875.0977,272.60562,6979.1953}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item5 { position[]={9873.6191,272.61218,6981.5459}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10953.452,128.26169,4876.332}; id=22; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={10954.575,128.23726,4874.9614}; id=23; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={10952.495,128.28993,4874.9741}; id=24; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={10955.649,128.12561,4873.6206}; id=25; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={10951.45,128.2289,4873.5977}; id=26; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={10956.81,128.00542,4872.1787}; id=27; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={10950.445,128.33307,4872.2661}; id=28; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={10958.014,127.88441,4870.7412}; id=29; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={10949.457,128.38765,4870.8169}; id=30; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={9863.2334,272.62036,6974.5669}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10709.035,171.29085,6612.2158}; azimut=185; id=32; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg1;"; }; class Item1 { presence=0.50000048; position[]={10704.778,171.97705,6616.1392}; azimut=180; id=189; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10713.236,171.19423,6616.3564}; azimut=180; id=188; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={10701.517,172.73839,6621.8032}; azimut=180; id=190; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10712.179,170.44003,6607.7896}; azimut=140; id=35; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9563.1572,207.35596,8299.4385}; azimut=125; id=65; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={9566.1895,207.35596,8297.4336}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={9810.2725,281.32993,7181.7622}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9892.2529,272.58023,6956.4331}; azimut=135; id=66; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank"; }; }; class Waypoints { items=1; class Item0 { position[]={9894.5898,272.57199,6954.1206}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10638.701,127.50928,5031.7773}; id=67; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=1; init="this allowDamage false;"; }; }; class Waypoints { items=2; class Item0 { position[]={10638.729,127.46414,5032.6006}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Alpha. The callsign has seized the objective. How copy, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={10638.752,127.43786,5033.0801}; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Alpha, this is Papa Bear. Roger that, good work. Proceed to eliminate Soviet indirect fire assets in the vicinity, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8823.4824,189.23584,7883.6177}; azimut=180; id=68; side="EAST"; vehicle="CWR2_BTR60"; leader=1; rank="CORPORAL"; skill=0.60000002; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={8823.4707,189.23584,7879.3955}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8823.4678,189.23584,7876.6084}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8534.4521,188,7486.0547}; azimut=90; id=69; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={8538.2539,188,7486.0015}; completitionRadius=10; combat="SAFE"; expCond="(blufor_around == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8539.4561,188,7486.0029}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8874.8682,193.78818,7857.2227}; azimut=270; id=70; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8876.5488,193.7915,7858.7393}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8876.627,193.7915,7855.8179}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={8878.6729,193.7915,7860.2061}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={8878.4893,193.7915,7854.5391}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={8880.4844,193.7915,7861.4272}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={8879.9697,193.7915,7853.3208}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={8882.2383,193.75983,7862.7588}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8873.9521,193.76509,7857.1909}; formation="DIAMOND"; expCond="(blufor_around == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8873.0908,193.74339,7857.1665}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={9786.2588,272.98523,6962.8579}; azimut=270; id=71; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9788.3408,272.96994,6964.3735}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9788.1289,272.99646,6961.0659}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9790.7178,272.82858,6965.8125}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={9790.0889,272.89615,6959.3291}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={9749.2422,272.27905,6962.771}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9801.7793,272.52631,6963.0078}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9749.2539,272.28006,6962.7168}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9766.5117,272.67026,6975.563}; azimut=240; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10199.096,297.66235,7231.9854}; azimut=270; id=73; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={10201.428,297.62958,7233.6636}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={10200.744,297.52515,7230.1299}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.50000048; position[]={10203.518,297.58597,7234.8394}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={10202.748,297.3811,7228.4805}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { position[]={10205.787,297.52557,7235.9199}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={10368.82,277.8905,7106.0127}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10114.191,275.94293,6913.5693}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10112.8,301.56177,7293.8931}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10368.955,277.86099,7105.9487}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10367.922,266.71222,7036.0562}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10366.055,259.39206,6963.0342}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={8893.4736,191.29231,7887.8916}; azimut=270; id=74; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8896.0508,191.27541,7889.5986}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={8896.3574,191.35817,7886.354}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8898.1426,191.27478,7891.0073}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={8898.6455,191.44022,7884.4653}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8852.4805,192.33417,7887.8506}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8913.4971,191.58658,7887.8164}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8852.4824,192.33409,7887.7554}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={8526.6377,188,7489.6484}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8529.8916,188,7493.6113}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8525.835,188,7489.6191}; expCond="(blufor_around == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8524.6543,188,7489.6001}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8896.9346,191.52348,7917.3286}; azimut=180; id=80; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forcespeed 0;"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9768.252,272.79361,6968.583}; azimut=80; id=83; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8874.6006,191.6348,7907.7549}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8871.7646,191.63365,7907.7129}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8871.7656,191.63365,7907.7129}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9755.9951,272.45477,6919.5166}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9753.7764,272.44785,6919.541}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9753.7139,272.44727,6919.5405}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9794.1514,272.50647,6974.6919}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9797.0615,272.42496,6976.6855}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9790.6504,272.60266,6974.5791}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9790.6504,272.60269,6974.5786}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9825.0791,272.79163,7000.1333}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9822.5371,272.87979,7000.2231}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9822.4561,272.88312,7000.2236}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9795.2754,272.67722,6989.5811}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9797.4482,272.68042,6990.7759}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={9796.7773,272.633,6987.665}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item3 { position[]={9799.3643,272.67383,6991.7461}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9794.4609,272.68289,6989.5781}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9793.5693,272.68994,6989.6211}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8893.1816,191.59624,7917.1343}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forcespeed 0;"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9779.9287,272.5134,6971.7539}; azimut=135; id=119; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={9321.4111,204.22235,7758.3433}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={9323.9932,204.20505,7760.2007}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9324.1123,205.10326,7756.2485}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9318.0273,203.7182,7758.2744}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9318.0215,203.71251,7758.2954}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={8619.5654,186.66431,7556.2847}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={8621.7676,186.88098,7558.1357}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8622.0674,186.76009,7554.6641}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8616.4287,186.52426,7556.3735}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8616.4277,186.52449,7556.3921}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8527.6104,188,7478.1475}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8525.7197,188,7478.1079}; placement=3; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8525.7188,188,7478.1563}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9768.7295,272.62518,7007.4341}; azimut=270; id=131; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={9770.4746,272.60205,7008.9106}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={9770.6045,272.68878,7005.8765}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={9772.2217,272.59012,7009.9907}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { position[]={9772.5537,272.74982,7004.436}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { position[]={9774.2979,272.57645,7011.2539}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.50000048; position[]={9774.3545,272.80557,7003.1294}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={9821.6494,274.32181,7061.8394}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9909.1318,272.54977,6989.0171}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9831.5996,273.23169,6908.3413}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9747.9893,272.09671,6986.3481}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9821.6787,274.31686,7061.7012}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9823.0137,273.72473,7042.9404}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9825.0361,273.56168,7021.9683}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8942.2588,192.20966,7915.4893}; azimut=270; id=132; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={8943.8193,192.11003,7916.8735}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={8943.8984,192.30003,7914.083}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={8945.7305,192.08298,7918.1558}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={8945.7666,192.3665,7913.0166}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { position[]={8947.7334,192.14867,7919.3604}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.50000048; position[]={8947.7324,192.39874,7911.9253}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8889.499,191.5387,7966.5444}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8821.417,189.74738,7903.6128}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8895.9316,194.26996,7829.5723}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8960.6074,192.30746,7898.917}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8889.4072,191.53279,7966.4497}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8889.8486,191.17056,7954.3037}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8890.167,191.22887,7943.4229}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={8870.4375,191.7627,7928.4595}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8872.2959,191.7627,7929.8506}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={8872.125,191.7627,7926.9404}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item3 { position[]={8873.8848,191.7627,7930.8735}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8869.6113,191.7627,7928.4604}; formation="DIAMOND"; expCond="(blufor_around == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8868.5498,191.7627,7928.4683}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8558.6836,186.384,7489.7095}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8561.5938,186.51857,7491.7031}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8555.1826,187.03554,7489.5967}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8555.1826,187.03554,7489.5962}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={9910.4854,278.28915,6575.415}; azimut=270; id=138; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { position[]={9912.8174,278.03473,6577.0933}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item2 { presence=0.75000024; position[]={9912.1338,278.03955,6573.5596}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol5 = group this;"; }; class Item3 { presence=0.50000048; position[]={9914.9072,277.86197,6578.269}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol5 = group this;"; }; class Item4 { presence=0.75000024; position[]={9914.1377,277.79419,6571.9102}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol5 = group this;"; }; class Item5 { position[]={9917.1768,277.67081,6579.3496}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={9798.6094,275.47617,6452.3955}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9601.9707,282.17224,6652.8975}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9981.9023,274.57996,6657.2949}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9798.7441,275.46915,6452.3315}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9798.6865,283.85492,6523.2104}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9797.2207,286.87375,6592.4756}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8550.5654,187.92332,7468.4907}; azimut=100; id=144; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg2;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9773.5605,272.79361,6963.5605}; azimut=335; id=72; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this forcespeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9764.7285,272.16434,6928.7461}; azimut=90; id=171; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTank"; }; }; class Waypoints { items=2; class Item0 { position[]={9767.0566,272.18365,6928.7339}; completitionRadius=10; expCond="(getDammage tank >= 0.5);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9768.3867,272.19519,6928.6978}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8510.3691,188,7460.1772}; azimut=90; id=172; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this forcespeed 0;"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8515.4814,188,7475.4229}; azimut=180; id=174; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this forcespeed 0;"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10112.027,286.54919,7936.7383}; azimut=270; id=179; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { position[]={10114.851,286.74673,7938.2715}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { position[]={10114.313,287.03311,7934.1982}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item3 { presence=0.75000024; position[]={10117.883,287.00787,7940.0435}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { presence=0.75000024; position[]={10116.599,287.53555,7931.5923}; azimut=270; id=178; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this;"; }; class Item5 { presence=0.75000024; position[]={10121.11,287.32123,7941.4644}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item6 { presence=0.75000024; position[]={10118.578,287.99982,7929.0791}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item7 { presence=0.75000024; position[]={10124.136,287.44012,7942.6323}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={9855.918,265.36111,7935.9849}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10109.234,316.80978,7611.3516}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10370.863,297.32025,7936.792}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9855.9648,265.38135,7935.9951}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9856.0713,265.6145,7933.4429}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={9857.0664,280.5022,7807.9204}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9855.8818,279.57413,7678.9888}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9537.5605,141.00049,5844.0034}; id=182; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={9541.6797,140.70186,5839.3472}; id=183; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={9534.0674,140.40923,5839.7041}; id=184; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={9545.083,140.42055,5835.0479}; id=185; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item4 { position[]={9530.665,139.63527,5835.585}; id=186; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item5 { position[]={9548.7109,140.15039,5830.5371}; id=187; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9537.5469,141.26613,5846}; formation="DIAMOND"; expCond="(getDammage bradley >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9540.6963,266.54346,7295.1704}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8505.7861,188,7485.1982}; azimut=30; id=191; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forcespeed 0;"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10239.991,101.74928,5567.9067}; id=192; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={10241.114,101.69538,5566.5361}; id=193; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={10239.034,101.71528,5566.5488}; id=194; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={10242.188,101.64288,5565.1953}; id=195; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={10237.989,101.68153,5565.1724}; id=196; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={10243.349,101.58638,5563.7534}; id=197; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={10236.984,101.62525,5563.8408}; id=198; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={10244.553,101.51752,5562.3159}; id=199; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={10235.996,101.64639,5562.3916}; id=200; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10240.134,101.76431,5584.0288}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10241.327,261.90594,6780.4688}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=65; class Item0 { position[]={11139.181,115.93734,5444.0811}; azimut=320; id=9; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=1; text="bradley"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item1 { position[]={11167.588,114.52593,5416.3081}; azimut=252; id=10; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; }; class Item2 { position[]={11153.361,113.95979,5387.3101}; azimut=180; id=11; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; skill=1; init="this allowDamage false; this setCaptive true;"; }; class Item3 { presence=0.75000024; position[]={11166.685,114.54205,5420.7944}; azimut=252; id=15; side="EMPTY"; vehicle="cwr2_JeepMG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addweaponcargo [""cwr2_M60e3"",1]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3];"; }; class Item4 { presence=0.50000048; position[]={11164.966,114.53781,5423.2588}; azimut=252; id=16; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; "; }; class Item5 { presence=0.34999993; position[]={11146.326,113.95181,5386.7588}; id=17; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item6 { position[]={11184.057,113.96112,5392.9043}; azimut=180; id=18; side="EMPTY"; vehicle="cwr2_MASH"; skill=1; }; class Item7 { position[]={10708.356,170.83888,6608.6509}; azimut=5; id=31; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; lock="UNLOCKED"; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.65)]; this setVectorUp [0,0,1];"; }; class Item8 { position[]={10708.734,172.25577,6607.9175}; azimut=185; id=33; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; skill=0.60000002; text="spg1"; init="this setVectorUp [0,0,1];"; }; class Item9 { position[]={10713.043,170.32819,6607.8252}; azimut=275; id=34; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; lock="UNLOCKED"; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.45)]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={8493.0928,169.9068,7473.2451}; id=36; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [mortar1,[0,2.5,-0.5]];"; }; class Item11 { position[]={8493.126,169.99474,7470.1377}; id=37; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item12 { position[]={8508.7686,188,7459.7065}; azimut=150; id=38; side="EMPTY"; vehicle="2b14_82mm"; leader=1; lock="LOCKED"; skill=1; text="mortar1"; }; class Item13 { position[]={8492.6455,172.05075,7488.5918}; id=39; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_2"; init="this allowDamage false; zandzakken_3 attachTo [zandzakken_2,[0,-3.5,0]]; zandzakken_3 setDir 180; zandzakken_3 setpos getpos zandzakken_3; zandzakken_2 attachTo [mortar2,[0,2.5,-0.5]];"; }; class Item14 { position[]={8492.6787,172.10106,7485.4844}; id=40; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_3"; init="this allowDamage false;"; }; class Item15 { position[]={8522.7314,188,7467.3394}; azimut=150; id=41; side="EMPTY"; vehicle="2b14_82mm"; leader=1; lock="LOCKED"; skill=1; text="mortar2"; }; class Item16 { position[]={8485.5928,153.34921,7480.0435}; azimut=180; id=42; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false;"; }; class Item17 { position[]={8517.0234,188,7473.644}; azimut=265; id=43; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; }; class Item18 { position[]={8485.6436,151.7047,7475.9448}; azimut=180; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false;"; }; class Item19 { position[]={8521.6885,188,7474.0405}; azimut=265; id=45; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; }; class Item20 { position[]={8516.1182,188,7473.7085}; azimut=85; id=46; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item21 { position[]={8474.5986,132.52011,7489.7368}; id=47; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item22 { position[]={8474.6221,132.69214,7490.9077}; id=48; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item23 { position[]={8520.7686,188,7474.0903}; azimut=85; id=49; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item24 { position[]={8476.9014,137.89917,7489.7915}; id=50; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item25 { position[]={8476.8672,137.92262,7490.9165}; id=51; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item26 { position[]={8519.7217,189.08589,7474.0044}; azimut=85; id=52; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate7"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item27 { position[]={8479.1455,142.79863,7489.7603}; id=53; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate8"; init="aCrate8 attachTo [aCrate7,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item28 { position[]={8479.1563,142.92068,7490.8887}; id=54; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate9"; init="aCrate9 attachTo [aCrate7,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24];"; }; class Item29 { position[]={8515.1113,188,7473.5991}; azimut=85; id=55; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate10"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item30 { presence=0.75000024; position[]={8511.8086,188,7478.564}; azimut=85; id=56; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item31 { position[]={8517.1494,188,7486.0537}; azimut=213; id=57; side="EMPTY"; vehicle="MASH_EP1"; skill=0.2; }; class Item32 { position[]={8895.2725,191.82251,7918.4595}; azimut=180; id=58; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="howitzer"; }; class Item33 { position[]={8894.9971,191.54306,7914.8721}; azimut=180; id=59; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.625)];"; }; class Item34 { position[]={8895.459,191.6974,7925.8252}; id=60; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item35 { position[]={8895.3887,191.69798,7925.9199}; azimut=180; id=61; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=1; text="ammo1"; }; class Item36 { position[]={8860.3066,191.78583,7927.1895}; azimut=271; id=62; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=1; text="ammo2"; }; class Item37 { position[]={8863.96,191.7627,7927.1323}; azimut=91; id=63; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=1; text="ammo3"; }; class Item38 { position[]={8862.3623,191.76414,7927.4087}; azimut=1; id=64; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=1; }; class Item39 { position[]={8551.2793,187.82648,7467.415}; azimut=100; id=145; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; skill=0.60000002; text="spg2"; init="this setVectorUp [0,0,1];"; }; class Item40 { position[]={8551.1895,187.83868,7468.2061}; azimut=190; id=146; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; lock="UNLOCKED"; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.45)]; this setVectorUp [0,0,1];"; }; class Item41 { position[]={9775.3369,272.79361,6964.2271}; id=147; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; skill=1; text="drinks_table"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.825)]; this setVectorUp [0,0,1]; this allowDamage false; ""obj3_actual"" setMarkerAlpha 0; ""obj4_actual"" setMarkerAlpha 0;"; }; class Item42 { position[]={9780.8096,272.64697,6965.0005}; id=148; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item43 { position[]={9781.5234,272.68961,6965.0117}; id=149; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item44 { position[]={9782.2256,272.73135,6965.0479}; id=150; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item45 { position[]={9780.7705,272.64923,6964.2207}; id=151; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item46 { position[]={9781.4746,272.69116,6964.2461}; id=152; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item47 { position[]={9782.2109,272.73502,6964.2705}; id=153; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item48 { position[]={9774.0039,273.51489,6965.7104}; azimut=180; id=154; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item49 { position[]={9763.1797,272.07776,6966.3057}; id=155; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item50 { position[]={9762.1836,271.95053,6964.1782}; azimut=180; id=156; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item51 { position[]={9763.7998,272.00745,6964.1987}; azimut=180; id=157; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item52 { position[]={9768.832,272.02316,6956.1147}; azimut=180; id=158; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item53 { position[]={9764.3594,271.92648,6958.6069}; id=159; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item54 { position[]={9762.0957,271.89874,6958.5366}; id=160; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item55 { position[]={9766.6387,271.97839,6958.4751}; id=161; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item56 { position[]={9771.5313,273.54373,6964.2021}; azimut=90; id=162; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.015)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item57 { position[]={9770.9746,272.12595,6958.4888}; id=163; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.725]];"; }; class Item58 { position[]={9764.6445,271.92963,6955.8579}; id=164; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item59 { presence=0.50000048; position[]={9803.9521,272.82236,6992.5752}; azimut=223; id=165; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item60 { presence=0.75000024; position[]={9776.2441,272.6553,6987.1255}; azimut=90; id=166; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item61 { position[]={9774.2852,272.79361,6964.6558}; azimut=170; id=167; side="EMPTY"; vehicle="FoldChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)];"; }; class Item62 { presence=0.75000024; position[]={9800.1484,272.74921,6997.2002}; azimut=223; id=168; side="EMPTY"; vehicle="BMP2_Ambul_INS"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item63 { presence=0.75000024; position[]={9781.5186,272.65811,6980.7212}; azimut=180; id=169; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item64 { presence=0.75000024; position[]={9768.8896,272.35312,6971.7861}; azimut=270; id=170; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=7; class Item0 { position[]={11138.435,115.99188,5445.6055}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={9847.1289,273.04712,6933.1772}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={8519.7383,188,7468.687}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={8880.3408,192.1835,7919.5996}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={8519.7354,188,7468.689}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item5 { position[]={8880.3457,192.1835,7919.5947}; name="obj3_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item6 { position[]={9847.1289,273.04712,6933.1724}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={9853.6211,273.16476,6914.7852}; a=600; b=600; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 5]; deleteWaypoint [patrol5, 4];"; class Effects { }; }; class Item1 { position[]={8382.335,23.82671,7488.1519}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mortar1 >= 0.99) AND (getDammage mortar2 >= 0.99) AND (getDammage aCrate1 >= 0.99) AND (getDammage aCrate10 >= 0.99) AND (getDammage aCrate4 >= 0.99) AND (getDammage aCrate7 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""Papa Bear, this is Alpha. The mortars have been destroyed, out."";"; class Effects { }; }; class Item2 { position[]={8380.9639,73.433846,7616.2681}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage howitzer >= 0.99) AND (getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; ""obj3"" setMarkerSize [0,0]; ""obj3_us"" setMarkerSize [1.2,1]; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""Papa Bear, this is Alpha. The howitzer position has been destroyed, out."";"; class Effects { }; }; class Item3 { position[]={9817.5215,272.44366,6950.6289}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""All clear!""; deleteWaypoint [patrol4, 4];"; class Effects { }; }; class Item4 { position[]={8123.9771,12.778837,7358.916}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_brad_punch_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={8250.7949,0.36397207,7356.7734}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={8248.1455,4.7652416,7231.1084}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={8819.4102,185.83289,7691.4258}; a=600; b=600; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_around = 1; publicVariable ""blufor_around""; deleteWaypoint [patrol1, 5];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=13489415; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=11825206; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=1610826; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Mechanised infantry assault.

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