briefing.html^Nbriefing.sqf:_N{description.extNKinit.sqf^Nfinitjipcompatible.sqf4 Debriefing

You are a miserable cheater


Cheating can only lead to the dark side.





Mission Accomplished


Romeo squad cleared the Soviet contingent from the barracks area and destroyed the communication post.





Mission Failed


Romeo squad has been wiped out.


// tasks task3a = romeo1 createSimpleTask ["Await NATO reinforcements"]; task3a setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = romeo1 createSimpleTask ["Destroy the comms post"]; task2a setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = romeo1 createSimpleTask ["Secure the barracks"]; task1a setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = romeo2 createSimpleTask ["Await NATO reinforcements"]; task3b setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = romeo2 createSimpleTask ["Destroy the comms post"]; task2b setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = romeo2 createSimpleTask ["Secure the barracks"]; task1b setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = romeo3 createSimpleTask ["Await NATO reinforcements"]; task3c setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = romeo3 createSimpleTask ["Destroy the comms post"]; task2c setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = romeo3 createSimpleTask ["Secure the barracks"]; task1c setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = romeo4 createSimpleTask ["Await NATO reinforcements"]; task3d setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = romeo4 createSimpleTask ["Destroy the comms post"]; task2d setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = romeo4 createSimpleTask ["Secure the barracks"]; task1d setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = romeo5 createSimpleTask ["Await NATO reinforcements"]; task3e setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = romeo5 createSimpleTask ["Destroy the comms post"]; task2e setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = romeo5 createSimpleTask ["Secure the barracks"]; task1e setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = romeo6 createSimpleTask ["Await NATO reinforcements"]; task3f setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = romeo6 createSimpleTask ["Destroy the comms post"]; task2f setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = romeo6 createSimpleTask ["Secure the barracks"]; task1f setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = romeo7 createSimpleTask ["Await NATO reinforcements"]; task3g setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = romeo7 createSimpleTask ["Destroy the comms post"]; task2g setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = romeo7 createSimpleTask ["Secure the barracks"]; task1g setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = romeo8 createSimpleTask ["Await NATO reinforcements"]; task3h setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = romeo8 createSimpleTask ["Destroy the comms post"]; task2h setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = romeo8 createSimpleTask ["Secure the barracks"]; task1h setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = romeo9 createSimpleTask ["Await NATO reinforcements"]; task3i setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = romeo9 createSimpleTask ["Destroy the comms post"]; task2i setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = romeo9 createSimpleTask ["Secure the barracks"]; task1i setSimpleTaskDescription ["Secure the barracks", "Secure the barracks", "Secure the barracks"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries romeo1 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo1 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo1 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]]; // diary entries romeo2 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo2 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo2 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]]; // diary entries romeo3 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo3 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo3 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]]; // diary entries romeo4 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo4 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo4 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]]; // diary entries romeo5 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo5 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo5 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]]; // diary entries romeo6 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo6 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo6 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]]; // diary entries romeo7 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo7 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo7 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]]; // diary entries romeo8 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo8 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo8 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]]; // diary entries romeo9 createDiaryRecord["Diary", ["Background", " After NATO forces succeeded in defeating the Soviets on the mainland of Everon there remained a presence on the minor islands. The garrison on one such island is relaying intelligence on NATO movements to their headquarters at Kolgujev. As it is vital to deny the enemy this information it has been decided to land a detachment of airmobile troops to clear the Soviet garrison from the island and to destroy the communications post.

Romeo squad is en route to the landing zone. After the troops have been inserted the unit must maneuver towards the small military base and secure the barracks. All Soviet personnel present in the area must be eliminated before it is safe to advance to the main objective, the communication post on the southern end of the island. There the squad must destroy both the command vehicle as well as the satellite communications gear.

Once the airmobile troops have achieved their assigned tasks reinforcements will be landed on the island to bolster the defence against any Soviet attempts to regain control. A Blackhawk transport helicopter is due to ferry over an additional light infantry squad as well as a sniper team to provide security and a pair of engineers to conduct unexploded ordnance disposal. Till their arrival Romeo squad is on its own with only Zulu on call to provide medical assistance. "]]; romeo9 createDiaryRecord["Diary", ["Enemy", " There is an understrength light infantry platoon on the island that has incurred losses in previous engagements on the mainland of Everon. There are no figures available on the actual number of effectives, but it is thought that at least half of the platoon remains fit for duty. It is also believed that one infantry fighting vehicle was landed on the island and remains operational.

Part of the enemy forces are located in the barracks area with a small number stationed at the communications post. Due to a lack of engineering supplies no fortifications have been erected. Although the enemy numbers are likely higher than those available to the assault force these are split between different locations so it should be possible to engage and defeat these in detail. "]]; romeo9 createDiaryRecord["Diary", ["Mission", "Romeo will secure the barracks and destroy the communications post before awaiting the arrival of reinforcements."]];onloadmission="C W R 2 - K N O C K O U T D R O P ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_knockout_drop_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_200Rnd_556x45_NATO {count = 4;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 6;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 3;}; };titleText ["C W R 2 - K N O C K O U T D R O P\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_eden", "cwr2_Soldiers_USA", "cwr2_uh60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_bmp1", "cwr2_Soldiers_RUS", "cwr2_bmp2", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_AmmoBoxes", "cwr2_Urals", "cwr2_uaz", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_Civilians", "camisc3", "cwr2_bmp2", "cwr2_misc", "cwr2ofp", "cwr2_AmmoBoxes", "cwr2_Urals", "cwr2_UAZ", "cwr2_eden" }; randomSeed=9799332; class Intel { briefingName="CWR2 - Knockout Drop (co09)"; startWeather=0.30000001; forecastWeather=0.30000001; day=20; hour=16; }; class Groups { items=35; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8926.8633,0.4694432,12642.44}; azimut=155; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="romeo1"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={16,15,14}; }; class Item1 { position[]={8920.5273,0.42918652,12644.513}; azimut=155; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="romeo2"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={16,15,14}; }; class Item2 { position[]={8927.5156,0.59457213,12648.146}; azimut=155; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo3"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,15,14}; }; class Item3 { position[]={8914.5732,0.37427625,12646.54}; azimut=155; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo4"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,15,14}; }; class Item4 { position[]={8927.8379,0.52291954,12653.491}; azimut=155; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo5"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,15,14}; }; class Item5 { position[]={8909.0107,0.32058227,12648.616}; azimut=155; id=5; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="romeo6"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={16,15,14}; }; class Item6 { position[]={8928.5098,0.35002759,12659.378}; azimut=155; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="romeo7"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={16,15,14}; }; class Item7 { position[]={8903.0957,0.26367405,12650.667}; azimut=155; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="romeo8"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={16,15,14}; }; class Item8 { position[]={8929.0234,0.35962123,12665.433}; azimut=155; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="romeo9"; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={16,15,14}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8867.7695,0.50098073,12675.699}; azimut=155; id=9; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; skill=1; text="zulu1"; init="this setunitpos ""Middle""; this moveincargo raptor; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={8862.0781,0.54483813,12677.556}; azimut=155; id=10; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="zulu2"; init="this setunitpos ""Middle""; this moveincargo raptor; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10177.444,6.9626303,12096.631}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8746.9609,0.14074939,12727.961}; azimut=125; special="FLY"; id=11; side="WEST"; vehicle="cwr2_UH60"; leader=1; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 40; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3];"; }; }; class Waypoints { items=5; class Item0 { position[]={10112.253,5.6549582,12124.586}; type="TR UNLOAD"; speed="LIMITED"; expActiv="unassignvehicle loadmaster; unassignvehicle romeo1; unassignvehicle romeo2; unassignvehicle romeo3; unassignvehicle romeo4; unassignvehicle romeo5; unassignvehicle romeo6; unassignvehicle romeo7; unassignvehicle romeo8; unassignvehicle romeo9; unassignvehicle zulu1; unassignvehicle zulu2; [loadmaster] joinsilent raptorsquad; loadmaster assignascargo raptor; [loadmaster] orderGetin true; raptor flyInHeight 1; nato_has_landed = 1; publicVariable ""nato_has_landed"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={10114.565,5.6233726,12124.516}; speed="NORMAL"; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 40; zulu1 setunitpos ""AUTO""; zulu2 setunitpos ""AUTO""; bmp setcaptive false; bmp setfuel 1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={4800.502,24.922279,11907.838}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4797.2534,24.922279,11907.884}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4797.1216,24.922279,11879.737}; expActiv="deleteVehicle raptorD; deleteVehicle loadmaster;"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8751.3945,0.38281006,12738.384}; azimut=270; id=12; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8900.958,0.35175806,12683.915}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8911.4395,0.35786325,12683.943}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8921.5801,0.33346173,12683.951}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11338.857,68.134254,11190.761}; azimut=155; id=17; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; init="this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={11339.919,68.116211,11188.461}; expCond="(nato_has_landed == 1);"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={11340.217,68.110565,11187.719}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={11116.136,23.574837,11687.099}; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11118.653,23.574837,11684.015}; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={11114.001,23.574837,11684.229}; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={11120.896,23.574837,11681.116}; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11112.054,23.574837,11681.318}; id=31; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={11123.104,23.574837,11678.389}; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={11109.858,23.574837,11678.429}; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={11125.492,23.574837,11675.43}; id=33; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11116.172,23.574837,11688.192}; expCond="(nato_has_landed == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11116.19,23.574837,11689.41}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11052.283,29.593876,11658.349}; azimut=315; id=21; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setbehaviour ""Stealth""; this disableAI ""Move"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={11357.386,67.923462,11188.341}; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11355.718,67.950073,11186.16}; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={11359.816,67.864014,11186.271}; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={11354.101,67.984039,11183.761}; id=36; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={11361.9,67.820244,11183.874}; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={11352.354,67.917572,11181.021}; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={11363.896,67.665337,11181.12}; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={11365.737,67.477501,11178.496}; id=38; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11357.354,67.932587,11189.188}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11347.067,68.204369,11205.415}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11342.44,67.964417,11179.445}; id=25; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={11323.866,68.170113,11168.326}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11382.935,66.565659,11203.262}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11323.865,68.170113,11168.367}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11322.068,68.170113,11182.382}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11320.264,67.62809,11196.232}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={11079.788,23.574837,11670.641}; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11083.95,23.574837,11665.35}; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={11076.681,23.574837,11665.491}; id=41; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11079.839,23.574837,11672.174}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11079.835,23.574837,11672.167}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11001.96,31.955673,11750.959}; azimut=330; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11055.641,29.593876,11658.721}; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11018.689,23.574837,11690.859}; id=29; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11018.623,23.574837,11692.841}; expCond="(nato_has_landed == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11018.623,23.574837,11694.916}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11061.918,27.296074,11691.309}; id=42; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11060.017,27.065191,11684.159}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11343.775,67.753166,11171.921}; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11343.853,67.822166,11173.285}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11343.839,67.821121,11173.259}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11328.397,68.142937,11183.017}; id=49; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={10989.969,24.98954,11752.205}; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10992.767,25.137171,11749.067}; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={10987.767,25.137171,11749.298}; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={11151.355,20.231817,11750.406}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11059.761,25.601748,11630.511}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10972.286,22.301722,11752.331}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11151.346,20.236158,11750.381}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={11291.347,67.296402,11184.2}; id=51; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11297.13,67.883415,11177.095}; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11302.429,68.170113,11183.706}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11302.43,68.170113,11183.764}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11114.048,23.574837,11720.571}; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={11117.855,23.574837,11716.626}; id=43; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11114.017,23.574837,11722.931}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11114.021,23.574837,11723.002}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11051.065,23.574837,11675.441}; id=53; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={11054.971,23.574837,11672.234}; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11051.036,23.574837,11676.763}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11051.036,23.574837,11676.763}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11088.857,26.941593,11690.335}; azimut=70; id=66; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11053.84,23.574837,11660.777}; id=67; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11312.724,68.408699,11184.232}; id=68; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11303.911,75.075943,11175.096}; azimut=325; id=69; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7498.4097,0.2480544,7215.4424}; azimut=30; special="FLY"; id=71; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=1; text="vulture"; init="vulture allowDamage false; vultureD allowDamage false; vulturesquad = group this; vulturesquad setgroupid [""Vulture"",""Black""]; vulture flyInHeight 60;"; }; }; class Waypoints { items=3; class Item0 { position[]={7501.1641,0.18497032,7219.9546}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="vultureD sideChat ""Vulture is en route to the landing zone. Stand by to mark with smoke, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={11059.52,33.166939,11531.043}; type="TR UNLOAD"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 setunitpos ""Auto""; alpha2 setunitpos ""Auto""; alpha3 setunitpos ""Auto""; alpha4 setunitpos ""Auto""; alpha5 setunitpos ""Auto""; alpha6 setunitpos ""Auto""; alpha7 setunitpos ""Auto""; alpha8 setunitpos ""Auto""; alpha9 setunitpos ""Auto""; golf1 setunitpos ""Auto""; golf2 setunitpos ""Auto""; sierra1 setunitpos ""Auto""; sierra2 setunitpos ""Auto""; vultureD sideChat ""All troops have been deployed on the deck, Vulture is RTB, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={4761.0996,24.922279,11373.706}; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7543.2925,0.23282094,7227.9292}; azimut=270; id=72; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7555.2671,0.1202748,7238.2358}; azimut=270; id=73; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="alpha2"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7554.7319,0.44115841,7218.9897}; azimut=270; id=74; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha3"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7564.4468,0.43621984,7246.939}; azimut=270; id=75; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha4"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={7564.769,0.48488316,7210.7769}; azimut=270; id=76; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="alpha5"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7573.1538,0.23587501,7254.6011}; azimut=270; id=77; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha6"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7575.4702,0.30337554,7202.1147}; azimut=270; id=78; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha7"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={7582.9644,0.52421987,7263.814}; azimut=270; id=79; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="alpha8"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={7586.0815,0.22656932,7193.4351}; azimut=270; id=80; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="alpha9"; init="this setunitpos ""Middle""; this moveincargo vulture; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11094.237,32.039272,11552.027}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11120.131,30.059414,11544.753}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7607.0137,0.32152164,7157.6968}; azimut=270; special="NONE"; id=81; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="this setunitpos ""Middle""; this moveincargo vulture; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item1 { position[]={7617.5405,0.2483256,7170.2983}; azimut=270; special="NONE"; id=82; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="CORPORAL"; skill=1; text="sierra2"; init="this setunitpos ""Middle""; this moveincargo vulture; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removebackpack this; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11096.355,30.268806,11509.65}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11114.002,29.02108,11504.63}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2871.7539,27.72109,1958.2482}; id=83; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={2898.3301,27.72109,1958.4044}; combat="CARELESS"; expActiv="vulture setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2863.3818,27.72109,1958.299}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2898.3418,27.72109,1958.4034}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7592.6738,0.44352177,7224.7417}; azimut=270; id=84; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; leader=1; rank="CORPORAL"; skill=1; text="golf1"; init="this setunitpos ""Middle""; this moveincargo vulture; golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7600.5439,0.33216518,7234.0269}; azimut=270; id=85; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; text="golf2"; init="this setunitpos ""Middle""; this moveincargo vulture; golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11077.863,32.247803,11579.346}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11102.253,31.353443,11575.418}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11010.945,23.574837,11675.505}; azimut=270; id=89; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp_1"; init="this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={11009.881,23.574837,11675.507}; speed="LIMITED"; expCond="(nato_has_landed == 1);"; expActiv="bmp_1 setcaptive false; bmp_1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11007.994,23.574837,11675.49}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11028.919,28.619417,11752.726}; azimut=305; id=92; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; }; class Vehicles { items=18; class Item0 { position[]={10113.549,5.6545606,12124.531}; azimut=270; id=13; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={11331.017,68.121986,11178.012}; azimut=270; id=54; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item2 { position[]={11331.339,68.121246,11181.62}; azimut=270; id=55; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item3 { position[]={11329.907,68.136604,11184.03}; azimut=90; id=56; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.775)]; this setVectorUp [0,0,1];"; }; class Item4 { position[]={11330.477,68.126312,11175.205}; azimut=270; id=57; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.2]];"; }; class Item5 { position[]={11329.858,68.131981,11182.825}; id=58; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item6 { position[]={11330.292,68.139214,11185.065}; id=59; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item7 { position[]={11327.037,68.153816,11182.368}; azimut=215; id=60; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; }; class Item8 { position[]={11329.178,68.14566,11185.563}; azimut=350; id=61; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item9 { position[]={11333.323,68.122665,11183.96}; azimut=90; id=62; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addweaponcargo [""cwr2_RPG7"",2];"; }; class Item10 { position[]={11311.819,68.164665,11162.396}; azimut=270; id=63; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; }; class Item11 { position[]={11311.249,68.170113,11166.32}; azimut=90; id=64; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item12 { position[]={11059.565,33.164883,11531.403}; id=70; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="helipad"; }; class Item13 { presence=0.75000024; position[]={11037.996,23.574837,11682.854}; azimut=90; id=86; side="EMPTY"; vehicle="cwr2_UralOpen"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item14 { presence=0.75000024; position[]={11020.941,25.070808,11752.29}; azimut=180; id=87; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item15 { presence=0.75000024; position[]={11139.959,23.574837,11690.113}; azimut=270; id=88; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={11130.968,23.574837,11657.606}; azimut=180; id=90; side="EMPTY"; vehicle="cwr2_Ural"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item17 { presence=0.75000024; position[]={11047.659,23.574837,11661.854}; id=91; side="EMPTY"; vehicle="cwr2_UralRepair"; skill=0.60000002; }; }; class Markers { items=5; class Item0 { position[]={10113.04,5.6557288,12124.109}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={11065.181,23.574837,11675.843}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={11313.996,68.408699,11181.853}; name="obj2"; text=" Communication Post"; type="mil_flag"; colorName="ColorRed"; }; class Item3 { position[]={11059.606,33.164196,11531.599}; name="obj3"; text=" Landing Zone"; type="mil_end"; colorName="ColorBlue"; }; class Item4 { position[]={11065.215,23.574837,11675.83}; name="starsandstripes"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=5; class Item0 { position[]={9310.5645,0.42454779,12241.182}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_knockout_drop_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={9436.0283,0.053351879,12241.151}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units romeosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={9434.29,0.36336851,12126.511}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={11064.788,23.574837,11702.672}; a=120; b=120; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="""obj1"" setMarkerSize [0,0]; ""starsandstripes"" setMarkerSize [1.2,1]; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED"";"; class Effects { }; }; class Item4 { position[]={11439.912,50.702099,11122.7}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp2hq >= 0.99) AND (getDammage generator >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=8862969; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=1459850; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=7646973; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Destroy the Soviet communication post.

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