briefing.html?Rcbriefing.sqfz PRt{description.ext?R]init.sqf0?Rbinitjipcompatible.sqf4 Debriefing

Cheating is inexcusable


There can be no valid reason for resorting to the Endmission cheat.





Mission Accomplished


The FIA succeeded in capturing the vital crossroads at Saint Louis and thereby contributed greatly to the success of NATO amphibious landings near La Riviere as the Soviets were incapable of deploying reinforcements from the airfield by the most direct route.





Mission Failed


The resistance squad been wiped out.


// tasks task3a = guerilla1 createSimpleTask ["Capture Saint Louis"]; task3a setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Secure the camp"]; task2a setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Eliminate the Spetsnaz"]; task1a setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Capture Saint Louis"]; task3b setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Secure the camp"]; task2b setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Eliminate the Spetsnaz"]; task1b setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Capture Saint Louis"]; task3c setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Secure the camp"]; task2c setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Eliminate the Spetsnaz"]; task1c setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Capture Saint Louis"]; task3d setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Secure the camp"]; task2d setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Eliminate the Spetsnaz"]; task1d setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Capture Saint Louis"]; task3e setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Secure the camp"]; task2e setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Eliminate the Spetsnaz"]; task1e setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Capture Saint Louis"]; task3f setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Secure the camp"]; task2f setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Eliminate the Spetsnaz"]; task1f setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = guerilla7 createSimpleTask ["Capture Saint Louis"]; task3g setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Secure the camp"]; task2g setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Eliminate the Spetsnaz"]; task1g setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = guerilla8 createSimpleTask ["Capture Saint Louis"]; task3h setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Secure the camp"]; task2h setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Eliminate the Spetsnaz"]; task1h setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = guerilla9 createSimpleTask ["Capture Saint Louis"]; task3i setSimpleTaskDescription ["Capture Saint Louis", "Capture Saint Louis", "Capture Saint Louis"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = guerilla9 createSimpleTask ["Secure the camp"]; task2i setSimpleTaskDescription ["Secure the camp", "Secure the camp", "Secure the camp"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = guerilla9 createSimpleTask ["Eliminate the Spetsnaz"]; task1i setSimpleTaskDescription ["Eliminate the Spetsnaz", "Eliminate the Spetsnaz", "Eliminate the Spetsnaz"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]]; // diary entries guerilla9 createDiaryRecord["Diary", ["Background", " In preparation for a NATO invasion of Malden the local resistance have been asked to occupy the village of Saint Louis in order to cut the main supply route for Soviet forces. Before the FIA can achieve this main goal they will have to ensure that their assault on the village is not interfered with by other nearby enemy detachments. For this reason the resistance fighters will first attack a Soviet Spetsnaz unit based at Larche. Once these have been eliminated the next task is to secure the Soviet encampment in the hamlet west of Saint Louis in order to prevent enemy armour from joining the fray.

Once the ancillary objectives have been achieved the resistance band is to turn its attention to the capture of Saint Louis. To support the attack on the main objective additional resistance fighters and a team of NATO special forces will move up and attack Saint Louis from the south. With the aid of these allies it should be possible to clear the village of all hostiles. Once the village has been seized the resistance fighters must prepare to defend their new gains against enemy attempts to retake the lost ground as the Soviets will undoubtedly feel compelled to control the vital crossroads. "]]; guerilla9 createDiaryRecord["Diary", ["Enemy", " There is a detachment of Soviet special purpose troops based at Larche. As these highly trained commandoes belong to the most effective enemy troops it is imperative to eliminate them to avoid them from reinforcing the defence at Saint Louis. They simply cannot be bypassed.

There is a small detachment based in the outpost with some armour at its disposal. As the resistance lacks the training to operate the armour these tanks must be destroyed in order to deny their use to the enemy, preferably with looted Soviet AT weaponry or explosive charges.

The village of Saint Louis is defended by light infantry and several fortified positions with heavy weapons. Although there is a significant enemy presence at the nearby airfield a simultaneous diversionary attack by the resistance will likely keep the Soviet garrison fixed in place. "]]; guerilla9 createDiaryRecord["Diary", ["Mission", "Resistance fighters will eliminate the Spetsnaz detachment and neutralise the Soviet outpost before securing the village of Saint Louis."]];onloadmission="C W R 2 - L O U I S S E I Z E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_louis_seize_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM {count = 1;}; class cwr2_G3A4 {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class AK47MortarMag {count = 3;}; class SmokeShell {count = 3;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - L O U I S S E I Z E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cacharacters_e", "cwr2_Soldiers_FIA", "cwr2_abel", "CWR2Editor_Fences", "camisc3", "CWR2Editor_Structures", "cwr2_T64", "cwr2_Urals", "cwr2_btr60", "CABuildings", "cwr2editor_buildings", "cwr2_flags", "cwr2_UAZ", "cwr2_Soldiers_RUS", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_USA", "cwr2_Static" }; addOnsAuto[]= { "cacharacters_e", "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Soldiers_RUS", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_USA", "cwr2_T64", "cwr2_Static", "CWR2Editor_Fences", "camisc3", "CWR2Editor_Structures", "cwr2_Urals", "CABuildings", "cwr2editor_buildings", "cwr2_flags", "cwr2_UAZ", "cwr2_abel" }; randomSeed=9338462; class Intel { briefingName="CWR2 - Louis Seize (co09)"; briefingDescription="Take action against the Soviet occupation forces"; startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=5; minute=15; }; class Groups { items=62; class Item0 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7120.0083,105.30856,8944.4346}; id=0; side="CIV"; vehicle="Functionary1_EP1"; leader=1; skill=0.60000002; }; }; }; class Item1 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={5397.8989,328.32971,8969.8633}; azimut=150; id=1; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={71,69,70}; }; class Item1 { position[]={5393.583,328.80899,8970.8457}; azimut=150; id=2; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={71,69,70}; }; class Item2 { position[]={5398.1528,328.76993,8974.1123}; azimut=150; id=3; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={71,69,70}; }; class Item3 { position[]={5389.6045,329.26822,8971.7168}; azimut=150; id=4; side="GUER"; vehicle="cwr2_SoldierG_AMG"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={71,69,70}; }; class Item4 { position[]={5398.2646,328.92026,8977.8965}; azimut=150; id=5; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={71,69,70}; }; class Item5 { position[]={5385.7778,329.7254,8972.6816}; azimut=150; id=6; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM"";"; synchronizations[]={71,69,70}; }; class Item6 { position[]={5398.4019,328.88516,8981.7295}; azimut=150; id=7; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={71,69,70}; }; class Item7 { position[]={5381.29,330.22299,8973.8525}; azimut=150; id=8; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={71,69,70}; }; class Item8 { position[]={5398.5405,328.84772,8986.041}; azimut=150; id=9; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla9"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={71,69,70}; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6639.2358,108.99721,8796.7588}; azimut=260; id=39; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={6635.3799,108.9973,8796.127}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6059.9673,125.13776,8614.7061}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6039.0664,125.13776,8671.4883}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6037.2124,125.13772,8677.1055}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={6002.1069,125.07987,8713.1436}; id=59; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CAPTAIN"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item1 { position[]={6003.7056,125.08015,8711.3916}; id=62; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={6001.2437,125.0809,8711.2217}; id=61; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={6005.8799,125.09039,8709.0762}; id=64; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; class Item4 { position[]={6000.1333,125.09091,8708.9561}; id=74; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={6002.0244,125.08908,8714.4238}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6002.0005,125.09709,8715.5371}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5337.397,341.76645,9066.2998}; id=67; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5349.7412,340.56616,9066.2998}; id=68; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5368.2339,333.3924,8993.6035}; id=69; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5380.1924,332.52847,9005.8584}; id=70; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5374.1899,333.05099,8999.7539}; id=71; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9}; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6011.8955,125.13764,8679.6055}; id=60; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6013.9756,125.1377,8676.8311}; id=76; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item2 { position[]={6010.0542,125.1377,8677.0977}; id=75; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6012.0161,125.13761,8681.1289}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6012.1162,125.13758,8682.7422}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6010.2114,125.13442,8692.9814}; id=66; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={6010.2437,125.1333,8694.9902}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6010.2437,125.13333,8694.9414}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5997.4409,125.26317,8729.3535}; azimut=340; id=65; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=1; init="this setunitpos ""Up""; this forcespeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5937.3423,128.026,8773.9336}; id=63; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={5942.623,127.6514,8769.1279}; id=72; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6002.7056,127.29311,8802.9102}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5889.9336,129.39969,8752.8096}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6002.5469,127.29104,8802.7432}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5990.0732,125.10831,8705.002}; azimut=270; id=73; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5983.9976,125.21466,8723.623}; azimut=300; id=77; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={7000.5166,165.41788,8405.6475}; id=78; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="fia_dude"; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7005.0498,165.43265,8400.1699}; id=79; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={6996.3496,165.43311,8400.9482}; id=80; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { position[]={7008.6401,165.4592,8395.8516}; id=81; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={6992.7368,165.44463,8396.7939}; id=82; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { position[]={7012.3887,165.48801,8391.2715}; id=83; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL"";"; }; class Item6 { position[]={6988.6729,165.43732,8392.0625}; id=84; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM"";"; }; class Item7 { position[]={7015.9556,165.52306,8386.79}; id=85; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item8 { position[]={6985.0908,165.42888,8388.3418}; id=86; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7000.5234,165.40938,8408.7959}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="fia_dude sidechat ""Rosomak, this is Mustela. We are moving in on the objective from the south. Let's waste them, out."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7039.2827,130.82608,8618.5283}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={6936.5557,165.08466,8417.6816}; id=87; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="CAPTAIN"; skill=1; init="sf_squad = group this; sf_squad setgroupid [""Green Beret"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6939.6348,165.15182,8413.9258}; id=88; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; rank="LIEUTENANT"; skill=1; init="sf_squad = group this; sf_squad setgroupid [""Green Beret"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={6934.1978,165.09508,8414.1094}; id=89; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; rank="SERGEANT"; skill=1; init="sf_squad = group this; sf_squad setgroupid [""Green Beret"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M249"";"; }; class Item3 { position[]={6942.2173,165.17809,8410.8311}; id=90; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; rank="SERGEANT"; skill=1; init="sf_squad = group this; sf_squad setgroupid [""Green Beret"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={6931.7681,165.03871,8410.4043}; id=91; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="sf_squad = group this; sf_squad setgroupid [""Green Beret"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6936.436,165.06415,8419.6895}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={6979.9937,132.23674,8625.4678}; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6991.6992,121.78674,8681.4746}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8076.5156,32.225224,9933.8545}; azimut=180; id=92; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="qrf_btr"; }; }; class Waypoints { items=5; class Item0 { position[]={8076.5718,32.225227,9930}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (resistance_present == 1);"; expActiv="qrf_btr setfuel 1;"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7874.7827,36.285686,9325.6436}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7379.1465,89.991653,9082.2891}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7183.7974,105.27148,9007.5518}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7174.7832,105.30909,8999.9697}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8071.7051,32.225224,9932.4063}; azimut=180; id=93; side="EAST"; vehicle="cwr2_T64"; leader=1; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=4; class Item0 { position[]={8071.6738,32.225227,9930.3135}; completitionRadius=10; expCond="(resistance_present == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7874.166,36.340828,9326.8721}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7378.7939,89.994431,9083.1738}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7206.6943,104.78,9017.5342}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6640.7251,109.34068,8771.0996}; azimut=270; id=94; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={6643.1392,109.23932,8772.7012}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={6642.9404,109.38243,8769.1865}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={6645.5488,109.11393,8774.4648}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={6644.9976,109.42489,8767.1895}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={6647.9863,109.02568,8775.6699}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={6647.3853,109.4667,8765.1953}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={6650.6348,108.99718,8777.1533}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={6033.9819,125.1369,8688.5557}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6029.9404,125.13069,8699.6553}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={7149.7466,105.30909,8966.001}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7152.1787,105.30909,8967.6191}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7152.1982,105.30909,8963.8945}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={7154.605,105.30909,8969.1611}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7148.3994,105.30909,8966.0244}; formation="DIAMOND"; expCond="(resistance_present == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7146.9824,105.30909,8966.0244}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7172.9805,105.30897,8965.5049}; azimut=270; id=96; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7175.1709,105.3089,8966.8564}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7175.2437,105.30887,8963.9873}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7177.2437,105.3082,8968.1826}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7162.0669,105.30907,8956.0449}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7183.4487,105.30643,8974.5186}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7162.0532,105.30907,8956.0498}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7188.8613,105.2994,8966.3721}; azimut=270; id=97; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7193.043,105.28275,8969.3311}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7191.9536,105.28688,8963.9385}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={7196.7588,105.27309,8971.7422}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={7195.416,105.26932,8961.2471}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7131.1865,105.30909,8962.541}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7143.5361,105.30901,9030.5488}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7203.0029,105.17776,8967.4756}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7131.1929,105.30909,8962.502}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7101.1294,110.5048,8919.9668}; azimut=230; id=100; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7093.2271,109.35827,8978.082}; azimut=290; id=101; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7093.1484,111.78139,8973.3457}; azimut=220; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7131.9604,114.91005,8972.8633}; azimut=150; id=104; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7145.354,105.30904,8956.3047}; azimut=235; id=105; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6588.0708,115.42882,8797.1104}; azimut=260; id=106; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7176.2168,110.50311,8951.5967}; azimut=220; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6619.0244,108.88939,8826.7344}; azimut=315; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.5)]; this forcespeed 0;"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7153.3159,116.3036,9018.4805}; azimut=230; id=110; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6588.7305,114.0433,8800.5859}; azimut=340; id=111; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7147.02,105.3074,8944.8398}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={7150.0464,105.30809,8947.0518}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7144.9922,105.3074,8944.8223}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7144.9399,105.3074,8944.8242}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6652.5435,115.89841,8806.2793}; azimut=180; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.5)]; this forcespeed 0;"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7109.5298,114.87671,8992.4492}; azimut=220; id=121; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7122.0933,110.14325,8984.3271}; azimut=225; id=122; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6649.6431,108.97075,8815.2607}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6647.1001,108.97531,8815.2314}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6647.1675,108.9753,8815.2314}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6633.1377,108.33465,8862.0967}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6638.0981,108.3176,8866.8643}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6627.5327,108.37392,8861.8496}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6627.5332,108.37202,8861.9658}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6620.3633,108.88367,8827.0693}; id=127; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.5)]; this forcespeed 0;"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6637.7505,109.45834,8826.7852}; azimut=170; id=128; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this forcespeed 0;"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6619.0498,115.79148,8825.4883}; azimut=270; id=129; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.5)]; this forcespeed 0;"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7139.2778,105.30909,9000.1035}; azimut=270; id=130; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7141.0791,105.30909,9001.5273}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7141.1602,105.30909,8998.6455}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7142.9932,105.30909,9002.8008}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7129.606,105.30908,8992.374}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7152.3257,105.30909,9010.7568}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7129.5942,105.30908,8992.3682}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6624.0889,108.988,8803.8691}; azimut=90; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forcespeed 0;"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7107.8594,105.30928,8985.6982}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={7110.3896,105.313,8988.1934}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7105.6299,105.30938,8985.7002}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7105.5767,105.30939,8985.6992}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6650.3936,108.9947,8806.3604}; azimut=210; id=142; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6630.6216,108.56799,8847.3604}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; }; class Item1 { position[]={6636.124,108.49629,8850.8584}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.60000002; }; class Item2 { position[]={6635.7905,108.60638,8843.6309}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={6600.0288,108.69106,8842.5527}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6612.0117,109.26801,8765.5889}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6670.3989,109.10287,8776.5371}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6657.9434,108.39983,8851.5752}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6600.0024,108.69058,8842.5938}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6652.1309,108.99497,8796.7617}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6654.8423,108.99192,8798.7529}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6649.5952,108.99616,8796.8535}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6649.5957,108.99616,8796.8535}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7129.6064,116.08701,8975.8555}; azimut=300; id=145; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7149.7402,105.30909,8975.999}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7147.7832,105.30909,8976.0313}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7147.7827,105.30909,8976.0313}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7185.1138,110.10127,8990.6416}; azimut=230; id=150; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6652.1226,115.8987,8807.0918}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.5)]; this forcespeed 0;"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8052.2559,32.266205,9930.6953}; azimut=270; id=154; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item1 { position[]={8054.6699,32.25655,9932.2969}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item2 { position[]={8054.4712,32.257347,9928.7822}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item3 { position[]={8057.0796,32.24691,9934.0605}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item4 { position[]={8056.5283,32.249115,9926.7852}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item5 { position[]={8059.5171,32.237156,9935.2656}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={8058.916,32.239567,9924.791}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item7 { position[]={8062.1655,32.226563,9936.749}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrf_btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={7162.062,105.30909,8988.9414}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7154.749,105.30909,8982.8936}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={7112.8589,105.30902,9001.1572}; azimut=270; id=162; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7115.291,105.30893,9002.7754}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7115.3105,105.30909,8999.0508}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={7117.7173,105.30885,9004.3174}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7111.5117,105.30869,9001.1807}; formation="DIAMOND"; expCond="(resistance_present == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7110.0947,105.31548,9001.1807}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7166.5366,116.31861,8979.1602}; azimut=310; id=166; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7141.1187,114.58152,8983.2803}; azimut=150; id=149; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7105.2622,105.34956,8995.3643}; azimut=310; id=169; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7147.6187,105.30901,8952.0566}; azimut=140; id=173; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7114.5615,105.30827,8942.4238}; azimut=235; id=174; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7116.0332,105.30824,8939.709}; azimut=240; id=177; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7132.8623,105.30909,8970.7529}; azimut=240; id=178; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7140.5332,105.30909,8969.5557}; azimut=230; id=180; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={7137.6328,105.30909,8967.1357}; expCond="(resistance_present == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7137.1689,105.30909,8966.7715}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=61; class Item0 { position[]={6623.9268,108.99731,8799.2627}; azimut=350; id=10; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item1 { position[]={6629.8408,108.99635,8800.3027}; azimut=350; id=11; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item2 { position[]={6635.7563,108.99304,8801.3467}; azimut=350; id=12; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item3 { position[]={6641.6675,108.99682,8802.3838}; azimut=350; id=13; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item4 { position[]={6653.4575,108.99206,8804.4678}; azimut=350; id=14; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={6655.9863,108.98825,8808.0508}; azimut=260; id=15; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item6 { position[]={6654.9536,108.97389,8813.9492}; azimut=260; id=16; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item7 { position[]={6653.9023,108.92394,8819.8467}; azimut=260; id=17; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item8 { position[]={6652.8599,108.87278,8825.751}; azimut=260; id=18; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={6651.7998,108.77718,8831.6602}; azimut=260; id=19; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item10 { position[]={6648.2852,108.73778,8834.1895}; azimut=170; id=20; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item11 { position[]={6642.376,108.7598,8833.1572}; azimut=170; id=21; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={6636.4937,108.7895,8832.1152}; azimut=170; id=22; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={6630.5923,108.82557,8831.0684}; azimut=170; id=23; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={6624.6851,108.84003,8830.0176}; azimut=170; id=24; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={6618.7759,108.85942,8828.9736}; azimut=170; id=25; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={6616.2549,108.91022,8825.373}; azimut=80; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={6617.2959,108.93834,8819.4707}; azimut=80; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={6618.3496,108.97213,8813.5723}; azimut=80; id=28; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={6619.3945,108.99083,8807.6582}; azimut=80; id=29; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={6620.4346,108.9973,8801.7676}; azimut=80; id=30; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={6646.4385,109.38208,8826.6436}; azimut=350; id=31; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item22 { position[]={6638.0723,108.90546,8825.0527}; azimut=350; id=32; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item23 { position[]={6619.8823,108.90211,8825.7334}; azimut=350; id=33; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item24 { position[]={6652.9272,115.89794,8807.1348}; azimut=170; id=34; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item25 { position[]={6640.0776,108.98673,8813.877}; azimut=80; id=35; side="EMPTY"; vehicle="cwr2_T64"; lock="LOCKED"; skill=1; text="tank2"; }; class Item26 { position[]={6640.9624,108.99688,8808.2002}; azimut=80; id=36; side="EMPTY"; vehicle="cwr2_T64"; lock="LOCKED"; skill=1; text="tank1"; }; class Item27 { position[]={6625.6128,108.88063,8826.9854}; azimut=260; id=37; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item28 { position[]={6632.292,108.92243,8822.9082}; azimut=170; id=38; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item29 { position[]={6004.2983,125.28907,8733.4873}; azimut=160; id=40; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item30 { position[]={6149.791,122.77907,8818.123}; id=41; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart0,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item31 { position[]={6149.9497,123.04095,8826.5986}; id=42; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item32 { position[]={6149.7397,122.42152,8801.1895}; id=43; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart5"; init="this allowDamage false; rampart5 attachTo [rampart3,[9.85,0,0]];"; }; class Item33 { position[]={6149.8501,122.57211,8810.2861}; id=44; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart4"; init="this allowDamage false; rampart4 attachTo [rampart2,[-9.85,0,0]];"; }; class Item34 { position[]={6149.5962,123.40113,8835.1416}; id=45; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart0"; init="this allowDamage false; rampart0 attachTo [rampart,[9.85,0,0]];"; }; class Item35 { position[]={6149.5488,123.72877,8843.1094}; id=46; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart"; init="this allowDamage false; rampart attachTo [rampart1,[9.85,0,0]];"; }; class Item36 { position[]={6149.7349,122.12723,8784.502}; id=47; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart7"; init="this allowDamage false; rampart7 attachTo [rampart5,[9.85,0,0]];"; }; class Item37 { position[]={6149.9277,122.26946,8793.1338}; id=48; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart6"; init="this allowDamage false; rampart6 attachTo [rampart4,[-9.85,0,0]];"; }; class Item38 { position[]={6149.9272,121.97041,8775.2783}; id=49; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart8"; init="this allowDamage false; rampart8 attachTo [rampart6,[-6.75,7.25,0]]; rampart8 setDir 90; rampart8 setpos getpos rampart8;"; }; class Item39 { position[]={6150.0386,121.90476,8764.501}; id=50; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart9"; init="this allowDamage false; rampart9 attachTo [rampart7,[6.75,7.25,0]]; rampart9 setDir 270; rampart9 setpos getpos rampart9;"; }; class Item40 { position[]={5993.106,125.19989,8721.207}; azimut=340; id=51; side="EMPTY"; vehicle="CampEmpty"; leader=1; skill=0.60000002; }; class Item41 { position[]={6002.9175,125.17285,8724.8271}; azimut=340; id=52; side="EMPTY"; vehicle="CampEmpty"; leader=1; skill=0.60000002; }; class Item42 { position[]={5999.9429,125.11483,8717.9688}; azimut=160; id=53; side="EMPTY"; vehicle="cwr2_Flag_USSR"; leader=1; skill=0.60000002; }; class Item43 { position[]={5995.0425,125.61202,8705.1533}; azimut=340; id=54; side="EMPTY"; vehicle="ED102_Fortress1_East"; leader=1; skill=0.60000002; }; class Item44 { position[]={6009.7021,125.07984,8713.1387}; azimut=70; id=55; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item45 { position[]={6010.6611,125.08328,8710.6826}; azimut=250; id=56; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item46 { position[]={6008.645,125.09665,8715.4766}; azimut=250; id=57; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item47 { position[]={5991.5732,125.08097,8711.2061}; azimut=70; id=58; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item48 { position[]={7105.248,105.34964,8995.6631}; azimut=130; id=167; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item49 { position[]={7104.0313,105.34636,8994.1504}; azimut=40; id=168; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item50 { position[]={7115.0454,105.30816,8938.8818}; azimut=55; id=170; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item51 { position[]={7147.7544,105.30901,8951.8086}; azimut=320; id=171; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item52 { position[]={7149.1416,105.30901,8952.9043}; azimut=230; id=172; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item53 { position[]={7113.334,105.30817,8941.3408}; azimut=55; id=175; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item54 { position[]={7114.1104,105.30828,8943.3975}; azimut=145; id=176; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item55 { position[]={7132.8833,105.30909,8970.1045}; azimut=320; id=179; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item56 { presence=0.75000024; position[]={7128.2368,105.30771,8938.1465}; azimut=319; id=181; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item57 { presence=0.75000024; position[]={7137.8452,105.30909,8989.7939}; azimut=52; id=182; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item58 { presence=0.75000024; position[]={7157.6533,105.30909,9005.6172}; azimut=320; id=183; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item59 { presence=0.75000024; position[]={7113.9033,105.30906,8990.083}; azimut=218; id=184; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item60 { presence=0.75000024; position[]={7136.5151,105.30909,8977.6484}; azimut=140; id=185; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=6; class Item0 { position[]={5397.9058,328.3367,8969.9326}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={5998.54,125.09746,8714.6758}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={7118.3096,111.62518,8938.2607}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={6628.3984,113.69527,8808.9404}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={8053.7935,32.260059,9914.9004}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={6990.6064,149.46094,8544.248}; name="attack"; type="mil_arrow2"; colorName="ColorGreen"; a=0.75; b=1.5; angle=15; }; }; class Sensors { items=8; class Item0 { position[]={6639.7441,108.95535,8818.2539}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; ""obj2"" setMarkerColor ""ColorGreen""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; (leader group player) sidechat ""Gather weapons and ammo if you need them. We must get ready to tackle the main objective."";"; class Effects { }; }; class Item1 { position[]={6001.5591,125.08672,8714.0957}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj1"" setMarkerColor ""ColorGreen""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; (leader group player) sidechat ""They are all dead, let's move on."";"; class Effects { }; }; class Item2 { position[]={6001.5073,125.09399,8715.1074}; a=750; b=750; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item3 { position[]={7145.1865,105.30909,8975.9717}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; ""obj3"" setMarkerColor ""ColorGreen""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; guerilla6 addrating 400; guerilla7 addrating 400; guerilla8 addrating 400; guerilla9 addrating 400; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item4 { position[]={7151.5884,105.30909,8981.0811}; a=400; b=400; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="resistance_present = 1; publicVariable ""resistance_present"";"; class Effects { }; }; class Item5 { position[]={6259.4282,146.57117,9143.1484}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_louis_seize_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={6386.9727,147.62582,9142.7227}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={6386.7856,121.55817,9019.3428}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=9522609; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=7983947; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=2412816; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Liberate Saint Louis from Soviet occupation.

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