briefing.htmlNeONbriefing.sqf_ONtdescription.extNVinit.sqfXdONninitjipcompatible.sqf4 Debriefing

You used a cheat code


Cheating is a sign of total failure.





Mission Accomplished


Alpha squad seized the crossroads and defeated the Soviet attempt to dislodge the NATO troops.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Defeat the counterattack"]; task3a setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Seize the crossroads"]; task2a setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Destroy the SPG-9"]; task1a setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Defeat the counterattack"]; task3b setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Seize the crossroads"]; task2b setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Destroy the SPG-9"]; task1b setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Defeat the counterattack"]; task3c setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Seize the crossroads"]; task2c setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Destroy the SPG-9"]; task1c setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Defeat the counterattack"]; task3d setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Seize the crossroads"]; task2d setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Destroy the SPG-9"]; task1d setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Defeat the counterattack"]; task3e setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Seize the crossroads"]; task2e setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Destroy the SPG-9"]; task1e setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Defeat the counterattack"]; task3f setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Seize the crossroads"]; task2f setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Destroy the SPG-9"]; task1f setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Defeat the counterattack"]; task3g setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Seize the crossroads"]; task2g setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Destroy the SPG-9"]; task1g setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Defeat the counterattack"]; task3h setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Seize the crossroads"]; task2h setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Destroy the SPG-9"]; task1h setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Defeat the counterattack"]; task3i setSimpleTaskDescription ["Defeat the counterattack", "Defeat the counterattack", "Defeat the counterattack"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Seize the crossroads"]; task2i setSimpleTaskDescription ["Seize the crossroads", "Seize the crossroads", "Seize the crossroads"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Destroy the SPG-9"]; task1i setSimpleTaskDescription ["Destroy the SPG-9", "Destroy the SPG-9", "Destroy the SPG-9"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " NATO forces are pushing forward on the ridge in order to cut communications between Soviet forces positioned along the northern - and southern coastal roads. By seizing control of the crossroads it is possible to deny the enemy the chance of rapidly shifting reserves to meet threats along different parts of the line. This would force the Soviets to take a circuitous route and increase the chances of their lines being breached by a NATO offensive before reserves can shore up a faltering defence.

Alpha squad has been ordered to attack the Soviet defences near the crossroads. First the unit must maneuver to neutralise the threat of a heavy AT weapon positioned to bring down enfilading fire on any forces advancing along the road. Once this weapon has been taken out the troops are to proceed to wrest control of the crossroads from the Soviet defenders. As soon as Alpha has taken the ground Bravo squad will move up to reinforce the defence against the expected counterattack by Soviet armour and infantry. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " Soviet infantry has started to improve defensive positions near the crossroads in order to retain the ability to move forces along a north-south axis. Although only a reinforced rifle squad is on duty in the built-up area, other troops are patrolling in the woods nearby and may lend assistance to the defence.

The firepower of the infantry has been bolstered by the addition of crew served weapons. A recoilless rifle has been positioned to enable enfilading fire on the main avenue of approach and heavy machineguns have been sited to dominate the ground surrounding the village.

As the loss of the crossroads would significantly decrease the ability of the Soviets to shift forces around a counterattack is to be expected. This task will likely be given to a detachment of the Soviet tactical reserve of mechanised infantry with armoured support. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the SPG-9 recoilless rifle prior to seizing the crossroads and holding it against counterattack."]];onloadmission="C W R 2 - R O A D B L O C K B U S T E R S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_roadblock_busters_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_LAW {count = 2;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_200Rnd_556x45_NATO {count = 4;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 6;}; class MortarMag {count = 6;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - R O A D B L O C K B U S T E R S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_cain", "cwr2_M113", "camisc3", "cwr2_Static", "cwr2_soldiers_rus", "cwr2_bmp1", "cwr2_T80", "CAWeapons_SPG9", "cwr2_misc", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_missions_firstaidsystem", "cwr2_Urals", "cwr2_BMP2", "cwr2_uaz", "cwr2_M60_tank", "cwr2_hmmwv" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_M113", "cwr2_Static", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_T80", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_missions_firstaidsystem", "cwr2_M60_tank", "camisc3", "CAWeapons_SPG9", "cwr2_misc", "cwr2_Urals", "cwr2_BMP2", "cwr2_UAZ", "cwr2_HMMWV", "cwr2_cain" }; randomSeed=10836553; class Intel { briefingName="CWR2 - Roadblock Busters (co09)"; briefingDescription="Secure the crossroads"; startWeather=0.64798605; startFog=0.26167041; forecastWeather=0.64798605; forecastFog=0.35357392; month=4; day=19; hour=5; }; class Groups { items=35; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6802.2144,436.28955,6678.2065}; azimut=195; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={120,122,121}; }; class Item1 { position[]={6800.2524,436.27106,6683.4668}; azimut=195; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={120,122,121}; }; class Item2 { position[]={6806.9736,436.2684,6680.9199}; azimut=195; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={120,122,121}; }; class Item3 { position[]={6798.6875,436.25824,6688.2495}; azimut=195; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={120,122,121}; }; class Item4 { position[]={6812.2749,436.26212,6683.8315}; azimut=195; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={120,122,121}; }; class Item5 { position[]={6796.958,436.26077,6693.1567}; azimut=195; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={120,122,121}; }; class Item6 { position[]={6818.0703,436.25418,6686.4233}; azimut=195; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={120,122,121}; }; class Item7 { position[]={6795.144,436.26468,6698.1392}; azimut=195; id=7; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={120,121}; }; class Item8 { position[]={6824.0596,436.25418,6689.0562}; azimut=195; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={122,121,120}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7019.8213,416.1618,6982.979}; azimut=195; id=9; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7017.8594,415.18219,6988.2393}; azimut=195; id=10; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="bravo2"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7024.5806,415.54752,6985.6924}; azimut=195; id=11; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="bravo3"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7016.2944,414.25171,6993.022}; azimut=195; id=12; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="bravo4"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={7029.8818,414.74521,6988.604}; azimut=195; id=13; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="bravo5"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7014.5649,413.29947,6997.9292}; azimut=195; id=14; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; text="bravo6"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7035.6772,413.98615,6991.1958}; azimut=195; id=15; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="bravo7"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={7012.751,412.34177,7002.9116}; azimut=195; id=16; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; text="bravo8"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={7041.6665,413.18375,6993.8286}; azimut=195; id=17; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="bravo9"; init="this moveincargo apc; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6073.9429,415.89395,6198.7378}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6074.6836,415.89395,6201.0234}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7038.9521,415.65973,6981.0259}; azimut=210; id=18; side="WEST"; vehicle="cwr2_M113A3"; leader=1; rank="SERGEANT"; skill=1; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3];"; }; }; class Waypoints { items=8; class Item0 { position[]={7037.939,416.08545,6979.0991}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="apc setfuel 1; (leader group player) sidechat ""Bravo, this is Alpha. Request reinforcement at the objective. How copy, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7037.2637,416.33374,6977.981}; expActiv="bravo1 sidechat ""Alpha, this is Bravo. Roger that, Bravo is en route to your position, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={6901.126,436.25418,6788.0029}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6811.2544,436.25418,6713.9614}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6515.8525,411.83096,6199.1699}; completitionRadius=10; speed="FULL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6063.9517,415.89395,6201.6548}; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={6061.6572,415.89395,6202.479}; type="TR UNLOAD"; expActiv="unassignVehicle bravo1; unassignVehicle bravo2; unassignVehicle bravo3; unassignVehicle bravo4; unassignVehicle bravo5; unassignVehicle bravo6; unassignVehicle bravo7; unassignVehicle bravo8; unassignVehicle bravo9; unassignVehicle sierra1; unassignVehicle sierra2;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item7 { position[]={6060.5991,415.89395,6202.936}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6062.2383,415.89395,6196.4326}; azimut=95; id=23; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6040.6313,415.89395,6189.062}; azimut=90; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6038.5503,415.89395,6190.9883}; azimut=90; id=38; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6038.3872,415.89395,6187.2759}; azimut=90; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={6035.7759,415.89395,6185.436}; azimut=90; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6041.833,415.89395,6189.0693}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6043.1323,415.89395,6189.0693}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6380.4258,401.9357,6044.2817}; azimut=90; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6378.4365,402.06955,6042.8096}; azimut=90; id=32; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={6378.5703,402.48199,6045.8647}; azimut=90; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6375.8242,402.29761,6041.2427}; azimut=90; id=68; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { position[]={6376.0757,403.11389,6047.2725}; azimut=90; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6373.0425,402.18896,6039.5117}; azimut=90; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6479.7817,387.77786,5993.6099}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6317.2539,380.42419,5873.1738}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6315.8848,403.5311,6077.2197}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6479.9346,387.74118,5993.5898}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6375.1909,391.20343,5985.1543}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6370.4546,393.33496,5992.1934}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6060.749,416.10416,6192.4478}; azimut=105; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6027.4854,419.88516,6213.2866}; azimut=100; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setunitpos ""MIddle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={6026.8823,419.89005,6211.4248}; azimut=105; special="NONE"; id=27; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.35)]; this setunitpos ""Middle""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={6029.625,419.94955,6218.5713}; azimut=105; special="NONE"; id=56; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.35)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6059.6357,415.89395,6185.5586}; azimut=90; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={6059.6963,415.89395,6183.4111}; azimut=90; special="NONE"; id=37; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={6059.6821,415.89395,6187.582}; azimut=90; special="NONE"; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item3 { presence=0.75000024; position[]={6059.6069,415.89395,6181.2852}; azimut=90; special="NONE"; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6065.1724,416.09772,6217.0703}; azimut=100; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setunitpos ""Down""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={6024.3682,415.89395,6175.0493}; azimut=90; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6022.7935,415.89395,6173.7329}; azimut=90; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6023.0605,415.89395,6176.417}; azimut=90; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6021.1431,415.89395,6172.6235}; azimut=90; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6021.3398,415.89395,6177.521}; azimut=90; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={6019.5566,415.89395,6171.6279}; azimut=90; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6039.5771,415.89395,6218.5615}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6026.5044,415.89395,6181.3535}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6039.5669,415.89395,6218.6313}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6036.8433,415.89395,6210.8076}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6039.2651,415.89395,6209.9814}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6152.2056,425.15463,6527.1802}; azimut=90; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6150.2437,424.99521,6528.9927}; azimut=90; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6150.0811,425.02197,6525.4419}; azimut=90; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={6147.623,424.85776,6530.604}; azimut=90; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6147.978,425.06012,6523.6548}; azimut=90; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6145.1675,425.14893,6521.1953}; azimut=90; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6214.772,441.10474,6593.7119}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6291.5913,433.02997,6431.8159}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6083.4116,417.4469,6454.1719}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6214.8135,441.11505,6593.7607}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6201.7471,430.26001,6504.3208}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6198.7505,428.89835,6491.8257}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6396.9805,461.24442,6559.9033}; azimut=90; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6393.9404,461.064,6557.8545}; azimut=90; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6394.1069,461.27234,6562.6719}; azimut=90; id=73; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6399.647,461.53107,6567.4019}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6399.708,461.53494,6567.4927}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6411.604,461.08591,6542.561}; azimut=90; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6408.7168,460.89023,6540.4385}; azimut=90; id=42; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={6409.3345,461.12228,6545.9546}; azimut=90; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6405.1938,460.65228,6538.6309}; azimut=90; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6460.9409,458.34906,6534.3076}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6345.3076,454.66541,6553.6709}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6460.9277,458.35049,6534.314}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6419.6665,461.04935,6541.8809}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6419.0068,460.95142,6539.0977}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6037.9404,415.89395,6248.9834}; azimut=90; id=48; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={6034.6074,415.89395,6246.3203}; azimut=90; id=63; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6040.1606,415.89395,6249.0088}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6040.1611,415.89395,6249.0083}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6038.8794,415.89395,6197.8569}; azimut=90; id=49; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6042.0562,415.89395,6197.896}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6042.0762,415.89395,6197.8701}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6010.0723,415.89395,6141.8623}; azimut=90; id=52; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={6007.7397,415.89395,6139.2397}; azimut=90; id=58; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6011.7012,415.89395,6141.8335}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6011.7061,415.89395,6141.8242}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6021.0957,419.73154,6194.207}; azimut=150; id=60; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.35)]; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6068.9697,416.0329,6241.0137}; azimut=55; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6048.1406,415.89395,6169.8057}; azimut=160; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6060.4463,419.87128,6213.522}; azimut=120; id=67; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.35)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5411.2759,378.42661,7019.3994}; azimut=180; id=74; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ifv1; sovietsquad1 = group this;"; }; class Item1 { position[]={5407.3867,376.85873,7024.1563}; azimut=180; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv1; sovietsquad1 = group this;"; }; class Item2 { position[]={5415.5361,378.59619,7024.0122}; azimut=180; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv1; sovietsquad1 = group this;"; }; class Item3 { position[]={5403.9785,375.21509,7028.8862}; azimut=180; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ifv1; sovietsquad1 = group this;"; }; class Item4 { position[]={5419.4985,378.33044,7028.3091}; azimut=180; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ifv1; sovietsquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5400.0991,373.3017,7034.2554}; azimut=180; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ifv1; sovietsquad1 = group this;"; }; class Item6 { position[]={5423.7085,377.8876,7032.8511}; azimut=180; id=80; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ifv1; sovietsquad1 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={6013.124,416.67847,6579.3169}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6068.1978,415.89395,6204.979}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6068.7563,415.89395,6199.8052}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5432.645,376.68411,7042.4819}; azimut=180; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ifv2; sovietsquad2 = group this;"; }; class Item1 { position[]={5428.7559,374.85535,7047.2388}; azimut=180; id=82; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv2; sovietsquad2 = group this;"; }; class Item2 { position[]={5436.9053,376.05594,7047.0947}; azimut=180; id=83; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv2; sovietsquad2 = group this;"; }; class Item3 { position[]={5425.3477,373.10257,7051.9688}; azimut=180; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ifv2; sovietsquad2 = group this;"; }; class Item4 { position[]={5440.8677,375.45956,7051.3916}; azimut=180; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ifv2; sovietsquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5421.4683,371.15689,7057.3379}; azimut=180; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ifv2; sovietsquad2 = group this;"; }; class Item6 { position[]={5445.0776,374.82651,7055.9336}; azimut=180; id=87; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ifv2; sovietsquad2 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={5966.7324,416.823,6570.2109}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6031.2334,415.89395,6209.4971}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6031.4429,415.89395,6207.3779}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5384.5688,371.12091,7006.1807}; azimut=120; id=88; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="ifv1"; }; class Item1 { position[]={5374.6426,371.12512,6988.5977}; azimut=120; id=89; side="EAST"; vehicle="cwr2_bmp1"; skill=0.2; fuel=0; text="ifv2"; }; }; class Waypoints { items=5; class Item0 { position[]={5386.5566,371.6839,7005.0854}; completitionRadius=10; formation="LINE"; expCond="(VictoryCondition2 == 1);"; expActiv="ifv1 setfuel 1; ifv2 setfuel 1; counterattack = 1; publicVariable ""counterattack"";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5744.3462,410.87283,6966.5527}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5988.4482,416.88196,6599.1196}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5990.77,416.77103,6591.4614}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={5991.3765,416.7417,6589.436}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=13; class Item0 { position[]={5359.1025,365.30896,7010.2686}; azimut=120; id=90; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="tank"; init="sovietsquad3 = group this;"; }; class Item1 { position[]={5350.728,362.96628,7018.5303}; azimut=180; id=91; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad3 = group this;"; }; class Item2 { position[]={5351.5767,363.13443,7018.5137}; azimut=180; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad3 = group this;"; }; class Item3 { position[]={5352.4106,363.29712,7018.5293}; azimut=180; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad3 = group this;"; }; class Item4 { position[]={5353.3203,363.47549,7018.5361}; azimut=180; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad3 = group this;"; }; class Item5 { position[]={5354.2217,363.64731,7018.6055}; azimut=180; id=95; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad3 = group this;"; }; class Item6 { position[]={5350.5244,362.85895,7019.3955}; azimut=180; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="sovietsquad3 = group this;"; }; class Item7 { position[]={5351.4946,363.04974,7019.3955}; azimut=180; id=97; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="sovietsquad3 = group this;"; }; class Item8 { position[]={5352.3921,363.22385,7019.4243}; azimut=180; id=98; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="sovietsquad3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item9 { position[]={5353.2588,363.39178,7019.4556}; azimut=180; id=99; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="sovietsquad3 = group this;"; }; class Item10 { position[]={5354.1567,363.56726,7019.4697}; azimut=180; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="sovietsquad3 = group this;"; }; class Item11 { position[]={5355.0977,363.75012,7019.4971}; azimut=180; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="sovietsquad3 = group this;"; }; class Item12 { position[]={5355.9927,363.96411,7019.4897}; azimut=180; id=102; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="sovietsquad3 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={5360.2046,365.59332,7009.604}; completitionRadius=10; formation="DIAMOND"; expCond="(counterattack == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5731.8774,411.59793,6961.7949}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5945.1895,418.58408,6669.9678}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6040.3579,415.89395,6206.4243}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6040.5327,415.89395,6205.1973}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={6375.3052,457.66833,6517.5508}; azimut=195; id=105; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveinGunner spg9; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={6371.4438,457.33441,6518.7192}; azimut=195; id=43; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6379.6777,457.81772,6516.623}; azimut=195; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6367.5171,456.95593,6519.7368}; azimut=195; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6385.874,458.04422,6515.4795}; azimut=195; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6363.2563,456.53836,6520.8354}; azimut=195; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item26 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7044.2056,417.41287,6967.9678}; azimut=180; special="NONE"; id=108; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="this moveincargo apc; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7039.4038,417.272,6971.4971}; azimut=180; special="NONE"; id=109; side="WEST"; vehicle="cwr2_SoldierW"; rank="CORPORAL"; skill=1; text="sierra2"; init="this moveincargo apc; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6046.2085,415.89395,6207.9092}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6006.5723,415.89395,6220.106}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6052.8447,415.89395,6239.5967}; azimut=20; id=117; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item28 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6811.625,436.25418,6766.981}; azimut=180; id=118; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item1 { position[]={6807.894,436.25418,6769.8877}; azimut=180; id=119; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6811.6206,436.25418,6764.6484}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6826.437,436.25418,6718.8848}; id=120; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6810.2163,436.25418,6726.5635}; id=121; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item31 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6818.4966,436.25418,6722.5547}; id=122; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5}; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5627.9517,418.9993,6862.9463}; azimut=180; id=127; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="sovietsquad4 = group this;"; }; class Item1 { position[]={5624.0625,418.99728,6867.7031}; azimut=180; id=128; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad4 = group this;"; }; class Item2 { position[]={5632.2119,418.9993,6867.5591}; azimut=180; id=129; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad4 = group this;"; }; class Item3 { position[]={5620.6543,418.98993,6872.4331}; azimut=180; id=130; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="sovietsquad4 = group this;"; }; class Item4 { position[]={5636.1743,418.9993,6871.856}; azimut=180; id=131; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="sovietsquad4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5616.7749,418.96945,6877.8022}; azimut=180; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="sovietsquad4 = group this;"; }; class Item6 { position[]={5640.3843,418.9993,6876.3979}; azimut=180; id=133; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="sovietsquad4 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={5628.0513,418.9993,6857.0522}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6032.4175,415.89395,6198.4263}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6032.895,415.89395,6197.5498}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6052.8057,415.89395,6205.6846}; azimut=110; id=134; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6054.0239,415.89395,6205.2246}; speed="LIMITED"; combat="SAFE"; expCond="(blufor_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6054.5977,415.89395,6205.0186}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7057.2754,409.3931,7012.772}; azimut=210; id=135; side="WEST"; vehicle="cwr2_M60A3"; leader=1; rank="SERGEANT"; skill=1; fuel=0; text="m60tank"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={7056.189,409.71887,7010.8262}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="m60tank setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=360; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={6903.1968,436.25418,6790.2358}; completitionRadius=5; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6811.8716,436.25418,6714.9375}; completitionRadius=5; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6517.4131,411.89944,6199.9199}; completitionRadius=5; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6113.603,415.62366,6197.6631}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=19; class Item0 { position[]={6061.124,415.89395,6187.8115}; azimut=90; id=19; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item1 { position[]={6061.1157,415.89395,6184.7554}; azimut=90; id=20; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item2 { position[]={6061.0962,415.89395,6181.7002}; azimut=90; id=21; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={6062.7661,415.89395,6197.2241}; azimut=200; id=22; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item4 { position[]={6373.9585,458.4664,6512.6514}; azimut=195; id=103; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.2; text="spg9"; }; class Item5 { position[]={6373.8018,457.09549,6513.6167}; azimut=15; id=104; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.65)]; this setVectorUp [0,0,1];"; }; class Item6 { position[]={6084.5605,415.89395,6207.5239}; azimut=90; id=110; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item7 { position[]={6081.8403,415.89395,6180.9727}; azimut=100; id=111; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item8 { position[]={6084.5605,415.89395,6217.2109}; azimut=90; id=112; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item9 { position[]={6082.3447,415.89395,6228.0088}; azimut=70; id=113; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item10 { position[]={6078.0239,415.89395,6170.167}; azimut=110; id=114; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item11 { position[]={6083.8877,415.89395,6191.0327}; azimut=100; id=115; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item12 { position[]={6052.2451,415.89395,6240.2295}; azimut=110; id=116; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { presence=0.75000024; position[]={6050.8628,415.89395,6223.9019}; azimut=200; id=123; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item14 { position[]={6020.2119,415.89395,6206.1987}; azimut=110; id=124; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=1; }; class Item15 { presence=0.75000024; position[]={6026.5562,415.89395,6196.7788}; azimut=20; id=125; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.50000048; position[]={6045.3687,415.89395,6183.5771}; azimut=275; id=126; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.50000048; position[]={6814.1108,436.25418,6759.7261}; azimut=180; id=136; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item18 { presence=0.75000024; position[]={6054.583,415.8913,6197.2002}; azimut=200; id=137; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=8; class Item0 { position[]={6803.7017,436.26709,6682.6626}; name="start"; text=" Alpha Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={6373.7739,458.4664,6514.6172}; name="obj1"; type="mil_warning"; colorName="ColorRed"; }; class Item2 { position[]={6039.458,415.89395,6205.4214}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={5973.084,416.89661,6592.5933}; name="obj3"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=160; }; class Item4 { position[]={6039.4829,415.89395,6205.4229}; name="obj2_starsandstripes"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item5 { position[]={7553.939,26.335526,5124.9102}; name="ivan"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={6227.2109,36.299637,8036.1006}; name="commies"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={7928.062,192.79105,7679.1646}; name="nato"; type="cwr2_Faction_USA"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={6063.1616,414.08051,6039.7329}; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expCond="(getDammage ifv1 >= 0.5) AND (getDammage ifv2 >= 0.5) AND ({alive _x} count units sovietsquad1 <= 2) AND ({alive _x} count units sovietsquad2 <= 2) AND ({alive _x} count units sovietsquad3 <= 2) AND ({alive _x} count units sovietsquad4 <= 2);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400;"; class Effects { }; }; class Item1 { position[]={6037.395,415.89395,6204.5952}; activationBy="WEST"; timeoutMin=60; timeoutMid=75; timeoutMax=90; interruptable=1; age="UNKNOWN"; expActiv="""obj2"" setMarkerSize [0,0]; ""obj2_starsandstripes"" setMarkerSize [1.2,1]; VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={6435.3574,465.01877,6660.1572}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage spg9 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; (leader group player) sidechat ""That takes care of the recoilless rifle, good work!"";"; class Effects { }; }; class Item3 { position[]={8390.8213,28.208475,6866.7983}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_roadblock_busters_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={8629.3545,0.43452293,6742.479}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={8529.0381,3.492156,6743.6001}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={6049.0938,415.89395,6207.2188}; a=250; b=250; activationBy="WEST"; activationType="EAST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="bufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=1984848; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=7073883; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=14191171; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Seize and hold the crossroads.

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