briefing.htmlQSbriefing.sqf Sdescription.ext Sinit.sqfSpinitjipcompatible.sqf$.fL0mission.sqm SIboverview.html`SOoverview.paa S! Debriefing

Cheating is an admission of incompetence


Anyone with a grasp of basic fire and maneuver can complete these missions.





Mission Accomplished


The resistance fighters have dealt a blow against Soviet coastal defences and thereby ensured the continuation of logistical support by NATO. With a steady stream of arms and ammunition reaching the FIA the price of occupying Malden becomes unbearable for the enemy garrison.





Mission Failed


The resistance squad been wiped out.


// tasks task4a = guerilla1 createSimpleTask ["Reach Sainte-Marie"]; task4a setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = guerilla1 createSimpleTask ["Sink the patrol boats"]; task3a setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Knock out the coastal artillery"]; task2a setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Raid the command post"]; task1a setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = guerilla2 createSimpleTask ["Reach Sainte-Marie"]; task4b setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = guerilla2 createSimpleTask ["Sink the patrol boats"]; task3b setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Knock out the coastal artillery"]; task2b setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Raid the command post"]; task1b setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = guerilla3 createSimpleTask ["Reach Sainte-Marie"]; task4c setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = guerilla3 createSimpleTask ["Sink the patrol boats"]; task3c setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Knock out the coastal artillery"]; task2c setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Raid the command post"]; task1c setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = guerilla4 createSimpleTask ["Reach Sainte-Marie"]; task4d setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = guerilla4 createSimpleTask ["Sink the patrol boats"]; task3d setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Knock out the coastal artillery"]; task2d setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Raid the command post"]; task1d setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = guerilla5 createSimpleTask ["Reach Sainte-Marie"]; task4e setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = guerilla5 createSimpleTask ["Sink the patrol boats"]; task3e setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Knock out the coastal artillery"]; task2e setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Raid the command post"]; task1e setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = guerilla6 createSimpleTask ["Reach Sainte-Marie"]; task4f setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = guerilla6 createSimpleTask ["Sink the patrol boats"]; task3f setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Knock out the coastal artillery"]; task2f setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Raid the command post"]; task1f setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = guerilla7 createSimpleTask ["Reach Sainte-Marie"]; task4g setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = guerilla7 createSimpleTask ["Sink the patrol boats"]; task3g setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Knock out the coastal artillery"]; task2g setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Raid the command post"]; task1g setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = guerilla8 createSimpleTask ["Reach Sainte-Marie"]; task4h setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = guerilla8 createSimpleTask ["Sink the patrol boats"]; task3h setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Knock out the coastal artillery"]; task2h setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Raid the command post"]; task1h setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task4i = guerilla9 createSimpleTask ["Reach Sainte-Marie"]; task4i setSimpleTaskDescription ["Reach Sainte-Marie", "Reach Sainte-Marie", "Reach Sainte-Marie"]; task4i setSimpleTaskDestination markerpos "obj4"; task3i = guerilla9 createSimpleTask ["Sink the patrol boats"]; task3i setSimpleTaskDescription ["Sink the patrol boats", "Sink the patrol boats", "Sink the patrol boats"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = guerilla9 createSimpleTask ["Knock out the coastal artillery"]; task2i setSimpleTaskDescription ["Knock out the coastal artillery", "Knock out the coastal artillery", "Knock out the coastal artillery"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = guerilla9 createSimpleTask ["Raid the command post"]; task1i setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]]; // diary entries guerilla9 createDiaryRecord["Diary", ["Background", " The resistance movement on the island of Malden is dependent on the delivery of weapons and supplies by boat, as NATO transport aircraft cannot venture in airspace that is dominated by Soviet fighter aircraft based at the airport. This source of support is threatened though by recent enemy deployments. A command post has been established at Cancon to coordinate Soviet coastal defences, with artillery emplaced to target any large vessels approaching the coast and light boats making regular patrols to ensure no small craft are operating along the Malden shores. Unless these Soviet defensive arrangements are countered there is a real risk of the resistance running out of arms and ammunition to continue the struggle against the occupation forces.

A group of resistance fighters has therefore gathered in order to strike at the Soviet coastal defences. Their first objective is the command post at Cancon where the enemy command vehicle and communication equipment must be destroyed. Once that has been achieved the next target is the coastal artillery position dominating the southern coastal waters. A final task is to attack the harbour facilities near Le Port and sink all patrol boats that are at anchor in that location. Once the fighters have accomplished all their goals they are to withdraw to the village of Sainte-Marie where guides are awaiting their arrival to point out the route towards secure hiding locations. Due haste must be observed to ensure quick reaction forces are avoided. "]]; guerilla9 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a small motor rifle element detached to provide local security to their command post at Cancon. These enemy troops dispose of a tracked light armoured vehicle to provide additional firepower.

The coastal artillery emplacement has an air defence detachment with two crew served weapons attached to ward off NATO airstrikes. These heavy weapons can also defend against ground attack with devastating effect.

The harbour area is defended by local militia collaborating with the occupation forces. Although equipped with obsolescent small arms they are present in sufficient numbers to make up for any deficiency in armament. "]]; guerilla9 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid a command post and coastal artillery site before taking out patrol boats and moving to Sainte-Marie."]];onloadmission="C W R 2 - R O L L I N G R E S I S T A N C E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_rolling_resistance_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM {count = 1;}; class cwr2_G3A4 {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class AK47MortarMag {count = 3;}; class SmokeShell {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - R O L L I N G R E S I S T A N C E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_abel", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_v3s", "cwr2_bmp2", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "caweapons", "camisc_e", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2_Soldiers_RUS", "CAWeapons_ZU23", "cwr2_Static", "cwr2_BoatE", "cwr2_Urals", "cwr2_btr60", "cwr2_BMP1", "cwr2_Civilians", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP2", "cwr2_Soldiers_RUS", "cwr2_Static", "cwr2_btr60", "cwr2_BMP1", "cwr2_Civilians", "cwr2_uaz", "cwr2_v3s", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "caweapons", "camisc_e", "cwr2_AmmoBoxes", "CAWeapons_ZU23", "cwr2_BoatE", "cwr2_Urals", "cwr2_Jeeps", "cwr2_abel" }; randomSeed=15676443; class Intel { briefingName="CWR2 - Rolling Resistance (co09)"; briefingDescription="Degrade enemy coast defences"; startWeather=0.45999521; startFog=0.25424477; forecastWeather=0.45999521; forecastFog=0.34032431; month=7; day=18; hour=4; }; class Groups { items=55; class Item0 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={3183.8811,195.56296,5568.9199}; azimut=150; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item1 { position[]={3179.5652,195.93538,5569.9023}; azimut=150; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={13,11,12}; }; class Item2 { position[]={3184.135,196.02609,5573.168}; azimut=150; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item3 { position[]={3175.5867,196.48334,5570.7734}; azimut=150; id=3; side="GUER"; vehicle="cwr2_SoldierG_AMG"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={13,11,12}; }; class Item4 { position[]={3184.2468,196.53122,5576.9536}; azimut=150; id=4; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={13,11,12}; }; class Item5 { position[]={3171.76,197.00169,5571.7383}; azimut=150; id=5; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM"";"; synchronizations[]={13,11,12}; }; class Item6 { position[]={3184.384,197.08452,5580.7856}; azimut=150; id=6; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={13,11,12}; }; class Item7 { position[]={3167.2722,197.60817,5572.9082}; azimut=150; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={13,11,12}; }; class Item8 { position[]={3184.5227,197.6869,5585.0981}; azimut=150; id=8; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla9"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={13,11,12}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3081.3054,221.69252,5619.333}; id=9; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3093.6497,218.25194,5619.333}; id=10; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3173.5256,201.60442,5614.1318}; id=11; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3149.5188,202.17979,5594.3096}; id=12; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3161.1917,201.36824,5604.54}; id=13; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5392.8564,43.280685,2807.5264}; azimut=285; id=23; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={5389.5879,43.280643,2808.3557}; completitionRadius=10; combat="SAFE"; expCond="(resistance_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5388.9507,43.28064,2808.4976}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7125.8506,78.508888,3029.113}; azimut=180; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_1;"; }; class Item1 { position[]={7123.4189,78.496536,3029.1191}; azimut=180; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_1;"; }; class Item2 { presence=0.50000048; position[]={7125.5015,78.175072,3032.5149}; azimut=180; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item8 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7114.5288,81.452347,3174.74}; azimut=270; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7117.7964,81.264465,3176.9915}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7117.7095,81.300827,3171.7087}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7113.0107,81.524673,3174.6272}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7112.9712,81.526566,3174.6272}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7078.833,81.536377,3197.8416}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forcespeed 0;"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7080.5825,81.512939,3198.5098}; azimut=335; id=44; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7087.1709,81.450768,3195.2163}; azimut=335; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7078.8462,81.532631,3192.0066}; azimut=335; id=41; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8324.6094,22.337788,3743.4768}; id=50; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8326.9541,21.594337,3740.5715}; id=52; side="EAST"; vehicle="cwr2_PartisanE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={8322.5107,23.132965,3740.1035}; id=66; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item3 { position[]={8329.8848,20.640163,3736.6477}; id=56; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8320.585,23.842247,3736.8101}; id=55; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={8332.209,19.8766,3732.8066}; id=59; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={8318.3633,24.680918,3732.9495}; id=53; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={8334.7529,19.027975,3729.0906}; id=65; side="EAST"; vehicle="cwr2_PartisanE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={8324.7598,34.164604,3946.0459}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8124.1035,49.822666,3787.3381}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8324.9629,33.471214,3624.0288}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8324.5381,34.199108,3946.1465}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8421.0479,7.7178149,3706.7659}; id=63; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8421.8887,7.7835951,3706.0452}; id=54; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8421.0625,7.6425633,3707.5903}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8421.0693,7.643364,3707.5815}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8427.7119,7.1943612,3716.0579}; azimut=180; id=57; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8428.2236,7.1943612,3746.2576}; id=61; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={8381.6094,6.4016156,3731.7876}; id=62; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8384.1055,6.4016156,3728.3506}; id=58; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item2 { position[]={8378.9785,6.4016156,3728.7253}; id=175; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8381.6152,6.4016156,3732.6782}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8381.6104,6.4016156,3732.6875}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={8406.8457,6.8021564,3759.6038}; id=64; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8411.3516,7.0136557,3755.1663}; id=60; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8406.8906,6.7169986,3762.3364}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8406.9121,6.7168617,3762.3521}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={8458.3594,6.1701531,3759.0857}; azimut=270; id=51; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={8461.5703,6.2204847,3767.2627}; azimut=270; id=67; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5399.082,43.272667,2778.6931}; azimut=270; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5401.5391,43.237522,2780.8086}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5401.0986,43.244198,2776.4109}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={5403.9595,43.180435,2782.5964}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5403.4868,43.174755,2774.5935}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5406.3999,43.195995,2784.125}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={5405.729,43.066765,2772.4636}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5394.1763,43.27969,2788.9199}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5393.4258,43.279476,2788.9199}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={5458.2925,45.511318,2888.0823}; azimut=270; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5462.3101,45.808678,2890.4197}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5461.5195,45.210991,2885.3203}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={5466.1006,46.116524,2892.418}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5464.4272,44.975193,2882.8196}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5415.3364,49.090935,2931.3828}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5284.6089,39.450089,2805.7546}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5414.8564,38.75703,2686.3315}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5539.8789,42.192017,2805.97}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5415.311,49.089245,2931.3645}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5406.6699,52.503914,2809.844}; azimut=195; id=70; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7100.0679,72.150246,6026.3911}; azimut=270; id=71; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item1 { position[]={7103.709,72.142982,6028.7158}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item2 { position[]={7103.291,72.123787,6023.9932}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp1;"; }; class Item3 { position[]={7107.085,72.13755,6030.9653}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1;"; }; class Item4 { position[]={7106.5649,72.072357,6021.5542}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7110.6206,72.144501,6033.5161}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1;"; }; class Item6 { position[]={7109.709,72.013916,6018.7065}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1;"; }; class Item7 { position[]={7113.9854,72.150215,6035.354}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp1;"; }; }; class Waypoints { items=2; class Item0 { position[]={5897.2271,54.988258,3525.563}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5897.0469,54.067005,3600.4678}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={7090.3594,81.375977,3168.4038}; azimut=270; id=72; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7093.5195,81.451668,3170.1277}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7092.8555,81.346245,3166.0537}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7096.6416,81.480377,3171.6396}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7095.125,81.309738,3163.5647}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={7100.0713,81.513153,3173.3269}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7097.8057,81.250305,3160.8826}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7103.4473,81.540863,3174.9993}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7089.1904,81.359787,3168.3884}; formation="DIAMOND"; expCond="(fia_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7088.0244,81.344986,3168.4226}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={7115.2896,80.738098,3212.9456}; azimut=270; id=73; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7117.416,80.581444,3214.4736}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7117.4614,80.646194,3211.3352}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={7119.397,80.435928,3215.8772}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7119.2607,80.571579,3209.8752}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6950.4116,50.359756,3115.2268}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6967.8457,82.323036,3357.2302}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7202.0044,62.50013,3264.3015}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6950.4434,50.324226,3115.0771}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5395.2471,49.605576,2816.3286}; azimut=295; id=75; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5379.897,48.314472,2782.9851}; azimut=305; id=76; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5398.9131,49.172421,2817.5662}; azimut=15; id=79; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5406.4272,53.138382,2814.7253}; azimut=15; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5411.1963,43.280941,2825.6155}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5412.9116,43.280941,2827.1072}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={5413.2979,43.280941,2824.2654}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5408.7046,43.280941,2825.5823}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5408.6558,43.280941,2825.5823}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5384.105,43.261429,2794.4932}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5386.0225,43.272011,2796.0613}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={5386.0059,43.271172,2793.4189}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5381.498,43.247646,2794.4915}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5381.4448,43.247372,2794.5212}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5416.4458,43.280937,2815.3347}; azimut=335; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5405.5532,43.280937,2801.7896}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5407.3496,43.280937,2803.196}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5404.2056,43.280937,2801.7524}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5404.2158,43.280937,2801.7495}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8204.376,21.115425,3114.3164}; azimut=270; id=110; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={8207.7705,21.115425,3116.6506}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={8207.3066,21.115425,3111.5596}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr;"; }; class Item3 { position[]={8211.4326,21.115425,3118.6743}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={8210.2813,21.115425,3108.7161}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8215.0781,21.115425,3120.4324}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item6 { position[]={8213.4707,21.121368,3105.9998}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={8218.5176,21.115425,3122.5974}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={8407.7803,6.9328055,3743.8821}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8407.708,7.0989647,3772.0007}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7104.6089,81.037079,3151.6035}; azimut=270; id=111; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7102.9888,80.909775,3149.5271}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7101.7236,80.871384,3149.5376}; expCond="(fia_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7100.4292,80.831482,3149.543}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7386.5918,23.085209,3748.363}; azimut=270; id=123; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7389.3281,22.915943,3750.2952}; azimut=270; id=121; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7389.127,22.944399,3745.832}; azimut=270; id=122; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7392.4258,22.915943,3752.0413}; azimut=270; id=124; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7384.7349,23.265745,3748.4246}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7382.4624,23.487576,3748.4802}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5880.9707,54.981754,3492.2542}; azimut=270; id=127; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={5883.707,54.983227,3494.1863}; azimut=270; id=125; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={5883.5059,54.979641,3489.7231}; azimut=270; id=126; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={5886.8047,54.98468,3495.9324}; azimut=270; id=128; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5879.5596,54.981812,3492.1914}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6240.2461,60.433582,2823.3716}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8189.354,21.115425,3117.2153}; azimut=300; id=129; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={8186.083,21.115425,3119.0781}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8235.6816,47.636578,3613.1919}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8439.4639,9.0087109,3698.0085}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8438.3164,7.998621,3705.7183}; type="TR UNLOAD"; speed="NORMAL"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8437.9424,7.718915,3708.062}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7124.5542,72.138268,6030.2573}; azimut=180; id=130; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=5; class Item0 { position[]={7124.5967,72.130768,6027.1592}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7925.7334,36.312729,4092.031}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5910.124,54.985996,3525.2212}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5906.3135,54.986843,3525.2837}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={5905.1348,54.987103,3525.2556}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5448.3223,43.280941,2807.665}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5450.0376,43.280941,2809.1567}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={5450.1543,43.280941,2805.8838}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5445.8306,43.280941,2807.6318}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5445.7817,43.280941,2807.6318}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7108.7915,81.061172,3148.458}; azimut=225; id=100; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7112.4648,81.278969,3152.7815}; azimut=155; id=88; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7404.6685,22.21903,3742.333}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7406.3838,22.217236,3743.8247}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={7406.77,22.02796,3740.9829}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7402.1768,22.350256,3742.2998}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7402.1279,22.352865,3742.2998}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7403.4458,22.778126,3752.4521}; azimut=180; id=145; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5986.6045,55.369347,3604.021}; azimut=270; id=148; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={5989.3408,55.604729,3605.9531}; azimut=270; id=146; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={5989.1396,55.510582,3601.49}; azimut=270; id=147; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={5992.4385,55.852379,3607.6992}; azimut=270; id=149; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=5; class Item0 { position[]={5864.0283,62.6987,3734.4324}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5679.8096,61.009727,3524.5864}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5872.4673,50.121609,3351.4644}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6059.3467,55.71357,3524.8276}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5864.0166,62.72707,3734.96}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={5564.9082,103.87006,4212.8848}; azimut=180; id=150; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="this setCaptive true; this forceSpeed 0; fia_squad = group this; fia_squad setgroupid [""FIA Contact"",""Black""];"; }; class Item1 { position[]={5562.6089,103.87185,4215.9102}; azimut=180; id=151; side="GUER"; vehicle="cwr2_Militia_FAL"; skill=0.2; init="this setCaptive true; this forceSpeed 0; fia_squad = group this; fia_squad setgroupid [""FIA Contact"",""Black""];"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7086.0273,81.490288,3186.7268}; azimut=155; id=152; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={7087.0952,81.491699,3184.4255}; completitionRadius=10; combat="COMBAT"; expCond="(fia_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7087.4487,81.49218,3183.656}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5779.957,54.988312,3535.1575}; azimut=270; id=153; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5784.0093,54.988312,3540.0945}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item48 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5924.2671,56.957352,3517.5881}; azimut=90; id=154; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5920.877,54.96236,3513.1445}; azimut=90; id=165; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5903.9063,54.9865,3568.4629}; azimut=180; id=161; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5909.311,54.987385,3560.5403}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5911.1484,54.98727,3561.7063}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={5911.1982,54.987167,3559.2554}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5908.0776,54.987488,3560.5237}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5908.0771,54.987488,3560.4963}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5903.7832,54.985832,3571.4424}; id=166; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0;"; }; class Item1 { presence=0.75000024; position[]={5909.8491,54.986557,3568.4287}; id=170; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5921.5518,54.960247,3517.2712}; azimut=150; id=168; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5797.9097,54.988312,3539.9255}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5799.7471,54.988312,3541.0916}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={5799.7969,54.988312,3538.6406}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5796.6763,54.988312,3539.9089}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5796.6758,54.988312,3539.8816}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5896.9292,54.988266,3506.0781}; azimut=180; id=176; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5896.9785,54.988251,3503.3955}; completitionRadius=10; combat="COMBAT"; expCond="(resistance_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5896.9863,54.988247,3502.8335}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={3170.7644,199.51796,5592.9204}; azimut=150; id=14; side="EMPTY"; vehicle="cwr2_V3S_Open"; lock="UNLOCKED"; skill=1; fuel=0.29999998; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""AK47MortarMag"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_AKM_GL"",1];"; }; class Item1 { position[]={5412.2705,43.280937,2811.5002}; azimut=199; id=15; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item2 { position[]={5420.5566,43.280941,2817.2112}; azimut=109; id=16; side="EMPTY"; vehicle="PowGen_Big"; skill=0.2; text="generator"; }; class Item3 { position[]={5423.0088,43.280941,2824.9641}; azimut=359; id=17; side="EMPTY"; vehicle="Land_Antenna"; lock="LOCKED"; skill=0.2; text="antennamast"; }; class Item4 { position[]={5429.6704,43.280941,2819.6008}; azimut=89; id=18; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 45; dish setPos getPos dish;"; }; class Item5 { position[]={5412.9604,43.280937,2816.0493}; azimut=109; id=19; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item6 { position[]={5425.6484,43.280941,2826.9802}; id=20; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item7 { position[]={5424.6523,43.280941,2824.8528}; azimut=180; id=21; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item8 { position[]={5426.2686,43.280941,2824.8733}; azimut=180; id=22; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item9 { position[]={7111.2134,81.137802,3148.5664}; azimut=155; id=24; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun"; }; class Item10 { position[]={7112.479,81.098625,3145.3584}; azimut=155; id=25; side="EMPTY"; vehicle="Land_fort_artillery_nest_EP1"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item11 { position[]={7109.0796,81.261078,3153.925}; azimut=335; id=26; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item12 { position[]={7109.0264,81.261497,3153.9719}; azimut=155; id=27; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=1; text="fieldgun_ammo"; }; class Item13 { position[]={5416.6284,43.280937,2789.5803}; azimut=30; id=28; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { presence=0.75000024; position[]={5386.8237,43.266315,2786.6914}; azimut=125; id=29; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { position[]={7102.2437,72.545349,3028.5144}; id=30; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken0"; init="this allowDamage false; zandzakken1 attachTo [zandzakken0,[0,-3.5,0]]; zandzakken1 setDir 180; zandzakken1 setpos getpos zandzakken1; zandzakken0 attachTo [aagun_1,[0,1.25,-2.3]];"; }; class Item16 { position[]={7102.2778,72.457878,3025.408}; id=31; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken1"; init="this allowDamage false;"; }; class Item17 { position[]={7124.9595,79.114609,3025.1267}; azimut=180; id=32; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_1"; init="this setVectorUp [0,0,1];"; }; class Item18 { position[]={7079.8096,81.515594,3200.0725}; azimut=335; id=42; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags1"; init="this allowDamage false;"; }; class Item19 { position[]={7081.4102,81.513687,3196.1904}; azimut=155; id=43; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags2"; init="this allowDamage false; round_sandbags2 attachto [round_sandbags1,[0,-3.5,0]]; round_sandbags2 setdir 180; round_sandbags2 setpos getpos round_sandbags2;"; }; class Item20 { position[]={8484.5938,0.081605278,3756.7102}; azimut=90; id=45; side="EMPTY"; vehicle="cwr2_BoatE"; skill=0.2; text="boat1"; init="this lockdriver true;"; }; class Item21 { position[]={8484.9629,0.0270526,3768.561}; id=46; side="EMPTY"; vehicle="cwr2_BoatE"; skill=0.2; text="boat2"; init="this lockdriver true;"; }; class Item22 { position[]={8484.6035,0.22136593,3759.751}; azimut=90; id=47; side="EMPTY"; vehicle="cwr2_BoatE"; skill=0.2; text="boat3"; init="this lockdriver true;"; }; class Item23 { position[]={8427.9814,7.1943612,3742.5789}; azimut=180; id=48; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item24 { position[]={8423.1211,7.1943612,3725.5735}; azimut=90; id=49; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { position[]={7401.3052,22.863728,3754.3293}; azimut=225; id=140; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item26 { position[]={7110.0464,81.521553,3165.6414}; azimut=155; id=141; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item27 { position[]={5783.7383,56.993172,3535.7817}; azimut=180; id=155; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner"; init="this allowDamage false; fencecorner attachTo [smallbunker,[-0.6,2.35,-0.525]]; fencecorner setDir 90; fencecorner setpos getpos fencecorner;"; }; class Item28 { position[]={5779.7256,54.988312,3535.2029}; azimut=90; id=156; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker"; }; class Item29 { position[]={5919.6938,54.965435,3516.7686}; id=157; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_8"; init="this allowDamage false; fencecorner_8 attachTo [smallbunker_2,[-0.6,2.35,-0.525]]; fencecorner_8 setDir 90; fencecorner_8 setpos getpos fencecorner_8;"; }; class Item30 { position[]={5924.3154,56.957211,3517.4695}; azimut=270; id=158; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker_2"; }; class Item31 { position[]={5903.2358,54.986843,3567.2617}; id=159; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_9"; init="this allowDamage false; fencecorner_9 attachTo [smallbunker_3,[0.5,2.35,-0.525]]; fencecorner_9 setDir 180; fencecorner_9 setpos getpos fencecorner_9;"; }; class Item32 { position[]={5903.9336,54.985889,3571.0112}; azimut=180; id=160; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker_3"; }; class Item33 { presence=0.75000024; position[]={5913.6763,54.982277,3537.4763}; azimut=180; id=167; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item34 { position[]={5557.543,103.87888,4228.1553}; azimut=180; id=174; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=5; class Item0 { position[]={3183.9065,195.61156,5569.3652}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={5403.8872,43.280937,2801.9785}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={7111.0298,81.139847,3148.8809}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={8444.6582,6.4827566,3756.801}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={5559.7534,103.87789,4236.0361}; name="obj4"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=9; class Item0 { position[]={5399.9517,43.280937,2806.655}; a=400; b=400; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; (leader group player) sidechat ""Mark your targets and take them down."";"; class Effects { }; }; class Item1 { position[]={5642.9009,40.06834,2817.6855}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp2hq >= 0.99) AND (getDammage generator >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; (leader group player) sidechat ""Scratch one piece of Soviet scrap metal."";"; class Effects { }; }; class Item2 { position[]={5640.7534,36.545177,2694.2253}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fieldgun >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item3 { position[]={5636.3208,30.856377,2572.1072}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage boat1 >= 0.99) AND (getDammage boat2 >= 0.99) AND (getDammage boat3 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; (leader group player) sidechat ""Let's bugger off."";"; class Effects { }; }; class Item4 { position[]={5552.1333,103.874,4217.6045}; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; task4i settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; (leader group player) sidechat ""I do hope there is time for a brew before heading out towards a hiding spot."";"; class Effects { }; }; class Item5 { position[]={7107.918,81.443726,3162.0969}; a=400; b=400; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="fia_detected = 1; publicVariable ""fia_detected""; (leader group player) sidechat ""Let's waste them"";"; class Effects { }; }; class Item6 { position[]={5759.751,116.98122,4301.936}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co09_cwr2_rolling_resistance_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item7 { position[]={5887.2954,156.91402,4301.5103}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; task4i settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={5887.1084,158.91486,4178.1304}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=9403100; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=11791912; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8069831; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Degrade Soviet coastal defences.

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