briefing.htmlViS)briefing.sqfESsdescription.extSinit.sqfc&Sdinitjipcompatible.sqf4 Debriefing

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Mission Accomplished


The Naval Infantry has been extracted after taking out NATO aircraft on Malden and gaining useful intelligence. This contributes greatly to the success of the subsequent deployment of Soviet forces on the island of Everon.





Mission Failed


The Naval Infantry has been wiped out.


// tasks task3a = marine1 createSimpleTask ["Extract by boat"]; task3a setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = marine1 createSimpleTask ["Seize the intelligence"]; task2a setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = marine1 createSimpleTask ["Destroy the aircraft"]; task1a setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = marine2 createSimpleTask ["Extract by boat"]; task3b setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = marine2 createSimpleTask ["Seize the intelligence"]; task2b setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = marine2 createSimpleTask ["Destroy the aircraft"]; task1b setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = marine3 createSimpleTask ["Extract by boat"]; task3c setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = marine3 createSimpleTask ["Seize the intelligence"]; task2c setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = marine3 createSimpleTask ["Destroy the aircraft"]; task1c setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = marine4 createSimpleTask ["Extract by boat"]; task3d setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = marine4 createSimpleTask ["Seize the intelligence"]; task2d setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = marine4 createSimpleTask ["Destroy the aircraft"]; task1d setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = marine5 createSimpleTask ["Extract by boat"]; task3e setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = marine5 createSimpleTask ["Seize the intelligence"]; task2e setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = marine5 createSimpleTask ["Destroy the aircraft"]; task1e setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = marine6 createSimpleTask ["Extract by boat"]; task3f setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = marine6 createSimpleTask ["Seize the intelligence"]; task2f setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = marine6 createSimpleTask ["Destroy the aircraft"]; task1f setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = marine7 createSimpleTask ["Extract by boat"]; task3g setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = marine7 createSimpleTask ["Seize the intelligence"]; task2g setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = marine7 createSimpleTask ["Destroy the aircraft"]; task1g setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = marine8 createSimpleTask ["Extract by boat"]; task3h setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = marine8 createSimpleTask ["Seize the intelligence"]; task2h setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = marine8 createSimpleTask ["Destroy the aircraft"]; task1h setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = marine9 createSimpleTask ["Extract by boat"]; task3i setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = marine9 createSimpleTask ["Seize the intelligence"]; task2i setSimpleTaskDescription ["Seize the intelligence", "Seize the intelligence", "Seize the intelligence"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = marine9 createSimpleTask ["Destroy the aircraft"]; task1i setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries marine1 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine1 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine1 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]]; // diary entries marine2 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine2 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine2 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]]; // diary entries marine3 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine3 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine3 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]]; // diary entries marine4 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine4 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine4 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]]; // diary entries marine5 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine5 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine5 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]]; // diary entries marine6 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine6 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine6 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]]; // diary entries marine7 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine7 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine7 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]]; // diary entries marine8 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine8 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine8 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]]; // diary entries marine9 createDiaryRecord["Diary", ["Background", " As Soviet forces prepare to intervene on Everon to help put down counter-revolutionary forces there is a need to preempt NATO attempts to interfere with the deployment. Key to paralysing NATO's ability to react in the initial phase of the Soviet deployment is to strike at its available airpower in the region. There is a pair of ground attack aircraft based on Malden as well as fixed wing and rotary winged transport. Without these assets NATO is unable to rapidly insert ground troops or provide close air support. Therefore Naval Infantry will attack the airbase and ensure the planes and helicopters are knocked out before their fellow troops start landing on Everon.

In addition to destroying NATO aircraft there is also an additional task that the raiding party must accomplish before withdrawal. Soviet intelligence services are unsure about the reliability of intercepted radio traffic, believing that indications of low readiness levels are merely part of a deception campaign by the West to hide preparations for armed action in the Malden archipelago. Therefore the Naval Infantry must also attack a command post and seize intelligence materials needed to gain a clearer understanding of NATO capabilities and intentions. Only when both objectives have been met are the raiders to withdraw to the coast for extraction by boat. "]]; marine9 createDiaryRecord["Diary", ["Enemy", " Although NATO has aircraft based on the Malden airfield, the perimeter security is handled by the local armed forces rather than a dedicated contingent of NATO ground troops. It is possible though that a quick reaction force is flown in from the US military base in response to an attack on the mainland.

There are two A-10 Warthog ground attack aircraft, a Hercules tactical transport and a pair of helicopters present at the base. All of these must be destroyed for the raid to be considered a success. Prepared explosive charges placed on these targets are more effective than use of RPG rounds at stand off range. "]]; marine9 createDiaryRecord["Diary", ["Mission", "Naval infantry will raid the airbase in order to destroy aircraft and seize intelligence before extraction by patrol boat."]];onloadmission="C W R 2 - B R O K E N F I E L D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_broken_field_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74_GL {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; class cwr2_Tokarev {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_8Rnd_762x25 {count = 8;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 10;}; class cwr2_RPG7Rocket {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; class cwr2_BackpackAR_RU {count = 2;}; };titleText ["C W R 2 - B R O K E N F I E L D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_MORPEH", "cwr2_abel", "cwr2_A10", "cwr2_CH47D", "cwr2_UH60", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "caair_e", "cwr2_BoatE", "cwr2_Soldiers_FIA", "cwr2_Vulcan", "cwr2_Jeeps", "cwr2_soldiers_usa", "cwr2_HMMWV", "cwr2_5T", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "cwr2_M113", "camisc_e" }; addOnsAuto[]= { "cwr2_MORPEH", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_FIA", "cwr2_Vulcan", "cwr2_Jeeps", "cwr2_soldiers_usa", "cwr2_UH60", "cwr2_M113", "cwr2_A10", "cwr2_CH47D", "camisc3", "caair_e", "cwr2_BoatE", "cwr2_HMMWV", "cwr2_5T", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "camisc_e", "cwr2_abel" }; randomSeed=14355543; class Intel { briefingName="CWR2 - Broken Field (co09)"; briefingDescription="Seize the airbase"; startWeather=0.69428706; startFog=0.3900277; forecastWeather=0.69162464; forecastFog=0.52136803; month=4; day=1; hour=5; minute=45; }; class Groups { items=51; class Item0 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={7706.7935,7.8339839,11575.084}; azimut=180; id=0; side="EAST"; vehicle="cwr2_OfficerVMF_S"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="marine1"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev""; this addbackpack ""cwr2_BackpackSpecop_RU"";"; synchronizations[]={18,16,17}; }; class Item1 { position[]={7691.6919,4.3260612,11593.341}; azimut=180; id=1; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="marine2"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={18,16,17}; }; class Item2 { position[]={7721.4902,5.1789956,11595.187}; azimut=180; id=2; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine3"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={18,16,17}; }; class Item3 { position[]={7675.3428,0.20193519,11608.898}; azimut=180; id=3; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine4"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={18,16,17}; }; class Item4 { position[]={7734.6748,3.3004336,11613.909}; azimut=180; id=4; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; player="PLAY CDG"; skill=1; text="marine5"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={18,16,17}; }; class Item5 { position[]={7660.5752,0.28728521,11625.775}; azimut=180; id=5; side="EAST"; vehicle="cwr2_SoldierVMF_Engineer_S"; player="PLAY CDG"; skill=1; text="marine6"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_RU"";"; synchronizations[]={18,16,17}; }; class Item6 { position[]={7747.0684,1.4262203,11630.786}; azimut=180; id=6; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; player="PLAY CDG"; skill=1; text="marine7"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; synchronizations[]={18,16,17}; }; class Item7 { position[]={7644.5083,0.42996508,11643.676}; azimut=180; id=7; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; player="PLAY CDG"; skill=1; text="marine8"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={18,16,17}; }; class Item8 { position[]={7762.2676,0.16816437,11652.062}; azimut=180; id=9; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; player="PLAY CDG"; skill=1; text="marine9"; init="this moveincargo kamov; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={18,16,17}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7156.1895,0.49689642,12393.462}; azimut=155; special="FLY"; id=8; side="EAST"; vehicle="cwr2_Ka32_Attack"; leader=1; rank="SERGEANT"; skill=1; text="kamov"; init="this lockdriver true; this lock true; this setcaptive true; this flyinheight 10;"; }; }; class Waypoints { items=5; class Item0 { position[]={7641.356,13.625041,11368.594}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units marinesquad; (leader group player) sidechat ""Prepare to move out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7137.5034,0.016109105,12430.684}; expActiv="vulcan setcaptive false; jeep setcaptive false; mutt setcaptive false;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1200.5485,0.063683592,12428.596}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={724.85773,28.963833,12105.123}; type="GETOUT"; expActiv="kamov lockdriver false;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={724.61853,28.963833,12122.959}; type="HOLD"; class Effects { }; timeoutMin=120000; timeoutMid=120000; timeoutMax=120000; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7708.0962,0.50887823,11865.593}; id=14; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.5]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7720.4399,0.37015224,11865.593}; id=15; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7688.2329,0.45051709,11730.935}; id=16; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,9}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7709.4048,0.28781453,11731.039}; id=17; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,9}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7698.7964,0.37029043,11730.971}; id=18; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,9}; }; }; }; class Item7 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9950.7158,0.46464431,10388.626}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; rank="SERGEANT"; skill=0.60000002; text="boatdriver"; init="this assignasdriver boat; this moveindriver boat; boatdriver allowDamage false; boatdriver setcaptive true; boatsquad = group this; boatsquad setgroupid [""Crew"",""Black""];"; }; class Item1 { position[]={9953.8174,0.43638888,10393.086}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; rank="CORPORAL"; skill=0.60000002; text="boatgunner"; init="this assignascommander boat; this moveincommander boat; boatgunner setcaptive true; boatsquad = group this; boatsquad setgroupid [""Crew"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={9949.5938,0.5830251,10388.616}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) and (opfor_at_extraction == 1);"; expActiv="boat setfuel 1; boatdriver setcaptive false; boatgunner setcaptive false; (leader group player) sidechat ""HQ, mission completed. Requesting immediate extraction, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9944.6172,-72.163628,10388.625}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) and (opfor_at_extraction == 1);"; expActiv="MAMABEAR=[East,""HQ""]; MAMABEAR SideChat ""Outstanding work, comrade. The boat is on its way to pick you up, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={8700.1211,0.36274925,10385.034}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8682.8887,0.26763454,10385.149}; completitionRadius=10; speed="LIMITED"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; (leader group player) sidechat ""Time to board the craft and head back to the ship."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={8650.6406,0.58223486,10385.493}; type="HOLD"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={8024.2275,32.27523,9729.0352}; id=24; side="WEST"; vehicle="cwr2_PartisanW_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr""; this addweapon ""Binocular"";"; }; class Item1 { position[]={8026.9805,32.27523,9725.0186}; id=25; side="WEST"; vehicle="cwr2_PartisanW_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={8022.0244,32.27523,9725.4824}; id=28; side="WEST"; vehicle="cwr2_PartisanW_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={8029.9297,32.27523,9720.5703}; id=34; side="WEST"; vehicle="cwr2_PartisanW_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_Steyr""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={8019.1772,32.27523,9721.0449}; id=27; side="WEST"; vehicle="cwr2_PartisanW_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_Steyr""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={8033.979,32.27523,9714.7559}; id=33; side="WEST"; vehicle="cwr2_PartisanW_Medic"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8024.2393,32.27523,9730.8389}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8024.1914,32.27523,9733.3184}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8018.6543,32.568684,9779.6602}; id=29; side="WEST"; vehicle="cwr2_PartisanW_Captive"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addweapon ""cwr2_Glock"";"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8039.7363,35.889763,9794.5801}; azimut=270; id=30; side="WEST"; vehicle="cwr2_PartisanW_Captive"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.75)]; this forceSpeed 0; this setunitpos ""Middle""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addweapon ""cwr2_Uzi"";"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={8074.7422,32.225224,9702.0957}; id=31; side="WEST"; vehicle="cwr2_PartisanW_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr""; this addweapon ""Binocular"";"; }; class Item1 { position[]={8079,32.225224,9696.9023}; id=32; side="WEST"; vehicle="cwr2_PartisanW_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={8071.0273,32.225224,9697.0518}; id=35; side="WEST"; vehicle="cwr2_PartisanW_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={8082.4141,32.225224,9691.9326}; id=39; side="WEST"; vehicle="cwr2_PartisanW_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_Steyr""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={8068.0615,32.225224,9692.3057}; id=38; side="WEST"; vehicle="cwr2_PartisanW_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_Steyr""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={8085.3433,32.225224,9686.499}; id=26; side="WEST"; vehicle="cwr2_PartisanW_Medic"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr"";"; }; }; class Waypoints { items=5; class Item0 { position[]={8074.082,32.225231,9903.6846}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7990.6035,32.27523,9903.46}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7991.8428,32.27523,9658.2686}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8074.8389,32.225224,9657.8906}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8074.1035,32.225231,9903.6787}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7458.4077,28.871138,10578.045}; azimut=90; id=36; side="WEST"; vehicle="cwr2_PartisanW_Captive"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setbehaviour ""Safe""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addweapon ""cwr2_Glock"";"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8017.749,32.27523,9705.5156}; id=37; side="WEST"; vehicle="cwr2_PartisanW_Captive"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addweapon ""cwr2_Uzi"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8017.7329,32.27523,9708.2939}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8017.7314,32.27523,9708.2939}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7490.6865,28.041817,10624.893}; id=40; side="WEST"; vehicle="cwr2_PartisanW_LAT"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_Steyr""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7490.6001,28.047186,10628.289}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7490.6006,28.047503,10628.378}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8056.7378,32.24828,9929.0742}; id=41; side="WEST"; vehicle="cwr2_PartisanW_LAT"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_Steyr""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8056.7197,32.248352,9930.8184}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8056.7051,32.248413,9930.833}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={7325.1479,32.959988,10603.735}; id=43; side="WEST"; vehicle="cwr2_PartisanW_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7329.4058,32.808964,10598.542}; id=44; side="WEST"; vehicle="cwr2_PartisanW_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7321.4331,33.192631,10598.691}; id=45; side="WEST"; vehicle="cwr2_PartisanW_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7332.8198,32.698559,10593.572}; id=47; side="WEST"; vehicle="cwr2_PartisanW_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_Steyr""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={7318.4673,33.378727,10593.945}; id=46; side="WEST"; vehicle="cwr2_PartisanW_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_Steyr""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7335.749,32.61235,10588.139}; id=42; side="WEST"; vehicle="cwr2_PartisanW_Medic"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7325.6919,38.654289,10443.699}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7628.0327,30.862825,10443.01}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7628.0327,27.803371,10693.698}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7325.0029,32.553501,10692.322}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7325.6494,38.656441,10443.699}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8017.4438,32.27523,9937.7373}; azimut=270; id=48; side="WEST"; vehicle="cwr2_M163"; leader=1; rank="CORPORAL"; skill=0.60000002; text="vulcan"; init="vulcan setcaptive true; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8014.0044,32.27523,9812.4883}; azimut=270; id=49; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="jeep"; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={8011.897,32.27523,9812.5195}; completitionRadius=10; combat="COMBAT"; expCond="(opfor_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8011.1104,32.27523,9812.5205}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7497.4512,29.053926,10521.854}; azimut=180; id=50; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="mutt"; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; muttD addweapon ""NVGoggles""; muttG addweapon ""NVGoggles""; this setcaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={7874.6035,36.328724,9326.7598}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7497.3374,28.865976,10527.183}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7874.6064,36.329102,9326.7715}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8034.0752,32.27523,9861.0049}; azimut=180; id=51; side="WEST"; vehicle="cwr2_SoldierW_M14"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8031.4844,32.27523,9864.3682}; azimut=180; id=53; side="WEST"; vehicle="cwr2_SoldierW_M14"; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={8052.3462,32.265846,9861.1719}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8015.1221,32.27523,9860.7236}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8052.2979,32.266037,9861.1914}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8017.29,32.27523,9942.6279}; id=52; side="WEST"; vehicle="cwr2_SoldierW_M14"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8009.5942,32.27523,9773.623}; azimut=180; id=54; side="WEST"; vehicle="cwr2_SoldierW_M14"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8007.2588,32.27523,9777.4365}; azimut=180; id=55; side="WEST"; vehicle="cwr2_SoldierW_M14"; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={8045.7075,32.27523,9773.4707}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8007.5972,32.27523,9773.5205}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8045.6592,32.27523,9773.4902}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8047.105,32.27523,9736.8037}; azimut=180; id=56; side="WEST"; vehicle="cwr2_SoldierW_M14"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8044.7695,32.27523,9740.6172}; azimut=180; id=57; side="WEST"; vehicle="cwr2_SoldierW_M14"; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={8007.0879,32.27523,9736.7529}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8045.1079,32.27523,9736.7012}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8007.0396,32.27523,9736.7725}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8019.2271,32.27523,9688.7422}; azimut=180; id=58; side="WEST"; vehicle="cwr2_SoldierW_M14"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8029.6982,32.27523,9811.1592}; id=59; side="WEST"; vehicle="cwr2_PartisanW_Captive"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addweapon ""cwr2_Uzi"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8029.6821,32.27523,9813.9375}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8029.6807,32.27523,9813.9375}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7486.6812,28.871019,10544.374}; id=60; side="WEST"; vehicle="cwr2_PartisanW_Captive"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addweapon ""cwr2_Uzi"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7486.665,28.871092,10547.152}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7486.6636,28.871092,10547.152}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9700.0771,38.930279,3929.0447}; id=61; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; rank="SERGEANT"; skill=0.60000002; text="chopper"; }; }; class Waypoints { items=6; class Item0 { position[]={9700.0068,38.930279,3935.2817}; placement=50; expCond="(opfor_detected == 1);"; expActiv="chopper setfuel 1; chopper flyinheight 60; deleteWaypoint [patrol2, 5];"; class Effects { }; timeoutMin=300; timeoutMid=390; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={9700.2129,-32.06419,7839.4272}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7990.6724,32.27523,9608.8936}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units rangersquad1; {_x setunitpos ""AUTO""} forEach units rangersquad2; {_x setunitpos ""AUTO""} forEach units rangersquad3; chopper flyinheight 75;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={7989.0811,32.27523,10091.98}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9700.3311,-35.308304,8459.6543}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9700.2246,38.930279,3931.1179}; type="GETOUT"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9724.376,38.930279,3917.9023}; id=62; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo chopper; rangersquad1 = group this;"; }; class Item1 { position[]={9727.8076,38.930279,3913.53}; id=63; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo chopper; rangersquad1 = group this;"; }; class Item2 { position[]={9721.6475,38.930279,3913.8726}; id=64; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=0.60000002; init="this moveincargo chopper; rangersquad1 = group this;"; }; class Item3 { position[]={9730.7979,38.930279,3909.478}; id=65; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=0.60000002; init="this moveincargo chopper; rangersquad1 = group this;"; }; class Item4 { position[]={9719.2686,38.930279,3909.9099}; id=66; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; skill=0.60000002; init="this moveincargo chopper; rangersquad1 = group this;"; }; class Item5 { position[]={9733.9248,38.930279,3905.1919}; id=67; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; skill=0.60000002; init="this moveincargo chopper; rangersquad1 = group this;"; }; }; class Waypoints { items=1; class Item0 { position[]={7960.71,32.27523,9637.2031}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9724.7617,38.930279,3906.4165}; id=68; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo chopper; rangersquad2 = group this;"; }; class Item1 { position[]={9728.1934,38.930279,3902.0442}; id=69; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo chopper; rangersquad2 = group this;"; }; class Item2 { position[]={9722.0332,38.930279,3902.3867}; id=70; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=0.60000002; init="this moveincargo chopper; rangersquad2 = group this;"; }; class Item3 { position[]={9731.1836,38.930279,3897.9922}; id=71; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=0.60000002; init="this moveincargo chopper; rangersquad2 = group this;"; }; class Item4 { position[]={9719.6543,38.930279,3898.4241}; id=72; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; skill=0.60000002; init="this moveincargo chopper; rangersquad2 = group this;"; }; class Item5 { position[]={9734.3105,38.930279,3893.7061}; id=73; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; skill=0.60000002; init="this moveincargo chopper; rangersquad2 = group this;"; }; }; class Waypoints { items=1; class Item0 { position[]={8021.04,32.27523,9638.0313}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9725.0859,38.930279,3895.5903}; id=74; side="WEST"; vehicle="cwr2_Ranger_Assault_DMR"; leader=1; skill=0.60000002; init="this moveincargo chopper; rangersquad3 = group this;"; }; }; class Waypoints { items=1; class Item0 { position[]={7990.4746,32.27523,9677.9307}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7959.2153,32.27523,9849.5625}; id=77; side="WEST"; vehicle="cwr2_SoldierW_AA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7969.3306,32.27523,9841.501}; id=78; side="WEST"; vehicle="cwr2_SoldierW_AA"; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7959.1353,32.27523,9856.2061}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7959.1416,32.27523,9856.2764}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7973.7007,32.3587,9309.75}; azimut=12; id=79; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="mg_jeep"; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={7974.1904,32.370995,9312.0225}; completitionRadius=10; combat="COMBAT"; expCond="(opfor_detected == 1);"; expActiv="mg_jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7974.6826,32.370934,9314.4326}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7495.6943,28.869297,10590.898}; id=87; side="WEST"; vehicle="cwr2_PartisanW_Captive"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addweapon ""cwr2_Uzi"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7495.6782,28.868418,10593.677}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7495.6768,28.868418,10593.677}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7960.7715,32.27523,9666.6953}; azimut=270; id=88; side="WEST"; vehicle="cwr2_M163"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="aa"; init="this setcaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={7958.5166,32.27523,9666.6807}; completitionRadius=10; combat="COMBAT"; expActiv="this setcaptive false;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7957.6797,32.27523,9666.6797}; completitionRadius=10; expCond="(opfor_detected == 1);"; expActiv="aa setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7957.1787,32.27523,9666.6826}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={8072.478,32.225235,9204.3516}; id=89; side="WEST"; vehicle="cwr2_PartisanW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={8074.3179,32.225235,9201.7803}; id=93; side="WEST"; vehicle="cwr2_PartisanW_M16"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; class Item2 { presence=0.75000024; position[]={8070.8682,32.225235,9201.916}; id=97; side="WEST"; vehicle="cwr2_PartisanW_M16"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; class Item3 { presence=0.75000024; position[]={8076.2261,32.225235,9199.1865}; id=90; side="WEST"; vehicle="cwr2_PartisanW_LAT"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A1""; this addweapon ""cwr2_LAW"";"; }; class Item4 { presence=0.75000024; position[]={8069.2729,32.225235,9199.2861}; id=91; side="WEST"; vehicle="cwr2_PartisanW_M16"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; }; class Waypoints { items=7; class Item0 { position[]={8072.0508,32.225235,9239.5264}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7839.4941,34.571209,9238.8066}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7840.8364,32.225235,9034.5352}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8075.0098,32.225235,9033.832}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8072.0283,32.225235,9239.5264}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8041.7129,32.225235,9283.0684}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7971.2661,32.225235,9382.4727}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7855.6431,32.225235,10991.379}; id=94; side="WEST"; vehicle="cwr2_PartisanW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={7857.1226,32.225235,10989.298}; id=98; side="WEST"; vehicle="cwr2_PartisanW_M16"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; class Item2 { presence=0.75000024; position[]={7854.4868,32.225235,10989.41}; id=96; side="WEST"; vehicle="cwr2_PartisanW_M16"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; class Item3 { presence=0.75000024; position[]={7858.4253,32.225235,10987.248}; id=95; side="WEST"; vehicle="cwr2_PartisanW_LAT"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A1""; this addweapon ""cwr2_LAW"";"; }; class Item4 { presence=0.75000024; position[]={7853.4028,32.225235,10987.626}; id=92; side="WEST"; vehicle="cwr2_PartisanW_M16"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; }; class Waypoints { items=6; class Item0 { position[]={7917.5835,28.546692,11074.096}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8073.6807,31.833315,10865.595}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7762.2993,30.199951,10865.595}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7917.6108,28.557146,11074.02}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7869.9604,32.225235,11010.141}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7834.3652,32.225235,10961.846}; placement=50; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7816.6445,35.065933,9937.1465}; id=100; side="WEST"; vehicle="cwr2_PartisanW_Medic"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7816.6792,35.088539,9939.5977}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7816.6548,35.096901,9939.6016}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={7789.7788,36.515816,9934.7461}; id=102; side="WEST"; vehicle="cwr2_PartisanW_M16"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; class Item1 { presence=0.75000024; position[]={7791.9902,36.476379,9931.9648}; id=99; side="WEST"; vehicle="cwr2_PartisanW_Medic"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; class Item2 { presence=0.75000024; position[]={7788.0063,36.74617,9932.1045}; id=101; side="WEST"; vehicle="cwr2_PartisanW_M16"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7789.7632,36.537571,9936.8594}; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7789.7236,36.581676,9939.4668}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8007.7832,32.27523,9692.7295}; id=103; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8007.8872,32.27523,9696.9873}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8007.9033,32.27523,9696.9463}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8018.5298,32.27523,9701.4482}; id=104; side="WEST"; vehicle="cwr2_SoldierW_PilotHG"; leader=1; skill=0.2; init="this forceSpeed 0; this setbehaviour ""Safe"";"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8022.7563,32.568684,9762.332}; azimut=225; id=105; side="WEST"; vehicle="cwr2_SoldierW_PilotH_Light"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this forceSpeed 0; this setbehaviour ""Safe""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8050.3159,32.273968,9940.7354}; id=106; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8050.3848,32.273693,9946.1211}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8050.3853,32.273689,9946.1221}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8035.6226,32.568684,9744.8252}; azimut=315; id=107; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8036.4326,32.27523,9881.6592}; id=108; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; skill=0.2; init="this forceSpeed 0; this setbehaviour ""Safe""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7453.8345,28.871099,10549.273}; azimut=270; id=121; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; leader=1; rank="CORPORAL"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.95)]; this forceSpeed 0;"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7451.4888,28.871092,10550.585}; azimut=270; id=122; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.95)]; this forceSpeed 0; this setbehaviour ""Safe""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7454.4917,28.871054,10545.673}; azimut=150; id=123; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; leader=1; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7453.7173,28.871103,10551.246}; azimut=220; id=126; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.95)]; this forceSpeed 0;"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7160.0503,105.30909,8986.8652}; azimut=50; id=127; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="apc"; }; }; class Waypoints { items=3; class Item0 { position[]={7163.0371,105.30909,8989.2178}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7877.1592,36.326214,9328.2178}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7950.9429,32.27523,9840.0469}; placement=50; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7477.9697,28.87117,10570.604}; id=131; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7477.9751,28.87117,10573.445}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7477.9751,28.87117,10573.445}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=33; class Item0 { position[]={8026.5693,32.568684,9790.1455}; azimut=270; id=10; side="EMPTY"; vehicle="cwr2_A10"; lock="LOCKED"; skill=1; text="warthog1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)]; this setVectorUp [0,0,1];"; }; class Item1 { position[]={8026.6045,32.568684,9754.2129}; azimut=270; id=11; side="EMPTY"; vehicle="cwr2_A10LGB"; lock="LOCKED"; skill=1; text="warthog2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)]; this setVectorUp [0,0,1];"; }; class Item2 { position[]={8035.001,32.27523,9840.3896}; azimut=270; id=12; side="EMPTY"; vehicle="cwr2_CH47D"; lock="UNLOCKED"; skill=1; text="chinook"; init="this lockdriver true;"; }; class Item3 { position[]={8035.439,32.27523,9880.0254}; azimut=270; id=13; side="EMPTY"; vehicle="cwr2_UH60"; lock="UNLOCKED"; skill=1; text="blackhawk"; init="this lockdriver true;"; }; class Item4 { position[]={7641.2144,13.626575,11368.696}; special="FLY"; id=19; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; fuel=0.17397362; }; class Item5 { position[]={8020.2793,32.27523,9695.3125}; azimut=315; id=20; side="EMPTY"; vehicle="C130J_US_EP1"; leader=1; skill=1; text="hercules"; init="this lockdriver true;"; }; class Item6 { position[]={9949.1396,0.4538964,10388.562}; azimut=270; id=21; side="EMPTY"; vehicle="cwr2_BoatE"; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="this allowDamage false;"; }; class Item7 { position[]={7990.7085,32.27523,9608.7373}; id=75; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.60000002; }; class Item8 { position[]={9700.1006,38.930279,3931.0195}; id=76; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.60000002; }; class Item9 { presence=0.75000024; position[]={8035.8325,32.27523,9807.543}; azimut=270; id=80; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item10 { position[]={8008.8447,32.27523,9765.3672}; azimut=180; id=81; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_StingerRocket"",3]; this addweaponcargo [""cwr2_Stinger"",1];"; }; class Item11 { presence=0.75000024; position[]={8005.0234,32.27523,9705.1504}; id=82; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item12 { presence=0.75000024; position[]={8062.7476,32.225224,9936.6875}; azimut=90; id=83; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item13 { presence=0.75000024; position[]={8025.9961,32.27523,9807.5361}; azimut=270; id=84; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item14 { presence=0.75000024; position[]={8034.957,32.27523,9731.667}; azimut=270; id=85; side="EMPTY"; vehicle="cwr2_Truck5tRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { presence=0.75000024; position[]={8035.0542,32.27523,9726.2979}; azimut=270; id=86; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { position[]={7452.5269,28.871094,10549.49}; azimut=90; id=109; side="EMPTY"; vehicle="ED102_Fortress1"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item17 { position[]={7456.5176,28.8696,10534.091}; azimut=180; id=110; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0.5,-0.15,1.5]]; radio setDir 80; radio setpos getpos radio;"; }; class Item18 { position[]={7452.0449,28.870604,10536.583}; id=111; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item19 { position[]={7449.7813,28.870556,10536.513}; id=112; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item20 { position[]={7454.3242,28.870552,10536.45}; id=113; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.275,-0.25,0.41]];"; }; class Item21 { position[]={7453.4126,28.871098,10551.966}; azimut=180; id=114; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.275)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item22 { position[]={7458.6611,28.870565,10536.464}; id=115; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.975]];"; }; class Item23 { position[]={7452.3311,28.869541,10533.833}; id=116; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item24 { position[]={7450.2188,28.871082,10550.834}; azimut=90; id=117; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.275)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item25 { position[]={7454.9121,28.871017,10541.806}; id=118; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.975]];"; }; class Item26 { position[]={7453.916,28.870996,10539.677}; azimut=180; id=119; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item27 { position[]={7455.5332,28.870998,10539.698}; azimut=180; id=120; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item28 { presence=0.75000024; position[]={7471.0669,28.871067,10546.562}; id=124; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item29 { presence=0.75000024; position[]={7499.8779,28.848825,10602.84}; azimut=180; id=125; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item30 { position[]={7452.6592,28.871061,10558.395}; azimut=90; id=128; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_StingerRocket"",3]; this addweaponcargo [""cwr2_Stinger"",1];"; }; class Item31 { position[]={8057.6157,32.24477,9918.7803}; azimut=180; id=129; side="EMPTY"; vehicle="MASH_EP1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item32 { position[]={8065.3027,32.225231,9918.7686}; azimut=180; id=130; side="EMPTY"; vehicle="Camp_EP1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=5; class Item0 { position[]={8023.0679,32.27523,9773.0811}; name="obj1"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={7480.2134,28.871155,10576.326}; name="obj2"; type="cwr2_Faction_USA"; a=1.2; }; class Item2 { position[]={8614.7383,1.9175531,10388.833}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorRed"; }; class Item3 { position[]={7641.3516,13.606739,11369.731}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorRed"; }; class Item4 { position[]={9701.0879,38.930279,3933.5442}; name="base"; type="cwr2_Faction_USA"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={7262.3608,0.5340274,11746.113}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_broken_field_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={7392.3452,0.56032008,11746.234}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units marinesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={7392.438,0.46930316,11615.143}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7614.4087,12.860969,11425.556}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=8; expActiv="kamov land ""GET OUT""; kamov lock false; (leader group player) sidechat ""Here comes the LZ. Get ready to deploy.""; {UnassignVehicle _x} foreach units marinesquad; {_x setunitpos ""Middle""} forEach units marinesquad;"; class Effects { }; }; class Item4 { position[]={8560.8594,3.6019049,10383.023}; a=150; b=150; activationBy="EAST"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="opfor_at_extraction = 1; publicVariable ""opfor_at_extraction""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; (leader group player) sidechat ""Let's call in the extraction.""; boat setfuel 1;"; class Effects { }; }; class Item5 { position[]={8513.1807,0.40283838,10629.187}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage warthog1 >= 0.99) AND (getDammage warthog2 >= 0.99) AND (getDammage chinook >= 0.99) AND (getDammage blackhawk >= 0.99) AND (getDammage hercules >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; marine1 addrating 400; marine2 addrating 400; marine3 addrating 400; marine4 addrating 400; marine5 addrating 400; marine6 addrating 400; marine7 addrating 400; marine8 addrating 400; marine9 addrating 400; (leader group player) sidechat ""Scratch one piece of capitalist scrap metal."";"; class Effects { }; }; class Item6 { position[]={7894.3809,32.252758,10178.187}; a=800; b=1200; activationBy="EAST"; activationType="WEST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected = 1; publicVariable ""opfor_detected""; deleteWaypoint [patrol1, 4];"; class Effects { }; }; class Item7 { position[]={8024.7109,32.226391,9573.8711}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=61; expActiv="chopper land ""GET OUT""; {UnassignVehicle _x} foreach units rangersquad1; {_x setunitpos ""Middle""} forEach units rangersquad1; {UnassignVehicle _x} foreach units rangersquad2; {_x setunitpos ""Middle""} forEach units rangersquad2; {UnassignVehicle _x} foreach units rangersquad2; {_x setunitpos ""Middle""} forEach units rangersquad2;"; class Effects { }; }; class Item8 { position[]={7452.104,28.871096,10550.399}; a=2; b=2; rectangular=1; activationBy="EAST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; deleteVehicle map; deleteVehicle folder; deleteVehicle folder_1; deleteVehicle pics; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; (leader group player) sidechat ""This should make the GRU liaison a happy man."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=11983846; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=11069060; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=2869819; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Raid by Naval Infantry.

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