briefing.htmlN(briefing.sqfQNsdescription.extNinit.sqfN^initjipcompatible.sqf4 Debriefing

The Endmission cheat code was used


Cheaters are a bunch of wussies.





Mission Accomplished


Echo squad was extracted by helicopter after locating and destroying Soviet ammo - and fuel supplies. The raid has ensured that the enemy forces will have to economise on ammunition expenditure and vehicle movement in this sector.





Mission Failed


Echo squad has been wiped out.


// tasks task3a = echo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = echo1 createSimpleTask ["Destroy fuel supplies"]; task2a setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = echo1 createSimpleTask ["Destroy ammunition supplies"]; task1a setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = echo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = echo2 createSimpleTask ["Destroy fuel supplies"]; task2b setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = echo2 createSimpleTask ["Destroy ammunition supplies"]; task1b setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = echo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = echo3 createSimpleTask ["Destroy fuel supplies"]; task2c setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = echo3 createSimpleTask ["Destroy ammunition supplies"]; task1c setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = echo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = echo4 createSimpleTask ["Destroy fuel supplies"]; task2d setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = echo4 createSimpleTask ["Destroy ammunition supplies"]; task1d setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = echo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = echo5 createSimpleTask ["Destroy fuel supplies"]; task2e setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = echo5 createSimpleTask ["Destroy ammunition supplies"]; task1e setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = echo6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = echo6 createSimpleTask ["Destroy fuel supplies"]; task2f setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = echo6 createSimpleTask ["Destroy ammunition supplies"]; task1f setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = echo7 createSimpleTask ["Extract by helicopter"]; task3g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = echo7 createSimpleTask ["Destroy fuel supplies"]; task2g setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = echo7 createSimpleTask ["Destroy ammunition supplies"]; task1g setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = echo8 createSimpleTask ["Extract by helicopter"]; task3h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = echo8 createSimpleTask ["Destroy fuel supplies"]; task2h setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = echo8 createSimpleTask ["Destroy ammunition supplies"]; task1h setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = echo9 createSimpleTask ["Extract by helicopter"]; task3i setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = echo9 createSimpleTask ["Destroy fuel supplies"]; task2i setSimpleTaskDescription ["Destroy fuel supplies", "Destroy fuel supplies", "Destroy fuel supplies"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = echo9 createSimpleTask ["Destroy ammunition supplies"]; task1i setSimpleTaskDescription ["Destroy ammunition supplies", "Destroy ammunition supplies", "Destroy ammunition supplies"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries echo1 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo1 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo1 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]]; // diary entries echo2 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo2 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo2 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]]; // diary entries echo3 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo3 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo3 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]]; // diary entries echo4 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo4 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo4 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]]; // diary entries echo5 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo5 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo5 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]]; // diary entries echo6 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo6 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo6 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]]; // diary entries echo7 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo7 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo7 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]]; // diary entries echo8 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo8 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo8 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]]; // diary entries echo9 createDiaryRecord["Diary", ["Background", " The Soviet mechanised forces are dependent on a huge amount of logistical support to keep their vehicles moving and their weapons firing. Without a steady supply of ammunition and diesel they cannot sustain combat for any extended period of time. Therefore knocking out their support sites would provide NATO with a key advantage that could enable them to outfight the numerically superior enemy armoured forces by neutralising their armour without actually destroying their vehicles.

Echo squad has infiltrated the Soviet lines and is in position near a Soviet rear area target. At several locations within the woods the enemy has established dumps of ammunition and fuel to sustain their nearby armour. By blowing up these supplies the Soviets would be forced to limit any movement by armour and reduce their expenditure of ammunition in the sector, thus giving NATO tank units a chance to breach the enemy defences without being met by an immediate armoured counterattack.

Although the logistical support sites have stores of various equipment and supplies the priority targets are ammunition and fuel. AT launchers enable troops to destroy supplies at stand off ranges, but Echo squad has been issued prepared explosive charges for demolition work. The presence of enemy armour in the vicinity of the objective area dictates that the squad's recoilless rifle and rocket launchers must be preserved to counter any Soviet tanks and infantry fighting vehicles.

Behind enemy lines there is little chance of reinforcement by friendly forces, so any attack must be conducted as rapidly as possible. Any delay imposed by defenders would enable the enemy to marshall additional forces to the area that could cut off and proceed to destroy the raiding party so speed and aggression are key to success. A Blackhawk transport helicopter has been detailed to extract Echo squad before overwhelming numbers of Soviet reaction forces can descend on the target area. "]]; echo9 createDiaryRecord["Diary", ["Enemy", " The Soviet supply dumps are each guarded by a contingent of light infantry equal in size to a rifle squad. Aside from these guards a small reserve unit of light armour and infantry is on call to assist any location coming under attack.

In response to a NATO attack quick reaction forces may be dispatched from nearby Soviet frontline positions. As these may have an edge over the raiding party in both numbers and firepower it is advisable to aim for a speedy departure. "]]; echo9 createDiaryRecord["Diary", ["Mission", "Echo squad will locate and destroy supplies of ammunition and fuel before extraction by helicopter."]];onloadmission="C W R 2 - R E A R S I T E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_rear_site_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M21 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_20Rnd_762x51_NoTracer {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 4;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 6;}; class PipeBomb {count = 5;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - R E A R S I T E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_noe", "cwr2_Soldiers_USA", "camisc3", "cwr2_AmmoBoxes", "cwr2_Soldiers_RUS", "cwr2_Urals", "CAMisc", "cwr2_UAZ", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_BMP1", "cwr2_BMP2", "CABuildings" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Civilians", "cwr2_uaz", "camisc3", "cwr2_AmmoBoxes", "cwr2_Urals", "CAMisc", "cwr2_BMP2", "CABuildings", "cwr2_noe" }; randomSeed=14231141; class Intel { briefingName="CWR2 - Rear Site (co09)"; briefingDescription="Raid on the Soviet hinterland"; startWeather=0.4717055; startFog=0.19732022; forecastWeather=0.47014546; forecastFog=0.26309362; month=3; day=23; hour=6; minute=15; }; class Groups { items=41; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8634.9258,381.83554,8484.2061}; azimut=150; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={0,116,117,118}; }; class Item1 { position[]={8628.2559,381.15063,8484.5615}; azimut=150; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="echo2"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={116,117,118}; }; class Item2 { position[]={8632.9844,383.1041,8490.6846}; azimut=150; id=2; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo3"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={116,117,118}; }; class Item3 { position[]={8622.0361,380.38513,8484.7207}; azimut=150; id=3; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo4"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={116,117,118}; }; class Item4 { position[]={8631.4199,384.40384,8496.8408}; azimut=150; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo5"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={116,117,118}; }; class Item5 { position[]={8615.458,379.48178,8485.1367}; azimut=150; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="echo6"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={116,117,118}; }; class Item6 { position[]={8629.8594,385.78006,8503.1631}; azimut=150; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="echo7"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={116,117,118}; }; class Item7 { position[]={8608.9355,378.67349,8485.4863}; azimut=150; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="echo8"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={116,117,118}; }; class Item8 { position[]={8628.0117,387.22314,8509.5547}; azimut=150; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="echo9"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={116,117,118}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9246.5381,175.12682,7890.4766}; azimut=270; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9250.2441,175.50771,7892.6309}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={9249.2607,175.48558,7887.8496}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={9253.1816,176.02458,7894.1523}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9199.3916,175.88474,7979.2007}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9107.4668,173.7637,7881.8716}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9261.7383,178.61836,7861.5327}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9199.416,175.8909,7979.3203}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={8543.4268,188,7483.4595}; azimut=270; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8545.9482,188,7484.8057}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8545.3994,188,7481.1436}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={8548.4561,188,7485.8193}; azimut=270; id=20; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8547.2402,188,7479.3994}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8551.2988,187.73824,7486.8677}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={8549.2549,188,7477.125}; azimut=270; id=17; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={8554.2432,187.21046,7488.312}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={8541.6602,188,7483.5674}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=9; class Item0 { presence=0.50000048; position[]={11067.697,142.7,7642.6475}; azimut=270; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11070.263,142.7,7643.8584}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11069.692,142.7,7640.2856}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={11073.053,142.7,7645.1445}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={11071.441,142.7,7638.3584}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={11076.283,142.7,7646.6646}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={11073.656,142.7,7636.3984}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.50000048; position[]={11079.188,142.7,7647.7627}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={11075.872,142.7,7633.8843}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11065.044,142.7,7642.5415}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={11061.244,142.90092,7642.7114}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9863.4502,248.73424,8321.6963}; azimut=270; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9865.0879,248.6949,8322.8506}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={9864.9063,248.82903,8320.3164}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={9866.7715,248.67468,8323.9688}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9830.4609,248.72578,8282.5977}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9770.4004,245.52419,8384.8281}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9915.458,246.40817,8383.6211}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9830.6025,248.72147,8282.3613}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=9; class Item0 { presence=0.50000048; position[]={9547.1934,207.35596,8284.1563}; azimut=270; special="NONE"; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9549.1035,207.35596,8285.4482}; azimut=270; special="NONE"; id=22; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9549.8906,207.35596,8282.6885}; azimut=270; special="NONE"; id=19; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={9551.2295,207.35596,8286.6504}; azimut=270; special="NONE"; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={9551.7988,207.35596,8281.6035}; azimut=270; special="NONE"; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={9553.9648,207.35596,8288.2646}; azimut=270; special="NONE"; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={9554.0771,207.35596,8280.4258}; azimut=270; special="NONE"; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.50000048; position[]={9556.543,207.35596,8289.8594}; azimut=270; special="NONE"; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={9556.9727,207.35596,8278.8428}; azimut=270; special="NONE"; id=68; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9545.4531,207.35596,8283.3574}; formation="DIAMOND"; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9525.4502,206.41519,8278.8682}; placement=10; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9208.6133,173.05606,7915.3687}; azimut=270; id=21; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9212.8906,173.16756,7917.2842}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9211.3447,173.16499,7912.6426}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9208.5508,172.99695,7912.7476}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9208.5801,172.99918,7912.7671}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={10298.956,290.32959,7940.7085}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10302.41,290.57333,7942.0996}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10301.624,290.42642,7938.521}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10297.738,290.2034,7940.6895}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10297.726,290.20248,7940.7002}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={10110.771,317.56351,7671.1265}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10114.398,317.47617,7672.7285}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10113.766,317.44852,7668.2407}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10109.925,317.55124,7671.1055}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10109.918,317.55112,7671.1035}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10299.175,290.53708,7954.9941}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10298.259,290.4455,7955.0063}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10298.26,290.44565,7955.0068}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10316.942,291.52191,7961.5444}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10315.212,291.3999,7961.5894}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10315.183,291.3985,7961.6074}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10145.597,315.69193,7671.2637}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10143.831,315.71274,7671.2729}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10143.846,315.71243,7671.2637}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10321.838,291.81119,7938.3818}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10319.934,291.60394,7938.3462}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10319.949,291.60562,7938.3569}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9191.4404,171.80585,7902.1313}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9190.5264,171.74811,7902.1455}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9190.5273,171.74814,7902.145}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9193.7412,173.57431,7935.7212}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9190.3936,173.75424,7935.7095}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9190.4023,173.75436,7935.7227}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9830.9072,247.84445,8334.6729}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9830.9814,248.14059,8329.1729}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9830.9824,248.14063,8329.1719}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8819.9736,189.23584,7870.1816}; id=52; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={8819.9199,189.23584,7872.4214}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9175.0654,173.00374,7917.0557}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9174.9463,172.92523,7913.2119}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9174.9541,172.92465,7913.1846}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9845.4502,247.47783,8355.3809}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9844.7422,247.44217,8355.373}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9844.7529,247.44273,8355.3672}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8858.0664,192.4655,7899.3804}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8864.0684,192.14592,7904.2085}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8854.7773,192.40453,7899.4653}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8854.7773,192.40558,7899.5923}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10134.874,315.21329,7695.8369}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10132.993,315.25311,7695.7886}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10133.025,315.25623,7695.7124}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9828.498,247.19136,8355.4346}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9826.3164,247.26756,8355.4063}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9826.3418,247.26537,8355.4248}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9859.2363,247.96483,8339.6787}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9861.4971,248.0336,8340.9043}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9861.2305,248.00598,8338.168}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9856.833,247.94629,8339.6074}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9856.833,247.94766,8339.5234}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11111.789,142.7,7641.3994}; azimut=270; id=69; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={11109.602,142.7,7641.3774}; expCond="(blufor_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={11107.957,142.7,7641.3623}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10127.978,316.40552,7657.0864}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10127.19,316.44055,7657.0879}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10127.189,316.44061,7657.0894}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10289.647,289.28653,7974.6943}; azimut=270; id=80; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10293.588,289.60168,7976.5425}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={10292.888,289.7149,7964.4063}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10298.417,289.97229,7978.749}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={10224.131,291.44101,7927.8672}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10351.35,292.797,7893.2056}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10326.041,292.30228,8000.5244}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10224.09,291.44263,7927.8735}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10165.185,315.71155,7699.3066}; azimut=270; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10167.837,315.5787,7700.9082}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={10166.872,315.62607,7697.4131}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10170.4,315.42136,7702.2471}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={10196.541,309.81964,7587.8857}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10018.773,309.54987,7642.9321}; placement=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10154.295,310.53076,7736.9634}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10196.584,309.81033,7587.9399}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={9853.4961,272.98056,7007.6582}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9859.0791,272.92105,7010.0439}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={9858.291,272.85889,7003.0469}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={9864.4072,272.88409,7011.9888}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={9862.1211,272.76727,6999.5269}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={9849.6641,273.02618,7007.7461}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8610.1709,386.79974,8519.2666}; id=116; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8602.5078,383.0665,8511.2822}; id=117; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8594.501,379.38528,8503.5391}; id=118; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,7,5,3,1}; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12671.096,0.14025372,2554.199}; special="FLY"; id=119; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; }; class Waypoints { items=6; class Item0 { position[]={12670.91,0.23493162,2561.3308}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="raptorD sideChat ""Raptor is inbound, stand by for extraction."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={12740.659,0.63808787,7522.7686}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10423.317,246.28458,8563.3682}; type="TR UNLOAD"; expCond="({alive _x} count (units echosquad) == {_x in raptor} count (units echosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; [loadmaster1,loadmaster2] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; [loadmaster1,loadmaster2] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Echo squad is on board, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={10423.328,246.241,8562.7666}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12675.813,0.23267581,7551.6318}; completitionRadius=50; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12668.999,-50.515121,5374.7656}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12743.061,0.34939462,7546.2939}; azimut=270; id=120; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={12745.93,0.29219246,7548.6631}; azimut=270; id=122; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; }; class Item33 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7407.9756,4.7013111,1193.345}; id=123; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""UP"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7434.5518,5.4250402,1193.4993}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7399.6035,4.6227283,1193.3958}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7434.5635,5.4261274,1193.4993}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={11070.909,142.7,7661.8218}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11076.492,142.7,7664.2075}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={11075.704,142.7,7657.2104}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={11081.82,142.7,7666.1523}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={11079.534,142.7,7653.6904}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={11067.077,142.7,7661.9097}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9566.3086,207.35596,8268.6406}; azimut=210; id=131; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9565.3779,207.35596,8267.084}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9564.6396,207.35596,8266.0137}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10285.526,289.86154,7926.854}; azimut=270; id=132; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10284.476,289.86325,7926.8232}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10283.314,289.86292,7926.8296}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9870.5801,272.62601,6985.8359}; azimut=325; id=133; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9869.4805,272.63104,6987.4849}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={9868.9014,272.64008,6988.2754}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={8866.2744,193.57166,7860.292}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8871.9648,193.70988,7862.5708}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={8871.1055,193.69337,7855.8589}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={8877.2217,193.50981,7864.8008}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={8874.9355,193.78987,7852.3389}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={8864.2959,193.55177,7860.3442}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9536.3281,207.43904,8297.0469}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9542.3301,207.42618,8301.875}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9533.0391,207.67223,8297.1309}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9533.0391,207.67223,8297.2578}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8896.7373,191.55373,7930.3301}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8902.7393,190.87506,7935.1582}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8893.4482,191.7139,7930.4141}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8893.4482,191.7139,7930.541}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=41; class Item0 { position[]={10307.515,290.73529,7947.6191}; azimut=180; id=9; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item1 { position[]={10308.677,290.72473,7948.4136}; azimut=270; id=10; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo1"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item2 { position[]={10303.156,290.74716,7948.04}; id=11; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo2"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item3 { position[]={10311.5,290.71457,7948.4395}; azimut=90; id=12; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo3"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item4 { position[]={10128.521,316.15201,7677.9443}; azimut=180; id=86; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)];"; }; class Item5 { position[]={10131.047,315.99277,7679.6079}; azimut=270; id=87; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=0.60000002; text="fueltruck1"; }; class Item6 { position[]={10127.728,316.33588,7668.8462}; azimut=180; id=88; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)];"; }; class Item7 { position[]={10130.594,316.17667,7671.356}; azimut=270; id=89; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fueltruck2"; }; class Item8 { position[]={10131.919,316.05472,7676.0234}; azimut=180; id=90; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel1"; }; class Item9 { position[]={10130.252,316.13058,7675.9653}; azimut=180; id=91; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel4"; }; class Item10 { position[]={10131.916,316.09094,7674.2202}; azimut=180; id=92; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel2"; }; class Item11 { position[]={10130.278,316.16403,7674.2012}; azimut=180; id=93; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel3"; }; class Item12 { position[]={10127.176,316.26895,7675.916}; azimut=180; id=94; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel5"; }; class Item13 { position[]={10125.509,316.34482,7675.8579}; azimut=180; id=95; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel8"; }; class Item14 { position[]={10127.173,316.30316,7674.1128}; azimut=180; id=96; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel6"; }; class Item15 { position[]={10125.535,316.37717,7674.0938}; azimut=180; id=97; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel7"; }; class Item16 { position[]={10123.959,316.54733,7670.6665}; azimut=180; id=98; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel9"; }; class Item17 { position[]={10123.956,316.56879,7668.8633}; azimut=180; id=99; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel10"; }; class Item18 { position[]={10122.318,316.73401,7668.8442}; azimut=180; id=100; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel11"; }; class Item19 { position[]={10131.413,316.17462,7667.8652}; azimut=270; id=101; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item20 { position[]={9191.5596,172.438,7912.3716}; azimut=180; id=102; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)];"; }; class Item21 { position[]={9192.6279,173.05203,7921.2188}; id=103; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)];"; }; class Item22 { position[]={9189.793,172.94699,7919.0229}; azimut=270; id=104; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fueltruck4"; }; class Item23 { position[]={9195.4209,172.60245,7914.3833}; azimut=270; id=105; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fueltruck3"; }; class Item24 { position[]={9188.2354,172.59911,7914.6621}; azimut=270; id=106; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { position[]={9196.9414,172.83633,7922.0171}; azimut=180; id=107; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel12"; }; class Item26 { position[]={9195.2744,172.92497,7921.959}; azimut=180; id=108; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel14"; }; class Item27 { position[]={9195.3008,172.88637,7920.1948}; azimut=180; id=109; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; text="fuel13"; }; class Item28 { position[]={9843.4014,247.62654,8342.7207}; azimut=90; id=110; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item29 { position[]={9844.1602,247.66037,8342.1357}; azimut=90; id=111; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo4"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item30 { position[]={9842.6465,247.76671,8337.5977}; id=112; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo5"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item31 { position[]={9842.4561,247.51099,8346.5576}; azimut=270; id=113; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo6"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item32 { position[]={9836.8789,247.67465,8337.3037}; azimut=180; id=114; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.60000002; text="ammotruck"; }; class Item33 { position[]={9846.2656,247.63376,8347.2373}; id=115; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item34 { position[]={10423.356,246.25998,8563.0518}; azimut=270; id=121; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item35 { position[]={9563.4756,207.35596,8281.042}; azimut=303; id=139; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={8880.6611,193.7915,7854.1338}; azimut=55; id=140; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item37 { position[]={8861.2041,191.77637,7926.271}; azimut=90; id=141; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item38 { position[]={9554.2012,207.35596,8294.0693}; azimut=215; id=142; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item39 { presence=0.75000024; position[]={8891.1963,193.7915,7851.0342}; azimut=325; id=143; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item40 { position[]={8861.168,191.77675,7931.041}; azimut=90; id=144; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="LOCKED"; skill=0.60000002; }; }; class Markers { items=5; class Item0 { position[]={9791.0742,249.33775,7958.7119}; name="targets"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=1000; b=1000; }; class Item1 { position[]={9313.7178,196.3927,8222.3389}; name="obj1"; text=" Locate and destroy ammo supplies"; type="mil_warning"; colorName="ColorRed"; }; class Item2 { position[]={9313.5859,210.71545,7711.4067}; name="obj2"; text=" Locate and destroy fuel supplies"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={10423.384,246.30424,8563.6904}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={8636.4863,381.56961,8482.0566}; name="start"; type="mil_start"; colorName="ColorBlue"; }; }; class Sensors { items=6; class Item0 { position[]={10049.172,250.07771,8509.1035}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage ammo5 >= 0.99) AND (getDammage ammo6 >= 0.99) AND (getDammage ammotruck >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; echo1 addrating 300; echo2 addrating 300; echo3 addrating 300; echo4 addrating 300; echo5 addrating 300; echo6 addrating 300; echo7 addrating 300; echo8 addrating 300; echo9 addrating 300;"; class Effects { }; }; class Item1 { position[]={10179.909,253.10071,8511.4082}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fuel1 >= 0.99) AND (getDammage fuel2 >= 0.99) AND (getDammage fuel3 >= 0.99) AND (getDammage fuel4 >= 0.99) AND (getDammage fuel5 >= 0.99) AND (getDammage fuel6 >= 0.99) AND (getDammage fuel7 >= 0.99) AND (getDammage fuel8 >= 0.99) AND (getDammage fuel9 >= 0.99) AND (getDammage fuel10 >= 0.99) AND (getDammage fuel11 >= 0.99) AND (getDammage fuel12 >= 0.99) AND (getDammage fuel13 >= 0.99) AND (getDammage fuel14 >= 0.99) AND (getDammage fueltruck1 >= 0.99) AND (getDammage fueltruck2 >= 0.99) AND (getDammage fueltruck3 >= 0.99) AND (getDammage fueltruck4 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; echo1 addrating 300; echo2 addrating 300; echo3 addrating 300; echo4 addrating 300; echo5 addrating 300; echo6 addrating 300; echo7 addrating 300; echo8 addrating 300; echo9 addrating 300;"; class Effects { }; }; class Item2 { position[]={10815.382,221.13225,8643.9404}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_rear_site_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={10939.266,174.9063,8642.0811}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units echosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={10942.9,190.73749,8514.3252}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={9785.8486,248.99597,7958.355}; a=950; b=950; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15938589; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=13855330; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=14689181; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Locate and destroy the Soviet ammunition and fuel supplies.

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