briefing.html:pPbriefing.sqfOqPdescription.ext>pPpinit.sqf8pPninitjipcompatible.sqf4 Debriefing

Cheating is a sign of incompetence


Since you entered the Endmission cheat you obviously are an incompetent player.





Mission Accomplished


Golf squad managed to destroy a Soviet armoured column, clear the village of Mokropsy and eliminate an air defence position. Thanks to the combat engineers NATO forces now stand a much better chance of defeating the Soviet invasion of Nogova.





Mission Failed


Golf squad has been wiped out.





Mission Failed


Golf squad failed to stop the Soviet armour. With enemy forces wreaking havoc in the hinterland NATO is forced to withdraw as the frontline troops cannot be supported by the rear echelon.


// tasks task3a = golf1 createSimpleTask ["Eliminate air defences"]; task3a setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = golf1 createSimpleTask ["Secure Mokropsy"]; task2a setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = golf1 createSimpleTask ["Ambush armour"]; task1a setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = golf2 createSimpleTask ["Eliminate air defences"]; task3b setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = golf2 createSimpleTask ["Secure Mokropsy"]; task2b setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = golf2 createSimpleTask ["Ambush armour"]; task1b setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = golf3 createSimpleTask ["Eliminate air defences"]; task3c setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = golf3 createSimpleTask ["Secure Mokropsy"]; task2c setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = golf3 createSimpleTask ["Ambush armour"]; task1c setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = golf4 createSimpleTask ["Eliminate air defences"]; task3d setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = golf4 createSimpleTask ["Secure Mokropsy"]; task2d setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = golf4 createSimpleTask ["Ambush armour"]; task1d setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = golf5 createSimpleTask ["Eliminate air defences"]; task3e setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = golf5 createSimpleTask ["Secure Mokropsy"]; task2e setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = golf5 createSimpleTask ["Ambush armour"]; task1e setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = golf6 createSimpleTask ["Eliminate air defences"]; task3f setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = golf6 createSimpleTask ["Secure Mokropsy"]; task2f setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = golf6 createSimpleTask ["Ambush armour"]; task1f setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = golf7 createSimpleTask ["Eliminate air defences"]; task3g setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = golf7 createSimpleTask ["Secure Mokropsy"]; task2g setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = golf7 createSimpleTask ["Ambush armour"]; task1g setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = golf8 createSimpleTask ["Eliminate air defences"]; task3h setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = golf8 createSimpleTask ["Secure Mokropsy"]; task2h setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = golf8 createSimpleTask ["Ambush armour"]; task1h setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = golf9 createSimpleTask ["Eliminate air defences"]; task3i setSimpleTaskDescription ["Eliminate air defences", "Eliminate air defences", "Eliminate air defences"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = golf9 createSimpleTask ["Secure Mokropsy"]; task2i setSimpleTaskDescription ["Secure Mokropsy", "Secure Mokropsy", "Secure Mokropsy"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = golf9 createSimpleTask ["Ambush armour"]; task1i setSimpleTaskDescription ["Ambush armour", "Ambush armour", "Ambush the armoured column"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries golf1 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf1 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf1 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]]; // diary entries golf2 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf2 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf2 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]]; // diary entries golf3 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf3 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf3 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]]; // diary entries golf4 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf4 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf4 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]]; // diary entries golf5 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf5 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf5 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]]; // diary entries golf6 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf6 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf6 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]]; // diary entries golf7 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf7 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf7 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]]; // diary entries golf8 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf8 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf8 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]]; // diary entries golf9 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on Nogova and seized the harbour of Modrava. As elements of the Malden garrison have deployed in response to the invasion an enemy push southwards has been stopped by a force of airmobile infantry. As a result the Soviets are now trying out alternative routes in order to bypass the NATO defences. Decoded radio traffic suggests that an armoured platoon is diverted to advance towards Dolina and outflank the positions of friendly forces.

The combat engineers of Golf squad have been hurriedly redeployed to Dolina in order to deny the Soviet armour passage. Their immediate task is to set up an ambush with AT mines and daisy chained satchel charges. Due to the high level of armoured protection sported by the new T-80 model mines must be clustered close togehter to have an effect. With the enemy tanks only minutes away the troops must complete their preparations as rapidly as possible.

Once the enemy armoured column has been destroyed Golf squad is due to perform two additional tasks. The Soviets have sent one of their support units to the nearby village of Mokropsy as the proximity of civilian housing is an effective deterrent against NATO airstrikes. Therefore it is essential that ground forces are employed to clear the enemy troops from this village without causing the extensive collateral damage associated with air delivered ordnance.

The final objective is the destruction of Soviet low level air defences. Without any artillery systems yet deployed to Nogova NATO is highly dependent on air support. However a combination of radar guided automatic cannon and guided missiles precludes the use of attack helicopters against the Soviet beachhead. By taking out the Shilka and Strela teams a gap would open in enemy air defence cover that could be exploited by Apache - and Cobra helicopter gunships. "]]; golf9 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of three T-80 main battle tanks with an attached BMP-2 infantry fighting vehicle to provide high elevation firepower against hill side firing points. All vehicles must be destroyed completely to deny the enemy the opportunity to restore damaged armour recovered from the battlefield back to running condition.

The Soviet army has sent forward a combat service support platoon to Mokropsy. These are to make the area ready for use as a logistical support base. By locating supplies and equipment within the built up area of a Nogovan village the enemy aims to discourage NATO from using airstrikes against storage sites due to increased risk of collateral damage.

The air defence site has a single ZSU-23-4 Shilka self propelled anti aircraft gun system as well as dismounted teams equipped with Strela missiles. The combat engineers must ensure the destruction of the enemy SPAAG as well as the elimination of all enemy personnel carrying MANPADS to enable NATO airpower to attack the Soviet points of debarkation. "]]; golf9 createDiaryRecord["Diary", ["Mission", "Golf will ambush Soviet armour prior to clearing enemy forces from Mokropsy and eliminating an air defence site."]];onloadmission="C W R 2 - R E V E R S E E N G I N E E R S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_reverse_engineers_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_XMS {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 1;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class PipeBomb {count = 6;}; }; class Backpacks { class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - R E V E R S E E N G I N E E R S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_noe", "cwr2_T80", "cwr2_BMP2", "cwr2ofp", "cwr2_buildings", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_Urals", "cwr2_UAZ", "CWR2Editor_Buildings", "cwr2_ZSU", "camisc3", "cwr2_Civilians", "cwr2_AH1" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_T80", "cwr2_BMP2", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_ZSU", "cwr2_Civilians", "cwr2_AH1", "cwr2_uaz", "cwr2ofp", "cwr2_Urals", "CWR2Editor_Buildings", "camisc3", "cwr2_noe" }; randomSeed=7046330; class Intel { briefingName="CWR2 - Reverse Engineers (co09)"; briefingDescription="Ambush the Soviet armour"; startWeather=0.53254557; startFog=0.26284045; forecastWeather=0.53098559; forecastFog=0.347334; month=4; day=15; hour=8; minute=0; }; class Groups { items=41; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={5833.2783,92.134819,8704.4805}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="golf1"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={14,15,16}; }; class Item1 { position[]={5835.4219,92.115005,8701.9346}; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="golf2"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={14,15,16}; }; class Item2 { position[]={5831.5127,92.115883,8702.0469}; id=2; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf3"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={14,15,16}; }; class Item3 { position[]={5837.2988,92.091003,8699.7354}; id=3; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf4"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""cwr2_LAW"";"; synchronizations[]={14,15,16}; }; class Item4 { position[]={5829.833,92.09317,8699.7998}; id=4; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf5"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""Mine""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular"";"; synchronizations[]={14,15,16}; }; class Item5 { position[]={5839.3184,92.082352,8697.2432}; id=5; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf6"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""Mine""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={14,15,16}; }; class Item6 { position[]={5828.0205,92.004379,8697.1738}; id=6; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf7"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""Mine""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={14,15,16}; }; class Item7 { position[]={5841.4619,92.081291,8694.5742}; id=7; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf8"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""Mine""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={14,15,16}; }; class Item8 { position[]={5825.9424,91.907715,8694.3145}; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="golf9"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={14,15,16}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4835.1636,300.37271,9786.7178}; azimut=180; id=9; side="EAST"; vehicle="cwr2_T80"; leader=1; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=5; class Item0 { position[]={4835.168,299.86261,9783.7266}; completitionRadius=10; expActiv="column_start = 1; publicVariable ""column_start""; tank1 setfuel 1; tank1 forcespeed 7.0;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5479.772,150.99013,9352.4365}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6001.4712,80.953461,8360.1934}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6670.6182,9.5571699,7704.3291}; expCond="(getDammage tank1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={6673.7861,9.5858631,7702.5771}; type="HOLD"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4835.2124,302.50143,9797.666}; azimut=180; id=10; side="EAST"; vehicle="cwr2_T80"; leader=1; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=5; class Item0 { position[]={4835.1802,301.9194,9794.7012}; completitionRadius=10; expCond="(column_start == 1);"; expActiv="tank2 setfuel 1; tank2 forcespeed 6.9;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={5477.7183,151.22993,9353.0566}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6000.0601,80.917892,8361.877}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6661.3682,9.2125349,7709.5537}; expCond="(getDammage tank2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6664.5356,9.3009739,7707.7197}; type="HOLD"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4835.3833,304.83084,9808.2695}; azimut=180; id=11; side="EAST"; vehicle="cwr2_T80"; leader=1; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=5; class Item0 { position[]={4835.3794,304.05756,9804.8525}; completitionRadius=10; expCond="(column_start == 1);"; expActiv="tank3 setfuel 1; tank3 forcespeed 6.8;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={5475.707,151.45824,9353.7705}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5998.5205,80.796257,8363.3291}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6651.938,9.3073578,7714.9214}; expCond="(getDammage tank3 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6655.5542,9.2157984,7712.6084}; type="HOLD"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4835.3467,307.39819,9819.7607}; azimut=180; id=12; side="EAST"; vehicle="cwr2_BMP2"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="bmp2"; }; class Item1 { position[]={4841.7017,307.47586,9820.1113}; azimut=180; special="CARGO"; id=82; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4844.9702,307.48044,9820.1318}; azimut=180; special="CARGO"; id=85; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={4848.5396,307.4975,9820.209}; azimut=180; special="CARGO"; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item4 { position[]={4851.9028,307.19193,9820.3105}; azimut=180; special="CARGO"; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={4855.4336,306.60236,9820.2715}; azimut=180; special="CARGO"; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={4858.5903,306.18143,9820.2656}; azimut=180; special="CARGO"; id=76; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={4861.7407,305.76895,9820.2881}; azimut=180; special="CARGO"; id=79; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4835.3809,306.53882,9815.8857}; completitionRadius=10; expCond="(column_start == 1);"; expActiv="bmp2 setfuel 1; bmp2 forcespeed 6.5;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={5473.6621,151.73727,9354.3057}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5996.9214,80.628403,8365.1348}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6644.2949,9.6036816,7719.208}; expCond="(getDammage bmp2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6647.9478,9.4402313,7717.0137}; type="HOLD"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5846.0562,89.753853,8680.4531}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={14,7,5,3,1,0,2,4,6,8}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5835.8379,91.19474,8680.4014}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={15,7,5,3,1,0,2,4,6,8}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5825.5996,91.260666,8680.4004}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,8,6,4,2}; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5455.2988,142.5,9472.1875}; azimut=200; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1);this disableAI ""Move"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4600.958,335.5015,10184.933}; azimut=270; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4603.4077,335.86542,10186.547}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4603.3408,335.83716,10183.266}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4605.9941,336.20566,10187.868}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4605.4321,336.11725,10181.286}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4608.2441,336.52417,10189.445}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4607.896,336.45322,10179.167}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={4364.6553,297.89896,10202.291}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4512.7783,277.33313,9875.5078}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4821.1812,352.32831,10169.213}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4364.9004,297.92957,10202.301}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5442.7856,142.77328,9453.9336}; azimut=165; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5479.9194,142.5,9453.4336}; azimut=270; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5482.3638,142.5,9455.0459}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5482.2847,142.5,9451.6123}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5485.1133,142.5,9456.459}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={5396.3237,142.5,9453.3496}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5436.4053,142.5,9512.0762}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={5487.4897,142.5,9453.8135}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={5396.313,142.5,9453.3174}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4490.8271,357.30084,10352.776}; azimut=270; id=21; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4492.6479,357.28305,10354.384}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4492.3228,357.55374,10351.012}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4495.3359,357.37598,10355.446}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4494.2646,357.65784,10349.129}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4498.2969,357.44458,10357.328}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4496.252,357.49524,10346.858}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4488.1753,357.13571,10352.638}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4485.3687,356.89655,10352.802}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={5474.6133,142.5,9441.2461}; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5476.4697,142.5,9439.1338}; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5472.9614,142.5,9439.2422}; id=24; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5478.0684,142.5,9436.9375}; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5471.0996,142.5,9437.083}; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5480.0449,142.5,9434.3008}; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5469.1357,142.5,9434.7041}; id=61; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={5481.8027,142.5,9432.0342}; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={5578.6045,142.5,9442.125}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5447.8892,142.5,9440.9482}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5578.6079,142.5,9442.1162}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5578.2476,142.5,9430.8057}; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5576.1411,142.5,9422.377}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5555.3096,142.5,9450.3359}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5556.9736,142.5,9451.5898}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5556.916,142.5,9448.957}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5558.3237,142.5,9452.7246}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={5554.1958,142.50012,9388.8818}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5641.4805,140.84084,9433.9004}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={5555.7441,142.43048,9502.373}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={5554.1479,142.50012,9388.8672}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5536.25,142.6534,9431.7041}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5528.8647,142.5,9431.8057}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5528.8643,142.5,9431.8057}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5489.3984,142.77328,9475.666}; azimut=95; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5521.0054,143.026,9357.3086}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5525.2354,142.5,9359.6074}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5523.8169,142.65581,9354.4482}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5529.0737,142.5,9361.5664}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5521.6108,143.42479,9371.1807}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5521.6104,143.42488,9371.1816}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5552.0479,143.00085,9414.8105}; azimut=205; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5489.4155,142.6077,9493.2314}; azimut=85; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5485.3169,142.77328,9468.3516}; azimut=180; id=37; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5474.4121,142.77328,9474.7578}; azimut=170; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5556.1245,143.00085,9414.6318}; azimut=120; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5483.4878,142.6077,9485.6318}; azimut=180; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5555.7944,142.51917,9484.7188}; azimut=135; id=57; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5488.8506,142.77328,9472.4658}; azimut=250; id=64; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5548.7002,143.00085,9421.4375}; azimut=290; id=67; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5435.8779,142.5,9470.6084}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5438.21,142.5,9472.4531}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5438.291,142.5,9468.625}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5440.9097,142.5,9474.5352}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5442.4873,142.5,9470.7734}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5442.458,142.5,9470.7598}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5584.5605,142.5,9471.2031}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5589.0645,142.5,9473.1875}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={5588.1792,142.5,9468.0898}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5593.3398,142.5,9475.084}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5581.5903,142.5,9471.3838}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5581.6216,142.5,9471.457}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4556.6978,355.04596,10367.707}; azimut=270; id=83; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="strelateam1 = group this; strelateam1 allowFleeing 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_StrelaRocket""; this addweapon ""cwr2_Strela""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4559.8213,354.81027,10369.862}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; init="strelateam1 = group this;"; }; class Item2 { position[]={4559.7554,354.81522,10365.954}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strelateam1 = group this;"; }; class Item3 { position[]={4562.6729,354.60025,10372.171}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strelateam1 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={4557.0205,354.8262,10337.605}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4471.9238,354.91776,10337.233}; placement=5; type="SAD"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={4471.2881,350.07346,10385.518}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={4556.4497,355.45367,10386.596}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={4557.0122,354.82648,10337.602}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4460.2573,355.25677,10354.254}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4462.3462,355.17795,10355.707}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4462.0952,355.5336,10352.518}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4464.3784,355.20633,10356.686}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4459.0449,355.20715,10354.24}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4459.0444,355.20383,10354.269}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4859.252,415.50034,10400.678}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4861.3784,415.73221,10401.722}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={4861.2051,415.90778,10398.633}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4863.7031,416.02762,10402.921}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4857.814,415.26993,10400.597}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4857.814,415.26984,10400.598}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5473.0806,142.77328,9483.3379}; azimut=135; id=89; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4512.5073,357.70264,10354.725}; azimut=180; id=102; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; text="shilka"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4524.5415,357.28275,10363.383}; azimut=270; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="strelateam2 = group this; strelateam2 allowFleeing 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_StrelaRocket""; this addweapon ""cwr2_Strela""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4527.665,357.07104,10365.538}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; init="strelateam2 = group this;"; }; class Item2 { position[]={4527.5991,357.16809,10361.63}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strelateam2 = group this;"; }; class Item3 { position[]={4530.5166,356.83301,10367.847}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strelateam2 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={4491.6133,356.47809,10362.812}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4531.1704,356.9169,10363.649}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={4491.5991,356.48108,10362.791}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={210.73502,10.863195,8343.3232}; azimut=90; id=112; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; rank="SERGEANT"; skill=0.60000002; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={212.46609,10.959635,8343.2969}; combat="CARELESS"; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Golf. The armoured column has been destroyed, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={218.3049,10.891512,8343.3438}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Golf, this is Papa Bear. Good work, continue on mission, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={223.96622,11.016563,8343.4443}; expCond="(VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Golf. Enemy air defences have been neutralised, over.""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; golf9 addrating 200;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={230.36795,10.013927,8343.4697}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Golf, this is Papa Bear. Well done, Army Aviation has been notified. Attack helicopters are inbound as we speak, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item36 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={210.65056,11.054666,8337.8301}; azimut=90; id=113; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; rank="SERGEANT"; skill=0.60000002; text="anotherDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=2; class Item0 { position[]={211.93643,11.15554,8337.834}; combat="CARELESS"; expCond="(VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Golf. The objective has been secured, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={218.39609,11.119676,8337.9102}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Golf, this is Papa Bear. Roger that, proceed towards the next objective, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4224.5083,113.18555,8353.9512}; id=114; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="raptor"; init="raptor setCaptive true; raptor allowDamage false; raptorD allowDamage false;"; }; }; class Waypoints { items=4; class Item0 { position[]={4224.4785,112.78459,8358.8604}; expCond="(VictoryCondition3 == 1);"; expActiv="raptor flyinheight 80; raptor setCaptive false;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4225.0308,215.17947,9849.3066}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3074.0061,91.722862,10751.692}; placement=100; type="SAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3071.824,0.34956259,2812.3269}; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4352.3228,118.41576,8353.834}; id=115; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="vulture"; init="vulture flyinheight 40; vulture setCaptive true; vulture allowDamage false; vultureD allowDamage false;"; }; }; class Waypoints { items=4; class Item0 { position[]={4352.4229,118.90612,8358.2217}; expCond="(VictoryCondition3 == 1);"; expActiv="vulture flyinheight 100; vulture setCaptive false;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4352.0869,259.74796,9975.373}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3329.8557,75.281197,10752.104}; placement=100; type="SAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3327.6135,0.3879194,2816.1223}; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={211.46672,11.49683,8327.583}; azimut=90; id=116; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={230.31447,10.367877,8328.0146}; expActiv="raptor setfuel 1; vulture setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={209.18909,11.300339,8327.625}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={230.3376,10.364907,8327.9775}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4546.7402,355.82095,10365.062}; azimut=180; id=117; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4546.8154,355.82718,10362.971}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4546.8164,355.83258,10361.73}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=17; class Item0 { position[]={5821.3652,92.197243,8713.1211}; id=13; side="EMPTY"; vehicle="AmmoBoxAddW"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",2]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",1]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_LAW"",2];"; }; class Item1 { presence=0.75000024; position[]={5495.1782,142.5,9486.6943}; azimut=3; id=90; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5447.4175,142.5,9456.7236}; azimut=180; id=91; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item3 { presence=0.75000024; position[]={5589.0303,142.5,9478.3164}; azimut=90; id=92; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item4 { presence=0.50000048; position[]={5559.7573,142.5,9490.4805}; azimut=90; id=93; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item5 { presence=0.75000024; position[]={5596.7544,142.5,9482.2061}; azimut=180; id=94; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { position[]={5461.0635,142.5,9457.6396}; azimut=270; id=95; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item7 { presence=0.50000048; position[]={5558.5674,142.5,9476.4736}; azimut=90; id=96; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item8 { position[]={5569.0054,142.5,9485.5186}; azimut=180; id=97; side="EMPTY"; vehicle="ED102_CamoShed"; skill=0.60000002; }; class Item9 { position[]={5569.2085,142.5,9484.1289}; id=98; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { position[]={5600.1792,142.5,9482.125}; azimut=180; id=99; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item11 { position[]={5566.0088,142.5,9484.165}; id=100; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { presence=0.75000024; position[]={5476.9189,142.5,9462.7959}; azimut=183; id=101; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { position[]={4512.5942,357.76181,10349.657}; id=103; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={4520.6113,357.22885,10355.349}; azimut=270; id=104; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item15 { position[]={4504.542,357.6008,10355.343}; azimut=90; id=105; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item16 { presence=0.50000048; position[]={5823.2207,92.197243,8713.1074}; special="CARGO"; id=118; side="EMPTY"; vehicle="cwr2_AT_Backpack_US"; skill=0.2; }; }; class Markers { items=7; class Item0 { position[]={5829.7378,92.152176,8706.71}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={5833.0781,94.1539,8964.6699}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=180; }; class Item2 { position[]={5519.6353,142.08118,9474.2646}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={4512.4136,357.67776,10355.8}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={5519.6597,142.08142,9474.2637}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item5 { position[]={1377.8568,16.044039,9685.3809}; name="modrava"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={3291.0935,158.1915,7839.6309}; name="airmobile"; type="cwr2_Faction_USA"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={6079.4448,184.19734,8893.2334}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99) AND (getDammage bmp2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; golf9 addrating 200;"; class Effects { }; }; class Item1 { position[]={6846.3403,3.5685618,7744.0977}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={5184.3423,277.8606,8892.2471}; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_reverse_engineers_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={5313.769,286.95163,8891.4082}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units golfsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={5309.8149,266.14725,8763.1328}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={5503.2402,142.36528,9474.8799}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; golf9 addrating 200; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item6 { position[]={4675.0288,367.68735,10431.258}; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka >= 0.99) AND ({alive _x} count units strelateam1 == 0) AND ({alive _x} count units strelateam2 == 0);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; golf9 addrating 200; ""obj3"" setMarkerColor ""ColorBlue"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2401654; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=16305926; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=4178685; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Golf squad has to ambush Soviet armour.

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