briefing.html@Q briefing.sqf HQfdescription.extAQinit.sqf@Qjinitjipcompatible.sqf4 Debriefing

Cheaters are pathetic


Entering the Endmission cheat indicates that you are an incompetent player.





Mission Accomplished


The Soviet artillery battery has been eliminated which allows NATO troops to advance without the threat of indirect fire being directed onto their formations by the enemy.





Mission Failed


Bravo squad has been wiped out.


// tasks task2a = bravo1 createSimpleTask ["Destroy the ammunition"]; task2a setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Destroy the field guns"]; task1a setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = bravo2 createSimpleTask ["Destroy the ammunition"]; task2b setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Destroy the field guns"]; task1b setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = bravo3 createSimpleTask ["Destroy the ammunition"]; task2c setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Destroy the field guns"]; task1c setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = bravo4 createSimpleTask ["Destroy the ammunition"]; task2d setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Destroy the field guns"]; task1d setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = bravo5 createSimpleTask ["Destroy the ammunition"]; task2e setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Destroy the field guns"]; task1e setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = bravo6 createSimpleTask ["Destroy the ammunition"]; task2f setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Destroy the field guns"]; task1f setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task2g = bravo7 createSimpleTask ["Destroy the ammunition"]; task2g setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Destroy the field guns"]; task1g setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task2h = bravo8 createSimpleTask ["Destroy the ammunition"]; task2h setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Destroy the field guns"]; task1h setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task2i = bravo9 createSimpleTask ["Destroy the ammunition"]; task2i setSimpleTaskDescription ["Destroy the ammunition", "Destroy the ammunition", "Destroy the ammunition"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Destroy the field guns"]; task1i setSimpleTaskDescription ["Destroy the field guns", "Destroy the field guns", "Destroy the field guns"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " Bravo squad has infiltrated behind enemy lines in order to strike at a Soviet artillery position. A battery of four D-30 122mm field guns is capable of delivering a massive amount of indirect fire onto NATO targets and therefore this target needs to be taken out before the planned counter-offensive can be launched. Unless the Soviet indirect fire support is neutralised friendly troops caught in the open could be rapidly annihilated by an artillery bombardment. With only limited reserves of manpower on hand to make up for losses sustained in combat it is an unacceptable risk for NATO to order its forces out of their prepared positions while the enemy can still count on indirect fire support.

Although the position is behind the main line of resistance an artillery battery generally has quite a bit of manpower on hand to deal with the logistics of ammunition supply and to manhandle the guns into position. When not needed in those roles such troops can be expected to patrol the vicinity of the battery. Therefore Bravo must take due care on the approach march to escape premature detection. Once the artillery position has been located a swift and determined attack must be made to overcome resistance by the gun crews. The squad must proceed to employ satchel charges or other expedient means to destroy both the actual guns as well as their associated ammunition supplies. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " The Soviet artillery battery consists of four D-30 122mm field guns in fortified positions to the north east of the village of Cambrai. This is guarded by several dozen dismounted troops and at least one armoured infantry fighting vehicle.

Patrols may be active in the vicinity of the battery to provide early warning of any attack. Once these detect NATO troops it is to be expected that all available personnel in the area will converge on the site of the reported contact. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy field guns and ammunition."]];onloadmission="C W R 2 - C H A R G E D B A T T E R Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_charged_battery_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_LAW {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class 1Rnd_HE_M203 {count = 8;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 6;}; }; class Backpacks { class cwr2_BackpackSpecop_US {count = 1;}; class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - C H A R G E D B A T T E R Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_RUS", "camisc3", "caweapons", "cwr2_adam", "cwr2_AmmoBoxes", "cwr2_Soldiers_USA", "cwr2_Jeeps", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "cwr2_BMP2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_uaz", "camisc3", "caweapons", "cwr2_AmmoBoxes", "cwr2_Jeeps", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "cwr2_BMP2", "cwr2_adam" }; randomSeed=5932649; class Intel { briefingName="CWR2 - Charged Battery (co09)"; briefingDescription="Destroy the Soviet artillery"; startWeather=0.65834451; forecastWeather=0.65967572; month=11; day=6; hour=16; }; class Groups { items=42; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2752.8418,34.161526,2577.5005}; azimut=210; id=0; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.60000002; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2767.2517,34.152,2568.4395}; azimut=29.317959; id=10; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={2721.9316,34.004314,2665.1191}; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2745.2451,34.152,2605.5291}; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={2721.9277,34.004318,2665.1204}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2723.0627,34.004494,2664.1943}; azimut=29.317959; id=42; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={2786.6379,34.206486,2556.4841}; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2745.4895,34.152,2603.2739}; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={2786.6331,34.206543,2556.4768}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2742.0061,34.152,2605.8054}; azimut=110.78909; id=57; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this setunitpos ""middle"""; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2741.5239,34.148972,2601.3733}; azimut=225; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""up"""; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2748.303,34.152,2606.0879}; azimut=210; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.24107136; init="this setunitpos ""middle"""; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2748.1484,34.152,2608.7048}; azimut=305; id=60; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.25915307; init="this setunitpos ""middle"""; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2737.4043,34.079754,2620.2158}; azimut=240; id=72; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up"";"; }; class Item1 { presence=0.75000024; position[]={2738.2078,34.091549,2621.9441}; azimut=240; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2739.2217,34.107712,2619.7813}; azimut=240; id=74; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { position[]={2738.9375,34.100056,2623.4443}; azimut=240; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2732.0261,35.26709,2618.6272}; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={2809.0237,33.999859,2634.1145}; azimut=225; id=130; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2808.8701,33.999859,2637.5449}; azimut=225; id=131; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2807.541,33.999859,2639.199}; azimut=225; id=132; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2806.0837,34.064713,2640.7004}; azimut=225; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={2804.5383,34.183235,2641.9807}; azimut=225; id=134; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={2802.9929,34.661537,2643.3938}; azimut=225; id=135; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item6 { position[]={2801.2268,34.381325,2644.8936}; azimut=225; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={2799.3281,34.307961,2646.5286}; azimut=225; id=137; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { position[]={2797.6375,34.151451,2648.1938}; azimut=225; id=138; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2796.9238,34.505405,2622.3455}; formation="LINE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2728.7144,34.022228,2644.0356}; azimut=145.07715; id=61; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.33333331; init="this setUnitPos ""down"""; }; }; }; class Item10 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={2411.946,39,1753.8445}; id=62; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={161,160,159}; }; class Item1 { position[]={2414.9487,39,1749.5856}; id=63; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={161,160,159}; }; class Item2 { position[]={2409.4241,39.030289,1749.7135}; id=64; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={161,160,159}; }; class Item3 { position[]={2417.519,39.009785,1745.4912}; id=65; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={161,160,159}; }; class Item4 { position[]={2407.4849,39.039482,1745.9498}; id=66; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={161,160,159}; }; class Item5 { position[]={2420.0105,39.02673,1741.332}; id=67; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={161,160,159}; }; class Item6 { position[]={2405.1301,39.039021,1741.6852}; id=68; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={161,160,159}; }; class Item7 { position[]={2423.2468,39.034794,1736.5513}; id=69; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={161,160,159}; }; class Item8 { position[]={2402.7327,39.07365,1737.3494}; id=70; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={161,160,159}; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2744.9485,34.152,2606.6643}; azimut=240; id=76; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up"";"; }; class Item1 { presence=0.75000024; position[]={2745.752,34.152,2608.3926}; azimut=240; id=77; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2746.7659,34.152,2606.2297}; azimut=240; id=78; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { position[]={2746.4817,34.152,2609.8928}; azimut=240; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2740.9617,34.145397,2603.3125}; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2753.2346,34.154148,2580.8308}; azimut=240; id=80; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up"";"; }; class Item1 { presence=0.75000024; position[]={2756.5952,34.152,2581.7358}; azimut=240; id=81; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2757.6091,34.152,2579.573}; azimut=240; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={2757.325,34.152,2583.2361}; azimut=240; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2752.5388,34.161106,2580.5376}; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2715.1155,34.008961,2661.429}; azimut=240; id=84; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up"";"; }; class Item1 { presence=0.75000024; position[]={2715.5288,34.006596,2664.1326}; azimut=240; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2717.0791,34.008423,2661.2903}; azimut=240; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={2715.8115,34.005356,2665.8489}; azimut=240; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2714.8054,34.009212,2661.2512}; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2784.8167,34.507957,2557.7017}; azimut=240; id=88; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up"";"; }; class Item1 { presence=0.75000024; position[]={2785.7322,34.188866,2560.325}; azimut=240; id=89; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2788.2305,34.192619,2558.0271}; azimut=240; id=90; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { position[]={2786.4619,34.176167,2562.335}; azimut=240; id=91; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2785.064,34.207409,2557.3306}; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2750.3628,36.360653,2470.0378}; azimut=270; id=92; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.50000048; position[]={2752.9109,35.609562,2471.8967}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={2752.6621,35.735508,2468.3181}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={2755.584,35.261036,2473.447}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.50000048; position[]={2755.1047,35.375618,2466.2937}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={2695.3689,36.928219,2428.927}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2759.5081,35.170807,2476.9097}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2695.468,36.9491,2429.0186}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2695.9592,36.92804,2428.2803}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2704.4578,38.014923,2415.0593}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2707.9214,38.18713,2409.2766}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={2276.5881,34.836422,2621.594}; azimut=270; id=93; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2279.0095,34.641739,2622.9663}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2278.6665,34.792652,2620.1531}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2281.717,34.56604,2624.1008}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2280.4949,34.767799,2618.3296}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={2284.6765,34.512547,2625.5208}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2275.5776,34.896088,2621.5571}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2274.5396,34.952564,2621.6118}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2805.884,35.144794,2761.168}; azimut=270; id=94; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={2808.1882,35.153721,2762.71}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={2807.8555,35.115608,2759.1865}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={2810.8503,35.130653,2764.2612}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.50000048; position[]={2810.4617,34.928322,2757.5139}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={2766.9019,35.168098,2738.626}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2817.5752,35.101444,2771.5889}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2766.8918,35.168144,2738.6304}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2767.0896,35.16777,2738.335}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2775.0559,34.449596,2726.7256}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2780.3745,33.999859,2717.9297}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2518.5066,45.882725,2281.7732}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2523.3469,45.754684,2283.927}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={2522.7961,45.96883,2277.5627}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2419.8625,46.848347,2234.8589}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2524.9714,45.707233,2284.9438}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2419.8677,46.848339,2234.845}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2781.4836,35.506359,2501.3635}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2780.8904,35.524452,2501.3682}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2781.0691,34.962837,2637.5771}; azimut=225; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2299.6855,34.360954,2612.676}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2303.5103,34.3368,2615.4468}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2294.5774,34.379086,2612.7969}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2294.5771,34.379005,2612.8198}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2747.04,37.01812,2435.1091}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2753.0396,36.859409,2438.335}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2743.99,37.074657,2435.0422}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2743.99,37.074654,2435.0425}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2769.6489,34.003185,2644.2239}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2769.8232,33.999859,2660.6284}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2773.5271,33.999859,2657.958}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2773.8157,33.999859,2662.7805}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2767.248,33.999859,2660.834}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2767.3286,33.999859,2660.834}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2777.8479,34.400406,2639.1003}; azimut=350; id=125; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2575.3225,39.35828,2399.05}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={2577.8943,39.254726,2401.217}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={2577.5359,39.419731,2396.8357}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={2581.0129,39.163231,2402.9431}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={2580.5278,39.490715,2394.1548}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={2629.3882,42.052723,2306.6187}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2521.0967,36.618561,2491.6794}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2629.3572,42.053905,2306.6072}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2629.6135,42.064056,2306.1763}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2637.397,42.348469,2293.325}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2642.7056,42.523975,2284.5447}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2504.605,49.707851,2199.2751}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2509.3823,49.584393,2202.0718}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2509.1968,49.799332,2196.0161}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2502.759,49.713917,2199.1838}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2502.759,49.713917,2199.1838}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2402.2236,36.964207,1708.6917}; id=159; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={62,63,64,65,66,67,68,69,70}; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2413.2729,38.007408,1708.5104}; id=160; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={62,63,64,65,66,67,68,69,70}; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2424.6409,39.140484,1708.5332}; id=161; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={62,63,64,65,66,67,68,69,70}; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2721.3413,35.167862,2712.7993}; azimut=240; id=163; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={2718.3015,35.163643,2710.9661}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2717.2654,35.165913,2710.3601}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2271.0769,35.184883,2617.1287}; azimut=230; id=164; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={2268.9519,35.300476,2615.3044}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2484.3784,46.552132,2265.8491}; azimut=245; id=166; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2480.6157,46.613083,2263.9292}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2823.5383,36.221741,2347.4692}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2795.7009,37.114964,2329.7771}; placement=75; type="SAD"; speed="LIMITED"; combat="STEALTH"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2795.7505,37.112469,2329.8523}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2539.7803,46.736717,2259.1299}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2536.7092,46.773724,2259.0352}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2536.7092,46.773705,2259.0354}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2727.5962,37,2484.6267}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2724.5251,37,2484.532}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2724.5251,37,2484.5322}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2457.9424,47.42907,2239.3762}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2454.8713,47.39032,2239.2815}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2454.8713,47.390301,2239.2817}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2776.741,34.011402,2628.7917}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2773.6699,34.013546,2628.697}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2773.6699,34.013546,2628.6973}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2546.093,48.134502,2226.3062}; azimut=150; id=172; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2540.5273,48.142586,2227.9473}; azimut=150; id=174; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2546.0193,47.904053,2231.5549}; azimut=150; id=173; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2548.8386,48.244823,2222.7344}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2900.4893,33.999859,2597.5325}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2897.4182,33.999859,2597.4377}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2897.4182,33.999859,2597.438}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2802.9817,35.004333,2778.0571}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2799.9106,35,2777.9624}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2799.9106,35,2777.9626}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=77; class Item0 { position[]={2761.7605,35.385281,2570.9836}; azimut=55; id=1; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item1 { position[]={2751.1421,34.175503,2577.8818}; azimut=-112.704; id=2; side="EMPTY"; vehicle="Land_fort_artillery_nest"; skill=0.60000002; init="this allowDamage false;"; }; class Item2 { position[]={2731.5708,34.067062,2619.9656}; azimut=-112.704; id=3; side="EMPTY"; vehicle="Land_fort_artillery_nest"; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={2712.8325,34.009075,2662.2954}; azimut=-112.704; id=4; side="EMPTY"; vehicle="Land_fort_artillery_nest"; skill=0.60000002; init="this allowDamage false;"; }; class Item4 { position[]={2789.4258,35.003643,2555.1694}; azimut=143.271; id=5; side="EMPTY"; vehicle="Land_fort_artillery_nest"; skill=0.60000002; init="this allowDamage false;"; }; class Item5 { position[]={2754.1201,34.152,2579.8679}; azimut=-112.652; id=6; side="EMPTY"; vehicle="D30_RU"; lock="UNLOCKED"; skill=0.60000002; text="gun3"; }; class Item6 { position[]={2735.7217,34.057098,2621.8425}; azimut=-112.652; id=7; side="EMPTY"; vehicle="D30_RU"; lock="UNLOCKED"; skill=0.60000002; text="gun2"; }; class Item7 { position[]={2717.3989,34.005779,2664.4177}; azimut=-112.652; id=8; side="EMPTY"; vehicle="D30_RU"; lock="UNLOCKED"; skill=0.60000002; text="gun1"; }; class Item8 { position[]={2786.7019,34.468124,2557.5999}; azimut=-216.04201; id=9; side="EMPTY"; vehicle="D30_RU"; lock="UNLOCKED"; skill=0.60000002; text="gun4"; }; class Item9 { position[]={2768.4556,35.27388,2564.9072}; azimut=33; id=11; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item10 { position[]={2776.0823,34.152,2560.113}; azimut=33; id=12; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item11 { position[]={2778.8286,34.156673,2563.8005}; azimut=210; id=13; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item12 { position[]={2771.2488,34.152,2568.6709}; azimut=215; id=14; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { position[]={2765.3069,34.152,2575.2454}; azimut=240; id=15; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item14 { position[]={2761.0798,35.454109,2583.1008}; azimut=245; id=16; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item15 { position[]={2757.2747,35.335426,2591.0417}; azimut=240; id=17; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item16 { position[]={2752.5073,35.360081,2590.022}; azimut=62; id=18; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item17 { position[]={2751.3748,35.346268,2598.1956}; azimut=220; id=19; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item18 { position[]={2747.572,35.353325,2595.9597}; azimut=35; id=20; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item19 { position[]={2772.9285,34.001534,2646.6646}; azimut=170; id=21; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item20 { position[]={2775.7778,34.928051,2639.4033}; azimut=80; id=22; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item21 { position[]={2745.71,34.152,2615.928}; azimut=260; id=23; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item22 { position[]={2741.6763,34.147701,2612.5652}; azimut=80; id=24; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item23 { position[]={2783.8989,34.001312,2640.3147}; azimut=100; id=25; side="EMPTY"; vehicle="Land_fort_artillery_nest"; skill=0.60000002; init="this allowDamage false;"; }; class Item24 { position[]={2750.3032,35.449493,2610.5708}; azimut=-511.41; id=26; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item25 { position[]={2751.842,35.317299,2603.8687}; azimut=-415.55301; id=27; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item26 { position[]={2749.5654,34.548935,2608.4998}; azimut=300; id=28; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=0.60000002; text="ammo1"; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""HandGrenade_East"",50];"; }; class Item27 { position[]={2750.4556,34.548935,2607.9817}; azimut=300; id=29; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=0.60000002; text="ammo2"; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""HandGrenade_East"",50];"; }; class Item28 { position[]={2751.4358,34.152,2607.4182}; azimut=300; id=30; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=0.60000002; text="ammo3"; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""HandGrenade_East"",50];"; }; class Item29 { position[]={2750.6892,34.152,2605.4399}; azimut=30; id=31; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=0.60000002; text="ammo4"; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""HandGrenade_East"",50];"; }; class Item30 { position[]={2750.0193,34.549,2604.3433}; azimut=30; id=32; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=0.60000002; text="ammo5"; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""HandGrenade_East"",50];"; }; class Item31 { position[]={2746.999,34.152,2606.1484}; azimut=-101.82234; id=33; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=0.60000002; }; class Item32 { position[]={2751.7991,34.152,2606.8181}; azimut=265; id=34; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item33 { position[]={2736.4053,34.062061,2622.3491}; azimut=265; id=35; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item34 { position[]={2759.4646,34.152,2581.3464}; azimut=237; id=36; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item35 { position[]={2742.6643,34.152,2624.5657}; azimut=245; id=37; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item36 { position[]={2738.6265,34.057362,2632.696}; azimut=245; id=38; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item37 { position[]={2728.6184,34.029465,2639.1018}; azimut=50; id=39; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item38 { position[]={2733.7236,34.196861,2631.6895}; azimut=60; id=40; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item39 { position[]={2733.5303,34.023758,2640.5576}; azimut=230; id=41; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item40 { position[]={2725.8801,35.357441,2647.3313}; azimut=95; id=43; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item41 { position[]={2724.0754,34.071613,2656.1919}; azimut=55; id=44; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item42 { position[]={2730.9414,35.25705,2648.645}; azimut=275; id=45; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item43 { position[]={2729.2705,35.310852,2657.2014}; azimut=235; id=46; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item44 { position[]={2768.5391,34.005146,2641.127}; azimut=80; id=47; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item45 { position[]={2725.0242,34.003258,2665.6943}; azimut=250; id=48; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item46 { position[]={2718.8545,34.002705,2669.8743}; azimut=165; id=49; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item47 { position[]={2720.2947,34.004627,2665.3176}; azimut=265; id=50; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item48 { position[]={2786.6768,35.126827,2563.4565}; azimut=165; id=51; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item49 { position[]={2740.7593,34.144112,2599.5181}; azimut=31; id=52; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item50 { position[]={2739.2834,34.126354,2606.2327}; azimut=125; id=53; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item51 { position[]={2742.7922,34.152,2606.499}; azimut=-100.82075; id=54; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.60000002; }; class Item52 { position[]={2743.634,34.152,2600.8943}; azimut=-100.82075; id=55; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.60000002; }; class Item53 { position[]={2740.4758,34.141651,2604.1748}; azimut=260; id=56; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item54 { presence=0.50000048; position[]={2431.0981,39.046886,1749.3597}; azimut=210; id=71; side="EMPTY"; vehicle="cwr2_Jeep"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_m60E3"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item55 { position[]={2777.0088,34.399094,2642.7649}; azimut=350; id=139; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=0.60000002; text="ammo6"; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""HandGrenade_East"",50];"; }; class Item56 { position[]={2777.2053,34.399464,2641.5649}; azimut=350; id=140; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=0.60000002; text="ammo7"; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""HandGrenade_East"",50];"; }; class Item57 { position[]={2777.4348,34.399826,2640.3635}; azimut=350; id=141; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=0.60000002; text="ammo8"; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""HandGrenade_East"",50];"; }; class Item58 { position[]={2778.6133,34.004398,2637.0068}; azimut=350; id=142; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.8)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item59 { position[]={2765.6414,34.029736,2625.8071}; id=143; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate_1,[0,-0,+0.675]];"; }; class Item60 { position[]={2764.6453,34.054676,2623.6797}; azimut=180; id=144; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item61 { position[]={2766.2615,34.024395,2623.7002}; azimut=180; id=145; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item62 { position[]={2779.2515,34.00325,2638.6147}; azimut=15; id=146; side="EMPTY"; vehicle="FoldChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item63 { position[]={2778.1995,34.003716,2638.4175}; azimut=345; id=147; side="EMPTY"; vehicle="FoldChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item64 { position[]={2782.0083,34.001377,2641.4302}; azimut=350; id=148; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item65 { position[]={2782.4187,34.001961,2639.585}; azimut=105; id=149; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item66 { position[]={2768.7156,34.01881,2626.6838}; id=150; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item67 { position[]={2769.429,34.018379,2626.6951}; id=151; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item68 { position[]={2770.1316,34.017929,2626.7312}; id=152; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item69 { position[]={2768.6765,34.019741,2625.9041}; id=153; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item70 { position[]={2769.3801,34.019299,2625.9294}; id=154; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item71 { position[]={2770.1165,34.018845,2625.9539}; id=155; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item72 { position[]={2720.1443,37.023151,2476.2637}; azimut=230; id=156; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item73 { position[]={2779.6448,34.002148,2640.8928}; azimut=80; id=157; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item74 { position[]={2776.509,34.001949,2643.4651}; azimut=170; id=158; side="EMPTY"; vehicle="cwr2_Tablemap_Eden"; lock="LOCKED"; skill=1; }; class Item75 { position[]={2409.6174,39.214748,1754.5718}; azimut=120; id=162; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""HandGrenade_West"",10]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item76 { presence=0.75000024; position[]={2771.3208,34.004665,2639.9729}; azimut=170; id=165; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=4; class Item0 { position[]={2763.7971,34.079128,2616.865}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=120; b=120; }; class Item1 { position[]={2722.7864,34.087898,2617.2524}; name="obj1"; text=" Artillery Battery"; type="mil_warning"; colorName="ColorRed"; }; class Item2 { position[]={2414.1052,39,1754.2258}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item3 { position[]={2608.1023,42.19416,2340.3972}; name="patrols"; text=" Patrols"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=6; class Item0 { position[]={2950.0867,33.999859,2749.9854}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage gun1 >= 0.99) AND (getDammage gun2 >= 0.99) AND (getDammage gun3 >= 0.99) AND (getDammage gun4 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; bravo1 addrating 600; bravo2 addrating 600; bravo3 addrating 600; bravo4 addrating 600; bravo5 addrating 600; bravo6 addrating 600; bravo7 addrating 600; bravo8 addrating 600; bravo9 addrating 600; (leader group player) sidechat ""That is all artillery accounted for."";"; class Effects { }; }; class Item1 { position[]={2950.0393,33.999859,2650.0957}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage ammo5 >= 0.99) AND (getDammage ammo6 >= 0.99) AND (getDammage ammo7 >= 0.99) AND (getDammage ammo8 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""That takes care of the ammunition supplies"";"; class Effects { }; }; class Item2 { position[]={2722.1682,34.293781,2578.5525}; a=350; b=350; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; bmp setfuel 1; deleteWaypoint [patrol1, 3]; deleteWaypoint [patrol2, 3]; deleteWaypoint [patrol3, 3];"; class Effects { }; }; class Item3 { position[]={2448.8667,34.685192,2850.5369}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co09_cwr2_charged_battery_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={2549.9543,33.999859,2850.1111}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={2549.3601,33.999859,2750.356}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=4581611; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=264799; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=13114021; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; Overview

Eliminate the Soviet artillery.

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