briefing.htmlѐSfbriefing.sqf;SZdescription.ext\ԔSinit.sqf АSbinitjipcompatible.sqf4 Debriefing

Cheating is a sign of incompetence


By entering the Endmission cheat you have confessed to suck rather badly at playing this game.





Mission Accomplished


Echo squad held off the enemy long enough for reinforcements to arrive. With additional NATO troops on hand to defend the hillside position the commanding terrain feature can now be held against anything the enemy can throw at it.





Mission Failed


Echo squad has been wiped out.


// tasks task3a = echo1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = echo1 createSimpleTask ["Defeat the armour"]; task2a setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = echo1 createSimpleTask ["Defeat the infantry"]; task1a setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = echo2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = echo2 createSimpleTask ["Defeat the armour"]; task2b setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = echo2 createSimpleTask ["Defeat the infantry"]; task1b setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = echo3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = echo3 createSimpleTask ["Defeat the armour"]; task2c setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = echo3 createSimpleTask ["Defeat the infantry"]; task1c setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = echo4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = echo4 createSimpleTask ["Defeat the armour"]; task2d setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = echo4 createSimpleTask ["Defeat the infantry"]; task1d setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = echo5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = echo5 createSimpleTask ["Defeat the armour"]; task2e setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = echo5 createSimpleTask ["Defeat the infantry"]; task1e setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = echo6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = echo6 createSimpleTask ["Defeat the armour"]; task2f setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = echo6 createSimpleTask ["Defeat the infantry"]; task1f setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = echo7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = echo7 createSimpleTask ["Defeat the armour"]; task2g setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = echo7 createSimpleTask ["Defeat the infantry"]; task1g setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = echo8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = echo8 createSimpleTask ["Defeat the armour"]; task2h setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = echo8 createSimpleTask ["Defeat the infantry"]; task1h setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = echo9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = echo9 createSimpleTask ["Defeat the armour"]; task2i setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = echo9 createSimpleTask ["Defeat the infantry"]; task1i setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries echo1 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo1 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo1 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]]; // diary entries echo2 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo2 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo2 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]]; // diary entries echo3 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo3 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo3 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]]; // diary entries echo4 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo4 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo4 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]]; // diary entries echo5 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo5 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo5 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]]; // diary entries echo6 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo6 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo6 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]]; // diary entries echo7 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo7 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo7 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]]; // diary entries echo8 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo8 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo8 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]]; // diary entries echo9 createDiaryRecord["Diary", ["Background", " After their platoon suffered significant casualties in earlier engagements with the enemy Echo squad has retreated to a hillside position. There the unit has prepared defensive positions in expectation of the arrival of reinforcements from the Malden garrison. As it will take for the latter to arrive the troops are to stand to and prepare to hold off all attempts by enemy infantry and armour to dislodge them from their position.

Although the enemy has an advantage in numbers and disposes of several armoured vehicles the defensive positions established on a commanding terrain feature ought to provide Echo squad with the edge needed to prevail. The recoilless rifle and light AT rockets provide a capability to defeat tanks and armoured personnel carriers while the pair of M60 medium machineguns can deal effectively with dismounted troops. "]]; echo9 createDiaryRecord["Diary", ["Enemy", " The enemy has at least one platoon of main battle tanks and a platoon of mechanised infantry. These may be assisted by additional dismounted elements. Sandbagged positions provide some protection against enemy fire, but the time and means have been lacking to complete them to the standards required. Nonetheless Echo squad will have to deal with the situation as best as the unit can with the means at hand. "]]; echo9 createDiaryRecord["Diary", ["Mission", "Echo will defend the hill against attack by infantry and armour in expectation of the arrival of reinforcements."]];onloadmission="C W R 2 - H I L L H O L D E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_hill_holder_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_M14 {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_20Rnd_762x51_NoTracer {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class cwr2_LAWRocket {count = 3;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; }; class Backpacks { class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - H I L L H O L D E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_CH47D", "camisc3", "cwr2_AH64", "cwr2_MORPEH", "cwr2_AmmoBoxes", "cwr2_M113" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_CH47D", "cwr2_AH64", "cwr2_MORPEH", "camisc3", "cwr2_AmmoBoxes", "cwr2_M113", "cwr2_noe" }; randomSeed=14902771; class Intel { briefingName="CWR2 - Hill Holder (co09)"; briefingDescription="Defend the position against attack"; startWeather=0.51058084; startFog=0.10148911; forecastWeather=0.5079186; forecastFog=0.13798122; month=11; day=12; hour=6; minute=15; }; class Groups { items=26; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={5420.4116,77.897995,4362.3291}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={11,9,10}; }; class Item1 { position[]={5426.126,78.612053,4355.9561}; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo2"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={11,9,10}; }; class Item2 { position[]={5415.9277,78.862717,4356.1582}; id=2; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo3"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={11,9,10}; }; class Item3 { position[]={5431.1743,79.453529,4350.1001}; id=3; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo4"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={11,9,10}; }; class Item4 { position[]={5411.9897,79.760422,4350.2007}; id=4; side="WEST"; vehicle="cwr2_SoldierW_AMG"; player="PLAY CDG"; skill=1; text="echo5"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={11,9,10}; }; class Item5 { position[]={5436.0205,80.184761,4344.2437}; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="echo6"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={11,9,10}; }; class Item6 { position[]={5407.9512,80.345863,4343.8403}; id=6; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="echo7"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={11,9,10}; }; class Item7 { position[]={5441.5547,80.820732,4337.9468}; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="echo8"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={11,9,10}; }; class Item8 { position[]={5403.186,80.904419,4336.9385}; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="echo9"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={11,9,10}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5435.0698,81.11203,4303.4858}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5413.2832,81.164749,4303.4663}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5424.2139,81.283012,4303.5132}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5185.0493,37.59,4290.8496}; id=12; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5196.4028,39.038673,4290.8486}; id=13; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7578.3472,6.4230518,1416.4758}; id=14; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7580.6035,6.6152878,1414.3347}; id=15; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7576.8701,6.2389779,1414.3293}; id=16; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7582.6929,6.7646289,1412.2766}; id=17; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={7575.4478,6.0449085,1412.3513}; id=18; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item5 { position[]={7584.9644,6.7073431,1410.2244}; id=19; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7573.8965,5.8173985,1410.1306}; id=20; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={7587.1333,6.619792,1408.0291}; id=21; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={7572.3662,5.5834451,1407.8357}; id=22; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5436.4639,81.515915,4287.3237}; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5435,81.486214,4289.5171}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7527.9946,6.0293002,1355.9399}; id=23; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7530.251,5.912436,1353.7988}; id=24; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7526.7627,6.1090131,1353.7202}; id=25; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7532.27,5.807827,1351.8813}; id=26; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={7525.3154,6.1986656,1351.9619}; id=27; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item5 { position[]={7534.6118,5.7068453,1349.6885}; id=28; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7523.5439,6.1103234,1349.5947}; id=29; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={7536.7808,5.7391915,1347.4932}; id=30; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={7522.0137,5.8512635,1347.2998}; id=31; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5399.0396,80.729126,4287.27}; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5397.6831,80.751846,4289.1152}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={7559.0239,6.1785369,1357.2534}; id=32; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7562.0825,6.4918613,1353.9697}; id=33; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7556.5176,6.2498236,1353.9702}; id=34; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7565.0415,6.8529487,1350.519}; id=35; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item4 { position[]={7554.1929,6.1623783,1350.6602}; id=36; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7567.9292,6.8066521,1347.1377}; id=37; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5437.4902,82.134857,4263.0894}; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5436.4199,82.077873,4264.4844}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7560.4497,5.3743062,1392.0742}; id=38; side="WEST"; vehicle="cwr2_CH47D"; leader=1; rank="CORPORAL"; skill=1; text="chinook"; init="chinooksquad = group this; chinooksquad setgroupid [""Vulture"",""Black""]; this lock false; this lockdriver true; chinook allowDamage false; chinookD allowDamage false;"; }; class Item1 { position[]={7568.9556,5.5497651,1392.0264}; id=39; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; skill=1; text="copilot"; init="chinooksquad = group this; chinooksquad setgroupid [""Vulture"",""Black""]; copilot moveincargo [chinook,24];"; }; }; class Waypoints { items=4; class Item0 { position[]={7560.542,5.2642665,1398.4327}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="chinook setfuel 1; chinook flyInHeight 60; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200; chinookD sidechat ""Echo, this is Vulture. Reinforcements will be inserted shortly. Our ETA is about three minutes, over."";"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7554.7905,4.9994469,1406.1364}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Vulture, this is Echo. Roger that. See you in three, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={5417.5996,81.623512,4266.8701}; type="TR UNLOAD"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200; {_x setunitpos ""AUTO""} forEach units alphasquad; {_x setunitpos ""AUTO""} forEach units bravosquad; {_x setunitpos ""AUTO""} forEach units charliesquad; chinookD sidechat ""All troops are on the deck, Vulture is RTB."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={7556.9419,5.1002674,1403.2692}; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7506.2524,6.0219631,1319.8312}; id=41; side="WEST"; vehicle="cwr2_AH64C"; leader=1; lock="LOCKED"; skill=1; text="apache"; init="apache allowDamage false; apacheD allowDamage false; apacheG allowDamage false; apachesquad = group this; apachesquad setgroupid [""Raptor"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={7506.3105,6.3587995,1325.1274}; completitionRadius=10; expCond="(start_attack == 1) AND ({alive _x} count units echosquad <= 6);"; expActiv="apache setfuel 1; apache flyinheight 80; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Echo, this is Papa Bear. Be advised that aviation assets are en route to provide close air support. Hold on to your positions and keep your head down, out."";"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5632.7222,22.187918,4991.9131}; placement=250; type="SAD"; expActiv="apache allowDamage true; apacheD allowDamage true; apacheG allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4737.186,18.556913,4991.0762}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3223.4021,16.277702,449.1745}; type="GETOUT"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4569.9478,21.118483,5385.5698}; azimut=180; id=44; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="tank1"; init="tanksquad = group this;"; }; class Item1 { position[]={4557.8579,21.130245,5403.4995}; azimut=180; id=43; side="EAST"; vehicle="cwr2_T55AMVVMF"; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; init="tanksquad = group this;"; }; class Item2 { position[]={4583.1748,22.546669,5405.3359}; azimut=180; id=42; side="EAST"; vehicle="cwr2_T55AMVVMF"; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank3"; init="tanksquad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={4569.9556,20.725815,5381.96}; completitionRadius=50; expCond="(start_attack == 1);"; expActiv="tank1 setfuel 1; tank2 setfuel 1; tank3 setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5401.5112,57.793713,4432.8335}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5413.2002,66.210258,4409.166}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6112.1729,34.325199,5678.4346}; azimut=200; id=45; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc1"; }; }; class Waypoints { items=4; class Item0 { position[]={6110.9434,34.227699,5674.52}; completitionRadius=10; expCond="(apc_attack == 1);"; expActiv="apc1 setfuel 1;"; class Effects { }; timeoutMid=10; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={5883.6587,25.064119,5408.2739}; placement=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5556.3735,26.802618,4680.0674}; placement=100; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5498.6035,28.947371,4584.0986}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6143.1216,36.229805,5667.2285}; azimut=200; id=47; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc3"; }; }; class Waypoints { items=4; class Item0 { position[]={6141.1606,36.208794,5662.0249}; completitionRadius=10; expCond="(apc_attack == 1);"; expActiv="apc3 setfuel 1;"; class Effects { }; timeoutMid=10; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={5957.5527,31.679638,5365.0073}; placement=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5659.4995,36.604656,4625.7866}; placement=100; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5610.728,42.497227,4525.1748}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={6145.0498,39.054241,5749.6816}; id=55; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={6147.1494,39.070522,5747.5635}; id=53; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={6143.5303,38.854244,5747.4795}; id=54; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={6148.9512,39.060123,5745.2617}; id=52; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={6142.21,38.649673,5744.9834}; id=51; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={6150.7861,39.04208,5742.624}; id=56; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={6140.9824,38.443069,5742.6426}; id=48; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={6153.1865,39.059784,5739.7373}; id=50; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { position[]={6139.3018,38.208797,5740.3203}; id=49; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5412.4468,73.314819,4385.8521}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5412.9927,77.294243,4367.1279}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={6145.3525,38.294266,5734.1318}; id=64; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={6147.4521,38.337784,5732.0137}; id=62; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={6143.833,38.10519,5731.9297}; id=63; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={6149.2539,38.354691,5729.7119}; id=61; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={6142.5127,37.909184,5729.4336}; id=60; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={6151.0889,38.367172,5727.0742}; id=65; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={6141.2852,37.724392,5727.0928}; id=57; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={6153.4893,38.451324,5724.1875}; id=59; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { position[]={6139.6045,37.512558,5724.7705}; id=58; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5416.4497,73.119545,4386.0718}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5417.7139,80.094391,4343.8872}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={6147.4727,37.833508,5719.3916}; id=73; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={6149.5723,37.894341,5717.2734}; id=71; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={6145.9531,37.653793,5717.1895}; id=72; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={6151.374,37.99017,5714.9717}; id=70; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={6144.6328,37.465305,5714.6934}; id=69; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={6153.209,38.104843,5712.334}; id=74; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={6143.4053,37.293571,5712.3525}; id=66; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={6155.6094,38.409836,5709.4473}; id=68; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { position[]={6141.7246,37.185524,5710.0303}; id=67; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5421.0361,73.019089,4385.7964}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5425.437,82.091919,4245.5732}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5351.1577,21.624914,6502.0117}; id=81; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1; sovietsquad4 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={5353.2573,21.437542,6499.8936}; id=79; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1; sovietsquad4 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={5349.6382,21.407681,6499.8096}; id=80; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1; sovietsquad4 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={5355.0591,21.260218,6497.5918}; id=78; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr1; sovietsquad4 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={5348.3179,21.231743,6497.3135}; id=77; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr1; sovietsquad4 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={5356.894,21.054882,6494.9541}; id=82; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo btr1; sovietsquad4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={5347.0903,21.06645,6494.9727}; id=75; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo btr1; sovietsquad4 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={5359.2944,20.833797,6492.0674}; id=76; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo btr1; sovietsquad4 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5419.3877,76.527573,4370.2266}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5422.2192,81.564484,4295.5146}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5372.5215,21.343056,6501.0337}; id=89; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2; sovietsquad5 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={5374.6211,21.146755,6498.9155}; id=87; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2; sovietsquad5 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={5371.002,21.239676,6498.8315}; id=88; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2; sovietsquad5 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={5376.4229,21.064781,6496.6138}; id=86; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr2; sovietsquad5 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={5369.6816,21.13781,6496.3354}; id=85; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr2; sovietsquad5 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={5378.2578,20.990473,6493.9761}; id=90; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo btr2; sovietsquad5 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={5368.4541,21.040413,6493.9946}; id=83; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo btr2; sovietsquad5 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={5380.6582,20.924284,6491.0894}; id=84; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo btr2; sovietsquad5 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5428.6729,76.286133,4369.9224}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5429.7217,80.7696,4327.2422}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5330.7886,21.734247,6501.8623}; azimut=180; id=91; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr1"; }; }; class Waypoints { items=5; class Item0 { position[]={5330.8574,21.583431,6498.082}; completitionRadius=10; expActiv="start_attack = 1; publicVariable ""start_attack"";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5271.8599,6.3508892,5585.4331}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5295.73,8.2919731,5055.0815}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5295.8008,8.2919426,5047.5166}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5296.0654,8.2917881,5039.2642}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5331.0454,22.458376,6524.7007}; azimut=180; id=92; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={5331.0303,22.346109,6520.2012}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5272.0171,6.5209908,5587.5635}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5296.1172,8.2024727,5072.4556}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5296.0923,8.2506008,5066.8579}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5296.0283,8.2911005,5062.5654}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6127.2715,35.683323,5673.2539}; azimut=200; id=46; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc2"; }; }; class Waypoints { items=4; class Item0 { position[]={6125.644,35.493961,5668.2808}; completitionRadius=10; expCond="(apc_attack == 1);"; expActiv="apc2 setfuel 1;"; class Effects { }; timeoutMid=10; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={5921.2319,28.520245,5387.3936}; placement=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5701.5313,42.202282,4827.1279}; placement=100; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5651.437,32.447704,4734.0059}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5611.2036,60.709576,4336.251}; azimut=270; id=110; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={5614.4478,60.000107,4339.978}; azimut=270; id=111; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5610.6572,60.751888,4336.2505}; expActiv="(leader group player) sidechat ""Move to your positions and get ready to repel a combined arms attack."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5609.9731,60.807735,4336.2124}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5177.9033,8.2983398,5046.478}; id=112; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={5179.1235,8.2983398,5044.9751}; id=115; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={5176.8979,8.2983398,5045.0415}; id=113; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PKM"";"; }; class Item3 { position[]={5180.3521,8.2983398,5043.3691}; id=114; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AKMS""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5175.645,8.2983398,5043.3643}; id=122; side="EAST"; vehicle="cwr2_SpetsnazVMF"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5177.7856,8.2983398,5048.5015}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5419.8232,77.408707,4365.2271}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5419.3765,71.305405,4392.6528}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4816.1831,19.465099,4711.5337}; id=116; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4817.4033,19.446791,4710.0308}; id=119; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4815.1777,19.492727,4710.0972}; id=117; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PKM"";"; }; class Item3 { position[]={4818.6318,19.428785,4708.4248}; id=118; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AKMS""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={4813.9097,19.456263,4708.4355}; id=121; side="EAST"; vehicle="cwr2_SpetsnazVMF"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=3; class Item0 { position[]={4816.0654,19.502989,4713.5571}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5425.4922,80.325279,4338.4468}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5456.5,80.597603,4338.5581}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5247.5205,3.0399415,5524.1055}; azimut=140; id=120; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; uazD setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; uazG setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={5249.3779,3.1333165,5522.0381}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5295.9004,8.1004581,5081.2881}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5398.0137,29.991474,4705.5918}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=18; class Item0 { position[]={5417.7368,81.632614,4266.6616}; id=40; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={5420.4854,75.033882,4377.4829}; azimut=188; id=93; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; text="bags"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item2 { position[]={5422.6895,75.095917,4376.8994}; azimut=225; id=94; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bags_1"; init="this allowDamage false; bags_1 attachTo [bags,[-2.4,0.9,0]]; bags_1 setDir 60; bags_1 setpos getpos bags_1;"; }; class Item3 { position[]={5418.4673,75.186539,4377.1411}; azimut=120; id=95; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bags_2"; init="this allowDamage false; bags_2 attachTo [bags,[2.45,1.0,0]]; bags_2 setDir 300; bags_2 setpos getpos bags_2;"; }; class Item4 { position[]={5456.5747,75.03054,4370.6045}; azimut=185; id=96; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; text="bagsA"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item5 { position[]={5458.542,75.072197,4370.1704}; azimut=225; id=97; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bagsA_1"; init="this allowDamage false; bagsA_1 attachTo [bagsA,[-2.4,0.9,0]]; bagsA_1 setDir 60; bagsA_1 setpos getpos bagsA_1;"; }; class Item6 { position[]={5454.7373,75.15728,4370.1738}; azimut=120; id=98; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bagsA_2"; init="this allowDamage false; bagsA_2 attachTo [bagsA,[2.45,1.0,0]]; bagsA_2 setDir 300; bagsA_2 setpos getpos bagsA_2;"; }; class Item7 { position[]={5380.7754,75.050652,4379.8594}; azimut=175; id=99; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; text="bagsB"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item8 { position[]={5382.7788,75.196274,4379.5249}; azimut=225; id=100; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bagsB_1"; init="this allowDamage false; bagsB_1 attachTo [bagsB,[-2.4,0.9,0]]; bagsB_1 setDir 60; bagsB_1 setpos getpos bagsB_1;"; }; class Item9 { position[]={5378.8218,75.187927,4379.1396}; azimut=120; id=101; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bagsB_2"; init="this allowDamage false; bagsB_2 attachTo [bagsB,[2.45,1.0,0]]; bagsB_2 setDir 300; bagsB_2 setpos getpos bagsB_2;"; }; class Item10 { position[]={5425.2573,80.166779,4340.3218}; azimut=180; id=102; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""1Rnd_HE_M203"",8];"; }; class Item11 { position[]={5424.9609,80.008446,4342.1963}; azimut=180; id=103; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; text="bagsC"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={5427.1875,80.145584,4341.7729}; azimut=225; id=104; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bagsC_1"; init="this allowDamage false; bagsC_1 attachTo [bagsC,[-2.4,0.9,0]]; bagsC_1 setDir 60; bagsC_1 setpos getpos bagsC_1;"; }; class Item13 { position[]={5422.9399,80.114891,4341.625}; azimut=120; id=105; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bagsC_2"; init="this allowDamage false; bagsC_2 attachTo [bagsC,[2.45,1.0,0]]; bagsC_2 setDir 300; bagsC_2 setpos getpos bagsC_2;"; }; class Item14 { presence=0.75000024; position[]={5420.8877,75.220634,4376.6426}; azimut=8; id=106; side="EMPTY"; vehicle="cwr2_BackpackAmmo_US"; leader=1; skill=0.60000002; }; class Item15 { presence=0.50000048; position[]={5457.0728,75.191284,4369.7314}; azimut=5; id=107; side="EMPTY"; vehicle="cwr2_AT_Backpack_US"; leader=1; skill=0.60000002; }; class Item16 { presence=0.50000048; position[]={5381.4546,75.326599,4378.8979}; azimut=355; id=108; side="EMPTY"; vehicle="cwr2_LAW_Backpack_US"; leader=1; skill=0.60000002; init="this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",4];"; }; class Item17 { position[]={5613.0376,60.934502,4332.4292}; id=109; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="LOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""SmokeShell"",10]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""Binocular"",1];"; }; }; class Markers { items=4; class Item0 { position[]={5418.1733,78.333733,4359.6172}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={5704.5552,22.104124,5033.2847}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=210; }; class Item2 { position[]={5043.9619,8.9723434,5025.7871}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=150; }; class Item3 { position[]={5423.1196,38.742119,3709.0605}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; }; }; class Sensors { items=7; class Item0 { position[]={6204.374,106.61968,4681.146}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_hill_holder_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={6328.2578,112.76149,4679.2866}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units echosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={6331.8926,125.99341,4551.5308}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={5455.5981,83.475601,4216.3818}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=38; expActiv="chinook land ""GET OUT""; chinook lock false; {UnassignVehicle _x} foreach units alphasquad; {_x setunitpos ""Middle""} forEach units alphasquad; {UnassignVehicle _x} foreach units bravosquad; {_x setunitpos ""Middle""} forEach units bravosquad; {UnassignVehicle _x} foreach units charliesquad; {_x setunitpos ""Middle""} forEach units charliesquad; (leader group player) sidechat ""At last the cavalry arrives."";"; class Effects { }; }; class Item4 { position[]={6208.6807,114.17761,4287.5547}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.5) AND (getDammage apc1 >= 0.5) AND (getDammage tank2 >= 0.5) AND (getDammage apc2 >= 0.5) AND (getDammage tank3 >= 0.5) AND (getDammage apc3 >= 0.5) AND (getDammage btr1 >= 0.5) AND (getDammage btr2 >= 0.5);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200; (leader group player) sidechat ""Scratch one more piece of Russian scrap metal."";"; class Effects { }; }; class Item5 { position[]={6074.9204,104.53204,4287.6743}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units sovietsquad1 <= 2) AND ({alive _x} count units sovietsquad2 <= 2) AND ({alive _x} count units sovietsquad3 <= 2) AND ({alive _x} count units sovietsquad4 <= 2) AND ({alive _x} count units sovietsquad5 <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200; (leader group player) sidechat ""Check your ammo status and top up if necessary. There may still be some diehards around."";"; class Effects { }; }; class Item6 { position[]={5950.0859,26.762398,5695.4458}; timeoutMin=30; timeoutMid=120; timeoutMax=210; interruptable=1; age="UNKNOWN"; expCond="(start_attack == 1);"; expActiv="apc_attack = 1; publicVariable ""apc_attack""; apc1 setfuel 1; apc2 setfuel 1; apc3 setfuel 1;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=11774986; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15546792; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15229313; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Defend the hill.

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