briefing.html%Rbriefing.sqf%Rdescription.ext#%Rinit.sqf%Rfinitjipcompatible.sqf4 Debriefing

Cheating is lame


So are you.





Mission Accomplished


British forces have gained control of Amiens and cut off the main supply route to the garrison at Saint Adam. As the enemy failed to stockpile sufficient rations and drinking water the Soviets subsequently withdraw from the village without a fight.





Mission Failed


The recce section has been wiped out.


// tasks task3a = victor1 createSimpleTask ["Capture the village"]; task3a setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Destroy the command post"]; task2a setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Clear the roadblocks"]; task1a setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Capture the village"]; task3b setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Destroy the command post"]; task2b setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Clear the roadblocks"]; task1b setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Capture the village"]; task3c setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Destroy the command post"]; task2c setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Clear the roadblocks"]; task1c setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Capture the village"]; task3d setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Destroy the command post"]; task2d setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Clear the roadblocks"]; task1d setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Capture the village"]; task3e setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Destroy the command post"]; task2e setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Clear the roadblocks"]; task1e setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = victor6 createSimpleTask ["Capture the village"]; task3f setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Destroy the command post"]; task2f setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Clear the roadblocks"]; task1f setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = victor7 createSimpleTask ["Capture the village"]; task3g setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = victor7 createSimpleTask ["Destroy the command post"]; task2g setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = victor7 createSimpleTask ["Clear the roadblocks"]; task1g setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = victor8 createSimpleTask ["Capture the village"]; task3h setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = victor8 createSimpleTask ["Destroy the command post"]; task2h setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = victor8 createSimpleTask ["Clear the roadblocks"]; task1h setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = victor9 createSimpleTask ["Capture the village"]; task3i setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = victor9 createSimpleTask ["Destroy the command post"]; task2i setSimpleTaskDescription ["Destroy the command post", "Destroy the command post", "Destroy the command post"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = victor9 createSimpleTask ["Clear the roadblocks"]; task1i setSimpleTaskDescription ["Clear the roadblocks", "Clear the roadblocks", "Clear the roadblocks"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]]; // diary entries victor7 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor7 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor7 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]]; // diary entries victor8 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor8 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor8 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]]; // diary entries victor9 createDiaryRecord["Diary", ["Background", " The Soviets have expended considerable effort in fortifying the village of Saint Adam by laying mines and building additional fighting positions. This strengthening of defences would result in any direct attack by NATO forces being a rather costly affair. To avoid being drawn into a slogging match for possession of this key terrain NATO has instead decided to cut off the village from the main enemy supply bases to the rear. By severing logistical support the garrison would be forced to withdraw unless it would risk running short of ammunition, fuel and food. To this end British forces are to bypass Saint Adam and strike at the village of Amiens.

The light armoured recoinnaissance troop will take the lead in the operation, pushing forward in order to clear the way for mechanised infantry. As the enemy has established several roadblocks on the ancillary road north the recce unit will have to oust Soviet troops from three different locations. Once all these positions have been cleared infantry will advance north and debus near the objective for an attack. In the mean time the reconnaissance troop will eliminate a nearby command post by destroying all vehicles and supplies at the location. Once this task has been completed the unit will then take part in clearing the Soviet troops in Amiens.

The CVRT vehicles have only light protection, but are highly mobile and pack a decent punch. As the vegetation blocks the view these tracks could easily be ambushed by enemy RPG teams or armoured vehicles so due care must be taken to provide overwatch overlooking the vicinity of the intended advance before any movement is conducted. Although available intelligence indicates that the Soviets have only a limited number of light armoured vehicles at their disposal the BMP infantry combat vehicle can easily knock out a Scorpion or Scimitar with its main gun or guided missile launcher. Therefore elimination of such enemy armour must be prioritised. "]]; victor9 createDiaryRecord["Diary", ["Enemy", " The Soviets have occupied three positions on the chosen route north. These are held by light infantry with crew served weapons, the latter set up in field fortifications. All of these positions need to be cleared of hostile forces before the British mechanised infantry can advance.

The command post is guarded by a small detachment of light infantry. The post itself has a command track and generator to provide power for long range communication equipment. Aside from the command and control function there are also ammo supplies and support vehicles present.

The village of Amiens has not received priority for the allocation of scarce engineering capacity. Therefore the enemy has not improved upon the defences of the built up area. The village garrison consists primarily of light infantry with a pair of light armoured combat vehicles. "]]; victor9 createDiaryRecord["Diary", ["Mission", "Victor will clear roadblocks and destroy a command post before securing a village with the assistance of friendly forces."]];onloadmission="C W R 2 - S C O R P I O N T A L E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_scorpion_tale_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L85 {count = 3;}; class CWR2_UK_L4_LMG {count = 1;}; class cwr2_UK_L9A1 {count = 3;}; class cwr2_LAW {count = 2;}; class Binocular {count = 2;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 36;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_Sterling {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 24;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 6;}; }; class Backpacks { class cwr2_UK_Backpack_Para {count = 1;}; class cwr2_UK_Backpack_AR {count = 1;}; };titleText ["C W R 2 - S C O R P I O N T A L E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_UK", "cwr2_adam", "cwr2_BMP1", "cwr2_bmp2", "camisc3", "cwr2_AmmoBoxes", "cwr2_Urals", "cwr2_Soldiers_RUS", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_UAZ", "cwr2_Static", "cwr2_btr60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "caweapons" }; addOnsAuto[]= { "cwr2_UK", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_Static", "cwr2_btr60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_uaz", "cwr2_bmp2", "camisc3", "cwr2_AmmoBoxes", "cwr2_Urals", "caweapons_ammoboxes", "CAWeapons_SPG9", "caweapons", "cwr2_adam" }; randomSeed=606920; class Intel { briefingName="CWR2 - Scorpion Tale (co09)"; briefingDescription="Armoured Recce"; startWeather=0.35000002; forecastWeather=0.10000002; month=11; day=6; hour=9; }; class Groups { items=65; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={2779.7141,54.77174,418.14496}; id=2; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={159,157,158}; }; class Item1 { position[]={2782.0298,54.612564,415.43646}; id=27; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={159,157,158}; }; class Item2 { position[]={2777.6855,53.575386,415.40918}; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={159,157,158}; }; class Item3 { position[]={2784.2156,54.335041,412.40387}; id=28; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={159,157,158}; }; class Item4 { position[]={2775.8547,53.674232,412.45862}; id=29; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={159,157,158}; }; class Item5 { position[]={2786.5713,54.139317,409.63971}; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Mechanic"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={159,157,158}; }; class Item6 { position[]={2773.9148,53.784954,409.77136}; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Mechanic"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor7"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={159,157,158}; }; class Item7 { position[]={2789.239,53.779278,405.98108}; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; player="PLAY CDG"; skill=1; text="victor8"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={159,157,158}; }; class Item8 { position[]={2771.8137,53.317234,406.60767}; id=6; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; player="PLAY CDG"; skill=1; text="victor9"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={159,157,158}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2820.1323,52.73185,377.64258}; azimut=320; id=8; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc1"; init="apc1 allowDamage false; apc1D allowDamage false; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this addweaponcargo [""cwr2_UK_L1A1"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=7; class Item0 { position[]={2817.906,53.007271,380.29321}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc1 setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Victor, this is Papa Bear. Splendid work, gentlemen. The infantry will now move forward, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2524.9968,54.290005,1132.8904}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2030.0566,35.866688,2139.4768}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1470.6079,43.154331,2812.9724}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1210.1866,44.372532,2674.9771}; speed="NORMAL"; combat="AWARE"; expActiv="apc1 allowDamage true; apc1D allowDamage true; infantry_deployed = 1; publicVariable ""infantry_deployed""; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Victor, be advised that the infantry is in position. Commence the assault on the objective, out."";"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1205.8115,44.275818,2672.4128}; type="TR UNLOAD"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item6 { position[]={1203.8823,44.229252,2671.1917}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2826.8101,51.860558,369.39642}; azimut=320; id=9; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc2"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this addweaponcargo [""cwr2_UK_L1A1"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=7; class Item0 { position[]={2824.4556,52.110901,372.19885}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc2 setfuel 1;"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={2525.0754,54.289963,1132.6793}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2030.2643,35.868488,2139.0464}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1470.8146,43.153812,2812.7251}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1221.7058,44.648685,2681.6509}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1217.5425,44.551777,2679.2861}; type="TR UNLOAD"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item6 { position[]={1215.4133,44.500034,2678.0479}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2813.354,51.192593,373.39215}; id=10; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc1;"; }; class Item1 { position[]={2815.001,50.964661,371.39703}; id=11; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc1;"; }; class Item2 { position[]={2812.0522,51.270939,371.61017}; id=12; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc1;"; }; class Item3 { position[]={2816.3862,50.757183,369.65607}; id=13; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc1;"; }; class Item4 { position[]={2810.8442,51.587646,369.86975}; id=14; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc1;"; }; class Item5 { position[]={2817.843,50.657822,367.73785}; id=15; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc1;"; }; class Item6 { position[]={2809.5298,51.545979,368.05756}; id=16; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc1;"; }; class Item7 { position[]={2819.3733,50.569897,365.78595}; id=17; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc1;"; }; }; class Waypoints { items=3; class Item0 { position[]={1162.233,41.665619,2683.5576}; placement=10; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={750.20367,36.331177,2560.1438}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={748.34265,36.325378,2559.5845}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2813.4365,51.094002,362.36481}; id=18; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc2;"; }; class Item1 { position[]={2815.083,50.963669,360.36969}; id=19; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc2;"; }; class Item2 { position[]={2812.1343,50.798378,360.58282}; id=20; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc2;"; }; class Item3 { position[]={2816.4688,50.842934,358.62872}; id=21; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc2;"; }; class Item4 { position[]={2810.9265,50.318775,358.84241}; id=22; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc2;"; }; class Item5 { position[]={2817.9253,50.702633,356.71051}; id=23; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc2;"; }; class Item6 { position[]={2809.6118,49.98423,357.03021}; id=24; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc2;"; }; class Item7 { position[]={2819.4556,50.561241,354.75861}; id=25; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc2;"; }; }; class Waypoints { items=3; class Item0 { position[]={1221.9598,44.185223,2647.5779}; placement=10; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={775.05811,36.999584,2491.1843}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={773.69348,36.999584,2490.79}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2432.5073,46.914543,2242.2231}; azimut=245; id=30; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2429.1794,46.904289,2240.7598}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1947.0647,35.97599,1240.1409}; azimut=105; id=47; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg1;"; }; class Item1 { position[]={1943.7771,35.467216,1239.2108}; azimut=105; special="NONE"; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1945.22,35.457245,1243.6422}; azimut=105; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item7 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2077.0405,35,1711.3069}; azimut=180; id=51; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2074.2046,35,1713.6204}; azimut=180; id=154; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2082.7019,35,1711.3683}; azimut=180; special="NONE"; id=155; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item8 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1498.1832,50.599838,2417.4683}; azimut=175; id=52; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1495.3137,50.599838,2417.3176}; azimut=175; special="NONE"; id=318; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1501.7572,50.599655,2417.9944}; azimut=175; id=319; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item9 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={778.73907,36.269424,2541.0339}; azimut=270; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={781.05865,36.238209,2542.9053}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={780.82318,36.292889,2538.7813}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={783.888,36.207375,2544.6963}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={783.69318,36.356773,2536.2349}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={786.89777,36.2187,2546.7817}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={786.35883,37.102272,2533.6274}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; }; class Item7 { position[]={789.70221,36.36005,2548.3381}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={777.08185,36.273914,2541.0391}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={775.59137,36.278126,2541.0391}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2062.7478,35,1701.8564}; azimut=270; id=55; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2064.4531,35,1703.1776}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2064.4563,35,1700.668}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2066.1619,35,1704.2441}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2065.8953,35,1699.3273}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={2067.9058,35,1705.4895}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2062.385,35.028465,1708.3374}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1948.2024,35.535946,2129.271}; azimut=270; id=56; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1951.3562,35.539474,2131.353}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1951.1755,35.540306,2126.4849}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1954.8425,35.534714,2133.5557}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1971.7224,34.345383,2103.5801}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1918.3269,34.314301,2095.6426}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1937.826,34.778629,2140.5918}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1971.7157,34.345417,2103.5986}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2274.4453,35.008785,2619.751}; azimut=270; id=57; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2276.9094,34.825214,2621.4565}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2276.6394,34.996235,2617.6091}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item3 { position[]={2279.3853,34.615124,2623.125}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2278.7566,34.952286,2615.2087}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; }; class Item5 { position[]={2282.0701,34.545319,2624.8047}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { position[]={2280.9658,34.803066,2613.1245}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={2284.6548,34.48,2626.147}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2273.3086,35.046299,2619.6919}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2004.1218,36.438484,2246.8806}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2093.9224,35,1728.1825}; azimut=270; id=58; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2096.5352,34.617531,1729.8929}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2096.3708,34.638264,1726.5179}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2099.0164,34.2505,1731.3374}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={2098.4778,34.314396,1724.3323}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={2102.0552,34.117748,1732.9812}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2035.6587,33.999859,1707.3279}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={2085.0105,35.309448,1673.5771}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item2 { position[]={2095.0454,34.842274,1728.5804}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item3 { position[]={2035.6174,33.999859,1707.1858}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1925.485,46.014786,2113.5327}; azimut=65; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={784.31195,43.581749,2523.2593}; azimut=90; id=60; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1925.2983,42.296947,2109.5535}; azimut=155; id=61; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1488.2032,59.091412,2419.8196}; azimut=175; id=62; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1946.777,35.720905,1254.5553}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1949.7494,35.796505,1256.5559}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1949.8347,36.052139,1252.234}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1944.1417,35.446156,1254.5325}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1944.142,35.446194,1254.5326}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2064.7847,40.66753,1687.8544}; azimut=65; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2061.6641,35,1683.2228}; azimut=155; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1495.9846,59.691906,2420.9783}; azimut=165; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1917.0299,35.537201,2123.8738}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1915.359,35.539692,2123.7566}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1915.4039,35.539452,2123.7566}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={770.52686,42.083122,2547.5129}; azimut=240; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={785.91974,43.528179,2518.7578}; azimut=90; id=85; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 18); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={762.68195,36.999584,2499.1565}; azimut=75; id=86; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={793.93628,41.07568,2471.7207}; azimut=165; id=89; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={822.24237,35.846378,2566.7219}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={824.51166,35.826038,2568.406}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={824.56458,35.862545,2564.6233}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={820.99658,35.849258,2566.708}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={821.0246,35.849194,2566.708}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={782.71985,47.297199,2516.2329}; azimut=155; id=92; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={709.33893,37.146496,2499.9143}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; class Item1 { position[]={711.71313,37.013508,2501.1687}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={711.466,37.097904,2498.2925}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={708.17676,37.333843,2499.8362}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={708.17676,37.333813,2499.8364}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={758.51422,47.248463,2494.1868}; azimut=255; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1495.9562,61.584717,2423.499}; azimut=85; id=100; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={777.51501,44.521206,2519.6733}; azimut=255; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={784.92981,35.900795,2570.5195}; azimut=270; id=105; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={787.1618,35.875092,2572.3931}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={787.13654,35.913574,2568.8464}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={789.51453,35.853188,2573.9341}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={789.53174,35.925987,2567.1553}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={804.97504,36.496758,2513.5518}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={744.26654,37.139862,2492.77}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={720.15527,36.274147,2556.4817}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={782.34955,35.832466,2577.4429}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={804.97156,36.496796,2513.5288}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1969.8143,34.662354,1248.5774}; azimut=270; id=106; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1972.3463,34.697704,1250.4063}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1972.1077,35.023628,1246.5229}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1974.8054,34.73349,1251.915}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1939.9011,35.408607,1218.8425}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1926.1769,34.191612,1266.5264}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1974.9663,34.73307,1253.6582}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1939.8807,35.408596,1218.8694}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1892.3708,40.735332,2130.6919}; azimut=155; id=107; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={774.06653,36.999584,2501.5149}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={776.1405,36.997463,2503.2192}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={772.04022,36.999584,2501.4397}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={772.04022,36.999584,2501.4397}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1524.9286,50.744816,2454.5125}; azimut=270; id=121; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1527.8125,50.759743,2455.9646}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1527.9296,50.666576,2452.6116}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1530.4768,50.79353,2457.9365}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={1530.1433,50.58461,2450.4175}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1532.2557,48.614624,2397.1018}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1454.2019,49.604591,2388.9214}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1448.0526,51.442162,2457.9475}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1523.475,51.018307,2464.8477}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1532.2634,48.618526,2397.198}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2482.0686,49.815918,2194.3784}; azimut=270; id=122; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2484.3079,49.769306,2195.9907}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2484.2363,49.905621,2192.8325}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2486.3306,49.723541,2197.4106}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={2486.0796,49.995228,2191.1191}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2479.0742,49.782944,2194.3872}; formation="DIAMOND"; expCond="(position2_cleared == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2475.5356,49.732212,2194.3047}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={747.55688,41.092442,2472.1479}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={772.2287,43.335876,2547.3213}; azimut=165; id=128; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={760.49329,36.64608,2526.186}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={763.23114,36.656292,2528.0354}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={762.9162,36.670578,2524.4863}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={757.87799,36.640808,2526.0276}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={757.87799,36.640808,2526.0276}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1890.4519,39.523975,2128.1348}; azimut=155; id=135; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1924.3856,42.284031,2109.2952}; azimut=165; id=136; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={785.05469,46.404087,2496.1797}; azimut=335; id=139; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={785.1452,45.139004,2490.3638}; azimut=170; id=142; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1920.5543,35.200001,2108.0342}; azimut=165; id=143; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1502.5708,50.631199,2443.1111}; azimut=270; id=144; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1504.8153,50.657524,2444.8792}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1504.5677,50.561676,2441.3462}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1462.4502,50.971008,2440.4407}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={1494.4935,49.97702,2399.614}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item2 { position[]={1511.8486,50.561161,2443.8738}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item3 { position[]={1462.4048,50.977173,2440.6814}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1944.3418,35.455837,2111.0691}; azimut=170; id=156; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={1944.9956,35.470879,2107.3755}; completitionRadius=10; expCond="(position1_cleared == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1945.1428,35.474773,2106.6501}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2769.8472,51.691021,387.77185}; id=157; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={2,27,3,28,29,5,4,7,6}; }; }; }; class Item50 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2780.8965,51.91507,387.59058}; id=158; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={2,27,3,28,29,5,4,7,6}; }; }; }; class Item51 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2792.2644,52.70512,387.6134}; id=159; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={2,27,3,28,29,5,4,7,6}; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2266.9736,35.391644,2613.6655}; azimut=230; id=160; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={2264.1304,35.501427,2611.1799}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1998.0804,36.409782,2242.8091}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={765.99951,36.816154,2516.7415}; azimut=160; id=289; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={767.16052,36.886639,2513.6348}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(infantry_deployed == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={767.67255,36.89756,2512.2708}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={763.69128,37.282558,2496.6355}; azimut=160; id=293; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg2;"; }; class Item1 { position[]={763.33789,36.999584,2498.2554}; azimut=160; special="NONE"; id=294; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={764.729,36.999584,2498.6919}; azimut=160; id=295; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={-404.32831,34.149845,3802.9277}; azimut=165; id=296; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={781.44647,37.001808,2489.7256}; azimut=160; id=299; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={777.95361,36.999584,2491.3525}; azimut=160; id=300; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item57 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2234.3938,35.91568,297.77234}; azimut=325; id=302; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="LIEUTENANT"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander scorpion;"; }; class Item1 { position[]={2236.2253,35.907242,297.34302}; azimut=325; id=303; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner scorpion;"; }; class Item2 { position[]={2234.2271,35.906269,295.95721}; azimut=325; id=304; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver scorpion;"; }; }; class Waypoints { items=3; class Item0 { position[]={2233.6218,35.923542,298.79987}; completitionRadius=10; expCond="({alive _x} count units victorsquad <= 6);"; expActiv="scorpion setfuel 1; tango1 sidechat ""Victor, this is Tango. Be advised that a CVRT is coming in from the south. Hold fire on targets in that direction unless there is a PID as hostile, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1942.407,35.136909,1011.9904}; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1942.4517,35.139786,1014.0207}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2836.0527,43.076855,1684.5055}; azimut=270; id=305; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item1 { position[]={2839.7527,42.908878,1687.7402}; azimut=270; id=306; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item2 { position[]={2839.7017,43.168015,1681.2733}; azimut=270; id=307; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item3 { position[]={2843.1133,42.756329,1690.6428}; azimut=270; id=308; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item4 { position[]={2843.4023,43.27367,1677.665}; azimut=270; id=309; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item5 { position[]={2846.7002,42.596523,1693.6307}; azimut=270; id=310; side="WEST"; vehicle="cwr2_SoldierUK_Mortar"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item6 { position[]={2846.9785,43.372498,1674.2201}; azimut=270; id=311; side="WEST"; vehicle="cwr2_SoldierUK_Mortar"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item7 { position[]={2850.2251,42.424423,1696.9392}; azimut=270; id=312; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={2833.177,43.104988,1684.5311}; expCond="(position1_cleared == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2410.2688,39.059254,1740.9832}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2071.5496,35,1699.6151}; azimut=150; id=320; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={2073.3535,35,1696.4445}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1503.5206,50.599838,2428.0029}; azimut=175; id=321; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1503.8215,50.599838,2425.0732}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1503.8876,50.599838,2424.1941}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={756.091,36.782413,2543.9927}; azimut=160; id=322; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr60"; }; }; class Waypoints { items=2; class Item0 { position[]={757.38544,36.762093,2540.5227}; completitionRadius=10; expCond="(infantry_deployed == 1);"; expActiv="btr60 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={757.63702,36.758072,2539.8252}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={821.09802,36.441807,2527.8708}; azimut=160; id=323; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={822.09375,36.476734,2525.2231}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={822.40033,36.476734,2524.4702}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={3007.124,39.386913,1146.0752}; azimut=270; id=325; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this moveInCommander scimitar;"; }; class Item1 { position[]={3008.6931,39.339931,1147.8435}; azimut=270; id=326; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this moveInGunner scimitar;"; }; class Item2 { position[]={3008.4316,39.344883,1144.97}; azimut=270; id=327; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this moveInDriver scimitar;"; }; }; class Waypoints { items=2; class Item0 { position[]={3005.7009,39.431507,1146.0846}; completitionRadius=10; expCond="(position2_cleared == 1);"; expActiv="scimitar setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2360.2466,38.682129,1754.21}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1492.8466,50.627022,2439.3577}; azimut=270; id=328; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1490.1333,50.655025,2439.3577}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1490.1165,50.655495,2439.3682}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=169; class Item0 { position[]={2783.9453,55.381638,420.64215}; azimut=320; id=0; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=0.60000002; }; class Item1 { position[]={2789.4763,55.122684,413.67609}; azimut=320; id=1; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=0.60000002; }; class Item2 { position[]={2795.3813,54.62265,406.62836}; azimut=320; id=26; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=0.60000002; }; class Item3 { position[]={1487.0247,50.60844,2431.062}; azimut=355; id=31; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2hq"; }; class Item4 { position[]={1494.2217,50.57502,2431.9094}; azimut=175; id=32; side="EMPTY"; vehicle="PowGen_Big"; leader=1; skill=0.2; text="generator"; }; class Item5 { position[]={1480.0751,50.687489,2436.4895}; azimut=265; id=33; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item6 { position[]={1477.8488,50.642025,2432.634}; azimut=265; id=34; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.2; text="ammo1"; }; class Item7 { position[]={1481.7611,50.629784,2433.0354}; azimut=85; id=35; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.2; text="ammo2"; }; class Item8 { position[]={1487.1786,50.890873,2447.2258}; azimut=265; id=36; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; skill=0.2; text="repairtruck"; }; class Item9 { position[]={1479.4747,50.762283,2439.1458}; azimut=265; id=37; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="fueltruck"; }; class Item10 { position[]={2077.2834,35,1712.0643}; azimut=65; id=38; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item11 { position[]={2078.1436,35,1710.3016}; azimut=335; id=39; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item12 { position[]={1498.5173,50.599838,2417.5317}; azimut=355; id=40; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item13 { position[]={1500.1849,50.593674,2417.7461}; azimut=265; id=41; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item14 { position[]={1947.5311,36.017838,1239.4948}; azimut=285; id=42; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_2"; init="bag2_2 attachTo [bag1_2,[0,1.8,0]]; bag2_2 setDir 90; bag2_2 setpos getpos bag2_2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item15 { position[]={1948.0198,35.493839,1241.4332}; azimut=195; id=43; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item16 { position[]={1947.009,35.960224,1240.2372}; azimut=285; id=44; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item17 { position[]={1948.0183,35.972019,1239.9564}; azimut=285; id=45; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item18 { position[]={1947.9454,36.006012,1239.877}; azimut=105; id=46; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)];"; }; class Item19 { presence=0.75000024; position[]={2060.0952,35,1695.3801}; azimut=60; id=50; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { position[]={2078.4739,35.046883,1724.0566}; azimut=245; id=53; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item21 { position[]={2369.4167,53.466915,1211.0962}; azimut=345; id=146; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1"; }; class Item22 { position[]={2363.0371,53.328495,1214.7583}; id=147; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1"; init="turret1 attachTo [wreck1,[1.85,-1.85,1.0]]; turret1 setDir 160; turret1 setpos getpos turret1; turret1 setVectorUp [0,-30,90];"; }; class Item23 { position[]={1932.6252,35.511173,2123.3525}; azimut=315; id=148; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_1"; }; class Item24 { position[]={1928.0543,35.504326,2134.8027}; id=149; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_1"; init="turret1_1 attachTo [wreck1_1,[2.45,-1.0,1.275]]; turret1_1 setDir 120; turret1_1 setpos getpos turret1_1; turret1_1 setVectorUp [0,-30,90];"; }; class Item25 { position[]={1834.7969,44.035847,1728.8073}; azimut=345; id=150; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_3"; }; class Item26 { position[]={1831.478,44.286682,1723.7408}; azimut=345; id=151; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_3"; init="turret1_3 attachTo [wreck1_3,[-1.3,-0.7,1.05]]; turret1_3 setDir 160; turret1_3 setpos getpos turret1_3; turret1_3 setVectorUp [-60,10,180];"; }; class Item27 { position[]={1442.0544,52.060169,2518.1147}; azimut=330; id=152; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_2"; }; class Item28 { position[]={1436.5208,52.069393,2518.886}; id=153; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_2"; init="turret1_2 attachTo [wreck1_2,[1.85,-1.85,1.0]]; turret1_2 setDir 160; turret1_2 setpos getpos turret1_2; turret1_2 setVectorUp [0,-30,90];"; }; class Item29 { position[]={1617.2196,34.726299,1805.1318}; id=161; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item30 { position[]={1616.4661,34.736485,1804.1931}; id=162; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item31 { position[]={1616.4063,34.736908,1805.0396}; id=163; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item32 { position[]={1617.2726,34.725983,1804.2365}; id=164; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item33 { position[]={1615.6105,34.746868,1805.959}; id=165; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item34 { position[]={1614.8569,34.75732,1805.0203}; id=166; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item35 { position[]={1614.7971,34.757481,1805.8667}; id=167; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item36 { position[]={1615.6635,34.746555,1805.0636}; id=168; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item37 { position[]={1618.2303,34.713814,1803.5652}; id=169; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item38 { position[]={1617.4768,34.723999,1802.6265}; id=170; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item39 { position[]={1617.417,34.724422,1803.4729}; id=171; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item40 { position[]={1618.2833,34.713497,1802.6698}; id=172; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item41 { position[]={1739.3032,39.154839,1352.7986}; id=173; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item42 { position[]={1738.5497,39.151535,1351.8599}; id=174; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item43 { position[]={1738.4899,39.149891,1352.7063}; id=175; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item44 { position[]={1739.3562,39.156509,1351.9032}; id=176; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item45 { position[]={1739.8492,39.155643,1354.5358}; id=177; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item46 { position[]={1739.0957,39.152344,1353.597}; id=178; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item47 { position[]={1739.0359,39.1507,1354.4435}; id=179; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item48 { position[]={1739.9022,39.157318,1353.6404}; id=180; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item49 { position[]={1740.5546,39.165291,1356.0415}; id=181; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item50 { position[]={1739.801,39.154491,1355.1028}; id=182; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item51 { position[]={1739.7412,39.152847,1355.9492}; id=183; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item52 { position[]={1740.6075,39.155567,1355.1461}; id=184; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item53 { position[]={1407.5873,34.996269,1402.7914}; id=185; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item54 { position[]={1406.8337,34.996269,1401.8527}; id=186; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item55 { position[]={1406.7739,34.996269,1402.6991}; id=187; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item56 { position[]={1407.6403,34.996269,1401.896}; id=188; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item57 { position[]={1409.1615,34.996269,1403.7081}; id=189; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item58 { position[]={1408.408,34.996269,1402.7694}; id=190; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item59 { position[]={1408.3481,34.996269,1403.6158}; id=191; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item60 { position[]={1409.2145,34.996269,1402.8127}; id=192; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item61 { position[]={1410.8198,34.996269,1404.6041}; id=193; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item62 { position[]={1410.0663,34.996269,1403.6654}; id=194; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item63 { position[]={1410.0065,34.996269,1404.5118}; id=195; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item64 { position[]={1410.8728,34.996269,1403.7087}; id=196; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item65 { position[]={1412.4783,34.996269,1405.462}; id=197; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item66 { position[]={1411.7247,34.996269,1404.5233}; id=198; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item67 { position[]={1411.6649,34.996269,1405.3698}; id=199; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item68 { position[]={1412.5313,34.996269,1404.5667}; id=200; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item69 { position[]={1134.8978,34.997269,1493.9895}; id=201; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item70 { position[]={1134.1443,34.997269,1493.0508}; id=202; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item71 { position[]={1134.0845,34.997269,1493.8972}; id=203; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item72 { position[]={1134.9508,34.997269,1493.0941}; id=204; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item73 { position[]={1135.8793,34.997269,1492.2485}; id=205; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item74 { position[]={1135.1257,34.997269,1491.3098}; id=206; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item75 { position[]={1135.0659,34.997269,1492.1563}; id=207; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item76 { position[]={1135.9323,34.997269,1491.3531}; id=208; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item77 { position[]={1136.8629,34.997269,1490.4727}; id=209; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item78 { position[]={1136.1094,34.997269,1489.5339}; id=210; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item79 { position[]={1136.0496,34.997269,1490.3804}; id=211; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item80 { position[]={1136.9159,34.997269,1489.5773}; id=212; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item81 { position[]={1370.719,34.998276,1785.1288}; id=213; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item82 { position[]={1369.9655,34.998276,1784.1901}; id=214; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item83 { position[]={1369.9056,34.998276,1785.0365}; id=215; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item84 { position[]={1370.772,34.998276,1784.2334}; id=216; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item85 { position[]={1372.3749,34.998276,1783.9015}; id=217; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item86 { position[]={1371.6213,34.998276,1782.9628}; id=218; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item87 { position[]={1371.5615,34.998276,1783.8092}; id=219; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item88 { position[]={1372.4279,34.998276,1783.0061}; id=220; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item89 { position[]={1374.1407,34.998276,1782.7756}; id=221; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item90 { position[]={1373.3872,34.998276,1781.8369}; id=222; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item91 { position[]={1373.3274,34.998276,1782.6833}; id=223; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item92 { position[]={1374.1937,34.998276,1781.8802}; id=224; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item93 { position[]={1375.8182,34.998276,1781.2317}; id=225; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item94 { position[]={1375.0647,34.998276,1780.293}; id=226; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item95 { position[]={1375.0049,34.998276,1781.1394}; id=227; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item96 { position[]={1375.8712,34.998276,1780.3363}; id=228; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item97 { position[]={1221.7189,34.998268,1640.7278}; id=229; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item98 { position[]={1220.9653,34.998268,1639.7891}; id=230; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item99 { position[]={1220.9055,35.100269,1640.6355}; id=231; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item100 { position[]={1221.7719,34.998268,1639.8324}; id=232; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item101 { position[]={1222.6725,34.998268,1639.0436}; id=233; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item102 { position[]={1221.9189,34.998268,1638.1049}; id=234; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item103 { position[]={1221.8591,34.998268,1638.9513}; id=235; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item104 { position[]={1222.7255,34.998268,1638.1482}; id=236; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item105 { position[]={1223.6584,34.998268,1637.38}; id=237; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item106 { position[]={1222.9049,34.998268,1636.4413}; id=238; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item107 { position[]={1222.8451,34.998268,1637.2877}; id=239; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item108 { position[]={1223.7114,34.998268,1636.4846}; id=240; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item109 { position[]={1224.6748,34.998268,1635.5315}; id=241; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item110 { position[]={1223.9213,34.998268,1634.5928}; id=242; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item111 { position[]={1223.8615,34.998268,1635.4392}; id=243; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item112 { position[]={1224.7278,34.998268,1634.6361}; id=244; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item113 { position[]={1243.9529,34.99976,1702.5073}; id=245; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item114 { position[]={1243.1993,34.99976,1701.5686}; id=246; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item115 { position[]={1243.1395,34.99976,1702.415}; id=247; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item116 { position[]={1244.0059,34.99976,1701.6119}; id=248; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item117 { position[]={1245.5217,34.99976,1703.5823}; id=249; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item118 { position[]={1244.7682,34.99976,1702.6436}; id=250; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item119 { position[]={1244.7084,34.99976,1703.49}; id=251; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item120 { position[]={1245.5747,34.99976,1702.6869}; id=252; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item121 { position[]={1247.1552,34.99976,1704.5491}; id=253; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item122 { position[]={1246.4016,34.99976,1703.6104}; id=254; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item123 { position[]={1246.3418,34.99976,1704.4568}; id=255; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item124 { position[]={1247.2081,34.99976,1703.6537}; id=256; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item125 { position[]={1248.7886,34.99976,1705.5809}; id=257; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item126 { position[]={1248.035,34.99976,1704.6422}; id=258; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item127 { position[]={1247.9752,34.99976,1705.4886}; id=259; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item128 { position[]={1248.8416,34.99976,1704.6855}; id=260; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item129 { position[]={1350.8151,34.996269,1515.6666}; id=261; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item130 { position[]={1350.0615,34.996269,1514.7279}; id=262; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item131 { position[]={1350.0017,34.996269,1515.5743}; id=263; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item132 { position[]={1350.868,34.996269,1514.7712}; id=264; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item133 { position[]={1352.5459,34.996269,1516.7296}; id=265; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item134 { position[]={1351.7924,34.996269,1515.7909}; id=266; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item135 { position[]={1351.7325,34.996269,1516.6373}; id=267; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item136 { position[]={1352.5989,34.996269,1515.8342}; id=268; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item137 { position[]={1354.3763,34.996269,1517.5765}; id=269; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item138 { position[]={1353.6228,34.996269,1516.6378}; id=270; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item139 { position[]={1353.563,34.996269,1517.4843}; id=271; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item140 { position[]={1354.4293,34.996269,1516.6812}; id=272; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item141 { position[]={1356.1797,34.996269,1518.5056}; id=273; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item142 { position[]={1355.4261,34.996269,1517.5669}; id=274; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item143 { position[]={1355.3663,34.996269,1518.4133}; id=275; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item144 { position[]={1356.2327,34.996269,1517.6102}; id=276; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item145 { position[]={1511.4531,34.998268,1608.8981}; id=277; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item146 { position[]={1510.6996,34.998268,1607.9594}; id=278; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item147 { position[]={1510.6398,34.998268,1608.8058}; id=279; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item148 { position[]={1511.5061,34.998268,1608.0027}; id=280; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item149 { position[]={1513.3573,34.998268,1609.7732}; id=281; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item150 { position[]={1512.6038,34.998268,1608.8345}; id=282; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item151 { position[]={1512.5439,34.998268,1609.6809}; id=283; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item152 { position[]={1513.4103,34.998268,1608.8778}; id=284; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item153 { position[]={1515.092,34.998268,1610.4595}; id=285; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item154 { position[]={1514.3385,34.998268,1609.5208}; id=286; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item155 { position[]={1514.2787,34.998268,1610.3672}; id=287; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item156 { position[]={1515.145,34.998268,1609.5641}; id=288; side="EMPTY"; vehicle="MineMineE"; skill=0.60000002; }; class Item157 { position[]={763.95654,37.375011,2496.1538}; azimut=340; id=290; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item158 { position[]={764.31317,37.375011,2495.1777}; azimut=340; id=291; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item159 { position[]={764.21893,37.375011,2495.0872}; azimut=160; id=292; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)];"; }; class Item160 { position[]={765.02948,37.213863,2495.4841}; azimut=250; id=297; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item161 { position[]={782.11139,37.006351,2489.1653}; azimut=340; id=298; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item162 { position[]={2234.2583,35.916634,297.86853}; azimut=325; id=301; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=1; fuel=0; text="scorpion"; }; class Item163 { presence=0.75000024; position[]={1884.5569,35.514503,2127.0715}; azimut=155; id=313; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item164 { presence=0.75000024; position[]={774.6488,36.49963,2531.1707}; azimut=250; id=314; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item165 { presence=0.75000024; position[]={758.40436,36.999584,2502.5767}; azimut=70; id=315; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item166 { position[]={750.71094,36.999584,2516.3057}; azimut=160; id=316; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; }; class Item167 { position[]={792.91382,36.697727,2504.283}; azimut=250; id=317; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item168 { position[]={3007.1865,39.385216,1146.3032}; azimut=270; id=324; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=1; fuel=0; text="scimitar"; }; }; class Markers { items=8; class Item0 { position[]={1941.6566,35.416718,1245.7151}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={2073.3726,35,1694.5603}; name="obj1_a"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1939.926,35.507771,2129.4558}; name="obj1_b"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={772.58569,36.981194,2504.8352}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={1489.6995,50.590313,2436.7839}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={2783.7566,55.380787,421.21875}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item6 { position[]={1338.3895,34.998268,1600.5868}; name="saintadam"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={772.58813,36.981224,2504.8337}; name="obj3_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; }; class Sensors { items=9; class Item0 { position[]={1941.7948,35.418953,1245.386}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="position1_cleared = 1; publicVariable ""position1_cleared""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; victor7 addrating 200; victor8 addrating 200; victor9 addrating 200; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={2074.2161,35,1698.337}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="position2_cleared = 1; publicVariable ""position2_cleared""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; victor7 addrating 200; victor8 addrating 200; victor9 addrating 200; ""obj1_a"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={1940.8281,35.511364,2130.2456}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="position3_cleared = 1; publicVariable ""position3_cleared""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; victor7 addrating 200; victor8 addrating 200; victor9 addrating 200; ""obj1_b"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item3 { position[]={2649.5996,50.729916,1249.5128}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(position1_cleared == 1) AND (position2_cleared == 1) AND (position3_cleared == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; victor7 addrating 200; victor8 addrating 200; victor9 addrating 200; (leader group player) sidechat ""Papa Bear, this is Victor. The road has been cleared. I say again, the road has been cleared, over."";"; class Effects { }; }; class Item4 { position[]={767.58911,36.891132,2513.4224}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; victor7 addrating 200; victor8 addrating 200; victor9 addrating 200; ""obj3"" setMarkerSize [0,0]; ""obj3_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""They don't like it up 'em."";"; class Effects { }; }; class Item5 { position[]={1486.0774,50.613918,2431.5647}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage generator >= 0.99) AND (getDammage bmp2hq >= 0.99) AND (getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage repairtruck >= 0.99) AND (getDammage fueltruck >= 0.99); "; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; victor7 addrating 200; victor8 addrating 200; victor9 addrating 200; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Papa Bear, this is Victor. The enemy command post has been obliterated, out."";"; class Effects { }; }; class Item6 { position[]={2749.8401,51.689102,1450.1243}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_scorpion_tale_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item7 { position[]={2849.7859,51.624416,1449.9323}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={2850.1233,49.729996,1349.9432}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=14012973; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=5203262; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=16601523; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Armoured reconnaissance action.

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