briefing.htmlrR_briefing.sqfVȭRdescription.extRinit.sqfLRninitjipcompatible.sqf$.fL0mission.sqmp SZoverview.htmlRJoverview.paa2խR Debriefing

You are a cheater


Cheating can only lead to the dark side.





Mission Accomplished


Charlie squad played a key role in the defeat of Soviet forces in this sector. The destruction of the enemy armoured reserves after the diversionary attack on Saint David sealed the fate of the defenders of Athus. This leaves NATO in a much improved position to roll back the Soviet advance.





Mission Failed


Charlie squad has been wiped out.


// tasks task3a = charlie1 createSimpleTask ["Secure Athus"]; task3a setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Defeat the counter-attack"]; task2a setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Seize Saint David"]; task1a setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = charlie2 createSimpleTask ["Secure Athus"]; task3b setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Defeat the counter-attack"]; task2b setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Seize Saint David"]; task1b setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = charlie3 createSimpleTask ["Secure Athus"]; task3c setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Defeat the counter-attack"]; task2c setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Seize Saint David"]; task1c setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = charlie4 createSimpleTask ["Secure Athus"]; task3d setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Defeat the counter-attack"]; task2d setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Seize Saint David"]; task1d setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = charlie5 createSimpleTask ["Secure Athus"]; task3e setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Defeat the counter-attack"]; task2e setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Seize Saint David"]; task1e setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = charlie6 createSimpleTask ["Secure Athus"]; task3f setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Defeat the counter-attack"]; task2f setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Seize Saint David"]; task1f setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = charlie7 createSimpleTask ["Secure Athus"]; task3g setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = charlie7 createSimpleTask ["Defeat the counter-attack"]; task2g setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = charlie7 createSimpleTask ["Seize Saint David"]; task1g setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = charlie8 createSimpleTask ["Secure Athus"]; task3h setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = charlie8 createSimpleTask ["Defeat the counter-attack"]; task2h setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = charlie8 createSimpleTask ["Seize Saint David"]; task1h setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = charlie9 createSimpleTask ["Secure Athus"]; task3i setSimpleTaskDescription ["Secure Athus", "Secure Athus", "Secure Athus"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = charlie9 createSimpleTask ["Defeat the counter-attack"]; task2i setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = charlie9 createSimpleTask ["Seize Saint David"]; task1i setSimpleTaskDescription ["Seize Saint David", "Seize Saint David", "Seize Saint David"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]]; // diary entries charlie7 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie7 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie7 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]]; // diary entries charlie8 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie8 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie8 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]]; // diary entries charlie9 createDiaryRecord["Diary", ["Background", " Although NATO infantry has closed in on the Soviet held village of Athus the troops are too lightly equipped to assault the village as the enemy has a section of main battle tanks and a platoon of motorised infantry to shore up the defence. These dispose of superior firepower that could defeat any attack. It is necessary to draw these away before an attack can be launched to oust the defenders. This task has been allotted to the mechanised infantry of Charlie squad as it is equipped with the heavily armed M2 Bradley infantry fighting vehicle.

To bring about the desired course of events the Soviets must first be tempted to deploy their armoured force away from its current position. Charlie squad will therefore conduct a diversionary attack on the village of Saint David. As there are two bridges capable of supporting heavy traffic control over this location would be essential for any Soviet renewal of their offensive to the north. Should NATO gain possession of Saint David the tanks and motor rifles at Athus would no doubt be deployed in an attempt to recapture the lost ground.

Charlie squad is to stand its ground at Saint David and use the combined effects of vehicle onboard armament and dismounted AT launchers to engage and destroy the approaching Soviet infantry and armour. Once the enemy force has been annihilated the unit is to proceed towards Athus and assist the friendly forces in clearing out the village. The firepower of the Bradley infantry fighting vehicle would be key in destroying enemy troops holed up in buildings without exposing NATO infantry to the risk of close quarter combat in confined spaces. "]]; charlie9 createDiaryRecord["Diary", ["Enemy", " Saint David is defended by several field fortifications with crew served weapons. Armour presence appears to be limited to a single BMP infantry fighting vehicle, though the Soviet dismounted infantry strength exceeds a single motor rifle squad.

The Soviets have a section of T-72 main battle tanks and a platoon of motor rifles mounted in BTR armoured personnel carriers held in reserve at Athus. These forces will likely deploy from their current position in order to recapture Saint David.

The village of Athus has a small garrison of light infantry in addition to the mobile troops currently positioned within the built up area. Due to scarcity of engineering resources no attempt has been made to improve the defences with fortifications. "]]; charlie9 createDiaryRecord["Diary", ["Mission", "Charlie will seize Saint David and defeat an expected enemy counter-attack before taking part in an attack on Athus."]];onloadmission="C W R 2 - B U S H M A S T E R S T R O K E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_bushmaster_stroke_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M249 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 6;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class 1Rnd_HE_M203 {count = 8;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - B U S H M A S T E R S T R O K E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_david", "warfarebuildings", "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_5T", "cwr2_M113", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_T80", "cwr2_Soldiers_RUS", "cwr2_UAZ", "cwr2_Urals", "cwr2_BMP2", "cwr2_buildings", "cwr2_Static", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_M60_tank" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_T80", "cwr2_Soldiers_RUS", "cwr2_5T", "cwr2_Static", "cwr2_BMP2", "cwr2_M2A2", "warfarebuildings", "cwr2_M113", "cwr2_UAZ", "cwr2_Urals", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_M60_tank", "cwr2_david" }; randomSeed=8168781; class Intel { briefingName="CWR2 - Bushmaster Stroke (co09)"; briefingDescription="Mechanised infantry assault"; startWeather=0.4480142; startFog=0.2232943; forecastWeather=0.44668299; forecastFog=0.29772574; month=8; day=6; hour=4; minute=0; }; class Groups { items=63; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1470.4592,26.181641,3682.0464}; azimut=210; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={16,14,15}; }; class Item1 { position[]={1469.1223,26.34807,3686.6992}; azimut=210; id=3; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; synchronizations[]={16,14,15}; }; class Item2 { position[]={1475.2594,26.472424,3684.1826}; azimut=210; id=4; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={16,14,15}; }; class Item3 { position[]={1467.9792,26.45665,3690.1584}; azimut=210; id=5; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,14,15}; }; class Item4 { position[]={1478.8977,26.654762,3685.793}; azimut=210; id=6; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={16,14,15}; }; class Item5 { position[]={1466.7141,26.579416,3694.3728}; azimut=210; id=7; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={16,14,15}; }; class Item6 { position[]={1482.1013,26.674726,3687.2285}; azimut=210; id=8; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={16,14,15}; }; class Item7 { position[]={1465.4205,26.681549,3698.4351}; azimut=210; id=9; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,14,15}; }; class Item8 { position[]={1486.1061,26.607763,3689.0461}; azimut=210; id=10; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="charlie9"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={16,14,15}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1474.5774,27.176121,3737.8247}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,3,4,5,6,7,8,9,10}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1498.0076,28.09289,3727.2688}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,3,4,5,6,7,8,9,10}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1486.2292,27.782713,3732.1204}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,3,4,5,6,7,8,9,10}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1405.8096,27.883345,3801.3013}; id=17; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1417.1611,27.932608,3801.3008}; id=18; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2721.3647,7.8288288,696.57227}; azimut=350; id=19; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={2720.812,7.8271365,699.43896}; completitionRadius=10; expCond="(attack == 1);"; expActiv="btr1 setfuel 1; btr1 forceSpeed 7.0;"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={2693.8745,7.5894413,1213.9072}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2693.3916,7.5859246,1217.127}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2693.1807,7.5845456,1218.7498}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2723.844,7.8291669,682.48413}; azimut=350; id=20; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=4; class Item0 { position[]={2723.2959,7.8291669,685.37817}; completitionRadius=10; expCond="(attack == 1);"; expActiv="btr2 setfuel 1; btr2 forceSpeed 7.0;"; class Effects { }; timeoutMin=25; timeoutMid=25; timeoutMax=25; showWP="NEVER"; }; class Item1 { position[]={2696.4805,7.5993409,1199.9172}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2696.0725,7.5982046,1202.1355}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2695.8108,7.5974774,1203.5933}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2726.1685,7.8291669,669.3479}; azimut=350; id=21; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr3"; }; }; class Waypoints { items=4; class Item0 { position[]={2725.4846,7.8291669,672.86328}; completitionRadius=10; expCond="(attack == 1);"; expActiv="btr3 setfuel 1; btr3 forceSpeed 7.0;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2698.6685,7.6297789,1185.4214}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2698.1396,7.623354,1188.3389}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2697.9575,7.6212606,1189.303}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2715.7539,7.8235645,728.63965}; azimut=350; id=22; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=4; class Item0 { position[]={2715.1321,7.8301535,732.66602}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="tank1 setfuel 1; tank1 forceSpeed 8.0; attack = 1; publicVariable ""attack"";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2677.0999,8.2263451,1297.9873}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2664.3979,3.999444,1596.5574}; placement=10; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2664.4006,3.999444,1605.5313}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2718.5339,7.8241792,712.90405}; azimut=350; id=23; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={2718.0522,7.8243213,715.89014}; completitionRadius=10; expCond="(attack == 1);"; expActiv="tank2 setfuel 1; tank2 forceSpeed 8.0;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2678.1633,8.3304243,1285.5378}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2585.5166,5.0189357,1602.5288}; placement=10; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2565.3728,5.343761,1602.1826}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2816.8789,6.3015485,611.60547}; azimut=270; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item1 { position[]={2819.8315,6.1401062,613.9292}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item2 { position[]={2819.5435,6.2376199,609.16016}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item3 { position[]={2823.0762,5.9116602,615.89404}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item4 { position[]={2822.2998,6.1770225,606.63843}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item5 { position[]={2826.0078,5.7003527,617.6377}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr3squad = group this; this moveincargo btr3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2825.3882,6.0812116,603.79346}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item7 { position[]={2829.1724,5.4776397,619.39551}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; }; class Waypoints { items=2; class Item0 { position[]={2663.7722,3.999444,1652.2715}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2663.4531,3.999444,1728.7305}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={2653.3611,3.999444,1686.9038}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2656.5,3.999444,1689.283}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2656.3186,3.999444,1684.7529}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2659.6077,3.999444,1691.1797}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2643.092,3.999444,1687.1755}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2677.166,3.999444,1687.1936}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2643.1003,3.999444,1687.2131}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2692.9485,3.999444,1643.7126}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2695.6943,3.999444,1646.1653}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={2695.8154,3.999444,1642.0923}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2692.9338,3.999444,1637.9993}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2692.9341,3.999444,1637.999}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={2652.98,8.9612513,627.44482}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2655.9866,8.9234505,629.5498}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2655.4346,8.928091,625.26758}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={2658.916,8.9195585,631.16235}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2658.0374,8.9175949,622.8313}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={2661.8503,8.9129448,632.80103}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={2660.3296,8.9148893,620.66553}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.75000024; position[]={2664.2197,8.9105558,634.38501}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={2662.5405,8.9122791,618.62939}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2650.1526,9.0008307,627.4021}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2648.0037,9.0312338,627.46948}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={2764.8203,6.9024205,654.30127}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2767.9551,6.7951345,656.70557}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2768.1199,6.7972565,652.09863}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2771.105,9.8397655,658.43018}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2750.8594,7.2444596,740.60938}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2765.8521,6.9995251,647.70166}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2750.863,7.2448201,740.62061}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2741.9014,7.8205919,612.50952}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2744.9548,7.8079324,614.64404}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={2745.1411,7.9079914,610.27515}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2738.4058,7.8296289,612.40698}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2738.3083,7.8298011,612.40698}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2701.0154,19.320087,752.95508}; id=30; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2615.4148,10.222605,691.62402}; azimut=10; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2552.6833,11.481358,680.96655}; azimut=260; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2643.2266,15.205771,1812.8391}; azimut=285; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 18); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2578.9851,10.908055,700.84595}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2581.6951,10.908055,703.02197}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2581.772,10.908055,698.9209}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2576.4946,10.908055,700.89844}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2576.4949,10.908055,700.88525}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2766.4966,7.1834712,837.07568}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2769.3606,7.0082688,839.38086}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2765.3281,7.2327204,837.1145}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2765.3223,7.233139,837.10864}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2668.8167,8.9038277,732.948}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2672.022,8.8967466,734.84473}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2665.718,8.9085274,732.89502}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2665.718,8.9085274,732.89502}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2719.7847,18.483906,635.24512}; azimut=340; id=59; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2656.8384,4.8347979,1841.1545}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2660.1189,4.4720469,1843.3879}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2660.1187,4.9572778,1839.3035}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2655.2209,4.8686957,1841.0537}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2655.2209,4.8687263,1841.0535}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2550.4941,15.263545,1686.7537}; azimut=310; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2600.293,10.584844,674.8689}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2603.3733,10.398041,677.60254}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2603.6003,10.36498,672.68628}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2597.4509,10.68549,674.67822}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2597.46,10.68528,674.69849}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2630.4602,3.999444,1653.1445}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2629.01,3.999444,1653.1353}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2628.9988,3.999444,1653.1465}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2693.936,8.60884,907.30518}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2697.001,8.4145241,909.41455}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2690.9167,8.7024326,907.35815}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2690.917,8.7022142,907.37622}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2590.4297,11.148154,699.43237}; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2720.1958,14.425968,1673.2085}; azimut=90; id=77; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2793.126,6.581573,611.64404}; azimut=270; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item1 { position[]={2795.6118,6.5583954,613.96094}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item2 { position[]={2795.6343,6.5664725,609.302}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item3 { position[]={2798.2607,6.5347028,615.86133}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item4 { position[]={2798.5054,6.5483718,607.08228}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item5 { position[]={2801.4165,6.5038218,617.65649}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2801.8975,6.5277972,604.0022}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item7 { position[]={2804.0056,6.4753747,619.34863}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; }; class Waypoints { items=2; class Item0 { position[]={2635.9084,3.999444,1628.1853}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2629.4014,3.999444,1658.6675}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2805.2422,6.4842339,611.71973}; azimut=270; id=92; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item1 { position[]={2807.158,6.4594135,613.99927}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item2 { position[]={2807.2109,6.4722319,609.48608}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item3 { position[]={2809.8145,6.412281,615.64331}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item4 { position[]={2809.5808,6.4545913,607.13428}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item5 { position[]={2812.6296,6.3433394,617.58984}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2812.7334,6.4313121,604.18262}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item7 { position[]={2815.8035,6.2386341,619.50317}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; }; class Waypoints { items=2; class Item0 { position[]={2564.7166,3.999444,1660.4905}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2590.2825,3.999444,1672.1304}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2735.9534,17.158539,675.15503}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2662.0334,8.9105558,640.44141}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2664.665,8.9105558,642.34326}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2664.6616,8.9105558,638.69019}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2667.1729,8.9105558,643.71411}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2612.1716,9.9203005,641.02124}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2611.5906,10.02597,701.67456}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2668.4583,8.9105558,701.65894}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2672.5376,8.9105558,640.65063}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2612.1973,9.9201794,641.00879}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2302.5886,35.533833,2745.8787}; azimut=270; id=101; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2305.3252,35.723152,2747.8108}; azimut=270; id=98; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={2305.1238,34.997047,2743.3477}; azimut=270; id=100; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2308.4226,35.914951,2749.5569}; azimut=270; id=111; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={2299.4468,35.685452,2745.7874}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2645.3967,17.331585,1814.6763}; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2552.8494,3.999444,1661.1582}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2555.6873,3.999444,1663.6067}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2555.937,3.999444,1659.0864}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2549.8662,3.999444,1661.1006}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2549.8518,3.999444,1661.0945}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2737.3047,8.4527454,592.23218}; azimut=355; id=107; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2719.7898,13.819,609.46851}; azimut=340; id=108; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2577.1553,11.479977,661.99341}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2687.1555,14.515961,1719.1907}; azimut=350; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2625.9177,3.999444,1666.1526}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2628.1289,3.999444,1667.5679}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2627.9153,3.999444,1664.0745}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2630.2776,3.999444,1669.0603}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2599.5911,4.1014428,1666.0095}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2600.1467,4.0921216,1622.4265}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2664.2205,3.999444,1622.7283}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2663.9009,3.999444,1666.2432}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2599.6082,4.1014428,1665.9565}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2093.2405,30.737303,953.47168}; azimut=90; id=118; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2090.5552,30.470371,951.94604}; azimut=95; id=116; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={2090.4705,31.187778,955.60156}; azimut=90; id=117; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2088.1123,30.229927,950.49658}; azimut=90; id=119; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2095.6211,30.747282,953.44775}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2146.9607,24.793409,952.98584}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={1286.7908,4.4711289,2719.6924}; azimut=140; id=130; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; fuel=0; text="truck"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; truckD addweapon ""Binocular"";"; }; class Item1 { position[]={1284.1771,4.4875116,2717.4604}; azimut=140; special="CARGO"; id=131; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1281.5995,4.4815688,2715.4111}; azimut=140; special="CARGO"; id=132; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={1278.8895,4.5640693,2713.2305}; azimut=140; special="CARGO"; id=133; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=5; class Item0 { position[]={1289.856,4.5867662,2716.0559}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="truck setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Good work. Reinforcements are en route to your position, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2374.8201,3.999444,1793.3362}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2379.7151,3.999444,1790.5652}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={2380.4446,3.999444,1790.1072}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2410.8884,3.999444,1773.3933}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1254.8682,7.5206714,2709.5352}; azimut=90; id=134; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1251.1467,8.6293068,2706.8311}; azimut=90; id=135; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1251.2001,6.9773507,2712.5327}; azimut=90; id=136; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1247.8193,9.7405643,2704.3071}; azimut=90; id=137; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={1247.5181,6.8448086,2715.5679}; azimut=90; id=138; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={1244.3267,11.174856,2701.8381}; azimut=90; id=139; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1244.146,6.6494236,2718.5784}; azimut=90; id=140; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1241.0146,12.718608,2699.2485}; azimut=90; id=141; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={1240.9774,6.5471296,2721.4087}; azimut=90; id=142; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2378.3687,3.9994946,1773.5884}; expActiv="echo1 sidechat ""Charlie, this is Echo. Light infantry has arrived to guard the western flank, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2528.4277,3.999444,1679.0208}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1259.0947,6.2070851,2714.8035}; azimut=90; id=143; side="WEST"; vehicle="cwr2_Ranger_Assault_DMR"; leader=1; rank="SERGEANT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2357.3098,4.7747865,1757.373}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2369.9038,11.400667,1407.5259}; placement=10; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1739.0209,62.650913,325.59009}; azimut=90; id=144; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1735.4064,63.431782,322.52417}; azimut=90; id=145; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1735.4882,62.654701,328.6897}; azimut=90; id=146; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1732.4896,64.084984,319.9812}; azimut=90; id=147; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={1731.9187,62.961105,331.61743}; azimut=90; id=148; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={1729.5569,64.752357,317.3999}; azimut=90; id=149; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1728.538,63.250973,334.39624}; azimut=90; id=150; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item7 { position[]={1726.0055,65.507957,314.18701}; azimut=90; id=151; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={1724.8549,63.660099,337.52515}; azimut=90; id=152; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=4; class Item0 { position[]={2294.8821,20.318802,499.68384}; expActiv="alpha1 sidechat ""Papa Bear, this is Alpha. We are in position, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2305.6687,19.746807,505.38794}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Papa Bear to all callsigns, commence the attack. Let's waste them, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={2645.3616,8.9785366,688.59131}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2691.9077,8.5030727,716.84131}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={1766.3794,59.557224,350.58472}; azimut=40; id=153; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; rank="SERGEANT"; skill=1; fuel=0; text="truck1"; init="driversquad = group this; driversquad setgroupid [""Soldier"",""Black""]; truck1D addweapon ""Binocular"";"; }; class Item1 { position[]={1756.9807,59.464211,339.04028}; azimut=40; id=154; side="WEST"; vehicle="cwr2_Truck5t_Open"; rank="CORPORAL"; skill=1; fuel=0; text="truck2"; }; class Item2 { position[]={1769.3108,59.036793,347.59424}; azimut=40; special="CARGO"; id=164; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="driversquad = group this; driversquad setgroupid [""Soldier"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=7; class Item0 { position[]={1769.4893,59.796276,354.2417}; completitionRadius=50; formation="COLUMN"; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="truck1 setfuel 1; truck2 setfuel 1; truck1 forceSpeed 8.0; truck2 forceSpeed 7.75;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2242.3669,19.370575,415.88745}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2267.2925,18.79825,415.65869}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={2270.073,18.701,415.62378}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2269.739,18.897509,434.86084}; placement=5; type="SAD"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item5 { position[]={2269.998,18.330801,397.40186}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item6 { position[]={2269.7251,18.897425,434.83862}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1727.0612,64.138565,326.02881}; azimut=90; id=155; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1723.4467,64.968605,322.96289}; azimut=90; id=156; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1723.5284,64.378914,329.12842}; azimut=90; id=157; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1720.5299,65.610809,320.41992}; azimut=90; id=158; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={1719.959,64.686821,332.05615}; azimut=90; id=159; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={1717.5972,66.305153,317.83862}; azimut=90; id=160; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1716.5782,64.99971,334.83496}; azimut=90; id=161; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item7 { position[]={1714.0458,67.174278,314.62573}; azimut=90; id=162; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={1712.8951,65.481285,337.96387}; azimut=90; id=163; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo truck2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2325.0239,16.701935,400.45728}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2704.5493,8.2555418,639.85864}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2749.8035,7.8087077,597.2793}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={1739.8578,64.812492,308.45166}; azimut=90; id=165; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveincargo truck2;"; }; class Item1 { position[]={1737.3931,65.240799,306.21167}; azimut=90; id=166; side="WEST"; vehicle="cwr2_Ranger_Assault_MG"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveincargo truck2;"; }; class Item2 { position[]={1737.183,64.840324,310.45532}; azimut=90; id=167; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveincargo truck2;"; }; class Item3 { position[]={1735.2502,65.618935,304.2373}; azimut=90; id=168; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveincargo truck2;"; }; }; class Waypoints { items=2; class Item0 { position[]={2300.1345,17.9907,430.60669}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2427.8367,15.493958,478.37549}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1772.6185,57.552834,333.09375}; azimut=90; id=169; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1768.0175,58.43784,328.40381}; azimut=90; id=170; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo truck1; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2301.9336,19.657175,479.87402}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2428.0879,13.919824,526.63672}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2718.6895,11.779304,605.90894}; azimut=250; id=171; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2559.1382,14.622671,1680.9907}; azimut=90; id=174; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2651.645,13.718753,1701.5566}; azimut=20; id=173; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2648.7197,19.889156,654.96021}; azimut=10; id=172; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2671.8936,6.2991672,1804.8052}; id=175; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2515.614,3.999444,1712.0798}; azimut=300; id=176; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item59 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2654.3291,6.4997554,1812.5308}; id=182; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg_1;"; }; class Item1 { position[]={2656.7524,6.2991672,1808.1719}; id=184; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2663.7356,3.999444,1697.8931}; id=187; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2663.697,3.999444,1700.7197}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2501.5359,24.650251,3497.5854}; azimut=220; id=189; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="LIEUTENANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this moveincommander patton;"; }; class Item1 { position[]={2501.0393,24.761236,3500.7773}; azimut=220; id=190; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this moveingunner patton;"; }; class Item2 { position[]={2505.5078,24.618622,3497.426}; azimut=220; id=191; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this moveindriver patton;"; }; }; class Waypoints { items=4; class Item0 { position[]={2500.6384,24.564209,3496.4683}; completitionRadius=50; expCond="(getDammage bradley >= 0.5);"; expActiv="patton setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2525.5208,11.636223,2469.127}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2664.1194,5.0147367,1752.2791}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2663.9731,3.999444,1691.0422}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2728.8154,7.8291669,654.34058}; azimut=350; id=192; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=2; class Item0 { position[]={2728.3391,7.8291669,657.27734}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="tank3 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2728.1316,7.8291669,658.47583}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=24; class Item0 { position[]={1461.9348,26.388519,3685.9063}; azimut=160; id=1; side="EMPTY"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=1; text="bradley"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M60E3"",1];"; }; class Item1 { position[]={1474.3331,25.976,3627.8843}; azimut=160; id=2; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; leader=1; skill=1; init="this allowDamage false;"; }; class Item2 { presence=0.75000024; position[]={1444.7489,26.026018,3676.0229}; azimut=70; id=11; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M14"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item3 { presence=0.35000062; position[]={1425.1537,26.009235,3679.0168}; azimut=160; id=12; side="EMPTY"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item4 { presence=0.50000048; position[]={1461.958,25.968891,3651.4561}; azimut=70; id=13; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="UNLOCKED"; skill=1; }; class Item5 { presence=0.75000024; position[]={2713.9534,7.862442,644.19019}; azimut=260; id=120; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item6 { position[]={2737.3496,7.7640615,697.25903}; azimut=260; id=121; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item7 { position[]={2620.196,3.999444,1648.3997}; azimut=90; id=122; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { presence=0.75000024; position[]={2622.9485,9.7220726,655.25757}; azimut=10; id=123; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item9 { presence=0.75000024; position[]={2739.3403,7.7836051,693.86572}; azimut=260; id=124; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { position[]={2675.9121,3.999444,1659.4622}; azimut=270; id=125; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item11 { presence=0.75000024; position[]={2633.2031,3.999444,1698.2146}; azimut=180; id=126; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { presence=0.75000024; position[]={2700.6396,7.9740539,734.72046}; azimut=90; id=127; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { presence=0.75000024; position[]={2634.7859,3.999444,1641.7612}; id=128; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { presence=0.75000024; position[]={2582.1497,10.908055,690.62476}; azimut=180; id=129; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { position[]={2671.5378,6.2991672,1805.2449}; azimut=90; id=177; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item16 { position[]={2514.9148,3.999444,1712.574}; azimut=120; id=178; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item17 { position[]={2654.4634,6.689002,1813.6838}; azimut=180; id=179; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item18 { position[]={2654.47,6.689002,1814.6387}; azimut=180; id=180; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item19 { position[]={2654.4976,6.6995902,1814.5903}; id=181; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)];"; }; class Item20 { position[]={2654.6313,6.2991672,1814.3696}; azimut=180; id=183; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; text="fencecorner"; init="this allowDamage false; fencecorner attachTo [bags,[-3.05,1.25,0]];"; }; class Item21 { position[]={2651.4971,6.2991672,1815.6506}; azimut=180; id=185; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.60000002; text="bags"; init="this allowDamage false;"; }; class Item22 { presence=0.75000024; position[]={2702.47,3.999444,1672.2729}; id=186; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { position[]={2502.6982,24.669714,3498.8223}; azimut=220; id=188; side="EMPTY"; vehicle="cwr2_M60A3"; lock="UNLOCKED"; skill=0.60000002; text="patton"; }; }; class Markers { items=7; class Item0 { position[]={1464.156,26.073187,3675.2539}; name="start"; type="Faction_NATO_EP1"; a=1.2; }; class Item1 { position[]={2664.2671,3.999444,1680.4812}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={2725.1526,7.8291669,676.19531}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={2702.6267,7.6342912,1172.2451}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=350; }; class Item4 { position[]={2282.3779,18.181526,424.47339}; name="attack"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=80; }; class Item5 { position[]={2725.1519,7.8291669,676.19482}; name="obj3_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item6 { position[]={2664.2664,3.999444,1680.4819}; name="obj1_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; }; class Sensors { items=9; class Item0 { position[]={1749.7682,41.686172,3845.6323}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_bushmaster_stroke_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={1849.6437,42.189667,3845.6855}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={1850.4728,47.739548,3745.5181}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2663.7429,3.999444,1686.5366}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; ""obj1"" setMarkerSize [0,0]; ""obj1_nato"" setMarkerSize [1.2,1]; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; charlie9 addrating 200; (leader group player) sidechat ""Papa Bear, this is Charlie. The objective has been secured, over."";"; class Effects { }; }; class Item4 { position[]={2716.0715,7.8272285,722.99683}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; ""obj3"" setMarkerSize [0,0]; ""obj3_nato"" setMarkerSize [1.2,1]; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; charlie9 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item5 { position[]={3050.1582,3.999444,1145.6541}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75) AND (getDammage btr1 >= 0.75) AND ({alive _x} count units btr1squad <= 2) AND (getDammage btr2 >= 0.75) AND ({alive _x} count units btr2squad <= 2) AND (getDammage btr3 >= 0.75) AND ({alive _x} count units btr3squad <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; charlie9 addrating 200; (leader group player) sidechat ""Keep your eyes open, there may still be a few diehards left."";"; class Effects { }; }; class Item6 { position[]={3150.2197,5.4532928,1345.3643}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_bushmaster_stroke_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item7 { position[]={3251.1118,20.485336,1345.9258}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charlie_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={3250.9243,16.564932,1245.25}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=9370593; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=6579977; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=10790836; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Mechanised infantry action.

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