briefing.htmlyObriefing.sqfUf%OWwdescription.extOinit.sqf!Obinitjipcompatible.sqf4 Debriefing

Cheaters are crap players


Anyone with a modest amount of skill should be able to complete a scenario without resorting to cheat codes.





Mission Accomplished


Echo squad has beaten off the attacks on Houdan for now, but remains cut off from friendly forces. The hasty push south seems to have been premature.





Mission Failed


Echo squad has been wiped out.


// tasks task3a = echo1 createSimpleTask ["Defeat counterattacks"]; task3a setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = echo1 createSimpleTask ["Seize Houdan"]; task2a setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = echo1 createSimpleTask ["Seize Dourdan"]; task1a setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = echo2 createSimpleTask ["Defeat counterattacks"]; task3b setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = echo2 createSimpleTask ["Seize Houdan"]; task2b setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = echo2 createSimpleTask ["Seize Dourdan"]; task1b setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = echo3 createSimpleTask ["Defeat counterattacks"]; task3c setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = echo3 createSimpleTask ["Seize Houdan"]; task2c setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = echo3 createSimpleTask ["Seize Dourdan"]; task1c setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = echo4 createSimpleTask ["Defeat counterattacks"]; task3d setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = echo4 createSimpleTask ["Seize Houdan"]; task2d setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = echo4 createSimpleTask ["Seize Dourdan"]; task1d setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = echo5 createSimpleTask ["Defeat counterattacks"]; task3e setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = echo5 createSimpleTask ["Seize Houdan"]; task2e setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = echo5 createSimpleTask ["Seize Dourdan"]; task1e setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = echo6 createSimpleTask ["Defeat counterattacks"]; task3f setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = echo6 createSimpleTask ["Seize Houdan"]; task2f setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = echo6 createSimpleTask ["Seize Dourdan"]; task1f setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = echo7 createSimpleTask ["Defeat counterattacks"]; task3g setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = echo7 createSimpleTask ["Seize Houdan"]; task2g setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = echo7 createSimpleTask ["Seize Dourdan"]; task1g setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = echo8 createSimpleTask ["Defeat counterattacks"]; task3h setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = echo8 createSimpleTask ["Seize Houdan"]; task2h setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = echo8 createSimpleTask ["Seize Dourdan"]; task1h setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = echo9 createSimpleTask ["Defeat counterattacks"]; task3i setSimpleTaskDescription ["Defeat counterattacks", "Defeat counterattacks", "Defeat counterattacks"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = echo9 createSimpleTask ["Seize Houdan"]; task2i setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = echo9 createSimpleTask ["Seize Dourdan"]; task1i setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries echo1 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo1 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo1 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]]; // diary entries echo2 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo2 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo2 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]]; // diary entries echo3 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo3 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo3 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]]; // diary entries echo4 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo4 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo4 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]]; // diary entries echo5 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo5 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo5 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]]; // diary entries echo6 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo6 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo6 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]]; // diary entries echo7 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo7 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo7 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]]; // diary entries echo8 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo8 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo8 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]]; // diary entries echo9 createDiaryRecord["Diary", ["Background", " The NATO forces on Malden have launched an attack in the central mountains in an attempt to breach the Soviet defences. As the enemy has correctly deduced that this is the primary effort other parts of the line have been denuded of troops in order to reinforce the sector under immediate threat. This leaves the village of Dourdan lightly defended and vulnerable a NATO assault. HQ has therefore decided to exploit the opportunity.

As both Alpha and Bravo are each one fireteam short Echo squad has been ordered to take advantage of Soviet weakness and seize the villages of Dourdan and Houdan along the main coastal road. Signal intercepts suggest both these locations to be only lightly defended by a skeleton garrison. After Dourdan has been cleared NATO light infantry will move up to defend the village, enabling Echo squad to resume the advance towards the next objective.

Once the squad has seized Houdan the unit will take on a defensive posture and await the arrival of additional friendly forces that will reinforce the defence against the expected Soviet counterattack. A main battle tank is due to advance forward to provide increased AT capability while a combat engineer team will aid in the construction of defensive positions. With their aid Echo squad must be able to repel Soviet attempts to take back Houdan. "]]; echo9 createDiaryRecord["Diary", ["Enemy", " Enemy garrisons holding the two objectives have been greatly reduced as reinforcements have been rushed to bolster the defence elsewhere. Dourdan is currently defended by a single motor rifle squad and a heavy weapons team. Houdan is held by assorted light infantry drawn from rear echelon units.

The Soviets are sure to respond to a NATO breach of their defences by assembling reserve units in order to launch a counterattack. Although most of the armour has been concentrated to repel the main NATO attack, some armoured vehicles held back in repair shops may well be put into action. "]]; echo9 createDiaryRecord["Diary", ["Mission", "Echo will capture the villages of Dourdan and Houdan before defeating the Soviet counterattack."]];onloadmission="C W R 2 - G O I N G S O U T H ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_going_south_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 4;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 3;}; };titleText ["C W R 2 - G O I N G S O U T H\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_abel", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CABuildings", "camisc3", "cwr2_M113", "cwr2_5T", "cwr2_HMMWV", "cwr2_T72", "cwr2_BMP1", "cwr2_uaz", "cwr2_Urals", "cwr2_T80", "cwr2_BMP2", "cwr2_Soldiers_RUS", "cwr2_M60_tank", "cwr2_buildings", "cwr2_AmmoBoxes", "cwr2_misc", "CWR2Editor_MilObjects", "cadata", "CWR2Editor_Fences", "CWR2Editor_Buildings", "CAWeapons_SPG9", "caweapons_ammoboxes", "cwr2_Static", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_T72", "cwr2_BMP1", "cwr2_uaz", "cwr2_Urals", "cwr2_T80", "cwr2_BMP2", "cwr2_Soldiers_RUS", "cwr2_M60_tank", "cwr2_Static", "cwr2_HMMWV", "CABuildings", "camisc3", "cwr2_M113", "cwr2_5T", "cwr2_AmmoBoxes", "cwr2_misc", "cwr2ofp", "cadata", "CWR2Editor_Fences", "CWR2Editor_Buildings", "CAWeapons_SPG9", "caweapons_ammoboxes", "cwr2_abel" }; randomSeed=4635508; class Intel { briefingName="CWR2 - Going South (co09)"; startWeather=0.25; startFog=0.02; forecastWeather=0.47000003; forecastFog=0.07; month=6; day=2; hour=4; minute=0; }; class Groups { items=61; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7267.5869,167.26707,7872.4976}; azimut=180; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={9,10,11}; }; class Item1 { position[]={7265.1436,167.39973,7875.3506}; azimut=180; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="echo2"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={9,10,11}; }; class Item2 { position[]={7269.6538,167.39534,7875.4492}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo3"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={9,10,11}; }; class Item3 { position[]={7262.9146,167.44461,7877.9839}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo4"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={9,10,11}; }; class Item4 { position[]={7271.7485,167.44066,7878.457}; azimut=180; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo5"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={9,10,11}; }; class Item5 { position[]={7260.6191,167.48755,7880.686}; azimut=180; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="echo6"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={9,10,11}; }; class Item6 { position[]={7273.6733,167.489,7881.2935}; azimut=180; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="echo7"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={9,10,11}; }; class Item7 { position[]={7258.1777,167.53119,7883.4795}; azimut=180; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="echo8"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={9,10,11}; }; class Item8 { position[]={7275.897,167.55144,7884.4849}; azimut=180; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="echo9"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={9,10,11}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7256.9023,167.61807,7905.7031}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7267.9517,167.61807,7905.814}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7279.3926,167.61812,7905.7637}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,8,6,4,2}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7573.0684,32.451977,4837.5381}; azimut=310; id=16; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; text="aT72"; }; }; class Waypoints { items=4; class Item0 { position[]={7571.23,32.496628,4838.8711}; expCond="(VictoryCondition2 == 1);"; expActiv="aT72 setfuel 1; counterattack = 1; publicVariable ""counterattack"";"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7096.6826,73.154823,5854.3701}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7120.8228,72.13559,6075.4546}; placement=5; type="SAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7121.4043,72.116997,6081.3022}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7586.4819,31.626038,4826.1685}; azimut=310; id=17; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBMP"; }; }; class Waypoints { items=4; class Item0 { position[]={7583.7715,31.788759,4828.0298}; expCond="(counterattack == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={7099.4473,72.101402,5840.9233}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7097.1445,72.91716,5849.8472}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={7096.3799,73.397423,5858.5654}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6381.1914,136.26257,5379.4097}; azimut=40; id=18; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aJeep"; }; }; class Waypoints { items=4; class Item0 { position[]={6382.6152,136.10056,5381.2324}; expCond="(VictoryCondition2 == 1);"; expActiv="aJeep setfuel 1;"; class Effects { }; timeoutMin=165; timeoutMid=165; timeoutMax=165; showWP="NEVER"; }; class Item1 { position[]={6668.3843,147.7388,5712.644}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6738.5801,130.3445,6073.6426}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6799.4521,127.24031,6073.6323}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6373.71,137.16858,5370.5337}; azimut=40; id=19; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTruck"; }; }; class Waypoints { items=6; class Item0 { position[]={6376.1582,136.84615,5373.5352}; expCond="(VictoryCondition2 == 1);"; expActiv="aTruck setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6666.5435,147.16942,5709.9121}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6737.813,130.46083,6073.6528}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6765.1533,128.41956,6073.6992}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={6766.73,128.4178,6073.6958}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6783.6045,128.33037,6073.6621}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5599.4907,335.23318,6994.9263}; azimut=80; id=21; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="anotherT80"; }; }; class Waypoints { items=5; class Item0 { position[]={5601.5249,335.0058,6995.207}; expCond="(counterstrike == 1);"; expActiv="anotherT80 setfuel 1; romeo sidechat ""Alpha, roger that. Hold on while reserves are being redirected, out."";"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={6940.7563,87.46624,7124.812}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7053.0073,101.26392,6535.9209}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7150.4155,72.000992,6109.3774}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7156.355,72.141876,6075.7744}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5613.9219,333.55905,6997.4111}; azimut=80; id=20; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aT80"; }; }; class Waypoints { items=5; class Item0 { position[]={5616.0376,333.35797,6997.7407}; expCond="(counterstrike == 1);"; expActiv="aT80 setfuel 1; (leader (alphasquad)) sidechat ""Romeo, this is Alpha, Dourdan is under attack from Soviet armour. Soviet tanks and infantry carriers are coming in from the West. Alpha requests immediate backup, over."";"; class Effects { }; timeoutMin=35; timeoutMid=35; timeoutMax=35; showWP="NEVER"; }; class Item1 { position[]={6958.98,85.015228,7120.0215}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7052.8594,101.24022,6508.5234}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7086.6343,71.972038,6111.2842}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7087.7573,72.148933,6088.2817}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5584.4644,336.04489,6992.0117}; azimut=80; id=22; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="aBMP2"; init="aBMP2 allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={5587.9238,336.02139,6992.7358}; expCond="(counterstrike == 1);"; expActiv="aBMP2 setfuel 1; (leader (bravosquad)) sidechat ""Romeo, Bravo is taking casualties, we need to pull back to La Trinite ASAP."";"; class Effects { }; timeoutMin=75; timeoutMid=75; timeoutMax=75; showWP="NEVER"; }; class Item1 { position[]={6925.2793,89.421043,7127.751}; expActiv="aBMP2 allowDamage true; ""obj1_us"" setMarkerSize [0,0]; ""obj1"" setMarkerSize [1.2,1]; ""counterstrike"" setMarkerSize [0.75,1.5]; task1a setTaskState ""FAILED""; task1b setTaskState ""FAILED""; task1c setTaskState ""FAILED""; task1d setTaskState ""FAILED""; task1e setTaskState ""FAILED""; task1f setTaskState ""FAILED""; task1g setTaskState ""FAILED""; task1h setTaskState ""FAILED""; task1i setTaskState ""FAILED""; ""1"" ObjStatus ""FAILED""; romeo sidechat ""Echo, this is Romeo. Dourdan has been overrun, be advised that Soviet armour is heading your way from the North, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7052.4634,100.88078,6561.9287}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7052.3467,100.62608,6477.5459}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={7053.4512,100.05901,6463.9077}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6391.5996,135.52983,5343.9609}; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aTruck; trucksquad1 = group this;"; }; class Item1 { position[]={6394.3003,135.18324,5340.4751}; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aTruck;"; }; class Item2 { position[]={6389.6909,135.67847,5340.6079}; id=25; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aTruck;"; }; class Item3 { position[]={6396.6963,134.90997,5337.2539}; id=26; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aTruck;"; }; class Item4 { position[]={6387.8262,135.85172,5337.3076}; id=27; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6399.3062,135.11063,5333.5977}; id=28; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo aTruck;"; }; class Item6 { position[]={6385.7993,136.15765,5333.7939}; id=29; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aTruck;"; }; }; class Waypoints { items=3; class Item0 { position[]={6808.1465,126.76339,6086.936}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7115.498,72.00161,6105.3667}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7133.4727,72.046829,6106.311}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6392.4092,135.99425,5331.6313}; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aTruck; trucksquad2 = group this;"; }; class Item1 { position[]={6395.1099,136.07108,5328.1455}; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aTruck;"; }; class Item2 { position[]={6390.5005,136.02359,5328.2783}; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aTruck;"; }; class Item3 { position[]={6397.5059,136.14676,5324.9243}; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aTruck;"; }; class Item4 { position[]={6388.6357,136.05428,5324.978}; id=34; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aTruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6400.1157,136.48442,5321.2681}; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo aTruck;"; }; class Item6 { position[]={6386.6089,136.55643,5321.4644}; id=36; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aTruck;"; }; }; class Waypoints { items=3; class Item0 { position[]={6807.5615,126.98911,6057.228}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7137.2773,72.157013,6050.9912}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7161.5596,72.134514,6050.7354}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7451.8345,28.04579,5005.4888}; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBMP; bmpsquad1 = group this;"; }; class Item1 { position[]={7454.0381,28.113058,5002.9663}; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBMP;"; }; class Item2 { position[]={7450.1362,28.584946,5003.2256}; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBMP;"; }; class Item3 { position[]={7455.9341,28.239445,5000.3091}; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBMP;"; }; class Item4 { position[]={7448.3369,29.074423,5000.5845}; id=41; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBMP; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7457.8887,28.555973,4997.7139}; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo aBMP;"; }; class Item6 { position[]={7446.8047,29.641529,4997.9092}; id=43; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBMP;"; }; class Item7 { position[]={7460.0371,28.90793,4994.9771}; id=44; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo aBMP;"; }; }; class Waypoints { items=3; class Item0 { position[]={7104.9048,73.566734,5861.9233}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7125.3169,72.156837,6048.0654}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7124.1675,72.158371,6058.5366}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7176.9678,167.481,7886.644}; azimut=180; id=45; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; text="tank"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; tank allowDamage false;"; }; }; class Waypoints { items=4; class Item0 { position[]={7176.9712,167.44348,7883.2427}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7017.7471,95.076782,6902.1025}; speed="FULL"; expActiv="tank allowDamage true; counterstrike = 1; publicVariable ""counterstrike""; tankC sidechat ""Echo, this is Tango. Be advised that friendly armour is coming in from the north, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7107.7246,71.62384,6151.8159}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7121.8306,72.149063,6068.9253}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5606.8145,334.58752,6975.2793}; azimut=90; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBMP2; bmpsquad2 = group this;"; }; class Item1 { position[]={5603.9888,334.99667,6973.5576}; azimut=90; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBMP2;"; }; class Item2 { position[]={5604.1763,334.89224,6977.5947}; azimut=90; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBMP2;"; }; class Item3 { position[]={5600.8242,335.39725,6971.6934}; azimut=90; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBMP2;"; }; class Item4 { position[]={5601.2588,335.23489,6979.8311}; azimut=90; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBMP2;"; }; class Item5 { position[]={5597.3486,335.60635,6969.5815}; azimut=90; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo aBMP2;"; }; class Item6 { position[]={5597.7207,335.49567,6982.564}; azimut=90; id=52; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBMP2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7064.5825,99.256027,6463.7241}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7129.062,72.125542,6084.0029}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7130.0366,72.135757,6078.064}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7105.9326,72.006828,6103.2441}; azimut=352; id=53; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7110.9307,72.036545,6100.7368}; azimut=352; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7007.7173,79.876595,7071.3428}; id=54; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7007.687,79.878448,7073.0439}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7254.8208,167.61858,7923.6738}; azimut=180; id=56; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7251.042,167.61858,7927.9268}; azimut=180; id=57; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7258.0107,167.61858,7928.0425}; azimut=180; id=58; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7247.7563,167.61858,7931.5205}; azimut=180; id=59; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item4 { position[]={7260.8647,167.61858,7931.6011}; azimut=180; id=60; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=4; class Item0 { position[]={7254.7656,167.61858,7919.0679}; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Romeo, this is Echo. We have taken the objective, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7001.4565,79.984879,7095.3018}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={7237.124,166.41977,7862.3818}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7230.9702,166.43555,7841.2466}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7302.6582,167.61858,7927.3506}; azimut=180; id=61; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7298.8794,167.61858,7931.6035}; azimut=180; id=62; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7305.8481,167.61858,7931.7192}; azimut=180; id=63; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7295.5938,167.61858,7935.1973}; azimut=180; id=64; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item4 { position[]={7308.7021,167.61858,7935.2778}; azimut=180; id=65; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=4; class Item0 { position[]={7302.6411,167.61858,7923.4619}; expCond="(VictoryCondition1 == 1);"; expActiv="romeo sidechat ""Roger that, Alpha and Bravo are moving up. Proceed to the next objective, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7077.5352,79.425949,7085.6592}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7285.1274,167.03375,7858.1997}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7279.1675,166.87114,7835.2207}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7308.4414,167.61786,7909.3525}; azimut=180; id=66; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7304.6626,167.61848,7913.6055}; azimut=180; id=67; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7311.6313,167.61858,7913.7212}; azimut=180; id=68; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7301.377,167.61848,7917.1992}; azimut=180; id=69; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item4 { position[]={7314.4854,167.61858,7917.2798}; azimut=180; id=70; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7352.439,167.61612,7909.5879}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7239.7769,167.61823,7908.9673}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={7352.4043,167.61615,7909.5776}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7184.3428,167.55339,7886.2969}; azimut=180; id=71; side="WEST"; vehicle="cwr2_HMMWV"; leader=1; rank="SERGEANT"; skill=1; text="humvee"; init="humveeD addweapon ""Binocular""; humveeD addbackpack ""cwr2_BackpackAmmo_US""; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""MortarMag"",3]; humvee allowDamage false; humveeD allowDamage false;"; }; class Item1 { position[]={7181.6592,167.4754,7893.2573}; azimut=180; special="CARGO"; id=72; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7184.2803,167.53409,7893.2427}; azimut=180; special="CARGO"; id=73; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item3 { position[]={7186.5464,167.58568,7893.2251}; azimut=180; special="CARGO"; id=74; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7184.3716,167.51683,7883.8408}; combat="COMBAT"; expCond="(VictoryCondition1 == 1);"; expActiv="humvee setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7033.541,80.185303,7045.7173}; combat="AWARE"; expCond="(VictoryCondition2 == 1);"; expActiv="humvee setfuel 1; romeo sidechat ""Good work, Echo squad. I am sending Tango and Golf callsigns to Houdan to support you, out."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={7110.4844,71.669846,6135.4253}; expActiv="humvee allowDamage true; humveeD allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7103.5752,71.957214,6108.2632}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7093.5508,72.240547,6077.9775}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7219.4741,167.6144,7993.8467}; azimut=120; id=75; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="COLONEL"; skill=0.60000002; text="romeo"; init="this disableAI ""Move""; this allowDamage false; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7226.605,167.61774,7987.9995}; azimut=180; id=89; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="SERGEANT"; skill=1; init="crewsquad = group this; crewsquad setgroupid [""Crew"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7226.5962,167.61816,7987.251}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7226.5889,167.61816,7987.2617}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7086.5996,72.162766,6085.7451}; azimut=270; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7090.6069,72.150833,6087.8716}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7095.2119,72.151573,6090.4463}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7090.0298,72.199654,6082.7412}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={7093.5796,72.214279,6079.6372}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7085.2427,72.14061,6085.8047}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7083.2808,72.106308,6086.0366}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7179.9648,71.288506,6083.1191}; azimut=270; id=103; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7183.8555,71.144035,6086.3833}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7176.7959,71.434677,6083.127}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7176.8281,71.433228,6083.1323}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7102.9048,72.006073,6102.9038}; azimut=315; id=105; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7109.061,83.536758,6076.4912}; azimut=345; id=108; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7110.459,83.56942,6076.7349}; azimut=15; id=112; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7124.1094,72.089836,6092.1445}; azimut=345; special="NONE"; id=116; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.50000048; position[]={7125.3594,72.091309,6092.3086}; azimut=345; special="NONE"; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7133.2979,82.442566,6068.3438}; azimut=75; id=117; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7102.0288,72.227493,6060.979}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7104.4526,72.214401,6063.1465}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7100.0044,72.237053,6060.8315}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7100.0356,72.236885,6060.8604}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7115.9067,72.152863,6072.5889}; id=122; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item1 { presence=0.50000048; position[]={7119.499,72.151192,6070.085}; id=177; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7113.3296,72.175964,6062.5386}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7107.5762,83.598167,6076.1587}; azimut=315; id=124; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7161.7539,72.124901,6098.5469}; azimut=25; special="NONE"; id=125; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={7159.8521,72.128578,6098.2988}; special="NONE"; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7125.7998,72.143898,6032.4424}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7129.1704,72.151283,6035.2012}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7129.1821,72.139809,6030.166}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7132.6001,72.156174,6038.1421}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7117.0752,72.061188,6097.3115}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7125.1318,72.155754,6037.4702}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7117.0581,72.061172,6097.3115}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7061.0693,79.805046,7117.939}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7059.0098,79.805069,7117.9043}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7059.0098,79.805069,7117.9038}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7073.6641,84.578125,7157.7402}; azimut=90; id=131; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7018.2363,79.805397,7125.1738}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7016.1416,79.805,7125.2314}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7016.1411,79.805,7125.3018}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7014.8076,79.804558,7081.1421}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7012.3066,79.807213,7081.0093}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7012.3071,79.807205,7080.9302}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7031.9541,79.806084,7075.9292}; id=137; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7033.5225,79.803368,7073.8218}; id=149; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7030.3833,79.803696,7073.9038}; id=148; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={7035.4048,79.798485,7071.6572}; id=135; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7031.9043,79.806137,7077.8213}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7047.3013,79.805084,7131.8203}; id=138; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Middle""; this setbehaviour ""Combat""; this disableAi ""Move"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7035.8267,90.425735,7146.4443}; azimut=10; id=139; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7039.0957,89.475487,7147.3579}; azimut=30; id=140; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7071.7905,86.490967,7160.9521}; azimut=10; id=141; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7040.9448,79.806755,7098.8706}; id=142; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7043.2007,79.806747,7096.4736}; id=132; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={7039.1079,79.806755,7096.3926}; id=136; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7040.8516,79.806755,7102.1289}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7040.8516,79.806755,7102.1284}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7048.5166,79.893982,7130.5474}; azimut=15; id=143; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg;"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7046.4248,88.444313,7114.4243}; azimut=280; id=151; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7013.4629,86.897186,7153.5952}; azimut=305; id=152; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7029.459,86.766571,7128.8784}; azimut=45; id=153; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7135.937,72.394554,6118.4707}; azimut=352; id=169; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7133.9033,72.401649,6118.188}; azimut=352; id=171; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={7146.3657,72.156219,6075.645}; id=170; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7148.041,72.156113,6073.7886}; id=106; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7144.7378,72.156403,6073.7466}; id=104; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7149.5801,72.156013,6071.2642}; id=113; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7143.3682,72.15654,6071.6997}; id=127; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={7151.2056,72.153976,6068.9248}; id=121; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7146.3535,72.156181,6076.731}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7146.3228,72.156158,6077.5942}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7138.3491,72.15696,6054.959}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7136.4253,72.157013,6054.8735}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7136.4316,72.157013,6054.8638}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7149.3789,77.436913,6094.5093}; azimut=355; id=174; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7131.0981,81.705452,6067.1729}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item57 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7225.2485,167.61858,7914.9854}; azimut=90; id=183; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; text="zulu1"; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7221.6348,167.61858,7918.7012}; azimut=90; id=184; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="zulu2"; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7227.2822,167.61858,7914.9585}; expActiv="zulu1 sidechat ""Zulu is on call to provide medical support, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7229.8584,167.61858,7914.9399}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7519.9844,150.9099,7176.46}; azimut=270; id=185; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7533.3486,155.01485,7188.7383}; azimut=270; id=186; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; text="sierra2"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={7507.0845,150.07411,7176.9063}; placement=10; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7122.2617,72.127731,6026.186}; id=187; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.60000002; fuel=0; text="uazmg"; }; }; class Waypoints { items=2; class Item0 { position[]={7122.2505,72.133247,6028.1943}; expCond="(VictoryCondition1 == 1);"; expActiv="uazmg setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7122.2788,72.135826,6029.2593}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7217.4136,167.61858,7965.9624}; azimut=180; id=188; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; "; }; class Item1 { position[]={7214.126,167.61858,7969.4956}; azimut=180; id=189; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7221.7407,167.61858,7970.0098}; azimut=180; id=190; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7210.9736,167.61852,7972.8301}; azimut=180; id=191; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7208.3467,167.61842,7965.9194}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7269.4404,167.61858,7965.6831}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7208.335,167.61841,7965.918}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=55; class Item0 { position[]={7213.7861,167.61858,7919.5464}; azimut=90; id=12; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item1 { position[]={7213.584,167.61858,7915.1304}; azimut=90; id=13; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item2 { position[]={7267.7183,167.61197,7896.8447}; azimut=180; id=14; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_M16A2"",1]; this addweaponcargo [""NVGoggles"",1];"; }; class Item3 { presence=0.75000024; position[]={7201.0791,167.61824,7914.8291}; azimut=90; id=15; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addmagazinecargo [""HandGrenade_West"",5]; this addmagazinecargo [""SmokeShell"",5];"; }; class Item4 { presence=0.75000024; position[]={7200.7808,167.61823,7985.9233}; azimut=90; id=55; side="EMPTY"; vehicle="cwr2_Truck5t"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_M60E3"",1];"; }; class Item5 { presence=0.50000048; position[]={7222.3965,167.61171,7995.9351}; azimut=270; id=76; side="EMPTY"; vehicle="cwr2_US_BasicWeapons"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""MortarMag"",10]; this addmagazinecargo [""1Rnd_HE_M203"",24]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShellRed"",5]; this addmagazinecargo [""SmokeShellGreen"",5]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M21"",1]; this addweaponcargo [""NVGoggles"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item6 { position[]={7217.1426,167.61464,7993.9092}; id=77; side="EMPTY"; vehicle="Land_CamoNetVar_NATO"; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)];"; }; class Item7 { position[]={7213.6465,167.56519,8007.4814}; id=78; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="aRadio attachTo [aCrate,[-0.2,1.25,+1.725]]; aRadio setDir 90; aRadio setpos getpos aRadio;"; }; class Item8 { position[]={7208.0234,167.54778,8007.5996}; id=79; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.225]];"; }; class Item9 { position[]={7221.6709,167.61429,7993.1611}; azimut=270; id=80; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item10 { position[]={7219.0645,167.61272,7995.959}; azimut=270; id=81; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item11 { position[]={7226.3325,167.56279,8007.5278}; id=82; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aRadio_1"; init="aRadio_1 attachTo [aCrate_1,[-0.2,1.25,+0.8]]; aRadio_1 setDir 90; aRadio_1 setpos getpos aRadio_1;"; }; class Item12 { position[]={7220.71,167.56216,8007.646}; id=83; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_1"; init="aTable_1 attachTo [aCrate_1,[-0.2,1.25,+0.225]];"; }; class Item13 { position[]={7221.6274,167.61192,7995.9507}; azimut=270; id=84; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item14 { position[]={7219.3804,167.61525,7992.7563}; azimut=245; id=85; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item15 { position[]={7213.7358,167.61461,7994.0913}; azimut=180; id=86; side="EMPTY"; vehicle="cwr2_M113A3"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item16 { position[]={7220.8433,167.61542,7992.146}; id=87; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item17 { position[]={7219.2139,167.61507,7993.0957}; azimut=90; id=88; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item18 { position[]={7125.7627,72.094856,6091.8242}; azimut=173; id=90; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item19 { position[]={7101.9341,72.006775,6102.6934}; azimut=172; id=91; side="EMPTY"; vehicle="ED102_SandBags"; skill=1; init="this allowDamage false;"; }; class Item20 { position[]={7108.2119,72.02739,6101.3452}; azimut=172; id=92; side="EMPTY"; vehicle="ED102_SandBags"; skill=1; init="this allowDamage false;"; }; class Item21 { position[]={7102.4585,71.992813,6104.271}; azimut=82; id=93; side="EMPTY"; vehicle="ED102_SandBags"; skill=1; init="this allowDamage false;"; }; class Item22 { position[]={7107.918,72.006752,6103.5293}; azimut=172; id=94; side="EMPTY"; vehicle="ED102_SandBags"; skill=1; init="this allowDamage false;"; }; class Item23 { position[]={7104.6377,71.992958,6104.5591}; azimut=82; id=95; side="EMPTY"; vehicle="ED102_SandBags"; skill=1; init="this allowDamage false;"; }; class Item24 { position[]={7106.8184,71.992989,6104.8594}; azimut=82; id=96; side="EMPTY"; vehicle="ED102_SandBags"; skill=1; init="this allowDamage false;"; }; class Item25 { position[]={7135.5596,71.909325,6116.3105}; azimut=82; id=97; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=1; init="this allowDamage false;"; }; class Item26 { position[]={7113.855,72.174728,6062.7471}; azimut=175; id=98; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item27 { position[]={7115.5244,72.150948,6073.7905}; azimut=82; id=99; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item28 { position[]={7161.4033,72.126114,6097.7432}; azimut=263; id=100; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item29 { position[]={7115.8486,72.154968,6071.6978}; azimut=262; id=101; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item30 { position[]={7049.2451,80.154808,7131.5698}; azimut=195; id=144; side="EMPTY"; vehicle="Fence"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item31 { position[]={7048.9121,80.154663,7132.2524}; azimut=15; id=145; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; lock="UNLOCKED"; skill=0.2; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item32 { position[]={7048.6011,80.155144,7131.3872}; azimut=195; id=146; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item33 { position[]={7048.8838,80.15464,7132.3452}; azimut=195; id=147; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item34 { position[]={7025.1475,79.806671,7099.7983}; azimut=95; id=150; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item35 { position[]={7104.9434,72.030006,6100.6084}; azimut=172; id=154; side="EMPTY"; vehicle="cwr2_RU_Launchers"; leader=1; skill=0.2; }; class Item36 { position[]={7125.5552,72.106293,6088.9531}; azimut=83; id=155; side="EMPTY"; vehicle="cwr2_RU_Launchers"; leader=1; skill=0.2; }; class Item37 { position[]={7160.3203,72.127541,6098.54}; azimut=173; id=156; side="EMPTY"; vehicle="Fence"; skill=1; init="this allowDamage false;"; }; class Item38 { position[]={7176.8833,71.002434,6127.0107}; azimut=195; id=157; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item39 { position[]={7068.1357,72.641075,6116.7686}; azimut=170; id=158; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item40 { position[]={7074.8672,71.995766,6119.0029}; azimut=170; id=159; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item41 { position[]={7084.0415,71.969437,6120.7681}; azimut=170; id=160; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item42 { position[]={7093.0161,71.8974,6122.6558}; azimut=170; id=161; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item43 { position[]={7102.3672,71.77388,6124.3882}; azimut=170; id=162; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item44 { position[]={7120.7725,71.77832,6127.7134}; azimut=170; id=163; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item45 { position[]={7130.2188,71.75692,6129.4263}; azimut=170; id=164; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item46 { position[]={7139.4829,71.641754,6131.1523}; azimut=170; id=165; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item47 { position[]={7148.7461,71.596527,6132.9497}; azimut=170; id=166; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item48 { position[]={7158.8774,71.619751,6132.0269}; azimut=195; id=167; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item49 { position[]={7167.9346,71.437363,6129.5693}; azimut=195; id=168; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item50 { presence=0.75000024; position[]={7148.9644,72.156235,6086.0933}; azimut=265; id=178; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item51 { presence=0.75000024; position[]={7133.5264,72.156746,6062.6191}; azimut=80; id=179; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item52 { presence=0.75000024; position[]={7102.604,72.217384,6069.9946}; azimut=260; id=180; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item53 { position[]={7138.8418,72.156914,6069.7393}; azimut=350; id=181; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=0.2; }; class Item54 { presence=0.75000024; position[]={7144.165,72.154045,6035.4863}; azimut=263; id=182; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=10; class Item0 { position[]={7038.2163,79.806763,7125.6353}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={7125.5889,72.128929,6075.9805}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={7268.5142,167.61783,7902.4985}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item3 { position[]={7038.2915,79.806763,7125.6387}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item4 { position[]={7125.6006,72.128937,6075.9897}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item5 { position[]={7327.7427,21.611431,5128.4053}; name="obj3"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=345; }; class Item6 { position[]={4966.9502,411.29285,7452.5713}; name="attack"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=200; }; class Item7 { position[]={5384.8994,240.46022,8632.4512}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item8 { position[]={4567.7852,414.07175,6501.0151}; name="ivans"; type="cwr2_Faction_USSR"; a=1.2; }; class Item9 { position[]={7040.9297,100.12559,6592.5479}; name="counterstrike"; type="mil_arrow2"; colorName="ColorRed"; a=0; b=0; angle=170; }; }; class Sensors { items=7; class Item0 { position[]={7435.4229,169.40808,8152.4053}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_going_south_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={7562.9673,172.48235,8151.9795}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units echosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={7562.7803,180.66739,8028.5996}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7035.8188,79.806747,7118.4863}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item4 { position[]={7121.6665,72.141411,6072.4985}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200; (leader group player) sidechat ""Romeo, this is Echo. Houdan has been secured, over."";"; class Effects { }; }; class Item5 { position[]={7311.6953,27.30147,5670.0166}; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expCond="(getDammage aT72 >= 0.75) AND (getDammage aT80 >= 0.75) AND (getDammage anotherT80 >= 0.75) AND (getDammage aBMP >= 0.75) AND (getDammage aBMP2 >= 0.75) AND ({alive _x} count units trucksquad1 <= 3) AND ({alive _x} count units trucksquad2 <= 3) AND ({alive _x} count units bmpsquad1 <= 3) AND ({alive _x} count units bmpsquad2 <= 3);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; echo1 addrating 600; echo2 addrating 600; echo3 addrating 600; echo4 addrating 600; echo5 addrating 600; echo6 addrating 600; echo7 addrating 600; echo8 addrating 600; echo9 addrating 600; (leader group player) sidechat ""Romeo, this is Echo. We have beaten off the Soviets, but need urgent reinforcement, over."";"; class Effects { }; }; class Item6 { position[]={7439.0649,13.090518,5670.0801}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition3 == 1);"; expActiv="romeo sidechat ""Echo, this is Romeo. Negative on that request. La Trinite is currently under attack and no forces can be spared. You are on your own for now, out."""; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=2810711; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8282919; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=8; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=2588068; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; Overview

Exploit an opportunity to advance towards Houdan.

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