briefing.htmlphNUbriefing.sqfsNpdescription.extEQRinit.sqf Ndinitjipcompatible.sqf4 Debriefing

The Endmission cheat has been used


Cheating can only lead to the dark side.





Mission Accomplished


The Soviet attempt to take Modrava has been thwarted. However reports coming in from Nogova suggest that this action was a feint to draw away NATO troops while the main enemy force landed near Vidlakov. Therefore this victory represents a skirmish won, but a battle lost.





Mission Failed


Alpha squad was wiped out.


// tasks task3a = alpha1 createSimpleTask ["Secure Modrava"]; task3a setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Secure the radio tower"]; task2a setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Deploy to Nogova"]; task1a setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Secure Modrava"]; task3b setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Secure the radio tower"]; task2b setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Deploy to Nogova"]; task1b setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Secure Modrava"]; task3c setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Secure the radio tower"]; task2c setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Deploy to Nogova"]; task1c setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Secure Modrava"]; task3d setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Secure the radio tower"]; task2d setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Deploy to Nogova"]; task1d setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Secure Modrava"]; task3e setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Secure the radio tower"]; task2e setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Deploy to Nogova"]; task1e setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Secure Modrava"]; task3f setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Secure the radio tower"]; task2f setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Deploy to Nogova"]; task1f setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Secure Modrava"]; task3g setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Secure the radio tower"]; task2g setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Deploy to Nogova"]; task1g setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Secure Modrava"]; task3h setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Secure the radio tower"]; task2h setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Deploy to Nogova"]; task1h setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Secure Modrava"]; task3i setSimpleTaskDescription ["Secure Modrava", "Secure Modrava", "Secure Modrava"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Secure the radio tower"]; task2i setSimpleTaskDescription ["Secure the radio tower", "Secure the radio tower", "Secure the radio tower"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Deploy to Nogova"]; task1i setSimpleTaskDescription ["Deploy to Nogova", "Deploy to Nogova", "Deploy to Nogova"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " According to messages from the mainland a hostile force of unknown origin has taken over the harbour town of Modrava. As this is one of the few locations on Nogova with a deep water harbour that could support offloading troops, materiel and supplies from cargo vessels it is essential that these reports are investigated. Therefore the forward deployed contingent of NATO troops have been put on alert to deploy by helicopter to Nogova proper.

As it is suspected that Bravo squad would be insufficient to deal with the contingency Alpha squad has been ordered to stand to as well. A transport truck has picked up Alpha at their quarters to bring them towards the waiting utility helicopters that will take the troops to a landing zone near Modrava. There the airmobile reaction force will split for their initial tasks, with Bravo due to clear Bludov while Alpha squad moves to secure the radio tower.

Once the initial objectives have been secured both squads will subsequently move in on Modrava and clear it of any hostiles encountered. An attack helicopter is being readied to provide close air support, but it will take time to arm the aircraft and ensure all necessary checks are conducted on the weapon systems. Therefore it is likely that the AH-1S Cobra gunship will only arrive over the mainland some time after the NATO ground troops have been deployed. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " There is no information on the type or strength of opposing forces. Communications were shut down before locals could provide more detail, possibly due to an enemy force gaining control of the radio mast on the nearby hill. Therefore the NATO force will have to be prepared for all eventualties. It is better to bring AT weaponry and not need it than to deploy on Nogovan soil and have to send for it afterwards. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will deploy to Nogova and secure the radio tower before moving in on Modrava."]];onloadmission="C W R 2 - F O R A Y B L I G H T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_foray_blight_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 4;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 16;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - F O R A Y B L I G H T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_5t", "cwr2_Soldiers_USA", "cwr2_noe", "cwr2_UH60", "camisc3", "cwr2_AH1", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_HMMWV", "cwr2_Mi17", "cwr2_T72", "cwr2_BMP1", "cwr2_BMP2", "cwr2_Urals", "cwr2_UAZ", "cwr2_Skodas", "cwr2_V3S", "cwr2_Vulcan" }; addOnsAuto[]= { "cwr2_5T", "cwr2_Soldiers_USA", "cwr2_UH60", "cwr2_AH1", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Mi17", "cwr2_Civilians", "cwr2_T72", "cwr2_BMP1", "camisc3", "cwr2_HMMWV", "cwr2_BMP2", "cwr2_Urals", "cwr2_UAZ", "cwr2_Skodas", "cwr2_V3S", "cwr2_Vulcan", "cwr2_noe" }; randomSeed=2187592; class Intel { briefingName="CWR2 - Foray Blight (co09)"; briefingDescription="Investigate reports on a hostile force"; startWeather=0.44674528; startFog=0.17275023; forecastWeather=0.44830531; forecastFog=0.23345366; month=4; day=25; hour=6; minute=0; }; class Groups { items=47; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10399.983,11.799041,12606.322}; azimut=180; id=0; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; skill=1; text="truck"; init="truck lock true; truck lockDriver true; truck allowDamage false; truckD allowDamage false; trucksquad = group this; trucksquad setgroupid [""Driver"",""Black""]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M60E3"",1];"; }; }; class Waypoints { items=6; class Item0 { position[]={10256.147,11.123574,12491.67}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10064.848,11.152787,12491.856}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8869.3369,17.856445,12516.044}; speed="FULL"; expActiv="truck lock false; truck lockDriver true; truck allowDamage true; truckD allowDamage true; truckD sidechat ""The Blackhawk is waiting, disembark the vehicle and get on board of the helicopter."""; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8867.8887,17.856445,12516.046}; type="TR UNLOAD"; speed="NORMAL"; expActiv="unassignVehicle sierra1; unassignVehicle sierra2; [sierra1,sierra2] orderGetIn false;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={8866.1621,17.856445,12516.049}; type="GETOUT"; speed="LIMITED"; expActiv="raptorD sidechat ""Alpha, mount up. We need to get boots on the ground on Nogova ASAP."""; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8866.1514,17.856445,12520.479}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10399.719,11.709654,12615.935}; azimut=180; id=1; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={38,37,36}; }; class Item1 { position[]={10398.722,11.726364,12617.239}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={38,37,36}; }; class Item2 { position[]={10400.587,11.680003,12617.241}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={38,37,36}; }; class Item3 { position[]={10397.784,11.742956,12618.403}; azimut=180; id=4; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={38,37,36}; }; class Item4 { position[]={10401.498,11.658856,12618.593}; azimut=180; id=5; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={38,37,36}; }; class Item5 { position[]={10396.918,11.757896,12619.506}; azimut=180; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="alpha6"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={38,37,36}; }; class Item6 { position[]={10402.335,11.640158,12619.783}; azimut=180; id=7; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha7"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={38,37,36}; }; class Item7 { position[]={10395.985,11.773163,12620.751}; azimut=180; id=8; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="alpha8"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={38,37,36}; }; class Item8 { position[]={10403.32,11.618138,12621.185}; azimut=180; id=9; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha9"; init="this moveincargo truck; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={38,37,36}; }; }; }; class Item2 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8892.0752,17.856445,12536.468}; azimut=180; id=10; side="WEST"; vehicle="cwr2_UH60"; leader=1; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor lockdriver true; raptor allowDamage false; raptorD allowDamage false;"; }; class Item1 { position[]={8898.3828,17.856445,12539.977}; azimut=180; id=144; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=7; class Item0 { position[]={8892.041,17.856445,12533.013}; expCond="({alive _x} count (units alphasquad) == {_x in raptor} count (units alphasquad)) AND ({alive _x} count (units sierrasquad) == {_x in raptor} count (units sierrasquad));"; expActiv="raptor lock true; raptor flyinheight 60; raptorD sidechat ""All troops have boarded the aircraft. Raptor is heading towards the landing zone."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={4481.2056,-30.002598,12543.015}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2543.0242,158.31194,10322.177}; type="TR UNLOAD"; expActiv="unassignVehicle sierra1; unassignVehicle sierra2; [raptor_loadmaster] joinsilent raptorsquad; raptor_loadmaster assignascargo raptor; [raptor_loadmaster] ordergetin true; raptor flyinheight 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={2542.5984,158.27361,10321.732}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; raptor flyinheight 60; raptor_loadmaster setunitpos ""AUTO""; raptorD sidechat ""All troops have been inserted, Raptor is returning to base."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={4499.0332,0.61113214,12570.967}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8895.8877,17.856445,12553.726}; type="GETOUT"; expActiv="raptor lockDriver false;"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8895.7295,17.856445,12572.356}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8928.8711,17.856445,12536.278}; azimut=180; id=11; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="LOCKED"; rank="LIEUTENANT"; skill=1; text="vulture"; init="vulturesquad = group this; vulturesquad setgroupid [""Vulture"",""Black""]; vulture allowDamage false; vultureD allowDamage false;"; }; class Item1 { position[]={8936.6553,17.856445,12540.094}; azimut=180; id=145; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot_1"; init="vulturesquad = group this; vulturesquad setgroupid [""Vulture"",""Black""]; copilot_1 moveincargo [vulture,12];"; }; }; class Waypoints { items=7; class Item0 { position[]={8928.8848,17.856445,12532.825}; expCond="({alive _x} count (units alphasquad) == {_x in raptor} count (units alphasquad)) AND ({alive _x} count (units sierrasquad) == {_x in raptor} count (units sierrasquad));"; expActiv="vulture flyinheight 60; vultureD sidechat ""Roger that, Raptor. Vulture will be following close behind, out."";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4557.3711,0.49871752,12543.896}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2578.9434,157.95343,10287.549}; type="TR UNLOAD"; expActiv="[vulture_loadmaster] joinsilent vulturesquad; vulture_loadmaster assignascargo vulture; [vulture_loadmaster] ordergetin true; vulture flyinheight 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={2578.4868,157.96936,10287.082}; expCond="({alive _x} count (units vulturesquad) == {_x in vulture} count (units vulturesquad))"; expActiv="vulture flyinheight 60; vulture_loadmaster setunitpos ""AUTO""; vultureD sidechat ""Bravo squad has been deployed, Vulture is RTB."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={4574.2607,0.72569782,12570.017}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8933.9795,17.856445,12554.222}; type="GETOUT"; expActiv="vulture lock false; vulture lockDriver false;"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8934.1426,17.856445,12572.458}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={10392.406,11.941323,12617.661}; azimut=180; id=14; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="CORPORAL"; skill=1; text="sierra1"; init="this moveincargo truck; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={10389.697,11.990074,12620.985}; azimut=180; id=15; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; text="sierra2"; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=4; class Item0 { position[]={8899.1279,17.856445,12535.121}; speed="LIMITED"; combat="SAFE"; expCond="({alive _x} count (units alphasquad) == {_x in raptor} count (units alphasquad))"; expActiv="sierra1 assignascargo raptor; sierra2 assignascargo raptor; [sierra1,sierra2] orderGetIn true;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={8892.7939,17.856445,12534.853}; type="GETIN NEAREST"; speed="NORMAL"; combat="AWARE"; expActiv="sierra1 assignascargo raptor; sierra2 assignascargo raptor; [sierra1,sierra2] orderGetIn true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2507.5215,156.45001,10230.566}; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2482.387,155.78664,10221.034}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8921.6846,17.856445,12543.974}; azimut=180; id=20; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={8920.6875,17.856445,12545.278}; azimut=180; id=21; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="bravo2"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={8922.5527,17.856445,12545.28}; azimut=180; id=22; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="bravo3"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={8919.75,17.856445,12546.442}; azimut=180; id=23; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="bravo4"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={8923.4639,17.856445,12546.632}; azimut=180; id=24; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="bravo5"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={8918.8838,17.856445,12547.545}; azimut=180; id=25; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; text="bravo6"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={8924.3008,17.856445,12547.822}; azimut=180; id=26; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="bravo7"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={8917.9512,17.856445,12548.79}; azimut=180; id=27; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="bravo8"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={8925.2861,17.856445,12549.224}; azimut=180; id=28; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="bravo9"; init="this moveincargo vulture; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=4; class Item0 { position[]={2534.4312,155.25099,10221.1}; expActiv="bravo1 sidechat ""Alpha, this is Bravo. We are moving out to clear Bludov."""; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2416.0974,124.22459,9739.9102}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2388.9983,122.50041,9738.9707}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2376.8352,121.37978,9738.6836}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8884.6826,17.856445,12536.319}; azimut=180; special="CARGO"; id=13; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; text="raptor_loadmaster"; init="raptor_loadmastersquad = group this; raptor_loadmastersquad setgroupid [""Raptor Loadmaster"",""Black""]; this moveincargo raptor; this setunitpos ""Middle""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS"";"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8922.335,17.856445,12536.346}; azimut=180; id=12; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; text="vulture_loadmaster"; init="vulture_loadmastersquad = group this; vulture_loadmastersquad setgroupid [""Vulture Loadmaster"",""Black""]; this moveincargo vulture; this setunitpos ""Middle""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS"";"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8921.9883,17.856445,12552.434}; azimut=180; id=29; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; text="zulu1"; init="this moveincargo vulture; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={8920.0059,17.856445,12554.254}; azimut=180; id=30; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="zulu2"; init="this moveincargo vulture; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2541.5713,157.75539,10271.997}; expActiv="zulu1 sidechat ""Zulu to all callsigns, we are on call to provide medical support, out."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2531.4487,157.55469,10268.419}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8914.5234,17.856445,12589.264}; azimut=270; id=31; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="viper"; init="vipersquad = group this; vipersquad setgroupid [""Viper"",""Black""]; viper allowDamage false; viperD allowDamage false; viperG allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={8912.96,17.856445,12589.227}; expCond="(VictoryCondition2 == 1) AND (blufor_near == 1);"; expActiv="viperD sidechat ""Alpha, this is Viper. We are en route to Modrava to provide close air support. ETA is three minutes, out."""; class Effects { }; timeoutMin=90; timeoutMid=120; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={4286.4048,0.43753067,12593.853}; completitionRadius=50; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1820.8933,45.487953,9660.2246}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1317.1708,1.9453079,9216.8613}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1820.7723,45.480659,9660.1328}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1930.629,332.62766,10477.674}; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1933.0995,332.4249,10474.241}; id=123; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1927.7422,331.95697,10474.561}; id=125; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1935.4031,332.04245,10470.119}; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1930.8737,333.01251,10480.61}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1949.4252,336.35965,10497.679}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1949.4868,336.36581,10497.675}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2413.2192,124.24561,9732.0469}; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2413.8672,124.25169,9731.2949}; id=60; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2412.573,124.25181,9731.2803}; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item3 { position[]={2414.5767,124.25812,9730.501}; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={2413.2168,124.24136,9732.5713}; speed="LIMITED"; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2413.2219,124.22856,9740.3252}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2413.2422,124.22846,9740.3145}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1657.9364,38,9512.7031}; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.60000002; }; class Item1 { position[]={1662.4708,38,9508.3301}; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1657.9512,38,9515.4082}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1657.9513,38,9515.3145}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1684.7471,45.40078,9447.5068}; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.60000002; ammo=0.0048159715; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10389.31,14.975424,12648.336}; id=36; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={36,8,6,4,2,1,3,5,7,9}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10399.493,13.106723,12648.276}; id=37; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={37,9,7,5,3,1,2,4,6,8}; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10409.685,13.517519,12648.238}; id=38; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,7,5,3,1,2,4,6,8}; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1569.162,22,4686.9053}; special="FLY"; id=41; side="EAST"; vehicle="cwr2_Mi17"; leader=1; skill=0.60000002; text="hip"; init="hip flyinheight 30;"; }; }; class Waypoints { items=5; class Item0 { position[]={1569.2035,22,4689.4048}; expCond="(VictoryCondition2 == 1) AND (blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1680.7572,38,9407.7334}; type="TR UNLOAD"; expActiv="hip flyinheight 50;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={1180.235,7.1187086,9723.8936}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1948.2611,31.576975,9222.2188}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1180.6649,7.1903553,9723.6387}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1590.9135,22,4687.2524}; special="NONE"; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip;"; }; class Item1 { position[]={1592.5101,22,4685.1431}; special="NONE"; id=44; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item2 { position[]={1589.3636,22,4685.2974}; special="NONE"; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item3 { position[]={1593.834,22,4683.335}; special="NONE"; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item4 { position[]={1588.0702,22,4683.6396}; special="NONE"; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item5 { position[]={1595.3462,22,4681.3735}; special="NONE"; id=48; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1586.5463,22,4681.6919}; special="NONE"; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo hip;"; }; class Item7 { position[]={1597.0077,22,4679.2441}; special="NONE"; id=50; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo hip;"; }; }; class Waypoints { items=2; class Item0 { position[]={1700.101,38,9414.0635}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1724.9591,38,9426.4688}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1590.7386,22,4680.6177}; special="NONE"; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip;"; }; class Item1 { position[]={1592.3348,22,4678.5083}; special="NONE"; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item2 { position[]={1589.1888,22,4678.6626}; special="NONE"; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item3 { position[]={1593.6587,22,4676.7002}; special="NONE"; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item4 { position[]={1587.8954,22,4677.0049}; special="NONE"; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item5 { position[]={1595.1714,22,4674.7388}; special="NONE"; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1586.371,22,4675.0571}; special="NONE"; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo hip;"; }; class Item7 { position[]={1596.8329,22,4672.6094}; special="NONE"; id=58; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo hip;"; }; }; class Waypoints { items=2; class Item0 { position[]={1662.0458,38,9425.5947}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1662.2427,38,9450.4229}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3026.4131,16.141817,342.17529}; special="NONE"; id=59; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="dude"; init="this setunitpos ""UP""; this allowDamage false;"; }; }; class Waypoints { items=4; class Item0 { position[]={3026.0408,16.752563,365.09933}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3026.8542,16.640707,322.25494}; expActiv="hip setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3026.0308,16.751429,365.08484}; type="CYCLE"; expCond="(getDammage hip >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3025.2876,19.258919,389.69269}; expActiv="deleteVehicle dude;"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1579.7983,38,9509.7686}; id=63; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1581.3292,38,9507.7393}; id=72; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1578.3302,38,9507.7686}; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1582.1669,38,9506.0957}; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1577.2343,38,9505.9932}; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1583.3021,38,9504.2461}; id=89; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1576.2931,38,9504.2881}; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.50000048; position[]={1584.5323,38,9502.3535}; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1579.8164,38,9510.5215}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1579.7772,38,9511.3438}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1582.5831,38,9423.9482}; azimut=270; id=64; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1585.2142,38,9425.5439}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1585.3831,38,9421.8066}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1588.0297,38,9427.1396}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1580.8607,38,9423.9512}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1580.8262,38,9423.9238}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1258.12,13.179498,9332.3623}; azimut=270; id=65; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1260.2661,13.161975,9334.0713}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1260.3622,13.215613,9331.1445}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1262.359,13.151321,9335.3828}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1266.7089,11.843765,9270.7129}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1248.234,13.785444,9403.7676}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1266.6957,11.842105,9270.6895}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1629.0178,38,9469.4375}; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1630.4767,38,9467.708}; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1627.7972,38,9467.7002}; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1631.4154,38,9466.0977}; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1626.7908,38,9466.1396}; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1632.5548,38,9464.3877}; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1625.8845,38,9464.4277}; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.50000048; position[]={1633.5492,38,9462.6709}; id=95; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1628.9271,38,9471.749}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1628.989,38,9494.876}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1690.403,38,9484.3799}; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1691.8438,38,9482.4736}; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1689.0507,38,9482.5068}; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1687.7517,38,9480.8545}; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={1693.1895,38,9480.5771}; id=83; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1711.1854,38,9498.5342}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1628.1866,38,9546.7803}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1631.176,38,9443.5508}; placement=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1711.1589,38,9498.6963}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1586.6663,46.048943,9524.8838}; azimut=100; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1669.6074,38.359371,9550.6523}; id=69; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1639.6716,43.230183,9687.5352}; azimut=20; id=70; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1649.3181,61.600761,9479.7529}; azimut=45; id=71; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1579.1068,38,9547.0713}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1582.192,38,9549.5273}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1581.5421,38,9544.4219}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1585.5715,37.999317,9551.249}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1584.7288,38,9541.7314}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1576.7546,38,9547.0332}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1576.8293,38,9547.0332}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1608.5533,40.925266,9662.2217}; id=76; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1610.5153,40.751026,9659.4287}; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1606.3589,40.720341,9659.6172}; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1612.1898,40.56987,9656.5801}; id=100; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1608.5339,41.058231,9663.5645}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1608.5223,41.060879,9663.5908}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1599.8594,39.571064,9625.7178}; azimut=130; id=77; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1313.1189,6.1250925,9642.4883}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1310.0956,6.1730084,9642.4961}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1310.0836,6.1732278,9642.4951}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1602.7666,42.891785,9698.4648}; azimut=12; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1283.1373,11.973012,9706.4854}; id=109; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1285.0992,11.528419,9703.6924}; id=112; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1280.9429,11.632922,9703.8809}; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1286.7738,11.099833,9700.8438}; id=110; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1283.1179,12.116602,9707.8281}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1283.1063,12.120304,9707.8545}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1574.8868,38,9527.3662}; id=113; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={1574.9091,38,9528.8613}; speed="LIMITED"; expCond="(blufor_near == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1574.9191,38,9529.665}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1598.5221,38,9471.8125}; azimut=60; id=114; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={1600.4182,38,9472.8057}; expCond="(blufor_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1601.3431,38,9473.3389}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1292.6556,6.0254068,9605.1201}; id=115; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="another_bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={1292.6411,6.0380669,9607.6719}; expCond="(blufor_near == 1);"; expActiv="another_bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1292.678,6.0464373,9609.3584}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1998.2577,330.57825,10546.557}; azimut=90; id=121; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""DOWN"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2001.4186,330.25717,10546.498}; combat="STEALTH"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2018.1722,327.151,10546.404}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1966.6881,333.11438,10476.294}; azimut=90; id=122; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1962.7417,332.99893,10473.096}; azimut=90; id=124; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1962.6617,333.67709,10478.837}; azimut=90; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1958.6086,332.6301,10469.316}; azimut=90; id=127; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1969.1354,332.93851,10476.21}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1971.822,332.74341,10476.101}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1906.6191,324.73993,10452.869}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={1910.3519,326.26633,10456.351}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1903.1938,324.04648,10452.808}; placement=10; type="SAD"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1903.1243,324.02194,10452.765}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8748.6572,27.37125,12652.142}; azimut=270; id=136; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="SERGEANT"; skill=1; init="vulcansquad = group this; vulcansquad setgroupid [""Vulcan Gunner"",""Black""]; this moveingunner vulcan;"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9014.5635,17.856445,12560.597}; azimut=270; id=138; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item1 { position[]={9021.6113,17.856445,12567.395}; azimut=270; id=139; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=4; class Item0 { position[]={8976.5518,17.856445,12560.394}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9028.5928,17.856445,12560.392}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item2 { position[]={8976.5918,17.856445,12560.431}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8957.7109,17.856445,12560.309}; placement=10; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8947.5801,18.113525,12540.133}; azimut=315; id=140; side="WEST"; vehicle="cwr2_MechanicW"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up""; mechanicsquad = group this; mechanicsquad setgroupid [""Mechanic"",""Black""];"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8947.2803,17.856445,12553.241}; azimut=90; id=141; side="WEST"; vehicle="cwr2_MechanicW"; leader=1; skill=0.60000002; init="groundcrewsquad = group this; groudcrewsquad setgroupid [""Ground Crew"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={8953.502,17.856445,12553.229}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8953.4531,17.856445,12553.239}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8942.3643,17.856445,12373.503}; azimut=270; id=142; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={8949.1621,17.856445,12380.216}; azimut=270; id=143; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8936.8779,17.856445,12373.312}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8936.8135,17.856445,12373.331}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=18; class Item0 { position[]={8933.667,17.856445,12554.833}; azimut=180; id=16; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item1 { position[]={8895.5371,17.856445,12554.025}; azimut=180; id=17; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item2 { position[]={2543.2175,158.35483,10322.884}; azimut=180; id=18; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item3 { position[]={2578.8188,157.95129,10287.865}; azimut=180; id=19; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item4 { presence=0.50000048; position[]={8944.3203,17.856445,12353.182}; id=39; side="EMPTY"; vehicle="cwr2_Truck5t"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; class Item5 { presence=0.50000048; position[]={8951.2168,17.856445,12528.63}; azimut=180; id=40; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M21"",1]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addweaponcargo [""Binocular"",1];"; }; class Item6 { position[]={1680.996,38,9408.1826}; azimut=180; id=42; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item7 { position[]={1687.5999,38,9495.3252}; azimut=90; id=116; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=1; }; class Item8 { position[]={1568.9414,38,9535.9775}; azimut=185; id=117; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item9 { position[]={1593.1909,37.935291,9565.3652}; azimut=282; id=118; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { presence=0.75000024; position[]={2408.116,124.03168,9730.6836}; id=119; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item11 { presence=0.75000024; position[]={1655.1776,38,9479.6904}; id=120; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item12 { position[]={1591.6471,38,9503.9688}; azimut=250; id=131; side="EMPTY"; vehicle="cwr2_SkodaYellow"; leader=1; skill=1; }; class Item13 { position[]={1683.2068,42.071136,9649.0762}; azimut=345; id=132; side="EMPTY"; vehicle="cwr2_SkodaRed"; leader=1; skill=1; }; class Item14 { position[]={1585.8618,37.992325,9560.2471}; azimut=15; id=133; side="EMPTY"; vehicle="cwr2_SkodaGreen"; leader=1; skill=1; }; class Item15 { position[]={1688.115,38,9455.2422}; azimut=90; id=134; side="EMPTY"; vehicle="cwr2_SkodaBlue"; leader=1; lock="UNLOCKED"; skill=1; }; class Item16 { position[]={1305.1516,6.0610347,9621.4072}; azimut=270; id=135; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; skill=1; }; class Item17 { position[]={8748.5547,27.607769,12649.837}; azimut=225; id=137; side="EMPTY"; vehicle="cwr2_M163"; leader=1; lock="LOCKED"; skill=1; text="vulcan"; }; }; class Markers { items=11; class Item0 { position[]={1949.4241,336.57828,10501.892}; name="obj2"; type="mil_unknown"; colorName="ColorRed"; }; class Item1 { position[]={1680.6394,42.010319,9660.9297}; name="obj3"; type="mil_unknown"; colorName="ColorRed"; }; class Item2 { position[]={2543.2415,158.35191,10322.809}; name="obj1"; type="mil_objective"; colorName="ColorBlue"; }; class Item3 { position[]={8892.1318,17.856445,12530.987}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={2410.2319,124.47577,9754.8457}; name="bludov"; type="mil_unknown"; colorName="ColorRed"; }; class Item5 { position[]={1680.6403,42.010391,9660.9434}; name="obj3_su"; type="cwr2_Faction_USSR"; a=0; b=0; }; class Item6 { position[]={1949.4241,336.57779,10501.899}; name="obj2_su"; type="cwr2_Faction_USSR"; a=0; b=0; }; class Item7 { position[]={2410.2605,124.47688,9754.8555}; name="bludov_su"; type="cwr2_Faction_USSR"; a=0; b=0; }; class Item8 { position[]={1949.4188,336.57629,10501.92}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item9 { position[]={1680.6379,42.010342,9660.9395}; name="obj3_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item10 { position[]={2410.2417,124.47662,9754.8604}; name="bludov_us"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=10; class Item0 { position[]={2547.9758,158.30298,10330.21}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=10; expActiv="raptor land ""GET OUT""; raptor lock false; unassignVehicle raptor_loadmaster; raptorD sidechat ""Alpha and Sierra, we have arrived at the LZ. Get ready to deploy."";"; class Effects { }; }; class Item1 { position[]={1959.9171,335.87277,10506.401}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; ""obj2_su"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { }; }; class Item2 { position[]={1534.7336,32.553104,9556.3643}; a=500; b=500; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; ""obj3_su"" setMarkerSize [0,0]; ""obj3_us"" setMarkerSize [1.2,1]; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 600; alpha2 addrating 600; alpha3 addrating 600; alpha4 addrating 600; alpha5 addrating 600; alpha6 addrating 600; alpha7 addrating 600; alpha8 addrating 600; alpha9 addrating 600;"; class Effects { }; }; class Item3 { position[]={1852.2852,108.69747,9975.041}; a=800; b=800; activationBy="EAST"; activationType="WEST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; age="UNKNOWN"; expActiv="""bludov"" setMarkerSize [0,0]; ""bludov_su"" setMarkerSize [1.2,1]; ""obj2"" setMarkerSize [0,0]; ""obj2_su"" setMarkerSize [1.2,1]; ""obj3"" setMarkerSize [0,0]; ""obj3_su"" setMarkerSize [1.2,1]; sierra1 sidechat ""Sierra to all callsigns, it looks like the Soviets have arrived!"";"; class Effects { }; }; class Item4 { position[]={2412.1699,124.26177,9745.8877}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="""bludov_su"" setMarkerSize [0,0]; ""bludov_us"" setMarkerSize [1.2,1];"; class Effects { }; }; class Item5 { position[]={2357.429,121.25952,10813.645}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_foray_blight_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={2484.2468,109.09425,10811.502}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={2481.5974,144.2417,10685.837}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={1666.6849,43.727074,9705.6143}; a=600; b=600; activationBy="WEST"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item9 { position[]={1823.2795,45.67934,9735.0859}; a=750; b=750; activationBy="VEHICLE"; timeoutMin=90; timeoutMid=150; timeoutMax=210; interruptable=1; age="UNKNOWN"; idVehicle=31; expActiv="viper allowDamage true; viperD allowDamage true; viperG allowDamage true;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=842090; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=4645123; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=16494699; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

NATO troops are airlifted from their base in response to enemy activity near Modrava.

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