briefing.htmluR^briefing.sqfy"Rwfdescription.extRinit.sqfGR`initjipcompatible.sqf$.fL0mission.sqmRoverview.htmlRJoverview.paaoR Debriefing

Stop cheating!


You should never resort to use of the Endmission cheat.





Mission Accomplished


NATO troops managed to cut one minor supply route to the Soviet vanguard. As the demands of a highly mechanised force involved in high tempo operations are extraordinarily large, the effects of this skirmish will still have an impact on the enemy advance into the NATO hinterland.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Destroy the depot"]; task3a setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Secure the crossroads"]; task2a setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Seize the village"]; task1a setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Destroy the depot"]; task3b setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Secure the crossroads"]; task2b setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Seize the village"]; task1b setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Destroy the depot"]; task3c setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Secure the crossroads"]; task2c setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Seize the village"]; task1c setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Destroy the depot"]; task3d setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Secure the crossroads"]; task2d setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Seize the village"]; task1d setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Destroy the depot"]; task3e setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Secure the crossroads"]; task2e setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Seize the village"]; task1e setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Destroy the depot"]; task3f setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Secure the crossroads"]; task2f setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Seize the village"]; task1f setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Destroy the depot"]; task3g setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Secure the crossroads"]; task2g setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Seize the village"]; task1g setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Destroy the depot"]; task3h setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Secure the crossroads"]; task2h setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Seize the village"]; task1h setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Destroy the depot"]; task3i setSimpleTaskDescription ["Destroy the depot", "Destroy the depot", "Destroy the depot"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Secure the crossroads"]; task2i setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Seize the village"]; task1i setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " Soviet forces have crossed the Aller, but the logistical support for their forward units is dependent on control over the bridges across the river. NATO is planning to cut the lines of communication and isolate the enemy vanguard from its base of support. This should slow down the enemy advance sufficiently for reinforcements currently sailing across the Atlantic to reach their ports of debarkation and shore up the defence.

Alpha squad will take part in an operation to seize the Soviet held crossing near Eilte. The main tasks are to clear enemy forces from the village and the crossroads to the immediate south. A secondary objective is the destruction of fuel and ammunition stores at a forward supply depot. Friendly support consists of both armour and infantry, but troops must rely on superior tactics to defeat a numerically superior opposing force. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon defending the village. In addition to the armoured personnel carriers organic to the unit a section of main battle tanks has been attached to the command to provide increased firepower.

The crossroads are guarded by a combat engineer unit. Although primarily stationed near the bridge to conduct repairs, these troops have made themselves useful by improving their positions with field fortifications.

There is only a small security detachment guarding the supply depot. These second grade service support troops are lightly equipped and have a poor state of training compared to the Soviets in the combat arms formations. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will seize the village and secure the crossroads before destroying the depot."]];onloadmission="C W R 2 - M E C H D A D D Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_mech_daddy_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M60E3 {count = 1;}; class cwr2_M14 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_20Rnd_762x51_NoTracer {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class 1Rnd_HE_M203 {count = 8;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - M E C H D A D D Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_eilte", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M2A2", "cwr2_5T", "warfarebuildings", "cwr2_M113", "cwr2_M1", "cwr2_AmmoBoxes", "cwr2_UH60", "camisc3", "cwr2_Urals", "cwr2_T64", "cwr2_Vulcan", "cwr2_HMMWV", "cwr2_buildings", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_BMP2", "cwr2_UAZ", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_T64", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_M2A2", "cwr2_5T", "warfarebuildings", "cwr2_M113", "cwr2_M1", "cwr2_AmmoBoxes", "camisc3", "cwr2_Urals", "cwr2_Vulcan", "cwr2_HMMWV", "cwr2_BMP2", "cwr2_UAZ", "cwr2_Jeeps", "cwr2_eilte" }; randomSeed=12251085; class Intel { briefingName="CWR2 - Mech Daddy (co09)"; briefingDescription="Mechanised infantry attack"; startWeather=0.60908985; startFog=0.25923684; forecastWeather=0.61175233; forecastFog=0.34431794; month=9; day=5; hour=6; minute=0; }; class Groups { items=79; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3714.7947,6.3000002,2188.4126}; azimut=270; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={14,12,13}; }; class Item1 { position[]={3717.3369,6.3000002,2190.8459}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={14,12,13}; }; class Item2 { position[]={3717.7095,6.3000002,2186.188}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={14,12,13}; }; class Item3 { position[]={3719.9077,6.204586,2193.1184}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={14,12,13}; }; class Item4 { position[]={3720.3547,6.3000002,2184.0266}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={14,12,13}; }; class Item5 { position[]={3722.322,6.0449233,2195.4011}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={14,12,13}; }; class Item6 { position[]={3722.949,6.3000002,2181.8801}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={14,12,13}; }; class Item7 { position[]={3724.4749,5.8209314,2197.4326}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={14,12,13}; }; class Item8 { position[]={3725.97,6.3000002,2179.5164}; azimut=270; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={14,12,13}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3750.7129,5.0000081,2198.5962}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3750.7593,6.3000002,2178.0784}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3750.6902,6.3000002,2188.3328}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item4 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3877.2656,6.3000002,2194.7656}; azimut=270; id=19; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={3878.9321,6.3000002,2196.1541}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3878.9854,6.3000002,2193.5195}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3880.4514,6.3000002,2197.4534}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={3880.5798,6.3000002,2192.3125}; azimut=270; id=23; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={3882.2217,6.3000002,2198.9319}; azimut=270; id=24; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={3881.9727,6.3000002,2191.269}; azimut=270; id=25; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={3883.7104,6.3000002,2200.2695}; azimut=270; id=26; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={3883.5691,6.3000002,2190.1277}; azimut=270; id=27; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2260.4277,5.0000081,2396.8359}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1760.4921,4.997324,2342.6577}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1760.9128,5.0000081,2246.3311}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={3881.8464,6.3000002,2194.6033}; azimut=270; id=28; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={3883.0754,6.3000002,2195.5259}; azimut=270; id=29; side="WEST"; vehicle="cwr2_SoldierW_AMG"; rank="CORPORAL"; skill=1; init="this moveincargo apc; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item2 { position[]={3883.0754,6.3000002,2193.5989}; azimut=270; id=200; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo m113; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item3 { position[]={3884.1692,6.3000002,2196.3174}; azimut=270; id=201; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo m113; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2263.7224,5.0000081,2396.814}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2014.094,5.0000081,2348.2664}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=7; class Item0 { position[]={3853.7236,6.3000002,2194.8379}; azimut=270; id=30; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="COLONEL"; skill=1; init="this moveincommander abrams; tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={3858.1311,6.3000002,2199.0518}; azimut=270; id=31; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="MAJOR"; skill=1; init="this moveingunner abrams; tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; }; class Item2 { position[]={3858.1289,6.3000002,2191.7036}; azimut=270; id=32; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CAPTAIN"; skill=1; init="this moveindriver abrams; tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; }; class Item3 { position[]={3866.635,6.3000002,2194.7061}; azimut=270; id=17; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="LIEUTENANT"; skill=1; init="this moveingunner apc; tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; }; class Item4 { position[]={3868.4924,6.3000002,2196.4988}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="this moveindriver apc; tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; }; class Item5 { position[]={3888.2698,6.3000002,2194.9451}; azimut=270; id=74; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CORPORAL"; skill=0.2; fuel=0; init="this moveingunner m113; tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; }; class Item6 { position[]={3890.2029,6.3000002,2198.074}; azimut=270; id=85; side="WEST"; vehicle="cwr2_SoldierW_Crew"; skill=0.2; init="this moveindriver m113; tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; }; }; class Waypoints { items=6; class Item0 { position[]={3850.5859,6.3000002,2194.896}; completitionRadius=50; formation="COLUMN"; expCond="(blufor_detected == 1);"; expActiv="abrams setfuel 1; apc setfuel 1; m113 setfuel 1; (leader group player) sidechat ""Papa Bear, this is Alpha. We are engaging the enemy. Do you copy, over."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3848.5149,6.3000002,2194.8904}; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Alpha, this is Papa Bear. Roger that, read you loud and clear. Reinforcements are on their way, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={2260.1121,5.0000081,2411.4727}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2251.6362,5.0000081,2411.4951}; speed="NORMAL"; combat="AWARE"; expActiv="{UnassignVehicle _x} foreach units bravosquad; {UnassignVehicle _x} foreach units charliesquad; {UnassignVehicle _x} foreach units echosquad;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={2250.2202,5.0000081,2411.5256}; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={1985.7573,5.0000081,2377.7056}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3727.5889,5.0000081,2215.3823}; azimut=270; id=34; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="SERGEANT"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M249""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3729.4009,5.0000081,2217.3413}; azimut=270; id=35; side="WEST"; vehicle="cwr2_SoldierW_Medic"; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3727.0439,5.0000081,2215.3479}; expActiv="(leader group player) sidechat ""Prepare to mount up and move out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3726.4329,5.0000081,2215.3477}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4051.9319,5.0000081,271.6582}; azimut=270; id=37; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; rank="CORPORAL"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false; raptorD allowDamage false;"; }; class Item1 { position[]={4052.0596,5.0000081,280.38232}; azimut=270; id=49; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="CORPORAL"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveInCargo [raptor, 12];"; }; }; class Waypoints { items=5; class Item0 { position[]={4045.0161,5.0000081,271.60254}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND ({alive _x} count units alphasquad <= 6);"; expActiv="raptor setfuel 1; raptor flyinheight 60; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Papa Bear to all units. Airmobile reinforcements are en route. Infantry is due to be inserted south of the objective in approximately three minutes, out."";"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1545.8704,5.0000081,1196.5632}; type="TR UNLOAD"; expActiv="raptorD sidechat ""All troops are on the ground. Raptor will fly an overhead pattern to provide support by fire.""; raptor flyinheight 60; raptor allowDamage true; raptorD allowDamage true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={1049.4615,5.0000081,2095.8076}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1601.8104,5.0000081,1095.6951}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1049.4625,5.0000081,2095.7544}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={4050.4014,5.0000081,295.99683}; azimut=270; id=38; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={4052.0679,5.0000081,297.38525}; azimut=270; id=39; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4052.1211,5.0000081,294.75073}; azimut=270; id=40; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4053.5872,5.0000081,298.68457}; azimut=270; id=41; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={4053.7156,5.0000081,293.5437}; azimut=270; id=42; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={4055.3574,5.0000081,300.16309}; azimut=270; id=43; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={4055.1084,5.0000081,292.50024}; azimut=270; id=44; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={4056.8462,5.0000081,301.50073}; azimut=270; id=45; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={4056.7048,5.0000081,291.35889}; azimut=270; id=46; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="this moveincargo raptor; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1527.8773,5.0000081,1229.1726}; expActiv="{_x setunitpos ""AUTO""} forEach units romeosquad;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1415.9283,5.0000081,1556.3206}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1414.0798,5.0000081,1561.4851}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4054.9822,5.0000081,295.83447}; azimut=270; id=47; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo raptor; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={4056.1628,5.0000081,296.8374}; azimut=270; id=48; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21_Wood""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1535.4678,5.0000081,1215.6106}; expActiv="{_x setunitpos ""AUTO""} forEach units sierrasquad;"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={1386.1415,5.2499352,1485.7852}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={2800.0513,5.0000081,1695.9766}; azimut=300; id=61; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; leader=1; rank="LIEUTENANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item1 { position[]={2806.0371,5.0000081,1696.2214}; azimut=300; id=62; side="WEST"; vehicle="cwr2_Ranger_Assault_DMR"; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item2 { position[]={2801.3528,5.0000081,1690.2468}; azimut=300; id=63; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item3 { position[]={2812.1477,5.0000081,1696.7646}; azimut=300; id=64; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item4 { position[]={2802.8279,5.0000081,1684.4807}; azimut=300; id=65; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item5 { position[]={2818.1721,5.0000081,1697.2449}; azimut=300; id=66; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item6 { position[]={2804.2981,5.0000081,1677.7712}; azimut=300; id=67; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item7 { position[]={2825.1235,5.0000081,1697.8594}; azimut=300; id=68; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item8 { position[]={2806.1418,5.0000081,1670.0293}; azimut=300; id=69; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={2797.4438,5.0000081,1697.4636}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2301.0349,5.0253863,1968.3384}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1813.1382,5.0000081,2346.5144}; azimut=90; id=70; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=2; class Item0 { position[]={1816.1639,5.0000081,2346.4839}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1822.7277,5.0000081,2346.5071}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1760.6191,4.997324,2306.2183}; azimut=180; id=71; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=2; class Item0 { position[]={1760.6008,4.9979701,2303.0369}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1760.6487,4.9992809,2301.084}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3903.4526,6.3000002,2194.5757}; azimut=270; id=75; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={3905.1191,6.3000002,2195.9641}; azimut=270; id=76; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3905.1724,6.3000002,2193.3296}; azimut=270; id=77; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3906.6384,6.3000002,2197.2634}; azimut=270; id=78; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={3906.7668,6.3000002,2192.1226}; azimut=270; id=79; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={3908.4087,6.3000002,2198.7419}; azimut=270; id=80; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={3908.1597,6.3000002,2191.0791}; azimut=270; id=81; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={3909.8975,6.3000002,2200.0796}; azimut=270; id=82; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={3909.7561,6.3000002,2189.9377}; azimut=270; id=83; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="this moveincargo m113; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2289.7563,5.0000329,2423.6663}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1840.6959,5.1020069,2191.8445}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1801.8416,5.0000081,2171.6169}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1882.6748,5.0000081,2133.116}; azimut=270; id=86; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1886.2061,5.0000081,2135.2751}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={1886.1821,5.0000081,2129.9114}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1889.6689,5.0000081,2137.4836}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1887.4655,5.0000081,2090.1426}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1923.7684,5.0000081,2126.5049}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1880.1802,5.0000081,2148.2004}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1887.4464,5.0000081,2090.1858}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={847.67328,5.0000081,1481.8938}; azimut=270; id=87; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={850.83069,5.0000081,1483.8408}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={850.77032,5.0000081,1480.0569}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={845.82159,5.0000081,1481.8989}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={845.76941,5.0000081,1481.8987}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={892.42358,13.148729,1491.094}; azimut=220; id=88; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1758.9729,4.997324,2337.0635}; azimut=270; id=89; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1762.3157,4.997324,2339.6533}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={1761.936,4.997324,2334.1797}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item3 { position[]={1766.1111,4.997324,2342.1292}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1738.9642,4.997324,2337.2427}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1766.1818,4.997324,2377.4626}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1793.2262,5.0000081,2336.5496}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1738.9351,4.997324,2337.2073}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1405.2074,5.0000081,1595.9583}; azimut=270; id=90; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1409.5336,5.0000081,1598.9922}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1409.024,5.0000081,1592.9785}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1403.1324,5.0000081,1595.948}; expCond="(blufor_detected);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1400.7186,5.0000081,1596.0068}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1713.179,4.997324,2347.9656}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1710.8934,4.997324,2347.7896}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1708.1086,4.997324,2347.6206}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={821.43378,15.852968,1452.7908}; azimut=45; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1817.86,6.4021344,2262.3853}; azimut=150; id=94; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={833.76343,5.0000081,1493.4951}; azimut=115; id=96; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0;"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={819.44983,5.0000081,1471.7126}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={820.96802,5.0000081,1473.0488}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={817.82745,5.0000081,1470.3284}; azimut=270; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={819.32935,5.0000081,1469.3567}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={815.74738,5.0000081,1470.2825}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={815.69519,5.0000081,1470.3347}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1770.2141,16.127262,2363.2554}; azimut=100; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1500.8362,9.0007029,1566.8821}; azimut=75; id=99; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1925.8075,12.901054,2344.5461}; azimut=145; id=101; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +4.0)]; this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={864.21014,5.4485164,1478.1536}; azimut=45; id=102; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1565.6165,4.997324,2366.176}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1569.4937,4.997324,2368.7339}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1568.7488,4.997324,2363.7178}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1562.2056,4.997324,2365.9272}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1562.2054,4.997324,2365.9275}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1583.7935,12.484042,2406.6816}; azimut=195; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1630.3815,4.997324,2363.4866}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1637.0758,4.997324,2369.3196}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1627.3312,4.997324,2363.4729}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1627.3313,4.997324,2363.4729}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={865.98206,17.460175,1469.5947}; azimut=310; id=106; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0;"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={875.71643,17.460175,1463.1477}; azimut=90; id=108; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1930.9274,16.131142,2349.4446}; azimut=70; id=110; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +4.0)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={861.41638,13.090325,1499.8965}; azimut=225; id=111; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 20); this forceSpeed 0;"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={864.60571,12.376092,1474.6003}; azimut=180; id=112; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1817.9398,6.4021349,2275.2539}; azimut=90; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 22); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={785.33118,5.0000081,1467.9695}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={783.00549,5.0000081,1467.9482}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={782.93909,5.0000081,1467.9482}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1763.7126,12.147318,2360.2764}; azimut=170; id=116; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={865.51526,12.286497,1496.5129}; azimut=150; id=117; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1778.6743,5.0000081,2259.6294}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1781.9974,5.0000081,2261.5984}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1781.6724,5.0000081,2257.2949}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1776.9269,5.0000081,2259.5935}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1776.9269,5.0000081,2259.5986}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1769.7709,14.898027,2362.0596}; azimut=100; id=119; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1386.9032,5.0000081,1579.6772}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; class Item1 { presence=0.50000048; position[]={1388.5322,5.0000081,1580.9917}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; class Item2 { presence=0.50000048; position[]={1388.6007,5.0000081,1578.3062}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1385.2637,5.0000081,1579.6204}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1385.2585,5.0000081,1579.5938}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1596.429,15.940778,2408.7166}; azimut=120; id=122; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1820.4344,5.0000081,2280.1582}; azimut=25; id=125; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1392.6316,16.095938,1566.3125}; azimut=90; id=127; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1807.2058,5.0000081,2314.0891}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1804.8025,5.0000081,2314.0142}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1804.8025,5.0000081,2314.0144}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1445.3375,15.663188,1557.2566}; azimut=190; id=129; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1440.4436,5.0000081,1578.311}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1441.8496,5.0000081,1579.365}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1439.0759,5.0000081,1578.4585}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1439.0819,5.0000081,1578.4404}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1960.3452,12.77287,2394.0222}; azimut=120; id=131; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1849.8611,5.0000081,2279.3252}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1856.0566,5.0000081,2283.7961}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1846.3195,5.0000081,2279.3838}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1846.2351,5.0000081,2279.4683}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={856.02075,8.5384312,1469.2415}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1760.3147,12.647861,2361.394}; azimut=180; id=134; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this forceSpeed 0;"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1386.9857,12.592208,1562.5723}; azimut=160; id=135; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={862.87048,5.0574412,1493.687}; azimut=135; id=143; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 27); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1859.964,16.251806,2110.1394}; azimut=80; id=144; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1849.9373,5.0000081,2126.7659}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1848.3679,5.0000081,2126.666}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1848.3679,5.0000081,2126.7183}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1851.5856,12.872416,2105.75}; azimut=180; id=147; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 17); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1589.975,12.406557,2405.5115}; azimut=205; id=148; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1818.0547,6.4021344,2265.9578}; azimut=90; id=149; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1719.8337,4.997324,2319.2095}; azimut=270; id=151; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1722.6129,4.997324,2321.0286}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1722.2535,4.997324,2316.8962}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item3 { position[]={1725.4609,4.997324,2322.7327}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={1724.5332,4.997324,2314.8315}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; }; class Item5 { position[]={1728.4891,4.997324,2324.1653}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { position[]={1727.0559,4.997324,2312.6768}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; }; class Item7 { position[]={1731.4242,5.0993242,2325.9927}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1715.9263,4.997324,2319.2344}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1711.3302,4.997324,2319.356}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1898.814,5.0000081,2356.0212}; azimut=270; id=152; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1902.3403,5.0000081,2358.5313}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={1902.2817,5.0000081,2352.8687}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1906.8979,5.0000081,2360.8491}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1914.9865,5.0000081,2374.3726}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1930.2758,5.0000081,2326.7053}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1885.5043,5.0000081,2340.9873}; placement=5; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1915.0026,5.0000081,2374.375}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1872.5587,14.932016,2192.5464}; azimut=90; id=153; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1858.3613,13.570016,2107.1782}; azimut=165; id=154; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1962.2842,12.480149,2396.9036}; azimut=115; id=155; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1421.4027,5.1783485,1592.1094}; azimut=30; id=165; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1421.8171,5.1783485,1584.7468}; azimut=180; id=168; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1809.7502,20.793056,2270.3882}; azimut=90; id=172; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 17); this forceSpeed 0;"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1487.5031,5.0000081,1577.9702}; azimut=270; id=173; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1490.1787,5.0000081,1580.1194}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1489.7264,5.0000081,1574.978}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1485.3812,5.0000081,1577.9194}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1485.3813,5.0000081,1577.9192}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1589.2257,16.253534,2409.6313}; azimut=190; id=175; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1438.7928,5.0000081,1618.6443}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1442.167,5.0000081,1621.1128}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1441.9124,5.0000081,1616.3962}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1436.4155,5.0000081,1618.7961}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1436.4155,5.0000081,1618.7964}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item72 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1413.3732,5.0000081,1589.2742}; azimut=280; id=180; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; }; class Item73 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1422.4492,5.1783485,1587.8003}; azimut=95; id=181; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item74 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1847.1848,5.0000081,2133.051}; azimut=270; id=183; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1851.5236,5.0000081,2136.2568}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1851.6281,5.0000081,2130.228}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1845.3256,5.0000081,2132.9995}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1843.1847,5.0000081,2132.9473}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item75 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1850.2908,5.0000081,2151.738}; azimut=90; id=185; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr1"; }; }; class Waypoints { items=2; class Item0 { position[]={1853.9977,5.0000081,2151.7795}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1854.6931,5.0000081,2151.7795}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item76 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1942.4579,5.0000081,2369.4446}; azimut=75; id=186; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr2"; }; }; class Waypoints { items=1; class Item0 { position[]={1946.3617,5.0000081,2370.5132}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item77 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1762.0231,4.997324,2350.4636}; azimut=100; id=187; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr3"; }; }; class Waypoints { items=2; class Item0 { position[]={1765.6534,4.997324,2349.8352}; completitionRadius=10; speed="LIMITED"; expCond="(getDammage tank1 >= 0.5) OR (getDammage tank2 >= 0.5);"; expActiv="btr3 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1766.4808,4.997324,2349.6787}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item78 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={908.17102,5.9789267,1457.3069}; azimut=270; id=202; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={914.36658,5.7224555,1461.7778}; azimut=270; id=203; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={904.62939,6.0003109,1457.3655}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={904.54504,6.0003109,1457.45}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={3708.0049,6.3000002,2183.4329}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=1; text="bradley"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item1 { position[]={3731.1064,5.0000081,2230.0613}; azimut=180; id=10; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; }; class Item2 { position[]={3717.7751,5.0000081,2214.1514}; azimut=180; id=11; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; skill=1; init="this allowDamage false; this setCaptive true;"; }; class Item3 { position[]={3727.6648,5.0000081,2232.2842}; azimut=180; id=15; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item4 { position[]={3867.5488,6.3000002,2194.4814}; azimut=270; id=16; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; fuel=0; text="apc"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item5 { position[]={3854.9792,6.3000002,2194.825}; azimut=270; id=33; side="EMPTY"; vehicle="cwr2_M1A1"; lock="UNLOCKED"; skill=1; fuel=0; text="abrams"; }; class Item6 { position[]={3720.0771,5.0000081,2221.1602}; azimut=270; id=36; side="EMPTY"; vehicle="cwr2_US_BasicWeapons"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",6]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addweaponcargo [""cwr2_M21_Wood"",1]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item7 { position[]={1545.8903,5.0000081,1196.8262}; azimut=270; id=50; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item8 { position[]={869.27258,12.68402,1502.9229}; azimut=225; id=51; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="truck1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)];"; }; class Item9 { position[]={836.15363,11.170442,1506.019}; azimut=135; id=52; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="truck4"; }; class Item10 { position[]={760.60352,11.631959,1463.8362}; azimut=45; id=53; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="truck2"; }; class Item11 { position[]={891.64398,11.86952,1503.8186}; azimut=225; id=54; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="truck5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)];"; }; class Item12 { position[]={901.27728,12.108423,1487.2114}; azimut=315; id=55; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="truck3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)];"; }; class Item13 { position[]={895.49377,12.585175,1500.1135}; azimut=225; id=56; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="truck6"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)];"; }; class Item14 { position[]={872.74768,17.448748,1463.7703}; azimut=45; id=57; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="crate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.325)]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={870.8031,17.445368,1461.8936}; azimut=225; id=58; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="crate2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.325)]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={867.40509,12.789444,1507.8997}; azimut=135; id=59; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; lock="LOCKED"; skill=0.60000002; text="crate3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={862.2489,17.460173,1460.9714}; azimut=315; id=60; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; lock="LOCKED"; skill=0.60000002; text="crate4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.325)]; this setVectorUp [0,0,1];"; }; class Item18 { presence=0.35000062; position[]={3699.6924,5.0468931,2289.8289}; azimut=170; id=72; side="EMPTY"; vehicle="cwr2_M163"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item19 { presence=0.50000048; position[]={3712.9719,5.0000081,2244.7773}; azimut=180; id=73; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item20 { position[]={3888.4387,6.3000002,2194.9573}; azimut=270; id=84; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; fuel=0; text="m113"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_M16A2"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item21 { position[]={1420.7345,5.1783485,1588.0747}; azimut=280; id=178; side="EMPTY"; vehicle="Land_fortified_nest_big"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item22 { position[]={1808.4219,5.0000081,2325.8442}; azimut=270; id=188; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { presence=0.75000024; position[]={1738.5323,4.997324,2345.6821}; azimut=20; id=189; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { presence=0.75000024; position[]={1440.0112,5.0000081,1582.092}; azimut=280; id=190; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item25 { presence=0.75000024; position[]={1792.6781,5.0000081,2366.4407}; azimut=180; id=191; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item26 { presence=0.75000024; position[]={1398.6342,5.0000081,1601.0618}; azimut=190; id=192; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item27 { presence=0.75000024; position[]={1568.3287,4.997324,2385.0173}; id=193; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item28 { presence=0.75000024; position[]={1802.0472,5.1020069,2335.5432}; azimut=180; id=194; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { position[]={1780.5333,5.0000081,2271.8384}; azimut=270; id=195; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item30 { presence=0.75000024; position[]={1780.4475,5.0000081,2268.1064}; azimut=270; id=196; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item31 { position[]={809.34082,5.0000081,1459.636}; azimut=90; id=197; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item32 { presence=0.75000024; position[]={839.04388,5.0000081,1453.0161}; id=198; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item33 { position[]={1403.2487,5.0000081,1592.3384}; azimut=100; id=199; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item34 { presence=0.50000048; position[]={3789.0928,5.0000081,2220.5339}; azimut=173; id=204; side="EMPTY"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addweaponcargo [""cwr2_M60E3"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Markers { items=7; class Item0 { position[]={3707.7288,6.3000002,2183.4736}; name="start"; type="Faction_NATO_EP1"; a=1.2; }; class Item1 { position[]={1761.1055,5.0000081,2263.439}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={1445.1512,5.0000081,1643.0967}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={826.93506,5.0000081,1480.9392}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={1445.1566,5.0000081,1643.0945}; name="obj2_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item5 { position[]={1761.1171,5.0000081,2263.4365}; name="obj1_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item6 { position[]={827.00366,5.0000081,1480.9165}; name="obj3_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={1611.4695,5.0000081,1172.2493}; a=100; b=100; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=37; expActiv="raptor land ""GET OUT""; {UnassignVehicle _x} foreach units romeosquad; {_x setunitpos ""Middle""} forEach units romeosquad; {UnassignVehicle _x} foreach units sierrasquad; {_x setunitpos ""Middle""} forEach units sierrasquad;"; class Effects { }; }; class Item1 { position[]={1423.0706,5.0000081,1609.7627}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""All clear!""; ""obj2"" setMarkerSize [0,0]; ""obj2_nato"" setMarkerSize [1.2,1];"; class Effects { }; }; class Item2 { position[]={1753.7751,5.0000081,2214.0125}; a=300; b=300; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400; (leader group player) sidechat ""All clear!""; ""obj1"" setMarkerSize [0,0]; ""obj1_nato"" setMarkerSize [1.2,1];"; class Effects { }; }; class Item3 { position[]={649.75604,5.0000081,1545.6868}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage truck1 >= 0.99) AND (getDammage truck2 >= 0.99) AND (getDammage truck3 >= 0.99) AND (getDammage truck4 >= 0.99) AND (getDammage truck5 >= 0.99) AND (getDammage truck6 >= 0.99) AND (getDammage crate1 >= 0.99) AND (getDammage crate2 >= 0.99) AND (getDammage crate3 >= 0.99) AND (getDammage crate4 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""I just love how the Army let's you destroy stuff.""; ""obj3"" setMarkerSize [0,0]; ""obj3_nato"" setMarkerSize [1.2,1];"; class Effects { }; }; class Item4 { position[]={450.06781,6.1753087,1745.1978}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_mech_daddy_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={550.06488,5.0000081,1745.8708}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={550.55463,5.0000081,1645.7463}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={1557.6945,5.0000081,1888.5793}; a=1000; b=1000; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=467846; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=10242586; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=4046051; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Mechanised infantry attack.

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