briefing.html"PNbriefing.sqfFNsdescription.extNfinit.sqfbONdinitjipcompatible.sqf4 Debriefing

You are a miserable little cheater


Using the Endmission cheat is a vile thing.





Mission Accomplished


Golf squad managed to destroy the Soviet armoured column. As the enemy is not capable of following up with another attack this gives NATO the time to deploy reinforcements and rearrange the defence.





Mission Failed


Golf squad was wiped out.





Mission Failed


The Soviets have broken through. With their flank turned NATO has no choice but to withdraw from Nogova.


// tasks task3a = golf1 createSimpleTask ["Await NATO reinforcements"]; task3a setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = golf1 createSimpleTask ["Destroy the mechanised platoon"]; task2a setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = golf1 createSimpleTask ["Destroy the tank platoon"]; task1a setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = golf2 createSimpleTask ["Await NATO reinforcements"]; task3b setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = golf2 createSimpleTask ["Destroy the mechanised platoon"]; task2b setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = golf2 createSimpleTask ["Destroy the tank platoon"]; task1b setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = golf3 createSimpleTask ["Await NATO reinforcements"]; task3c setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = golf3 createSimpleTask ["Destroy the mechanised platoon"]; task2c setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = golf3 createSimpleTask ["Destroy the tank platoon"]; task1c setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = golf4 createSimpleTask ["Await NATO reinforcements"]; task3d setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = golf4 createSimpleTask ["Destroy the mechanised platoon"]; task2d setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = golf4 createSimpleTask ["Destroy the tank platoon"]; task1d setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = golf5 createSimpleTask ["Await NATO reinforcements"]; task3e setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = golf5 createSimpleTask ["Destroy the mechanised platoon"]; task2e setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = golf5 createSimpleTask ["Destroy the tank platoon"]; task1e setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = golf6 createSimpleTask ["Await NATO reinforcements"]; task3f setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = golf6 createSimpleTask ["Destroy the mechanised platoon"]; task2f setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = golf6 createSimpleTask ["Destroy the tank platoon"]; task1f setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = golf7 createSimpleTask ["Await NATO reinforcements"]; task3g setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = golf7 createSimpleTask ["Destroy the mechanised platoon"]; task2g setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = golf7 createSimpleTask ["Destroy the tank platoon"]; task1g setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = golf8 createSimpleTask ["Await NATO reinforcements"]; task3h setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = golf8 createSimpleTask ["Destroy the mechanised platoon"]; task2h setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = golf8 createSimpleTask ["Destroy the tank platoon"]; task1h setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = golf9 createSimpleTask ["Await NATO reinforcements"]; task3i setSimpleTaskDescription ["Await NATO reinforcements", "Await NATO reinforcements", "Await NATO reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = golf9 createSimpleTask ["Destroy the mechanised platoon"]; task2i setSimpleTaskDescription ["Destroy the mechanised platoon", "Destroy the mechanised platoon", "Destroy the mechanised platoon"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = golf9 createSimpleTask ["Destroy the tank platoon"]; task1i setSimpleTaskDescription ["Destroy the tank platoon", "Destroy the tank platoon", "Destroy the tank platoon"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries golf1 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf1 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf1 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]]; // diary entries golf2 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf2 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf2 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]]; // diary entries golf3 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf3 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf3 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]]; // diary entries golf4 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf4 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf4 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]]; // diary entries golf5 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf5 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf5 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]]; // diary entries golf6 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf6 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf6 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]]; // diary entries golf7 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf7 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf7 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]]; // diary entries golf8 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf8 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf8 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]]; // diary entries golf9 createDiaryRecord["Diary", ["Background", " After powerful Soviet forces launched a surprise invasion of the island of Nogova a small contingent of NATO troops has been hurriedly deployed from the Malden garrison. The primary task of this advance guard of American troops is to retain an airhead on the mainland of Nogova that can be used to land additional troops from the continental United States by transport aircraft. With the Soviets disembarking across the beaches on the eastern half of the island NATO has concentrated the bulk of its fighting forces around the Davle bridge in order to deny the most direct route towards the airfield.

In response to the unexpected defence of the vital bridge the enemy has decided to employ an outflanking maneuver by part of his available force. The objective is to entice NATO to disperse the available troops, thereby weakening the defence and allowing the Soviets to break through and exploit their mobility to overrun the airfield. A sizeable force of Soviets remains in position near the bridge, ready to take advantage of any decrease of defenders to attempt to storm across. Other troops are moving north though to take a roundabout path through the mountains towards the western side of Nogova.

To counter the Soviet push a squad of combat engineers has been dispatched to guard the vulnerable NATO flank. Their task is to halt the Soviet advance by ambushing their armour in the close terrain. By employing a combination of mines and command detonated explosives backed up by shoulder launched AT weapons the NATO unit should be able to destroy the enemy forces. With the enemy only minutes away from arrival the setting up of the ambush must proceed with all due haste and expedience. Reinforcements have been earmarked to support the defence, but the combat engineers must face the vanguard on their own. "]]; golf9 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that an armoured platoon and a motor rifle platoon is en route towards Mokropsy in order to outflank the NATO defences in the vicinity of Davle bridge. This translates to three tanks, probably the T-80 model, and three infantry fighting vehicles, likely to be of the BMP-2 variant, with around twenty dismounts. The tanks are likely to lead with the mechanised infantry placed behind the heavy armour. There may be a short interval between the two elements of the column.

According to expectations additional forces may be following behind the vanguard of mechanised units. These are thought to consist primarily of light infantry with attached motor transport. As the Soviets do not expect to meet heavy resistance along the way they intend to advance in a column of march formation rather than deployed for combat. This enables a more rapid pace of advance but leaves them vulnerable to ambush. This opportunity should be exploited by the NATO forces.

The proper way of setting up an ambush against an enemy column is to place AT mines in a V pattern, taking care that the mines are paired to do maximal damage. In front of these AT mines a daisy chain of command detonated explosive charges must be set. Once the leading vehicle is destroyed by the mines these charges are to be blown and subsequently AT missiles must be fired into the kill zone to finish off any vehicle not destroyed by the explosions. Machinegun and rifle fire are to be directed against any disembarking crews and infantry. "]]; golf9 createDiaryRecord["Diary", ["Mission", "Golf squad will ambush and destroy the Soviet tank platoon and its accompanying motor rifle platoon in expectation of the arrival of NATO reinforcements."]];onloadmission="C W R 2 - M I N E W O R K E R S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_mine_workers_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 16;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 6;}; class Mine {count = 6;}; class PipeBomb {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - M I N E W O R K E R S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_noe", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_T80", "cwr2_BMP2", "cwr2_Urals", "cwr2_UAZ", "cwr2_Soldiers_RUS", "cwr2_M60_tank", "cwr2_AmmoBoxes", "cwr2_humans_w" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_T80", "cwr2_BMP2", "cwr2_Urals", "cwr2_UAZ", "cwr2_Soldiers_RUS", "cwr2_M60_tank", "cwr2_AmmoBoxes", "cwr2_noe" }; randomSeed=10881295; class Intel { briefingName="CWR2 - Mine Workers (co09)"; briefingDescription="Ambush the Soviet armour"; startWeather=0.80086648; startFog=0.22072029; forecastWeather=0.80086648; forecastFog=0.29273373; day=3; hour=5; }; class Groups { items=22; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6824.5288,301.67902,8951.5918}; azimut=90; id=0; side="WEST"; vehicle="cwr2_SoldierW_XMS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="golf1"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={11,10,9}; }; class Item1 { position[]={6817.3174,303.83859,8947.4766}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="golf2"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={11,10,9}; }; class Item2 { position[]={6818.1655,302.46954,8958.2568}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf3"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={11,10,9}; }; class Item3 { position[]={6809.3301,306.63104,8943.2373}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf4"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""Mine""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular"";"; synchronizations[]={11,10,9}; }; class Item4 { position[]={6812.1138,303.16568,8964.4336}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf5"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={11,10,9}; }; class Item5 { position[]={6801.4629,309.2554,8938.7559}; azimut=90; id=5; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf6"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""Mine""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={11,10,9}; }; class Item6 { position[]={6805.2153,304.03824,8971.3359}; azimut=90; id=6; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf7"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""Mine""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={11,10,9}; }; class Item7 { position[]={6793.2329,311.52243,8934.7578}; azimut=90; id=7; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="golf8"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={11,10,9}; }; class Item8 { position[]={6796.2095,305.05594,8980.4854}; azimut=90; id=8; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf9"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""Mine""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={11,10,9}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6754.7646,316.9794,8944.9717}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,7,5,4,1,0,2,3,6,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6754.5063,315.85959,8961.0859}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={10,8,6,3,2,0,1,4,5,7}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6754.5034,313.9382,8976.2266}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,3,2,0,1,4,5,7}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8569.0918,8.1679029,7161.0078}; azimut=320; id=12; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=6; class Item0 { position[]={8568.2139,8.1235723,7162.042}; combat="SAFE"; expActiv="tank1 setfuel 1; tank1 forcespeed 8.0; soviet_attack = 1; publicVariable ""soviet_attack"";"; class Effects { }; timeoutMin=10; timeoutMid=50; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7901.311,10.169467,8119.147}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6784.9707,203.36206,9443.9053}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6062.6509,131.22517,9349.0332}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6060.1846,130.80771,9347.5859}; expCond="(getDammage tank1 < 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={6057.437,130.34148,9345.9727}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8581.918,8.7926674,7145.5767}; azimut=320; id=13; side="EAST"; vehicle="cwr2_T80"; leader=1; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=6; class Item0 { position[]={8581.0732,8.753768,7146.4111}; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="tank2 setfuel 1; tank2 forcespeed 7.75;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7904.6079,10.217074,8114.8447}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6785.6079,203.4389,9444.2012}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6075.9912,133.26492,9356.624}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6073.6748,132.9165,9355.3027}; expCond="(getDammage tank2 < 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={6071.2939,132.56233,9354.0059}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8593.5088,9.9483852,7131.8159}; azimut=320; id=14; side="EAST"; vehicle="cwr2_T80"; leader=1; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=6; class Item0 { position[]={8592.5781,9.8096275,7132.8232}; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="tank3 setfuel 1; tank3 forcespeed 7.5;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7907.8848,10.260867,8110.5161}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6786.085,203.50046,9444.5088}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6088.8394,135.22598,9364.1025}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6086.1343,134.81184,9362.5195}; expCond="(getDammage tank3 < 0.75); "; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={6083.2007,134.35893,9360.7588}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8606.6689,12.564831,7116.2554}; azimut=320; id=15; side="EAST"; vehicle="cwr2_BMP2"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=6; class Item0 { position[]={8604.7627,12.115935,7118.5078}; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="bmp1 setfuel 1; bmp1 forcespeed 7.25;"; class Effects { }; timeoutMin=70; timeoutMid=70; timeoutMax=70; showWP="NEVER"; }; class Item1 { position[]={7914.4624,10.328358,8102.9351}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6792.4082,204.75638,9445.1035}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6102.9741,137.19591,9372.4844}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6100.5273,136.8956,9371.0791}; expCond="(getDammage bmp1 < 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={6097.0288,136.42613,9368.8525}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8617.7441,15.213383,7103.3145}; azimut=320; id=16; side="EAST"; vehicle="cwr2_BMP2"; leader=1; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=6; class Item0 { position[]={8615.6963,14.749282,7105.5215}; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="bmp2 setfuel 1; bmp2 forcespeed 7.0;"; class Effects { }; timeoutMin=75; timeoutMid=75; timeoutMax=75; showWP="NEVER"; }; class Item1 { position[]={7918.0635,10.348678,8098.4282}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6793.3413,204.91953,9445.2266}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6116.437,138.51656,9379.7344}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6113.2783,138.25327,9378.0352}; expCond="(getDammage bmp2 < 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={6109.7856,137.92354,9376.085}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8628.2822,17.450188,7091.2959}; azimut=320; id=17; side="EAST"; vehicle="cwr2_BMP2"; leader=1; skill=0.2; fuel=0; text="bmp3"; }; }; class Waypoints { items=6; class Item0 { position[]={8626.3916,17.070261,7093.4829}; combat="SAFE"; expActiv="bmp3 setfuel 1; bmp3 forcespeed 6.75;"; class Effects { }; timeoutMin=80; timeoutMid=80; timeoutMax=80; showWP="NEVER"; }; class Item1 { position[]={7921.6157,10.348218,8093.8647}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6794.2739,205.08267,9445.4561}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6131.3354,139.92732,9388.5234}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6127.7998,139.57765,9386.6533}; expCond="(getDammage bmp3 < 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={6124.0703,139.21945,9384.585}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8647.0703,21.62793,7068.5322}; azimut=320; id=18; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={8644.8184,21.111576,7071.1182}; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="ural setfuel 1; ural forcespeed 6.25;"; class Effects { }; timeoutMin=215; timeoutMid=215; timeoutMax=215; showWP="NEVER"; }; class Item1 { position[]={7935.75,10.206628,8077.687}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7264.4624,116.00117,8619.3555}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7256.4844,117.61867,8619.2852}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={7256.0005,117.71728,8619.2813}; type="GETOUT"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7249.5806,119.03494,8619.3379}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8655.2773,23.375257,7058.7642}; azimut=320; id=57; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; }; class Item1 { position[]={8659.5859,23.874392,7057.2676}; azimut=320; special="CARGO"; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8656.2227,23.857117,7054.3638}; azimut=320; special="CARGO"; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={8662.9053,24.240135,7056.1431}; azimut=320; special="CARGO"; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={8657.001,24.257343,7050.9624}; azimut=320; special="CARGO"; id=61; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8667.2588,24.563728,7054.6694}; azimut=320; special="CARGO"; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={8657.5381,24.562326,7047.3174}; azimut=320; special="CARGO"; id=63; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8654.207,23.176201,7060.0542}; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="uaz setfuel 1; uaz forcespeed 6.0;"; class Effects { }; timeoutMin=220; timeoutMid=220; timeoutMax=220; showWP="NEVER"; }; class Item1 { position[]={7941.918,10.116858,8069.7554}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7288.6084,111.47801,8619.4414}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7279.7622,113.0502,8619.3096}; type="GETOUT"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7273.8042,114.13914,8619.3096}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8638.6191,19.693508,7078.4531}; azimut=320; id=19; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uazmg"; }; }; class Waypoints { items=4; class Item0 { position[]={8637.3018,19.404209,7079.9839}; combat="SAFE"; expCond="(soviet_attack == 1);"; expActiv="uazmg setfuel 1; uazmg forcespeed 6.5;"; class Effects { }; timeoutMin=210; timeoutMid=210; timeoutMax=210; showWP="NEVER"; }; class Item1 { position[]={7929.3291,10.301888,8085.4341}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7243.8237,120.33036,8619.6387}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7233.6982,122.90171,8619.6572}; placement=5; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8630.0703,22.677431,7129.9502}; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item1 { position[]={8632.6572,23.08395,7126.4966}; id=21; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item2 { position[]={8628.0039,21.644924,7126.731}; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item3 { position[]={8634.9648,23.605381,7123.2314}; id=23; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={8626.1191,20.70512,7123.6069}; id=24; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item5 { position[]={8637.4746,24.342554,7119.9492}; id=25; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item6 { position[]={8623.5938,17.226196,7119.8149}; id=26; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; }; class Waypoints { items=1; class Item0 { position[]={6799.1328,281.38205,9112.8652}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8649.1689,27.037176,7120.2739}; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item1 { position[]={8651.7559,27.349342,7116.8203}; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item2 { position[]={8647.1025,26.205462,7117.0547}; id=29; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item3 { position[]={8654.0635,27.591778,7113.5552}; id=30; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={8645.2178,25.681002,7113.9307}; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item5 { position[]={8656.5732,27.843349,7110.2729}; id=32; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item6 { position[]={8642.6924,24.927073,7110.1387}; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; }; class Waypoints { items=1; class Item0 { position[]={6892.4346,274.58896,9009.4844}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8667.9375,30.032188,7106.7559}; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item1 { position[]={8670.5244,30.220705,7103.3022}; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item2 { position[]={8665.8711,29.237,7103.5366}; id=36; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item3 { position[]={8672.832,30.368834,7100.0371}; id=37; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={8663.9863,28.491705,7100.4126}; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item5 { position[]={8675.3418,30.42342,7096.7549}; id=39; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this;"; }; class Item6 { position[]={8661.4609,27.529259,7096.6206}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp3; bmp3squad = group this;"; }; }; class Waypoints { items=1; class Item0 { position[]={6974.5605,249.98962,8911.5479}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8668.9072,27.794596,7082.6797}; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={8671.4941,28.126925,7079.2261}; id=42; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={8666.8408,27.246876,7079.4604}; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={8673.8018,28.412369,7075.9609}; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={8664.9561,26.711872,7076.3364}; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={8676.3115,28.704826,7072.6787}; id=46; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={8662.4307,25.650949,7072.5444}; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={6896.6934,282.73849,8899.6152}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6886.5732,285.84573,8909.293}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8689.375,31.144466,7083.2261}; id=48; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={8691.9619,31.472765,7079.7725}; id=49; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={8687.3086,30.682734,7080.0068}; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={8694.2695,31.759363,7076.5073}; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={8685.4238,30.286718,7076.8828}; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={8696.7793,32.117538,7073.2251}; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={8682.8984,29.75087,7073.0908}; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={6944.0835,262.43051,8969.7139}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6928.6812,267.47794,8985.7158}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5515.2559,147.06566,9339.6035}; azimut=110; id=55; side="WEST"; vehicle="cwr2_M60A3"; leader=1; rank="CORPORAL"; skill=1; fuel=0; text="patton"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this allowDamage false; pattonC allowDamage false; pattonG allowDamage false; pattonD allowDamage false;"; }; class Item1 { position[]={5494.8511,148.91949,9347.2207}; azimut=110; id=64; side="WEST"; vehicle="cwr2_M60A3"; skill=1; fuel=0; text="another_patton"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={5517.2847,146.88232,9338.9141}; formation="COLUMN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="patton setfuel 1; another_patton setfuel 1; pattonC sidechat ""Golf, this is Tango. Reinforcements are en route to your position, out.""; patton forcespeed 12.5; another_patton forcespeed 12.5; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; golf9 addrating 200;"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5884.0723,100.91669,9230.5342}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6783.0293,203.12566,9442.9561}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6849.2559,279.93097,9061.2539}; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; golf9 addrating 200;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={6867.9106,278.18777,9039.7979}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6698.7847,321.19614,8948.9951}; azimut=90; id=65; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; text="zulu1"; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6697.5986,321.31812,8947.8848}; azimut=90; id=66; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6699.3535,321.16986,8948.9893}; expActiv="zulu1 sidechat ""Golf, be advised that Zulu is on call to provide support, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6700.0835,321.13248,8949.0049}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6965.9561,288.22076,9747.9629}; azimut=180; id=67; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={6962.377,289.64471,9751.4072}; azimut=180; id=68; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={6968.7412,289.18896,9751.9258}; azimut=180; id=69; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={6958.8057,291.17822,9754.7207}; azimut=180; id=70; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6965.9546,288.11545,9747.6045}; expCond="(soviet_attack == 1);"; class Effects { }; timeoutMin=240; timeoutMid=270; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6965.9609,287.93509,9746.9932}; expCond="({alive _x} count units golfsquad <= 6);"; expActiv="bravo1 sidechat ""Golf, this is Bravo. An infantry fireteam is moving in to provide assistance, out."";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={6963.5718,285.54739,9276.002}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8663.2959,24.791506,7049.2949}; azimut=320; id=71; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="jeepmg"; }; class Item1 { position[]={8664.8867,24.791063,7050.5327}; azimut=320; special="CARGO"; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8662.1885,24.641245,7050.6694}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="jeepmg setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7947.0605,10.046409,8063.5356}; completitionRadius=5; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7304.6831,108.73843,8619.7656}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6991.3555,244.19885,8894.8633}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6982.9775,247.42722,8904.5762}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=1; class Item0 { position[]={6829.1035,300.33722,8952.6064}; azimut=70; id=56; side="EMPTY"; vehicle="cwr2_US_BasicWeapons"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",3]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""Mine"",10]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""MortarMag"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LawRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_M60E3"",1];"; }; }; class Markers { items=18; class Item0 { position[]={6825.8569,301.51456,8949.6563}; name="start"; text=" Golf Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={7612.8174,17.615807,8408.8984}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=310; }; class Item2 { position[]={8020.9341,17.376633,7976.2446}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=320; }; class Item3 { position[]={9145.6807,151.28819,5260.0308}; name="ivans"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={7687.8647,24.909668,4439.8398}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item5 { position[]={1592.2361,22,5437.7993}; name="airfield"; type="cwr2_Faction_USA"; a=1.2; }; class Item6 { position[]={6338.0112,151.71036,9417.8096}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=90; }; class Item7 { position[]={6999.7876,240.02197,8882.1592}; name="satchel"; type="mil_box"; colorName="ColorGreen"; }; class Item8 { position[]={7008.9292,235.47864,8871.249}; name="satchel_1"; type="mil_box"; colorName="ColorGreen"; }; class Item9 { position[]={7018.3535,230.4679,8860.1943}; name="satchel_2"; type="mil_box"; colorName="ColorGreen"; }; class Item10 { position[]={7027.0854,225.96376,8850.2988}; name="satchel_3"; type="mil_box"; colorName="ColorGreen"; }; class Item11 { position[]={6986.3521,245.91992,8899.2031}; name="mine"; type="mil_dot"; colorName="ColorGreen"; a=1.2; b=1.2; }; class Item12 { position[]={6975.9009,247.78029,8900.4648}; name="mine_1"; type="mil_dot"; colorName="ColorGreen"; a=1.2; b=1.2; }; class Item13 { position[]={6985.8809,247.70624,8908.4824}; name="mine_2"; type="mil_dot"; colorName="ColorGreen"; a=1.2; b=1.2; }; class Item14 { position[]={7035.3242,221.13539,8837.3818}; name="satchel_4"; type="mil_box"; colorName="ColorGreen"; }; class Item15 { position[]={7041.9971,216.83214,8825.416}; name="satchel_5"; type="mil_box"; colorName="ColorGreen"; }; class Item16 { position[]={6967.0186,252.01889,8901.5068}; name="mine_3"; type="mil_dot"; colorName="ColorGreen"; a=1.2; b=1.2; }; class Item17 { position[]={6984.6538,248.8463,8919.833}; name="mine_4"; type="mil_dot"; colorName="ColorGreen"; a=1.2; b=1.2; }; }; class Sensors { items=6; class Item0 { position[]={8639.6123,694.89984,9663.7412}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_mine_workers_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={8766.4297,733.05127,9661.5986}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units golfsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={8763.7803,734.12744,9535.9336}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={8768.9355,72.992577,7231.2354}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75) AND (getDammage tank3 >= 0.75);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; golf9 addrating 200; (leader group player) sidechat ""That takes care of the tanks, good work!"";"; class Effects { }; }; class Item4 { position[]={8893.6143,114.85767,7231.1909}; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.75) AND (getDammage bmp2 >= 0.75) AND (getDammage bmp3 >= 0.75) AND ({alive _x} count units bmp1squad <= 3) AND ({alive _x} count units bmp2squad <= 3) AND ({alive _x} count units bmp3squad <= 3);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; golf9 addrating 200; (leader group player) sidechat ""I think we can scratch one motor rifle platoon from the Soviet OOB."";"; class Effects { }; }; class Item5 { position[]={6462.2271,266.96533,9662.9189}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=4350408; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=9628659; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5804501; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Ambush the Soviet armoured column.

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