briefing.htmlRbriefing.sqfRcdescription.ext8Rinit.sqfRdinitjipcompatible.sqf$.fL0mission.sqmϺR0overview.htmlRLoverview.paaRW Debriefing

It is lame to use a cheat code


Cheating can only lead to the dark side.





Mission Accomplished


Mechanised infantry has ousted the Soviets from Saint David and Couvin and inflicted significant losses on the enemy while doing so. These successes help boost morale amongst NATO personnel.





Mission Failed


Alpha squad has been wiped out.


// tasks task2a = alpha1 createSimpleTask ["Secure Couvin"]; task2a setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Secure Saint David"]; task1a setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = alpha2 createSimpleTask ["Secure Couvin"]; task2b setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Secure Saint David"]; task1b setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = alpha3 createSimpleTask ["Secure Couvin"]; task2c setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Secure Saint David"]; task1c setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = alpha4 createSimpleTask ["Secure Couvin"]; task2d setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Secure Saint David"]; task1d setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = alpha5 createSimpleTask ["Secure Couvin"]; task2e setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Secure Saint David"]; task1e setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = alpha6 createSimpleTask ["Secure Couvin"]; task2f setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Secure Saint David"]; task1f setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task2g = alpha7 createSimpleTask ["Secure Couvin"]; task2g setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Secure Saint David"]; task1g setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task2h = alpha8 createSimpleTask ["Secure Couvin"]; task2h setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Secure Saint David"]; task1h setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task2i = alpha9 createSimpleTask ["Secure Couvin"]; task2i setSimpleTaskDescription ["Secure Couvin", "Secure Couvin", "Secure Couvin"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Secure Saint David"]; task1i setSimpleTaskDescription ["Secure Saint David", "Secure Saint David", "Secure Saint David"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " As the Soviet offensive has run out of steam due to incessant air attack against their supply lines NATO is slowly regaining its composure after its initial defeats at the hand of their enemy. As a result its forces are now preparing to conduct counter-attacks to regain key terrain previously lost to the Soviets. Alpha squad will take the lead in an attack aimed to secure the villages of Saint David and Couvin. Because NATO strength is still limited priorities for support are set depending on successes achieved in combat. Therefore any armoured reinforcements will only be committed after Saint David has been seized.

The Bradley infantry fighting vehicle disposes of a powerful array of weapons, but unlike a tank it is incapable of absorbing much punishment in return. This makes it imperative to take into account its vulnerability to enemy armour and RPG launchers when deploying the track. Alpha must take advantage of terrain features to make sure the M2 IFV presents a minimal target to the Soviets, but retains the ability to fire its 25mm cannon, 7.62mm coax and twin TOW launchers. Dismounts should operate away from the vehicle in combat at a distance sufficient to ensure they are not taken out when the Bradley takes a hit. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " The Soviets have based an understrength motor rifle platoon in Saint David to guard the river crossing. These enemy troops dispose of light armour as well as a few heavy weapons in fortified fighting positions. Aside from these emplacements only minimal effort has been put into fixed defences.

There is a mixed force of Soviet infantry and armour present at Couvin. A tank platoon is known to be deployed in the vicinity of the village and this may be deployed in response to an attack on Saint David, likely with the addition of a dismounted element to provide security in a built up area. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Saint David and Couvin with the aid of friendly forces."]];onloadmission="C W R 2 - C O U N T R Y B R A D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_country_brad_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M249 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 6;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class 1Rnd_HE_M203 {count = 8;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - C O U N T R Y B R A D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_david", "cwr2_buildings", "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_M113", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "warfarebuildings", "cwr2_5T", "cwr2_t55", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_btr60", "cwr2_BMP2", "cwr2_Urals", "cwr2_UAZ", "cwr2_M60_tank", "caweapons_ammoboxes", "CAWeapons_SPG9", "camisc3", "cwr2_Static", "cwr2_HMMWV" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_t55", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_btr60", "cwr2_M113", "cwr2_Static", "cwr2_uaz", "cwr2_M2A2", "warfarebuildings", "cwr2_5T", "cwr2_BMP2", "cwr2_Urals", "cwr2_M60_tank", "caweapons_ammoboxes", "CAWeapons_SPG9", "camisc3", "cwr2_HMMWV", "cwr2_david" }; randomSeed=13204865; class Intel { briefingName="CWR2 - Country Brad (co09)"; briefingDescription="Mechanised infantry must seize Saint David and Couvin"; startWeather=0.61574596; startFog=0.13243963; forecastWeather=0.6184085; forecastFog=0.17658617; month=3; day=30; hour=6; }; class Groups { items=60; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1272.7483,4.3822517,2729.8538}; azimut=90; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={15,13,14}; }; class Item1 { position[]={1270.6703,4.5082746,2727.8694}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={15,13,14}; }; class Item2 { position[]={1270.8428,4.4506493,2731.5857}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={15,13,14}; }; class Item3 { position[]={1268.9904,4.7818737,2726.3179}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={15,13,14}; }; class Item4 { position[]={1268.9304,4.5587211,2733.0156}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={15,13,14}; }; class Item5 { position[]={1266.9618,5.0908403,2724.4001}; azimut=90; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={15,13,14}; }; class Item6 { position[]={1267.0658,4.6641679,2734.4346}; azimut=90; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={15,13,14}; }; class Item7 { position[]={1264.7106,5.2897949,2722.2949}; azimut=90; id=7; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={15,13,14}; }; class Item8 { position[]={1264.6113,4.7870865,2736.3735}; azimut=90; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={15,13,14}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1250.4553,5.2760692,2737.679}; id=13; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1250.4133,6.0389819,2721.5869}; id=14; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1250.5032,5.6247067,2729.6716}; id=15; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1182.2944,11.081847,2702.0396}; id=17; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1193.646,11.690352,2702.0391}; id=18; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3602.2253,20.653471,1579.0137}; azimut=270; id=19; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank1"; init="tank1squad = group this;"; }; class Item1 { position[]={3609.5015,20.362028,1577.7983}; azimut=270; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item2 { position[]={3609.5032,20.389072,1578.7964}; azimut=270; id=21; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item3 { position[]={3609.5015,20.415352,1579.7622}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item4 { position[]={3609.4443,20.44161,1580.6609}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3609.4583,20.46595,1581.574}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank1squad = group this;"; }; class Item6 { position[]={3609.458,20.497061,1582.644}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="tank1squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={3599.2002,20.761007,1579.0027}; completitionRadius=50; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2591.666,3.999444,1686.9126}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2581.5327,3.999444,1686.8792}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3634.5134,20.080475,1579.7495}; azimut=270; id=26; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank2"; init="tank2squad = group this;"; }; class Item1 { position[]={3641.7896,19.983198,1578.5342}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item2 { position[]={3641.7913,19.99439,1579.5322}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item3 { position[]={3641.7896,20.005224,1580.498}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item4 { position[]={3641.7324,20.015337,1581.3967}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3641.7463,20.025105,1582.3098}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank2squad = group this;"; }; class Item6 { position[]={3641.7461,20.028265,1583.3799}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="tank2squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={3631.4883,20.097845,1579.7385}; completitionRadius=50; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2670.5903,3.999444,1686.9233}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2658.6953,3.999444,1686.8362}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3674.3909,19.953936,1580.061}; azimut=270; id=33; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank3"; init="tank3squad = group this;"; }; class Item1 { position[]={3681.667,19.988396,1578.8457}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item2 { position[]={3681.6687,19.987837,1579.8438}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank3squad = group this;"; }; class Item3 { position[]={3681.667,19.987236,1580.8096}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank3squad = group this;"; }; class Item4 { position[]={3681.6099,19.985693,1581.7083}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank3squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3681.6238,19.985113,1582.6213}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank3squad = group this;"; }; class Item6 { position[]={3681.6235,19.983213,1583.6914}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="tank3squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={3671.3657,19.951113,1580.05}; completitionRadius=50; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank3 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2824.2781,3.999444,1716.0994}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2810.5459,3.999444,1704.3464}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2641.0444,3.999444,1687.167}; azimut=270; id=40; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={2638.4951,3.999444,1687.1914}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2637.3235,3.999444,1687.1414}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2700.7112,3.999444,1687.1084}; azimut=270; id=41; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={2697.394,3.999444,1687.0203}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2696.3896,3.999444,1687.03}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3709.1975,20.324827,1579.7539}; azimut=270; id=42; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={3705.1753,20.414265,1579.7368}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3051.6477,6.0544066,1692.6182}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3045.5498,5.9600396,1696.3389}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3043.1733,5.8991127,1697.8325}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3717.2332,20.285521,1579.7971}; azimut=270; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveInCargo btr;"; }; class Item1 { position[]={3719.0876,20.350918,1581.2883}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo btr;"; }; class Item2 { position[]={3718.9558,20.21221,1578.446}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo btr;"; }; class Item3 { position[]={3720.6743,20.412737,1582.6433}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveInCargo btr;"; }; class Item4 { position[]={3720.6084,20.132706,1576.926}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveInCargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3722.5249,20.474808,1584.1306}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveInCargo btr;"; }; class Item6 { position[]={3722.4197,20.076935,1575.4399}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveInCargo btr;"; }; class Item7 { position[]={3724.2722,20.586033,1585.5195}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveInCargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={3034.9185,5.6122894,1702.3396}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2843.4197,3.999444,1730.9915}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3743.7151,20.050283,1573.0007}; azimut=270; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3744.9648,20.060493,1574.0818}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3744.9736,20.038368,1571.739}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3746.4832,20.072586,1575.3623}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={3746.4414,20.026159,1570.4463}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={3748.0352,20.105675,1576.5955}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3720.3608,19.791538,1608.1526}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3784.8213,18.678988,1607.615}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3753.522,19.954876,1558.3774}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3720.365,19.791485,1608.1482}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3772.3191,21.361984,1566.1575}; azimut=330; id=52; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this forceSpeed 0;"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3788.2249,20.050278,1458.052}; azimut=275; id=53; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 22); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2642.4324,14.418079,1699.1018}; azimut=255; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2684.5986,13.520903,1712.5127}; azimut=280; id=55; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={2591.031,3.999444,1670.4106}; azimut=270; id=56; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2593.53,3.999444,1672.2017}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2593.4045,3.999444,1668.2217}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2596.1755,3.999444,1673.6912}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2595.5623,3.999444,1666.1343}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={2598.582,3.999444,1675.334}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2589.8884,3.999444,1670.4263}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2588.3352,3.999444,1670.5132}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2817.1475,4.5719299,1694.7529}; azimut=255; id=57; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3652.6968,30.328548,1568.5344}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3766.2712,35.826675,1556.9653}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2618.0713,9.3067083,1701.5266}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3754.073,20.051628,1511.2258}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3756.3538,20.028402,1512.6851}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3756.0105,20.073101,1509.3872}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3753.0417,20.054363,1511.2046}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3753.0088,20.054441,1511.2046}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3765.9956,21.365921,1565.4985}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3652.7102,30.346512,1565.9333}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3719.1431,20.031914,1558.9197}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3717.3674,20.057167,1558.8782}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3717.3142,20.05792,1558.8782}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3790.2019,20.050278,1453.8}; azimut=240; id=69; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 28); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3619.3181,20.745644,1604.0706}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3623.4927,20.912914,1607.3086}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={3623.4209,20.563976,1601.8291}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3616.8689,20.901611,1604.0991}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3616.8457,20.90309,1604.1213}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3632.7439,19.855862,1513.4963}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3636.5156,19.713045,1516.0405}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={3636.5322,19.685612,1510.5098}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3631.0806,19.88834,1513.5247}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3631.1277,19.888285,1513.5247}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3804.2021,30.678165,1459.0415}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0;"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2489.0046,5.1425719,1650.0964}; azimut=285; id=82; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0;"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={2529.4333,4.0065627,1661.4175}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2530.9353,4.0013256,1662.4063}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={2530.8843,4.0065846,1660.3247}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={2532.3538,4.0002775,1663.2942}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2506.468,4.3823748,1661.5247}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2528.9954,3.999444,1689.2012}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2551.0935,3.999444,1661.3101}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2506.4546,4.3840342,1661.479}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2603.6509,4.00668,1628.9353}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2605.6958,4.0028682,1630.5498}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={2605.741,4.0108571,1627.1663}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2602.7336,4.0081925,1628.9131}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2602.7336,4.008007,1628.9417}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={2667.6924,3.999444,1632.0017}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2669.0557,3.999444,1633.2363}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={2669.0544,3.999444,1630.7747}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={2670.3572,3.999444,1634.3755}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2691.9443,3.999444,1648.5383}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2692.1492,3.999444,1618.719}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2667.0952,3.999444,1631.6094}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2691.9871,3.999444,1648.5422}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2826.3506,3.999444,1746.7168}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2828.3665,3.999444,1748.4976}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={2828.2893,3.999444,1745.2827}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2824.8086,3.999444,1746.6685}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2824.8086,3.999444,1746.6221}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2625.9565,3.999444,1657.1121}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2627.6135,3.999444,1658.6709}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={2628.0352,3.999444,1655.8176}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2624.2556,3.999444,1657.1233}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2624.2554,3.999444,1657.1233}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3734.2766,20.415852,1432.2847}; azimut=30; id=95; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3735.7556,28.073835,1425.7212}; azimut=30; id=101; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0;"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2646.0942,17.126101,1813.2937}; id=102; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3675.9883,19.540277,1456.1135}; azimut=270; id=110; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3678.3472,19.540277,1458.1064}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3677.8569,19.540277,1454.668}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3680.1768,19.64225,1459.2046}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={3679.7,19.540277,1453.0728}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={3681.5835,19.540277,1460.4414}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3748.175,20.050278,1456.1843}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3702.0083,19.540277,1515.376}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3662.0166,19.540277,1456.0427}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3748.1506,20.050278,1456.1587}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3772.8396,35.762955,1559.1946}; azimut=270; id=111; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 20); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3790.9023,20.050278,1462.0083}; azimut=325; id=112; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 25); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3675.8708,19.540277,1541.144}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3678.116,19.540277,1542.9326}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3678.2659,19.540277,1539.4343}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3674.5303,19.540277,1541.1301}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3674.4973,19.540277,1541.1304}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3602.3159,31.116747,1566.9229}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3773.446,35.750782,1554.6716}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this forceSpeed 0;"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3766.458,32.154022,1549.8003}; azimut=225; id=117; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2550.6482,14.936865,1687.05}; azimut=295; id=122; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2653.1589,8.428381,1636.8652}; azimut=165; id=123; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2653.3184,6.0176759,1829.0852}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2655.2791,5.8418136,1830.4585}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={2655.2661,6.0372853,1827.8574}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2652.1614,6.0633736,1829.0496}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2652.1938,6.0621662,1829.0496}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2676.5586,3.999444,1659.1985}; azimut=270; id=125; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={2673.2864,3.999444,1659.1655}; completitionRadius=10; expCond="(getDammage tank >= 0.5) OR (getDammage bmp >= 0.5);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2672.7568,3.999444,1659.1514}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2405.8823,14.677615,2951.2507}; azimut=170; id=136; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="LIEUTENANT"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this moveincommander patton;"; }; class Item1 { position[]={2402.48,14.818541,2953.6484}; azimut=170; id=137; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this moveingunner patton;"; }; class Item2 { position[]={2408.0518,14.81471,2954.512}; azimut=170; id=138; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this moveindriver patton;"; }; }; class Waypoints { items=4; class Item0 { position[]={2406.1846,14.602953,2949.3938}; completitionRadius=50; expCond="(VictoryCondition1 == 1);"; expActiv="patton setfuel 1; tango1 sidechat ""Alpha, this is Tango. Be advised that friendly armour is moving up from the north. Do not engage targets in that direction without proper identification as hostiles, out."";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={2663.7632,6.0621381,1824.5945}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2663.938,3.999444,1725.2942}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2663.9382,3.999444,1717.1414}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={2179.5166,19.677149,1534.6333}; azimut=60; id=139; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={2178.022,19.872498,1530.6897}; azimut=60; id=140; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={2175.8608,19.881052,1535.1985}; azimut=60; id=141; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={2176.792,19.909189,1526.9636}; azimut=60; id=142; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={2171.501,19.975218,1535.6082}; azimut=60; id=143; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={2175.3765,19.929497,1523.1628}; azimut=60; id=144; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={2167.8628,20.057482,1536.1165}; azimut=60; id=145; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={2173.8137,19.920609,1519.092}; azimut=60; id=146; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={2163.4849,20.311159,1536.7346}; azimut=60; id=147; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2180.9932,19.504967,1535.3979}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; expActiv="bravo1 sidechat ""Alpha, this is Bravo. The callsign is advancing towards the objective. Let's waste them, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2610.3127,4.0034204,1628.5815}; placement=50; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2662.7505,3.999444,1627.8984}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={1763.7438,3.999444,2570.511}; azimut=120; id=148; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M249"",1];"; }; class Item1 { position[]={1765.1577,3.999444,2573.1008}; azimut=120; special="CARGO"; id=149; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item2 { position[]={1765.7084,3.999444,2574.1289}; azimut=120; special="CARGO"; id=150; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=6; class Item0 { position[]={1766.752,3.999444,2568.5879}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (counter_attack_defeated == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2664.7207,3.999444,1686.8247}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3048.3252,5.994287,1694.1846}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3238.5688,15.999736,1629.1797}; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3244.749,16.469208,1629.1323}; type="TR UNLOAD"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item5 { position[]={3246.502,16.615074,1629.2271}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1789.1919,3.999444,2539.2268}; azimut=60; id=151; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1787.6973,3.999444,2535.2832}; azimut=60; id=152; side="WEST"; vehicle="cwr2_SoldierW_M14"; rank="CORPORAL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1785.5361,3.999444,2539.792}; azimut=60; id=153; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1786.4673,3.9971118,2531.5571}; azimut=60; id=154; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={1781.1763,3.999444,2540.2017}; azimut=60; id=155; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={1785.0518,3.9908102,2527.7563}; azimut=60; id=156; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1777.5381,3.997376,2540.71}; azimut=60; id=157; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1783.489,3.864974,2523.6855}; azimut=60; id=158; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={1773.1602,3.9929376,2541.3281}; azimut=60; id=159; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3255.291,17.460211,1629.3093}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3450.2039,29.997492,1520.793}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2604.0603,4.377974,1676.8806}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg;"; }; class Item1 { presence=0.50000048; position[]={2605.1775,4.1014428,1681.3938}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item56 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2670.8108,3.999444,1609.7969}; azimut=180; id=169; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2668.2488,3.999444,1613.5942}; azimut=180; id=170; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3761.1257,20.050278,1447.8755}; azimut=300; id=172; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={3757.9932,20.050278,1449.7139}; completitionRadius=10; expCond="(counter_attack_defeated == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3756.9583,20.050278,1450.2629}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3774.9009,20.234528,1579.4304}; azimut=270; id=173; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={3771.7046,20.232365,1579.3828}; completitionRadius=10; expCond="(counter_attack_defeated == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3770.2876,20.232365,1579.3828}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1210.0341,4.1977782,2762.3882}; azimut=90; id=174; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item1 { position[]={1203.8363,5.4727817,2754.9907}; azimut=90; id=175; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1214.7311,4.1977782,2762.3406}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1214.7281,4.1977782,2762.3411}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=24; class Item0 { position[]={1277.1096,4.3836765,2731.687}; azimut=140; id=9; side="EMPTY"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; class Item1 { presence=0.50000048; position[]={1268.9415,4.410182,2741.9368}; azimut=140; id=10; side="EMPTY"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M60E3"",1];"; }; class Item2 { position[]={1224.2762,4.1977782,2752.7185}; azimut=100; id=11; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; lock="UNLOCKED"; skill=1; init="this allowDamage false;"; }; class Item3 { position[]={1222.2014,4.1977782,2765.8391}; azimut=100; id=12; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item4 { presence=0.75000024; position[]={1231.241,4.1977782,2764.2307}; azimut=100; id=16; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; }; class Item5 { position[]={3619.4902,19.99482,1566.4006}; id=126; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { position[]={2621.1475,3.999444,1664.4531}; azimut=90; id=127; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item7 { presence=0.75000024; position[]={3780.1467,19.951113,1531.5271}; azimut=270; id=128; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { presence=0.75000024; position[]={3750.635,19.951113,1532.4326}; id=129; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { presence=0.75000024; position[]={2633.0862,3.999444,1697.8142}; azimut=180; id=130; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { presence=0.75000024; position[]={3789.2168,20.050278,1433.1716}; azimut=290; id=131; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={3750.6367,19.95669,1524.8508}; id=132; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { presence=0.75000024; position[]={2634.7832,3.999444,1642.8423}; id=133; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { position[]={3780.2813,19.951113,1535.9158}; azimut=270; id=134; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { position[]={2405.6052,14.739457,2952.5876}; azimut=170; id=135; side="EMPTY"; vehicle="cwr2_M60A3"; lock="UNLOCKED"; skill=0.60000002; text="patton"; }; class Item15 { position[]={2604.4834,4.3998671,1676.5229}; azimut=90; id=160; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item16 { position[]={2603.5347,4.3998671,1676.522}; azimut=90; id=161; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item17 { position[]={2603.5774,4.3998671,1676.4888}; azimut=270; id=162; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)];"; }; class Item18 { position[]={2670.7388,3.999444,1608.8105}; id=164; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item19 { position[]={2672.5583,3.999444,1609.2476}; azimut=270; id=165; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item20 { position[]={2603.5696,4.3998671,1676.8818}; azimut=90; id=166; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item21 { position[]={2604.0098,3.999444,1674.9937}; id=167; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item22 { presence=0.75000024; position[]={2801.373,3.999444,1729.5879}; azimut=146; id=168; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item23 { position[]={1219.6949,4.1977782,2782.3928}; azimut=190; id=176; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M14"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""Binocular"",1];"; }; }; class Markers { items=5; class Item0 { position[]={1271.0868,4.3747263,2740.2205}; name="start"; type="Faction_NATO_EP1"; a=1.2; }; class Item1 { position[]={2663.7903,3.999444,1686.2402}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={2663.793,3.999444,1686.2412}; name="obj1_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item3 { position[]={3702.6531,22.869755,1525.165}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={3702.6521,22.869078,1525.165}; name="obj2_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; }; class Sensors { items=7; class Item0 { position[]={2664.1975,3.999444,1681.72}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_nato"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={3705.9031,32.093857,1530.1855}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_nato"" setMarkerSize [1.2,1]; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={2664.2297,3.999444,1682.7959}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item3 { position[]={1349.9768,8.1152124,2946.261}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co09_cwr2_country_brad_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={1449.8523,13.314488,2946.3142}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={1450.6814,7.7733536,2846.1467}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={2349.8611,11.175552,2445.9026}; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units tank1squad <= 3) AND ({alive _x} count units tank2squad <= 3) AND ({alive _x} count units tank3squad <= 3);"; expActiv="counter_attack_defeated = 1; publicVariable ""counter_attack_defeated"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=4545511; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=7645747; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=8842078; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Seize Saint David and Couvin.

DDGGATCGVAccbGGATCXAMGGATGALFGGATSFFO@rXw Up/ //LfTVO"$(~ffwnV(  * "Pw D   @!U3xD!"!: zf2.!F^?W!"0 u$ U0Q11 "j&f31D61e!13!!#!1#81/"3%/AV1/ 7$.B3F  ^0A @p!!22!TAz <3`f;z001^r'?/'W0A1 RAea $cU c dSD1HaSUfSQa&!%$b:6/$4H`Lb45L? ` a11 ?b@ -I9W9B18?&gn_pQ{A1!2@A_U"!V<o"D c U?_48[/X2'gpB_^bHRaa4 Ͳ`^`?? f8! ",Rb Q2*a$3#Pa :>4 k "it_] ?9 LT10Vq 0Q"'!`,ʿf0P28!L*VU(2"o??4Q!!!0010EUwDq2Lq* S碃g/ʃش 1/ m ?W?&ދ @mt/erƠᦁ22"1Q`oڡ!Vf2*$#X8 w ,av!ûDq?/wadRH  0Hq6" 0aA.38 Eď+%R22 +/ 9/  l_/YP/C2.a!e!`0l`U8rxPJ10a.o 08?XRJ!Ԁ1IJ!! a*8#RrHa aPW$a"%7 dd =o,;/9?/[ *r/Եxаd,?"b! 1"#21QW_ 6PaV#F3 S|3"2J\ Ҡ?: RS 1$p3XȃƱ' U&(d@ //|*,b@&/X/Plpq^.`qf{ޠgxqfpo$7 Q3ZgdH;xT=:81Edq:B!4Lo ??f챑QԃR 0!&"$o'"|Lq"JATԂԊ 8^ >6/ oHxR?@Yb_V_ұ!:kΖEU3pTC! Q C V0';Yh0qГadwf46TtCP`fl?#Ёв юUD s~ c+/iPo@V(xh:a ` 5ro QU[@/ VE?$(Ѱ@C2 DQkı^8"Vt1`"q,Z:S4`QhN\ v?p1 &̃ځx> '3a"S 5/@,d7 ?V< b 5 V#qvcb V?"Dv".Cj@ф3gU[$ǒ:fe^!Np:;̑" ~Off8a!80HFjD6? C!ҁ!04P*BSC&@f8(d33 U21%fUa~iN7=vZhg1e$\)/w $.jxVQsVSxg Ja!0p`PJeQ=VPwPR$?PЁ f63~w! / qβ?RԃS2$"!`L%~bR~ZwVU 4h) "ŜȞ?@VcJ 54br/?D,?̡S"x Z?d72?"UQ͆Z$lDpfSUbOЀ? Dް!," 2xq!跄"c  Ά 48p sTάF#/ ? lс4ЎϬ-ށ21!F31z?4D/4QGDDZz8V23\pfsĂ"n2?l?hdS 0,êz ؑ#e4 a36"*' >1n!0P%??t^H#8hU l#1"q01aZXU0P3TxX񐨱8 d.}!!CB+C1"0xPdruU?0 d P"(1B`pBa.u|waTq/ &&A!e0ɐn w`3=Zp~$Cfj8ցD8"tvR!@zQ!hQ!HsZ73Q3 h$L0!g HP"CxD``XQ/< tPvR?Sg""".0#ܡ f\qJ Sa( X`_6 !?`=3ofDpB$PV/J j!B`!Q5 xp2ĀqV<1>!3PLJX1FfPZ0jn@܁. @1C BDn<f^?92 "b`Q a4(%@c@C U ѻZR,??hebg@&,/fEZVPjQoX#\qfA #`!TV!fvUefR:QJPb36ZԀlc@&x@l1lׂS?5 5*% Ua"ma/"G,Xa$ /ecBp3_! : X2fP3J/Sa"UEDj#Tl1 `1P!|Q3e"0ȅ!# #+L4BQn&36clg`T2|@2Cf/ls4?%Q">4x'贼_i0 $e?S! u&?zc g,6!Г.0N*豮s<`r3!Q"΁"3V$'L4V$2b4ne 1TxT!we 2NFFUފ?04! R v1b7 bD@ѐV?™"=R `r =Q"Dxx`_ 7 fD3> p+,qg.4`8`Ӗ,;2\!w!#0YSPdZj0\x8a><>"¯,qH`e`?԰âֵP4  F ee"wb_9p|."4Pw֑/:8*7?91  ` $g1o8̡41hĘfLмw:\Dc~vF`#SR΄΁.6P32R*303>S.@a1z̑Z ww#ehAJjQ?Sq`6*aRs/aAD0aFw6 9gV4h$)ʶJ8"6;? =&BLC+)=* P|QU@t~DDT!!x"2@1ޱ*&( b,$̱!''<:rb2B| Fr@^Q hn`'3cE 2Ɠ3ʒ/8փpP#Ef4PUL q(f @x,S4 8m^i%k ~QQjfV}1jRĦ\ t^Ѽ1"E.>^|pRE8@Nk,fT.^B1 ̅ "ȃS3i"ڀ?k6@fb!oD1"a^3 0ڑNQ Q?β0d؂> JAQ04Qn3"|&R3QD!@q6apzqQނbC..0i8901"(EaS* ?T$439TP@qDz(ጨUH H2LQ8A2bPȴQƄ" eFS.aTe?V nBQBP aCJpU0X!acn2gR?Rþ"&vpAAS!wjރ$B誮@k/_SpH !@DUNx?X70d1T43FnVB`/b1f"CdjpJd`V`81(Q~a1!"cdس ı!PȀ@J9 @L=0Qx>."fsS vpv "P  001yUBCАEVU(0u/~F"@2>c#bcVa#{"g6*p`"v1nHn>^Va##xDZH1娓qVhQj0_qxGEwFrP `6h0!@*c.0&gPUR3ZNU%BTSjH(b>eg? aTake SZ" ` 3*R!(q?"SJҳ 0@@ 1b,6 c0r"#`^U"4p"n~Regr a廬ްQ1B:`g޼ =TfƱUgsޱ`_gx`#.PD`W(P')c%d.?Z48ѠСx:Tؐf(p6A?ư"Q` (4`5!ȐS@wWwa̴cYA`60``R1љqИ 2ځ>id8rpC_ pv&9EFtŵ `X0`PQU2>@.sm Tꀪ T#N#3fP*!,:4Й#b#pR|#QԃRԲ#gi"S?b@dP\xCR^1q?ZcB @̢"aQH6ƅ1։HsgE4C)A!Haw$3ahP!va|Cge3w U>nqT$EgHB¡C@ @Qz!_Ppְ!ʐ0gVpw@x1|PP44J఑6!L"$H#l±Ꮁ5̑W%#?28@d>QE&DP!?hAdp4vw"Q0@aSƁ3xpSc#QB0Dc3dzTqdQENAbwv&NveС"fQ*a`+HfBfW^qJanawZˆqA8`vA@1`4 g30Drҁ3v\T2V#TV"βv*؊ ޱP?;nʲ %c?  QpHDdezpp enBf?8Ra @ ^a .,V҇t`PTffޱ:e2f!L3sC b lx1C#jU"$er2QEev&Aw QpaB.rݏḚ*"w!`'B#RAXPUq!V `x^`J%`>40xx S"rcLNcd*':e?NaNR /?atFf01l`XCC|?%@0Ҽ*& ±r!hCawUwU * QRnъQE!R0$eB0f̀ZC"B8AD#n>a,*Cj0~EHAh13n1Ū^Q"c&a2l3C3ag2ڀnC@QD4U URf`JV@z`VѾ䐼"kT pD>0Vy a$`Hn"2FRЀ0Ҙ?;Bg$h$.8oxU B1@ŕs` V `,"VPD&$@8F2parwĒ1 "N~gR/Dt1p #tЙ~q"@`3stxDP8ʰ$fP 0tXĈQ 1Bp4RjanVC{fwCD2cZԏ:j4al?,"ZrJ3 r=qDU~?3n2 $ b3 :!DӮQjRъD21X&:q"1bc(ơNj"(g..$*1ZwCUf Q>HrzxR @(! @رP0g>f`18!CC𜱘`R!g VVb">(f388>ag1c"]6k (l8Q4?0!q1Cpfg7&U@?mЁt ʰN̲S⚣: $S^S!2#Nr#13`D(RTFF1T!2% RJ3 ҠPcB􀊀0Жň81FBl༑ʱE2T3a8c2gw`TaRdxa"$v# d3`J`21cLD0z$&rXP04 p *`XA(!Urc 6Ph V;qР66U]?9au&*RS^r?g#Qv#QR.8SPA$sSlqԁăڅXbn䠀څS"3"!)&$3JSB a„raRPjQ/ 1N alpvx༐1aؑV x!#!c3k䐻D0dv`ⱀbBQv=JAEA:PLRRB6%!$ B#"%N6hj0КHj?ā@1R  Ԡ #2<#RQ3D#2ᘃ@S1>QX|d$&(1"'4<\f^fPӖ ^@p1ޓs2 `|p!a  QdCE@r~0C¦'`uEV `q,qEV0J̵%榡"R '  so0e:ܣUEڣ#x?ihd $”a" 1"쁘H$% 1:*6f04&U"2!"'JD*4 4`H$-C©lcѬ2!$ڑ wdZ5p!D@J7ў4b11Z`g3쁫DAƆ"+>3r,dB%?VP!8x!r?Q aQ&ʠ&p(  3PCBNQ HUUU"r4U%0:H8tB*SU,w|4>ءVahPxQezrҁN`N3(Uv d Pv "v!"JqX0RCgDOw&gWJވ#$Z11Zbpr\0@bWH5qv3;/zSУAvg<8ڳ&*!P (&"F#@ ;0&؅RC#U\*S&5!2QX*a8p&603fVҶ ʲfDTT1Z0%Nab/DJ`A$)1:8eD-"XvI!T?v2:?2b01!Rq"1V3C20%ҷӌ" 2'SZ82(4H`3bVB4D7!fn njbز`q8`c´#Dp5Sf1N0wQÀ#ı$?pq2&S aW Љ,%Wfܦ"(ᤂ<T?>7hbV0|NTFS(  @a3N1FSK0#.f #6!>ur{*b70 t7U Uˌpl32D h%51TD"<@gHƲ2|Ъ8!ءؑ s.A 3lh/n0$@r?; `Q a! 0hѸ , #<*eSzJkVlnVD>`##"l8^j@vXvD2Dl jh:3W c!aS &d`8B<ҴÚh)q)Uȴ( ډ$#jH^#9NU-p`HW0ឲ`3Uh2?h|02(460.a%P3PT8Pt+ y*">2`&dr3.QN\X ɖV\d~aUJȌ%QT&T 3`!E34r׎Z2Pz]%3:SNrS;#*/;"<gN">@@DA?ɠ*r!"c"42 5nD8 2jj4 $`p R<9#SR֢$:fCz"`S12T% a,AxEfDtWRjcWQ*Q̀Jc9a vAL?rֳ`aq  ~`A0~Tbjv%|U# i0l^2vTpSv9prp#p1bS!C;1E"ңڱDR/n/BҪS΃_YN/<e&$?&kC8!"3,qB,0|2HSCfnD#!1j ce T"rZJ@^T\W.zFBazNF"NT0vHUBNUR#ps\/* d/ղ^XqsQ!#2,zѢC pBP"4.d8A!ЃU U ĘdT6ǀ` >ܕLă*2,b`dfL/Vb#Zm:1,>)o \`#x|p?!Ƶ2̰<@3 1StBpsp)¼h !pq1BT+LUނxhelǂ:|nGv3.́V0Ty!zjR??[5f j?"@྅ Z?ǚG\qx@?бƳQⰀ*B5 ~шS,JfپNVXb>զǸ%`i x'*FG숤n,㘊k,"w (c1fZ aTU H2R>` */zT|Fo 5g #8@"̂???رԱޱʳڳ&pPF @`8 a p":3Yf>JxӂV>S³\г&:74Rfe.hb\ b XSTF/TCbe `b6&//V," `b fԂ | \oZ?kLd$c$2>eafuD !30SXh$41)ȱ(2($*&2Ĥ@wZ f:xIg11:bRRL$u|@aovVrDB"v / NNHE?Q$ްAc0 3SN44$0"#4>!u, ta閃⇰Yв&FbBb7N#ư1NQH^Lp8p̒_ܳRV_Qj3)٘gFD'L^?khabAbr2B PC82W xI>#N'8صlj ZW&~^i+hTQQ̲@^ʢ^ӊ>A16`lJ҃F #QhcY=*_ 2LS4U?ͨp~1P#U&rR:R^.:QѺޣd(RE 6% ‚'xR^ƈnXpV6D@P}8^ņL (@SQ<.D0!/`0ᠡChz3:R%$3`4 ;đCpfsP֢yX?%1080QD1ACAf"lH3**<Vbw;HlpY@zr8p2@Ox@ѨjaHs&ӞF VZk ;5L^\gI"j 4az#\RR.10lq3pc$Tl+*嚡Dκs]f7TjȄptm pJJ!NnQ|XBxzԠQ1h.6*RTr #S3&`U 6̠4u0rCdfu"JpD%#~$TpBhbC"^D(F<𜑨/fTU:RRRɲSdh%\d2X& llĶɶ2\41 I\>JԘac"¶Ch3!\A1 ^Ϡ!*W^t?ƸS33RR@z$3"3Fs.h+@Ј)Q0N'NĊjQ®R% ƕ!@'h%a^0$:@/B|pȉ "C.CF?bS8!rrWr00n0Q^T20rBw2>L?lb0D2@ѪD@"dc8CRAp!`o)W,#ҿ#LƻN 2X&Y3`D[SB"?@Q vR$s4x4c9 zx^vtVՆ\ZOpVӦA>?bVXw°cBa(1u03d(v,1pSDڸ&"2(4X"r#n&>r%ȁh*2ccGB sl_^r^'z&sUь4{?9񶁀Hp $ p3,cQ! "°-a>ZeJStFGD??*ܳTz ˆ oc#LTvG*B\RCD>BJ(Ŝ!9?j9ՆxSwྊ2re{.4 ڥ?~10S!0$ pU Σ>!64`&#Cb‰ oWLP@2`ш[hOB*(DZ0E :vB&1/1RV`" TdY&oSc`-@7Jn2^_!!6UbI<?hS CU!rp@1`"p22.7pN2#3bD.vd"L^tJ X3uadvVC0ab2`aCj4B@_<+2ڱ'~`Baak/6wzB`b  `9^T^fEo?aDd c:s3ut3BFѰ,"a3UN4"T#DRbJ㚂؉(fbDVe<9ZU3dfS 701_f@h#"bpGԗɂH0L0G/i[YOwtHK~$Ҵ@C?2V!UeqRV @ vb1N4sIJ@J$bV(wVb?,ځDZ ̱R@$3Q  vB6t0ŒL!¸V6B.Kܱ-dbf^xFCm~8J"n1d PD?FA4Bf| 0~xch@I O02E3*D`#6X?9DxB b "*qԃrzCp=B:E2N^$"ބ*s j4388v#~C.b4Q!"V2D:w@/a!pR:lv7` FּD&hTs "'!?l܄3 R$" $Ҁ0@Bc"bn:*KT!BD&r24MB'LOjdR:R>d@nx۶"št"F$Α㴱ԱP[ |lX#v3# ;CqZb3bK2p><4D K&V&@T,Ÿ~r3°?@gPAڵ `.1 p4 <arnDrH3 0gZ1 :tzjPV`ƶ\>UBU2^V%:̖1BF3j!#@ȣ* Bg~?u@1"r`XrnHfDd2"F.T"vFU|4lhİ?Sq*1ֱ C2>0 аqrABfC c(ةt֣tc*̆>g!@8ܳC ez0 6t 0W4Spo.42rC| *,P4Av#4УVӶ70( "",s 7At&@0.1,H0ӄpuD?ԱT> fve,5"*`&T~Q8bC\hòtjʴ/"HrDNᐿvu 3,V"6*f~Z,^u81Rj|AA&̆g#YyBcx8ת CD"'݂D־J3shu >q?JڂQ!@`S2`CdaD,#3@l6!l:i~TbNEH#Ƃ#&3Pd% @ܾ0uCpeY*bRSQꓲ#C a I<"=X6jBP32B2  PXFBuB4@jSr:q!P` Z׮xC0VS.L%3` 3ՊVJ"Jܶx ᢴ-X3?`8U@yS | xj,Lrbdb% <5&iTSډx eZ AҲ2`raPp>b*#X!SfJ\>`"xeu聆!AQ cJ#fL V 6(9,4$qD""!dD\wT{l.S"b2GJ4XBF [p0Y`;·􄂙t53Hc?$eT|.5& oPszbneti2 G 3USј%0!8,^D̂(ġ@#HCP:>3 (i"f6&"X(2Jv_`!T򼒲ឲbeX(Dkh240$?<|>H8.WF7ls Ht9JDԶH12QuuҲvi,j1@*LاLPZ[,Wʶ㌘A32@pȾrF2CD4іhڸ(e3"nâk860?T'D!| 𲜵u`"2"a3 3JCd4 y*s2a 20`Q1jR"(hD1đJ(<*1V#8bBBpXǜ_1]1|eH詔Tؒ]SȅTw?l6ư0:chK@3 jt,v@gh| ?$S~@eңbDh bP@T(0tC"RpT2?"a77搸p v *'b)"Bdbdzf T3\$c@Nі1U3Fvsxâp"pRH"8u?4PvRn& BSP:P3 0`"grPCr1$̳b<1 tDB4Τ/8CF b–bAƒZƮ>ad Ą"Ġaڣx>p8;ܵ aQ!b̆T*RYJv3DJ!x?Q㲱Qԑ#굴bANS4>ȰP4$sl*p㺣8S>D#t‖Z "d*D!C $nTU|*@fNW] 4zSEHD"Y#&PX 4Uc R"מFT4z!?@LڂQ T ΄4\B~q"U2ڳ`0N!SbRQr`6J!0PZCJ@F&TddC olt_ 9qW%%⸽ :8Z* 9(چ:7Uڃ֣޴h D֡DBD,8LR΁?@R1‚ĄR2E!" P,RPTUdC؂vxf :a\4aNp@NqҨT2B/$b$4&U!Crr1Q#</BՔd1c @u67ȣU#s0&gD7ځEqL@1v SE.0S$@6.1? bf*سQ!0`8BڠFCvFTʐA5A6 a z`qVe!("4B #/ CΑ6KPqWf&*` 17k&$1ㆹ1>.DBSGc'`c@9ځQBѲ ̥D04pRsbN\ DhP 6(&':>v.bRn!|jg9ʈv1*qkpa$(Ʒa"3\44<ӾuVsBaT?U"2VҀTe0dԃa֑S$3UxLT!b"# "F1p%RRf# dT^2 b d.>vJDu>&V8:qdhn7)Rswi9V󜢤ڴ DޠFBm4R>!T4SScSΒ623bBnY$QWH7UP?9t!~RT"BQ`s%(R"C B`& \uDJn D9u`RF"ZT0ĮŠPW9rD(hL2h~e8X8hgCj$s̙&̃D@ԇRPD#> 6Q3U> E8?k6aDaDjQ 16Ӥ0`* ņb(ƔŠCuB#B` 'yBtSL:pvP@EN@t`|u^5q"CTdDrCV sF°"4o?@dq21rȡq,&0BC!T 2St EDSS &>0Jܡb3F:NC16HtD/ dXU @0<We82ӰHV tq01;@bʪ P곴洮&C̢'΢ 04 \Vo"e0B v(sQpQ #tA~u25gY6LqydLAVZʁ5̳ B`4-d@'$q*.X "g:  ]ZƀTU?9b4D1D4F"޲16TcWs ?l!d "C2"~eր<0vLt41TN5A3R°tQRP$qtSb3d31bBPuc0 *tC62l>R΀B2SP*,ܵ\5STb? ?t`İl|#T RDC#$3!HUԱ^@q@>`̃h Ac0(lQеQC(Ta8Tځ 3 pzP܀LP4jJBr?!dc@xB Pȳ\bh"Cd`X)QʁC"rtcd7is2^bsDb,Q8"s#RÊĸR_t+wpsJBHRQ` Cܳ<?9be`D $cp E6bD(Qvz%?B>uBd؃bVC$܀"& r9 2V`j$D1P`*hbaeS up "z !pe03"|!Rq8QT(bRP/T▄3|@"5fW xhDĨ3^ҦAvRb2j?b*S2 3! .0:Q 7w?jRTd8fd`tR`f>Rl&1дz3laZ SR\1^:N#Pa ꓀WL2xS΂bV^ Ү`x2a?5( #S"D#aD$CS1h BnPUD<4,euqrР?i!1"l1D(P`bl~Fl`JS2q~0W,1tBiLmpΒTW"JDֶ`H?lfe5nQ ?L؅ Q 22 *xa<1B$"U $pF&>a?0R drv$R1:"($Rb1 ɀQ`aB<D܀Fd0VqpTT1Z34hXaXA΃X,vrPLW4/R* ?PDofa Dȁ5 #lp 5$*D0"#*bA (Ne.WV (?2an| uS u2`zCda 傓21R C##"dܒADCXp&0 L^4s`,xcN 5N/*hjĨZ ᲡoSrD 0pԱCd8$,PB1rAe6޳ tvX?qB:b tc/cXB`@0ú$S5TSZ`(a!U·qrNX1td7q6`&J^:6e8ޱ6/ld;5  ޵3P΢."2 4421>2 RwuE0 7?k B!! c \t5N!2xbSt 2PtcSֱ bDb.rI0`p6Ȅ< z+"J/j֐64?:/HA@rT@Cc1s,JN֡rT:?p U1R!R`n\ldDvV:FbB"*@8s\ 01 qX2jbd8",:/'"#Bl?`v3%p"À T*31: >QBe41D0!BvBB ?c BTQ.$v곔3U`X1α 1(0Djr(1bSb3B@L` hX3òaBj:/33"5Ĝ;/h&0J.H dD 2$"¼2b4 0UQҢH#DN#T ?id@aSDLaDr!a*j0Q"x"2ذ. pҐb!L 1ܰb2ra a$vDt蒐R6cCN*j(l2JT5a&"`U8,q#"ј?CPTcQL"62>41 ޑln__T?^o<*gSQֱ%3 2 r(sbN@n?SR2LQ6ᰱcS.c!кcURFj.@BeaQgc\*7?/8,b3 Q S*l$zԣ"x"V S|!x3"X!#S@*SZn)S:5B\Ӵ1g ??N/$&jpzcC c3jLrP@$*h?PQ !2T P+B`~Ɛ@05eҰ3ֱ^c c2LTdJ;FdC2V@a  >//+0߀ B@>&B(@q.cRHC,?˨ ^QTᆰcTcQhC@QS1Q` 23Z RBtbܱ& 25&3 62@dp`|bD.C\` vnD$qZ/_?zQtȢ ?`QS 0*q1rP@J&SNQc@6e?:äab2!QQCu*13a921c&*U $,B*a18a%r0tZ:@$`r*r5°vDD:V/Z? փ`kZQRqz@ PC"\B6%8??9XAbStx0C"nAfDBTd贮U%#R*S1@x dBFd2@SdB^ScLqBza(RqHQ<1^Р?:.oދna sSD#4ڳh"DLRZ Ĕv3yc. ttC\B0t2(td:"dcdf cB;b1ag 367 sC 4 d!JtXc0SH!B&FXn`ž0ÔB" #+*'q~"@#A2ʄ2*?%A^6.| /Z7P C DTf@r@&4Q0UR3Vl%΂~ p6"{u??d4d1! t!х!1BF 20.63c 2"n#/Q̋/ a1YFoV?[`I 2tQ$2YeY ?B"B! `cDat S$R& P )cᰂ41c4af؁jPqLg2Xd9SV8TdJmևc^ԋFDh@T'srSrE cV&K iT 8h?RCQ tUR.f@0Q*4 (Q dCԀ1R*?(RI&B?h:ޱBQC/4cD$3NB2cV1n 2b$ Σ$/N^8he^Znj֊8hoB|_FĴ-<,/44.34#"XVuD<{!c6 `??C/\`<CQx6C$UEV$%K(/`s6/~U4RP9𵌩/~t6xx+!l-.Xix s~6ְbnr`~c*??[ֳ " \B!t& !0-D1DUF$WS w-L@4kJlglψ'=Љf:ҟ?i"X#A>%??ZU >CSQ a$ ($zE?#!ZVT^5hܿ?VD36B>68>|<(v#@Du9~f??/. ?*e ! pȺN$7"$OнU?Ŭ/nG6Bn,7,{SPw/810?o e` ,"V3&`258P23R0BƉԬFhɞ'R`Wt) __AvntH. 5l lQJ?>TTdd$ bn%!+%6b. /phdH@pp0_^(f.?/xt(h5Nq??RSC R/&32=V߀f%|$vrLSxn ?6gbXvد*Ĭf% dҐR ?:Ƴ(Qc`T/`‹ U*'@4Vh_(l&D0.d<~o7@6L2f /hBA(ʏv& 5OF@Db?jST08S\/-h30'RHf&.Q>rHg)k;:8Db͸< l *o,]&q 6ȊP!! 111?"жU/ ba^W}2YҷRhT2!2?=H4ZX4,n \/yڣ!Qa?kd>-4BXBcT/b- N^,qQ8:`հ9/,VVT` R$2 21n:wJ/ ~β"oF?xlܧ֥ޤVMw4>A1 ? %* $5D2dSPwZ/@'B'H/W &S8ff٪_ /"ecN5t&vd)P?k ?,sL78q3c±o @ FdQdS$YT8,xO]+"t@&'0pN`jHgo?.?;uePZ>/205NdfbXˈ/D>GOУqo /> dtRQܣy/X/qp)ngb#ֿ3Н)$$|2@ǖ7ĺ^+T&X(ptv?&9z6,l@:?taΣ@?м&;T<T!2C_x&G/X[#"._ o.D4ن'4$r&Uh:^d`&:V~/(4 780n8!/(koV??"mA܀dd .gdd1QB"0]_"(#ހ܊ )^Vlv5<H$11 NTl\ »&YT+|/`,HZV?o|Ct*dcB\<  dl3STl/"iXLs2¾@(et o hF@lث??t d B 3Sdt5BXX f<(ؾ Jk bif`V<($h950_o OP=P)h=*o?83CްcFQtSt#SBѴq1 XD& [N_Tbp_/]>^x:?ҵ  g07Bش\z\Bi2<&* ۀ??.??z!u0TuRy(\T|V\z@LxռY`x6/ H-""., 4ZșH>(=vHȬ:u9z/??$Y33`Aht/dBZ'zFu- 6OT7WH&.V'`_ |4_WIv2ǖ6nTNb@w|b@8b  0@oBR&dhSJ&Dy+d8 :vՖF:/H|0}/ "o`Vp-R2*h <\|[5 V; 7hD??&G ?8311d2S4yLG[ ں(؜+P֐߼D0'xH[G/ċ޻;\f8!VB$P&;N6W=v&i.*88(B7V`I]إ/?z%?Y"> Bx@_T'$ yE,."j^v*Ȱ H̓ Cj&]"7"ւ 6Zڼ;bI:y$R  6/?2"?8?tCtA:"/:U[NTD*Wz::VL3C3P3Nur5x¿-p+DJd1#2#V.( ? xXx(7`*b[:7nuh;< y ^c!?p?cd!bdaNP2"ј+:BVNzEfJV4=H{<" "0Q2"26l*|V-lr8*^C`;nY]tI(2öa"8PXȄ:exD a??cQ1dÜ*B72h5«l*"# 13Thx meKZ&qRJDbj ><_.LL6Qx?/f7Q?<C0"dSZ|cpXbRr8Ad\.B(~{ Q#bZh;? 7%h.ء:!fH/&? od4S5lw4Nך*#L#?fBR"RCc`9\3l6\ *0o^1\$(Z Pħ23FSȃ:R52c/?- Tъ\U5h/h>||ᐉo f?7URB`BڰUZ'n.rD$a˄u28怂εDB)J/FE0P3s t7/N5/DnDZќlh/:? ohvQxtxmPvo<#`"!֠Y`|21!826h\ Z%b$ Fj( 2Sztr#Wԩ$p/ XKr! ~JJF=JŎ:نH05`R(g@`tz.C!PǞdA36B(\@^hԚ%@90fؐa"v1:grf9/d厡`%2`$њJohu 6t5<u,d/ST3_8s*! o U7ЍBp u:!F(؞ˮ%P.reVv Pt I\R4V`ro1ܤ^xId`$U(/R!Pp)dqȵYR@ Tد4%;t6%`GX": ;\^)UDc/J2d8@z ??)V/q_^Cƛڇ l6d4E$hL)҆Z7`[TUEp<ࠣtdc:mp82J,,ԠjqfJ/·m? ,:^Čw%f/ɀ[6JZ$@g O~Tv%uT)$<ԟdUh6XhlXr//('PR&FX ?n`RE/($~wWNUeB8#:X:bfJ  Td$486kO/f'H[cvD36??֘/ g/Y5pڂT㪷lt6 ?xYLx[+D9|yƒ B`1Qo?P D[< of:&4b@` L/P?R횔l ~NǂOJ/X/ej\`%X'v AzQ0=>x/~/C`by| "k(B!f4BNk>˨_?/??@8a/ w/ w'`F`$ U@ x~!T3D! wUw "<:  2U!1&  z'n z1f}3x#Z|xrtLUU"ϚD&~w~ zL#&w~|=  t!#f!?w (7~ L4j~ 2"p!1&+f5p 0v $1P F>[!3!@@ xH1|Ln/3? |j "@ Z!!!xw"w3`ObIA3@@4* vC U:-&@(e1an12`A!w1QSaf&ON8r/UNQ"32 1WptQ1oQw0/2C?ބ@ !A@0! a@|qa~&#fbq pjdCKH8d9OjIP2B> PQBw0P!PiPb`KD43`AD2vBva !tqphA#zwFc;~|/Pw#O"21x0Xy@9q(|we!AoC|sSQet`RqrIУ>jƤP1PGFDl!f3prt(,ACL % db~U(*xWai$36a@e @3H~ ?ހg^P!`E aTVpd!`"3N0sDnBR z!B 1CCJc3@!血On"> 0 xvaԡ"q4`~BEw!R0@ paap tbp1 "x`D18ṟܷD!?2x01haop1nczQLA F^gbH5V@ȔPe""6vFRwhxQ1VRP4`TR!vp`6QqV|@r~x iбgGzu%f qUr!vj0f8 ~.@\'~B3p,a5CCB4!в!h1!C@CDf:CWxf 0jT8zE$z Ĭfrh  eUh$n"% U!GECDpP;\6BAUC6~TPH`DC5SUAcA,R#ڴ H(Ѭ t*aQрL IjhsRDS#%D7'5|DP3~і3%7| -͔%H l)w GzAD`VdH|$RUFӾRfr*Ev 04u&wBq\q'CaN\BV2س?xrAv!<eUƣ2T@Ph@a.e9,gGt0|t^vhlU*p-%jwlu@bC uZ O.Jdr|sQ 5NDKu6| 4?u҉.dl80SUS2G2Kxeg?wfh^юbp~ZZ6;zfVs<2!~CPr~{pM$Q1\ l/^d6;,ؠӈj1Xȕcf6w"cO/4ni32ntvԋJ&kM'heb$dpRD  l*@a #Æw!N/ )" Fu&IjG08q!6b|݀i;* >!Jse<P+/ī |`AUf3rs1 HxB%>EoED3X7ta0| n碁~To|"8B h32 ~Qv??6cnrPa -PZvO2@€vp8itIhsCz/Ηfvzwec+Twd9vK*R] #hd ~wuAuxn/ GvDBTE3ۆ/\*{T@ʨTӰøS#t/?lWLdQte |)ҖsV,Kqoָ|dpzh`Ԉp$deY5SA |rOJRҹ#Ʒȩ8ZM㤻|$Ⱦ8^s E@EP/v~J?Z΀L1s*pHcT\(L#>^kZ64qʽ:#ޕΨ Ƴ x(eFSFӌ"p7}>Us 5Q?ƇzNBF72&NI2xB`qBA֓> b!ZÌb4 6ȵwp1>oD< ~{T,C(/~왞aQ 7JA3 Aі1lc4d8(z}tpN44jJu|S^5qcej帖 (Cgd?@RxUrr3q6sv @YWd46zVZܲHp%H2dPr^1r|BR\霃(*oK Aed6L_^dnQ0øL2Cv`b^$4DB!O:ADZ^7FAڵIaAŦ&WBR8d8tF21!Z6bGyD1%~FJ$C(lsC0ÀTLS2Z2.$ ru@rƁ|r5ڡLajhRxD#̂A$3AD*6 xEzP2TQX| ru|:2&v,rl0C^L~h~aXFdQ5 bFzA(gS?BC>U1āC" zǼ S:;tvS2>u^?6RnEcjKsStQđZr#~c2Bdu,R a+ zrD\G~β&<@`"&qprCDxu#?vR"rx6 tnCh*Ř#bN-=d"2wdr~  dAf?҈vrzbC\@A BԊ`⢪ܒ~KF8?;f3~^"bP*\ :$inOej@r344bwz]+2l$lX8ht/H Q#B#ZR9%Ztڶ擀R  y'CE KO33F#`~ĀS Ȇj+lzEo2pY 9N"֑Tvddo.nF&Ft6eDgfC0,'\~SDs†ŴǼ~sxHxv?Wbȳ`ɮ, TtO-Ӭ/3H5tfƯ@F~v҈D~ L1v~}Qҽܶ |4g|El98JPF(F ?zjp9oΠ@l!PpC.6h~v uwoȆJ|Xzd4€ d /r/^lx:u[JƌAbQԘr/?O7x,in  w׾/F~Hj `\`/}q|??P>D@Db\|tuʳ._2VZѴ)ze ;pƢ!3Tt $0LCxG~EB|C jZԶ3RZx'& όZF/ 6z1R|["PYZ($ToxK^0&;DC 8WЀC|~h*h*XKXV/0@>3Jt§ ?f//)6R?< VB"2aK|B ,Y)\NEB >3PvHf$I/Dx33~s$ T5 n>cnȏW5_U, S($tw7~/JRvZ* ~R J .5QP#z6` ATuN6~0~ w rd`0X ""2T"DfU[  ǚU3U<wX횔w !!!3RD2' 6  &w  06^4 wފ 0fwel2 8 `6! f!~ z !fjD!R!D ~3#0 ޮ  a ,'p1 1!!U !B#x60!1L3!rN  4F#1,'ݎ!2f8.A1FA1Dd1 B%l36#>1P/4f0R@!4Y 3ͼ|U"2D@#!3DTPw3B!f2pC.1xA10^)J$@snU\0:QV29!|323TB A6BQH!DAfQ`|PL!͠@>$pP"aA?CAD!PQw#E0PC!lPPQ "B!A9>Paf!"wwaQ<&@aC `aTaA1jQ~ PU1 !%FSP1"2J Dq1(qT22N 2 l!@2~aw(`"1 *}FaU2;U!ݜPVqA3$~#"0"R)@0p@'t( Dd2@DF2.A C2Na!cC pF x`P J 1p# af49p)PF 2@Df0 J@2Cfw)3gtp4)%x2Dtu I5rZ%YzCxurf*ch>/`iHD,g)/n|b6BSJto|G4₄weQ[)^,,x3slq u=Z"aFdlꂊ`dS.zkvXVccslƒ 38h“PtB|| >wg^1hи赈ʃ3`v hѨ>>]׶8 ~gj"1(rHTC0 <҃6" 6! 'p8SB|fB0_tlpŸ1#NZ3FeX3 R3(@иpDvޔ;jr1VQܶ35BxZDagBSSc8l\$X0X|,  B,׺Dj <{e@b  b%BFHA\zssrUzt<#cF(8:n~  8N(>0," 7C L|Bx/B+dϒE8/?vdJ@ F8"+b VR$cj,ļh/ ?21 /ܷdD_.J@4,Y޸HG A 3 `x*":N0"2"wfm߼ ~f `Uf :vxwU^!DNnbF^ewx{`Dwkw3! 3Tr݀ DUwOjb?fD2`b`bww`~!"&hU33U2C(!f\f/`"Z"`2!"bd223eLC2,3D4n*(` n!|"H`^`2 6"D 3$`$(!L \j! H v* "\t |D2'  F`$0$33'^ 4 4D!`&"!A 0$3A(#X5b!` x%f@@x$ %@CC3@%2 SS"J`dl`.5`L@`BDa2 `B@&v9bF dt JQ BjTx+2)l N lB Aj50z `BD GN?D s  <1@  K"fww w.4ffw03w_ Z3!D4`!"2C2U!,!X00,X8R#! TZ!LN202312pv.&b3"0B.B`SSSCN $CSB.&6 1R*p nQUa"fUww !b"!2c2&3?"CdS."13qq +3x""!2B!!ͳخ]V.퀜0