briefing.htmlQbriefing.sqfrQrJdescription.ext>Qinit.sqffQbinitjipcompatible.sqf4 Debriefing

Cheaters are losers


Given that you just entered the Endmission cheat, you have revealed yourself to be one.





Mission Accomplished


Echo squad has successfully repulsed Soviet efforts to threaten NATO's flank. This enables the alliance to keep its main forces in position to counter the main enemy offensive.





Mission Failed


Echo squad has been wiped out.


// tasks task1a = echo1 createSimpleTask ["Guard Arudy"]; task1a setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task1b = echo2 createSimpleTask ["Guard Arudy"]; task1b setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task1c = echo3 createSimpleTask ["Guard Arudy"]; task1c setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task1d = echo4 createSimpleTask ["Guard Arudy"]; task1d setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task1e = echo5 createSimpleTask ["Guard Arudy"]; task1e setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task1f = echo6 createSimpleTask ["Guard Arudy"]; task1f setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task1g = echo7 createSimpleTask ["Guard Arudy"]; task1g setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task1h = echo8 createSimpleTask ["Guard Arudy"]; task1h setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task1i = echo9 createSimpleTask ["Guard Arudy"]; task1i setSimpleTaskDescription ["Guard Arudy", "Guard Arudy", "Guard Arudy"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries echo1 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo1 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo1 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]]; // diary entries echo2 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo2 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo2 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]]; // diary entries echo3 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo3 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo3 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]]; // diary entries echo4 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo4 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo4 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]]; // diary entries echo5 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo5 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo5 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]]; // diary entries echo6 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo6 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo6 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]]; // diary entries echo7 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo7 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo7 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]]; // diary entries echo8 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo8 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo8 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]]; // diary entries echo9 createDiaryRecord["Diary", ["Background", " As NATO is concentrating its forces near Houdan to counter the expected Soviet push towards La Trinite it is nonetheless concerned about potential threats to its vulnerable inland flank. For this reason reinforcements are being sent to the village of Arudy to improve its defences. Charlie squad will push out to the crossroads to the west of the village to provide early warning of an enemy advance while Echo squad must bolster the perimeter defences.

There are some field fortifications and obstacles at Arudy, but lack of engineering supplies and other demands on scarce manpower have precluded the garrison from creating an inpregnable fortress. Nonetheless these defensive positions and the buildings in the village provide some measure of protection against enemy small arms fire. Troops may choose to improve the existing defences with AT mines or command detonated explosives if these can be found. "]]; echo9 createDiaryRecord["Diary", ["Enemy", "The main Soviet forces are concentrated on the coastal plain on the eastern side of Malden where the terrain is more suitable for their heavy armour. Nonetheless there is a possibility that light units may be deployed to conduct diversionary actions in the central highlands in order to tie down NATO forces. As this will likely not constitute the enemy main effort, NATO units around Arudy should deal with the situation with the means at hand without prospect of reinforcement. "]]; echo9 createDiaryRecord["Diary", ["Mission", "Echo squad will guard the village of Arudy."]];onloadmission="C W R 2 - F L A N K S T A K E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_flank_stake_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M16A2_GL {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 8;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - F L A N K S T A K E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_5T", "cwr2_abel", "cwr2_btr60", "cwr2_T64", "cwr2_Soldiers_RUS", "cwr2_mi17", "cwr2_uaz", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CABuildings", "cwr2_HMMWV", "cwr2_misc", "cwr2ofp", "cwr2_M113", "CWR2Editor_Buildings", "cwr2_AmmoBoxes", "cwr2_Static", "cwr2_Jeeps", "cwr2_flags" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_5T", "cwr2_btr60", "cwr2_T64", "cwr2_Soldiers_RUS", "cwr2_mi17", "cwr2_uaz", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_HMMWV", "cwr2_misc", "cwr2ofp", "cwr2_M113", "CABuildings", "CWR2Editor_Buildings", "cwr2_AmmoBoxes", "cwr2_Static", "cwr2_Jeeps", "cwr2_flags", "cwr2_abel" }; randomSeed=16021227; class Intel { briefingName="CWR2 - Flank Stake (co09)"; briefingDescription="Guard Arudy"; startWeather=0.40142208; startFog=0.065546535; forecastWeather=0.40009099; forecastFog=0.1; month=8; day=5; hour=16; }; class Groups { items=20; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6191.3091,184.59883,7375.6973}; azimut=270; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={61,63,62}; }; class Item1 { position[]={6195.3564,183.73055,7378.9229}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo2"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={61,63,62}; }; class Item2 { position[]={6195.228,184.70033,7373.1108}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo3"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={61,63,62}; }; class Item3 { position[]={6198.7754,182.98814,7381.7368}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo4"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={61,63,62}; }; class Item4 { position[]={6199.0278,184.83211,7370.5171}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierW_AMG"; player="PLAY CDG"; skill=1; text="echo5"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={61,63,62}; }; class Item5 { position[]={6201.9248,182.32968,7384.1694}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="echo6"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={61,63,62}; }; class Item6 { position[]={6202.73,184.9659,7367.9063}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="echo7"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={61,63,62}; }; class Item7 { position[]={6205.0596,181.66219,7386.668}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="echo8"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={61,63,62}; }; class Item8 { position[]={6206.3589,185.06531,7365.5024}; azimut=270; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="echo9"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={61,63,62}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={6157.3608,181.3936,7415.0771}; azimut=240; id=9; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; rank="SERGEANT"; skill=1; text="truck"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; truckD addweapon ""Binocular""; truck lockdriver true; truck lock true; truck allowDamage false; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_M249"",1];"; }; class Item1 { position[]={6155.8599,181.37856,7417.8672}; azimut=240; special="CARGO"; id=10; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={6155.0059,181.36209,7419.562}; azimut=240; special="CARGO"; id=11; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={6154.1777,181.34985,7421.1626}; azimut=240; special="CARGO"; id=12; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={6153.1001,181.33833,7423.1978}; azimut=240; special="CARGO"; id=13; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=6; class Item0 { position[]={5600.4126,335.14368,6995.1689}; speed="FULL"; combat="SAFE"; expActiv="truck lock false; truckD sidechat ""Here is the village, get ready to deploy."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5578.9355,336.04926,6991.6318}; type="TR UNLOAD"; speed="NORMAL"; expActiv="(leader group player) sidechat ""Echo squad, get your weapons and ammo sorted. It might be peaceful now, but Ivan could decide to throw some heat our way.""; echo_deployed = 1; publicVariable ""echo_deployed"";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={5575.6348,336.05524,6991.1069}; type="GETOUT"; formation="STAG COLUMN"; combat="AWARE"; expActiv="truck lockdriver false; truck allowDamage true;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={5556.0957,336.06369,6987.8428}; expActiv="truckD sidechat ""Charlie is heading out towards the crossroad."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={4761.0728,410.10709,6630.9316}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4712.248,412.25781,6649.8804}; placement=10; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3740.6199,343.42413,6493.9619}; azimut=140; id=14; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=5; class Item0 { position[]={3743.4778,343.66736,6490.2949}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4201.2642,385.03543,6483.564}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4698.4302,412.09665,6629.5547}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4699.5854,412.12714,6630.8838}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={4941.0376,406.55322,6732.9165}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3728.6316,342.33456,6509.0977}; azimut=140; id=15; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={3731.2854,342.5683,6506.1167}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=185; timeoutMid=185; timeoutMax=185; showWP="NEVER"; }; class Item1 { position[]={4200.1978,384.94254,6483.5659}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4685.2202,412.02338,6613.9663}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4686.9697,412.02402,6616.2295}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={4922.5371,410.13672,6702.8652}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3715.3308,340.82635,6525}; azimut=140; id=16; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr3"; }; }; class Waypoints { items=5; class Item0 { position[]={3717.8682,341.14548,6521.729}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="btr3 setfuel 1;"; class Effects { }; timeoutMin=190; timeoutMid=190; timeoutMax=190; showWP="NEVER"; }; class Item1 { position[]={4199.2651,384.86603,6483.5493}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4672.4307,412.01257,6598.4238}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4673.6294,412.01419,6599.9741}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={4905.8975,410.42346,6665.8525}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3779.7964,346.71692,6449.604}; azimut=140; id=17; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank1"; init="tanksquad = group this;"; }; class Item1 { presence=0.75000024; position[]={3769.3674,345.74603,6462.4424}; azimut=140; id=57; side="EAST"; vehicle="cwr2_T64"; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; init="tanksquad = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={3782.304,346.95367,6446.5698}; completitionRadius=50; formation="COLUMN"; speed="LIMITED"; combat="SAFE"; expCond="(echo_deployed == 1);"; expActiv="tank1 setfuel 1; tank2 setfuel 1; soviet_attack = 1; publicVariable ""soviet_attack"";"; class Effects { }; timeoutMin=30; timeoutMid=90; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={4202.4966,385.14343,6483.5771}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4773.9531,409.41199,6624.5532}; class Effects { }; timeoutMin=90; timeoutMid=120; timeoutMax=150; showWP="NEVER"; }; class Item3 { position[]={5500.708,336.07083,6977.1968}; placement=50; type="SAD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5597.3809,335.38745,6994.4907}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3807.2249,353.89291,6523.1694}; azimut=90; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1; btr1squad = group this;"; }; class Item1 { position[]={3802.9785,353.1546,6519.5371}; azimut=90; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1; btr1squad = group this;"; }; class Item2 { position[]={3802.4976,353.71075,6526.9072}; azimut=90; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; class Item3 { position[]={3799.2603,352.51193,6516.4175}; azimut=90; id=21; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; class Item4 { position[]={3798.2292,353.56528,6529.9204}; azimut=90; id=22; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; class Item5 { position[]={3794.9802,351.76511,6512.8633}; azimut=90; id=23; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1; btr1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3793.2932,353.42554,6533.481}; azimut=90; id=24; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; class Item7 { position[]={3790.7117,351.08551,6509.3066}; azimut=90; id=25; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr1; btr1squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={4720.6899,411.90787,6636.0625}; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={5518.3887,335.7323,7005.9951}; placement=100; type="SAD"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5568.3501,335.09995,7014.7061}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3804.6658,351.73444,6493.042}; azimut=90; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2; btr2squad = group this;"; }; class Item1 { position[]={3800.4194,351.05109,6489.4097}; azimut=90; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2; btr2squad = group this;"; }; class Item2 { position[]={3799.9385,351.40741,6496.7798}; azimut=90; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; class Item3 { position[]={3796.7012,350.45612,6486.29}; azimut=90; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; class Item4 { position[]={3795.6702,351.09961,6499.793}; azimut=90; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; class Item5 { position[]={3792.4211,349.77335,6482.7358}; azimut=90; id=31; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2; btr2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3790.7341,350.75092,6503.3535}; azimut=90; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; class Item7 { position[]={3788.1526,349.07791,6479.1792}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr2; btr2squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={4711.1152,411.552,6618.2021}; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={5507.4072,336.07071,6978.4082}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5511.2085,336.07104,6962.9106}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3802.5837,349.84808,6461.8193}; azimut=90; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr3; btr3squad = group this;"; }; class Item1 { position[]={3798.3374,348.74261,6458.187}; azimut=90; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr3; btr3squad = group this;"; }; class Item2 { position[]={3797.8564,349.47867,6465.5571}; azimut=90; id=36; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; class Item3 { position[]={3794.6191,347.87457,6455.0674}; azimut=90; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; class Item4 { position[]={3793.5881,349.13953,6468.5703}; azimut=90; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; class Item5 { position[]={3790.3391,347.323,6451.5132}; azimut=90; id=39; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr3; btr3squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3788.6521,348.75211,6472.1309}; azimut=90; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; class Item7 { position[]={3786.0706,347.05734,6447.9565}; azimut=90; id=41; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr3; btr3squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={4699.5776,411.03036,6599.2075}; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={5529.166,336.07104,6949.1196}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5575.2397,336.06903,6957.4033}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3017.3438,45.604729,8123.7339}; azimut=90; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip; airmobilesquad = group this;"; }; class Item1 { position[]={3013.0974,44.703461,8120.1016}; azimut=90; id=43; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip; airmobilesquad = group this;"; }; class Item2 { position[]={3012.6165,44.042812,8127.4717}; azimut=90; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo hip; airmobilesquad = group this;"; }; class Item3 { position[]={3009.3792,43.915634,8116.9819}; azimut=90; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo hip; airmobilesquad = group this;"; }; class Item4 { position[]={3008.3481,42.647511,8130.4849}; azimut=90; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo hip; airmobilesquad = group this;"; }; class Item5 { position[]={3005.0991,43.024967,8113.4277}; azimut=90; id=47; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo hip; airmobilesquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3003.4121,41.028072,8134.0454}; azimut=90; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo hip; airmobilesquad = group this;"; }; class Item7 { position[]={3000.8306,42.120049,8109.8711}; azimut=90; id=49; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo hip; airmobilesquad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={5029.5615,413.67035,7377.9653}; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={5541.1279,336.06763,6984.999}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5552.8384,336.06888,6921.3555}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3021.5276,44.538696,8152.4941}; azimut=90; id=50; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip; spetsnazsquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3017.4121,43.701035,8148.8784}; azimut=90; id=51; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip; spetsnazsquad = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""NVGoggles""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; class Item2 { position[]={3017.502,43.171589,8156.0435}; azimut=90; id=52; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip; spetsnazsquad = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; }; class Item3 { position[]={3012.8455,42.734413,8145.2964}; azimut=90; id=53; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip; spetsnazsquad = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={3012.8452,41.603065,8159.9824}; azimut=90; id=54; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip; spetsnazsquad = group this;"; }; class Item5 { position[]={3007.9197,41.715813,8140.9097}; azimut=90; id=55; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip; spetsnazsquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5050.0059,412.70688,7380.3335}; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={5565.6338,336.0509,6989.3438}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5559.2681,333.78131,7034.8911}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={556.82043,0.32663375,8708.8477}; azimut=90; special="FLY"; id=56; side="EAST"; vehicle="cwr2_Mi17_unarmed"; leader=1; rank="CORPORAL"; skill=0.60000002; text="hip"; }; }; class Waypoints { items=4; class Item0 { position[]={568.74084,0.369739,8708.8203}; completitionRadius=50; expCond="(echo_deployed == 1);"; expActiv="hip flyInHeight 50;"; class Effects { }; timeoutMin=120; timeoutMid=300; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={4957.2373,411.23245,7409.1528}; type="TR UNLOAD"; speed="FULL"; combat="CARELESS"; expActiv="(leader group player) sidechat ""Keep an eye out to the north west. That Soviet chopper dropped off airmobile infantry.""; {_x setunitpos ""AUTO""} forEach units spetsnazsquad; {_x setunitpos ""AUTO""} forEach units airmobilesquad;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={817.87848,0.29261363,8708.2363}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={694.82837,0.2621372,8708.9199}; expActiv="deleteVehicle hipD; deleteVehicle hip;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={3949.3762,362.92181,6346.1655}; azimut=120; id=58; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { presence=0.50000048; position[]={3938.9978,361.72128,6352.167}; azimut=120; id=59; side="EAST"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={3952.1333,363.25043,6344.5405}; completitionRadius=20; formation="COLUMN"; speed="LIMITED"; expCond="(echo_deployed == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4203.3457,385.21954,6483.6226}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4705.7842,412.31857,6639.8882}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4708.562,412.35083,6650.8262}; type="GUARD"; formation="WEDGE"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6232.5562,178.79594,7387.2422}; id=61; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6232.5669,180.34286,7376.6807}; id=62; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6232.7856,182.0448,7366.144}; id=63; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item16 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={5486.3203,336.06165,6970.0781}; azimut=260; special="NONE"; id=88; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={5484.9951,336.04651,6988.7236}; azimut=260; special="NONE"; id=89; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item2 { presence=0.50000048; position[]={5484.0405,336.01874,6999.0405}; azimut=320; special="NONE"; id=110; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={5522.1357,336.07104,6950.2988}; azimut=260; special="NONE"; id=90; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item1 { position[]={5524.3843,336.07104,6954.1733}; azimut=260; special="NONE"; id=91; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item2 { presence=0.50000048; position[]={5526.1191,336.07104,6948.4399}; azimut=260; special="NONE"; id=109; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5518.6411,336.07104,6949.5981}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5518.6807,336.07104,6949.583}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3696.0796,338.44876,6541.9038}; azimut=130; id=107; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=5; class Item0 { position[]={3699.0029,338.80423,6539.376}; completitionRadius=10; combat="SAFE"; expCond="(getDammage tank1 >= 0.25);"; expActiv="tank3 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4198.3379,384.79163,6483.5381}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4732.0742,411.61279,6644.6318}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5496.4248,336.06955,6982.4326}; placement=10; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5496.9424,336.06961,6982.6396}; placement=10; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5406.1787,462.95377,6251.9385}; azimut=15; id=113; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Down"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5407.5034,465.34241,6257.0371}; speed="LIMITED"; combat="STEALTH"; expCond="(echo_deployed == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5496.7432,381.64383,6663.5249}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=43; class Item0 { position[]={4956.9043,411.23218,7409.3276}; azimut=90; id=60; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5565.8516,336.07089,6943.5762}; azimut=352; id=64; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_M21"",1]; this addweaponcargo [""cwr2_M60E3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item2 { position[]={5591.5625,335.86325,6966.2002}; id=65; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="aRadio attachTo [aCrate,[-0.2,1.25,+1.725]]; aRadio setDir 90; aRadio setpos getpos aRadio;"; }; class Item3 { position[]={5589.2646,335.96405,6966.3184}; id=66; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.225]];"; }; class Item4 { position[]={5563.9575,336.87091,6941.9648}; azimut=262; id=67; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item5 { position[]={5561.6382,336.07138,6944.165}; azimut=262; id=68; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item6 { position[]={5596.1011,335.66425,6966.5366}; id=69; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aRadio_1"; init="aRadio_1 attachTo [aCrate_1,[-0.2,1.25,+0.8]]; aRadio_1 setDir 90; aRadio_1 setpos getpos aRadio_1;"; }; class Item7 { position[]={5594.0649,335.75363,6966.4326}; id=70; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_1"; init="aTable_1 attachTo [aCrate_1,[-0.2,1.25,+0.225]];"; }; class Item8 { position[]={5563.5552,336.87097,6944.4424}; azimut=262; id=71; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item9 { position[]={5562.3369,336.07132,6941.4878}; azimut=245; id=72; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item10 { presence=0.35000062; position[]={5574.105,336.06976,6979.0518}; azimut=170; id=73; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; init="this addmagazine ""cwr2_100Rnd_127x99_NATO""; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_XMS"",1];"; }; class Item11 { position[]={5561.1841,336.07104,6951.5605}; azimut=82; id=74; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item12 { position[]={5565.8979,336.07086,6945.4824}; azimut=172; id=75; side="EMPTY"; vehicle="ED102_CamoShed"; skill=1; }; class Item13 { presence=0.75000024; position[]={5485.4341,336.05515,6984.7012}; azimut=82; id=76; side="EMPTY"; vehicle="cwr2_US_Launchers"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""MortarMag"",10]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""Mine"",6];"; }; class Item14 { position[]={5483.6357,336.04459,6980.6895}; azimut=80; id=77; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false;"; }; class Item15 { position[]={5485.0942,336.05658,6970.2007}; azimut=80; id=78; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item16 { position[]={5561.21,336.07098,6932.7891}; azimut=352; id=79; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item17 { position[]={5484.792,336.05139,6983.4893}; azimut=80; id=80; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item18 { position[]={5484.272,336.04855,6986.4414}; azimut=80; id=81; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item19 { position[]={5483.7451,336.03604,6989.3657}; azimut=80; id=82; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item20 { position[]={5564.3652,336.07089,6932.5786}; azimut=352; id=83; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item21 { position[]={5559.5835,336.07101,6936.3311}; azimut=82; id=84; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item22 { position[]={5561.0586,336.07104,6939.4365}; azimut=262; id=85; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; skill=0.60000002; }; class Item23 { position[]={5486.771,336.19324,6998.1196}; azimut=170; id=86; side="EMPTY"; vehicle="Land_fortified_nest_big"; skill=0.60000002; init="this allowDamage false;"; }; class Item24 { position[]={5567.3569,336.07071,6932.9961}; azimut=352; id=87; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item25 { presence=0.75000024; position[]={5483.5371,336.04401,6980.5645}; azimut=260; special="NONE"; id=92; side="EMPTY"; vehicle="cwr2_M2HB_High"; lock="UNLOCKED"; skill=1; init="this addmagazine ""cwr2_100Rnd_127x99_NATO"";"; }; class Item26 { position[]={5447.1216,336.54236,6986.2046}; azimut=80; id=93; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item27 { position[]={5448.8555,336.72244,6976.2046}; azimut=80; id=94; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item28 { position[]={5445.2915,336.38452,6996.0977}; azimut=80; id=95; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item29 { position[]={5445.8311,336.00049,7005.813}; azimut=100; id=96; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item30 { position[]={5447.6226,335.71756,7015.3501}; azimut=100; id=97; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item31 { position[]={5451.5923,335.63995,7024.6938}; azimut=120; id=98; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item32 { position[]={5456.8809,335.92789,7033.2119}; azimut=120; id=99; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item33 { position[]={5451.6982,336.82172,6961.3794}; azimut=80; id=100; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item34 { position[]={5453.3521,337.11401,6951.7827}; azimut=80; id=101; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item35 { position[]={5455.1265,337.2384,6941.9419}; azimut=80; id=102; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item36 { position[]={5456.9033,337.61032,6932.3564}; azimut=80; id=103; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item37 { position[]={5462.918,338.34256,6913.9199}; azimut=60; id=104; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item38 { presence=0.75000024; position[]={5501.6411,336.07104,6967.3901}; azimut=348; id=105; side="EMPTY"; vehicle="cwr2_Jeep"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""Mine"",3]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item39 { position[]={5458.7686,337.9809,6922.999}; azimut=80; id=106; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item40 { presence=0.75000024; position[]={5560.9438,336.07104,6947.3613}; azimut=172; id=108; side="EMPTY"; vehicle="cwr2_US_Ordnance"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""Mine"",12]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3];"; }; class Item41 { position[]={5565.061,336.07077,6950.5977}; special="NONE"; id=111; side="EMPTY"; vehicle="cwr2_Flag_USA"; skill=1; }; class Item42 { position[]={5489.8242,336.44687,6968.9536}; azimut=350; id=112; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",20]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""Mine"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2];"; }; }; class Markers { items=5; class Item0 { position[]={5547.104,336.06735,6985.3711}; name="obj1"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={7121.5396,72.129128,6076.6318}; name="houdan"; type="cwr2_Faction_USA"; a=1.2; }; class Item2 { position[]={7615.3447,30.012667,4820.543}; name="ivan"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={3115.8386,224.41315,6330.834}; name="lapessagne"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={7205.6323,167.61835,7914.6108}; name="latrinite"; type="cwr2_Faction_USA"; a=1.2; }; }; class Sensors { items=6; class Item0 { position[]={5510.3735,380.72031,6659.5918}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.25) AND ({alive _x} count units btr1squad <= 2) AND ({alive _x} count units btr2squad <= 2) AND ({alive _x} count units btr3squad <= 2) AND ({alive _x} count units airmobilesquad <= 2) AND ({alive _x} count units spetsnazsquad <= 2) AND ({alive _x} count units tanksquad <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; echo1 addrating 800; echo2 addrating 800; echo3 addrating 800; echo4 addrating 800; echo5 addrating 800; echo6 addrating 800; echo7 addrating 800; echo8 addrating 800; echo9 addrating 800; (leader group player) sidechat ""All our base is still belong to us, commie bastards."";"; class Effects { }; }; class Item1 { position[]={5884.7847,361.17508,6533.9478}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1);"; expActiv="activateKey ""co09_cwr2_flank_stake_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={6012.6206,348.81931,6533.0986}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units echosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={6014.6328,358.06531,6413.8472}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={4894.6294,411.21115,6722.9111}; a=350; b=350; activationBy="EAST"; activationType="WEST D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="(leader group player) sidechat ""Stand to! Charlie squad ran into the enemy."";"; class Effects { }; }; class Item5 { position[]={4919.0991,405.92731,7426.1958}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=56; expActiv="hip land ""GET OUT""; {UnassignVehicle _x} foreach units airmobilesquad; {_x setunitpos ""Middle""} forEach units airmobilesquad; {UnassignVehicle _x} foreach units spetsnazsquad; {_x setunitpos ""Middle""} forEach units spetsnazsquad;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8452673; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=6334077; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=16090615; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Echo squad is to guard the village of Arudy.

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