briefing.html}Nbriefing.sqf؋Ndescription.ext]Qyinit.sqfN`initjipcompatible.sqf4 Debriefing

A cheat code was used to end the mission


Cheating is just another word for failing.





Mission Accomplished


Alpha squad defeated the Soviet garrison guarding the crossroads at Neveklov and held out till the arrival of reinforcements. NATO is now in a good position to thrust forward towards Vidlakov and Petrovice.





Mission Failed


Alpha squad was wiped out.


// tasks task3a = alpha1 createSimpleTask ["Await friendly forces"]; task3a setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Secure the crossroads"]; task2a setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Attack the Spetsnaz camp"]; task1a setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Await friendly forces"]; task3b setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Secure the crossroads"]; task2b setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Attack the Spetsnaz camp"]; task1b setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Await friendly forces"]; task3c setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Secure the crossroads"]; task2c setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Attack the Spetsnaz camp"]; task1c setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Await friendly forces"]; task3d setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Secure the crossroads"]; task2d setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Attack the Spetsnaz camp"]; task1d setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Await friendly forces"]; task3e setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Secure the crossroads"]; task2e setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Attack the Spetsnaz camp"]; task1e setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Await friendly forces"]; task3f setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Secure the crossroads"]; task2f setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Attack the Spetsnaz camp"]; task1f setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Await friendly forces"]; task3g setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Secure the crossroads"]; task2g setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Attack the Spetsnaz camp"]; task1g setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Await friendly forces"]; task3h setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Secure the crossroads"]; task2h setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Attack the Spetsnaz camp"]; task1h setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Await friendly forces"]; task3i setSimpleTaskDescription ["Await friendly forces", "Await friendly forces", "Await friendly forces"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Secure the crossroads"]; task2i setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Attack the Spetsnaz camp"]; task1i setSimpleTaskDescription ["Attack the Spetsnaz camp", "Attack the Spetsnaz camp", "Attack the Spetsnaz camp"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " The Soviets are controlling an important road junction to the west of Davle bridge. As long as they retain this piece of real estate it will be impossible for NATO forces to push on towards Petrovice as only a metalled road can adequately support the supply vehicles required to bring sufficient ammunition, fuel and food to the combat troops. Therefore it is imperative that NATO seizes the crossroads if any advance is to be made in order to destroy the Soviet forces in western Nogova. Consequently Alpha squad has received orders to assault the Soviet positions at Neveklov.

Before an attack can be made on the crossroads it is important to secure the back of the unit. For this reason the squad must first attack a small enemy encampment to the north of the main objective where a Soviet Spetsnaz team is known to be based. These elite commandoes must be eliminated to ensure Alpha squad can launch its attack without being hit in the flank or rear by a crack unit of enemy troops. Only after this threat has been neutralised must the squad proceed towards Neveklov where a close target recce should be conducted before deciding the best course of action.

It is likely that the Soviets will launch a counterattack if NATO succeeds in seizing the Neveklov road junction. It is essential to their aim of pushing on towards Davle bridge and gaining a foothold on the eastern half of the island. Therefore part of their armoured reserve force based near Vidlakov is expected to be thrown into the fight. Once the crossroads have been secured friendly forces including mechanised infantry and tanks are to move up to reinforce the defence, but till their arrival Alpha squad is responsible for defeating enemy attempts to recapture Neveklov. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " The crossroads are defended by a small garrison disposing of several crew served weapons backed up by light armour. Only minor effort has been put into fortifying positions and obstacles. In order to prevent being surprised by advancing NATO forces several patrols of light infantry are active in the vicinity of Neveklov.

An elite Soviet reconnaissance team has set up camp at a hamlet to the north of the crossroads. As these are highly capable troops it would be unwise to leave them unmolested. Before an attack is made on the main objective the squad is therefore to attack this site and eliminate all Spetsnaz personnel present at the location.

The Soviets are well aware of the importance of control over the crossroads. It is therefore highly likely that reserve forces will be assigned to a counterattack should NATO succeed in seizing this ground. Such a counterattack would involve a combination of tanks and infantry combat vehicles as well as motorised infantry. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha squad will eliminate troops at the Spetsnaz camp prior to seizing the crossroads at Neveklov and awaiting the arrival of reinforcements."]];onloadmission="C W R 2 - F R O N T S I T E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_front_site_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M21 {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_20Rnd_762x51_NoTracer {count = 16;}; class cwr2_200Rnd_556x45_NATO {count = 4;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - F R O N T S I T E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_Soldiers_USA", "CWR2Editor_MilObjects", "cwr2_T72", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_Urals", "cwr2_M1", "cwr2_M113", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Vulcan", "cwr2_Static", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_misc", "warfarebuildings", "cwr2_BMP2", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2_ZSU", "cwr2_HMMWV", "cwr2_flags", "CABuildings", "cwr2_5t", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_T72", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_Urals", "cwr2_M1", "cwr2_M113", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Vulcan", "cwr2_Static", "cwr2_ZSU", "cwr2ofp", "warfarebuildings", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_misc", "cwr2_BMP2", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2_HMMWV", "cwr2_flags", "CABuildings", "cwr2_5T", "cwr2_noe" }; randomSeed=14231141; class Intel { briefingName="CWR2 - Front Site (co09)"; briefingDescription="Seize and hold the crossroads"; startWeather=0.65422606; startFog=0.14584011; forecastWeather=0.65734601; forecastFog=0.19289349; day=5; hour=16; minute=0; }; class Groups { items=58; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={5578.2397,31.791769,5999.2412}; azimut=150; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={63,62,61}; }; class Item1 { position[]={5574.4248,31.836153,5999.8145}; azimut=150; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={63,62,61}; }; class Item2 { position[]={5578.4019,31.909763,6002.7412}; azimut=150; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={63,62,61}; }; class Item3 { position[]={5570.1987,31.84671,6000.5068}; azimut=150; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={63,62,61}; }; class Item4 { position[]={5578.4302,32.107231,6006.4175}; azimut=150; id=4; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={63,62,61}; }; class Item5 { position[]={5566.4873,31.864738,6001.0674}; azimut=150; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={63,62,61}; }; class Item6 { position[]={5578.481,32.263405,6010.0664}; azimut=150; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={63,62,61}; }; class Item7 { position[]={5562.4146,31.878792,6001.6953}; azimut=150; id=7; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={63,62,61}; }; class Item8 { position[]={5578.5146,32.375771,6013.772}; azimut=150; id=8; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={63,62,61}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4522.1929,20.52808,3612.3723}; azimut=80; id=10; side="EAST"; vehicle="cwr2_T72"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="tank1"; }; class Item1 { position[]={4511.5103,20.593204,3597.6418}; azimut=80; id=11; side="EAST"; vehicle="cwr2_T72"; skill=0.2; fuel=0; text="tank2"; }; class Item2 { position[]={4506.083,20.506079,3618.0095}; azimut=80; id=12; side="EAST"; vehicle="cwr2_T72"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=4; class Item0 { position[]={4523.2715,20.5291,3612.5535}; expCond="(VictoryCondition2 == 1);"; expActiv="tank1 setfuel 1; tank2 setfuel 1; tank3 setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4962.1245,29.074381,3695.9404}; placement=400; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6533.4531,109.11231,4150.1943}; placement=150; type="SAD"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6539.2554,109.16589,4152.0615}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4472.1904,20.507797,3609.5854}; azimut=90; id=13; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="ifv"; }; }; class Waypoints { items=7; class Item0 { position[]={4474.2583,20.481972,3609.5986}; expCond="(VictoryCondition2 == 1);"; expActiv="ifv setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5975.1855,33.224682,2824.3591}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6582.5112,71.489479,3592.4775}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6629.2632,99.405647,3973.4321}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6628.1113,99.841957,3976.5876}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={6587.1211,107.80659,4054.5439}; placement=50; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={6581.9341,107.71376,4064.0146}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4479.8335,20.479898,3598.7488}; azimut=90; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ifv;"; }; class Item1 { position[]={4476.7085,20.50983,3596.4468}; azimut=90; id=15; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv;"; }; class Item2 { position[]={4476.9668,20.469893,3600.9395}; azimut=90; id=16; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv;"; }; class Item3 { position[]={4473.8379,20.549152,3594.3762}; azimut=90; id=17; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ifv;"; }; class Item4 { position[]={4474.1235,20.483654,3603.0073}; azimut=90; id=18; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ifv; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4471.4336,20.51725,3604.8247}; azimut=90; id=19; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ifv;"; }; class Item6 { position[]={4470.4473,20.616478,3591.8943}; azimut=90; id=20; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ifv;"; }; }; class Waypoints { items=4; class Item0 { position[]={6636.7148,100.75632,3986.8853}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6617.0337,108.81068,4186.9473}; placement=50; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6487.8975,107.94048,4176.2319}; placement=50; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6617,108.81988,4186.8413}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4424.4375,20.031296,4994.3325}; azimut=90; id=21; side="EAST"; vehicle="cwr2_T72"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="another_tank"; }; }; class Waypoints { items=4; class Item0 { position[]={4425.8589,20.014158,4994.3643}; expCond="(VictoryCondition2 == 1);"; expActiv="another_tank setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6133.8945,99.792099,4686.5405}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6388.6367,108.91053,4253.187}; placement=50; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6391.9458,109.06267,4247.582}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4407.3877,19.8335,4994.1714}; azimut=90; id=22; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=5; class Item0 { position[]={4410.0811,19.878977,4994.2715}; expCond="(VictoryCondition2 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=90; timeoutMid=120; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={6149.29,104.45398,4649.2583}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6168.8491,109.56019,4596.1357}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={6169.3584,109.67058,4594.8232}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6170.0649,109.82625,4592.9678}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4406.1333,19.764053,4981.2637}; azimut=90; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={4403.2056,19.787647,4979.251}; azimut=90; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={4403.1851,19.746851,4983.3262}; azimut=90; id=25; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={4400.6265,19.809731,4977.3481}; azimut=90; id=26; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={4400.3096,19.729715,4985.373}; azimut=90; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={4397.9536,19.875397,4975.4893}; azimut=90; id=28; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={4397.2739,19.717918,4987.3218}; azimut=90; id=29; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6187.9775,111.4599,4594.7764}; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={6527.2373,109.16748,4207.5688}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6529.4282,109.16748,4204.7266}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4395.1504,19.780607,4981.6367}; azimut=90; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={4392.2227,19.891249,4979.624}; azimut=90; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={4392.2021,19.767908,4983.6992}; azimut=90; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={4389.6436,20.03463,4977.7212}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={4389.3267,19.755171,4985.7461}; azimut=90; id=34; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={4386.9707,20.175341,4975.8623}; azimut=90; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={4386.291,19.768068,4987.6948}; azimut=90; id=36; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={6156.5244,109.50713,4583.2979}; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={6520.5879,108.97253,4131.0356}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6522.2085,109.04633,4128.6567}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8090.5088,55.217129,6864.0244}; azimut=190; id=37; side="WEST"; vehicle="cwr2_M1A1"; leader=1; skill=1; fuel=0; text="abrams1"; init="abrams1 allowDamage false; abrams1D allowDamage false; tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; class Item1 { position[]={8096.7983,57.271942,6898.458}; azimut=190; id=38; side="WEST"; vehicle="cwr2_M1A1"; skill=1; fuel=0; text="abrams2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={8090.0679,55.067413,6861.4995}; formation="COLUMN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="abrams1 setfuel 1; abrams2 setfuel 1; blufor_en_route = 1; publicVariable ""blufor_en_route"";"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7715.9956,24.905594,4411.936}; completitionRadius=5; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7056.1294,107.33419,4233.7188}; speed="FULL"; expActiv="abrams1C sidechat ""Alpha, friendly forces are coming in from the East. Hold your fire in that direction, out."";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6760.2036,106.39136,4186.4658}; speed="NORMAL"; combat="AWARE"; expActiv="blufor_arrived = 1; publicVariable ""blufor arrived""; abrams1 allowDamage true; abrams1D allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6699.1338,106.89173,4178.0371}; placement=10; type="GUARD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8101.7729,59.015438,6927.5137}; azimut=190; id=39; side="WEST"; vehicle="cwr2_M113A3"; leader=1; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",10]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=5; class Item0 { position[]={8101.3496,58.882072,6925.1519}; expCond="(blufor_en_route == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={7716.3906,24.905224,4414.4985}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7060.3271,107.35423,4234.7939}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6844.5854,106.99641,4198.4434}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={6814.6226,106.72041,4193.791}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8126.1812,52.34367,6895.3506}; azimut=270; id=40; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="echo1"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackSpecop_US"";"; }; class Item1 { position[]={8130.376,51.98061,6897.9863}; azimut=270; id=41; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="echo2"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={8130.2754,51.160568,6892.2559}; azimut=270; id=42; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; text="echo3"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={8134.1704,51.515862,6900.1338}; azimut=270; id=43; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; text="echo4"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={8134.2021,50.002861,6889.1479}; azimut=270; id=44; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="echo5"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={8138.6377,50.997337,6902.7979}; azimut=270; id=45; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="echo6"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US"";"; }; class Item6 { position[]={8138.0474,48.844746,6885.9766}; azimut=270; id=46; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="echo7"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US"";"; }; class Item7 { position[]={8142.8682,50.632462,6905.165}; azimut=270; id=47; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="echo8"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addbackpack ""cwr2_BackpackSpecop_US"";"; }; class Item8 { position[]={8142.7036,47.282326,6882.2246}; azimut=270; id=48; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="echo9"; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6825.2915,107.08726,4219.7988}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={6634.8154,108.36862,4195.0459}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8125.0015,49.542702,6871.3677}; azimut=270; id=49; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="this moveincargo apc; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={8129.3418,49.083313,6875.5884}; azimut=270; id=50; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; text="sierra2"; init="this moveincargo apc; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6831.063,107.61615,4162.8838}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={6731.3682,110.51097,4149.5063}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6412.7378,139.25253,6340.1533}; azimut=180; id=52; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={6407.6875,138.13498,6346.3027}; azimut=180; id=53; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={6417.3994,138.65425,6346.2622}; azimut=180; id=54; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={6403.3237,137.09377,6351.2803}; azimut=180; id=55; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={6422.2178,137.74966,6351.8823}; azimut=180; id=56; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={6399.2681,135.70842,6356.3472}; azimut=180; id=57; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={6426.2441,137.03127,6357.0322}; azimut=180; id=58; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={6394.0352,133.71422,6362.5103}; azimut=180; id=59; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={6430.5029,136.15451,6362.1118}; azimut=180; id=60; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6412.8472,139.6275,6336.3613}; expCond="(VictoryCondition1 == 1) AND ({alive _x} count units alphasquad <= 6);"; expActiv="bravo1 sidechat ""Alpha, this is Bravo. Our callsign has been assigned to support your effort. Beware of friendlies moving in from the north, out."""; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6692.0269,143.95056,4663.7422}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5547.9126,32.177467,6022.001}; id=61; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={61,7,5,3,1,0,2,4,6,8}; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5557.8965,33.193588,6027.3262}; id=62; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={62,8,6,4,2,0,1,3,5,7}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5567.9546,33.150169,6032.3398}; id=63; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item16 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8105.4116,60.205936,6948.064}; azimut=190; id=64; side="WEST"; vehicle="cwr2_M163"; leader=1; skill=1; fuel=0; text="vulcan"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={8105.0195,60.061077,6945.6489}; expCond="(blufor_en_route == 1);"; expActiv="vulcan setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7716.96,24.904142,4416.6128}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7064.2065,107.34885,4235.8804}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7007.5317,106.78129,4225.5791}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6995.7666,106.82251,4223.7563}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={5815.9189,21.419088,5435.3535}; placement=100; azimut=270; id=65; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5817.3027,21.435181,5436.4185}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5817.2466,21.476889,5434.249}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={5818.8745,21.452179,5437.5815}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5818.6377,21.53488,5433.2197}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={5820.438,21.447529,5438.5796}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5421.2808,15.392941,5645.5576}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5433.2349,5.2068133,5171.2944}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5884.9888,25.958591,5398.4795}; placement=100; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5421.2612,15.391532,5645.5327}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={6181.4438,106.56734,4204.0474}; azimut=270; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6184.5615,106.67044,4205.8799}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6183.8984,106.24281,4201.793}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6187.6128,106.78069,4207.5791}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6186.9824,105.87453,4199.2295}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6191.0313,106.88229,4209.4097}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={6348.127,114.12753,3969.7793}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6080.6318,105.2976,4344.9805}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6348.0303,114.1265,3969.7756}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6464.4121,111.52967,4067.2524}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6489.4893,111.60524,4088.5869}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={6314.1675,58.208969,5778.1372}; placement=100; azimut=270; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6316.7744,58.582329,5779.9365}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6316.6016,58.521286,5776.376}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6319.4185,58.955238,5781.7231}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6319.3501,58.8978,5774.4063}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6322.1714,59.328053,5783.6816}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6212.835,68.691368,6037.8584}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5848.8735,22.865192,5660.0601}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=14; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6408.9341,70.581436,5535.8604}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6212.7876,68.700363,6038.082}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6251.8364,61.940331,5937.6353}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6272.1343,58.438934,5885.7002}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={6490.1362,107.98256,4154.1885}; azimut=180; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6487.9272,107.91238,4156.1699}; azimut=180; id=74; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6492.1084,108.01212,4156.335}; azimut=180; id=95; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6485.666,107.86581,4158.1914}; azimut=180; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6493.8813,108.03701,4158.3843}; azimut=180; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6573.4268,107.93405,4080.928}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6635.8286,108.45829,4167.9673}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6481.9048,107.79884,4161.4688}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6573.3799,107.9341,4080.9019}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6557.9185,109.16743,4133.7827}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6554.6714,109.16748,4152.2388}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={6553.9253,109.16748,4187.7578}; azimut=270; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6557.1372,109.16748,4189.9893}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={6556.8945,109.16748,4185.4673}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6560.1455,109.16748,4192.0073}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6552.418,109.16748,4187.6938}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6551.2671,109.16748,4187.7075}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6726.0435,111.49772,5032.4131}; azimut=270; id=70; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6716.6782,111.7644,5032.9023}; placement=3; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6747.8496,110.66479,5031.0923}; placement=3; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={6716.5933,111.76283,5032.9517}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7070.3604,106.39338,4298.0278}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7072.0083,106.19164,4299.377}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7071.7339,106.30101,4296.5664}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7073.9473,105.98685,4300.459}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7073.5679,106.16735,4294.9663}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item5 { position[]={7075.853,105.76539,4301.6245}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7111.1865,97.531013,4045.3445}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7041.5264,109.19833,4475.7993}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7111.1411,97.554497,4045.4299}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6964.4692,107.98463,4101.769}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6905.606,107.55618,4125.4536}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6567.3804,116.14165,4180.998}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 31); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6726.2646,111.06683,5045.9238}; azimut=210; id=73; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; removeBackpack this; this addBackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6725.9863,111.08972,5045.334}; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6691.3994,103.97501,5147.8726}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6697.4565,104.36667,5151.6597}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6696.4395,104.54086,5143.8403}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6689.0205,103.76012,5147.7661}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6688.9473,103.7512,5147.8145}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6512.4253,108.76016,4135.335}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6516.4565,108.77569,4138.2822}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6509.5107,108.68262,4135.3208}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6509.4932,108.68202,4135.3237}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6500.186,109.16748,4204.6387}; azimut=330; id=81; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6532.894,116.24596,4175.0229}; azimut=350; id=88; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 30); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6600.1333,109.16748,4203.5244}; azimut=90; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6595.8662,109.16748,4205.9678}; azimut=90; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6658.8672,107.68446,4211.0225}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6521.0425,111.42575,4193.5132}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6658.8477,107.68809,4211.0298}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6627.5396,108.89268,4207.1318}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6612.2422,109.16748,4205.1602}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6575.7188,109.44784,4147.5981}; azimut=355; id=100; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6717.1567,111.40624,5040.5347}; azimut=270; id=107; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; removeBackpack this; this addBackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6717.2446,111.36376,5041.4521}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6717.2476,111.36295,5041.4688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6558.0874,109.16748,4143.9155}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6555.8101,109.16748,4143.9536}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6555.7705,109.16748,4143.9341}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6582.063,109.16748,4235.5581}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6585.9648,108.91228,4239.064}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6482.665,109.16748,4230.8374}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6609.623,109.16748,4237.0464}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6482.7124,109.16748,4230.8242}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6565.1953,116.93948,4171.8281}; azimut=355; id=110; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6585.1714,109.16748,4127.0645}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6583.4912,109.16748,4127.0601}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6583.4565,109.16748,4127.0415}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6580.7168,109.16748,4183.6553}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6579.2065,109.16748,4183.6504}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6579.1719,109.16748,4183.6436}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6509.4224,109.16748,4191.6191}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6507.0347,109.16748,4191.6685}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6507.0313,109.16748,4191.6655}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6716.6108,110.99735,5051.2778}; azimut=270; id=122; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; removeBackpack this; this addBackpack ""cwr2_Backpack_RU"";"; }; class Item1 { presence=0.75000024; position[]={6718.5957,110.84952,5052.8994}; azimut=270; id=177; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; removeBackpack this; this addBackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6715.3896,111.01385,5051.2144}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6715.3643,111.01102,5051.2529}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6714.7944,110.18071,5064.48}; azimut=280; id=123; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6739.2144,109.78924,5054.0908}; azimut=270; id=125; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; removeBackpack this; this addBackpack ""cwr2_Backpack_RU"";"; }; class Item1 { presence=0.75000024; position[]={6740.9868,109.69427,5055.5532}; azimut=270; id=179; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6738.0801,109.83418,5054.1953}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6738.0654,109.83492,5054.1865}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6551.9702,109.16749,4113.2017}; azimut=165; id=126; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6544.2261,109.16748,4115.0181}; azimut=165; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item43 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6608.0879,109.1319,4170.8638}; azimut=80; id=127; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6605.1494,109.14896,4164.1626}; azimut=80; id=113; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6570.5142,109.16748,4157.6865}; azimut=80; id=128; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={6572.4395,109.16748,4157.9937}; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6573.0811,109.16748,4158.1182}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6646.3701,109.35632,4213.4746}; azimut=90; id=129; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveingunner spg;"; }; class Item1 { presence=0.75000024; position[]={6641.3701,108.87777,4206.2285}; azimut=90; special="NONE"; id=91; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6643.8184,109.17966,4220.3101}; azimut=90; special="NONE"; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6499.0933,115.17645,4013.6328}; azimut=90; id=164; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6501.9424,115.04804,4013.5989}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=6000; timeoutMid=6000; timeoutMax=6000; showWP="NEVER"; }; class Item1 { position[]={6502.7588,114.98781,4013.5896}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={6839.9116,119.75716,5038.5942}; azimut=270; id=165; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6842.5186,119.89333,5040.3936}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6842.3457,119.96938,5036.833}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6845.1626,120.03223,5042.1802}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6845.0942,120.23148,5034.8633}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6847.9155,120.20152,5044.1387}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6873.853,113.69741,5405.3101}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6819.1558,125.9083,4817.4404}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6873.8057,113.69908,5405.5337}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6862.9263,116.87242,5294.7168}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6733.4033,109.84869,5065.5488}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6727.7842,111.49094,5030.6445}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={6010.8481,46.139889,5249.7881}; placement=100; azimut=270; id=171; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6013.4551,46.268818,5251.5874}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6013.2822,46.338104,5248.0269}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6016.0991,46.200325,5253.374}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6016.0308,46.40929,5246.0571}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6018.8521,46.123329,5255.3325}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={6118.8384,46.276569,5449.9893}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6453.2261,83.08242,5107.8706}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=14; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5894.71,43.521473,5033.9253}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6118.791,46.238785,5450.2129}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6140.0938,50.726353,5340.7607}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6150.0757,53.424629,5280.9302}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6727.8057,111.10623,5041.7207}; azimut=270; id=178; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; removeBackpack this; this addBackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6727.3574,111.12214,5041.7134}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6458.1548,109.44791,4232.6343}; id=180; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6605.0547,109.73063,4181.0073}; azimut=80; id=181; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6585.4229,109.44801,4201.1499}; azimut=355; id=182; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6590.7544,109.44791,4192.8174}; azimut=85; id=183; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6600.5479,109.41281,4128.5933}; azimut=80; id=184; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item55 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5565.3711,32.796066,6010.9316}; azimut=150; id=186; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; text="zulu1"; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={5563.4937,32.886127,6011.3955}; azimut=150; id=187; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5565.8516,32.729301,6010.0273}; expActiv="zulu1 sidechat ""Alpha, this is Zulu. Medical support is on call, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5566.2437,32.683784,6009.4556}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6824.7012,126.98492,6773.4883}; azimut=180; id=189; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={6821.9663,126.98698,6776.1313}; azimut=180; id=190; side="WEST"; vehicle="cwr2_SoldierW_XMS"; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6824.7246,127.00903,6771.3569}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6824.7236,127.00955,6771.311}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6821.6338,127.07101,6834.0337}; azimut=180; id=197; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; leader=1; rank="CORPORAL"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item1 { position[]={6818.8989,127.05682,6836.6768}; azimut=180; id=198; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6821.6572,127.0799,6831.9023}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6821.6563,127.08009,6831.8564}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=45; class Item0 { presence=0.75000024; position[]={5582.4609,31.735214,5997.8486}; azimut=150; id=9; side="EMPTY"; vehicle="AmmoBoxAddW"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_XMS"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item1 { position[]={6540.5654,109.16748,4124.9365}; azimut=172; id=51; side="EMPTY"; vehicle="RU_WarfareBFieldhHospital"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this allowDamage false; this setcaptive true;"; }; class Item2 { position[]={6609.1123,109.12723,4170.5459}; azimut=305; id=130; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.45)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={6648.3594,109.39867,4213.2705}; azimut=90; id=131; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this setVectorUp [0,0,1];"; }; class Item4 { position[]={6647.0054,109.36985,4213.2319}; azimut=90; id=132; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item5 { position[]={6646.0791,109.35013,4213.231}; azimut=90; id=133; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item6 { position[]={6646.9854,109.36941,4213.1919}; azimut=90; id=134; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item7 { position[]={6684.6943,107.47003,4248.7163}; azimut=80; id=135; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item8 { position[]={6686.0493,107.44983,4241.3198}; azimut=80; id=136; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item9 { position[]={6687.2676,107.27721,4233.8149}; azimut=80; id=137; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item10 { position[]={6688.6226,106.87959,4226.4185}; azimut=80; id=138; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item11 { position[]={6689.9985,106.71754,4218.9072}; azimut=80; id=139; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item12 { position[]={6691.3535,106.65467,4211.5107}; azimut=80; id=140; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item13 { position[]={6692.7793,106.54051,4204.0288}; azimut=80; id=141; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item14 { position[]={6694.1343,106.62768,4196.6323}; azimut=80; id=142; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item15 { position[]={6695.564,106.8595,4189.2227}; azimut=80; id=143; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item16 { position[]={6699.6938,106.89984,4168.0034}; azimut=80; id=144; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item17 { position[]={6701.0488,107.27659,4160.6069}; azimut=80; id=145; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item18 { position[]={6573.0552,108.98657,4106.2573}; azimut=165; id=146; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item19 { position[]={6556.6597,109.04195,4101.7622}; azimut=165; id=147; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item20 { position[]={6549.4419,109.05492,4099.8647}; azimut=165; id=148; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item21 { position[]={6542.1367,108.53754,4097.9292}; azimut=165; id=149; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item22 { position[]={6534.7407,108.70136,4095.8799}; azimut=165; id=150; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item23 { position[]={6579.6743,108.83764,4110.1509}; azimut=135; id=151; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item24 { position[]={6584.9917,109.16748,4115.333}; azimut=135; id=152; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item25 { position[]={6551.9609,109.16619,4112.415}; azimut=345; id=153; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item26 { position[]={6553.5776,109.1675,4113.48}; azimut=255; id=154; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item27 { position[]={6540.6436,109.1662,4131.7227}; azimut=82; id=155; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=1; }; class Item28 { position[]={6519.5693,109.16689,4110.3608}; azimut=151; id=156; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item29 { presence=0.75000024; position[]={6559.4565,109.16748,4179.7671}; azimut=263; id=157; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item30 { position[]={6559.9692,109.16748,4176.1777}; azimut=263; id=158; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item31 { presence=0.75000024; position[]={6520.0542,109.16748,4177.168}; azimut=170; id=159; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item32 { position[]={6504.7241,109.14603,4174.5659}; azimut=170; id=160; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item33 { presence=0.75000024; position[]={6568.9385,109.16748,4134.1475}; azimut=260; id=161; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item34 { position[]={6503.5127,109.16748,4176.9043}; azimut=260; id=162; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=0.60000002; }; class Item35 { position[]={6504.501,109.16748,4179.5581}; azimut=260; id=163; side="EMPTY"; vehicle="cwr2_RU_BasicWeapons"; leader=1; skill=0.60000002; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_30Rnd_545x39"",60]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",40]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",6]; this addmagazinecargo [""PipeBomb"",6]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_SVD"",1]; this addweaponcargo [""cwr2_AKS74_GL"",1];"; }; class Item36 { position[]={6730.6436,111.11895,5036.8921}; azimut=180; id=185; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item37 { position[]={6724.5723,111.20737,5041.7881}; azimut=270; id=188; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; skill=0.60000002; }; class Item38 { presence=0.75000024; position[]={6804.502,127.36947,6826.8271}; azimut=90; id=191; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""HandGrenade_West"",5]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_M16A2"",1];"; }; class Item39 { position[]={6803.543,127.62701,6818.106}; id=192; side="EMPTY"; vehicle="cwr2_Flag_NATO"; skill=1; }; class Item40 { position[]={6804.4863,127.75809,6811.9438}; azimut=90; id=193; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item41 { presence=0.50000048; position[]={6804.9849,127.41367,6822.8564}; azimut=90; id=194; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item42 { position[]={6832.1919,127.10072,6793.6318}; azimut=180; id=195; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M60E3"",1];"; }; class Item43 { presence=0.75000024; position[]={6807.6094,127.43849,6817.604}; azimut=90; id=196; side="EMPTY"; vehicle="AmmoBoxAddW"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",10]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addweaponcargo [""cwr2_XMS"",1];"; }; class Item44 { presence=0.50000048; position[]={6720.2173,110.5575,5057.3574}; azimut=195; id=199; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2];"; }; }; class Markers { items=11; class Item0 { position[]={6728.8994,111.01577,5044.0562}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={6553.689,109.16748,4153.2363}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={5579.542,31.828142,5997.228}; name="start"; text=" Assembly Area"; type="mil_start"; colorName="ColorBlue"; }; class Item3 { position[]={6825.6768,127.03332,6788.1304}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item4 { position[]={6553.7002,109.16748,4153.2383}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item5 { position[]={6728.9019,111.01596,5044.0439}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item6 { position[]={7883.0146,38.775532,6005.8506}; name="obj3"; text=" Reinforcements"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=200; }; class Item7 { position[]={5947.4004,29.070639,5434.1504}; name="patrols"; text=" Patrols"; type="mil_warning"; colorName="ColorRed"; }; class Item8 { position[]={4111.4521,20.579622,4974.9414}; name="petrovice"; type="cwr2_Faction_USSR"; a=1.2; }; class Item9 { position[]={4180.75,5.3850598,3468.2769}; name="vidlakov"; type="cwr2_Faction_USSR"; a=1.2; }; class Item10 { position[]={9155.7822,152.24121,4962.5459}; name="more_yanks"; type="cwr2_Faction_USA"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={5826.3403,33.251873,6206.501}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_front_site_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={5953.1582,41.743725,6204.3584}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={5950.5088,45.76096,6078.6934}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={6720.3496,111.23984,5042.1289}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { }; }; class Item4 { position[]={6849.9478,105.13514,4029.1274}; timeoutMin=90; timeoutMid=105; timeoutMax=120; interruptable=1; age="UNKNOWN"; expCond="(blufor_arrived == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { }; }; class Item5 { position[]={6555.1997,107.81641,4261.5381}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMid=15; timeoutMax=30; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item6 { position[]={6551.5166,112.1899,4162.5576}; a=125; b=125; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=15; timeoutMid=30; timeoutMax=45; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15938589; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=13855330; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=14689181; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Seize and hold the Neveklov crossroads.

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