briefing.htmlEAQbriefing.sqfԘQvdescription.ext^Qinit.sqfQhinitjipcompatible.sqf4 Debriefing

Cheaters are pathetic individuals


Entering the Endmission cheat means you not only failed the mission, but failed the entire game.





Mission Accomplished


Echo squad has managed to clear the Soviet troops from most of Canard island. This will ensure that NATO is able to control the surrounding seas.





Mission Failed


Echo squad has been wiped out.


// tasks task3a = echo1 createSimpleTask ["Secure Queenston"]; task3a setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = echo1 createSimpleTask ["Secure Saint Michael"]; task2a setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = echo1 createSimpleTask ["Secure Tall Pines"]; task1a setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = echo2 createSimpleTask ["Secure Queenston"]; task3b setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = echo2 createSimpleTask ["Secure Saint Michael"]; task2b setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = echo2 createSimpleTask ["Secure Tall Pines"]; task1b setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = echo3 createSimpleTask ["Secure Queenston"]; task3c setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = echo3 createSimpleTask ["Secure Saint Michael"]; task2c setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = echo3 createSimpleTask ["Secure Tall Pines"]; task1c setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = echo4 createSimpleTask ["Secure Queenston"]; task3d setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = echo4 createSimpleTask ["Secure Saint Michael"]; task2d setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = echo4 createSimpleTask ["Secure Tall Pines"]; task1d setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = echo5 createSimpleTask ["Secure Queenston"]; task3e setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = echo5 createSimpleTask ["Secure Saint Michael"]; task2e setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = echo5 createSimpleTask ["Secure Tall Pines"]; task1e setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = echo6 createSimpleTask ["Secure Queenston"]; task3f setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = echo6 createSimpleTask ["Secure Saint Michael"]; task2f setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = echo6 createSimpleTask ["Secure Tall Pines"]; task1f setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = echo7 createSimpleTask ["Secure Queenston"]; task3g setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = echo7 createSimpleTask ["Secure Saint Michael"]; task2g setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = echo7 createSimpleTask ["Secure Tall Pines"]; task1g setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = echo8 createSimpleTask ["Secure Queenston"]; task3h setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = echo8 createSimpleTask ["Secure Saint Michael"]; task2h setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = echo8 createSimpleTask ["Secure Tall Pines"]; task1h setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = echo9 createSimpleTask ["Secure Queenston"]; task3i setSimpleTaskDescription ["Secure Queenston", "Secure Queenston", "Secure Queenston"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = echo9 createSimpleTask ["Secure Saint Michael"]; task2i setSimpleTaskDescription ["Secure Saint Michael", "Secure Saint Michael", "Secure Saint Michael"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = echo9 createSimpleTask ["Secure Tall Pines"]; task1i setSimpleTaskDescription ["Secure Tall Pines", "Secure Tall Pines", "Secure Tall Pines"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries echo1 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo1 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo1 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]]; // diary entries echo2 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo2 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo2 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]]; // diary entries echo3 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo3 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo3 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]]; // diary entries echo4 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo4 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo4 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]]; // diary entries echo5 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo5 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo5 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]]; // diary entries echo6 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo6 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo6 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]]; // diary entries echo7 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo7 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo7 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]]; // diary entries echo8 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo8 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo8 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]]; // diary entries echo9 createDiaryRecord["Diary", ["Background", " In a suprise amphibious attack a Soviet hovercraft landed a force of armour and infantry near Queenston on the island of Canard. The aim of the enemy is to secure the airstrip which can then be used to support flight operations with SU-25 Frogfoots. These aircraft would be able to pose a threat to NATO shipping in the area, thus forcing the diversion of naval forces to enable resupply convoys to reach the dispersed garrisons in the Malden archipelago. With high demand for vessels to protect the shipping lanes of the Atlantic NATO cannot allow the enemy to succeed in his aims. Reinforcements are therefore deployed from Everon in order to throw the Soviets back into the sea.

Echo squad is en route in a Blackhawk transport to the village of Point Anson. Once the unit is deployed on Canard island it will support attacks by NATO light infantry to secure three villages currently held by the enemy. Alpha squad is clearing the woods north of Tall Pines and will move in on the village once the Soviet patrols infesting the forest have been eliminated. Bravo and Charlie squad are currently in the process of reorganising and reequipping after previous engagement of the enemy and will likely only be available to rejoin the fight once the first objective has been secured. Logistical support consists of a hospital tent, ammo dump and transport vehicles at Point Anson. "]]; echo9 createDiaryRecord["Diary", ["Enemy", " Enemy strength on Canard is estimated to be around fifty effectives with multiple armoured vehicles in support. Although this gives the Soviets superiority in numbers these troops are divided over three of the settlements on the island which should enable the NATO troops to engage and defeat the various elements in detail.

The hovercraft landed a platoon of T-80 main battle tanks as well as a platoon of BMP-2 infantry fighting vehicles. The heavy armour of the former requires multiple hits by shoulder launched AT weapons before the vehicle is knocked out. Therefore it is advisable to engage it with volley fire to ensure the tank is destroyed. "]]; echo9 createDiaryRecord["Diary", ["Mission", "Echo will secure the villages of Tall Pines, Saint Michael and Queenston with the aid of friendly forces."]];onloadmission="C W R 2 - D U C K A N D C O V E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_duck_and_cover_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_LAW {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class 1Rnd_HE_M203 {count = 8;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - D U C K A N D C O V E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cacharacters_e", "cwr2_Soldiers_USA", "cwr2_UH60", "cwr2_canard", "camisc3", "cwr2_Soldiers_RUS", "cwr2_5T", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Jeeps", "CABuildings", "cwr2_HMMWV", "cwr2_T80", "cwr2_Static", "cwr2_BMP2", "cwr2_Vulcan", "cwr2_AmmoBoxes", "CAWater", "cwr2_UAZ", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_UH60", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_T80", "cwr2_Static", "cwr2_BMP2", "camisc3", "cwr2_5T", "cwr2_Jeeps", "CABuildings", "cwr2_HMMWV", "cwr2_Vulcan", "cwr2_AmmoBoxes", "CAWater", "cwr2_UAZ", "cwr2_Urals", "cwr2_canard" }; randomSeed=15757290; class Intel { briefingName="CWR2 - Duck and Cover (co09)"; briefingDescription="Throw the enemy back into the sea"; startWeather=0.35000002; forecastWeather=0.14999998; forecastFog=0.1; hour=9; }; class Groups { items=52; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1064.6636,15.469883,2677.8528}; azimut=90; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={97,95,96}; }; class Item1 { position[]={1058.6398,13.773834,2672.7148}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo2"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={97,95,96}; }; class Item2 { position[]={1058.7366,11.212778,2682.6699}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo3"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={97,95,96}; }; class Item3 { position[]={1053.22,12.488121,2668.1572}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo4"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={97,95,96}; }; class Item4 { position[]={1052.8934,7.237968,2687.2175}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierW_AMG"; player="PLAY CDG"; skill=1; text="echo5"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={97,95,96}; }; class Item5 { position[]={1047.7502,11.512035,2663.5583}; azimut=90; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="echo6"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={97,95,96}; }; class Item6 { position[]={1047.0645,4.7495446,2692.1038}; azimut=90; id=6; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="echo7"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={97,95,96}; }; class Item7 { position[]={1041.641,10.196765,2658.4138}; azimut=90; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="echo8"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={97,95,96}; }; class Item8 { position[]={1040.5934,2.5248678,2697.1145}; azimut=90; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="echo9"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={97,95,96}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={645.61316,-27.671532,3095.5789}; azimut=135; special="FLY"; id=9; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; ammo=0; text="blackhawk"; init="this lock true; this lockdriver true; blackhawksquad = group this; blackhawksquad setgroupid [""Pilot"",""Black""]; blackhawk flyinheight 40;"; }; }; class Waypoints { items=4; class Item0 { position[]={1122.395,29.326736,2685.9246}; type="TR UNLOAD"; speed="LIMITED"; combat="CARELESS"; expActiv="blackhawk flyinheight 30; (leader group player) sidechat ""Get ready to move out!""; {_x setunitpos ""AUTO""} forEach units echosquad; {_x setunitpos ""AUTO""} forEach units sierrasquad; blackhawk setCaptive true; troops_deployed = 1; publicVariable ""troops_deployed"";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={1125.9694,0.35930309,492.98227}; speed="FULL"; expActiv="aTank setCaptive false; aBMP setCaptive false; tank setCaptive false; bmp setCaptive false;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={1758.8485,19.937559,500.10278}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1773.8362,20.265224,500.13315}; expActiv="deleteVehicle blackhawk; deleteVehicle blackhawkD;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1526.708,32.5,2142.373}; azimut=90; id=11; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1527.7356,32.5,2142.3108}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1527.7065,32.5,2142.3105}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1939.364,34.700001,2051.6948}; azimut=90; id=12; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1941.9894,34.700001,2051.7505}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1941.9553,34.700001,2051.7493}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1917.4237,5,1669.0499}; azimut=90; id=13; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1919.049,5,1668.9734}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1919.0959,5,1668.9735}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={1956.4563,5.6238923,1689.7793}; azimut=270; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1958.7563,5.6848669,1691.5044}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1958.4998,5.3106322,1687.7893}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1961.2251,6.0574045,1693.1002}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1960.2931,5.1605725,1686.3164}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={1963.7791,6.304337,1694.4719}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1961.6696,5.0628963,1685.1311}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={1966.8323,6.435205,1696.1403}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={1963.7086,5.0369091,1683.2654}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1954.8169,5.7172689,1689.7729}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1952.8013,5.8380308,1689.8257}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1943.4768,34.699909,2082.532}; azimut=270; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1945.9567,34.699539,2083.7874}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1945.5546,34.699917,2080.3916}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1948.554,34.699139,2085.2131}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1915.4502,34.700001,2092.8936}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1898.3409,34.700001,2043.5349}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1938.267,34.700001,2029.1805}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1954.8037,34.69944,2078.2942}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1915.4501,34.700001,2092.8977}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1908.0436,34.700001,2071.6123}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1905.9603,34.700001,2065.4917}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={1893.761,5,1666.6565}; azimut=270; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1896.311,5,1668.5558}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1896.0371,5,1664.603}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1899.272,5,1670.4434}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1898.3162,5,1662.627}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={1902.0056,5,1672.2065}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1900.6846,5,1660.4458}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={1905.1113,5,1674.0262}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={1902.9514,5,1658.4014}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1892.2083,5,1666.7424}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1890.4558,5,1666.8259}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1944.2156,6.2601662,1700.043}; azimut=270; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1946.1855,6.6302609,1701.2874}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1946.0923,6.3469529,1698.4685}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1948.2236,7.053041,1702.498}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={1896.9635,5.9510479,1701.5825}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1927.7725,15.443187,1743.2045}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1956.0883,7.1217585,1699.6519}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1897.0115,5.949369,1701.5765}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1897.1121,7.0046425,1709.8278}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1897.2972,8.6873264,1718.0714}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1540.9384,32.5,2146.9961}; azimut=270; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1543.1323,32.5,2148.7493}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1543.3611,32.5,2145.3477}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1545.5144,32.5,2150.2717}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1486.9496,32.5,2137.5083}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1566.2869,32.5,2151.6516}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1486.9333,32.5,2137.4775}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1472.0901,32.5,2134.8125}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1464.2928,32.5,2133.4336}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1913.7451,15.63863,1618.9983}; id=20; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1881.8774,45.368855,2061.7759}; azimut=325; id=21; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1508.9413,38.694515,2098.7273}; azimut=335; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1901.7573,16.435877,1684.3086}; azimut=325; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1955.7095,34.700005,2063.8894}; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 26); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1542.4563,38.744278,2135.437}; azimut=265; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1519.3375,32.5,2116.3792}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1514.9088,32.5,2116.2739}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1514.861,32.5,2116.2734}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1974.7347,34.700001,2041.5049}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1970.1442,34.700001,2041.3102}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1970.1754,34.700001,2041.2733}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1890.3433,34.700001,2072.3721}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1888.697,34.700001,2072.2861}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1888.7014,34.700001,2072.2834}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1939.5905,5.0281906,1675.6942}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1936.6996,4.9987278,1675.7245}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1936.7272,4.9988093,1675.6781}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1479.6033,38.344761,2103.938}; azimut=335; id=59; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2005.7279,45.628387,2103.5557}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1856.3582,34.700001,2069.6804}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1859.0833,34.700001,2067.7949}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1859.1553,34.700001,2071.5479}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1868.3745,36.101006,2102.9717}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1853.937,34.700001,2062.9341}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1868.3763,36.09486,2103.0049}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1952.438,46.025719,2069.106}; azimut=290; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1479.4935,38.774261,2101.3958}; azimut=270; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1914.4463,5,1677.1672}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1912.1001,5,1677.1195}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1912.1001,5,1677.1941}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1925.3304,13.739558,1684.2083}; azimut=20; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={1921.3732,34.700001,2054.3997}; azimut=270; id=82; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1923.6588,34.700001,2056.1831}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1923.6957,34.700001,2052.2419}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1926.3533,34.700001,2057.6606}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1925.7313,34.700001,2050.5117}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={1928.629,34.700001,2059.0518}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1927.4794,34.700001,2048.7402}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={1931.4924,34.700001,2060.6997}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={1929.759,34.700001,2046.6207}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1919.3524,34.700001,2054.3398}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1917.496,34.700001,2054.2869}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1845.7297,41.778511,2077.5369}; azimut=280; id=83; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1475.4663,37.256165,2121.677}; azimut=265; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1558.8868,31.5,2036.3662}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1561.6053,31.5,2034.1245}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1561.6993,31.451948,2038.3632}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1521.7811,31.5,2036.7369}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1565.2422,31.155525,2036.4404}; placement=5; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1521.7993,31.5,2036.769}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1512.4264,31.54472,2048.3953}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1504.5011,31.531313,2058.5442}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1881.0051,45.649738,2058.5405}; azimut=295; id=87; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1903.9495,12.344123,1647.7451}; azimut=45; id=90; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={999.91913,-0.018004276,2669.2803}; id=95; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item34 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1000.0482,0.39844489,2690.3909}; id=96; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item35 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1000.0458,0.44218487,2679.9395}; id=97; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item36 { side="EAST"; class Vehicles { items=14; class Item0 { position[]={1406.2692,29.258526,2121.8362}; azimut=270; id=101; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="aTank"; init="aTank setCaptive true;"; }; class Item1 { presence=0.75000024; position[]={1412.6428,29.510721,2123.0271}; azimut=270; id=15; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1412.6897,29.515852,2121.9678}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={1412.7412,29.521585,2120.6738}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item4 { position[]={1413.9961,29.634096,2123.1477}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1414.0033,29.635618,2122.0747}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1414.0597,29.641869,2120.6919}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item7 { position[]={1415.3777,29.751915,2123.1528}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={1415.3693,29.760227,2122.0972}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item9 { position[]={1415.4153,29.76556,2120.6868}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item10 { position[]={1416.4301,29.83873,2123.2432}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item11 { presence=0.75000024; position[]={1416.4432,29.849558,2122.1372}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item12 { presence=0.50000048; position[]={1416.5165,29.865976,2120.7607}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item13 { presence=0.75000024; position[]={1417.4886,29.926428,2123.292}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1403.3036,29.144218,2121.8579}; completitionRadius=10; formation="DIAMOND"; expCond="(troops_deployed == 1);"; expActiv="aTank setCaptive false;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1183.3464,28.106466,2654.9365}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1151.1036,28.799999,2779.0876}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1924.4672,5,1652.601}; azimut=50; id=46; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 26); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1474.3013,38.33477,2148.4922}; azimut=330; id=47; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1915.9031,34.700001,2062.3347}; azimut=290; id=102; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; init="tank setCaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={1913.2133,34.700001,2063.3271}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="tank setfuel 1; tank setCaptive false;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1912.4344,34.700001,2063.6172}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1911.927,5,1648.876}; azimut=320; id=103; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1909.8094,5,1651.4923}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(getDammage tank >= 0.5);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1908.7278,5,1652.7599}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1397.7834,47.838737,2621.9692}; azimut=180; id=104; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="this allowDamage false; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1392.4614,45.665653,2627.2373}; azimut=180; id=105; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1401.5798,47.732124,2627.5776}; azimut=180; id=106; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1388.2686,44.276711,2631.2944}; azimut=180; id=107; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={1404.77,47.761219,2632.2605}; azimut=180; id=108; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item5 { position[]={1384.4779,43.178787,2635.0107}; azimut=180; id=109; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1407.9662,47.085197,2636.5718}; azimut=180; id=110; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1380.4639,42.156956,2639.0989}; azimut=180; id=111; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={1411.3108,46.384571,2641.5522}; azimut=180; id=112; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=4; class Item0 { position[]={1398.0868,48.882866,2617.4121}; expCond="(blufor_detected == 1);"; expActiv="alpha1 sidechat ""Echo, this is Alpha. We are on our way to support you. How copy, over.""; alpha1 allowDamage true;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1398.8325,52.192932,2603.562}; expCond="(blufor_detected == 1);"; expActiv="(leader group player) sidechat ""Alpha, this is Echo. Roger that. Let's waste them, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={1508.7067,32.5,2139.5337}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1523.0724,31.574038,2069.7104}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1606.7999,49.660789,2646.668}; azimut=180; id=113; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="this allowDamage false; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1601.4779,48.185997,2651.936}; azimut=180; id=114; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1610.5963,47.754135,2652.2764}; azimut=180; id=115; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1597.285,47.840176,2655.9932}; azimut=180; id=116; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={1613.7865,46.434128,2656.9592}; azimut=180; id=117; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item5 { position[]={1593.4944,47.771122,2659.7095}; azimut=180; id=118; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1616.9827,45.574913,2661.2705}; azimut=180; id=119; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1589.4803,47.725601,2663.7976}; azimut=180; id=120; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={1620.3273,44.284805,2666.251}; azimut=180; id=121; side="WEST"; vehicle="cwr2_SoldierW_ALAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; (unitBackpack this) addMagazineCargoGlobal [""MortarMag"", 3];"; }; }; class Waypoints { items=2; class Item0 { position[]={1607.1388,51.472626,2641.5183}; expCond="(VictoryCondition1 == 1);"; expActiv="bravo1 sidechat ""Echo, this is Bravo. Be advised that friendly forces are moving in from the north. Ensure PID before engaging personnel in that direction, out.""; bravo1 allowDamage true;"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={1694.3213,37.391678,2306.3918}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={1778.7941,37.196754,2592.7485}; azimut=180; id=122; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="this allowDamage false; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1773.472,37.956276,2598.0166}; azimut=180; id=123; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1782.5905,35.61171,2598.3569}; azimut=180; id=124; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1769.2792,38.17765,2602.0737}; azimut=180; id=125; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={1785.7806,33.53511,2603.0398}; azimut=180; id=126; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item5 { position[]={1765.4885,38.153896,2605.79}; azimut=180; id=127; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={1788.9768,30.670362,2607.3511}; azimut=180; id=128; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1761.4745,38.08271,2609.8782}; azimut=180; id=129; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={1792.3214,26.876141,2612.3315}; azimut=180; id=130; side="WEST"; vehicle="cwr2_SoldierW_ALAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; (unitBackpack this) addMagazineCargoGlobal [""MortarMag"", 3];"; }; }; class Waypoints { items=2; class Item0 { position[]={1778.8621,37.393059,2587.2935}; expCond="(VictoryCondition1 == 1);"; expActiv="charlie1 sidechat ""Echo, this is Charlie. The callsign is moving into position, out.""; charlie1 allowDamage true;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1825.3726,33.740166,2398.4604}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={1163.7325,28.82958,2729.7551}; azimut=170; id=132; side="WEST"; vehicle="cwr2_M2HB_High"; leader=1; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item1 { position[]={1159.3506,28.669197,2732.1824}; azimut=170; id=133; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item2 { position[]={1170.536,33.889236,2730.1592}; azimut=170; special="NONE"; id=134; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this disableAI ""Move""; this setunitpos ""Up"";"; }; class Item3 { position[]={1156.109,28.534565,2734.4592}; azimut=170; id=135; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1160.8843,28.799999,2775.9504}; azimut=180; id=136; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="SERGEANT"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1158.0273,28.799999,2778.8848}; azimut=180; id=137; side="WEST"; vehicle="cwr2_SoldierW_Medic"; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1160.8367,28.799999,2773.1338}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={1033.8257,0.12348566,2747.6787}; azimut=180; id=138; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo blackhawk; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1032.4175,0.093891673,2749.1797}; azimut=180; id=139; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; init="this moveincargo blackhawk; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1035.1226,0.20660715,2749.207}; azimut=180; id=140; side="WEST"; vehicle="cwr2_SoldierW_Patrol_Medic"; rank="CORPORAL"; skill=1; init="this moveincargo blackhawk; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item3 { position[]={1030.9834,0.09838336,2750.6377}; azimut=180; id=141; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=1; init="this moveincargo blackhawk; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1157.506,27.901773,2675.3569}; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1159.7738,27.859261,2669.2151}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1920.925,5,1637.7433}; azimut=320; id=142; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1918.7332,5,1640.3035}; completitionRadius=10; combat="SAFE"; expCond="(getDammage tank >= 0.5);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1917.9619,5,1641.0961}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1529.2775,31.482351,2039.8574}; azimut=290; id=143; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBMP"; init="aBMP setCaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={1525.9595,31.47378,2041.0023}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="aBMP setCaptive false;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1525.1851,31.47187,2041.2573}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1952.6194,34.700001,2048.9114}; azimut=290; id=144; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp"; init="bmp setCaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={1949.2128,34.700001,2050.1355}; completitionRadius=10; combat="SAFE"; expCond="(getDammage tank >= 0.5);"; expActiv="bmp setCaptive false;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1948.2816,34.700001,2050.4492}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1950.6747,45.800583,2063.5051}; azimut=240; id=156; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 29); this disableAI ""Move"";"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={1473.6504,34.601128,2682.0986}; azimut=180; id=158; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1470.6111,33.584564,2684.8262}; azimut=180; id=159; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1475.6782,33.818947,2685.199}; azimut=180; id=160; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item3 { position[]={1467.4401,32.562241,2687.5569}; azimut=180; id=161; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={1477.4945,33.123833,2688.1355}; azimut=180; id=162; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1473.8153,36.504383,2678.0723}; expCond="({alive _x} count units alphasquad <= 6);"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1497.408,46.883308,2276.0308}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=18; class Item0 { position[]={1122.1099,29.331816,2685.8992}; azimut=90; id=10; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={1143.1208,28.799999,2786.176}; azimut=180; id=94; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",12]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item2 { presence=0.50000048; position[]={1159.8491,28.799999,2785.8677}; azimut=270; id=98; side="EMPTY"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XMS"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item3 { position[]={1173.3607,28.799999,2747.073}; azimut=260; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={1131.9662,28.799999,2780.7195}; azimut=90; id=100; side="EMPTY"; vehicle="cwr2_HMMWV"; skill=0.60000002; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",6]; this addweaponcargo [""cwr2_M21"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""MortarMag"",3];"; }; class Item5 { position[]={1163.7173,28.829214,2729.3926}; azimut=350; id=131; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=1; init="this allowDamage false;"; }; class Item6 { presence=0.35000062; position[]={1166.0768,28.799999,2741.0918}; azimut=260; id=145; side="EMPTY"; vehicle="cwr2_M163"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={1165.541,28.799999,2748.4163}; azimut=170; id=146; side="EMPTY"; vehicle="cwr2_US_BasicWeapons"; leader=1; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",12]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_M16A2"",1]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addweaponcargo [""cwr2_m60e3"",1];"; }; class Item8 { presence=0.75000024; position[]={1162.5624,28.799999,2765.1155}; azimut=260; id=147; side="EMPTY"; vehicle="cwr2_Jeep"; skill=0.60000002; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_G3A4"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item9 { position[]={1757.5577,2.9564881,570.68463}; azimut=60; id=148; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=1; }; class Item10 { position[]={1749.465,3.0847461,572.19659}; azimut=60; id=149; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=1; }; class Item11 { position[]={1758.7876,19.924841,500.28265}; azimut=90; id=150; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item12 { position[]={1899.5929,34.700001,2080.2156}; azimut=200; id=151; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=1; }; class Item13 { presence=0.75000024; position[]={1948.1632,34.700005,2056.2549}; azimut=290; id=152; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { presence=0.75000024; position[]={1955.1111,34.700001,2053.7827}; azimut=290; id=153; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item15 { presence=0.75000024; position[]={1485.0776,32.5,2124.7957}; azimut=350; id=154; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={1890.9084,34.700001,2060.1252}; azimut=20; id=155; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item17 { presence=0.50000048; position[]={1163.0225,28.799999,2747.958}; azimut=170; id=157; side="EMPTY"; vehicle="cwr2_US_Launchers"; leader=1; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""cwr2_15Rnd_9x19_Para"",16]; this addweaponcargo [""cwr2_M9"",2];"; }; }; class Markers { items=9; class Item0 { position[]={1120.9907,29.336157,2686.1165}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={1531.759,32.5,2134.762}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={1933.6119,34.700001,2060.5759}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={1926.6196,4.9600124,1657.0272}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={1531.7596,32.5,2134.7617}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item5 { position[]={1933.6132,34.700001,2060.5745}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item6 { position[]={1926.6199,4.9600029,1657.0242}; name="obj3_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item7 { position[]={1791.5139,37.018253,2531.4766}; name="support"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=165; }; class Item8 { position[]={1398.7104,81.996445,2512.1624}; name="attack"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=180; }; }; class Sensors { items=8; class Item0 { position[]={1087.7609,24.626291,2715.886}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="blackhawk land ""GET OUT""; blackhawk lock false; (leader group player) sidechat ""Here comes the LZ. Prepare to deploy.""; {_x setunitpos ""Middle""} forEach units echosquad; {_x setunitpos ""Middle""} forEach units sierrasquad;"; class Effects { }; }; class Item1 { position[]={1513.2753,32.5,2151.9177}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; echo1 addrating 300; echo2 addrating 300; echo3 addrating 300; echo4 addrating 300; echo5 addrating 300; echo6 addrating 300; echo7 addrating 300; echo8 addrating 300; echo9 addrating 300; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={1928.7577,34.700005,2074.5635}; a=200; b=200; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; echo1 addrating 300; echo2 addrating 300; echo3 addrating 300; echo4 addrating 300; echo5 addrating 300; echo6 addrating 300; echo7 addrating 300; echo8 addrating 300; echo9 addrating 300; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item3 { position[]={1925.8851,11.748169,1729.993}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; echo1 addrating 300; echo2 addrating 300; echo3 addrating 300; echo4 addrating 300; echo5 addrating 300; echo6 addrating 300; echo7 addrating 300; echo8 addrating 300; echo9 addrating 300; ""obj3"" setMarkerSize [0,0]; ""obj3_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item4 { position[]={829.16553,0.20056365,2495.2317}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_duck_and_cover_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={956.70996,0.047917873,2494.8059}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units echosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={956.52295,0.45750716,2371.426}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={1752.5499,33.129681,2049.9575}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=10851419; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=4839716; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=4638239; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Throw the Soviets back into the sea.

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