briefing.htmlP[S_briefing.sqf[S'_description.ext[Sinit.sqf[S^initjipcompatible.sqf4 Debriefing

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Mission Accomplished


The Naval Infantry has been extracted after taking out communications and a Sea Harrier aircraft. The subsequent move by the local government to side with NATO indicates that the Soviet high command was right to question their true loyalties and launch this preemptive strike.





Mission Failed


The Naval Infantry has been wiped out.


// tasks task3a = marine1 createSimpleTask ["Extract by boat"]; task3a setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = marine1 createSimpleTask ["Destroy the aircraft"]; task2a setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = marine1 createSimpleTask ["Take out communications"]; task1a setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = marine2 createSimpleTask ["Extract by boat"]; task3b setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = marine2 createSimpleTask ["Destroy the aircraft"]; task2b setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = marine2 createSimpleTask ["Take out communications"]; task1b setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = marine3 createSimpleTask ["Extract by boat"]; task3c setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = marine3 createSimpleTask ["Destroy the aircraft"]; task2c setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = marine3 createSimpleTask ["Take out communications"]; task1c setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = marine4 createSimpleTask ["Extract by boat"]; task3d setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = marine4 createSimpleTask ["Destroy the aircraft"]; task2d setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = marine4 createSimpleTask ["Take out communications"]; task1d setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = marine5 createSimpleTask ["Extract by boat"]; task3e setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = marine5 createSimpleTask ["Destroy the aircraft"]; task2e setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = marine5 createSimpleTask ["Take out communications"]; task1e setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = marine6 createSimpleTask ["Extract by boat"]; task3f setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = marine6 createSimpleTask ["Destroy the aircraft"]; task2f setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = marine6 createSimpleTask ["Take out communications"]; task1f setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = marine7 createSimpleTask ["Extract by boat"]; task3g setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = marine7 createSimpleTask ["Destroy the aircraft"]; task2g setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = marine7 createSimpleTask ["Take out communications"]; task1g setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = marine8 createSimpleTask ["Extract by boat"]; task3h setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = marine8 createSimpleTask ["Destroy the aircraft"]; task2h setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = marine8 createSimpleTask ["Take out communications"]; task1h setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = marine9 createSimpleTask ["Extract by boat"]; task3i setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = marine9 createSimpleTask ["Destroy the aircraft"]; task2i setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = marine9 createSimpleTask ["Take out communications"]; task1i setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries marine1 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine1 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine1 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]]; // diary entries marine2 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine2 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine2 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]]; // diary entries marine3 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine3 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine3 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]]; // diary entries marine4 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine4 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine4 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]]; // diary entries marine5 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine5 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine5 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]]; // diary entries marine6 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine6 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine6 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]]; // diary entries marine7 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine7 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine7 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]]; // diary entries marine8 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine8 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine8 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]]; // diary entries marine9 createDiaryRecord["Diary", ["Background", " After a Soviet cruise missile scored a hit on the NATO through deck cruiser Invincible in the Malden island chain its aircraft were unable to return to the ship. One of the VTOL fighters has subsequently landed on the island of Canard. Although the authorities deny being in collusion with NATO the Soviet high command is convinced the supposedly neutral government may in fact side with the West and allow the use of its territory to launch strikes against Soviet vessels operating in the area. Therefore orders have been issued to neutralise this potential threat.

As the NATO combat air patrols downed the entire complement of YAK jets aboard the Minsk the only way to strike at Canard is the insertion of a Naval Infantry detachment. A transport helicopter has therefore been dispatched to land a squad of heavily armed Marines on the island. These troops must ensure the destruction of communications infrastructure as well as the elimination of the NATO Sea Harrier. Once these objectives have been achieved a patrol boat will pick up the Naval Infantry raiding party for the return journey to the Soviet flotilla. "]]; marine9 createDiaryRecord["Diary", ["Enemy", " The locals maintain a militia force armed with weaponry of obsolescent design. Although these constitute mainly light infantry a single main battle tank and an armoured personnel carrier are known to be present on the island. Therefore the Naval Infantry must be prepared to engage and destroy armoured targets. "]]; marine9 createDiaryRecord["Diary", ["Mission", "Naval infantry will take out communications and destroy an aircraft before extracting by boat."]];onloadmission="C W R 2 - D U C K S H O T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_duck_shot_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74_GL {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; class cwr2_Tokarev {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_8Rnd_762x25 {count = 8;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 10;}; class cwr2_RPG7Rocket {count = 6;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; class cwr2_BackpackAR_RU {count = 1;}; };titleText ["C W R 2 - D U C K S H O T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_MORPEH", "cwr2_canard", "camisc3", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_FIA", "cwr2_uk", "cwr2_BoatE", "CWR2Editor_Buildings", "cwr2_BMP1", "cwr2_T55", "cwr2_UAZ", "cwr2_V3S", "cwr2_AmmoBoxes" }; addOnsAuto[]= { "cwr2_MORPEH", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_FIA", "cwr2_BMP1", "cwr2_T55", "camisc3", "cwr2_uk", "cwr2_BoatE", "CWR2Editor_Buildings", "cwr2_UAZ", "cwr2_V3S", "cwr2_AmmoBoxes", "cwr2_canard" }; randomSeed=8946191; class Intel { briefingName="CWR2 - Duck Shot (co09)"; briefingDescription="Internationalist mission against the forces of imperialism"; startWeather=0.79412735; startFog=0.33112183; forecastWeather=0.79545856; forecastFog=0.44149578; month=4; day=4; hour=5; }; class Groups { items=28; class Item0 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={3181.6194,0.42825967,1784.9401}; id=0; side="EAST"; vehicle="cwr2_OfficerVMF"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="marine1"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={16,14,15}; }; class Item1 { position[]={3184.9268,0.26838043,1780.9757}; id=1; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="marine2"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,14,15}; }; class Item2 { position[]={3179.1853,0.14158198,1781.275}; id=2; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine3"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,14,15}; }; class Item3 { position[]={3188.0962,0.010606676,1777.0885}; id=3; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine4"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,14,15}; }; class Item4 { position[]={3176.7332,-0.28352144,1777.5072}; id=4; side="EAST"; vehicle="cwr2_SoldierVMF_AMG"; player="PLAY CDG"; skill=1; text="marine5"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,14,15}; }; class Item5 { position[]={3191.7241,0.040612645,1772.5381}; id=5; side="EAST"; vehicle="cwr2_soldierVMF_GL"; player="PLAY CDG"; skill=1; text="marine6"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,14,15}; }; class Item6 { position[]={3174.2368,-0.43185696,1773.3879}; id=6; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; player="PLAY CDG"; skill=1; text="marine7"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; synchronizations[]={16,14,15}; }; class Item7 { position[]={3195.3101,0.15538014,1768.4514}; id=8; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; player="PLAY CDG"; skill=1; text="marine8"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,14,15}; }; class Item8 { position[]={3171.4495,-0.13055813,1769.3693}; id=7; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; player="PLAY CDG"; skill=1; text="marine9"; init="this moveincargo chopper; marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,14,15}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3194.9431,-0.39360136,1794.9156}; azimut=270; special="FLY"; id=9; side="EAST"; vehicle="cwr2_Ka27"; leader=1; rank="SERGEANT"; skill=1; text="chopper"; init="choppersquad = group this; choppersquad setgroupid [""Pilot"",""Black""]; chopper allowDamage false; chopperD allowDamage false; chopper flyinheight 30; chopper lockdriver true; chopper lock true; this setcaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={2212.8625,30.953533,1794.6388}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units marinesquad; (leader group player) sidechat ""Let's move out.""; this setcaptive false;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={1756.474,19.907785,500.11728}; type="GETOUT"; expActiv="chopper allowDamage true; chopperD allowDamage true;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={1767.4316,20.063719,499.63513}; type="HOLD"; class Effects { }; timeoutMin=120000; timeoutMid=120000; timeoutMax=120000; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3009.6548,0.24798387,1703.9283}; id=12; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3021.0073,-0.18782546,1703.9281}; id=13; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3182.7278,-0.044996411,1754.7043}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,8,7}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3193.5688,-0.32123047,1754.7462}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,8,7}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3172.3057,-0.42596114,1754.7244}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,8,7}; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2011.4298,41.881367,2099.6304}; azimut=180; id=21; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1517.3446,31.5,2017.9757}; id=35; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1517.3225,31.5,2018.9813}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1517.3195,31.5,2018.9917}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2011.5275,34.700001,2090.7712}; id=37; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2011.5004,34.700001,2091.9329}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2011.4991,34.700001,2091.9473}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={1570.413,30.794201,2015.9097}; id=55; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.75000024; position[]={1572.8949,30.573572,2012.4703}; id=42; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1570.3964,30.753435,2018.3466}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1570.3833,30.75638,2018.3074}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={2020.3137,34.700001,2112.9634}; id=53; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.75000024; position[]={2023.4338,34.700001,2110.0205}; id=36; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2020.2545,34.700001,2115.8638}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2020.2345,34.700001,2115.8535}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1504.5052,31.5,2022.6141}; id=54; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.75000024; position[]={1508.2793,31.5,2018.0762}; id=27; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item2 { presence=0.50000048; position[]={1501.606,31.5,2018.5353}; id=50; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item3 { presence=0.50000048; position[]={1511.329,31.5,2014.3987}; id=32; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=5; class Item0 { position[]={1545.11,31.087109,2058.8311}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1587.8093,29.925106,2017.3636}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1545.545,31.448606,1972.2928}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1498.8925,31.5,2017.5824}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1545.0746,31.084229,2058.5774}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1993.5973,33.760139,2116.9197}; id=57; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.75000024; position[]={1997.0591,34.120407,2112.3337}; id=24; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item2 { presence=0.50000048; position[]={1990.5566,32.838909,2112.2261}; id=44; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item3 { presence=0.50000048; position[]={2000.761,34.700001,2107.5867}; id=34; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=5; class Item0 { position[]={2013.1617,34.700001,2136.2202}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2047.3069,32.483768,2101.6377}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2012.7238,34.700001,2067.7112}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1977.0468,34.317188,2100.1055}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2013.1412,34.700001,2136.1233}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={1614.7723,29.991568,2005.9969}; id=59; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1617.2531,30.113323,2003.1876}; id=62; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={1612.5065,30.279163,2002.9351}; id=72; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { position[]={1619.957,30.23724,1999.6282}; id=23; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={1610.7133,30.478861,1999.8007}; id=31; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { position[]={1622.759,29.977732,1996.0066}; id=41; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { position[]={1608.7368,30.374916,1996.1156}; id=43; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item7 { position[]={1625.2982,29.684507,1992.2125}; id=76; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=7; class Item0 { position[]={1613.1436,28.854429,2080.8374}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1454.3469,31.154362,2078.4614}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1454.3909,29.638388,1938.6006}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1614.5455,27.483084,1939.1981}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1613.1335,28.854033,2080.825}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1635.097,27.974543,2081.137}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1658.3923,28.144741,2081.2727}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={1509.8049,32.5,2120.3445}; id=65; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1511.7886,32.5,2117.1914}; id=69; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={1508.0464,32.5,2116.9836}; id=71; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { position[]={1513.9663,32.5,2113.6367}; id=25; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={1506.0323,32.5,2113.8159}; id=29; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { position[]={1516.2378,32.5,2109.9551}; id=47; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { position[]={1503.6696,32.5,2110.1968}; id=49; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item7 { position[]={1518.4714,32.5,2106.043}; id=75; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1509.7892,32.5,2122.4961}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1509.7777,32.5,2123.929}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1218.8716,22.518524,2109.0598}; id=66; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={1220.8149,22.524509,2106.946}; id=63; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { presence=0.50000048; position[]={1217.2283,22.487268,2106.998}; id=56; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { presence=0.50000048; position[]={1222.5714,22.523897,2104.1279}; id=22; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { presence=0.50000048; position[]={1215.3647,22.44677,2104.3533}; id=20; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { presence=0.75000024; position[]={1224.1454,22.522573,2101.4861}; id=48; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { position[]={1213.3972,22.406469,2101.8904}; id=81; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1218.8754,22.525524,2110.1084}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1218.8798,22.538481,2112.0535}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={2095.845,4.9981494,2436.6365}; id=67; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={2098.0522,4.9975476,2434.3662}; id=60; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { presence=0.50000048; position[]={2094.0007,4.9984326,2434.5408}; id=58; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { presence=0.50000048; position[]={2100.3108,4.9955716,2431.5288}; id=78; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { presence=0.75000024; position[]={2091.9968,4.9987812,2431.7124}; id=30; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { presence=0.75000024; position[]={2102.1829,4.9869747,2428.5486}; id=51; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { position[]={2089.1157,4.9995623,2429.1826}; id=82; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2095.8718,4.9981909,2438.4658}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2095.9177,4.9981809,2440.5356}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={1905.8661,5,1674.7146}; id=68; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={1909.8988,5,1670.3572}; id=64; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { presence=0.50000048; position[]={1902.5516,5,1670.0278}; id=26; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item3 { presence=0.75000024; position[]={1913.1099,5,1665.4775}; id=45; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item4 { presence=0.75000024; position[]={1899.2158,5,1664.6461}; id=18; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { presence=0.50000048; position[]={1916.4121,5,1660.1866}; id=46; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { presence=0.50000048; position[]={1896.3158,5,1660.767}; id=38; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1905.8273,5,1675.9871}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1905.7987,5,1677.4102}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={1923.9219,34.700001,2057.3394}; id=70; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={1927.7584,34.700001,2052.5374}; id=61; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { presence=0.50000048; position[]={1920.7321,34.700001,2052.5361}; id=28; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item3 { presence=0.75000024; position[]={1931.3126,34.700001,2047.3445}; id=39; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item4 { presence=0.75000024; position[]={1917.5913,34.700001,2047.5486}; id=33; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { presence=0.50000048; position[]={1934.2227,34.700001,2041.4043}; id=52; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { presence=0.50000048; position[]={1914.6488,34.700001,2043.6797}; id=40; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1923.8815,34.700001,2058.5198}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1923.8656,34.700001,2059.3132}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1873.2205,34.700001,2063.4084}; id=73; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1873.2129,34.700001,2063.939}; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1873.2141,34.700001,2064.6167}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={2345.2366,28.6,2231.2576}; id=74; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2348.5898,28.6,2226.9934}; id=19; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item2 { presence=0.75000024; position[]={2346.8125,28.6,2229.2102}; id=77; side="GUER"; vehicle="cwr2_SoldierG_AR"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { position[]={2343.9041,28.6,2229.0769}; id=17; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2345.2227,28.6,2232.1953}; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2345.2478,28.6,2233.7856}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1481.8347,36.783073,2099.3765}; azimut=165; id=79; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1961.5607,45.788139,2024.0778}; azimut=115; id=80; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={118.69499,0.0047824979,2088.9485}; azimut=90; id=85; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; rank="SERGEANT"; skill=0.60000002; text="boatdriver"; init="this assignasdriver boat; this moveindriver boat; boatdriver allowDamage false; boatdriver setcaptive true; boatsquad = group this; boatsquad setgroupid [""Crew"",""Black""];"; }; class Item1 { position[]={116.84108,-0.1969751,2085.958}; azimut=90; id=86; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; rank="CORPORAL"; skill=0.60000002; text="boatgunner"; init="this assignascommander boat; this moveincommander boat; boatgunner setcaptive true; boatsquad = group this; boatsquad setgroupid [""Crew"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={124.0815,0.25808865,2089.0605}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) and (opfor_at_extraction == 1);"; expActiv="boat setfuel 1; boatdriver setcaptive false; boatgunner setcaptive false;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1040.3029,0.35167378,2092.5342}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1048.4066,0.19851816,2092.5701}; completitionRadius=10; speed="LIMITED"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; (leader group player) sidechat ""About time the transport showed up."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={1056.0713,0.36166143,2092.676}; type="HOLD"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; }; }; class Item25 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1489.8691,32.5,2121.8601}; azimut=350; id=90; side="GUER"; vehicle="cwr2_BMP1_FIA"; leader=1; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={1489.3936,32.5,2124.4717}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(opfor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1489.1898,32.5,2125.7524}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1149.549,28.799999,2791.7036}; azimut=180; id=91; side="GUER"; vehicle="cwr2_T55_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank"; }; }; class Waypoints { items=4; class Item0 { position[]={1149.5447,28.799999,2788.4563}; completitionRadius=10; expCond="(opfor_detected == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=300; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={1308.8197,26.798203,2181.6431}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1561.4772,32.5,2150.4097}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1569.8925,32.5,2151.7976}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1882.933,5,1659.4827}; id=102; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1882.9254,5,1660.0132}; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1882.9266,5,1660.6909}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=17; class Item0 { position[]={2213.0437,30.92762,1794.3573}; azimut=270; special="FLY"; id=10; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item1 { position[]={1756.5686,19.916376,500.00552}; azimut=270; special="FLY"; id=11; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item2 { position[]={1543.1338,31.870424,2016.6349}; azimut=270; id=83; side="EMPTY"; vehicle="cwr2_FRS1_CAS"; skill=0.60000002; text="harrier"; init="this lockdriver true; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={119.70436,0.039584801,2089.0964}; azimut=90; id=84; side="EMPTY"; vehicle="cwr2_BoatE"; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="this allowDamage false;"; }; class Item4 { position[]={2024.7427,34.700001,2104.0313}; azimut=180; id=87; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="mcguffin"; init="this setvectorup [0,0,1];"; }; class Item5 { position[]={2020.9532,34.700001,2093.6768}; azimut=270; id=88; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; }; class Item6 { position[]={2028.1094,34.416843,2088.2412}; azimut=90; id=89; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item7 { presence=0.75000024; position[]={2005.4628,34.700001,2095.1436}; azimut=90; id=92; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item8 { presence=0.75000024; position[]={1534.2959,31.5,2033.6782}; azimut=90; id=93; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { position[]={1540.241,31.870424,2008.7842}; azimut=90; id=94; side="EMPTY"; vehicle="cwr2_V3SRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={1550.0886,31.870424,2023.0568}; azimut=270; id=95; side="EMPTY"; vehicle="cwr2_V3SRepair"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={1489.1531,32.5,2104.2053}; azimut=170; id=96; side="EMPTY"; vehicle="cwr2_V3S_Open"; lock="UNLOCKED"; skill=1; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""AK47MortarMag"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_AKM_GL"",1];"; }; class Item12 { presence=0.75000024; position[]={1926.424,34.700001,2064.1228}; azimut=290; id=97; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { position[]={1964.0094,34.700001,2055.5725}; azimut=200; id=98; side="EMPTY"; vehicle="cwr2_UAZAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { position[]={1541.7084,31.864517,2016.5372}; azimut=270; id=99; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.1)];"; }; class Item15 { position[]={1545.0458,31.864517,2016.6011}; azimut=270; id=100; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.1)];"; }; class Item16 { presence=0.75000024; position[]={1880.7572,5,1663.1161}; azimut=50; id=101; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=4; class Item0 { position[]={2212.6367,30.989235,1795.0389}; name="start"; type="mil_start"; colorName="ColorRed"; }; class Item1 { position[]={1544.0507,31.870424,2017.0759}; name="obj2"; type="mil_objective"; colorName="ColorBlue"; }; class Item2 { position[]={1071.0604,5.8736858,2094.2261}; name="obj3"; type="mil_pickup"; colorName="ColorRed"; }; class Item3 { position[]={2011.3623,45.915794,2103.8643}; name="obj1"; type="mil_objective"; colorName="ColorBlue"; }; }; class Sensors { items=8; class Item0 { position[]={2251.8037,29.738836,1794.4449}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="chopper land ""GET OUT""; chopper lock false; (leader group player) sidechat ""Here comes the LZ. Prepare to deploy.""; {UnassignVehicle _x} foreach units marinesquad; {_x setunitpos ""Middle""} forEach units marinesquad;"; class Effects { }; }; class Item1 { position[]={2540.4497,0.29657406,1720.1294}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_duck_shot_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={2668.6516,0.082386971,1719.9412}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units marinesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={2670.8513,0.32394376,1594.2119}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={1685.6151,28.011539,2053.5042}; a=500; b=500; activationBy="EAST"; activationType="GUER D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected = 1; publicVariable ""opfor_detected"";"; class Effects { }; }; class Item5 { position[]={1102.239,20.663857,2097.3318}; activationBy="EAST"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="opfor_at_extraction = 1; publicVariable ""opfor_at_extraction""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; (leader group player) sidechat ""Now where is that damned boat?""; boat setfuel 1;"; class Effects { }; }; class Item6 { position[]={2365.9111,0.12033822,1598.6478}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99) AND (getDammage generator >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; (leader group player) sidechat ""ET will now no longer phone home.""; deleteWaypoint [patrol1, 5];"; class Effects { }; }; class Item7 { position[]={2369.1709,0.0062675551,1471.7571}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage harrier >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; crate setDammage 4; crate_1 setDammage 4; (leader group player) sidechat ""A true VTOL aircraft: it even goes straight up into flames."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=9081884; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=16616529; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=3130952; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Raid by Naval Infantry.

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