briefing.htmlN*SPbriefing.sqf),SPdescription.ext)SPinit.sqf MRP^initjipcompatible.sqf4 Debriefing

Cheaters are a bunch of losers


That includes you.





Mission Accomplished


Bravo squad was extracted after defeating the Russian reaction forces and destroying the radio post. As the Soviet forces cannot coordinate their actions, NATO is subsequently able to overcome resistance on both Malden and Everon.





Mission Failed


Bravo squad has been wiped out.





Mission Accomplished


The helicopter crashed. That is not supposed to happen.


// tasks task3a = bravo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the radio post"]; task2a setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Defeat the attack"]; task1a setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the radio post"]; task2b setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Defeat the attack"]; task1b setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the radio post"]; task2c setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Defeat the attack"]; task1c setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the radio post"]; task2d setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Defeat the attack"]; task1d setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the radio post"]; task2e setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Defeat the attack"]; task1e setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the radio post"]; task2f setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Defeat the attack"]; task1f setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Extract by helicopter"]; task3g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy the radio post"]; task2g setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Defeat the attack"]; task1g setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Extract by helicopter"]; task3h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy the radio post"]; task2h setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Defeat the attack"]; task1h setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Extract by helicopter"]; task3i setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Destroy the radio post"]; task2i setSimpleTaskDescription ["Destroy the radio post", "Destroy the radio post", "Destroy the radio post"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Defeat the attack"]; task1i setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " A raiding force of Dutch Marines has landed at Lamentin for a raid on a Soviet radio post at Le Moule. Their arrival has however been detected by the enemy and quick reaction forces are converging on the village in order to destroy the NATO contingent. Therefore the raiders must first repel an attack before they can consider proceeding with their original assignment. A signal intercept indicates that a motor rifle platoon with tank support is en route, so a hasty defence must be prepared against both armour and infantry. The Marines must make use of the buildings in Lamentin to gain elevated firing positions and a measure of protection against return fire.

Not withstanding the fact that the enemy has been alerted to the presence of NATO troops on Everon it is imperative that the original purpose of the raid is achieved. Therefore the Marines are to proceed towards Le Moule and destroy the Soviet radio post using prepared explosive charges. This post provides an essential link between two radio networks that cannot otherwise communicate. Its elimination would greatly hamper the Soviet ability to coordinate their forces which are spread out over different islands in the Malden island chain. Should each garrison be forced to act on its own it will aid NATO in defeating each Soviet force in detail.

Once the Marines have achieved their goal of destroying the radio post the troops are to fall back towards a desgnated extraction point on the coast. There they are to contact HQ which will then direct an American Blackhawk transport helicopter to pick up the raiders. A defensive posture must be maintained till the helicopter arrives as Soviet reaction forces may well be directed towards the area. As it is likely that previous engagements with the Soviets will have depleted the basic load of the Marines it is advisable to employ battlefield salvage of enemy weapons and ammunition to ensure that the combat power of the raiding force is maintained. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " The Soviets have mobilised a motor rifle platoon with armoured support. In addition to over two dozen dismounts there are three infantry fighting vehicles and a tank to deal with. With only a limited number of Carl Gustav rounds and LAW rockets the Marines must ensure that all missiles hit their target.

The radio post is guarded by a small security force of light infantry. A couple of fortified emplacements have been erected to protect crew served weapons. To ensure the post is knocked out the BMP, generator trailer and radio antenna must be destroyed with explosives or other expedient means. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will defeat the Soviet attack and destroy the Soviet radio post prior to extraction by helicopter."]];onloadmission="C W R 2 - C L O G W O R K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_clog_work_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class CWR2_Uzi {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 3;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - C L O G W O R K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_nl", "cwr2_T80", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_UH60", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "camisc3", "cwr2_Civilians", "cwr2_V3S", "cwr2_bmp2", "cwr2_Static", "cwr2_UAZ", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_NL", "cwr2_T80", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_UH60", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Civilians", "cwr2_Static", "cwr2_Urals", "cwr2_uaz", "camisc3", "cwr2_V3S", "cwr2_bmp2", "cwr2_eden" }; randomSeed=4839933; class Intel { briefingName="CWR2 - Clog Work (co09)"; briefingDescription="Defeat the reaction forces and destroy the radio post."; startWeather=0.54190564; startFog=0.26050043; forecastWeather=0.54346573; forecastFog=0.3426539; day=16; hour=16; }; class Groups { items=34; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1300.0085,66.099762,5968.4287}; azimut=90; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; class Item1 { position[]={1296.5621,66.099762,5965.8765}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; class Item2 { position[]={1296.3408,66.099762,5971.3936}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; class Item3 { position[]={1293.1399,66.099762,5963.4233}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; class Item4 { position[]={1292.7029,66.099762,5974.4746}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; class Item5 { position[]={1289.3073,66.099762,5960.6797}; azimut=90; id=5; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; class Item6 { position[]={1288.9495,66.099762,5977.2041}; azimut=90; id=6; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; class Item7 { position[]={1285.0917,66.099762,5957.7109}; azimut=90; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; class Item8 { position[]={1285.0325,66.099762,5980.478}; azimut=90; id=36; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={42,43,41}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2157.3533,102.63075,5380.9175}; azimut=280; id=8; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank"; }; }; class Waypoints { items=3; class Item0 { position[]={1731.4934,90.043365,5668.0347}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1321.4435,66.099762,5938.1348}; placement=50; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1230.9617,66.550491,5992.2456}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2231.1443,98.364189,5368.5366}; azimut=280; id=9; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={1730.1002,89.842995,5670.3242}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1719.2106,88.537704,5683.0513}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1324.2616,66.027771,5952.9883}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1229.8654,67.08107,6013.6606}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2265.0852,95.086311,5362.3325}; azimut=280; id=10; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp2"; }; }; class Waypoints { items=3; class Item0 { position[]={1744.4563,91.544258,5652.166}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1737.3457,90.718254,5661.231}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1735.5182,90.491882,5663.6733}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2166.6868,75.232323,5966.6592}; azimut=255; id=11; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp3"; }; }; class Waypoints { items=3; class Item0 { position[]={1831.6891,64.134377,5903.6558}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1812.8179,59.958767,5903.4834}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1803.7123,58.128513,5903.6152}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2244.0115,101.3875,5421.2305}; azimut=270; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item1 { position[]={2248.8157,101.31423,5425.625}; azimut=270; id=13; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item2 { position[]={2248.7817,100.88033,5417.8804}; azimut=270; id=14; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item3 { position[]={2252.1409,101.25468,5428.6333}; azimut=270; id=15; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item4 { position[]={2252.6814,100.39537,5415.3218}; azimut=270; id=16; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item5 { position[]={2255.4795,101.21606,5431.5762}; azimut=270; id=17; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2256.092,99.93222,5412.9585}; azimut=270; id=18; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item7 { position[]={2258.8796,101.07575,5434.5811}; azimut=270; id=19; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1743.5967,91.549423,5678.6636}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1277.3279,66.099762,5973.3652}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1369.5016,66.044357,5974.293}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2241.4036,99.32251,5390.1592}; azimut=270; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item1 { position[]={2245.8267,99.223206,5393.8867}; azimut=270; id=21; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item2 { position[]={2246.1738,98.613556,5386.8091}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item3 { position[]={2249.533,99.187469,5397.562}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item4 { position[]={2250.0735,97.933914,5384.2505}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item5 { position[]={2252.8716,99.08046,5400.5049}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2254.4363,97.155807,5381.4111}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item7 { position[]={2256.2717,99.002892,5403.5098}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1716.5542,88.225754,5659.3325}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1291.3049,66.099762,5926.5479}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1204.7583,66.099731,5929.0962}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2200.5288,75.892105,5966.2349}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item1 { position[]={2205.333,76.287994,5970.6294}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item2 { position[]={2205.2991,76.278999,5962.8848}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item3 { position[]={2208.6582,76.152107,5973.6377}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item4 { position[]={2209.1987,77.377411,5960.3262}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item5 { position[]={2211.9968,76.127632,5976.5806}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2212.6094,78.513214,5957.9629}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item7 { position[]={2215.397,76.12381,5979.5854}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1801.9575,58.631413,5891.1685}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1308.6986,66.099762,5990.7593}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1307.6157,65.99276,6050.9746}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2075.4866,0.38847446,68.780701}; special="FLY"; id=37; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={2064.272,0.51744825,68.370087}; id=118; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=5; class Item0 { position[]={2075.5203,0.24455416,74.805481}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Bravo. The callsign confirms mission success. Requesting immediate extraction from the LZ, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2075.47,0.23796184,75.672852}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that, Raptor is en route to the LZ, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={2124.9556,41.498169,4768.7612}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sidechat ""Bravo is on board, let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={2123.1719,41.333271,4768.751}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. We are heading back to base, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={2075.0198,0.28714299,37.581757}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2083.2466,0.24041797,99.964142}; azimut=270; id=38; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item1 { position[]={2086.1157,0.25048944,102.33426}; azimut=270; id=40; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item2 { position[]={2085.939,0.25420299,97.550568}; azimut=270; id=44; side="WEST"; vehicle="cwr2_SoldierW_XMS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1265.5153,79.362869,5982.8242}; id=41; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={36,6,4,2,0,1,3,5,7}; }; }; }; class Item11 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1265.9542,74.712105,5960.7598}; id=42; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,36}; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1265.772,66.099762,5971.9414}; id=43; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,36}; }; }; }; class Item13 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={11057.423,23.574837,11674.944}; id=45; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={11083.999,23.574837,11675.101}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11049.051,23.574837,11674.995}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11084.011,23.574837,11675.1}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2574.283,91.293686,5542.5103}; azimut=270; id=50; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2577.188,91.281036,5544.3589}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2573.2942,91.29361,5542.5034}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2573.2942,91.29361,5542.5024}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=9; class Item0 { presence=0.75000024; position[]={2717.7188,96.043831,5614.0244}; azimut=270; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={2721.0774,96.208771,5616.6387}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={2721.0769,96.031036,5611.5039}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={2724.8152,96.391457,5618.5503}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={2723.8347,95.946548,5608.8979}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.75000024; position[]={2728.8909,96.508377,5620.4995}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { presence=0.75000024; position[]={2726.9548,95.81881,5606.0635}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { presence=0.75000024; position[]={2732.9312,96.910484,5622.6938}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item8 { presence=0.75000024; position[]={2730.4014,95.653641,5602.9604}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={2555.4963,94.762947,5780.104}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2316.0535,100.61549,5506.3594}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2593.5806,87.501457,5207.5542}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2833.3132,93.414696,5496.1362}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2555.4998,94.762497,5780.1099}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2555.4478,94.797997,5779.6294}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={2548.7505,96.858177,5725.7012}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={2539.2295,93.602676,5613.1597}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2538.9607,96.72924,5514.1328}; azimut=235; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2573.8711,97.784821,5506.6445}; azimut=150; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2536.5239,91.292862,5526.3374}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2534.3511,91.285629,5525.8965}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2534.3364,91.285614,5525.9253}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2616.9077,83.772575,5428.0439}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2620.8523,83.76918,5431.0728}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2612.0044,83.77359,5427.8213}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2611.9893,83.773605,5427.8242}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2619.7156,83.779503,5370.2554}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2620.8101,83.779228,5371.5596}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2618.2969,83.779694,5370.1401}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2618.2971,83.779701,5370.1011}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2572.1812,97.383377,5512.2817}; azimut=30; id=72; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2552.062,91.297806,5537.0327}; id=77; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2553.8918,91.297256,5534.2134}; id=80; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2549.7886,91.296669,5534.0571}; id=74; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2556.2534,91.29673,5531.5303}; id=70; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item4 { position[]={2548.009,91.295471,5531.2979}; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2551.949,91.297729,5539.0249}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2551.949,91.297501,5541.2222}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2642.1228,83.752945,5426.2646}; id=78; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2644.1101,83.743546,5423.75}; id=79; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2639.9976,83.762535,5423.8384}; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={2646.1086,83.733826,5421.021}; id=64; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { position[]={2638.0637,83.770538,5421.2422}; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2642.1255,83.75293,5427.7441}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2642.0061,83.753479,5429.7168}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2602.7156,91.019051,5549.1396}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2607.5688,90.925835,5552.7559}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2607.4531,90.917336,5546.3994}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={2612.5515,91.075615,5556.4702}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={2592.4934,92.613312,5597.6045}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2488.5962,93.613884,5579.5771}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2503.9197,86.874481,5477.5776}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2612.7446,87.295944,5495.8218}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2592.4834,92.610924,5597.561}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2588.7666,92.15332,5590.1831}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2582.4504,91.385658,5577.8071}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2583.7019,84.120918,5458.6738}; azimut=90; id=87; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={2580.4583,84.059959,5455.7163}; azimut=90; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={2580.7544,84.27301,5461.6196}; azimut=90; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={2576.645,83.896324,5453.1665}; azimut=90; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={2576.0774,84.597099,5464.2822}; azimut=90; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={2671.2156,84.076256,5461.0962}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2673.9983,84.074524,5345.2056}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2557.8582,83.442383,5340.6235}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2554.3623,84.607788,5457.5742}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2671.1958,84.076332,5461.1069}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2670.7698,84.074219,5461.0781}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={2662.7444,84.02475,5460.9014}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={2643.0811,83.630539,5460.3716}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2624.0029,90.247391,5361.8105}; azimut=280; id=88; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2557.1692,91.295029,5550.1108}; azimut=350; id=91; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2564.0618,91.294823,5545.9971}; azimut=350; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2553.5835,91.297295,5542.9961}; azimut=350; id=66; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2549.3779,91.197166,5515.6782}; azimut=168; id=92; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2553.6001,91.248123,5519.3101}; azimut=168; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item29 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5012.9673,16.36809,3947.6104}; azimut=270; id=101; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={5017.2793,16.36809,3951.8159}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={5017.5112,16.36809,3944.0193}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={5021.5239,16.36809,3955.8167}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={5021.5977,16.36809,3940.8928}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5025.1841,16.36809,3959.3721}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={5025.9141,16.36809,3937.6365}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={2734.637,83.35759,5297.4526}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2594.1128,83.779243,5360.7646}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5029.7373,16.368092,3949.1506}; azimut=270; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={5034.0493,16.368093,3953.3562}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={5034.2813,16.368092,3945.5596}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={5038.2939,16.368095,3957.3569}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={5038.3677,16.368092,3942.4331}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5041.9541,16.368095,3960.9124}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={5042.6841,16.36809,3939.1768}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={2741.3491,83.396431,5308.4092}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2586.0151,91.107941,5513.2012}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2582.4363,91.170387,5517.7207}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5053.9438,16.368095,3991.9258}; azimut=260; id=115; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=7; class Item0 { position[]={5048.9634,16.368095,3991.0078}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=480; timeoutMid=600; timeoutMax=720; showWP="NEVER"; }; class Item1 { position[]={4042.3638,77.731201,4766.1333}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3294.0132,103.52542,5122.6611}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2750.5996,84.155777,5296.1504}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2745.4253,83.792175,5299.0723}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={2744.7468,83.743546,5299.5132}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2743.6641,83.671616,5300.0977}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5039.5996,16.368095,3989.6619}; azimut=260; id=116; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz_mg"; }; }; class Waypoints { items=5; class Item0 { position[]={5036.5464,16.368095,3989.1648}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={4041.5762,77.757492,4767.042}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3292.5227,103.52543,5123.1665}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2809.2788,86.636581,5267.8281}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2631.0911,83.770866,5380.3848}; placement=10; type="GUARD"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2610.0425,83.779823,5412.2295}; azimut=330; id=117; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz"; }; }; class Waypoints { items=2; class Item0 { position[]={2608.4468,83.779808,5414.9434}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2602.8594,83.779404,5424.8218}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=13; class Item0 { position[]={2124.1113,41.397179,4768.4619}; azimut=270; id=39; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={1286.3948,66.099762,5940.3169}; azimut=180; id=46; side="EMPTY"; vehicle="cwr2_V3S_FIA"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_30Rnd_762x39"",8]; this addweaponcargo [""cwr2_vz58"",1]; this addmagazinecargo [""PipeBomb"",2]; this addmagazinecargo [""cwr2_20Rnd_765x17"",4]; this addweaponcargo [""cwr2_Skorpion"",1]; this addmagazinecargo [""SmokeShell"",1];"; }; class Item2 { position[]={2575.8357,91.283844,5528.1553}; azimut=260; id=47; side="EMPTY"; vehicle="PowGen_Big"; skill=0.2; text="generator"; }; class Item3 { position[]={2572.3269,91.293419,5533.7148}; azimut=350; id=48; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.2; text="macguffin"; }; class Item4 { position[]={2577.0168,91.273209,5533.8931}; azimut=350; id=49; side="EMPTY"; vehicle="Land_Antenna"; lock="LOCKED"; skill=0.2; text="antennamast"; }; class Item5 { position[]={2569.2966,91.29454,5548.4385}; azimut=258; id=83; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { position[]={2556.4365,91.293686,5550.7153}; azimut=80; id=90; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item7 { position[]={2550.0613,91.195541,5515.5059}; azimut=258; id=94; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item8 { position[]={2548.7319,91.227394,5518.5942}; azimut=168; id=95; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item9 { presence=0.75000024; position[]={2560.613,91.296257,5529.2056}; azimut=170; id=97; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { presence=0.75000024; position[]={2625.2119,83.778984,5368.9277}; azimut=55; id=98; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={2568.4536,91.280571,5521.0493}; azimut=260; id=99; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { position[]={2620.6836,83.779396,5413.3252}; azimut=150; id=100; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=8; class Item0 { position[]={2124.5342,41.435158,4768.4502}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={1299.9948,66.099762,5968.667}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={1830.6945,85.229012,5500.0708}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=315; }; class Item3 { position[]={1940.4786,83.688416,5907.8628}; name="attack"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=270; }; class Item4 { position[]={2574.9358,91.29364,5542.064}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={4925.3687,158.9175,6920.7993}; name="montignac"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={5049.3691,16.368095,3966.7588}; name="morton"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={4864.4209,24.684813,11291.782}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={3011.104,114.66947,5666.0215}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank >= 0.75) AND (getDammage bmp1 >= 0.75) AND (getDammage bmp2 >= 0.75) AND (getDammage bmp3 >= 0.75) AND ({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2) AND ({alive _x} count units bmp3squad <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""Looks like we beat the bastards, good work!"";"; class Effects { }; }; class Item1 { position[]={3015.1062,108.9967,5540.522}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99) AND (getDammage generator >= 0.99) AND (getDammage antennamast >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""That takes care of the radio post, let's head to the extraction site."";"; class Effects { }; }; class Item2 { position[]={3136.7085,111.48648,5419.4443}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_clog_work_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={3260.5933,106.52062,5417.585}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={3264.2275,103.92937,5289.8281}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={2564.3525,91.295631,5542.603}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol2, 5];"; class Effects { }; }; class Item6 { position[]={2120.6716,41.739841,4781.8423}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; blufor_at_extraction = 1; publicVariable ""blufor_at_extraction"";"; class Effects { }; }; class Item7 { position[]={3260.9841,103.95548,5051.1982}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(getDammage raptor >= 0.75) AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="activateKey ""co09_cwr2_clog_work_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={2122.7498,39.167156,4747.7393}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=37; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""Let's board the chopper and go home for tea and medals."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=3698616; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=13307103; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=6554607; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Dutch Marines are to repel an enemy attack before raiding a radio post.

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