briefing.html Nbriefing.sqfq N description.extQoinit.sqf N`initjipcompatible.sqf4 Debriefing

The Endmission cheat has been used


Cheating can only lead to the dark side.





Mission Accomplished


Bravo squad has successfully ambushed the Soviet column and followed up with the capture of Levie. With the arrival of additional mechanised infantry NATO is able to defend the crossroads against counterattack.





Mission Failed


Bravo squad has been wiped out.





Mission Failed


Bravo squad failed to halt the enemy column. NATO troops were subsequently driven into the sea by Soviet forces.


// tasks task3a = bravo1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Secure the crossroads"]; task2a setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Ambush the column"]; task1a setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Secure the crossroads"]; task2b setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Ambush the column"]; task1b setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Secure the crossroads"]; task2c setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Ambush the column"]; task1c setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Secure the crossroads"]; task2d setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Ambush the column"]; task1d setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Secure the crossroads"]; task2e setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Ambush the column"]; task1e setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Secure the crossroads"]; task2f setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Ambush the column"]; task1f setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Secure the crossroads"]; task2g setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Ambush the column"]; task1g setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Secure the crossroads"]; task2h setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Ambush the column"]; task1h setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Secure the crossroads"]; task2i setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Ambush the column"]; task1i setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " Soviet forces have landed on the island of Everon and are in the process of extending their hold on the island. Faced with overwhelming enemy strength the local defence forces have surrendered without a fight to limit loss in human life and the destruction of civilian property. The nearby NATO garrison on Malden has been mobilised though to prevent the Soviets from occupying Everon. Control over its airstrip would enable the USSR to interdict shipping all over the island chain, forcing NATO to withdraw from the region entirely.

A small detachment of NATO troops has been disembarked by the USS Poseidon at Saint-Pierre as an advance force for a larger amphibious task group. Their arrival has gone unnoticed by the enemy who appear to be concentrated on the northern and central parts of the island. As the enemy is unaware of the NATO presence on Everon they have been slow to send forces down south. This situation is about to change, as eavesdropping on Soviet communications indicates that a small column has been ordered to move to occupy the southern peninsula.

Bravo squad is positioned at the village of Durras on the main road to Saint-Pierre. The unit has only just been alerted to the imminent arrival of enemy forces and must execute a hasty ambush of the Soviet column. Although there is little time to prepare the ambushers have the advantage that the enemy is not aware of any threat and therefore likely to advance in marching order instead of advancing to contact. This should enable the troops to use the element of surprise and destroy the Soviet vehicles and men before they can deploy.

Once the ambush has been sprung there is no doubt that the enemy will be fully appraised about NATO troops on Everon. Therefore rapid action is required to forestall the Soviet reaction. Bravo squad must consequently proceed to advance on Levie at the earliest opportunity to ensure that the use of the vital crossroads is denied to the enemy. Reinforcements will be sent to bolster the defence against Soviet counterattack, but with limited assets on Everon there will be no additional troops to spare for the inital assault on Levie. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that the enemy column consists of a T-72 main battle tank, a BMP-1 infantry carrier and Ural transport truck. Both the armoured personnel carrier and the truck carry a full complement of dismounts. It is imperative that the ambush eliminates all vehicles and enemy personnel.

It is likely that the Soviets have posted one or two rifle squads to defend the strategic crossroads at Levie. As the primary purpose of such a garrison is defensive, the enemy may have only employed light infantry without armoured support. The lack of actual eyes on the target precludes certainty on this matter. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo squad will ambush the Soviet column prior to securing the crossroads in expectation of reinforcements."]];onloadmission="C W R 2 - R O A D K I L L S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_road_kills_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M21 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_20Rnd_762x51_NoTracer {count = 12;}; class cwr2_200Rnd_556x45_NATO {count = 2;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class Mine {count = 6;}; class PipeBomb {count = 6;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; class cwr2_BackpackEngineer_US {count = 1;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - R O A D K I L L S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_Soldiers_USA", "cwr2_T72", "cwr2_Urals", "cwr2_bmp1", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M113", "cwr2_uaz", "cwr2_Static", "camisc3", "cwr2_BMP2", "cwr2_M60_tank", "cwr2_5t", "CWR2Editor_MilObjects", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_T72", "cwr2_Urals", "cwr2_Soldiers_RUS", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M113", "cwr2_UAZ", "cwr2_Static", "cwr2_M60_tank", "camisc3", "cwr2_bmp2", "cwr2_5T", "cwr2ofp", "cwr2_eden" }; randomSeed=12369550; class Intel { briefingName="CWR2 - Road Kills (co09)"; briefingDescription="Ambush Soviet armour"; startWeather=0.63238597; startFog=0.24763042; forecastWeather=0.63550591; forecastFog=0.33329388; day=6; hour=4; minute=45; }; class Groups { items=35; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8843.0645,87.090218,2681.8403}; azimut=350; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={35,34,33}; }; class Item1 { position[]={8845.1504,87.050148,2680.6587}; azimut=350; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={35,34,33}; }; class Item2 { position[]={8842.5293,87.059433,2679.9385}; azimut=350; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={35,34,33}; }; class Item3 { position[]={8847.002,87.012894,2679.522}; azimut=350; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={35,34,33}; }; class Item4 { position[]={8842.082,87.028427,2678.0713}; azimut=350; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={35,34,33}; }; class Item5 { position[]={8848.9648,86.976921,2678.4702}; azimut=350; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={35,34,33}; }; class Item6 { position[]={8841.5742,86.999466,2676.2795}; azimut=350; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={35,34,33}; }; class Item7 { position[]={8850.9258,86.925186,2677.376}; azimut=350; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={35,34,33}; }; class Item8 { position[]={8841.0195,86.960213,2674.1807}; azimut=350; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={35,34,33}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8041.8486,187.66057,4184.7847}; azimut=130; id=9; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank"; init="tankcrew = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8042.9941,187.80295,4183.8394}; combat="SAFE"; expActiv="tank setfuel 1; column_advance = 1; publicVariable ""column_advance""; tank forcespeed 12.3;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8535.0732,125.98756,3524.2036}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8655.8867,107.59881,3125.355}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8839.0088,87.395294,2696.3799}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9119.3506,62.554146,2163.4482}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9123.8711,62.589058,2150.3296}; expCond="({alive _x} count units tankcrew >= 2);"; expActiv="failure = 1; publicVariable ""failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9124.6924,62.592949,2148.082}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8018.749,185.20125,4204.5371}; azimut=130; id=10; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; text="truck"; init="truckcrew = group this;"; }; class Item1 { position[]={8022.9282,185.27391,4206.0728}; azimut=180; special="CARGO"; id=25; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={8024.7139,185.31233,4206.1299}; azimut=180; special="CARGO"; id=32; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={8021.2114,185.34909,4202.5747}; combat="SAFE"; expCond="(column_advance == 1);"; expActiv="truck setfuel 1; truck forcespeed 12.0;"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={8533.7383,126.30454,3528.7913}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8654.6357,107.96744,3130.0928}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8835.8682,87.572998,2705.0293}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9114.6367,62.554169,2175.0222}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9120.2227,62.558693,2160.9849}; expCond="({alive _x} count units truckcrew >= 2);"; expActiv="failure = 1; publicVariable ""failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9120.9463,62.564945,2158.8997}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8029.7612,186.20898,4194.6997}; azimut=130; id=11; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; text="bmp"; init="bmpcrew = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8031.8921,186.45924,4193.0029}; speed="NORMAL"; combat="SAFE"; expCond="(column_advance == 1);"; expActiv="bmp setfuel 1; bmp forcespeed 12.15;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8534.3477,126.15602,3526.5759}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8655.2402,107.78426,3127.7332}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8837.2412,87.492188,2701.2634}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9117.874,62.554146,2167.6514}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9122.2197,62.575657,2155.3298}; expCond="({alive _x} count units bmpcrew >= 2);"; expActiv="failure = 1; publicVariable ""failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9122.7129,62.580704,2153.647}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8046.0474,184.51559,4213.3726}; azimut=180; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="bmpdude1"; init="this moveincargo bmp; bmpsquad = group this;"; }; class Item1 { position[]={8043.2344,184.07031,4216.7642}; azimut=180; id=13; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; text="bmpdude2"; init="this moveincargo bmp;"; }; class Item2 { position[]={8048.9297,184.0343,4216.9204}; azimut=180; id=14; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; text="bmpdude3"; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={8040.5176,183.67015,4219.7969}; azimut=180; id=15; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="bmpdude4"; init="this moveincargo bmp;"; }; class Item4 { position[]={8051.4375,183.60703,4220.2148}; azimut=180; id=16; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; text="bmpdude5"; init="this moveincargo bmp;"; }; class Item5 { position[]={8037.2412,183.16718,4223.6895}; azimut=180; id=17; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="bmpdude6"; init="this moveincargo bmp;"; }; class Item6 { position[]={8054.5034,183.20946,4224.085}; azimut=180; id=18; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; text="bmpdude7"; init="this moveincargo bmp;"; }; class Item7 { position[]={8033.6729,182.60887,4227.9951}; azimut=180; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="bmpdude8"; init="this moveincargo bmp;"; }; }; class Waypoints { items=1; class Item0 { position[]={9099.4766,63.817898,2233.5442}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=12; class Item0 { position[]={8058.3638,182.15829,4233.5454}; azimut=180; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="truckdude1"; init="this moveincargo truck; trucksquad = group this;"; }; class Item1 { position[]={8057.1514,181.93182,4234.8755}; azimut=180; id=19; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="SERGEANT"; skill=0.60000002; text="truckdude2"; init="this moveincargo truck;"; }; class Item2 { position[]={8059.4619,182.00272,4234.8809}; azimut=180; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; text="truckdude3"; init="this moveincargo truck;"; }; class Item3 { position[]={8055.8818,181.69466,4236.2686}; azimut=180; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; text="truckdude4"; init="this moveincargo truck;"; }; class Item4 { position[]={8060.8765,181.84241,4236.3188}; azimut=180; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="truckdude5"; init="this moveincargo truck;"; }; class Item5 { position[]={8054.2559,181.4045,4238.0322}; azimut=180; id=21; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; text="truckdude6"; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={8062.3647,181.69376,4237.7046}; azimut=180; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="truckdude7"; init="this moveincargo truck;"; }; class Item7 { position[]={8052.9014,181.15797,4239.709}; azimut=180; id=22; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="truckdude8"; init="this moveincargo truck;"; }; class Item8 { position[]={8064.0029,181.48357,4239.5234}; azimut=180; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="truckdude9"; init="this moveincargo truck;"; }; class Item9 { position[]={8051.1729,180.87617,4241.5796}; azimut=180; id=23; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="truckdude10"; init="this moveincargo truck;"; }; class Item10 { position[]={8065.5986,181.28456,4241.2944}; azimut=180; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="truckdude11"; init="this moveincargo truck;"; }; class Item11 { position[]={8049.1104,180.57092,4243.7764}; azimut=180; id=24; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; text="truckdude12"; init="this moveincargo truck;"; }; }; class Waypoints { items=1; class Item0 { position[]={8822.6787,88.122681,2742.4712}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8848.1504,85.819016,2645.1628}; id=33; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,8,6,4,2,0}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8858.7422,85.912117,2648.1606}; id=34; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8869.3662,85.82901,2651.1641}; id=35; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6,8}; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9484.2754,27.927,1728.0472}; azimut=305; id=36; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; apc allowDamage false; apcD allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={9482.8584,28.046713,1728.9606}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (blufor_is_near == 1);"; expActiv="apc setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8134.6084,180.26736,4025.353}; expCond="(VictoryCondition2 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7565.6504,120.00005,4667.4668}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7565.3013,119.81973,4670.0073}; type="TR UNLOAD"; expActiv="unassignvehicle alpha1; unassignvehicle alpha2; unassignvehicle alpha3; unassignvehicle alpha4; unassignvehicle alpha5; unassignvehicle alpha6; unassignvehicle alpha7; unassignvehicle alpha8; unassignvehicle alpha9; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; apc allowDamage true; apcD allowDamage true;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The reinforcements have arrived"; }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7564.9707,119.65362,4672.3457}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9496.9814,27.120907,1725.162}; id=37; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={9500.0146,26.82222,1721.9188}; id=38; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item2 { position[]={9494.6406,27.114681,1722.1019}; id=39; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={9502.3965,26.615189,1719.1537}; id=40; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={9492.6279,27.103666,1719.3651}; id=41; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={9504.7178,26.414879,1716.4921}; id=42; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={9490.583,27.097286,1716.6967}; id=43; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={9507.2314,26.193901,1713.516}; id=44; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={9488.1523,27.087418,1713.4711}; id=45; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7561.3267,118.75467,4690.9121}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7552.8252,117.80199,4738.79}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={9551.9336,225.8826,2922.8943}; id=46; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={9550.0742,225.9384,2925.0881}; id=47; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item2 { position[]={9548.415,225.88683,2922.9626}; id=48; side="WEST"; vehicle="cwr2_SoldierW_GL"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular"";"; }; class Item3 { position[]={9553.5977,225.82704,2920.8074}; id=49; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={9546.8701,225.83687,2920.9338}; id=50; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9545.8691,225.98094,2924.9663}; expCond="({alive _x} count units bravosquad <= 5);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9369.6338,192.6008,2915.9722}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9070.123,65.457893,2056.5227}; id=51; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={9073.3477,65.1213,2053.1838}; id=52; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={9069.9961,65.377304,2058.6931}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6825.6289,57.923317,4840.1909}; azimut=150; id=53; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="t72"; }; }; class Waypoints { items=3; class Item0 { position[]={6826.2803,57.917828,4839.082}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="t72 setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7525.4985,117.88164,4706.7363}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7530.7329,117.96667,4705.6494}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7571.0488,42.572624,5571.8003}; azimut=140; id=54; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; }; class Item1 { position[]={7564.147,43.186039,5574.29}; azimut=140; special="CARGO"; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7565.9976,43.128868,5575.4639}; azimut=140; special="CARGO"; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7567.5156,43.096024,5576.6074}; azimut=140; special="CARGO"; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7569.0815,43.066307,5577.853}; azimut=140; special="CARGO"; id=58; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7570.5229,43.040283,5579.0225}; azimut=140; special="CARGO"; id=59; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item6 { position[]={7572.2534,43.001579,5580.1924}; azimut=140; special="CARGO"; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7572.1978,42.414391,5570.4019}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7657.0791,100.01742,5092.1763}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7660.9883,106.06001,4922.6196}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7661.1504,106.18342,4919.0815}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7579.6001,117.86671,4726.6992}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7577.5332,117.96221,4722.2354}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7553.4897,118.58395,4694.8179}; azimut=170; id=61; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7546.8921,118.32018,4700.2896}; azimut=170; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7567.6807,118.52318,4697.2715}; azimut=170; id=62; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7560.4614,118.41074,4701.647}; azimut=170; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7494.9458,117.71111,4698.2891}; azimut=270; id=63; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={7572.1875,125.20448,4613.1226}; azimut=180; id=64; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.50000048; position[]={7568.8257,124.85839,4616.3667}; azimut=180; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={7574.7881,124.92908,4616.6543}; azimut=180; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={7566.4883,124.53862,4619.4849}; azimut=180; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={7653.7393,124.39635,4634.8047}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7469.9639,123.80323,4585.729}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7653.4326,124.41251,4634.4922}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7687.2734,126.15625,4633.938}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7699.7686,127.81152,4626.1719}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7478.0981,117.70264,4697.4063}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={7475.0283,117.55802,4700.5278}; azimut=180; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7478.2075,117.85552,4694.3306}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7478.2061,117.85552,4694.3311}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7549.2485,117.79156,4760.2134}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { presence=0.50000048; position[]={7546.3237,117.69514,4763.6323}; azimut=180; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol5 = group this;"; }; class Item2 { position[]={7552.145,117.62573,4763.7725}; azimut=180; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; class Item3 { presence=0.75000024; position[]={7542.7764,117.4972,4766.6587}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={7557.5332,118.09503,4713.1685}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7557.5483,117.95728,4713.1826}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7554.6924,117.82964,4728.3828}; azimut=180; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7553.3955,117.82777,4729.9814}; azimut=180; id=65; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7555.8369,117.81165,4730.1226}; azimut=180; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7552.2407,117.82681,4731.2915}; azimut=180; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7556.7476,117.80202,4731.5679}; azimut=180; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7551.1221,117.82422,4732.8267}; azimut=180; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={7557.7769,117.80194,4733.1831}; azimut=180; id=81; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7554.8159,117.76161,4727.7339}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={7555.0601,117.75297,4726.4302}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7525.3809,117.65637,4742.7529}; azimut=180; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.50000048; position[]={7522.4058,117.589,4745.9844}; azimut=180; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { position[]={7527.9922,117.6811,4746.3276}; azimut=180; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.75000024; position[]={7519.9126,117.52775,4748.9761}; azimut=180; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { position[]={7530.3452,117.70442,4749.4775}; azimut=180; id=122; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7473.022,115.91473,4736.3828}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7606.2075,117.60355,4751.5693}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7473.0103,115.91463,4736.3652}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7541.5322,118.20031,4699.9067}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7545.0684,119.74061,4666.4116}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7570.2515,118.37226,4700.3872}; azimut=170; special="NONE"; id=70; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={7570.8525,118.34273,4701.2451}; azimut=90; special="NONE"; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7581.9082,117.79437,4736.5264}; azimut=120; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7497.0259,117.25469,4713.9858}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7502.9541,117.23058,4717.9727}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7502.4443,117.48717,4709.9819}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7494.3101,117.22015,4713.6431}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7490.4058,117.16918,4713.1699}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7533.9189,117.92665,4711.291}; azimut=262; id=76; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7511.8921,117.34622,4724.0234}; azimut=180; id=78; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7513.457,117.66666,4712.4644}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7513.4375,117.66668,4712.4126}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7601.6934,118.084,4708.644}; azimut=180; id=98; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7597.7212,118.01885,4711.9429}; azimut=180; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7601.8208,118.14568,4706.4048}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7601.8208,118.14347,4706.4834}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7536.2817,118.06824,4701.853}; azimut=120; id=105; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7566.5356,117.84432,4725.2349}; azimut=80; id=106; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9408.6572,33.594917,1605.478}; azimut=335; id=107; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="patton"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={9407.8213,33.693844,1607.2791}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND ({alive _x} count units bravosquad <= 5);"; expActiv="patton setfuel 1; patton allowDamage false; pattonD allowDamage false; pattonG allowDamage false; pattonC allowdamage false;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9110.0254,62.596394,2189.9827}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8535.7715,125.52341,3518.0603}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8100.3643,190.08626,4106.041}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8092.5918,190.77243,4126.5825}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={8495.7822,194.67841,4594.5742}; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={8501.4648,195.68483,4587.6738}; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={8491.4697,196.174,4588.1074}; id=110; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={8506.6826,197.80084,4580.7002}; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={8486.4727,199.70497,4581.292}; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8513.459,197.82982,4907.5293}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8854.4404,187.17973,4580.8496}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8462.0977,259.69873,4375.2764}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8513.6299,197.81248,4907.54}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8218.4424,194.75143,4763.6216}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7577.6196,118.65159,4691.6987}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7572.8911,118.72107,4691.1919}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7342.7134,170.11682,3901.6406}; id=113; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={7348.396,171.43414,3894.7402}; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={7338.4009,169.65778,3895.1738}; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={7353.6138,172.67621,3887.7666}; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={7333.4038,169.08244,3888.3584}; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={7326.5415,151.42293,4128.9448}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7788.4126,217.75078,3961.0339}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7358.4795,166.68932,3691.7644}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7326.7124,151.45329,4128.9556}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7511.3613,153.83861,4232.2554}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7548.7808,118.94071,4682.811}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7549.1641,118.78015,4687.0483}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7504.6646,117.04501,4727.7295}; azimut=150; id=118; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=2; class Item0 { position[]={7505.8057,117.08878,4725.6294}; speed="LIMITED"; expCond="(blufor_is_near == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7506.376,117.12238,4724.522}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=11; class Item0 { position[]={7567.5669,118.53388,4697.0425}; azimut=350; id=91; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; lock="UNLOCKED"; skill=0.2; init="this allowdamage false;"; }; class Item1 { position[]={7571.3369,118.35457,4700.6196}; azimut=260; id=92; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowdamage false;"; }; class Item2 { position[]={7553.3252,118.58823,4694.6523}; azimut=350; id=93; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.2; init="this allowdamage false;"; }; class Item3 { position[]={7500.2598,117.69322,4700.4531}; azimut=352; id=99; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=0.2; }; class Item4 { position[]={7532.7544,117.91884,4711.1758}; azimut=82; id=100; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.2; }; class Item5 { position[]={7500.2954,117.70133,4700.1099}; azimut=82; id=101; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; }; class Item6 { position[]={7578.6836,117.79858,4735.1875}; azimut=170; id=102; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { position[]={7531.3765,117.87534,4713.5205}; azimut=262; id=103; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",30]; this addweaponcargo [""cwr2_AK74"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""AK74MortarMag"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_SVD"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",1]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item8 { position[]={7532.6167,117.95381,4708.3999}; azimut=262; id=104; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item9 { position[]={8875.1484,87.041519,2691.906}; azimut=247; id=119; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addweaponcargo [""cwr2_M9"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item10 { position[]={8866.7324,87.09507,2704.2534}; azimut=247; id=120; side="EMPTY"; vehicle="AmmoBoxAddW"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""Mine"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; }; class Markers { items=5; class Item0 { position[]={7552.7139,117.802,4740.624}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={9587.123,21.536304,1651.7723}; name="obj3"; type="cwr2_Faction_USA"; a=1.2; }; class Item2 { position[]={8580.8916,117.07293,3333.1177}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=160; }; class Item3 { position[]={8843.3262,87.180061,2685.8315}; name="start"; text=" Bravo Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={7552.7251,117.802,4740.6284}; name="starsandstripes"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={9067.4453,176.41306,2942.4736}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getdammage tank >= 0.75) AND (getdammage bmp >= 0.75) AND (getdammage truck >= 0.75) AND ({alive _x} count units tankcrew <= 1) AND ({alive _x} count units bmpcrew <= 1) AND ({alive _x} count units truckcrew <= 1) AND ({alive _x} count units bmpsquad <= 2) AND ({alive _x} count units trucksquad <= 3);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400; bravo9 addrating 400;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The Soviet column has been destroyed"; }; }; class Item1 { position[]={9063.7549,142.91031,2816.6877}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_road_kills_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={9187.6396,182.7334,2814.8284}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={9191.2744,187.14633,2687.0723}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={8820.4834,88.156723,2747.9636}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=1; timeoutMid=3; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (getdammage tank >= 0.2);"; expActiv="unassignvehicle truckdude1; unassignvehicle truckdude2; unassignvehicle truckdude3; unassignvehicle truckdude4; unassignvehicle truckdude5; unassignvehicle truckdude6; unassignvehicle truckdude7; unassignvehicle truckdude8; unassignvehicle truckdude9; unassignvehicle truckdude10; unassignvehicle truckdude11; unassignvehicle truckdude12; unassignvehicle bmpdude1; unassignvehicle bmpdude2; unassignvehicle bmpdude3; unassignvehicle bmpdude4; unassignvehicle bmpdude5; unassignvehicle bmpdude6; unassignvehicle bmpdude7; unassignvehicle bmpdude8;"; class Effects { }; }; class Item5 { position[]={7562.8574,119.41496,4675.5005}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=1; timeoutMid=3; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1);"; expActiv="blufor_is_near = 1; publicVariable ""blufor_is_near""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 3]; deleteWaypoint [patrol4, 3]; deleteWaypoint [patrol5, 3];"; class Effects { }; }; class Item6 { position[]={7557.5288,118.11122,4712.2847}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; ""obj2"" setMarkerSize [0,0]; ""starsandstripes"" setMarkerSize [1.2,1]; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400; bravo9 addrating 400; (leader group player) sidechat ""All clear!"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The crossroads have been secured"; }; }; class Item7 { position[]={9311.8906,237.63072,2689.9941}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=16246648; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=16058431; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=11805721; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Ambush a Soviet column before securing the crossroads.

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