briefing.htmlRRNbriefing.sqfu+Rdescription.ext*Rinit.sqfV Rfinitjipcompatible.sqf$.fL0mission.sqm*2R#Doverview.html RCoverview.paaN0Ry Debriefing

A cheat code was used


It is despicable to have to resort to use of the Endmission cheat.





Mission Accomplished


Victor has been extracted after conducting a successful raid on Evreux. With the damage inflicted and their operation plans compromised the Soviet attack will have to be delayed. This allows NATO to bring up badly needed supplies of AT missiles.





Mission Failed


Victor squad has been wiped out.


// tasks task4a = bravo1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = bravo1 createSimpleTask ["Seize intelligence"]; task3a setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy support vehicles"]; task2a setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Destroy armoured vehicles"]; task1a setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = bravo2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = bravo2 createSimpleTask ["Seize intelligence"]; task3b setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy support vehicles"]; task2b setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Destroy armoured vehicles"]; task1b setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = bravo3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = bravo3 createSimpleTask ["Seize intelligence"]; task3c setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy support vehicles"]; task2c setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Destroy armoured vehicles"]; task1c setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = bravo4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = bravo4 createSimpleTask ["Seize intelligence"]; task3d setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy support vehicles"]; task2d setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Destroy armoured vehicles"]; task1d setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = bravo5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = bravo5 createSimpleTask ["Seize intelligence"]; task3e setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy support vehicles"]; task2e setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Destroy armoured vehicles"]; task1e setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = bravo6 createSimpleTask ["Extract by helicopter"]; task4f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = bravo6 createSimpleTask ["Seize intelligence"]; task3f setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy support vehicles"]; task2f setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Destroy armoured vehicles"]; task1f setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = bravo7 createSimpleTask ["Extract by helicopter"]; task4g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = bravo7 createSimpleTask ["Seize intelligence"]; task3g setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy support vehicles"]; task2g setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Destroy armoured vehicles"]; task1g setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = bravo8 createSimpleTask ["Extract by helicopter"]; task4h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = bravo8 createSimpleTask ["Seize intelligence"]; task3h setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy support vehicles"]; task2h setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Destroy armoured vehicles"]; task1h setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task4i = bravo9 createSimpleTask ["Extract by helicopter"]; task4i setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4i setSimpleTaskDestination markerpos "obj4"; task3i = bravo9 createSimpleTask ["Seize intelligence"]; task3i setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Destroy support vehicles"]; task2i setSimpleTaskDescription ["Destroy support vehicles", "Destroy support vehicles", "Destroy support vehicles"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Destroy armoured vehicles"]; task1i setSimpleTaskDescription ["Destroy armoured vehicles", "Destroy armoured vehicles", "Destroy armoured vehicles"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " Fighting against the Soviet mechanised forces has depleted the stocks of available AT munitions to a dangerous low. In order to make the most efficient use of these scarce resources the squad leader has decided to conduct a raid on the Soviet motor rifle platoon rather than await the next attack. By taking the initiative against a stationary enemy the NATO troops can pick the time and place to engage the enemy armour rather than being surprised by enemy maneuvers that could lead NATO units to have the Carl Gustav crew located in the wrong spot to take on the Soviet armour.

The primary objective is the destruction of the enemy infantry fighting vehicles. Secondary objectives concern the destruction of support vehicles and acquisition of intelligence. Once these objectives have been achieved the raiders are to call in a Blackhawk transport that will pick up the troops for the return journey to friendly lines. Contact with any hostiles must be broken off in order to withdraw as rapidly as possible. There is no need to prolong firefights or inflict further casualties and thereby risk being caught by Soviet reinforcements from neighbouring units. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " The Soviets have a motor rifle platoon as well as a support element at the village of Evreux. While some troops are present in the village while the unit is engaged in maintenance and resupply significant numbers of the infantry have been detailed to set up observation posts and conduct patrols to guard against attack by NATO. Although the Soviets are mainly concentrated in the immediate vicinity of the village the countryside is infested with partisans supporting the enemy. Patrols of these irregulars form a defensive screen between NATO lines and the objective.

A stealthy infiltration to the objective area may allow the raiding force to either engage armour before it is manned by Soviet crews or eliminate the latter before they have a chance to board their vehicle. Once the enemy is alerted to the presence of NATO troops there is a risk vehicles may be manned and employ their main armament to engage and destroy the raiding party. A careful close target recce might reveal the whereabouts of the crewmen and enable the raiders to take them out with their opening shots. These troops should stand out from the others in their black overalls. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy armoured vehicles and support vehicles at the enemy encampment and seize intelligence before returning to friendly lines by helicopter."]];onloadmission="C W R 2 - H E D G E C R E E P E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_hedge_creeper_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 2;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_200Rnd_556x45_NATO {count = 2;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - H E D G E C R E E P E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_adam", "cwr2_BMP2", "cwr2_Urals", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_Soldiers_RUS", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "cwr2_Soldiers_FIA", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_UAZ", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_Soldiers_FIA", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_Civilians", "cwr2_uaz", "cwr2_BMP2", "cwr2_Urals", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "cwr2_adam" }; randomSeed=4353761; class Intel { briefingName="CWR2 - Hedge Creeper (co09)"; briefingDescription="Raid the Soviet encampment"; startWeather=0.64236993; startFog=0.43395734; forecastWeather=0.64370114; forecastFog=0.57727855; month=11; day=6; hour=5; minute=45; }; class Groups { items=43; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={142.33904,33.999859,1556.3739}; azimut=150; id=0; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackSpecop_US"";"; description="Squad Leader"; synchronizations[]={18,19,20}; }; class Item1 { position[]={139.35219,33.999859,1556.9487}; azimut=150; id=1; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; description="Automatic Rifleman"; synchronizations[]={18,19,20}; }; class Item2 { position[]={142.47556,33.999859,1559.4478}; azimut=150; id=2; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; description="Automatic Rifleman"; synchronizations[]={18,19,20}; }; class Item3 { position[]={136.07393,33.999859,1557.7341}; azimut=150; id=3; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; description="AT Specialist"; synchronizations[]={18,19,20}; }; class Item4 { position[]={142.56763,33.999859,1562.2826}; azimut=150; id=4; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; description="Grenadier"; synchronizations[]={18,19,20,4}; }; class Item5 { position[]={132.68259,33.999859,1558.4745}; azimut=150; id=5; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_AT_Backpack_US"";"; description="Assistant AT Gunner"; synchronizations[]={18,19,20}; }; class Item6 { position[]={142.35799,33.999859,1565.9038}; azimut=150; id=74; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addbackpack ""cwr2_BackpackSpecop_US"";"; description="Rifleman"; synchronizations[]={20,18,19}; }; class Item7 { position[]={128.97397,33.999859,1559.1831}; azimut=150; id=75; side="WEST"; vehicle="cwr2_SoldierW_Patrol_Medic"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; description="Medic"; synchronizations[]={20,18,19}; }; class Item8 { position[]={141.84547,33.999859,1569.39}; azimut=150; id=76; side="WEST"; vehicle="cwr2_SoldierW_Patrol_Medic"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; description="Medic"; synchronizations[]={20,18,19}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1988.8107,34.877438,3059.0554}; azimut=180; special="FLY"; id=12; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 40; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true; this setcaptive true;"; }; class Item1 { position[]={1982.6753,34.908432,3059.1453}; azimut=180; id=17; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=5; class Item0 { position[]={1988.8678,34.955971,3051.5017}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Bravo. The callsign requests immediate extraction from the designated LZ. How copy, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1988.922,34.973347,3049.8574}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="raptorD sidechat ""Bravo, this is Raptor. Read you loud and clear. We are on our way. Prepare for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={1781.2242,34.276661,809.93231}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""All personnel is on board, let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={1781.2223,34.273235,810.82538}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 40; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; task4i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; raptorD sidechat ""Raptor is RTB."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={1988.3619,34.809868,3068.6653}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={1995.2166,34.791611,3064.4063}; azimut=270; id=13; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={1998.0857,34.761875,3066.7751}; azimut=270; id=15; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1997.908,34.801483,3061.9924}; azimut=270; id=16; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={120.34851,33.999859,1570.5881}; id=18; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,74,75,76}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={137.04556,33.999859,1580.6486}; id=19; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,74,75,76}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={128.84822,33.999859,1575.5339}; id=20; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,74,75,76}; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1523.7074,34.999767,605.5802}; azimut=160; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1471.057,35.162991,609.37134}; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1473.9362,35.168831,605.92969}; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1468.175,35.222969,606.18878}; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1476.1372,35.177101,602.75775}; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1465.4561,35.295193,602.75775}; id=49; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1478.6617,35.183956,599.19727}; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1462.7371,35.374653,599.65027}; id=51; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1471.201,35.137955,612.08533}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1504.6216,34.404251,502.16437}; id=52; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={1507.5007,34.346577,498.72272}; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={1501.7396,34.470955,498.98181}; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item3 { position[]={1509.7018,34.304691,495.55078}; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={1499.0206,34.536026,495.55078}; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1512.2263,34.282143,491.9903}; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { position[]={1496.3016,34.606724,492.4433}; id=58; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1357.3322,38.877964,442.74701}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1626.5057,35.672001,319.68054}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1663.3247,36.819717,566.83392}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1357.4585,38.881477,442.83691}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1532.6196,35.031349,513.87598}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1518.3232,35.102814,539.22839}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1407.1486,34.135571,680.24084}; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={1410.0277,34.090755,676.79919}; id=60; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={1404.6781,34.117615,676.89368}; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { position[]={1412.2288,34.063595,673.62726}; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={1402.4529,34.103184,673.38043}; id=63; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1414.7533,34.040337,670.06677}; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { position[]={1399.6515,34.091587,669.20306}; id=65; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1565.326,34.573612,740.51331}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1367.245,38.173695,836.10132}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1289.0405,35.08672,634.99878}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1565.3525,34.574268,740.46423}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1446.839,35.035103,695.37708}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1447.3234,35.001892,679.73401}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1544.3551,35.153,634.6994}; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={1549.5183,35.185413,629.23975}; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1544.6293,35.172417,639.13843}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1544.5913,35.172279,639.22156}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1457.8569,35.028748,640.42401}; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={1463.0201,35.035698,634.96436}; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1458.1311,35.015858,644.86304}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1458.0931,35.015736,644.94617}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1524.5096,35.077072,523.63293}; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={1529.6729,35.044212,518.17328}; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1524.7838,35.068855,528.07196}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1524.7458,35.068981,528.15509}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1388.7312,38.009529,569.05188}; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={1393.8944,37.623589,563.59222}; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1389.0054,37.837532,573.49091}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1388.9674,37.833691,573.57404}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={746.09503,35.117527,854.61218}; id=80; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={750.00793,35.090652,849.83716}; id=81; side="EAST"; vehicle="cwr2_PartisanE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={742.10889,35.122456,849.90063}; id=78; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={753.72754,35.07016,844.78674}; id=79; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={738.67114,35.114658,845.16821}; id=89; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={758.05084,35.049957,839.13208}; id=88; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={734.36133,35.128876,840.34827}; id=77; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={762.07745,35.031757,832.38922}; id=111; side="EAST"; vehicle="cwr2_PartisanE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={746.3399,35.155144,861.7757}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1142.5895,34.892361,936.01184}; id=82; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1148.0203,34.435036,930.00684}; id=96; side="EAST"; vehicle="cwr2_PartisanE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1138.3662,34.646637,930.60046}; id=95; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1153.2354,34.545231,924.44531}; id=108; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1234.9548,35.005165,1040.1925}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={949.31073,36.305927,1045.3975}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1081.2943,34.40181,865.23505}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1234.7128,34.996201,1040.3831}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={639.73669,35.521908,766.10406}; id=83; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={644.43964,35.648079,760.32294}; id=92; side="EAST"; vehicle="cwr2_PartisanE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={636.68433,35.643478,761.00824}; id=91; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={648.57196,36.227936,755.034}; id=93; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={632.59589,35.803951,755.44318}; id=98; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={551.2887,40.710968,676.74286}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={747.75739,36.343136,474.48444}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={941.18921,33.999859,671.31738}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={749.1048,35.20118,875.69208}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={550.93481,40.853195,676.59668}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={482.10129,40.88015,1023.8734}; id=84; side="EAST"; vehicle="cwr2_PartisanE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={487.37244,40.647453,1017.2188}; id=104; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={477.13242,40.945591,1017.6244}; id=97; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={492.34897,40.764221,1011.3845}; id=90; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={325.66879,38.974792,1258.62}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={165.20107,43.58667,1017.0171}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={486.38361,40.681126,1017.6052}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={325.69482,38.976215,1258.5796}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={958.33118,35.149723,952.63922}; id=85; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={958.341,35.170631,955.15668}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1002.1106,35.84314,574.19611}; id=86; side="EAST"; vehicle="cwr2_PartisanE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1006.5988,35.799999,568.84552}; id=105; side="EAST"; vehicle="cwr2_PartisanE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={997.24164,35.799999,569.18378}; id=107; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={1010.5825,35.799999,563.6087}; id=109; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1002.2697,35.77998,578.96954}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={444.57751,38.165203,1351.0809}; azimut=305; id=87; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0; this setbehaviour ""Combat"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={820.11005,35.413235,1124.1456}; id=94; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={820.15802,35.403275,1127.7507}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={820.15802,35.403027,1127.8416}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={695.65045,35.396336,1305.7894}; id=99; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={700.35339,35.381954,1300.0083}; id=101; side="EAST"; vehicle="cwr2_PartisanE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={692.59808,35.481037,1300.6936}; id=100; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={704.48572,35.368092,1294.7194}; id=102; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={688.50964,35.586731,1295.1285}; id=103; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={790.60785,34.104893,1401.0447}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={967.91052,34.204189,1219.1741}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={790.62018,35.519253,1041.6377}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={611.20508,37.709599,1219.4658}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={790.46649,34.105072,1401.1257}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={737.67792,35.174744,861.96466}; id=106; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={737.77045,35.179947,865.76471}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={737.77045,35.180073,865.85553}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1019.2602,35.799999,561.97278}; id=110; side="EAST"; vehicle="cwr2_PartisanE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1019.3082,35.799999,565.57788}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1019.3082,35.799999,565.6687}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={156.35403,33.999859,1590.5021}; id=112; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={167.7056,33.999859,1590.5016}; id=113; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1298.2197,34.99976,1619.7159}; azimut=270; id=116; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1300.9563,34.999611,1621.6481}; azimut=270; id=114; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1300.7549,34.99976,1617.1849}; azimut=270; id=115; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1304.0537,34.998405,1623.3942}; azimut=270; id=117; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={1303.2389,34.999451,1614.4321}; azimut=270; id=118; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1296.9651,34.99976,1619.7097}; expCond="(blufor_present == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1295.4001,34.99976,1619.7737}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1549.8561,35.03363,591.94757}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1554.4949,35.043316,594.87762}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=0.2; }; class Item2 { position[]={1553.6914,35.038532,588.16003}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1547.8351,35.026592,592.0069}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1495.3364,35.098343,589.9715}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1483.0942,35.11985,602.12659}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1532.9111,35.009632,606.65387}; azimut=350; id=122; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1524.4386,34.99984,602.05591}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1539.9939,35.004066,589.41248}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1537.9436,35.002357,589.41339}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1537.9216,35.002338,589.41119}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1001.1576,35.508171,590.68945}; azimut=355; id=125; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1000.6533,35.428867,594.672}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1541.7544,35.017826,597.12964}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1546.3932,35.042568,600.05969}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=0.2; }; class Item2 { position[]={1545.5897,35.022598,593.3421}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1539.7334,35.012379,597.18896}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1500.6985,35.103001,580.72357}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1495.1449,35.137058,583.74133}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1522.7698,35.00053,592.48596}; azimut=160; id=132; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1433.8679,36.815353,568.75049}; id=133; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1434.0518,36.702911,571.91144}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1434.1425,36.696953,572.00226}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1521.782,35.011288,575.12146}; id=134; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1521.9658,35.007816,578.28241}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1522.0565,35.007637,578.37323}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1516.0521,34.999767,619.82446}; id=135; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1516.3242,35.00005,623.07367}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1516.3267,35.00005,623.07623}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1117.2693,34.002342,1382.1222}; azimut=235; id=136; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1092.8973,33.998943,1539.7075}; azimut=240; id=137; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item40 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3004.2097,33.999859,3007.7214}; id=138; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={3004.6848,33.999859,3018.7205}; combat="CARELESS"; expActiv="(leader group player) sidechat ""Check your weapons and ammo, prepare to move out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3023.8582,33.999859,3018.7488}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2988.9099,33.999859,3018.6453}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3023.8699,33.999859,3018.7488}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1340.6353,34.998268,1571.0262}; azimut=270; id=141; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1343.3718,34.998268,1572.9584}; azimut=270; id=139; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1343.1704,34.998268,1568.4952}; azimut=270; id=140; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1346.4692,34.998268,1574.7045}; azimut=270; id=142; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={1345.6544,34.998268,1565.7424}; azimut=270; id=143; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1339.3806,34.998268,1571.02}; expCond="(blufor_present == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1337.8157,34.998268,1571.084}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1270.2151,34.998268,1664.1588}; azimut=240; id=144; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1267.8065,34.998268,1662.799}; combat="COMBAT"; expCond="(blufor_present == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1267.0508,34.998268,1662.3566}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=33; class Item0 { position[]={1492.2784,35.12682,589.38556}; azimut=330; id=6; side="EMPTY"; vehicle="cwr2_BMP2"; lock="LOCKED"; skill=0.2; text="bmp1"; }; class Item1 { position[]={1497.6713,35.13736,579.60315}; azimut=330; id=7; side="EMPTY"; vehicle="cwr2_BMP2"; lock="LOCKED"; skill=0.2; text="bmp2"; }; class Item2 { position[]={1503.5313,35.135365,569.75409}; azimut=330; id=8; side="EMPTY"; vehicle="cwr2_BMP2"; lock="LOCKED"; skill=0.2; text="bmp3"; }; class Item3 { position[]={1493.3588,35.201591,577.2063}; azimut=330; id=9; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="fuel_ural"; }; class Item4 { position[]={1498.7698,35.202911,567.52551}; azimut=330; id=10; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=0.2; text="repair_ural"; }; class Item5 { position[]={1503.7156,35.194237,558.66101}; azimut=330; id=11; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="ammo_ural"; }; class Item6 { position[]={1781.3004,34.272831,810.62079}; azimut=270; id=14; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item7 { position[]={1524.7163,34.999886,604.6286}; azimut=325; id=21; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={1499.2617,35.004177,617.33984}; id=22; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item9 { position[]={1498.3486,35.007,615.33667}; azimut=180; id=23; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item10 { position[]={1499.9658,35.00523,615.35718}; azimut=180; id=24; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item11 { position[]={1523.2983,35.016094,601.39032}; azimut=55; id=25; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item12 { position[]={1526.3627,35.001274,607.54895}; azimut=15; id=26; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item13 { position[]={1501.9502,35.002522,616.30859}; id=27; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item14 { position[]={1502.6631,35.00222,616.31982}; id=28; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item15 { position[]={1503.3662,35.001915,616.35596}; id=29; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item16 { position[]={1501.9111,35.00312,615.52881}; id=30; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item17 { position[]={1502.6143,35.002495,615.5542}; id=31; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item18 { position[]={1503.3506,35.002178,615.57861}; id=32; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item19 { position[]={1524.5861,34.999866,604.23364}; azimut=145; id=33; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item20 { position[]={1506.668,35.000763,615.67529}; azimut=180; id=34; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item21 { position[]={1508.8125,35.000034,617.82471}; id=35; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item22 { position[]={1506.5488,35.000221,617.75439}; id=36; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item23 { position[]={1511.0918,34.999844,617.69287}; id=37; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item24 { position[]={1525.3396,34.999989,603.80963}; azimut=145; id=38; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item25 { position[]={1511.5107,34.999809,615.30884}; id=39; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item26 { position[]={1509.0986,35.000008,615.07568}; id=40; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item27 { position[]={1525.9054,35.000084,603.08551}; azimut=145; id=41; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item28 { position[]={1524.6228,35.00016,606.35315}; azimut=340; id=42; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item29 { position[]={1521.319,34.999767,603.78992}; azimut=270; id=43; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item30 { position[]={1519.4708,35.005653,585.85254}; azimut=237; id=129; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item31 { position[]={1490.0443,35.023426,614.58435}; azimut=237; id=130; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item32 { position[]={1512.9924,35.026001,581.53107}; azimut=237; id=131; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=1; }; }; class Markers { items=7; class Item0 { position[]={142.88762,33.999859,1555.6875}; name="start"; text=" Bravo Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={1480.0177,35.111752,606.67072}; name="evreux"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1597.9526,35.764877,697.91235}; name="obj1"; text=" Destroy the armour"; type="mil_box"; colorName="ColorRed"; }; class Item3 { position[]={1597.9153,34.590435,597.89886}; name="obj3"; text=" Seize intelligence"; type="mil_box"; colorName="ColorRed"; }; class Item4 { position[]={1597.8585,35.500492,650.94324}; name="obj2"; text=" Destroy the support vehicles"; type="mil_box"; colorName="ColorRed"; }; class Item5 { position[]={1781.0992,34.277,810.31122}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item6 { position[]={639.53076,37.127365,1085.2079}; name="patrols"; text=" Partisans"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=9; class Item0 { position[]={1749.9902,38.739082,649.91254}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.99) AND (getDammage bmp2 >= 0.99) AND (getDammage bmp3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""All tracks are up in flames, excellent."";"; class Effects { }; }; class Item1 { position[]={1750.0638,38.419914,549.93933}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage repair_ural >= 0.99) AND (getDammage fuel_ural >= 0.99) AND (getDammage ammo_ural >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""That accounts for the support vehicles."";"; class Effects { }; }; class Item2 { position[]={1784.2427,34.311153,845.02972}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=12; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Board the chopper on touch down, we cannot afford to loiter."";"; class Effects { }; }; class Item3 { position[]={1949.9399,35.396336,449.86383}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co09_cwr2_hedge_creeper_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={2049.9365,35.74078,450.53693}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; task4i settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={2050.4263,36.671692,350.41248}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={1525.1964,34.999966,604.46851}; a=2; b=2; angle=145; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; (leader group player) sidechat ""These documents should make the S2 happy."";"; class Effects { }; }; class Item7 { position[]={1481.2032,35.259663,588.27942}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deletewaypoint [patrol1,4]; deletewaypoint [patrol2,4];"; class Effects { }; }; class Item8 { position[]={1323.7368,35.139973,1606.1957}; a=325; b=325; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="blufor_present = 1; publicVariable ""blufor_present"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=8030717; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=6837371; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=14644544; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Light infantry raid.

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