briefing.htmlaTPbriefing.sqf+TPdescription.extHPlinit.sqfxHPdinitjipcompatible.sqf4 Debriefing

A cheat code was used to end the mission


Cheating leads to the dark side.





Mission Accomplished


Alpha squad managed to beat back the Soviet attempt to retake the airfield. As more reinforcements are helicoptered in NATO gains a secure foothold on Malden.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Defeat the Soviet infantry"]; task2a setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Defeat the Soviet armour"]; task1a setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Defeat the Soviet infantry"]; task2b setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Defeat the Soviet armour"]; task1b setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Defeat the Soviet infantry"]; task2c setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Defeat the Soviet armour"]; task1c setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Defeat the Soviet infantry"]; task2d setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Defeat the Soviet armour"]; task1d setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Defeat the Soviet infantry"]; task2e setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Defeat the Soviet armour"]; task1e setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Defeat the Soviet infantry"]; task2f setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Defeat the Soviet armour"]; task1f setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Defeat the Soviet infantry"]; task2g setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Defeat the Soviet armour"]; task1g setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Defeat the Soviet infantry"]; task2h setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Defeat the Soviet armour"]; task1h setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Defeat the Soviet infantry"]; task2i setSimpleTaskDescription ["Defeat the Soviet infantry", "Defeat the Soviet infantry", "Defeat the Soviet infantry"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Defeat the Soviet armour"]; task1i setSimpleTaskDescription ["Defeat the Soviet armour", "Defeat the Soviet armour", "Defeat the Soviet armour"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " Elements of the 2nd Amphibious Assault Group attached to the 27th Marine Expeditionary Force have captured the Malden airbase in a helicopter assault, but are facing counterattacks by the enemy while awaiting the arrival of the second wave of Marines. As the Soviet garrison on Malden is well equipped with tanks and other armoured vehicles the lightly equipped Marines will need to counter this enemy advantage with just Carl Gustav recoilless rifles and LAW rocket launchers on hand.

The main enemy thrust is expected to come from the direction of Saint Louis and therefore both Romeo and Charlie squad have deployed to counter attacks in that area. Alpha squad is to secure the northern approach to the airfield while Bravo squad is held in reserve at the center of the airfield to reinforce any part of the platoon in need of support. The platoon medics are on call as Zulu to provide medical support when the squad medic cannot cope with casualties in the unit.

A limited amount of spare ammunition has been positioned at the nearby barracks. This will allow the troops of Alpha squad to replenish some of their expended ammo, but the Marines are advised to employ proper fire discipline to make their basic load last. As scarce helicopter capacity is needed to ferry in additional manpower before munitions can be delivered in bulk it may be a while before sufficient supplies are available. Automatic weapons must therefore be fired in short controlled bursts at all times in order not to deplete the ammunition stocks before the Soviet army runs out of manpower. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " Scouts have sighted a motor rifle platoon near Lossiemouth as well as a pair of main battle tanks. The noise of a transport truck has also been detected, but there have been no eyes on where this vehicle may have disembarked its passengers. With at least 5 armoured vehicles and upwards of thirty dismounts the Soviets have gathered the required strength for a counterattack.

The primary threat is posed by the enemy armoured vehicles. The armour of the Soviet tanks may be defeated only by multiple hits of the various light AT weapons at the disposal of the Marines. Therefore the squad will need to coordinate fires to ensure the tanks are hit simultaneously by several missiles in order to avoid immediate retaliation by the onboard armament. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will defeat Soviet armour and infantry in expectation of reinforcements."]];onloadmission="C W R 2 - D U T C H M E T T L E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_dutch_mettle_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Uzi {count = 1;}; class CWR2_NL_MAG_GPMG {count = 1;}; class cwr2_LAW {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 6;}; }; class Backpacks { class cwr2_NL_Backpack_AT {count = 1;}; };titleText ["C W R 2 - D U T C H M E T T L E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_abel", "cwr2_T80", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_uaz", "cwr2_UH60", "camisc3", "camisc_e" }; addOnsAuto[]= { "cwr2_nl", "cwr2_T80", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_uaz", "cwr2_UH60", "camisc3", "camisc_e", "cwr2_abel" }; randomSeed=9055818; class Intel { briefingName="CWR2 - Dutch Mettle (co09)"; briefingDescription="Defend the airfield"; startWeather=0.25; startFog=0.02; forecastWeather=0.47000003; forecastFog=0.07; month=4; day=12; hour=5; minute=45; }; class Groups { items=25; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7435.7646,28.767099,10658.381}; azimut=300; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; class Item1 { position[]={7440.9956,28.706278,10658.854}; azimut=300; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; class Item2 { position[]={7437.4565,28.707691,10653.577}; azimut=300; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; class Item3 { position[]={7445.4995,28.658022,10659.164}; azimut=300; id=3; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; class Item4 { position[]={7438.8857,28.663733,10649.74}; azimut=300; id=4; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; player="PLAY CDG"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; class Item5 { position[]={7449.5718,28.614401,10659.447}; azimut=300; id=5; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; class Item6 { position[]={7440.1479,28.642393,10646.214}; azimut=300; id=6; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; class Item7 { position[]={7454.2383,28.544111,10659.698}; azimut=300; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; class Item8 { position[]={7441.7642,28.637804,10641.663}; azimut=300; id=8; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={67,66,65}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7500.5918,28.871124,10549.742}; azimut=300; id=11; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; class Item1 { position[]={7504.5039,28.870844,10550.164}; azimut=300; id=10; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={7499.1289,28.871159,10550.572}; expActiv="zulu1 sidechat ""Zulu to all callsigns. Be advised that medics are on call to provide assistance, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6706.4395,77.35762,10893.061}; azimut=90; id=12; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.2; text="tank1"; }; class Item1 { position[]={6691.2402,77.38063,10909.721}; azimut=90; id=40; side="EAST"; vehicle="cwr2_T80"; lock="LOCKED"; skill=0.2; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={6709.8311,77.346024,10893.009}; speed="LIMITED"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7492.8735,28.40546,10618.853}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8012.937,32.27523,9912.0635}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8013.5933,32.27523,9868.8643}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5690.3765,72.113411,11167.667}; azimut=100; id=13; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={5693.7905,72.123634,11167.069}; completitionRadius=10; expActiv="bmp1 setfuel 1; second_wave = 1; publicVariable ""second_wave"";"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6825.4966,69.980179,10874.146}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6899.5576,60.170849,10861.571}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6901.8472,59.89209,10861.212}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5672.4185,72.0466,11170.884}; azimut=100; id=14; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=4; class Item0 { position[]={5675.9268,72.07489,11170.174}; completitionRadius=10; expCond="(second_wave == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6818.1548,70.873482,10875.655}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6885.3218,61.958649,10863.798}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item3 { position[]={6887.4165,61.6903,10863.453}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5656.043,71.859138,11173.959}; azimut=100; id=15; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp3"; }; }; class Waypoints { items=4; class Item0 { position[]={5659.6567,71.910179,11173.279}; completitionRadius=10; expCond="(second_wave == 1);"; expActiv="bmp3 setfuel 1;"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={6810.5781,71.754341,10876.863}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6869.7705,63.978741,10866.6}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={6871.5796,63.738331,10866.27}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5702.1431,69.461655,11188.35}; azimut=90; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={5699.7788,69.878677,11186.297}; azimut=90; id=17; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={5699.646,69.387154,11190.483}; azimut=90; id=18; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={5697.5205,70.390709,11184.235}; azimut=90; id=19; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5697.2549,69.319008,11192.744}; azimut=90; id=20; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item5 { position[]={5695.2368,70.891792,11182.234}; azimut=90; id=21; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={5695.0972,69.26403,11194.709}; azimut=90; id=22; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item7 { position[]={5692.3882,71.391762,11179.689}; azimut=90; id=23; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=3; class Item0 { position[]={6921.3774,56.603996,10876.512}; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={7491.9829,28.860546,10600.568}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7981.9839,32.27523,9954.415}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5686.2451,69.909279,11191.876}; azimut=90; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item1 { position[]={5683.8809,70.181252,11189.823}; azimut=90; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item2 { position[]={5683.748,69.881241,11194.01}; azimut=90; id=26; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item3 { position[]={5681.6226,70.410057,11187.762}; azimut=90; id=27; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5681.3569,69.837585,11196.271}; azimut=90; id=28; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item5 { position[]={5679.3389,70.791344,11185.761}; azimut=90; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item6 { position[]={5679.1992,69.80397,11198.235}; azimut=90; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item7 { position[]={5676.4902,71.177986,11183.216}; azimut=90; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; }; class Waypoints { items=3; class Item0 { position[]={6894.1006,61.526814,10843.331}; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={7477.6689,29.552555,10516.47}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7497.6709,29.403507,10516.03}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5669.2041,70.479286,11194.638}; azimut=90; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item1 { position[]={5666.8398,70.880409,11192.585}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item2 { position[]={5666.707,70.442192,11196.771}; azimut=90; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item3 { position[]={5664.5815,71.347694,11190.523}; azimut=90; id=35; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5664.3159,70.392609,11199.032}; azimut=90; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item5 { position[]={5662.2979,71.796776,11188.522}; azimut=90; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item6 { position[]={5662.1582,70.36618,11200.997}; azimut=90; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item7 { position[]={5659.4492,71.877747,11185.978}; azimut=90; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; }; class Waypoints { items=3; class Item0 { position[]={6887.7974,60.625191,10883.026}; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={7483.4106,28.87117,10571.851}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7483.2271,28.819195,10605.205}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5640.3174,71.705841,11176.83}; azimut=100; id=41; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.2; text="tank3"; }; }; class Waypoints { items=4; class Item0 { position[]={5644.7275,71.736877,11176.013}; completitionRadius=10; expCond="(second_wave == 1);"; expActiv="tank3 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6801.4341,72.740509,10878.373}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7483.8032,28.871067,10583.893}; placement=10; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7483.2178,28.871168,10558.643}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={8038.5186,32.27523,9974.6465}; azimut=270; id=42; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item1 { position[]={8043.2104,32.27523,9978.0684}; azimut=270; id=43; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item2 { position[]={8042.2583,32.27523,9971.1152}; azimut=270; id=44; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item3 { position[]={8047.6851,32.27523,9981.0234}; azimut=270; id=45; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item4 { position[]={8045.8755,32.27523,9967.9707}; azimut=270; id=46; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item5 { position[]={8051.7793,32.268112,9983.9756}; azimut=270; id=47; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item6 { position[]={8049.2085,32.27523,9964.6357}; azimut=270; id=48; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item7 { position[]={8055.7769,32.252125,9986.7393}; azimut=270; id=49; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={8028.8018,32.27523,9974.4063}; expCond="({alive _x} count units alphasquad <= 6);"; expActiv="leader bravosquad sidechat ""Alpha, this is Bravo. The squad is moving into position to support you, out."";"; class Effects { }; timeoutMin=20; timeoutMid=40; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7606.0356,34.014786,10381.915}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5540.0732,161.02542,9849.6904}; azimut=80; id=50; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; rank="CORPORAL"; skill=0.60000002; text="ural"; }; }; class Waypoints { items=5; class Item0 { position[]={5544.2793,160.96188,9850.3799}; completitionRadius=10; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6496.0532,100.00236,10347.221}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6523.6543,95.038185,10363.499}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6524.6675,94.869919,10364.061}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6525.6157,94.717255,10364.629}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5528.728,159.91052,9868.3613}; azimut=90; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item1 { position[]={5526.0889,160.49808,9866.248}; azimut=90; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item2 { position[]={5526.2236,159.50179,9870.4268}; azimut=90; id=53; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item3 { position[]={5523.8198,161.04431,9864.3955}; azimut=90; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item4 { position[]={5523.876,159.15291,9872.3486}; azimut=90; id=55; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; trucksquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5521.248,161.66826,9862.2383}; azimut=90; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item6 { position[]={5521.2163,158.83733,9874.3535}; azimut=90; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural; trucksquad1 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={6543.0806,93.534782,10352.65}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7464.2319,28.871168,10575.955}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7538.6348,31.144821,10451.439}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5527.9766,158.07719,9885.2227}; azimut=90; id=58; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item1 { position[]={5525.3374,158.08714,9883.1094}; azimut=90; id=59; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item2 { position[]={5525.4722,157.89897,9887.2881}; azimut=90; id=60; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item3 { position[]={5523.0684,158.25197,9881.2568}; azimut=90; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item4 { position[]={5523.1245,157.85156,9889.21}; azimut=90; id=62; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; trucksquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5520.4966,158.47655,9879.0996}; azimut=90; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item6 { position[]={5520.4648,157.84912,9891.2148}; azimut=90; id=64; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural; trucksquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={6534.3926,95.011238,10348.39}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7073.2568,75.800087,10320.43}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7456.6001,28.359037,10631.751}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7462.3052,28.339132,10639.987}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7468.3892,28.321489,10648.351}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6444.1016,91.826973,10965.384}; azimut=110; id=68; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6446.8428,91.714973,10964.337}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5524.167,161.63695,9846.7422}; azimut=80; id=69; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5526.9038,161.48537,9847.2158}; completitionRadius=10; class Effects { }; timeoutMin=330; timeoutMid=360; timeoutMax=390; showWP="NEVER"; }; class Item1 { position[]={6462.2222,105.04018,10327.896}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6482.1494,102.10479,10339.147}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12456.999,0.00087364018,7835.4771}; azimut=300; special="FLY"; id=70; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="raptor"; init="raptor flyinheight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true;"; }; }; class Waypoints { items=4; class Item0 { position[]={12451.064,0.038056597,7838.7998}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Papa Bear to all units. Hold on, reinforcements are en route. ETA on the objective is three minutes, out."";"; class Effects { }; timeoutMin=600; timeoutMid=750; timeoutMax=900; showWP="NEVER"; }; class Item1 { position[]={8016.458,32.27523,10122.955}; type="TR UNLOAD"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; this setcaptive false;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={12575.821,-71.995094,7774.1289}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12656.43,0.19671629,7733.0537}; expActiv="deleteVehicle raptorD; deleteVehicle raptor;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={12456.371,0.092031106,7858.5664}; azimut=270; id=72; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo raptor;"; }; class Item1 { position[]={12461.063,0.23332909,7861.9883}; azimut=270; id=73; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo raptor;"; }; class Item2 { position[]={12460.11,0.15566477,7855.0352}; azimut=270; id=74; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo raptor;"; }; class Item3 { position[]={12465.537,0.31567681,7864.9434}; azimut=270; id=75; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo raptor;"; }; class Item4 { position[]={12463.681,0.23961824,7851.7515}; azimut=270; id=76; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo raptor;"; }; class Item5 { position[]={12469.631,0.258362,7867.8955}; azimut=270; id=77; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo raptor;"; }; class Item6 { position[]={12467.291,0.30706072,7848.3237}; azimut=270; id=78; side="WEST"; vehicle="cwr2_SoldierNL_Backpack_Camo"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo raptor;"; }; class Item7 { position[]={12473.629,0.15307164,7870.6592}; azimut=270; id=79; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo raptor;"; }; }; class Waypoints { items=2; class Item0 { position[]={8004.9175,32.27523,10141.554}; expActiv="{_x setunitpos ""AUTO""} forEach units echosquad; leader echosquad sidechat ""Alpha, this is Echo. We are moving out to provide support, out."";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={7990.689,32.27523,10148.571}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={12485.564,0.17602792,7858.375}; azimut=270; id=80; side="WEST"; vehicle="cwr2_SoldierNL_SMG_Camo"; leader=1; rank="SERGEANT"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo raptor;"; }; class Item1 { position[]={12491.544,0.29006827,7862.7183}; azimut=270; id=81; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo raptor;"; }; class Item2 { position[]={12490.784,0.29621822,7854.1855}; azimut=270; id=82; side="WEST"; vehicle="cwr2_SoldierNL_Engineer_Camo"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo raptor;"; }; class Item3 { position[]={12496.525,0.18852344,7866.439}; azimut=270; id=83; side="WEST"; vehicle="cwr2_SoldierNL_Engineer_Camo"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo raptor;"; }; }; class Waypoints { items=2; class Item0 { position[]={8004.1748,32.27523,10113.645}; expActiv="{_x setunitpos ""AUTO""} forEach units golfsquad;"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={7987.2515,32.27523,10122.575}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={7816.9839,40.609436,9334.2773}; azimut=270; id=84; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item1 { position[]={7821.6758,40.438091,9337.6992}; azimut=270; id=85; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item2 { position[]={7820.7236,40.036301,9330.7461}; azimut=270; id=86; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item3 { position[]={7826.1504,40.133358,9340.6543}; azimut=270; id=87; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item4 { position[]={7824.3408,39.501247,9327.6016}; azimut=270; id=88; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item5 { position[]={7830.2446,39.901638,9343.6064}; azimut=270; id=89; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item6 { position[]={7827.6738,39.086178,9324.2666}; azimut=270; id=90; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item7 { position[]={7834.2422,39.702934,9346.3701}; azimut=270; id=91; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={7847.9741,38.037334,9302.9248}; azimut=270; id=92; side="WEST"; vehicle="cwr2_SoldierNL_SMG_Camo"; leader=1; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item1 { position[]={7851.4565,37.62394,9305.0703}; azimut=270; id=93; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item2 { position[]={7851.0386,37.766911,9300.0508}; azimut=270; id=94; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item3 { position[]={7855.0625,36.950191,9307.4238}; azimut=270; id=95; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item4 { position[]={7853.8521,36.931591,9297.1689}; azimut=270; id=96; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item5 { position[]={7858.3984,37.004921,9309.5615}; azimut=270; id=97; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6697.0752,77.827332,10864.64}; azimut=90; id=99; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6694.9238,77.906822,10862.71}; azimut=90; id=98; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6695.144,77.739334,10866.68}; azimut=90; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6693.0688,77.985153,10861.057}; azimut=90; id=101; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6693.2104,77.655777,10868.614}; azimut=90; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={6691.0161,78.074715,10859.202}; azimut=90; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6698.1821,77.831985,10864.648}; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6699.5718,77.852066,10864.584}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=6; class Item0 { position[]={7464.3511,28.859329,10601.441}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_NL_Launchers"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addweaponcargo [""cwr2_NL_FALO"",1]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",12]; this addweaponcargo [""cwr2_Uzi"",1]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item1 { position[]={8016.2598,32.27523,10122.859}; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="LOCKED"; skill=1; }; class Item2 { presence=0.75000024; position[]={7463.9653,28.870991,10538.828}; id=104; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""MineE"",3]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item3 { presence=0.50000048; position[]={7455.2236,28.871115,10551.004}; azimut=90; id=105; side="EMPTY"; vehicle="MASH_EP1"; leader=1; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={7499.8994,28.84149,10603.93}; azimut=180; id=106; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""MineE"",3]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item5 { presence=0.75000024; position[]={7455.5176,28.87109,10558.494}; azimut=90; id=107; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=9; class Item0 { position[]={7478.7363,28.865992,10597.639}; name="start"; type="Faction_NATO_EP1"; a=1.2; }; class Item1 { position[]={5578.6738,71.787903,11190.535}; name="lossiemouth"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={6049.3408,125.13776,8605.6924}; name="larche"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={7270.2285,167.61858,7989.4307}; name="latrinite"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={7002.5869,103.91999,8880.4287}; name="attack"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=65; }; class Item5 { position[]={7839.3672,38.562771,9329.2148}; name="friendlies"; type="Faction_NATO_EP1"; a=1.2; }; class Item6 { position[]={6749.874,76.456444,10887.645}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=100; }; class Item7 { position[]={6685.7705,82.79007,10385.996}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=75; }; class Item8 { position[]={9542.9063,0.31616414,9360.9805}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=295; }; }; class Sensors { items=6; class Item0 { position[]={7639.2466,30.330242,10876.86}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75) AND (getDammage tank3 >= 0.75) AND (getDammage bmp1 >= 0.75) AND (getDammage bmp2 >= 0.75) AND (getDammage bmp3 >= 0.75);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""That takes care of the armour, good work!"";"; class Effects { }; }; class Item1 { position[]={7384.0732,30.869265,11125.724}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_dutch_mettle_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={7507.958,29.266043,11123.864}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7511.5928,30.49332,10996.107}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={7763.1548,30.263084,10877.247}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2) AND ({alive _x} count units bmp3squad <= 2) AND ({alive _x} count units trucksquad1 <= 2) AND ({alive _x} count units trucksquad2 <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""Keep sharp, it might look like they have had enough, but they may come back."";"; class Effects { }; }; class Item5 { position[]={8041.6567,32.27523,10109.426}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=70; expActiv="raptor land ""GET OUT""; unassignVehicle echo1; unassignVehicle echo2; unassignVehicle echo3; unassignVehicle echo4; unassignVehicle echo5; unassignVehicle echo6; unassignVehicle echo7; unassignVehicle echo8; unassignVehicle golf1; unassignVehicle golf2; unassignVehicle golf3; unassignVehicle golf4; [echo1,echo2,echo3,echo4,echo5,echo6,echo7,echo8] orderGetIn false; [golf1,golf2,golf3,golf4] orderGetIn false; {_x setunitpos ""Middle""} forEach units echosquad; {_x setunitpos ""Middle""} forEach units golfsquad;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=11699666; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=10597532; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=7977275; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; }; }; Overview

Defend the airfield against Soviet attack.

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