briefing.htmlS:briefing.sqf(Sdescription.ext&,Sinit.sqf8DRhinitjipcompatible.sqf4 Debriefing

A cheat code was used


It is despicable to have to resort to use of the Endmission cheat.





Mission Accomplished


Bravo squad was picked up from the coast after a successful raid in the Soviet rear area. The subsequent halt to Soviet offensive action allows NATO the breathing space needed to get its forces into shape for a counter-attack.





Mission Failed


Bravo squad has been wiped out.


// tasks task4a = bravo1 createSimpleTask ["Move to extraction"]; task4a setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = bravo1 createSimpleTask ["Take out command posts"]; task3a setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy ammunition supplies"]; task2a setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Eliminate artillery positions"]; task1a setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = bravo2 createSimpleTask ["Move to extraction"]; task4b setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = bravo2 createSimpleTask ["Take out command posts"]; task3b setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy ammunition supplies"]; task2b setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Eliminate artillery positions"]; task1b setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = bravo3 createSimpleTask ["Move to extraction"]; task4c setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = bravo3 createSimpleTask ["Take out command posts"]; task3c setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy ammunition supplies"]; task2c setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Eliminate artillery positions"]; task1c setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = bravo4 createSimpleTask ["Move to extraction"]; task4d setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = bravo4 createSimpleTask ["Take out command posts"]; task3d setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy ammunition supplies"]; task2d setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Eliminate artillery positions"]; task1d setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = bravo5 createSimpleTask ["Move to extraction"]; task4e setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = bravo5 createSimpleTask ["Take out command posts"]; task3e setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy ammunition supplies"]; task2e setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Eliminate artillery positions"]; task1e setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = bravo6 createSimpleTask ["Move to extraction"]; task4f setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = bravo6 createSimpleTask ["Take out command posts"]; task3f setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy ammunition supplies"]; task2f setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Eliminate artillery positions"]; task1f setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = bravo7 createSimpleTask ["Move to extraction"]; task4g setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = bravo7 createSimpleTask ["Take out command posts"]; task3g setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy ammunition supplies"]; task2g setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Eliminate artillery positions"]; task1g setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = bravo8 createSimpleTask ["Move to extraction"]; task4h setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = bravo8 createSimpleTask ["Take out command posts"]; task3h setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy ammunition supplies"]; task2h setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Eliminate artillery positions"]; task1h setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task4i = bravo9 createSimpleTask ["Move to extraction"]; task4i setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task4i setSimpleTaskDestination markerpos "obj4"; task3i = bravo9 createSimpleTask ["Take out command posts"]; task3i setSimpleTaskDescription ["Take out command posts", "Take out command posts", "Take out command posts"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Destroy ammunition supplies"]; task2i setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Eliminate artillery positions"]; task1i setSimpleTaskDescription ["Eliminate artillery positions", "Eliminate artillery positions", "Eliminate artillery positions"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " As a Special Forces patrol succeeded in taking out an enemy Shilka air defence vehicle there is a fleeting opportunity to insert a squad of Rangers to wreak havoc in the Soviet hinterland. A Blackhawk transport helicopter has picked up the troops in order to deposit them behind enemy lines where the raiding force is to locate and destroy a variety of targets. The combined effect of the elimination of the set objectives is a decrease in the enemy operational tempo that will allow NATO to shore up its battered defences and deploy reinforcements for a counter-attack.

The success of Soviet attacks has been in no small measure due to the excellent fire support provided by their artillery. Therefore the primary objective of this raid is to silence the enemy's heavy guns. Several D-30 batteries are located in forested areas where their camouflaged positions have defied repeated attempts by NATO strike aircraft to detect and target them from the air. Therefore it is up to a ground assault element to locate and destroy these key weapon systems. The Rangers must scour the area and blow up all field guns that they encounter.

High intensity warfare by a heavily mechanised force like the Soviet army is characterised by prodiguous consumption of munitions. This makes an adequate supply of ammunition vital to maintain combat operations at the current pace. By removing the stockpiled ammunition supply for Soviet heavy armour the enemy will be forced to restrict their activity as they would lack the means to meet the norms set in their formal tables for ammunition expenditure. This would help to limit opportunities for the enemy to go on the offensive against NATO main line of resistance.

Command and control is key to orchestrating the diverse elements consituting an all arms force to pursue a single purpose. Striking at enemy command posts will leave the disparate constituent parts less able to coordinate their actions and thereby render the Soviet army significantly less effective. The raiders are therefore to destroy command and control elements in the area. Once the Rangers have succeeded in achieving all their objectives the raiding party is to fall back towards the coast where boats will pick up the troops for the journey back to friendly lines. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " There are six heavy guns known to be dispersed in the area. All of these artillery pieces need to be destroyed. Normal Soviet practice would suggest that batteries consist of three tubes with a small element responsible for local security.

The ammunition depots will only have some Soviet troops present to keep track of the drawing of units of fire by resupply details from the frontline maneuver units. These guards should not be too difficult to overwhelm in an attack.

Based on analysis of intercepted communications there appear to be two command posts active. These may have a small detachment of infantry for local defence. It is possible that mobile reaction forces would be colocated with a CP. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Rangers will locate and destroy artillery, ammunition and disrupt command and control before falling back to the coast."]];onloadmission="C W R 2 - F O R E S T R A N G E R S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_forest_rangers_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M14 {count = 2;}; class cwr2_M60e3 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 2;}; class NVGoggles {count = 2;}; class cwr2_M9 {count = 2;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_20Rnd_762x51_NoTracer {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 10;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class cwr2_LAWRocket {count = 3;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class PipeBomb {count = 10;}; class 1Rnd_HE_M203 {count = 8;}; class FlareWhite_M203 {count = 16;}; }; class Backpacks { class cwr2_BackpackSpecop_US {count = 1;}; };titleText ["C W R 2 - F O R E S T R A N G E R S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_soldiers_usa", "cwr2_noe", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "caweapons_ammoboxes", "caweapons", "cwr2_Soldiers_RUS", "cwr2_AmmoBoxes", "cwr2_bmp2", "cwr2_misc", "cwr2_UAZ", "cwr2_btr60", "cwr2_Urals", "cwr2_ZSU", "cwr2_BoatW", "cwr2_V3S", "CABuildings", "cwr2_brdm" }; addOnsAuto[]= { "cwr2_soldiers_usa", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_uaz", "cwr2_ZSU", "cwr2_BMP2", "cwr2_BoatW", "camisc3", "caweapons_ammoboxes", "caweapons", "cwr2_AmmoBoxes", "cwr2_misc", "cwr2_Urals", "cwr2_brdm", "cwr2_V3S", "CABuildings", "cwr2_noe" }; randomSeed=4616784; class Intel { briefingName="CWR2 - Forest Rangers (co09)"; briefingDescription="Wreak havoc in the Soviet hinterland"; startWeather=0.35083634; startFog=0.17936453; forecastWeather=0.35083634; forecastFog=0.23782156; month=8; day=3; hour=3; }; class Groups { items=72; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9162.7725,151.68849,4998.73}; id=0; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this addweapon ""NVGoggles"";"; synchronizations[]={9,7,8}; }; class Item1 { position[]={9164.6689,151.80862,4996.2891}; id=1; side="WEST"; vehicle="cwr2_Ranger_Assault_DMR"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo2"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={9,7,8}; }; class Item2 { position[]={9161.2783,151.81221,4996.3618}; id=2; side="WEST"; vehicle="cwr2_Ranger_Assault_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={9,7,8}; }; class Item3 { position[]={9166.4473,151.92471,4993.9307}; id=3; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; player="PLAY CDG"; skill=1; text="bravo4"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={9,7,8}; }; class Item4 { position[]={9159.9521,151.93544,4994.0161}; id=4; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; player="PLAY CDG"; skill=1; text="bravo5"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={9,7,8}; }; class Item5 { position[]={9168.2178,152.03674,4991.6543}; id=5; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; player="PLAY CDG"; skill=1; text="bravo6"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={9,7,8,5}; }; class Item6 { position[]={9158.5225,152.06418,4991.5708}; id=13; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; player="PLAY CDG"; skill=1; text="bravo7"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={9,7,8}; }; class Item7 { position[]={9170.4502,152.18263,4988.6904}; id=14; side="WEST"; vehicle="cwr2_Ranger_Assault"; player="PLAY CDG"; skill=1; text="bravo8"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={9,7,8}; }; class Item8 { position[]={9156.8945,152.18365,4988.8276}; id=15; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; player="PLAY CDG"; skill=1; text="bravo9"; init="this moveincargo raptor; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={9,7,8}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9153.0029,151.74442,5013.6782}; azimut=270; id=6; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; rank="SERGEANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor lock true; raptor lockdriver true; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""NVGoggles"",1];"; }; class Item1 { position[]={9152.002,151.7854,5019.1733}; azimut=270; id=10; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=6; class Item0 { position[]={9146.8643,151.87509,5013.8765}; completitionRadius=10; expActiv="raptor flyInHeight 25; shilka setDammage 4; (leader group player) sidechat ""Check your weapons and ammo, make sure everything on your belt kit is exactly where it is supposed to be."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8319.9004,0.38588214,6015.9316}; completitionRadius=100; expActiv="aim_high = 1; publicVariable ""aim_high"";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4984.8232,49.283718,6747.3662}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units bravosquad; (leader group player) sidechat ""Let's move out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={8319.8975,0.38499427,6015.9888}; completitionRadius=100; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9151.1982,151.74841,5013.646}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9150.9893,151.85269,5026.4507}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=1200; timeoutMax=1200; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9156.3994,152.24121,4971.3188}; id=7; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,0,1,2,3,4,5,13,14,15}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9162.8994,152.24121,4971.3735}; id=8; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,0,1,2,3,4,5,13,14,15}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9169.4072,152.24121,4971.4478}; id=9; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,13,14,15}; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3675.0754,127.45837,9378.5859}; azimut=90; id=22; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner1"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3674.72,127.38213,9363.2822}; azimut=90; id=23; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner2"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3674.2544,127.4995,9345.7959}; azimut=90; id=24; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner3"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3674.1619,127.54491,9340.6162}; azimut=90; id=25; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="aDude1"; }; }; class Waypoints { items=2; class Item0 { position[]={3676.0371,127.49738,9340.6582}; expCond="(aim_high == 1);"; expActiv="gunner1 setDammage 1; gunner2 setDammage 1; gunner3 setDammage 1; gunner1_1 setDammage 1; gunner2_1 setDammage 1; gunner3_1 setDammage 1; deleteVehicle crate1; deleteVehicle crate2; deleteVehicle crate3; deleteVehicle crate1_1; deleteVehicle crate2_1; deleteVehicle crate3_1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3676.9531,127.47903,9340.6709}; expCond="(aim_high == 1);"; expActiv="deleteVehicle gunner1; deleteVehicle gunner2; deleteVehicle gunner3; deleteVehicle gunner1_1; deleteVehicle gunner2_1; deleteVehicle gunner3_1; deleteVehicle aDude1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4175.9746,103.71829,8514.1719}; azimut=90; id=32; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner1_1"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4176.9658,103.39579,8498.8008}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner2_1"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4177.9629,103.41975,8481.6025}; azimut=90; id=34; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner3_1"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2429.8042,124.48278,9737.2656}; azimut=90; id=78; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2972.9543,103.31906,7374.0688}; azimut=240; id=79; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2420.2224,124.20343,9737.2598}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2971.719,103.34167,7380.02}; azimut=300; id=82; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2941.1401,127.54547,8722.5684}; azimut=270; id=85; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2943.3684,127.61407,8723.9785}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2943.2507,127.61,8720.9824}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2939.3035,127.47777,8722.6016}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2939.3037,127.47778,8722.6016}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2438.2244,125.29319,9742.5225}; azimut=270; id=86; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2436.2561,125.13251,9742.3848}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2436.2529,125.13321,9742.4023}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4004.5913,119.25927,9026.7109}; azimut=270; id=87; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4007.1797,119.07953,9028.4023}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4006.9551,119.20042,9024.5742}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4002.7761,119.34357,9026.6738}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4002.7273,119.3458,9026.6738}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2933.4197,127.30845,8743.3594}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2937.9558,127.50655,8747.459}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2930.2974,127.19087,8743.3809}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2927.5134,127.13248,8743.4404}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={3665.4807,127.74924,9364.3418}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3668.4495,127.65107,9366.707}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3663.2522,127.83558,9364.3643}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3663.2524,127.83559,9364.3652}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3697.4016,126.92334,9362.3916}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3700.2891,126.88806,9365.3115}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3694.4165,126.95821,9362.3936}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3694.3372,126.96515,9362.3135}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4197.9111,104.59525,8497.7529}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={4200.458,104.67176,8500.3154}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4195.7617,104.48158,8497.6416}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4195.7622,104.48163,8497.6416}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={4167.3511,103.88582,8499.251}; azimut=270; special="NONE"; id=121; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={4167.4561,103.87418,8503.4268}; azimut=270; special="NONE"; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4164.6284,104.08366,8499.3496}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4164.5493,104.08939,8499.4287}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2438.6948,124.52689,9727.1045}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2436.0022,124.2952,9727.1504}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2436.0427,124.29768,9727.1504}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2433.5659,125.89171,9776.6299}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={2437.4478,126.35321,9779.2744}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2437.4231,125.9113,9773.4893}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={2441.5957,126.66057,9782.0283}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={2441.2402,125.84207,9770.1045}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={2446.3723,126.67319,9784.5674}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2378.9043,122.77397,9776.9873}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2380.2454,118.57787,9691.5029}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2465.3933,128.35258,9692.5107}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2463.8806,126.81188,9776.5225}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2378.8401,122.7679,9776.9697}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={4152.6162,104.91949,8487.9004}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={4155.9063,104.74732,8490.2637}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4155.6465,104.6804,8485.5801}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4159.6582,104.44336,8492.5508}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4158.5576,104.50843,8482.875}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={4152.0063,105.92745,8545.4893}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4229.0034,106.9636,8498.0938}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4152.3901,107.03653,8447.4951}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4152.0361,105.92244,8545.4453}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4182.5557,103.48945,8490.3867}; azimut=100; id=133; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0; this addweapon ""NVGoggles"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2962.9358,103.32765,7379.2749}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2959.5225,103.32526,7379.083}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2959.4993,103.32523,7379.0654}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2972.2332,103.42679,7386.1543}; azimut=270; id=146; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2970.6804,103.40862,7386.1567}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2970.6807,103.40926,7386.2061}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3388.6033,151.18813,9532.1035}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3391.02,150.32832,9533.626}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={3390.3997,151.13937,9530.2002}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={3393.5957,149.76468,9535.1934}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={3392.4561,151.00381,9528.4316}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3395.8516,149.3149,9536.4131}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.75000024; position[]={3394.6179,150.91287,9526.3076}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={3584.0686,134.24609,9727.5293}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3969.5134,146.56718,9344.1426}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3589.1069,128.72101,8959.6377}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3199.1118,211.39433,9341.4688}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3583.9233,134.26909,9727.3682}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3456.7261,132.80916,9727.7988}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3377.6208,136.7206,9727.9785}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2989.5859,104.21149,7443.1118}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={2993.7322,104.22192,7446.1104}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2993.7668,104.19991,7439.7783}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={2998.6101,104.06084,7449.3091}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={2997.6895,104.18936,7436.1548}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={3003.7485,104.10046,7452.9248}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3056.0408,103.19032,7409.9272}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2988.2683,103.11092,7291.5459}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2873.1865,108.74036,7362.1841}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2938.4609,106.52995,7467.5186}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3055.8984,103.18279,7410.0405}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3396.2358,154.3566,7830.8989}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3398.5549,154.0507,7832.4819}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.50000048; position[]={3398.0054,154.18274,7828.478}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { position[]={3400.8389,153.74306,7833.8315}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { presence=0.75000024; position[]={3400.4187,153.91771,7826.5786}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3403.2671,153.42374,7835.4858}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item6 { presence=0.75000024; position[]={3402.1592,153.70941,7824.7905}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={3573.7173,128.47714,8009.3774}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3956.7107,113.50474,7623.4751}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3571.5662,109.97016,7239.9194}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3190.0759,120.79018,7628.9395}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3574.0762,128.44774,8009.1748}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3450.0652,136.0242,8018.3486}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3294.5684,128.57892,8093.8672}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2843.783,120.5933,8730.4941}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={2846.1404,120.57642,8731.9961}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={2845.8787,120.75591,8728.1836}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={2848.3733,120.54024,8733.3203}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={2847.9182,120.91258,8726.0156}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2851.0359,120.46786,8734.8418}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.75000024; position[]={2850.3179,121.06295,8723.9258}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={3072.021,210.43451,8957.5811}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3457.8733,145.42328,8570.4912}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3069.3833,113.62446,8188.9941}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2685.8584,113.56641,8572.5195}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3072.0261,210.44431,8957.6387}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2919.2695,124.41396,8805.6875}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2865.1689,122.63723,8751.9424}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4056.9333,119.46866,8666.6113}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={4058.7773,119.74252,8668.2217}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={4058.7827,119.27063,8664.7998}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={4060.73,119.9735,8669.7607}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={4060.7148,119.13573,8663.3789}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4063.0798,120.21009,8671.4551}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.75000024; position[]={4062.4797,118.94459,8661.8613}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={4223.0635,124.44446,8833.8672}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4611.418,125.39014,8447.9414}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4224.2837,115.43592,8065.7271}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3840.8459,112.9296,8447.749}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4222.8047,124.50282,8833.707}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4096.5054,130.83018,8831.7969}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4018.4785,128.55672,8831.7676}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3715.3228,126.88768,9362.3311}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={3719.0146,126.96736,9364.7061}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={3718.3857,126.88454,9359.46}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3723.2061,127.04383,9367.6123}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3721.384,126.88142,9356.626}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3714.1079,130.06688,9419.2314}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3639.2874,130.7627,9362.7314}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3715.8313,126.29676,9306.5186}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3714.1714,130.06575,9419.1533}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3679.5879,127.41082,9342.5869}; azimut=180; id=156; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0; this addweapon ""NVGoggles"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={3965.511,120.00607,9026.332}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3967.7939,119.87497,9028.0137}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3967.5027,119.8147,9024.4434}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={3970.2952,119.7251,9029.6484}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3969.7603,119.66279,9022.4434}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={3972.9031,119.60403,9031.2197}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3972.446,119.48067,9020.1631}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={3975.3992,119.50658,9032.7861}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item8 { position[]={3974.302,119.36214,9018.0684}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3963.9629,120.12618,9026.2227}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3961.6526,120.24152,9026.1787}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={2441.896,124.97502,9718.6504}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={2444.2808,125.30673,9720.29}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2444.1726,125.36153,9716.5586}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2446.896,125.52338,9722.2236}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2446.5837,125.77005,9714.2891}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={2450.0942,125.81172,9723.9727}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2449.2246,126.26373,9711.8066}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={2453.1733,125.92594,9725.752}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item8 { position[]={2451.3594,126.59068,9709.5527}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2440.251,124.67281,9718.7549}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2438.0884,124.27403,9718.8027}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3978.5208,119.12157,9025.6025}; azimut=270; id=178; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3981.1838,119.17724,9029.1143}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3975.5991,119.21563,9025.6426}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3975.5991,119.2124,9025.5615}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2948.5244,127.73497,8746.9795}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2952.365,127.63384,8750.0498}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2946.1233,127.68479,8746.8965}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2946.106,127.68429,8746.9209}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2954.3696,127.70714,8737.0098}; azimut=180; id=179; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3986.0281,118.95371,9027.3018}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3679.4495,127.37872,9381.0537}; id=181; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4178.1338,103.65053,8506.0195}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2412.4966,124.36906,9719.0479}; azimut=180; id=183; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc"; }; }; class Waypoints { items=6; class Item0 { position[]={2412.5371,124.41756,9714.7285}; completitionRadius=10; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3538.0549,135.45123,7957.7524}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3957.2671,120.27045,9027.2295}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3613.7778,148.95674,10036.472}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2412.1724,124.42056,9752.4854}; expActiv="apc setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3538.0562,135.45161,7957.7905}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2956.5642,127.47067,8728.5938}; azimut=270; id=184; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={2953.1772,127.65002,8728.5674}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2908.0667,126.05656,8665.79}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2976.3469,103.62847,7357.481}; azimut=270; id=185; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2974.7942,103.52811,7357.4834}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2974.7944,103.52626,7357.5327}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2405.175,123.82563,9743.8438}; azimut=270; id=186; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2403.6223,123.74595,9743.8457}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2403.6226,123.74596,9743.8955}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2440.2285,125.14413,9736.6016}; azimut=270; id=195; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2959.7205,103.37854,7369.5439}; id=196; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3680.1711,127.29093,9354.9961}; azimut=90; id=197; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4179.8389,103.94277,8519.9219}; azimut=25; id=198; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4175.0767,121.6626,6806.1772}; azimut=270; id=200; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={4177.6235,121.6626,6808.7397}; azimut=270; id=202; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4172.9272,121.6626,6806.1367}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4172.874,121.6626,6806.1538}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={4175.6055,121.6626,6830.1704}; azimut=270; id=201; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={4178.9277,121.6626,6833.4917}; azimut=270; id=199; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4172.8828,121.6626,6830.269}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4172.8037,121.6626,6830.3481}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4174.8374,121.43125,6855.4253}; azimut=270; id=203; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={4177.3843,121.32198,6857.9878}; azimut=270; id=204; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4172.688,121.43298,6855.3848}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4172.6348,121.43226,6855.4019}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4176.2446,121.6626,6817.7427}; azimut=270; id=207; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4172.8311,121.6626,6817.5508}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4172.8081,121.6626,6817.5332}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4174.5015,121.6626,6842.0156}; azimut=270; id=208; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4172.9487,121.6626,6842.0181}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4172.9487,121.6626,6842.0674}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4169.7358,121.6626,6811.2441}; azimut=180; id=209; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4176.7603,121.64935,6850.311}; id=210; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4158.2964,121.6626,6842.4263}; azimut=90; id=211; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4169.4639,121.63329,6850.6875}; azimut=25; id=212; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2952.0454,103.41536,7370.0352}; azimut=210; id=213; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={2950.6946,103.46765,7367.604}; completitionRadius=10; combat="COMBAT"; expCond="(blufor_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2950.1821,103.48654,7366.7412}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6961.2207,150.20143,6584.0635}; azimut=210; id=214; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; text="shilka"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1291.4685,10.989648,9691.6836}; azimut=90; id=215; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=3; class Item0 { position[]={1294.9901,11.020057,9691.668}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2391.646,123.11956,9752.332}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={2407.29,124.18941,9752.3174}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1289.7842,11.299298,9703.0635}; azimut=270; id=220; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={1292.1689,11.493413,9704.7031}; azimut=270; id=219; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={1292.0608,11.097551,9700.9717}; azimut=270; id=218; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={1294.7842,11.667008,9706.6367}; azimut=270; id=221; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={1294.0392,11.011846,9698.8545}; azimut=270; id=217; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1297.3872,11.682647,9707.9814}; azimut=270; id=216; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={1296.2207,11.030683,9696.3711}; azimut=270; id=222; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=1; class Item0 { position[]={2440.6104,125.64144,9753.748}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3444.697,0.1125472,12279.797}; azimut=180; id=223; side="WEST"; vehicle="CWR2_BoatW"; leader=1; rank="SERGEANT"; skill=1; text="aBoat"; init="aBoat allowDamage false; aBoatD allowDamage false; this setcaptive true;"; synchronizations[]={223}; }; class Item1 { position[]={3444.7937,-0.20971236,12292.818}; azimut=180; id=224; side="WEST"; vehicle="CWR2_BoatW"; skill=1; text="boat"; init="boat allowDamage false; boatD allowDamage false; this setcaptive true;"; synchronizations[]={224}; }; }; class Waypoints { items=6; class Item0 { position[]={3444.5908,0.11548245,12275.287}; completitionRadius=150; formation="COLUMN"; expCond="(rangers_near_extraction == 1);"; expActiv="aBoat setfuel 1; boat setfuel 1; (leader group player) sidechat ""Papa Bear, this is Bravo. All objectives have been achieved, requesting immediate extraction, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3444.6152,0.093499646,12274.117}; completitionRadius=150; expCond="(rangers_near_extraction == 1)"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Roger that, Bravo. Good work. Patrol boats are en route to the extraction point, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={3448.2295,0.015169233,11639.117}; completitionRadius=50; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3442.5491,0.41997069,11143.333}; completitionRadius=10; speed="FULL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3440.9924,0.18064374,11107.929}; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""Time to head back for coffee and citations."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={3439.7905,0.54179597,11086.114}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3714.1455,127.33134,9345.165}; azimut=90; id=225; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={3715.8789,127.4331,9345.1855}; completitionRadius=10; combat="COMBAT"; expCond="(blufor_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3717.0173,127.49971,9345.1738}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4207.0156,121.6626,6802.3555}; azimut=100; id=231; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0; this addweapon ""NVGoggles"";"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4167.9404,121.6626,6831.606}; azimut=270; id=234; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4170.6772,121.6626,6833.5386}; azimut=270; id=232; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4170.4756,121.6626,6829.0752}; azimut=270; id=233; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4173.7744,121.6626,6835.2847}; azimut=270; id=235; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4167.2578,121.6626,6831.5962}; formation="DIAMOND"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4166.4399,121.6626,6831.5957}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2980.6897,174.35178,10101.96}; azimut=270; id=240; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2983.4265,173.44887,10103.893}; azimut=270; id=238; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={2983.2249,174.6488,10099.429}; azimut=270; id=239; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2986.5237,172.09631,10105.639}; azimut=270; id=241; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2978.7981,174.61917,10102.033}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2872.3176,203.79907,9752.6436}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2422.3792,124.43839,9701.0566}; azimut=180; id=242; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={2422.4529,124.45,9698.0791}; completitionRadius=10; combat="COMBAT"; expCond="(VictoryCondition2 == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2824.2876,118.88501,8748.3066}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=77; class Item0 { position[]={9150.7158,151.7482,5013.4541}; azimut=270; id=11; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item1 { position[]={4984.6191,49.291473,6747.3545}; id=12; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item2 { position[]={3701.9326,127.04202,9378.9756}; azimut=270; id=16; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item3 { position[]={3679.4873,127.33608,9378.6885}; azimut=90; id=17; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun1"; init="gunner1 moveInGunner gun1; gunner1 doWatch crate1;"; }; class Item4 { position[]={3702.2358,126.88585,9363.4258}; azimut=270; id=18; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item5 { position[]={3679.7905,127.24054,9363.1387}; azimut=90; id=19; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun2"; init="gunner2 moveInGunner gun2; gunner2 doWatch crate2;"; }; class Item6 { position[]={3702.2205,127.65934,9346.2754}; azimut=270; id=20; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item7 { position[]={3679.7751,127.3765,9345.9883}; azimut=90; id=21; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun3"; init="gunner3 moveInGunner gun3; gunner3 doWatch crate3;"; }; class Item8 { position[]={4202.832,104.83411,8514.5615}; azimut=270; id=26; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item9 { position[]={4180.3867,103.70196,8514.2744}; azimut=90; id=27; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun1_1"; init="gunner1_1 moveInGunner gun1_1; gunner1_1 doWatch crate1_1;"; }; class Item10 { position[]={4203.1353,104.76328,8499.0117}; azimut=270; id=28; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate2_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item11 { position[]={4180.6899,103.58978,8498.7246}; azimut=90; id=29; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun2_1"; init="gunner2_1 moveInGunner gun2_1; gunner2_1 doWatch crate2_1;"; }; class Item12 { position[]={4203.1201,104.72866,8481.8613}; azimut=270; id=30; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate3_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item13 { position[]={4180.6748,103.38858,8481.5742}; azimut=90; id=31; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun3_1"; init="gunner3_1 moveInGunner gun3_1; gunner3_1 doWatch crate3_1;"; }; class Item14 { position[]={4185.7163,103.83775,8498.1846}; azimut=90; id=35; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [30,0,90]; this allowDamage False;"; }; class Item15 { position[]={4185.4707,103.63406,8513.2305}; azimut=90; id=36; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [30,0,90]; this allowDamage False;"; }; class Item16 { position[]={4185.7676,103.48596,8481.4209}; azimut=270; id=37; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [30,0,90]; this allowDamage False;"; }; class Item17 { position[]={4174.4121,103.4803,8481.75}; azimut=270; id=38; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item18 { position[]={4174.0444,103.72165,8514.0371}; azimut=270; id=39; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item19 { position[]={4174.4023,103.37351,8498.5107}; azimut=270; id=40; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item20 { position[]={3684.9099,127.10146,9362.6699}; azimut=90; id=41; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [30,0,90]; this allowDamage False;"; }; class Item21 { position[]={3684.6643,127.17339,9377.7158}; azimut=90; id=42; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [30,0,90]; this allowDamage False;"; }; class Item22 { position[]={3684.9612,127.25592,9345.9063}; azimut=270; id=43; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [30,0,90]; this allowDamage False;"; }; class Item23 { position[]={3673.6057,127.5164,9346.2354}; azimut=270; id=44; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item24 { position[]={3673.238,127.54198,9378.5225}; azimut=270; id=45; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item25 { position[]={3673.5959,127.42596,9362.9961}; azimut=270; id=46; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item26 { position[]={2953.3911,127.73402,8739.2783}; azimut=90; id=47; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item27 { position[]={2938.4839,127.55383,8739.2607}; azimut=90; id=48; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item28 { position[]={2938.5227,127.53876,8742.9502}; id=49; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_1"; }; class Item29 { position[]={2938.4705,127.54957,8740.1787}; azimut=180; id=50; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_2"; }; class Item30 { position[]={2938.3521,127.54655,8735.2451}; azimut=90; id=51; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_3"; }; class Item31 { position[]={2954.4707,127.69731,8741.5146}; azimut=90; id=52; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_4"; }; class Item32 { position[]={2951.5122,127.76353,8741.4688}; azimut=270; id=53; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_5"; }; class Item33 { position[]={2951.5115,127.7635,8736.7705}; azimut=90; id=54; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_6"; }; class Item34 { position[]={3984.0247,119.0382,9023.3115}; azimut=90; id=55; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_13"; init="this addmagazinecargo [""AK74MortarMag"",200];"; }; class Item35 { position[]={3988.0378,118.90943,9023.375}; azimut=270; id=56; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_7"; init="this addmagazinecargo [""AK74MortarMag"",200];"; }; class Item36 { position[]={3985.3728,119.18878,9032.4189}; azimut=90; id=57; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_8"; init="this addmagazinecargo [""AK74MortarMag"",200];"; }; class Item37 { position[]={3982.6345,119.27122,9032.4717}; azimut=270; id=58; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_9"; init="this addmagazinecargo [""AK74MortarMag"",200];"; }; class Item38 { position[]={3990.823,119.23532,9030.4766}; azimut=180; id=59; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_10"; init="this addmagazinecargo [""AK74MortarMag"",200];"; }; class Item39 { position[]={3990.821,119.38377,9034.3896}; id=60; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_11"; init="this addmagazinecargo [""AK74MortarMag"",200];"; }; class Item40 { position[]={3987.3601,119.12924,9032.3877}; id=61; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item41 { position[]={3986.967,118.99622,9022.5596}; azimut=180; id=62; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item42 { position[]={3990.8589,118.97897,9023.332}; azimut=90; id=63; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo_12"; init="this addmagazinecargo [""AK74MortarMag"",200];"; }; class Item43 { position[]={2973.9546,103.35365,7378.916}; azimut=30; id=64; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="UNLOCKED"; skill=1; text="bmphq1"; }; class Item44 { position[]={2424.1492,124.20283,9737.335}; azimut=270; id=65; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="UNLOCKED"; skill=1; text="bmphq2"; }; class Item45 { position[]={2971.22,103.32251,7373.0967}; azimut=30; id=66; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item46 { position[]={2991.3115,103.91232,7375.6899}; id=67; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item47 { position[]={2990.3154,103.737,7373.562}; azimut=180; id=68; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item48 { position[]={2991.9316,103.91033,7373.5825}; azimut=180; id=69; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item49 { position[]={2430.8733,124.54684,9737.2402}; azimut=270; id=70; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item50 { position[]={2991.0488,103.72274,7369.9243}; id=71; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item51 { position[]={2990.4961,103.70749,7367.5542}; azimut=180; id=72; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_3"; init="radio_3 attachTo [table_1,[0.45,-0.05,1.5]]; radio_3 setDir 85; radio_3 setpos getpos radio_3;"; }; class Item52 { position[]={2992.1113,103.79254,7367.5747}; azimut=180; id=73; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_4"; init="radio_4 attachTo [table_1,[-0.45,-0.05,1.5]]; radio_4 setDir 95; radio_4 setpos getpos radio_4;"; }; class Item53 { position[]={2429.2368,124.4483,9737.2715}; azimut=270; id=74; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item54 { position[]={2971.9995,103.31931,7374.4121}; azimut=30; id=75; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item55 { position[]={2426.5535,124.2168,9735.0508}; id=76; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; lock="UNLOCKED"; skill=1; }; class Item56 { presence=0.75000024; position[]={2423.8545,124.23035,9733.9316}; azimut=270; id=77; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item57 { presence=0.75000024; position[]={2966.05,103.32629,7373.6294}; azimut=300; id=81; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item58 { position[]={2430.0225,124.40718,9735.6797}; azimut=180; id=83; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; lock="LOCKED"; skill=1; }; class Item59 { position[]={2973.8203,103.31998,7373.1577}; azimut=30; id=84; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; lock="LOCKED"; skill=1; }; class Item60 { position[]={2430.4792,124.76269,9744.5615}; id=187; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item61 { position[]={2956.1807,103.44482,7365.561}; azimut=210; id=188; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item62 { presence=0.75000024; position[]={2966.0227,127.28946,8729.3379}; azimut=270; id=189; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item63 { presence=0.75000024; position[]={4191.6563,121.6626,6830.2437}; azimut=270; id=190; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item64 { presence=0.75000024; position[]={4186.9795,121.6626,6838.312}; azimut=180; id=191; side="EMPTY"; vehicle="CWR2_BTR60"; lock="UNLOCKED"; skill=1; }; class Item65 { presence=0.75000024; position[]={2961.6797,103.32889,7385.7271}; azimut=210; id=192; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=1; }; class Item66 { presence=0.75000024; position[]={3674.2717,127.63444,9386.54}; azimut=270; id=193; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item67 { presence=0.75000024; position[]={4167.9453,103.74038,8490.1914}; azimut=180; id=194; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item68 { position[]={4159.6147,121.6626,6840.042}; azimut=90; id=205; side="EMPTY"; vehicle="cwr2_BRDM"; lock="UNLOCKED"; skill=1; }; class Item69 { presence=0.50000048; position[]={4159.168,121.6626,6836.6445}; azimut=90; id=206; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item70 { position[]={4013.5166,104.65652,7151.6489}; id=226; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item71 { position[]={3294.0923,158.13013,7831.5806}; azimut=175; id=227; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item72 { position[]={2692.6306,112.84433,8583.668}; azimut=60; id=228; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item73 { position[]={3291.96,98.500412,7283.0469}; azimut=310; id=229; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item74 { presence=0.75000024; position[]={2974.2388,126.92845,8729.4443}; azimut=270; id=230; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=1; }; class Item75 { position[]={4183.2207,121.6626,6841.5884}; id=236; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item76 { position[]={2970.3611,127.15576,8708.3545}; azimut=270; id=237; side="EMPTY"; vehicle="MASH"; skill=1; }; }; class Markers { items=20; class Item0 { position[]={4985.0918,49.343094,6748.7632}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={3466.0508,150.15416,8833.4502}; name="indiancountry"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=1500; b=1750; }; class Item2 { position[]={3441.7434,8.3299351,11039.869}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item3 { position[]={3473.9595,148.53091,9068.4043}; name="obj1"; text=" Artillery Positions"; type="mil_box"; colorName="ColorRed"; }; class Item4 { position[]={3474.9688,149.41298,8813.4824}; name="obj2"; text=" Ammunition Dumps"; type="mil_box"; colorName="ColorRed"; }; class Item5 { position[]={3473.4814,144.90855,8557.0273}; name="obj3"; text=" Command & Control"; type="mil_box"; colorName="ColorRed"; }; class Item6 { position[]={6960.9473,150.20644,6584.3149}; name="no_more_aa"; type="cwr2_Marker_Explode"; colorName="ColorBlue"; }; class Item7 { position[]={7708.9766,24.909616,4416.2837}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item8 { position[]={6824.1094,109.62891,5513.3804}; name="skalice"; type="cwr2_Faction_USSR"; a=1.2; }; class Item9 { position[]={6548.6875,109.16748,4185.6978}; name="neveklov"; type="cwr2_Faction_USSR"; a=1.2; }; class Item10 { position[]={9040.8867,119.55329,5464.1738}; name="velka"; type="cwr2_Faction_USA"; a=1.2; }; class Item11 { position[]={11146.385,114.2178,5396.4697}; name="bitov"; type="cwr2_Faction_USA"; a=1.2; }; class Item12 { position[]={9847.5078,273.04013,7005.8525}; name="blata"; type="cwr2_Faction_USSR"; a=1.2; }; class Item13 { position[]={3678.7378,127.26883,9363.1006}; name="target1"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item14 { position[]={4179.7021,103.53786,8498.7305}; name="target2"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item15 { position[]={2945.8367,127.71704,8739.6465}; name="target3"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item16 { position[]={3987.3208,118.92693,9027.5654}; name="target4"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item17 { position[]={2424.146,124.20238,9737.3906}; name="target5"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item18 { position[]={2972.6853,103.31798,7376.7393}; name="target6"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item19 { position[]={4173.0498,121.6626,6831.2729}; name="base"; text=" Soviet Camp"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=11; class Item0 { position[]={5047.2002,55.760704,6733.8462}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=6; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Get ready to deploy.""; raptor lock false; raptor lockdriver true; {UnassignVehicle _x} foreach units bravosquad; {_x setunitpos ""Middle""} forEach units bravosquad;"; class Effects { }; }; class Item1 { position[]={4543.4629,120.77621,8512.7881}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage gun1 >= 0.99) AND (getDammage gun1_1 >= 0.99) AND (getDammage gun2 >= 0.99) AND (getDammage gun2_1 >= 0.99) AND (getDammage gun2 >= 0.99) AND (getDammage gun3_1 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol2, 5]; (leader group player) sidechat ""Batteries no longer included in the Soviet ORBAT."";"; class Effects { }; }; class Item2 { position[]={4542.9082,126.85832,8388.1084}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo_1 >= 0.99) AND (getDammage ammo_2 >= 0.99) AND (getDammage ammo_3 >= 0.99) AND (getDammage ammo_4 >= 0.99) AND (getDammage ammo_5 >= 0.99) AND (getDammage ammo_6 >= 0.99) AND (getDammage ammo_7 >= 0.99) AND (getDammage ammo_8 >= 0.99) AND (getDammage ammo_9 >= 0.99) AND (getDammage ammo_10 >= 0.99) AND (getDammage ammo_11 >= 0.99) AND (getDammage ammo_12 >= 0.99) AND (getDammage ammo_13 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; deleteWaypoint [patrol3, 5]; deleteWaypoint [patrol4, 5]; (leader group player) sidechat ""Let's bugger off before reaction forces close in."";"; class Effects { }; }; class Item3 { position[]={4544.311,119.78522,8253.0693}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmphq1 >= 0.99) AND (getDammage bmphq2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""Scratch one piece of Soviet scrap metal."";"; class Effects { }; }; class Item4 { position[]={3464.2603,149.92703,8842.542}; a=1500; b=1750; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item5 { position[]={2970.2522,103.32013,7374.8301}; a=5; b=5; angle=30; rectangular=1; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (aim_high == 1);"; expActiv="aim_high = 2; publicVariable ""aim_high""; ""target1"" setMarkerSize [1,1]; ""target2"" setMarkerSize [1,1]; ""target3"" setMarkerSize [1,1]; ""target4"" setMarkerSize [1,1]; ""target5"" setMarkerSize [1,1]; ""target6"" setMarkerSize [1,1]; (leader group player) sidechat ""Excellent, intelligence on the disposition of the targets."";"; class Effects { }; }; class Item6 { position[]={2426.7251,124.21619,9735.0645}; a=5; b=5; rectangular=1; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (aim_high == 1);"; expActiv="aim_high = 2; publicVariable ""aim_high""; ""target1"" setMarkerSize [1,1]; ""target2"" setMarkerSize [1,1]; ""target3"" setMarkerSize [1,1]; ""target4"" setMarkerSize [1,1]; ""target5"" setMarkerSize [1,1]; ""target6"" setMarkerSize [1,1]; (leader group player) sidechat ""That information on deployment should come in useful."";"; class Effects { }; }; class Item7 { position[]={3449.7544,29.588633,10923.521}; a=350; b=350; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="rangers_near_extraction = 1; publicVariable ""rangers_near_extraction""; (leader group player) sidechat ""Time to get HQ on the horn."";"; class Effects { }; }; class Item8 { position[]={4671.2773,171.82224,8764.2871}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co09_cwr2_forest_rangers_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item9 { position[]={4798.0957,203.01007,8762.1445}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; task4i settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={4795.4463,176.29309,8636.4805}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7230368; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=1966232; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=11162281; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Raise hell in the hinterland.

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