briefing.htmljPebriefing.sqfa ONdescription.ext0Q3init.sqfNhinitjipcompatible.sqf4 Debriefing

Cheating is a sign of incompetence


You have been found lacking. Now go and return to playing crap like Modern Black Call of Battlefield Ops Duty.





Mission Accomplished


Alpha squad played a pivotal role in cutting off the Soviet vanguard from its supply base. As the Soviets abandoned their attack NATO was able to land extra troops and equipment to restore its strength on Malden.





Mission Failed


Alpha squad has been wiped out.


// tasks task5a = bravo1 createSimpleTask ["Eliminate Soviet armour"]; task5a setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = bravo1 createSimpleTask ["Destroy CP at Joudov"]; task4a setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = bravo1 createSimpleTask ["Seize fuel dump at Opatov"]; task3a setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy ammo at Paseky"]; task2a setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Eliminate OP at Skalice"]; task1a setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = bravo2 createSimpleTask ["Eliminate Soviet armour"]; task5b setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = bravo2 createSimpleTask ["Destroy CP at Joudov"]; task4b setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = bravo2 createSimpleTask ["Seize fuel dump at Opatov"]; task3b setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy ammo at Paseky"]; task2b setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Eliminate OP at Skalice"]; task1b setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = bravo3 createSimpleTask ["Eliminate Soviet armour"]; task5c setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = bravo3 createSimpleTask ["Destroy CP at Joudov"]; task4c setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = bravo3 createSimpleTask ["Seize fuel dump at Opatov"]; task3c setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy ammo at Paseky"]; task2c setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Eliminate OP at Skalice"]; task1c setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = bravo4 createSimpleTask ["Eliminate Soviet armour"]; task5d setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = bravo4 createSimpleTask ["Destroy CP at Joudov"]; task4d setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = bravo4 createSimpleTask ["Seize fuel dump at Opatov"]; task3d setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy ammo at Paseky"]; task2d setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Eliminate OP at Skalice"]; task1d setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = bravo5 createSimpleTask ["Eliminate Soviet armour"]; task5e setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = bravo5 createSimpleTask ["Destroy CP at Joudov"]; task4e setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = bravo5 createSimpleTask ["Seize fuel dump at Opatov"]; task3e setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy ammo at Paseky"]; task2e setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Eliminate OP at Skalice"]; task1e setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = bravo6 createSimpleTask ["Eliminate Soviet armour"]; task5f setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = bravo6 createSimpleTask ["Destroy CP at Joudov"]; task4f setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = bravo6 createSimpleTask ["Seize fuel dump at Opatov"]; task3f setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy ammo at Paseky"]; task2f setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Eliminate OP at Skalice"]; task1f setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task5g = bravo7 createSimpleTask ["Eliminate Soviet armour"]; task5g setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5g setSimpleTaskDestination markerpos "obj5"; task4g = bravo7 createSimpleTask ["Destroy CP at Joudov"]; task4g setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = bravo7 createSimpleTask ["Seize fuel dump at Opatov"]; task3g setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy ammo at Paseky"]; task2g setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Eliminate OP at Skalice"]; task1g setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task5h = bravo8 createSimpleTask ["Eliminate Soviet armour"]; task5h setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5h setSimpleTaskDestination markerpos "obj5"; task4h = bravo8 createSimpleTask ["Destroy CP at Joudov"]; task4h setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = bravo8 createSimpleTask ["Seize fuel dump at Opatov"]; task3h setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy ammo at Paseky"]; task2h setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Eliminate OP at Skalice"]; task1h setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task5i = bravo9 createSimpleTask ["Eliminate Soviet armour"]; task5i setSimpleTaskDescription ["Eliminate Soviet armour", "Eliminate Soviet armour", "Eliminate Soviet armour"]; task5i setSimpleTaskDestination markerpos "obj5"; task4i = bravo9 createSimpleTask ["Destroy CP at Joudov"]; task4i setSimpleTaskDescription ["Destroy CP at Joudov", "Destroy CP at Joudov", "Destroy CP at Joudov"]; task4i setSimpleTaskDestination markerpos "obj4"; task3i = bravo9 createSimpleTask ["Seize fuel dump at Opatov"]; task3i setSimpleTaskDescription ["Seize fuel dump at Opatov", "Seize fuel dump at Opatov", "Seize fuel dump at Opatov"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Destroy ammo at Paseky"]; task2i setSimpleTaskDescription ["Destroy ammo at Paseky", "Destroy ammo at Paseky", "Destroy ammo at Paseky"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Eliminate OP at Skalice"]; task1i setSimpleTaskDescription ["Eliminate OP at Skalice", "Eliminate OP at Skalice", "Eliminate OP at Skalice"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " NATO forces have landed near Vidlakov and succeeded in pushing back the Soviet occupation forces on Nogova. Davle bridge has been taken, but Soviet forces are still too near for comfort. Although they lack the strength for a concerted effort to seize the bridge, their forward elements are located within striking distance and could reach it before NATO could reinforce. For this reason NATO command has decided to push north and gain space for a defence in depth.

As a result Bravo squad has been ordered to take out the Soviet observation post at Skalice. A motor rifle squad is stationed in this village to provide early warning of NATO offensive action. Because of collateral damage concerns this OP cannot be targeted by air or artillery. Although most Nogovan citizens have fled to escape the fighting, damage to their property must be kept to a minimum. Light infantry is therefore to clear this enemy unit from Skalice.

After the Soviets have been eliminated in Skalice the squad is to advance to Paseky where the enemy has established a forward supply dump of ammunition. These stashed supplies enable Soviet armour to take on additional tank rounds close to the front line. It is imperative that these munitions are blown up to deny their use to the enemy. Bravo squad must therefore locate and destroy all enemy supplies of ammunition in the village using prepared explosive charges.

Bravo squad will be reinforced by friendly forces for the move on the third objective. A M60 main battle tank is due to move up to Paseky while an armoured personnel carrier will bring up an additional infantry squad and a sniper team. With support from these elements Bravo squad is to advance towards Opatov and secure the Soviet fuel dump. Whereas enemy munitions cannot be fired by NATO weapons Soviet diesel on the other hand can be put to use in NATO motor vehicles.

A final objective is the village of Joudov. The electronic warfare unit has pinpointed an enemy command post in the vicinity. In order to disrupt enemy command and control in this sector it is vital to eliminate this forward CP. Troops are to locate and destroy any Soviet command vehicles and communication equipment present in or near Joudov. Once this has been achieved the squad will be relieved by other troops and brought back to the rear for rest and recuperation. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " Soviet forces are comprised of mechanised infantry and armour. The tank forces are held back with infantry positioned forward. This takes advantage of the superior defensive qualities of infantry to buy time needed to launch an armoured counterattack. To help deal with such counterattacks friendly forces will be assigned to support Bravo after the initial objectives are met.

Enemy armoured vehicles are a priority target. As the Soviets have limited means to deliver additional armoured vehicles to replace losses they must be denied the chance to bring back any damaged vehicles into service. Leaving abandoned vehicles untouched would give the Soviets a chance to salvage and repair armour. All enemy tanks and infantry fighting vehicles are therefore to be destroyed. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will eliminate the OP at Skalice before destroying munitions at Paseky and with the aid of friendly forces prodeed to seize fuel supplies at Opatov and destroy the command post at Joudov."]];onloadmission="C W R 2 - D E C E N T A S S A U L T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_decent_assault_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 2;}; class cwr2_M60E3 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_200Rnd_556x45_NATO {count = 4;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_US {count = 2;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - D E C E N T A S S A U L T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_Soldiers_USA", "cwr2_noe", "cwr2_AmmoBoxes", "cwr2_HMMWV", "cwr2_M113", "camisc3", "cwr2_M60_tank", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_buildings", "caweapons_ammoboxes", "cwr2_Soldiers_RUS", "cwr2_UAZ", "cwr2_bmp2", "cwr2_T72", "cwr2_AH1", "CWR2Editor_Buildings", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_Urals", "cwr2_Static", "caweapons_e", "cadata", "cwr2_Vulcan", "CABuildings", "cwr2_5T", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_M113", "cwr2_M60_tank", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_static", "cwr2_T72", "cwr2_AH1", "cwr2_Civilians", "cwr2_uaz", "cwr2_Vulcan", "cwr2_AmmoBoxes", "cwr2_HMMWV", "camisc3", "caweapons_ammoboxes", "cwr2_bmp2", "CWR2Editor_Buildings", "cwr2_misc", "cwr2ofp", "cwr2_Urals", "caweapons_e", "cadata", "CABuildings", "cwr2_5T", "cwr2_noe" }; randomSeed=3307447; class Intel { briefingName="CWR2 - Decent Assault (co09)"; briefingDescription="Offensive action"; startWeather=0.69946623; startFog=0.16924016; forecastWeather=0.47326547; forecastFog=0.15077332; month=4; hour=16; minute=0; }; class Groups { items=78; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7259.5376,104.0966,4777.7173}; azimut=345; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={26,27,28}; }; class Item1 { position[]={7263.7896,103.99458,4775.9971}; azimut=345; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={26,27,28}; }; class Item2 { position[]={7259.0596,103.76484,4774.1631}; azimut=345; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={26,27,28}; }; class Item3 { position[]={7267.9268,103.82941,4774.3604}; azimut=345; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={26,27,28}; }; class Item4 { position[]={7258.6812,103.76267,4770.3843}; azimut=345; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={26,27,28}; }; class Item5 { position[]={7272.0293,103.87534,4772.7861}; azimut=345; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={26,27,28}; }; class Item6 { position[]={7258.3223,103.76124,4766.4458}; azimut=345; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={26,27,28}; }; class Item7 { position[]={7276.4063,103.978,4770.9429}; azimut=345; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={26,27,28}; }; class Item8 { position[]={7257.7471,103.77698,4761.8931}; azimut=345; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={26,27,28}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={5813.0405,31.571053,5183.9048}; id=13; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; "; }; class Item1 { position[]={5815.165,31.916712,5181.6514}; id=14; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="alpha2"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={5811.4194,31.919374,5181.8076}; id=15; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha3"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={5816.8428,32.199173,5179.8101}; id=16; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha4"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={5809.8262,32.264687,5179.812}; id=17; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="alpha5"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={5818.6465,32.4972,5177.8672}; id=18; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha6"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={5808.1182,32.583183,5177.7476}; id=19; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha7"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={5820.48,32.814888,5175.7964}; id=20; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; text="alpha8"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={5806.4355,32.846024,5175.7065}; id=21; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="alpha9"; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6663.2627,110.1709,6179.731}; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6773.0479,127.03644,6772.5596}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6793.1733,127.33434,6897.7954}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5819.2524,30.514639,5195.2397}; azimut=20; id=22; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={5819.8564,30.562889,5196.9414}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="apc setfuel 1; apcG sidechat ""Roger that, Bravo. Charlie is en route to drop off reinforcements, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={6645.2319,112.64114,6137.623}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6645.9141,112.5639,6138.3691}; type="TR UNLOAD"; speed="LIMITED"; expActiv="unassignVehicle alpha1; unassignVehicle alpha2; unassignVehicle alpha3; unassignVehicle alpha4; unassignVehicle alpha5; unassignVehicle alpha6; unassignVehicle alpha7; unassignVehicle alpha8; unassignVehicle alpha9; unassignVehicle sierra1; unassignVehicle sierra2;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6688.3066,110.1709,6188.8877}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5813.1123,32.937012,5174.8071}; id=23; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="this moveincargo apc; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={5815.4766,32.937012,5172.2891}; id=24; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; text="sierra2"; init="this moveincargo apc; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6684.2397,110.1709,6165.2769}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6703.7134,111.08918,6242.9419}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5830.9233,32.937012,5166.9214}; azimut=20; id=25; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="tank"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={5831.6665,32.937012,5168.8857}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="tank setfuel 1; tankC sidechat ""Acknowledged, Bravo. Tango is moving out."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6716.7319,110.1709,6208.1421}; speed="FULL"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6723.3882,110.1709,6215.9341}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7276.228,103.22735,4733.1934}; id=26; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={26,7,5,3,1,0,8,6,4,2}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7286.4116,103.30633,4733.1328}; id=27; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={27,8,6,4,2,0,1,3,5,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7296.603,104.10034,4733.0957}; id=28; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6869.1084,109.62891,5548.2583}; azimut=180; id=29; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.60000002; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={6869.1421,109.62891,5545.1611}; type="HOLD"; class Effects { }; timeoutMin=600; timeoutMid=900; timeoutMax=1200; showWP="NEVER"; }; class Item1 { position[]={6869.1523,109.62891,5544.5107}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6763.2622,110.1709,6211.9541}; azimut=270; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6765.9053,110.1709,6213.4668}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6765.502,110.1709,6210.0171}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6768.4629,110.1709,6214.5054}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6767.5103,110.1709,6208.0688}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={6771.6362,110.17365,6215.8818}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6661.1836,110.49548,6214.709}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6727.5947,110.1709,6111.9883}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6795.9521,111.76424,6211.4492}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6661.2373,110.49104,6214.6782}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6228.5493,110.39069,7385.2329}; azimut=180; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6768.7041,110.45131,6193.2012}; azimut=240; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6225.6938,110.08301,7379.5527}; azimut=180; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6229.7832,110.09263,7372.2197}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6234.4243,110.08301,7376.1348}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6226.5532,110.09332,7372.0215}; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6223.7549,110.09348,7371.9736}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6675.0449,110.45153,6198.5327}; azimut=215; id=49; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6216.2964,110.69771,7355.312}; azimut=185; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6771.7188,110.45166,6187.6489}; azimut=150; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6710.0327,110.22584,6231.8853}; azimut=180; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={6212.4038,110.08301,7377.6782}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6215.3672,110.08301,7379.1255}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={6215.0283,110.08301,7375.7031}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6210.9434,110.08301,7377.6421}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6210.9434,110.08301,7377.6411}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6183.3223,110.08301,7355.1309}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { position[]={6188.8159,110.08301,7361.2905}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6182.9106,110.08301,7363.6333}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6182.8662,110.08301,7363.71}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6234.856,110.49787,7348.1108}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6231.9072,110.52147,7347.8818}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6231.9131,110.52576,7347.8115}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6855.835,109.62891,5566.0762}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6854.5728,109.62891,5566.0918}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6854.5405,109.62891,5566.0723}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6194.6724,110.08301,7407.6763}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6192.0146,110.08301,7407.5698}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6192.0083,110.08301,7407.5405}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6827.1499,109.62891,5534.6733}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6825.9775,109.62891,5534.7119}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6825.9805,109.62891,5534.7114}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6252.439,110.53413,7385.5259}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6249.1406,110.08301,7385.4102}; placement=5; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6249.1216,110.08301,7385.397}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6585.687,141.45264,6743.0156}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6583.0474,141.45264,6742.9614}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6583.105,141.45264,6742.9971}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6686.8965,110.1709,6149.9209}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6685.9888,110.1709,6149.9082}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6685.9644,110.1709,6149.9131}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6788.936,110.1709,6104.6357}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6786.356,110.1709,6104.5996}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6786.3516,110.1709,6104.5713}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6726.9053,127.83696,6941.5889}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6723.7749,127.82269,6941.5225}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6723.7002,127.81947,6941.4883}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6753.0454,110.59172,6097.8384}; azimut=110; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6823.1187,109.94807,5508.9907}; azimut=180; id=77; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6694.3486,110.59171,6138.9487}; id=79; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6844.6084,109.73462,5547.8799}; azimut=145; id=80; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6734.2979,110.1709,6171.6587}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6732.0078,110.1709,6171.5972}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6732.0088,110.1709,6171.6494}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6196.77,110.08301,7388.6572}; azimut=150; id=82; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6677.3696,110.4512,6201.3779}; azimut=125; id=84; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6860.3447,127.04092,6787.9063}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6859.1777,127.06295,6787.8472}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6859.1758,127.06288,6787.8755}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6281.082,112.18196,7359.0942}; azimut=270; id=86; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6286.0649,112.24474,7361.2734}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6285.1157,112.20739,7355.4404}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6290.7046,112.3291,7363.2026}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6187.2573,127.05083,7270.4131}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6077.8237,131.81335,7369.9717}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6197.1821,118.98591,7477.4248}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6299.0205,112.35387,7376.1807}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6187.4102,127.03563,7270.4458}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7225.7876,114.90172,6265.2817}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7225.9058,114.95693,6259.709}; combat="STEALTH"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7226.291,115.43135,6201.4165}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6222.4468,126.02449,7262.1055}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6221.0352,126.21909,7262.0967}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6220.9844,126.22616,7262.0972}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6714.6641,110.1709,6219.6509}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6713.7485,110.1709,6219.6929}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6713.7471,110.1709,6219.6768}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6536.9858,141.45264,6738.8325}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6535.4741,141.45264,6738.8398}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6535.5,141.45264,6738.8589}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6853.5322,109.62891,5531.271}; azimut=150; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6847.7476,110.20221,5574.8682}; azimut=180; id=95; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6845.6475,109.62891,5560.3984}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={6849.8818,109.62891,5564.5493}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6845.5005,109.62891,5554.7256}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6845.502,109.62891,5554.7227}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6858.2974,109.62891,5558.7188}; azimut=90; id=99; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6838.1055,109.62891,5562.0664}; azimut=270; id=101; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6844.7183,109.62891,5566.5903}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6838.1611,109.62891,5567.7441}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6838.1606,109.62891,5567.79}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6825.001,109.72356,5568.3994}; azimut=270; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6810.8535,109.48293,5512.6162}; azimut=180; id=103; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Down"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6810.7666,109.4725,5509.4375}; type="GUARD"; speed="LIMITED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6823.5815,109.70534,5559.8618}; azimut=200; id=104; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6200.6807,127.36105,7258.645}; azimut=170; id=105; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={6203.0811,127.85022,7259.0107}; azimut=170; special="NONE"; id=138; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6864.6289,109.62891,5562.1519}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6870.3066,109.62891,5566.7827}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6864.7153,109.62891,5567.2061}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6864.7065,109.62891,5567.2021}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6820.5752,109.94807,5506.4063}; azimut=183; id=108; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,1];"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6793.3687,127.53799,6767.2104}; azimut=180; id=107; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6789.7793,127.48235,6770.6489}; azimut=180; id=164; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item54 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6749.9951,127.56477,6831.5503}; azimut=270; id=118; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6753.1675,127.52241,6833.7568}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6752.5601,127.44598,6829.3242}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6756.5571,127.58091,6835.731}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6739.5356,127.58923,6906.3926}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6842.4805,126.99352,6872.7505}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6752.2959,126.72368,6815.6665}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6739.5571,127.59007,6906.4658}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6805.1777,127.37636,6801.5137}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6810.2651,127.31876,6804.8696}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={6810.231,127.15938,6798.6274}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6802.3506,127.44958,6801.373}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6802.3013,127.44933,6801.3345}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6773.335,126.9851,6759.335}; azimut=90; id=120; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6770.1455,126.94592,6757.647}; azimut=90; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6770.6372,126.98009,6762.2231}; azimut=90; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6767.4165,126.92785,6756.0513}; azimut=90; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6850.9087,126.57565,6751.9512}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6820.6411,127.4147,6834.959}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6748.1597,127.23539,6761.7842}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6850.8828,126.57589,6751.938}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={6260.2041,117.21964,7299.083}; azimut=110; id=122; side="EAST"; vehicle="cwr2_T72"; leader=1; rank="CORPORAL"; skill=0.60000002; text="enemytank2"; }; class Item1 { position[]={6253.1045,117.36378,7302.9805}; azimut=110; id=124; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6252.5957,117.39135,7301.6943}; azimut=110; id=125; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={6252.0605,117.42019,7300.3555}; azimut=110; id=126; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item4 { position[]={6251.4902,117.42079,7299.0879}; azimut=110; id=132; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6251.3721,117.39509,7303.6841}; azimut=110; id=128; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item6 { position[]={6250.8467,117.42448,7302.2813}; azimut=110; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item7 { position[]={6250.2964,117.45477,7300.8525}; azimut=110; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { position[]={6249.8169,117.46362,7299.4424}; azimut=110; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item9 { position[]={6249.332,117.44111,7297.9473}; azimut=110; id=130; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6261.3979,117.18414,7298.6543}; formation="DIAMOND"; speed="LIMITED"; expCond="(counterattack == 1);"; expActiv="enemytank2 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6625.207,112.04398,7126.8955}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6696.0791,112.75073,6263.3286}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6703.0894,110.1709,6188.3301}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={6296.4688,114.57486,7285.71}; azimut=110; id=123; side="EAST"; vehicle="cwr2_T72"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="enemytank1"; }; class Item1 { position[]={6290.0879,115.37538,7289.1016}; azimut=110; id=45; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6289.5791,115.39608,7287.8154}; azimut=110; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={6289.0439,115.39548,7286.4766}; azimut=110; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item4 { position[]={6288.4736,115.41589,7285.209}; azimut=110; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6288.3555,115.57639,7289.8052}; azimut=110; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item6 { position[]={6287.8301,115.59584,7288.4023}; azimut=110; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item7 { position[]={6287.2798,115.60365,7286.9736}; azimut=110; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { position[]={6286.8003,115.58676,7285.5635}; azimut=110; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item9 { position[]={6286.3154,115.56746,7284.0684}; azimut=110; id=78; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6297.7339,114.41997,7285.2646}; formation="DIAMOND"; speed="LIMITED"; expCond="(VictoryCondition2 == 1)"; expActiv="enemytank1 setfuel 1; counterattack = 1; publicVariable ""counterattack"";"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6677.3511,112.88349,7108.293}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6750.1167,111.92561,6264.6504}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6769.3047,112.37649,6062.9453}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4389.293,26.081675,4129.355}; azimut=35; special="FLY"; id=133; side="WEST"; vehicle="cwr2_AH1F"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="viper"; init="vipersquad = group this; vipersquad setgroupid [""Viper"",""Black""]; viper allowDamage false; viperD allowDamage false; viperG allowDamage false; viper flyinheight 60;"; }; }; class Waypoints { items=4; class Item0 { position[]={4391.207,26.294405,4132.1274}; expCond="(VictoryCondition2 == 1) AND (getDammage tank >= 0.75);"; expActiv="viperD sidechat ""Viper is inbound to provide close air support, out."";"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6782.9995,126.90353,6791.5181}; placement=250; type="SAD"; expActiv="viperD sidechat ""Viper is returning to base to refuel and rearm."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5233.3149,8.4011154,5066.3979}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5233.3149,8.2983398,5055.1997}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7582.5449,8.9236364,1237.0184}; id=134; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="dude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={7611.2441,7.8019738,1237.1488}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7550.082,7.6346102,1236.859}; expActiv="viper setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7611.3086,7.8016086,1237.1466}; type="CYCLE"; expCond="(getDammage viper >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7611.125,8.5094528,1293.4835}; expActiv="deleteVehicle dude;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6203.9634,127.85022,7260.4741}; azimut=80; id=140; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6214.0874,110.08301,7393.6621}; azimut=185; id=141; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6223.0542,110.22556,7358.1787}; azimut=180; id=158; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=2; class Item0 { position[]={6223.104,110.2873,7355.4917}; expCond="(VictoryCondition2 == 1)"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6223.1001,110.32091,7354.0293}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6832.686,127.18348,6802.5576}; azimut=225; id=159; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uazmg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={6831.4756,127.17495,6801.21}; expCond="(VictoryCondition1 == 1);"; expActiv="uazmg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6830.5732,127.16877,6800.2583}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6176.3838,110.08301,7387.5425}; azimut=180; id=160; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={6176.3608,110.08301,7385.5205}; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6176.3564,110.08301,7384.7876}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6836.1182,127.45555,6849.0986}; azimut=180; id=161; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move"";"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6836.5806,127.45617,6793.5879}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6867.77,127.45265,6792.9819}; azimut=210; id=163; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6824.6475,127.00203,6782.6475}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6823.7969,127.00142,6782.6216}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6823.7798,127.0015,6782.6436}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7264.9756,108.60404,6801.123}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7269.7217,108.07417,6804.0522}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={7269.6001,108.38561,6797.8354}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7666.7837,97.616249,6453.5151}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7823.1636,123.02229,7070.6382}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7134.1895,105.04054,6914.2837}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7667.0625,97.573944,6453.2734}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7548.9707,108.43027,6448.1909}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7462.2793,111.93962,6446.3916}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6095.2769,91.489861,6814.6353}; azimut=270; id=171; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6100.0229,92.148056,6817.5645}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={6099.9014,92.302681,6811.3477}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6043.9502,86.66404,7084.0615}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=100; showWP="NEVER"; }; class Item1 { position[]={5553.5703,38.30349,6788.0615}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6144.2837,105.85104,6559.396}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6043.7451,86.674049,7083.9668}; type="CYCLE"; expCond="(VictoryCondition3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6148.645,89.97303,7086.2441}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6208.9541,97.704117,7087.5601}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item72 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7329.2554,105.50537,4792.5015}; id=172; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7332.1025,105.50537,4789.313}; id=173; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7326.9517,105.50537,4789.2949}; id=174; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7335.207,105.50537,4785.7925}; id=175; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={7324.8613,105.5155,4785.897}; id=176; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7329.2734,105.50537,4794.6304}; expCond="(VictoryCondition1 == 1) AND ({alive _x} count units bravosquad <= 5);"; expActiv="victor1 sidechat ""Bravo, be advised that Victor is moving forward on your eastern flank, out."";"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={7038.8584,106.237,5752.3564}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item73 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={7834.4771,20.118359,4411.1938}; azimut=90; id=188; side="WEST"; vehicle="cwr2_M2HB_High"; leader=1; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)]; this setvectorup [0,0,0.1]; this setbehaviour ""Combat"";"; }; class Item1 { position[]={7834.7798,20.118359,4413.1772}; azimut=90; special="NONE"; id=190; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this setunitpos ""Up""; this disableAI ""Move"";"; }; class Item2 { position[]={7749.8477,24.724506,4419.9575}; azimut=100; special="NONE"; id=194; side="WEST"; vehicle="cwr2_M163"; rank="CORPORAL"; skill=1; fuel=0; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; }; }; class Item74 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7795.1812,21.208267,4391.0938}; azimut=90; special="NONE"; id=191; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveingunner towtripod;"; }; class Item1 { position[]={7794.5063,21.059769,4374.771}; azimut=150; special="NONE"; id=195; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this disableAI ""Move""; this setunitpos ""Middle""; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7793.5063,21.386227,4394.5913}; azimut=100; id=196; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7790.6348,21.460392,4380.9175}; azimut=100; id=197; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; }; class Item75 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6727.4224,111.1357,5041.002}; azimut=30; id=199; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=1; text="delta1"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addweapon ""cwr2_Glock""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item1 { position[]={6731.1377,111.46086,5027.5757}; azimut=30; id=200; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6728.9897,111.02135,5043.6631}; combat="COMBAT"; expCond="({alive _x} count units bravosquad <= 6);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6737.3887,109.80699,5057.9355}; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item76 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6750.7876,110.74692,5025.7197}; id=201; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; text="zulu1"; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6753.9214,111.04251,5022.7832}; id=202; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6750.8564,110.68642,5027.4619}; expActiv="zulu1 sidechat ""Bravo, this is Zulu. Medical support is on call, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6752.7935,110.55478,5030.2666}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item77 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6726.1094,110.1709,6230.188}; azimut=180; id=208; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="enemytank3"; }; }; class Waypoints { items=2; class Item0 { position[]={6726.0952,110.1709,6228.8428}; expCond="(VictoryCondition1 == 1);"; expActiv="enemytank3 setfuel 1;"; class Effects { }; timeoutMin=90; timeoutMid=120; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={6726.0859,110.1709,6227.9731}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=57; class Item0 { position[]={7252.3452,103.77311,4774.2495}; azimut=345; id=9; side="EMPTY"; vehicle="cwr2_US_BasicWeapons"; leader=1; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",12]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""MortarMag"",10]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""PipeBomb"",3]; this addweaponcargo [""cwr2_M16A2"",1]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { presence=0.75000024; position[]={7274.2593,103.61379,4756.7656}; azimut=165; id=10; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2];"; }; class Item2 { position[]={7269.5791,103.52775,4755.689}; azimut=165; id=11; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="UNLOCKED"; skill=1; }; class Item3 { position[]={7271.9829,103.62216,4757.436}; azimut=345; id=12; side="EMPTY"; vehicle="Land_CamoNet_NATO"; leader=1; skill=1; }; class Item4 { position[]={6689.6821,109.93472,6224.4673}; azimut=270; id=30; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=0.60000002; }; class Item5 { position[]={6690.4404,110.10717,6227.0923}; id=31; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="ammo1"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item6 { position[]={6690.4136,109.95564,6221.9043}; azimut=180; id=32; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="ammo2"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item7 { position[]={6697.8472,110.59171,6140.1431}; azimut=245; id=33; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="ammo3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.8)]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={6753.4424,111.64886,6093.4287}; azimut=393; id=34; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.8)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item9 { position[]={6752.894,111.64684,6092.5889}; azimut=393; id=35; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.375]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item10 { position[]={6752.3643,111.65051,6091.7627}; azimut=393; id=36; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.75]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item11 { position[]={6748.8901,110.59172,6097.1421}; azimut=303; id=37; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate7"; init="aCrate7 attachTo [aCrate1,[0,-2,0]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item12 { position[]={6749.7168,110.59172,6096.6382}; azimut=303; id=38; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate8"; init="aCrate8 attachTo [aCrate7,[0,0,+0.375]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item13 { position[]={6750.5366,110.59172,6096.1143}; azimut=303; id=39; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate9"; init="aCrate9 attachTo [aCrate7,[0,0,+0.75]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item14 { position[]={6749.4048,110.59172,6094.3872}; azimut=303; id=40; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="aCrate4 attachTo [aCrate1,[0,-1,0]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item15 { position[]={6748.5811,110.59172,6094.9185}; azimut=303; id=41; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.375]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item16 { position[]={6747.728,110.59172,6095.4419}; azimut=303; id=42; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.75]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",12];"; }; class Item17 { position[]={6820.4888,109.94807,5505.6401}; azimut=183; id=109; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={6854.3384,109.62891,5562.9185}; azimut=270; id=110; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { position[]={6224.4614,110.08301,7383.6772}; azimut=320; id=121; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2hq"; }; class Item20 { position[]={5233.0415,8.4011154,5066.3979}; special="FLY"; id=135; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item21 { position[]={6201.1748,127.77385,7261.3813}; azimut=260; id=136; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.25)]; this setvectorup [0,0,0.1];"; }; class Item22 { position[]={6224.791,110.08301,7379.7407}; azimut=50; id=144; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item23 { position[]={6224.4224,110.05508,7400.9268}; id=145; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="aRadio attachTo [aCrate,[-0.2,1.25,+1.725]]; aRadio setDir 90; aRadio setpos getpos aRadio;"; }; class Item24 { position[]={6234.8574,110.08301,7379.0776}; id=146; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.225]];"; }; class Item25 { position[]={6228.2749,110.08301,7377.0415}; azimut=320; id=147; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item26 { position[]={6226.6548,110.08301,7377.9463}; azimut=320; id=148; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item27 { position[]={6230.0366,110.08301,7378.2007}; azimut=110; id=149; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; }; class Item28 { position[]={6233.7065,110.00397,7400.9878}; id=150; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio_1"; init="aRadio_1 attachTo [aCrate_1,[-0.65,1.25,+1.725]]; aRadio_1 setDir 90; aRadio_1 setpos getpos aRadio_1;"; }; class Item29 { position[]={6236.936,110.08301,7379.1313}; azimut=270; id=151; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_1"; init="aTable_1 attachTo [aCrate_1,[-0.2,1.25,+0.225]];"; }; class Item30 { position[]={6229.5063,110.08301,7381.2456}; azimut=230; id=152; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate_1 allowDamage false;"; }; class Item31 { position[]={6242.6445,111.08981,7401.0688}; id=153; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio_2"; init="aRadio_2 attachTo [aCrate_1,[0.25,1.25,+1.725]]; aRadio_2 setDir 90; aRadio_2 setpos getpos aRadio_2;"; }; class Item32 { position[]={6227.1523,110.08301,7380.397}; azimut=265; id=154; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item33 { position[]={6221.7373,110.08301,7381.4585}; azimut=320; id=155; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2hq_1"; }; class Item34 { position[]={6239.645,110.08301,7381.7666}; azimut=50; id=156; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; }; class Item35 { position[]={6244.2344,110.08301,7379.6597}; azimut=90; id=157; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item36 { position[]={6840.2007,127.11845,6859.6226}; azimut=27; id=177; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; }; class Item37 { position[]={6770.2925,126.7914,6814.2964}; id=178; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; }; class Item38 { position[]={6804.291,127.98808,6826.583}; azimut=90; id=179; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; }; class Item39 { presence=0.75000024; position[]={6765.3896,126.69163,6814.2451}; id=180; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; }; class Item40 { presence=0.75000024; position[]={6719.6743,127.77569,6932.3311}; azimut=10; id=181; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; }; class Item41 { presence=0.75000024; position[]={6802.3374,127.54579,6774.8433}; azimut=90; id=182; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; }; class Item42 { presence=0.75000024; position[]={6852.291,127.11973,6781.2778}; azimut=180; id=183; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; }; class Item43 { position[]={6837.0327,127.05273,6860.5576}; azimut=207; id=184; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this allowDamage false;"; }; class Item44 { position[]={6836.0742,127.04885,6861.6606}; azimut=27; id=185; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; }; class Item45 { position[]={6767.8062,126.7439,6814.3457}; id=186; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this allowDamage false;"; }; class Item46 { position[]={6793.769,127.54948,6767.9106}; azimut=90; id=187; side="EMPTY"; vehicle="ED102_CamoBunker"; leader=1; skill=1; }; class Item47 { position[]={7832.1665,19.84713,4411.811}; azimut=180; id=189; side="EMPTY"; vehicle="ED102_Fortress1"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.25)]; this setvectorup [0,0,0.1];"; }; class Item48 { position[]={7796.9224,21.062075,4390.2866}; azimut=100; special="NONE"; id=192; side="EMPTY"; vehicle="TOW_TriPod_US_EP1"; lock="UNLOCKED"; skill=1; text="towtripod"; }; class Item49 { position[]={7797.2388,21.027626,4389.5659}; azimut=280; special="NONE"; id=193; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item50 { position[]={7794.7363,21.037094,4374.895}; azimut=10; special="NONE"; id=198; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item51 { presence=0.75000024; position[]={6768.9194,110.1709,6159.8184}; azimut=270; id=203; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item52 { presence=0.50000048; position[]={7792.8467,21.23691,4384.0581}; azimut=10; id=204; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2];"; }; class Item53 { position[]={6767.3828,126.89664,6798.6138}; azimut=270; id=205; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item54 { presence=0.75000024; position[]={6763.5288,126.91148,6789.522}; azimut=65; id=206; side="EMPTY"; vehicle="cwr2_Ural"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item55 { presence=0.50000048; position[]={7362.3496,105.50537,4759.9663}; azimut=270; id=207; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item56 { presence=0.75000024; position[]={6763.2427,110.1709,6203.4434}; azimut=240; id=209; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=11; class Item0 { position[]={7262.0996,103.75997,4772.5142}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={6837.8716,109.62891,5570.3096}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={6765.1274,110.1709,6219.0903}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={6815.8735,127.40225,6814.1274}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={6213.814,110.08301,7376.7427}; name="obj4"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={5808.0928,32.937012,5145.7451}; name="kost"; type="cwr2_Faction_USA"; a=1.2; }; class Item6 { position[]={6837.8628,109.62891,5570.3027}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item7 { position[]={6765.1294,110.1709,6219.0205}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item8 { position[]={6815.8682,127.40212,6814.1235}; name="obj3_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item9 { position[]={6213.8301,110.08301,7376.7285}; name="obj4_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item10 { position[]={6275.9629,124.93535,6495.0752}; name="obj5"; text=" Eliminate Soviet Armour"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=10; class Item0 { position[]={8135.9966,0.35370463,5699.2109}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co09_cwr2_decent_assault_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={8262.8145,0.46021917,5697.0684}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; task5g settaskstate ""FAILED""; task5h settaskstate ""FAILED""; task5i settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={8260.166,0.1815981,5571.4033}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={6839.792,109.62891,5551.3184}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""Skalice has been secured. Bravo is heading out towards Paseky, out.""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200;"; class Effects { }; }; class Item4 { position[]={6975.0811,116.64728,6079.4307}; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage aCrate1 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""Bravo has blown up all Soviet ammunition supplies at Paseky. Requesting reinforcements before the advance on Opatov, out.""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200;"; class Effects { }; }; class Item5 { position[]={6764.3423,126.59605,6811.1577}; a=180; b=180; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; ""obj3"" setMarkerSize [0,0]; ""obj3_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""Bravo reporting in, Opatov has been secured. Bravo will proceed towards the next objective, out.""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200;"; class Effects { }; }; class Item6 { position[]={6978.4258,115.58419,5952.9614}; interruptable=1; age="UNKNOWN"; expCond="(getDammage aCrate2 >= 0.99) OR (getDammage aCrate3 >= 0.99) OR (getDammage aCrate4 >= 0.99) OR (getDammage aCrate5 >= 0.99) OR (getDammage aCrate6 >= 0.99) OR (getDammage aCrate7 >= 0.99) OR (getDammage aCrate8 >= 0.99) OR (getDammage aCrate9 >= 0.99);"; expActiv="aCrate1 setDammage 4; aCrate4 setDammage 4; aCrate7 setDammage 4;"; class Effects { }; }; class Item7 { position[]={6463.4478,73.569176,7487.8779}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp2hq >= 0.99) AND (getDammage bmp2hq_1 >= 0.99) AND (getDammage generator >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; ""obj4"" setMarkerSize [0,0]; ""obj4_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""Bravo squad has destroyed the Soviet command post at Joudov. There is nothing left but scrap metal.""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; task4i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200;"; class Effects { }; }; class Item8 { position[]={6721.1973,70.223969,7353.7017}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp2hq >= 0.99) AND (getDammage bmp2hq_1 >= 0.99) AND (getDammage enemytank1 >= 0.99) AND (getDammage enemytank2 >= 0.99) AND (getDammage enemytank3 >= 0.99) AND (getDammage bmp >= 0.99) AND (getDammage bmp1 >= 0.99);"; expActiv="VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; (leader group player) sidechat ""All Soviet armour has been destroyed, well done.""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; task5g settaskstate ""SUCCEEDED""; task5h settaskstate ""SUCCEEDED""; task5i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200;"; class Effects { }; }; class Item9 { position[]={6780.8936,126.86621,6789.1543}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=60; timeoutMid=90; timeoutMax=120; age="UNKNOWN"; idVehicle=133; expActiv="viper allowDamage true; viperD allowDamage true; viperG allowDamage true; "; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7436701; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7045250; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=12068743; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Secure Arudy and Dourdan.

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