briefing.htmlO briefing.sqfbiSkdescription.extcyxSinit.sqfzO\initjipcompatible.sqf4 Debriefing

Cheating is a bad habit


Only worthless individuals stoop to the level of using cheats.





Mission Accomplished


The NATO forces have succeeded in taking Cancon, Chapoi and Saint-Marie. This allows reinforcements and supplies to be landed at La Riviere and places less strain on NATO logistics.





Mission Failed


NATO troops have been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Seize Okrouhlo"]; task3a setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Seize Saint Sedlo"]; task2a setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Seize Bor"]; task1a setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Seize Okrouhlo"]; task3b setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Seize Saint Sedlo"]; task2b setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Seize Bor"]; task1b setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Seize Okrouhlo"]; task3c setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Seize Saint Sedlo"]; task2c setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Seize Bor"]; task1c setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Seize Okrouhlo"]; task3d setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Seize Saint Sedlo"]; task2d setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Seize Bor"]; task1d setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Seize Okrouhlo"]; task3e setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Seize Saint Sedlo"]; task2e setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Seize Bor"]; task1e setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Seize Okrouhlo"]; task3f setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Seize Saint Sedlo"]; task2f setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Seize Bor"]; task1f setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Seize Okrouhlo"]; task3g setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Seize Saint Sedlo"]; task2g setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Seize Bor"]; task1g setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Seize Okrouhlo"]; task3h setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Seize Saint Sedlo"]; task2h setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Seize Bor"]; task1h setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Seize Okrouhlo"]; task3i setSimpleTaskDescription ["Seize Okrouhlo", "Seize Okrouhlo", "Seize Okrouhlo"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Seize Saint Sedlo"]; task2i setSimpleTaskDescription ["Seize Saint Sedlo", "Seize Saint Sedlo", "Seize Saint Sedlo"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Seize Bor"]; task1i setSimpleTaskDescription ["Seize Bor", "Seize Bor", "Seize Bor"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " Timely decryption of Soviet signals allowed NATO to deploy additional forces to the island of Nogova before the enemy could land his forces in strength. It is imperative to launch a counter-attack against the lodgement area while the Soviet hold is still tenuous. Therefore Alpha squad must move out and clear enemy forces from the villages of Bor, Saint Sedlo and Okrouhlo. Additional callsigns will be assigned to support this effort.

The Bradley infantry fighting vehicle packs a formidable armament with a 25mm cannon as well as a twin TOW launcher, but it is only lightly protected. To shield it against enemy fire the crew should therefore exploit terrain features that enable it to hide as much of the vehicle as possible, while the dismounted infantrymen provide protection by guarding the flanks and rear against Soviet infantry RPG teams and other threats.

Combat service support has set up operations in the Nogovan capital of Lipany. Aside from repairs and medical support ammunition for both small arms and vehicle armament has been stockpiled. As soon as troops have completed field fortifications to defend the area, the armour of Tango squad and the light infantry of Bravo and Charlie squad will become available to support the counter-attack against the Soviet foothold. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " The opposing forces in Bor, Saint Sedlo and Okrouhlo comprise elements of a Soviet Naval Infantry brigade. These dispose of a number of T55 main battle tanks as well as mechanised infantry mounted in MTLB and BTR personnel carriers.

As the enemy has not had a chance to dig in the Soviets will have to rely on the protection of existing buildings to provide cover. This leaves their hold on the built up area vulnerable to a determined attack by NATO mechanised troops. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will secure the villages of Bor, Saint Sedlo and Okrouhlo with the aid of friendly forces."]];onloadmission="C W R 2 - S E A F R O N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_seafront_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M16A2_GL {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_M9 {count = 2;}; class cwr2_LAW {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - S E A F R O N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M113", "cwr2_M2A2", "cwr2_MORPEH", "cwr2_5T", "cwr2_AmmoBoxes", "cwr2_Jeeps", "cwr2_M60_tank", "cwr2_Static", "camisc3", "ca_modules_e_weather", "ca_modules_clouds", "camisc_e" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "cwr2_MORPEH", "cwr2_Static", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_alternativeinjurysimulation", "cwr2_M113", "cwr2_M2A2", "cwr2_5T", "cwr2_AmmoBoxes", "cwr2_Jeeps", "cwr2_M60_tank", "camisc3", "camisc_e", "cwr2_noe" }; randomSeed=2152535; class Intel { briefingName="CWR2 - Seafront (co09)"; startWeather=0.10000002; forecastWeather=0.10000002; month=6; day=15; hour=5; }; class Groups { items=47; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8192.9883,18.75,4398.0972}; azimut=90; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={175,10,11}; }; class Item1 { position[]={8189.7559,18.75,4395.0181}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_LAW_Backpack_US""; (unitBackpack this) addMagazineCargoGlobal [""cwr2_LAWRocket"",3]; this addweapon ""Binocular"";"; synchronizations[]={175,10,11}; }; class Item2 { position[]={8189.3809,18.75,4401.0132}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={175,10,11}; }; class Item3 { position[]={8186.2441,18.75,4392.2007}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={175,10,11}; }; class Item4 { position[]={8185.8623,18.698811,4404.0854}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={175,10,11}; }; class Item5 { position[]={8182.7588,18.750034,4389.147}; azimut=90; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={175,10,11}; }; class Item6 { position[]={8182.2949,18.587326,4407.0269}; azimut=90; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={175,10,11}; }; class Item7 { position[]={8179.2529,18.782825,4386.104}; azimut=90; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={175,10,11}; }; class Item8 { position[]={8178.605,18.472027,4409.8809}; azimut=90; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={175,10,11}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8168.3525,18.75452,4405.6743}; id=10; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={10,0,1,2,3,4,5,6,7,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8168.3931,18.780725,4397.2266}; id=11; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={11,0,1,2,3,4,5,6,7,8}; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9367.873,61.298538,2782.9888}; id=13; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=2; class Item0 { position[]={9367.8555,61.221413,2785.5322}; completitionRadius=10; expCond="(blufor_detected_obj1 == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9367.8438,61.201824,2786.1831}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11513.565,69,2231.6682}; azimut=270; id=14; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=2; class Item0 { position[]={11511.067,69,2231.668}; completitionRadius=10; expCond="(blufor_detected_obj3 == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11508.848,69,2231.6511}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10375.666,71.000977,728.21448}; id=15; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; init="this setcaptive true;"; }; }; class Waypoints { items=4; class Item0 { position[]={10375.682,71.000977,732.06787}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; expActiv="btr1 setfuel 1; this setcaptive false;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10548.23,44.754196,1519.7434}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10547.909,44.70282,1523.3201}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={10547.745,44.679237,1524.9596}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10376.002,71.000977,717.54236}; id=16; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; init="this setcaptive true;"; }; }; class Waypoints { items=4; class Item0 { position[]={10375.981,71.000977,721.3493}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; expActiv="btr2 setfuel 1; this setcaptive false;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={10550.319,44.240559,1498.4825}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10549.863,44.406406,1502.4308}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={10549.671,44.478786,1504.0251}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10391.231,71.000977,731.0943}; id=17; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={10392.797,71.000977,729.54785}; id=18; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={10390.202,71.000977,729.63794}; id=19; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item3 { position[]={10394.104,71.000977,727.97925}; id=20; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item4 { position[]={10389.243,71.000977,728.03882}; id=21; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item5 { position[]={10395.326,71.000977,726.61444}; id=22; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo btr1;"; }; class Item6 { position[]={10388.254,71.000977,726.55634}; id=23; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo btr1;"; }; class Item7 { position[]={10396.568,71.000977,725.00696}; id=24; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo btr1;"; }; }; class Waypoints { items=1; class Item0 { position[]={10544.968,43.440567,1802.6794}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10391.275,71.000977,723.31763}; id=25; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={10392.659,71.000977,721.77185}; id=26; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={10390.246,71.000977,721.86127}; id=27; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item3 { position[]={10393.967,71.000977,720.20325}; id=28; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item4 { position[]={10389.287,71.000977,720.26215}; id=29; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item5 { position[]={10395.188,71.000977,718.83844}; id=30; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo btr2;"; }; class Item6 { position[]={10388.298,71.000977,718.77966}; id=31; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo btr2;"; }; class Item7 { position[]={10396.431,71.000977,717.23096}; id=32; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo btr2;"; }; }; class Waypoints { items=1; class Item0 { position[]={10672.535,43.103027,1731.3652}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={10649.935,43.103027,1724.0653}; id=33; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10651.051,43.103027,1722.6309}; id=34; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10649.099,43.103027,1722.666}; id=35; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={10652.016,43.103027,1721.4347}; id=36; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item4 { position[]={10648.381,43.103027,1721.5056}; id=37; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item5 { position[]={10652.934,43.103027,1720.2317}; id=38; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; }; class Item6 { position[]={10647.697,43.103027,1720.3461}; id=39; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item7 { position[]={10653.984,43.103027,1718.8369}; id=40; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; }; class Item8 { position[]={10646.895,43.103027,1719.0695}; id=41; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10649.931,43.103027,1725.4768}; formation="DIAMOND"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10649.899,43.103027,1726.5557}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9399.8066,60.916454,2723.7939}; id=42; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9400.9229,60.970005,2722.3594}; id=43; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9398.9707,60.925316,2722.3945}; id=44; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={9401.8877,61.023659,2721.1633}; id=45; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item4 { position[]={9398.2529,60.932632,2721.2344}; id=46; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item5 { position[]={9402.8057,61.075138,2719.9604}; id=47; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; }; class Item6 { position[]={9397.5693,60.939983,2720.0747}; id=48; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item7 { position[]={9403.8564,61.13419,2718.5654}; id=49; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; }; class Item8 { position[]={9396.7666,60.948021,2718.7981}; id=50; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9399.8115,60.909611,2724.7683}; formation="DIAMOND"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9399.7705,60.991074,2725.822}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10684.47,43.103027,1692.697}; azimut=25; id=52; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc2"; }; }; class Waypoints { items=2; class Item0 { position[]={10686.276,43.103027,1696.7323}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1)"; expActiv="apc1 setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10686.529,43.103027,1697.3571}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9414.71,61.051895,2743.6392}; id=51; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc1"; }; }; class Waypoints { items=2; class Item0 { position[]={9414.7383,61.050373,2748.0605}; completitionRadius=10; expCond="(blufor_detected_obj1 == 1);"; expActiv="apc1 setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9414.749,61.041397,2748.8108}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10971.333,107.8125,2048.4841}; id=57; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=2; class Item0 { position[]={10971.301,107.8125,2051.0806}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="tank3 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10971.315,107.8125,2053.2642}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9366.4814,61.429607,2739.1619}; id=58; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9369.9014,61.343906,2734.6284}; id=59; side="EAST"; vehicle="cwr2_SoldierVMF_AMG_S"; skill=0.2; }; class Item2 { position[]={9363.7998,61.549206,2734.4111}; id=60; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={9402.958,61.983192,2738.9426}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9358.6787,61.7939,2739.2441}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={9402.9766,61.9902,2738.8582}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={10643.398,43.103027,1697.5753}; id=61; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10646.818,43.103027,1693.042}; id=62; side="EAST"; vehicle="cwr2_SoldierVMF_AMG_S"; skill=0.2; }; class Item2 { position[]={10640.717,43.103027,1692.8245}; id=63; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={10643.424,43.103027,1750.8071}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10643.468,43.103027,1671.6881}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={10643.427,43.103027,1750.8995}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9418.0996,61.707485,2714.6201}; azimut=300; id=64; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9382.2412,61.003201,2722.188}; id=65; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9331.4863,60.82877,2718.3167}; id=66; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9384.6807,62.444706,2729.1858}; azimut=90; id=67; side="EAST"; vehicle="cwr2_SoldierVMF_S"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10684.996,43.533104,1729.3074}; id=70; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10673.47,43.676327,1767.7019}; azimut=340; id=71; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10691.144,43.38475,1687.4597}; id=72; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0;"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10680.482,43.286678,1696.1512}; azimut=25; id=73; side="EAST"; vehicle="cwr2_SoldierVMF_S"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={11528.021,69,2239.5911}; id=75; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11530.95,69,2236.0903}; id=76; side="EAST"; vehicle="cwr2_SoldierVMF_AMG_S"; skill=0.2; }; class Item2 { position[]={11525.634,69,2235.6277}; id=77; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={11527.997,68.999168,2287.6631}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11528.041,69,2208.5439}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={11528,68.998703,2287.7554}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11487.753,69,2244.9785}; id=78; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11498.283,69.28038,2246.0164}; azimut=355; id=79; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11530.943,72.186356,2189.1936}; azimut=275; id=80; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11564.471,69.430077,2234.8921}; azimut=5; id=81; side="EAST"; vehicle="cwr2_SoldierVMF_S"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={10596.235,63.365215,2203.2905}; id=82; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; }; class Item1 { presence=0.75000024; position[]={10594.609,62.879421,2195.6848}; id=83; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10596.097,62.881496,2195.7427}; id=84; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={10597.577,62.882893,2195.7815}; id=85; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={10594.604,62.820152,2194.0344}; id=86; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={10596.155,62.821278,2194.0657}; id=87; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item6 { position[]={10597.556,62.82085,2194.054}; id=89; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; }; class Item7 { position[]={10596.12,62.769783,2192.6318}; id=90; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; class Item8 { position[]={10597.6,62.76981,2192.6326}; id=91; side="EAST"; vehicle="cwr2_SoldierVMF_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={10596.227,63.782505,2207.8455}; type="GUARD"; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10594.551,62.770367,2192.6479}; id=88; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; leader=1; skill=0.2; }; }; }; class Item31 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10686.864,124.24072,2927.1326}; azimut=210; id=92; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={10686.682,124.24072,2931.5193}; azimut=210; id=93; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={10691.369,124.24072,2928.1472}; azimut=210; id=94; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={10686.309,124.24072,2935.7073}; azimut=210; id=95; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={10695.305,124.24072,2928.7715}; azimut=210; id=96; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={10686.121,124.24072,2939.7683}; azimut=210; id=97; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={10698.616,124.24072,2929.272}; azimut=210; id=98; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={10685.933,124.24072,2943.2039}; azimut=210; id=99; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={10702.365,124.24072,2929.8342}; azimut=210; id=100; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={10685.64,124.24072,2925.2534}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10574.362,62.876186,2168.9072}; placement=50; expActiv="bravo1 sidechat ""Alpha, this is Bravo. Be advised that the squad is in position, out."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10550.645,51.810932,2070.0166}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10725.001,124.24072,2926.7241}; azimut=210; id=101; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={10724.818,124.24072,2931.1108}; azimut=210; id=102; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={10729.506,124.24072,2927.7388}; azimut=210; id=103; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={10724.445,124.24072,2935.2988}; azimut=210; id=104; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={10733.441,124.24072,2928.363}; azimut=210; id=105; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={10724.258,124.24072,2939.3599}; azimut=210; id=106; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={10736.753,124.24072,2928.8635}; azimut=210; id=107; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={10724.069,124.24072,2942.7954}; azimut=210; id=108; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={10740.502,124.24072,2929.4258}; azimut=210; id=109; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={10723.895,124.24072,2925.1584}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10680.688,64.137291,2155.0017}; placement=50; formation="WEDGE"; expActiv="charlie1 sidechat ""Alpha, this is Charlie. We are in position to support the attack on the objective, out."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10674.485,59.663647,2051.6638}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={10663.24,124.24072,3012.498}; azimut=180; id=111; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="LIEUTENANT"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this moveincommander patton;"; }; class Item1 { position[]={10660.971,124.24072,3015.0332}; azimut=180; id=112; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this moveingunner patton;"; }; class Item2 { position[]={10665.478,124.24072,3015.0735}; azimut=180; id=113; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this moveindriver patton;"; }; }; class Waypoints { items=4; class Item0 { position[]={10663.268,124.24072,3010.1614}; completitionRadius=50; expCond="(VictoryCondition1 == 1);"; expActiv="patton setfuel 1; tango1 sidechat ""Alpha, this is Tango. Be advised that friendly armour is moving up from the direction of Lipany. Do not engage targets in that direction without proper identification as hostiles, out."";"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10531.179,121.88872,2734.2339}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10558.882,71.016167,2297.9324}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10562.515,70.742584,2283.2092}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={10656.074,124.24072,2998.9136}; azimut=180; id=114; side="WEST"; vehicle="cwr2_M2HB_High"; leader=1; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this setbehaviour ""Combat"";"; }; class Item1 { position[]={10644.264,124.24072,2998.7136}; azimut=180; special="NONE"; id=123; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { position[]={10657.365,124.24072,2998.4277}; azimut=180; special="NONE"; id=125; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item3 { position[]={10643.037,124.24072,2998.7283}; azimut=180; special="NONE"; id=124; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item4 { position[]={10617.302,124.24072,3015.7854}; azimut=180; special="NONE"; id=131; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={10837.078,124.24072,2948.2224}; azimut=180; id=126; side="WEST"; vehicle="cwr2_M2HB_High"; leader=1; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setbehaviour ""Combat"";"; }; class Item1 { position[]={10825.902,124.24072,2947.522}; azimut=180; special="NONE"; id=127; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { position[]={10838.369,124.24072,2947.7366}; azimut=150; special="NONE"; id=129; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item3 { position[]={10824.656,124.24072,2947.594}; azimut=210; special="NONE"; id=128; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item4 { position[]={10831.861,124.24072,2954.406}; azimut=180; id=130; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={10768.046,124.24072,3054.7546}; azimut=210; id=132; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={10766.604,124.24072,3059.2339}; azimut=210; id=133; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10766.753,124.24072,3052.5996}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10766.731,124.24072,3052.5732}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11194.925,97.892906,3004.9954}; id=134; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item38 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11206.277,95.872131,3004.9954}; id=135; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item39 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={11506.996,69,2212.8784}; id=146; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11508.112,69,2211.4438}; id=147; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11506.16,69,2211.479}; id=148; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={11509.077,69,2210.2476}; id=149; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item4 { position[]={11505.442,69,2210.3186}; id=150; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item5 { position[]={11509.995,69,2209.0447}; id=151; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; }; class Item6 { position[]={11504.759,69,2209.1592}; id=152; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item7 { position[]={11511.046,69,2207.6499}; id=153; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; }; class Item8 { position[]={11503.956,69,2207.8823}; id=154; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11506.947,69,2214.2205}; formation="DIAMOND"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11506.917,69,2215.6807}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11576.196,69,2220.4951}; azimut=5; id=156; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc3"; }; }; class Waypoints { items=2; class Item0 { position[]={11576.431,69,2224.2993}; completitionRadius=10; expCond="(blufor_detected_obj3 == 1);"; expActiv="apc3 setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11576.556,69,2225.4539}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10657.096,43.103027,1747.1195}; id=157; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank4"; }; }; class Waypoints { items=2; class Item0 { position[]={10657.063,43.103027,1749.6785}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; expActiv="tank4 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10657.066,43.103027,1751.8995}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11561.332,69,2205.2498}; id=159; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11564.752,69,2200.7163}; id=160; side="EAST"; vehicle="cwr2_SoldierVMF_AMG_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11561.247,69,2207.3271}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11561.246,69,2207.3271}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={11560.376,69,2254.1877}; id=162; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11564.45,69,2249.7168}; id=164; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item2 { position[]={11557.643,69,2250.0964}; id=161; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11560.326,69,2257.3154}; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={11560.379,69,2260.7188}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11479.261,69,2232.2473}; id=163; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11482.527,69,2229.1431}; id=165; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11479.281,69,2234.4856}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11479.222,69,2234.4863}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={11190.042,114.60719,2757.4272}; azimut=180; id=166; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item1 { position[]={11187.552,114.84481,2759.8816}; azimut=180; id=167; side="WEST"; vehicle="cwr2_Ranger_Assault_MG"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item2 { position[]={11191.999,114.62877,2760.0923}; azimut=180; id=168; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item3 { position[]={11184.803,114.88493,2762.4651}; azimut=180; id=169; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item4 { position[]={11193.779,114.89907,2762.6238}; azimut=180; id=170; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item5 { position[]={11181.956,115.18275,2764.9966}; azimut=180; id=171; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={11190.12,114.60738,2754.0994}; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11310.94,83.849442,2396.1455}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8168.5161,18.780191,4388.917}; id=175; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; }; class Vehicles { items=33; class Item0 { presence=0.50000048; position[]={10778.525,124.24072,3076.0964}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; text="apc"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={8193.0176,18.75,4406.0068}; azimut=90; id=12; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=1; text="bradley"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item2 { position[]={10772.176,124.24072,3088.9966}; id=53; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item3 { position[]={10757.704,124.24072,3070.2244}; id=54; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item4 { position[]={10762.84,124.24072,3068.3311}; id=55; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; ; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",10]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",24]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",12]; this addweaponcargo [""cwr2_LAW"",2]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M14"",1]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""MortarMag"",6];"; }; class Item5 { presence=0.75000024; position[]={10759.578,124.24072,3086.9683}; azimut=90; id=56; side="EMPTY"; vehicle="cwr2_JeepMG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item6 { position[]={9392.4375,60.92865,2719.2949}; id=68; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { position[]={10626.983,43.103027,1711.1086}; azimut=270; id=69; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item8 { position[]={11485.917,69,2207.9385}; azimut=270; id=74; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { position[]={10663.272,124.24072,3014.3491}; azimut=180; id=110; side="EMPTY"; vehicle="cwr2_M60A3"; lock="UNLOCKED"; skill=0.60000002; text="patton"; }; class Item10 { position[]={10825.224,124.24072,2947.9226}; id=115; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; fuel=0.60791099; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item11 { position[]={10826.55,124.24072,2947.9792}; azimut=270; id=116; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item12 { position[]={10837.989,124.24072,2947.9075}; id=117; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item13 { position[]={10839.314,124.24072,2947.9236}; azimut=270; id=118; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item14 { position[]={10643.737,124.24072,2998.7957}; id=119; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_2"; init="bag2_2 attachTo [bag1_2,[0,1.8,0]]; bag2_2 setDir 90; bag2_2 setpos getpos bag2_2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item15 { position[]={10645.048,124.24072,2998.8433}; azimut=270; id=120; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item16 { position[]={10656.784,124.24072,2998.5461}; id=121; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_3"; init="bag2_3 attachTo [bag1_3,[0,1.8,0]]; bag2_3 setDir 90; bag2_3 setpos getpos bag2_3; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item17 { position[]={10658.202,124.24072,2998.595}; azimut=270; id=122; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item18 { position[]={10723.444,124.24072,2968.9551}; azimut=225; id=136; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item19 { position[]={10724.996,124.24072,2970.7703}; azimut=315; id=137; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item20 { position[]={10726.671,124.24072,2969.0732}; azimut=135; id=138; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item21 { position[]={10730.26,124.24072,2968.929}; azimut=45; id=139; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item22 { position[]={10733.823,124.24072,2968.8577}; azimut=315; id=140; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item23 { position[]={10732.029,124.24072,2970.5808}; azimut=225; id=141; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item24 { position[]={10728.273,124.24072,2970.7703}; azimut=135; id=142; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item25 { position[]={10721.789,124.24072,2970.5803}; azimut=225; id=143; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item26 { position[]={10720.115,124.24072,2968.8577}; azimut=45; id=144; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item27 { position[]={10718.513,124.24072,2970.4126}; azimut=45; id=145; side="EMPTY"; vehicle="Hedgehog_EP1"; leader=1; skill=1; }; class Item28 { presence=0.75000024; position[]={8189.6597,18.75,4414.5845}; azimut=180; id=155; side="EMPTY"; vehicle="cwr2_JeepMG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item29 { position[]={11570.607,69,2227.3857}; azimut=95; id=158; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item30 { presence=0.35000062; position[]={8189.0522,18.75,4423.8081}; azimut=180; id=172; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""MortarMag"",6]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item31 { position[]={10612.642,43.103027,1734.1613}; azimut=105; id=173; side="EMPTY"; vehicle="cwr2_mtlbmVMF_ambul"; lock="UNLOCKED"; skill=1; }; class Item32 { position[]={11557.995,69,2233.1443}; azimut=185; id=174; side="EMPTY"; vehicle="cwr2_mtlbmVMF_Repair"; lock="UNLOCKED"; skill=1; }; }; class Markers { items=8; class Item0 { position[]={8191.1372,18.75,4396.3818}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={9375.4561,61.485287,2766.7036}; name="obj1"; type="cwr2_Faction_VMF"; a=1.35; b=1.15; }; class Item2 { position[]={9375.4902,61.48452,2766.7161}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item3 { position[]={10601.582,43.103027,1754.8811}; name="obj2"; type="cwr2_Faction_VMF"; a=1.35; b=1.15; }; class Item4 { position[]={10601.616,43.103027,1754.8936}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item5 { position[]={11527.1,69,2227.2544}; name="obj3"; type="cwr2_Faction_VMF"; a=1.35; b=1.15; }; class Item6 { position[]={11527.134,69,2227.2666}; name="obj3_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item7 { position[]={10763.058,124.24072,3072.6428}; name="lipany"; type="cwr2_Faction_USA"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={9374.7871,61.470097,2768.6685}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={10600.913,43.103027,1756.8459}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={11526.431,69,2229.2192}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; ""obj3"" setMarkerSize [0,0]; ""obj3_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item3 { position[]={9376.2051,61.447571,2768.679}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj1 = 1; publicVariable ""blufor_detected_obj1"";"; class Effects { }; }; class Item4 { position[]={10601.933,43.103027,1756.8672}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj2 = 1; publicVariable ""blufor_detected_obj2"";"; class Effects { }; }; class Item5 { position[]={11527.972,69,2229.2595}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj3 = 1; publicVariable ""blufor_detected_obj3"";"; class Effects { }; }; class Item6 { position[]={11202.734,112.70663,3135.894}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_sea_front_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item7 { position[]={11329.553,85.546654,3133.7515}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={11326.903,68.08313,3008.0864}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=3552647; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2914362; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=10786725; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

A mechanised squad has to clear Soviet forces south of Lipany.

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