briefing.htmlNbriefing.sqfN|description.extQMinit.sqfN`initjipcompatible.sqf4 Debriefing

You have been caught using a cheat


Did you really think you would get away with it?





Mission Accomplished


Echo squad has succeeded in capturing Meaux and holding it till the arrival of reinforcements.





Mission Failed


Echo squad has been wiped out.


// tasks task3a = echo1 createSimpleTask ["Await NATO reinforcements"]; task3a setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = echo1 createSimpleTask ["Defend against counterattack"]; task2a setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = echo1 createSimpleTask ["Secure the village of Meaux"]; task1a setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = echo2 createSimpleTask ["Await NATO reinforcements"]; task3b setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = echo2 createSimpleTask ["Defend against counterattack"]; task2b setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = echo2 createSimpleTask ["Secure the village of Meaux"]; task1b setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = echo3 createSimpleTask ["Await NATO reinforcements"]; task3c setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = echo3 createSimpleTask ["Defend against counterattack"]; task2c setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = echo3 createSimpleTask ["Secure the village of Meaux"]; task1c setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = echo4 createSimpleTask ["Await NATO reinforcements"]; task3d setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = echo4 createSimpleTask ["Defend against counterattack"]; task2d setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = echo4 createSimpleTask ["Secure the village of Meaux"]; task1d setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = echo5 createSimpleTask ["Await NATO reinforcements"]; task3e setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = echo5 createSimpleTask ["Defend against counterattack"]; task2e setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = echo5 createSimpleTask ["Secure the village of Meaux"]; task1e setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = echo6 createSimpleTask ["Await NATO reinforcements"]; task3f setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = echo6 createSimpleTask ["Defend against counterattack"]; task2f setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = echo6 createSimpleTask ["Secure the village of Meaux"]; task1f setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = echo7 createSimpleTask ["Await NATO reinforcements"]; task3g setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = echo7 createSimpleTask ["Defend against counterattack"]; task2g setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = echo7 createSimpleTask ["Secure the village of Meaux"]; task1g setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = echo8 createSimpleTask ["Await NATO reinforcements"]; task3h setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = echo8 createSimpleTask ["Defend against counterattack"]; task2h setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = echo8 createSimpleTask ["Secure the village of Meaux"]; task1h setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = echo9 createSimpleTask ["Await NATO reinforcements"]; task3i setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = echo9 createSimpleTask ["Defend against counterattack"]; task2i setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = echo9 createSimpleTask ["Secure the village of Meaux"]; task1i setSimpleTaskDescription ["Secure the village of Meaux", "Secure the village of Meaux", "Secure the village of Meaux"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries echo1 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo1 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo1 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]]; // diary entries echo2 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo2 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo2 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]]; // diary entries echo3 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo3 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo3 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]]; // diary entries echo4 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo4 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo4 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]]; // diary entries echo5 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo5 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo5 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]]; // diary entries echo6 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo6 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo6 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]]; // diary entries echo7 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo7 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo7 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]]; // diary entries echo8 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo8 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo8 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]]; // diary entries echo9 createDiaryRecord["Diary", ["Background", " NATO forces have broken through the Soviet defences and are now racing ahead to wreak havoc in the enemy hinterland. The mechanised infantry of Echo squad is moving towards Tyrone with orders to take control of the village of Meaux. This is the location of a small Soviet supply depot that must be captured in order to maintain the momentum of the attack. As there is insufficient refuelling capacity in the combat service support element on Everon to keep the thirsty M1 Abrams engines running, the acquisition of Soviet fuel stocks at Meaux is imperative.

Echo squad will dismount at Tyrone to proceed to the objective area on foot. The troops will use fire and maneuver to close with and destroy the Soviet garrison. Once the squad has flushed out the enemy from the village, Echo will assume a defensive posture in order to repel any attempts to recapture Meaux. Additional NATO mechanised infantry has been tasked to reinforce the defence once they have completed refitting and reorganising at Montignac. Until their arrival the responsibility to hold the village rests squarely on the men of Echo squad. Good luck! "]]; echo9 createDiaryRecord["Diary", ["Enemy", " Meaux is garrisoned by a detachment of rear echelon troops. Although these are unlikely to match the calibre of front line infantrymen these support forces are nonetheless well armed and equipped. Available intelligence suggests that the village is held by light infantry without any supporting weapons or armour, but previous experience has indicated that such reports can be rapidly outdated by developments on the ground.

The capture of Meaux by American forces is likely to result in enemy attempts to retake the lost ground. The supply situation for the Soviets on Everon is as precarious as that of NATO. With their heavily mechanised combat formations dependent on a steady supply of fuel the Soviets can ill afford the loss of the depot at Meaux. Reaction forces from the airfield may therefore be deployed to recapture the village. "]]; echo9 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Meaux and defend against counterattack in expectation of reinforcements."]];onloadmission="C W R 2 - M E A U X D O W N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_meaux_down_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 4;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - M E A U X D O W N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_M113", "cwr2_Soldiers_USA", "cwr2_Urals", "cwr2_uaz", "cwr2_Soldiers_RUS", "cwr2_bmp1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_BMP2", "CAMisc", "CWR2Editor_MilObjects", "CABuildings", "cwr2_M60_tank", "cwr2ofp", "cwr2_T64" }; addOnsAuto[]= { "cwr2_M113", "cwr2_Soldiers_USA", "cwr2_Urals", "cwr2_UAZ", "cwr2_Soldiers_RUS", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M60_tank", "cwr2_T64", "camisc3", "cwr2_BMP2", "CAMisc", "cwr2ofp", "CABuildings", "cwr2_eden" }; randomSeed=13083318; class Intel { briefingName="CWR2 - Meaux Down (co09)"; briefingDescription="Seize and hold the village"; startWeather=0.79618657; startFog=0.25582042; forecastWeather=0.79930663; forecastFog=0.3410939; day=12; hour=16; minute=15; }; class Groups { items=33; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4715.1328,35.51741,8822.0781}; azimut=40; id=0; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=1; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this setcaptive true; apc lock true; this addweaponcargo [""cwr2_XMS"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3];"; }; }; class Waypoints { items=3; class Item0 { position[]={4909.3057,30.201496,9077.0176}; combat="SAFE"; expActiv="apc lock false;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4912.8633,30.185528,9081.4521}; type="TR UNLOAD"; combat="AWARE"; expActiv="unassignvehicle echo1; unassignvehicle echo2; unassignvehicle echo3; unassignvehicle echo4; unassignvehicle echo5; unassignvehicle echo6; unassignvehicle echo7; unassignvehicle echo8; unassignvehicle echo9; unassignvehicle zulu1; unassignvehicle zulu2; this setcaptive false; [echo1,echo2,echo3,echo4,echo5,echo6,echo7,echo8,echo9,zulu1,zulu2] orderGetin false;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4916.4048,30.178432,9085.7998}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={4726.2734,35.007248,8819.9219}; id=1; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={94,93,92}; }; class Item1 { position[]={4729.3066,35.44759,8816.6787}; id=2; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="echo2"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={94,93,92}; }; class Item2 { position[]={4723.9326,35.319904,8816.8613}; id=3; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo3"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={94,93,92}; }; class Item3 { position[]={4731.6885,35.813831,8813.9141}; id=4; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo4"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={94,93,92}; }; class Item4 { position[]={4721.9199,35.752289,8814.125}; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="echo5"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={94,93,92}; }; class Item5 { position[]={4734.0098,36.216259,8811.252}; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="echo6"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={94,93,92}; }; class Item6 { position[]={4719.875,36.341949,8811.4561}; id=7; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="echo7"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={94,93,92}; }; class Item7 { position[]={4736.5234,36.724152,8808.2754}; id=8; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="echo8"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={94,93,92}; }; class Item8 { position[]={4717.4443,37.270714,8808.2305}; id=9; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="echo9"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={94,93,92}; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4462.8389,17.417398,11206.319}; azimut=150; id=10; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="ural"; }; }; class Waypoints { items=7; class Item0 { position[]={4464.4727,17.413204,11203.675}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4612.1655,16.725586,10793.973}; completitionRadius=3; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4545.8755,15.216731,10293.039}; completitionRadius=3; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4554.4985,15.785717,10085.97}; completitionRadius=3; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4533.998,15.871068,10075.937}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item5 { position[]={4532.0957,15.950125,10075.023}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4532.0781,16.128448,10057.326}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4469.084,17.864761,11195.391}; azimut=150; id=11; side="EAST"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazD addweapon ""Binocular""; qrfsquad1 = group this;"; }; class Item1 { position[]={4474.3633,17.760044,11196.449}; azimut=180; special="CARGO"; id=26; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="qrfsquad1 = group this;"; }; class Item2 { position[]={4476.0635,17.802292,11196.506}; azimut=180; special="CARGO"; id=27; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; init="qrfsquad1 = group this;"; }; class Item3 { position[]={4477.6807,17.874834,11196.508}; azimut=180; special="CARGO"; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="qrfsquad1 = group this;"; }; class Item4 { position[]={4479.3359,17.905024,11196.555}; azimut=180; special="CARGO"; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="qrfsquad1 = group this;"; }; class Item5 { position[]={4480.9785,17.902876,11196.576}; azimut=180; special="CARGO"; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="qrfsquad1 = group this;"; }; class Item6 { position[]={4482.792,17.90126,11196.595}; azimut=180; special="CARGO"; id=31; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="qrfsquad1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={4469.8804,17.984608,11194.183}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4612.2778,16.726273,10792.392}; completitionRadius=3; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4545.8706,15.239843,10290.792}; completitionRadius=3; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4554.8745,15.79951,10079.695}; completitionRadius=3; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4594.957,15.84536,10072.696}; type="GETOUT"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4595.6924,15.952512,10054.634}; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item6 { position[]={4596.1919,16.056417,10040.095}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4521.0254,17.639786,11221.339}; azimut=180; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; qrfsquad2 = group this;"; }; class Item1 { position[]={4517.5601,17.324654,11225.56}; azimut=180; id=13; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={4524.5894,17.738293,11225.559}; azimut=180; id=14; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4514.4121,17.159094,11229.588}; azimut=180; id=15; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={4528.2495,17.930161,11229.661}; azimut=180; id=16; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={4510.6045,17.11713,11234.204}; azimut=180; id=17; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={4532.5693,17.972836,11234.79}; azimut=180; id=18; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=4; class Item0 { position[]={4390.4312,18.799019,10012.133}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4446.1782,15.207615,9578.2598}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4436.1533,15.124129,9469.8174}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4441.4072,15.129516,9523.9023}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4522.4927,17.662926,11239.629}; azimut=180; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; qrfsquad3 = group this;"; }; class Item1 { position[]={4519.0273,17.570345,11243.85}; azimut=180; id=20; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={4526.0566,17.480812,11243.849}; azimut=180; id=21; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4515.8794,17.4538,11247.878}; azimut=180; id=22; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={4529.7168,17.377298,11247.951}; azimut=180; id=23; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={4512.0718,17.33737,11252.494}; azimut=180; id=24; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={4534.0366,17.338816,11253.08}; azimut=180; id=25; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=4; class Item0 { position[]={4427.1357,17.302183,10027.229}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4489.3052,15.354092,9578.6025}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4494.1309,15.354092,9467.0371}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4491.6826,15.354092,9522.3955}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4454.8979,15.217508,9440.4385}; azimut=180; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4450.4634,15.137836,9446.0137}; azimut=180; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4459.5376,15.300867,9446.0713}; azimut=180; id=33; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={4446.438,15.129516,9451.1768}; azimut=180; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4463.8301,15.354092,9450.9551}; azimut=180; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={4442.4766,15.129516,9456.2363}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4467.6826,15.354092,9456.0488}; azimut=180; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4439.1479,15.129516,9460.3408}; azimut=180; id=48; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4454.9438,15.218337,9435.3965}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4455.1177,15.181218,9430.0156}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4461.3833,15.357479,9580.5693}; azimut=180; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4459.4028,15.363485,9583.4004}; azimut=180; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4463.6685,15.354092,9583.4248}; azimut=180; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4457.1821,15.370221,9586.1895}; azimut=180; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4466.2734,15.354092,9586.543}; azimut=180; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={4454.8799,15.43333,9589.3125}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4469.0762,15.354092,9589.9248}; azimut=180; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4452.1719,15.556891,9593.0361}; azimut=180; id=60; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4461.3472,15.357588,9578.8896}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4461.2876,15.35777,9576.708}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4499.0723,15.354092,9523.7236}; azimut=180; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4507.2202,20.001995,9524.3398}; idStatic=201470; idObject=-1350196482; housePos=13; expActiv="this setunitpos ""Up""; this disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4507.2202,20.001995,9524.3398}; idStatic=201470; idObject=-1350196482; housePos=15; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4521.1748,15.354092,9557.8096}; azimut=180; id=40; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={4515.2554,15.354092,9565.8916}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4527.3926,15.354092,9566.001}; azimut=180; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4521.3389,15.354092,9545.8984}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4565.0928,15.369734,9428.6045}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4559.7319,15.354092,9435.293}; azimut=180; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4571.6777,15.416629,9435.4912}; azimut=180; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4565.0347,15.31616,9417.1055}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4507.1563,26.295525,9460.4473}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 23); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={4473.0576,15.550804,9604.7324}; azimut=180; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4470.5366,15.651851,9607.46}; azimut=180; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4476.0503,15.698825,9607.6309}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4468.0088,15.7719,9610.6094}; azimut=180; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4558.5581,17.378988,9595.5137}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4408.6938,12.987662,9611.6406}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4558.5562,17.38051,9595.5352}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4508.2573,15.354092,9467.8223}; azimut=30; id=58; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 27); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={4476.8657,15.354092,9455.0918}; azimut=180; id=38; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4475.0518,15.354092,9457.5186}; azimut=180; id=62; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4479.6582,15.354092,9457.4326}; azimut=180; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4473.1533,15.354092,9459.8652}; azimut=180; id=72; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4404.0278,14.471668,9460.8799}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4556.1738,15.354092,9448.8438}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4404.0044,14.470956,9460.8945}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={4538.8242,15.354092,9532.1855}; azimut=180; id=54; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={4533.9868,15.354092,9537.1055}; azimut=180; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4544.1685,15.354092,9537.5684}; azimut=180; id=115; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4539.0815,15.354092,9525.5771}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4539.082,15.354092,9525.5762}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={4420.2778,14.956491,9535.5615}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={4415.1914,14.776706,9542.2607}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4427.7412,15.077909,9543.2344}; azimut=180; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4420.4507,14.996242,9525.9404}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4420.4507,15.000734,9525.6592}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4512.7808,26.506767,9460.1973}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 35); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4516.8833,15.354092,9525.2822}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4507.2202,20.001995,9524.3398}; idStatic=201470; idObject=-1350196482; housePos=3; expActiv="this setunitpos ""Middle""; this disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4513.0342,15.354092,9465.5342}; azimut=90; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4513.1343,15.354092,9469.3438}; azimut=90; id=73; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4876.8774,158.91904,7025.2236}; azimut=335; id=74; side="WEST"; vehicle="cwr2_M113A3"; leader=1; rank="CORPORAL"; skill=1; fuel=0; text="m113apc"; init="m113apc allowDamage false; m113apcD allowDamage false; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this setcaptive true;"; }; }; class Waypoints { items=7; class Item0 { position[]={4875.999,158.93147,7027.1646}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="m113apc setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=360; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={4649.9331,108.08035,7931.0898}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4619.7905,56.709946,8715.8154}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4927.812,30.19257,9099.1377}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4490.854,15.354092,9423.2451}; combat="AWARE"; expActiv="this setcaptive false;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4489.9297,15.354092,9436.2822}; type="TR UNLOAD"; expActiv="unassignvehicle bravo1; unassignvehicle bravo2; unassignvehicle bravo3; unassignvehicle bravo4; unassignvehicle bravo5; unassignvehicle bravo6; unassignvehicle bravo7; unassignvehicle bravo8; unassignvehicle bravo9; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; m113apc allowDamage true; m113apcD allowDamage true; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200;"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item6 { position[]={4489.6753,15.354092,9441.0488}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={4857.6899,158.99768,7039.0293}; id=75; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={4859.5142,158.99234,7036.6655}; id=76; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; text="bravo2"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4856.0547,158.99315,7036.7935}; id=77; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="bravo3"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4861.2915,158.97844,7034.4961}; id=78; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="bravo4"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4854.5356,158.97864,7034.5288}; id=79; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="bravo5"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={4862.8442,158.9641,7032.2573}; id=80; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; text="bravo6"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={4852.9839,158.97856,7032.3936}; id=81; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; text="bravo7"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={4864.7568,158.94783,7029.7197}; id=82; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="bravo8"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={4851.1763,158.99014,7029.9048}; id=83; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="bravo9"; init="this moveincargo m113apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4485.5195,15.354092,9455.6377}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4486.7681,15.354092,9461.8555}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4925.4233,23.096479,11705.496}; azimut=180; id=84; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrfbmp; qrfsquad4 = group this;"; }; class Item1 { position[]={4922.5049,23.34737,11709.279}; azimut=180; id=85; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrfbmp;"; }; class Item2 { position[]={4928.9849,23.014,11710.164}; azimut=180; id=86; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrfbmp;"; }; class Item3 { position[]={4919.1348,23.719727,11712.97}; azimut=180; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrfbmp;"; }; class Item4 { position[]={4931.77,22.953672,11713.729}; azimut=180; id=88; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo qrfbmp;"; }; class Item5 { position[]={4916.5537,24.077591,11716.185}; azimut=180; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrfbmp;"; }; class Item6 { position[]={4934.0864,22.904041,11716.965}; azimut=180; id=90; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrfbmp;"; }; class Item7 { position[]={4913.6963,24.478008,11720.099}; azimut=180; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrfbmp;"; }; }; class Waypoints { items=4; class Item0 { position[]={4820.4419,22.313656,9818.2871}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4488.4868,15.354092,9560.542}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4490.7446,15.354092,9447.9961}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4553.9585,15.354092,9523.8633}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4882.5615,24.684813,11704.225}; azimut=180; id=91; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="qrfbmp"; }; }; class Waypoints { items=6; class Item0 { position[]={4882.5771,24.684813,11701.66}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="qrfbmp setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4963.353,28.145098,10640.595}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4993.9756,18.48551,10122.037}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4851.4517,22.838579,9821.4814}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4848.9614,22.882004,9818.4473}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={4847.5322,22.908642,9816.7578}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4716.4189,40.166656,8788.8389}; id=92; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,1,9,7,5,3}; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4727.2832,39.695614,8788.832}; id=93; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,1,3,5,7,9}; }; }; }; class Item27 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4737.4995,39.718246,8789.1035}; id=94; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,1,3,5,7,9}; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4495.5576,15.354092,9556.3818}; azimut=180; id=116; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4495.5762,15.354092,9554.0742}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4495.5806,15.354092,9553.2158}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={5127.1763,31.021566,10428.094}; azimut=180; id=118; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5125.2144,31.025457,10430.261}; azimut=180; id=119; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5129.1235,31.101789,10430.37}; azimut=180; id=120; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={5122.7368,30.992741,10432.684}; azimut=180; id=121; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5130.9937,31.155111,10432.904}; azimut=180; id=122; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5120.2192,30.965063,10435.6}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={5133.2109,31.140915,10435.902}; azimut=180; id=124; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item7 { position[]={5117.4526,30.927204,10438.832}; azimut=180; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={5135.3979,31.126942,10438.553}; azimut=180; id=126; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5127.1304,30.975569,10425.719}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4957.7139,18.218498,10153.296}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4707.6484,36.823421,8816.2754}; id=127; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; text="zulu1"; init="this moveincargo apc; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4710.8721,36.895813,8812.9355}; id=128; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="zulu2"; init="this moveincargo apc; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4937.7793,30.190773,9099.1074}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4888.8564,158.9176,6999.1143}; azimut=335; id=129; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="patton"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=7; class Item0 { position[]={4887.8613,158.9176,7001.1704}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="patton setfuel 1;"; class Effects { }; timeoutMin=480; timeoutMid=480; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={4650.0396,108.09823,7930.5542}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4619.0215,56.844986,8714.6445}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4927.4141,30.193682,9098.6367}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4770.2642,16.057861,9290.2275}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4766.9106,16.26771,9303.9043}; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3"";"; class Effects { }; timeoutMin=90; timeoutMid=105; timeoutMax=120; showWP="NEVER"; }; class Item6 { position[]={4766.2114,16.262018,9306.9102}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4683.0601,17.545027,10738.959}; azimut=180; id=137; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTank"; }; }; class Waypoints { items=2; class Item0 { position[]={4682.9751,17.562614,10736.431}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4675.0796,21.691069,9662.3779}; placement=100; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=27; class Item0 { position[]={4458.6792,15.285447,9490.751}; id=95; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={4462.8096,15.354092,9490.6797}; id=96; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item2 { position[]={4461.73,15.340255,9491.3857}; azimut=180; id=97; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; leader=1; skill=0.60000002; }; class Item3 { position[]={4503.043,15.354092,9534.8369}; azimut=265; id=98; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addweaponcargo [""cwr2_AK74"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""AK74MortarMag"",3];"; }; class Item4 { position[]={4504.0605,15.354092,9573.6416}; azimut=270; id=99; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item5 { presence=0.75000024; position[]={4503.9277,15.354092,9577.0049}; azimut=270; id=100; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item6 { position[]={4504.1152,15.354092,9574.7871}; azimut=90; id=101; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; leader=1; skill=0.60000002; }; class Item7 { position[]={4485.8652,15.354092,9489.7344}; azimut=180; id=102; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addweaponcargo [""cwr2_AK74"",1]; this addmagazinecargo [""AK74MortarMag"",3];"; }; class Item8 { position[]={4476.2539,15.354092,9559.0654}; azimut=85; id=103; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",30]; this addweaponcargo [""cwr2_AK74"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""AK74MortarMag"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_SVD"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",1]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item9 { presence=0.75000024; position[]={4475.9102,15.354092,9562.3682}; azimut=85; id=104; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item10 { position[]={4475.3257,15.354092,9561.0596}; azimut=265; id=105; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; leader=1; skill=0.60000002; }; class Item11 { presence=0.75000024; position[]={4479.5825,15.354092,9505.0693}; azimut=90; id=106; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addweaponcargo [""cwr2_AK74"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""AK74MortarMag"",3];"; }; class Item12 { presence=0.75000024; position[]={4477.0317,15.354092,9566.6885}; azimut=85; id=107; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { presence=0.75000024; position[]={4481.0015,15.354092,9588.0332}; azimut=100; id=108; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item14 { presence=0.75000024; position[]={4465.417,15.354092,9495.3145}; azimut=330; id=109; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addweaponcargo [""cwr2_AK74"",1]; this addmagazinecargo [""AK74MortarMag"",3];"; }; class Item15 { position[]={4466.2119,15.354092,9487.4404}; id=110; side="EMPTY"; vehicle="Barrels"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { position[]={4466.1904,15.354092,9489.2285}; id=111; side="EMPTY"; vehicle="Barrels"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item17 { position[]={4466.146,15.354092,9491.1699}; id=112; side="EMPTY"; vehicle="Barrels"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { position[]={4504.7378,15.354092,9537.4717}; azimut=355; id=113; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=0.60000002; }; class Item19 { presence=0.50000048; position[]={4503.7378,15.354092,9538.3174}; azimut=355; id=114; side="EMPTY"; vehicle="AmmoBoxAddE"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",30]; this addweaponcargo [""cwr2_AK74"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""AK74MortarMag"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_SVD"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",1]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item20 { presence=0.75000024; position[]={4471.6357,15.354092,9529.0322}; azimut=260; id=117; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item21 { position[]={4504.5835,15.354092,9498.2031}; azimut=270; id=130; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item22 { position[]={4500.1479,15.354092,9570.1348}; id=131; side="EMPTY"; vehicle="Barrels"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { position[]={4504.1396,15.354092,9570.1709}; id=132; side="EMPTY"; vehicle="Barrels"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { position[]={4507.9175,15.354092,9570.3857}; id=133; side="EMPTY"; vehicle="Barrels"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { position[]={4507.3076,15.354092,9538.9736}; azimut=355; id=134; side="EMPTY"; vehicle="Barrels"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item26 { presence=0.75000024; position[]={4488.1821,15.354092,9594.6689}; azimut=195; id=135; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; }; class Markers { items=7; class Item0 { position[]={4772.144,24.922279,11417.267}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={4912.8164,30.185246,9081.5215}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={4615.2275,16.342829,10490.752}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=200; }; class Item3 { position[]={4490.6758,15.354092,9537.4033}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={4925.1211,158.9176,6966.3853}; name="montignac"; type="cwr2_Faction_USA"; a=1.2; }; class Item5 { position[]={4660.0215,102.73765,8086.6938}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=350; }; class Item6 { position[]={4490.6836,15.354092,9537.4268}; name="starsandstripes"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=6; class Item0 { position[]={4490.48,15.354092,9510.8799}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="""obj1"" setMarkerSize [0,0]; ""starsandstripes"" setMarkerSize [1.2,1]; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; echo1 addrating 400; echo2 addrating 400; echo3 addrating 400; echo4 addrating 400; echo5 addrating 400; echo6 addrating 400; echo7 addrating 400; echo8 addrating 400; echo9 addrating 400;"; class Effects { }; }; class Item1 { position[]={4557.2764,15.354092,9489.0098}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expActiv="blufor_is_near = 1; publicVariable ""blufor_is_near"";"; class Effects { }; }; class Item2 { position[]={4936.4302,25.680471,9642.9404}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_meaux_down_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={5060.3149,23.747633,9641.0811}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units echosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={5063.9492,19.619478,9513.3242}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={4811.6602,17.400648,9388.5625}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND ({alive _x} count units qrfsquad1 <= 2) AND ({alive _x} count units qrfsquad2 <= 2) AND ({alive _x} count units qrfsquad3 <= 2) AND ({alive _x} count units qrfsquad4 <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=10114617; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=1115498; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=3738791; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Seize and hold the village of Meaux.

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