briefing.html5EN!briefing.sqfHNɞdescription.extN%init.sqf4ENbinitjipcompatible.sqf4 Debriefing

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Mission Accomplished


Echo squad provoked the Soviets to deploy their armoured reserves prematurely and enabled their destruction. With the villages of Oshta and Ladka-Vetka in NATO hands only Voskovo remains under enemy control.





Mission Failed


Echo squad has been wiped out.


// tasks task3a = echo1 createSimpleTask ["Assist in capture of Oshta"]; task3a setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = echo1 createSimpleTask ["Destroy Soviet armour"]; task2a setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = echo1 createSimpleTask ["Secure Ladva-Vetka"]; task1a setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = echo2 createSimpleTask ["Assist in capture of Oshta"]; task3b setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = echo2 createSimpleTask ["Destroy Soviet armour"]; task2b setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = echo2 createSimpleTask ["Secure Ladva-Vetka"]; task1b setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = echo3 createSimpleTask ["Assist in capture of Oshta"]; task3c setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = echo3 createSimpleTask ["Destroy Soviet armour"]; task2c setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = echo3 createSimpleTask ["Secure Ladva-Vetka"]; task1c setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = echo4 createSimpleTask ["Assist in capture of Oshta"]; task3d setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = echo4 createSimpleTask ["Destroy Soviet armour"]; task2d setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = echo4 createSimpleTask ["Secure Ladva-Vetka"]; task1d setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = echo5 createSimpleTask ["Assist in capture of Oshta"]; task3e setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = echo5 createSimpleTask ["Destroy Soviet armour"]; task2e setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = echo5 createSimpleTask ["Secure Ladva-Vetka"]; task1e setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = echo6 createSimpleTask ["Assist in capture of Oshta"]; task3f setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = echo6 createSimpleTask ["Destroy Soviet armour"]; task2f setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = echo6 createSimpleTask ["Secure Ladva-Vetka"]; task1f setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = echo7 createSimpleTask ["Assist in capture of Oshta"]; task3g setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = echo7 createSimpleTask ["Destroy Soviet armour"]; task2g setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = echo7 createSimpleTask ["Secure Ladva-Vetka"]; task1g setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = echo8 createSimpleTask ["Assist in capture of Oshta"]; task3h setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = echo8 createSimpleTask ["Destroy Soviet armour"]; task2h setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = echo8 createSimpleTask ["Secure Ladva-Vetka"]; task1h setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = echo9 createSimpleTask ["Assist in capture of Oshta"]; task3i setSimpleTaskDescription ["Assist in capture of Oshta", "Assist in capture of Oshta", "Assist in capture of Oshta"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = echo9 createSimpleTask ["Destroy Soviet armour"]; task2i setSimpleTaskDescription ["Destroy Soviet armour", "Destroy Soviet armour", "Destroy Soviet armour"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = echo9 createSimpleTask ["Secure Ladva-Vetka"]; task1i setSimpleTaskDescription ["Secure Ladva-Vetka", "Secure Ladva-Vetka", "Secure Ladva-Vetka"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries echo1 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo1 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo1 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]]; // diary entries echo2 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo2 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo2 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]]; // diary entries echo3 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo3 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo3 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]]; // diary entries echo4 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo4 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo4 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]]; // diary entries echo5 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo5 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo5 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]]; // diary entries echo6 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo6 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo6 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]]; // diary entries echo7 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo7 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo7 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]]; // diary entries echo8 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo8 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo8 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]]; // diary entries echo9 createDiaryRecord["Diary", ["Background", " After their amphibious landings NATO forces have managed to push the Soviets on Kolgujev into a pocket on the eastern side of the island. As long as the enemy remains in possession of harbour facilities capable of unloading the cargo of large transport ships there is a risk though that sufficient reinforcements could be landed to support a counterattack against NATO. Therefore it is vital that NATO will seize control of Voskovo at the earliest opportunity in order to secure its grip on the eastern half of the Malden island chain.

Oshta is located along the main road to Voskovo. As such a road is vital for the resupply of NATO forces the Soviets have concentrated the bulk of their forces around this village. Because NATO has insufficient forces available to overcome the Soviet defences at Oshta a feint will be made towards Ladva-Vetka in order to entice the enemy to deploy his armour in an attempt to regain the lost terrain. Without the presence of the Soviet tank platoon to assist the defence a combined arms force could launch a successful attack on Oshta.

Echo squad has been picked to carry out the diversionary attack because the medium machineguns at the disposal of this weapons squad provide the unit with an above average firepower. To aid it in defeating the enemy armour additional LAW shoulder launched AT weapons have been made available. Although the 66mm HEAT warhead is not capable in knocking out the T-72 with one hit, massed fires by these weapons can destroy main battle tanks. Romeo squad will move up to support Echo once the latter has succeeded in seizing Ladva-Vetka.

Once the Soviet armoured reserves have been destroyed Echo squad is to assist friendly forces in the capture of Oshta. On receiving confirmation that the Soviet tank platoon has left Oshta Alpha - and Bravo squad are due to advance east with the support of an armoured section. As half a platoon of dismounts and a pair of tanks may not have enough combat power to overcome enemy resistance Echo squad is required to lend its support. Its heavy calibre machineguns are essential to suppress and destroy enemies in covered positions. "]]; echo9 createDiaryRecord["Diary", ["Enemy", " The village of Ladka-Vetka is in ruins due to earlier artillery shelling. Enemy infantry has taken up positions to defend the remaining burnt out houses. An outpost on Hill 132 can provide fire support to the garrison. The presence of light armour is possible, but has not been confirmed by reconnaissance.

The garrison at Oshta has a tank platoon of three T-72 main battle tanks. As long as these vehicles are positioned to support the defence of the village the defensive firepower is enough to stop any NATO attack in its tracks. The armour must therefore be lured into the open and destroyed with AT weapons. "]]; echo9 createDiaryRecord["Diary", ["Mission", "Echo squad will secure the village of Ladva-Vetka and proceed to destroy Soviet armour before assisting friendly forces in the capture of the village of Oshta."]];onloadmission="C W R 2 - S I D E E F F E C T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_side_effect_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_LAW {count = 2;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 4;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 6;}; class MortarMag {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - S I D E E F F E C T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_cain", "camisc3", "cwr2_M113", "cwr2_5t", "cwr2_hmmwv", "CWR2Editor_MilObjects", "cwr2_soldiers_rus", "cwr2_bmp1", "cwr2_T72", "cwr2_M60_tank", "cwr2_Urals", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_missions_firstaidsystem", "cwr2_uaz", "cwr2_Static", "cwr2_BMP2", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_static", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_T72", "cwr2_M60_tank", "cwr2_Urals", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_missions_firstaidsystem", "cwr2_HMMWV", "camisc3", "cwr2_M113", "cwr2_5T", "cwr2ofp", "cwr2_UAZ", "cwr2_BMP2", "cwr2_cain" }; randomSeed=5562081; class Intel { briefingName="CWR2 - Side Effect (co09)"; briefingDescription="Turn the Soviet flank"; startWeather=0.48106545; startFog=0.28273046; forecastWeather=0.48106545; forecastFog=0.37541398; month=4; day=8; hour=5; minute=45; }; class Groups { items=44; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8937.9658,96.954483,8650.627}; azimut=40; id=0; side="WEST"; vehicle="cwr2_SoldierW_XMS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={140,142,141}; }; class Item1 { position[]={8937.7822,96.71312,8646.8037}; azimut=40; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="echo2"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={140,142,141}; }; class Item2 { position[]={8934.4922,96.946617,8650.0967}; azimut=40; id=2; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo3"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={140,142,141}; }; class Item3 { position[]={8937.7822,96.474907,8643.001}; azimut=40; id=3; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo4"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={140,142,141}; }; class Item4 { position[]={8930.7393,96.930473,8649.4473}; azimut=40; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo5"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={140,142,141}; }; class Item5 { position[]={8937.6006,96.257996,8639.457}; azimut=40; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="echo6"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={140,142,141}; }; class Item6 { position[]={8927.1504,96.917557,8648.8691}; azimut=40; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="echo7"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={140,142,141}; }; class Item7 { position[]={8937.3389,96.027504,8635.6406}; azimut=40; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="echo8"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={140,142,141}; }; class Item8 { position[]={8923.3887,96.901955,8648.3984}; azimut=40; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="echo9"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={140,142,141}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8897.7422,95.233513,8618.0146}; azimut=40; id=14; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item1 { position[]={8898.3418,95.089905,8614.042}; azimut=40; id=15; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={8899.5527,95.343918,8620.0498}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9469.0332,129.05518,9629.0996}; azimut=185; id=19; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9464.123,127.80627,9633.793}; azimut=185; special="NONE"; id=22; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9473.9287,127.50101,9634.3701}; azimut=180; special="NONE"; id=28; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9472.1074,127.25206,9629.748}; azimut=150; special="NONE"; id=20; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={9472.8525,127.30714,9631.002}; azimut=125; special="NONE"; id=21; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9472.7959,128.62115,9646.9746}; azimut=180; special="NONE"; id=23; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={9468.6465,129.58784,9651.9824}; azimut=180; special="NONE"; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9477.1592,127.78274,9652.0117}; azimut=180; special="NONE"; id=25; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={9472.9512,129.58138,9658.416}; azimut=180; special="NONE"; id=167; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={9472.8105,128.48763,9645.1787}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9472.8115,128.48355,9645.124}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9448.4316,129.0452,9670.4814}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={9458.4336,130.63513,9658.4023}; azimut=225; special="NONE"; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={9456.3018,130.91821,9660.8828}; azimut=225; special="NONE"; id=27; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; class Item2 { presence=0.75000024; position[]={9459.915,130.65669,9657.1426}; azimut=225; special="NONE"; id=26; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9791.5381,53.770554,9441.1895}; azimut=180; special="NONE"; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9788.8652,53.770554,9444.29}; azimut=180; special="NONE"; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9794.5957,53.770554,9444.3965}; azimut=180; special="NONE"; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={9785.9482,53.770554,9447.4863}; azimut=180; special="NONE"; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9797.624,53.770554,9447.375}; azimut=180; special="NONE"; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={9782.9229,53.770554,9451.5088}; azimut=180; special="NONE"; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={9801.0537,53.768276,9450.6758}; azimut=180; special="NONE"; id=73; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={9780.0264,53.770554,9455.4336}; azimut=180; special="NONE"; id=49; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9794.8291,53.770554,9435.1777}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9764.9668,53.770554,9469.2168}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9794.8467,53.770554,9435.1953}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9793.1611,53.770554,9433.7383}; placement=10; type="GUARD"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9596.5957,128.54179,10065.011}; azimut=180; special="NONE"; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9591.9873,128.54179,10069.519}; azimut=180; special="NONE"; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9600.7227,128.54179,10070.122}; azimut=180; special="NONE"; id=36; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={9587.3057,128.54179,10073.604}; azimut=180; special="NONE"; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9603.6377,128.54179,10074.743}; azimut=180; special="NONE"; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={9582.4902,128.54179,10078.183}; azimut=180; special="NONE"; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={9606.8164,128.54179,10080.472}; azimut=180; special="NONE"; id=65; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={9577.9941,128.54179,10082.393}; azimut=180; special="NONE"; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9610.3057,128.47755,9966.5508}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9594.9561,128.54179,10076.38}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9610.3047,128.47754,9966.5508}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9596.3584,127.94302,9951.8154}; placement=10; type="GUARD"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9599.1836,132.60178,9994.9551}; azimut=270; special="NONE"; id=37; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={9599.1162,132.60178,9997.6436}; azimut=270; special="NONE"; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { presence=0.75000024; position[]={9599.2783,132.60178,9990.4043}; azimut=270; special="NONE"; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9732.3984,53.770554,9402.3848}; azimut=215; special="NONE"; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={9731.7969,53.770554,9403.209}; azimut=230; special="NONE"; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={9754.2002,53.770554,9417.2197}; azimut=180; special="NONE"; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9751.3213,53.770554,9421.3633}; azimut=180; special="NONE"; id=32; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={9758.0684,53.770554,9421.4004}; azimut=180; special="NONE"; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={9748.4395,53.770554,9424.6318}; azimut=180; special="NONE"; id=168; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9754.3125,53.770554,9415.5469}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9754.3125,53.770554,9415.5459}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={9737.9824,57.830536,9433.75}; azimut=230; special="NONE"; id=40; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={9736.5439,57.830536,9435.8076}; azimut=230; special="NONE"; id=51; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { position[]={9739.5049,57.830536,9431.7627}; azimut=230; special="NONE"; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9768.9102,53.760216,9357.7148}; azimut=260; special="NONE"; id=41; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAi ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9592.0068,128.46091,9975.8867}; azimut=180; special="NONE"; id=42; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={9586.1504,128.49197,9982.7461}; azimut=180; special="NONE"; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9596.4707,128.52376,9983.3252}; azimut=180; special="NONE"; id=56; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9592.1035,128.41309,9972.3164}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9592.1064,128.41312,9972.3174}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9600.5371,132.6019,9987.1582}; azimut=180; special="NONE"; id=43; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={9572.8496,128.50743,10003.043}; azimut=180; special="NONE"; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9569.9219,128.49355,10005.404}; azimut=180; special="NONE"; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9575.0029,128.52798,10006.104}; azimut=180; special="NONE"; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={9566.959,128.47461,10007.622}; azimut=180; special="NONE"; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9573.0088,128.48026,9999.9707}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9572.96,128.47949,9999.9932}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={9559.2529,128.54179,10066.877}; azimut=180; special="NONE"; id=45; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9555.3789,128.54179,10072.147}; azimut=180; special="NONE"; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={9563.6211,128.54179,10072.483}; azimut=180; special="NONE"; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9551.3301,128.54179,10077.128}; azimut=180; special="NONE"; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9567.0791,128.54179,10078.212}; azimut=180; special="NONE"; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9542.1582,128.54179,10058.295}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9618.501,128.54179,10095.846}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9542.1455,128.54179,10058.378}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9523.6113,128.50879,10049.685}; placement=10; type="GUARD"; speed="NORMAL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9756.2393,53.770554,9452.3447}; azimut=180; special="NONE"; id=50; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={9752.9951,53.770554,9455.8623}; azimut=180; special="NONE"; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9759.7686,53.770554,9455.9717}; azimut=180; special="NONE"; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9756.375,53.770554,9449.6592}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9756.4639,53.770554,9449.75}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={9602.2139,132.60178,9998.8174}; special="NONE"; id=64; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={9607.3311,132.60178,9998.9414}; special="NONE"; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9738.7021,57.830536,9438.1367}; azimut=335; special="NONE"; id=79; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9751.0479,57.830563,9432.6924}; azimut=250; special="NONE"; id=80; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9641.3213,128.60728,9944.6816}; azimut=180; special="NONE"; id=81; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9634.5156,128.58191,9953.4434}; azimut=180; special="NONE"; id=61; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9648.9248,128.57994,9954.208}; azimut=180; special="NONE"; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9641.3887,128.61597,9940.6641}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9641.2676,128.61623,9940.543}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9640.8418,128.54179,10085.717}; azimut=180; special="NONE"; id=82; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9635.9043,128.54179,10092.779}; azimut=180; special="NONE"; id=69; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9648.2832,128.54179,10093.086}; azimut=180; special="NONE"; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9641.0293,128.54179,10082.446}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9641.0293,128.54179,10082.567}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9777.5732,53.770554,9479.2324}; azimut=230; special="NONE"; id=85; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9776.2959,53.770554,9478.1279}; speed="LIMITED"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9775.2598,53.770554,9477.3105}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9680.5186,128.52823,10121.86}; azimut=210; id=86; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="tank1"; }; class Item1 { position[]={9677.8477,128.54179,10148.354}; azimut=210; id=87; side="EAST"; vehicle="cwr2_T72"; lock="LOCKED"; skill=0.2; fuel=0; text="tank2"; }; class Item2 { position[]={9708.9717,128.51047,10131.969}; azimut=210; id=88; side="EAST"; vehicle="cwr2_T72"; lock="LOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=3; class Item0 { position[]={9679.7451,128.52249,10120.533}; expCond="(VictoryCondition1 == 1);"; expActiv="tank1 setfuel 1; tank2 setfuel 1; tank3 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9722.3213,53.770554,9391.8125}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9680.6582,53.354412,9355.6025}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8626.9854,94.689812,9390.7754}; azimut=45; special="NONE"; id=89; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={8626.083,94.610313,9383.2129}; azimut=45; special="NONE"; id=90; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={8619.209,94.333061,9390.1494}; azimut=45; special="NONE"; id=91; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={8624.8818,94.487465,9375.2217}; azimut=45; special="NONE"; id=92; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={8610.7344,94.224731,9389.4385}; azimut=45; special="NONE"; id=93; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={8623.7803,94.392105,9367.0537}; azimut=45; special="NONE"; id=94; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={8601.2197,94.630783,9389.0635}; azimut=45; special="NONE"; id=95; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={8622.5527,94.257507,9357.1895}; azimut=45; special="NONE"; id=96; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={8592.1934,95.010071,9388.6289}; azimut=45; special="NONE"; id=97; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={8627.2402,94.715782,9390.9863}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9545.8838,128.52481,10029.641}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9552.0684,128.53813,10033.737}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8715.2939,101.74332,9315.2969}; azimut=45; special="NONE"; id=98; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={8714.3916,100.87955,9307.7344}; azimut=45; special="NONE"; id=99; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={8707.5176,100.8722,9314.6709}; azimut=45; special="NONE"; id=100; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={8713.1904,99.953896,9299.7432}; azimut=45; special="NONE"; id=101; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={8699.043,99.982727,9313.96}; azimut=45; special="NONE"; id=102; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={8712.0889,99.009491,9291.5752}; azimut=45; special="NONE"; id=103; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={8689.5283,99.02729,9313.585}; azimut=45; special="NONE"; id=104; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={8710.8613,97.948326,9281.7109}; azimut=45; special="NONE"; id=105; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={8680.502,98.084862,9313.1504}; azimut=45; special="NONE"; id=106; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={8716.1709,101.92217,9316.2246}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9589.4824,128.10371,9960.3477}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9595.9873,128.31715,9965.4629}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8578.8232,96.266266,9444.8975}; azimut=45; special="NONE"; id=107; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="patton1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; patton1 allowDamage false; patton1D allowDamage false; patton1G allowDamage false; patton1C allowDamage false;"; }; class Item1 { position[]={8576.8867,96.643227,9419.5146}; azimut=45; special="NONE"; id=108; side="WEST"; vehicle="cwr2_M60A3"; rank="CORPORAL"; skill=1; fuel=0; text="patton2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={8580.2783,96.181541,9446.2363}; speed="LIMITED"; combat="SAFE"; expCond="(VictoryCondition1 == 1)"; expActiv="patton1 setfuel 1; patton2 setfuel 1; patton1 allowDamage true; patton1D allowDamage true; patton1G allowDamage true; patton1C allowDamage true; PAPABEAR=[West,""HQ""]; PAPABEAR SideChat ""Papa Bear to all units, commence the attack on the objective, out."";"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={9590.0547,128.54179,10110.085}; placement=50; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9594.5498,128.54179,10113.422}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9108.2979,120.08639,9046.248}; azimut=45; special="NONE"; id=109; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="romeo1"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={9107.3955,119.47559,9038.6855}; azimut=45; special="NONE"; id=110; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={9100.5215,120.38595,9045.6221}; azimut=45; special="NONE"; id=111; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={9106.1943,118.79675,9030.6943}; azimut=45; special="NONE"; id=112; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={9092.0469,120.70117,9044.9111}; azimut=45; special="NONE"; id=113; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={9105.0928,118.22685,9022.5264}; azimut=45; special="NONE"; id=114; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={9082.5322,121.13834,9044.5361}; azimut=45; special="NONE"; id=115; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={9103.8652,117.6493,9012.6621}; azimut=45; special="NONE"; id=116; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={9073.5059,121.593,9044.1016}; azimut=45; special="NONE"; id=117; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9110.4434,120.18385,9048.0137}; expCond="(VictoryCondition1 == 1);"; expActiv="romeo1 SideChat ""Romeo to Echo, good job. We are moving up to support you, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9391.9814,86.58165,9277.7354}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9269.5352,97.274345,8938.7559}; azimut=45; special="NONE"; id=118; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={9267.5928,96.699638,8930.4902}; azimut=45; special="NONE"; id=119; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={9261.3809,98.622055,8938.3115}; azimut=45; special="NONE"; id=120; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item3 { position[]={9265.8105,96.255676,8922.1025}; azimut=45; special="NONE"; id=121; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item4 { position[]={9252.3525,99.892891,8937.9492}; azimut=45; special="NONE"; id=122; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item5 { position[]={9263.4131,95.985733,8911.2451}; azimut=45; special="NONE"; id=123; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={9309.6064,93.917694,8975.2148}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10378.599,125.68776,10305.229}; azimut=235; id=124; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={10376.556,125.73889,10303.75}; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10063.445,127.69467,10114.845}; completitionRadius=3; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10036.938,46.301128,9609.1934}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10035.517,46.360878,9608.8594}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item4 { position[]={10034.27,46.413334,9608.5684}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10024.084,46.893536,9606.0898}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10443.36,127.13577,10333.742}; azimut=180; id=125; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; qrfsquad2 = group this;"; }; class Item1 { position[]={10439.896,126.86151,10337.963}; azimut=180; id=126; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={10446.925,127.28673,10337.961}; azimut=180; id=127; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={10436.747,126.50095,10341.99}; azimut=180; id=128; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={10450.585,127.42922,10342.064}; azimut=180; id=129; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={10432.939,125.95474,10346.607}; azimut=180; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={10454.904,127.62583,10347.193}; azimut=180; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={10000.829,48.590771,9616.5742}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9734.1973,53.770554,9452.4307}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9706.6963,53.770554,9435.6543}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10444.827,126.61058,10352.031}; azimut=180; id=132; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; qrfsquad3 = group this;"; }; class Item1 { position[]={10441.362,125.88196,10356.252}; azimut=180; id=133; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={10448.392,126.48855,10356.252}; azimut=180; id=134; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={10438.214,125.19801,10360.281}; azimut=180; id=135; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={10452.052,126.41206,10360.354}; azimut=180; id=136; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={10434.407,124.15118,10364.896}; azimut=180; id=137; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={10456.372,126.33902,10365.482}; azimut=180; id=138; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={10011.328,47.517307,9583.374}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9789.0371,53.769726,9399.6162}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9753.2988,53.770554,9369.0625}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9630.3516,128.54179,10074.819}; azimut=250; id=139; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={9628.3643,128.54179,10074.142}; expCond="(VictoryCondition2 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9626.6152,128.54179,10073.625}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8922.7188,95.490852,8622.0439}; id=140; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item35 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8906.498,95.834953,8629.7227}; id=141; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7}; }; }; }; class Item36 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8914.7783,95.70636,8625.7139}; id=142; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; synchronizations[]={8,7,5,3,1,0,2,4,6}; }; }; }; class Item37 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={9616.5322,128.54179,10050.997}; azimut=180; special="NONE"; id=147; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9613.6309,128.54179,10053.866}; azimut=180; special="NONE"; id=146; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9619.1074,128.54179,10053.839}; azimut=180; special="NONE"; id=148; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={9611.0498,128.54179,10056.743}; azimut=180; special="NONE"; id=149; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9621.4326,128.54179,10056.574}; azimut=180; special="NONE"; id=150; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={9608.5088,128.54179,10059.605}; azimut=180; special="NONE"; id=151; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={9624.5459,128.54179,10060.29}; azimut=180; special="NONE"; id=152; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9616.667,128.54179,10048.859}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9616.7354,128.54179,10046.197}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9520.585,57.030403,8971.2158}; azimut=35; special="NONE"; id=153; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={9521.3682,55.44733,8955.5566}; azimut=35; special="NONE"; id=154; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="CORPORAL"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removebackpack this; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={9561.1094,59.846638,9019.9502}; placement=50; type="GUARD"; speed="LIMITED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10495.957,128.46191,10348.381}; azimut=265; id=155; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={10493.689,128.49829,10348.219}; expCond="(VictoryCondition1 == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=360; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={9618.3389,128.54179,10137.646}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9615.3701,128.54179,10136.585}; type="TR UNLOAD"; expActiv="unassignvehicle bmp1dude1; unassignvehicle bmp1dude2; unassignvehicle bmp1dude3; unassignvehicle bmp1dude4; unassignvehicle bmp1dude5; unassignvehicle bmp1dude6; unassignvehicle bmp1dude7;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={9611.6992,128.54179,10135.387}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10509.063,128.23224,10349.533}; azimut=270; id=156; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="bmp1dude1"; init="this moveincargo bmp1;"; }; class Item1 { position[]={10511.207,128.14096,10351.565}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; text="bmp1dude2"; init="this moveincargo bmp1;"; }; class Item2 { position[]={10511.167,128.22432,10348.07}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; text="bmp1dude3"; init="this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={10513.1,128.03889,10353.294}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="bmp1dude4"; init="this moveincargo bmp1;"; }; class Item4 { position[]={10513.224,128.23013,10346.425}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; text="bmp1dude5"; init="this moveincargo bmp1;"; }; class Item5 { position[]={10515.195,127.91155,10355.269}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="bmp1dude6"; init="this moveincargo bmp1;"; }; class Item6 { position[]={10515.558,128.25371,10344.694}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; text="bmp1dude7"; init="this moveincargo bmp1;"; }; }; class Waypoints { items=2; class Item0 { position[]={9611.9395,128.54179,10122.618}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={9592.7627,128.54179,10026.636}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={8513.0342,96.173119,9381.1943}; azimut=40; id=163; side="WEST"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="humvee"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; humveeD addweapon ""Binocular""; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={8515.46,96.021835,9379.3672}; azimut=40; special="CARGO"; id=164; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={8516.7813,95.919212,9378.1191}; azimut=40; special="CARGO"; id=165; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={8518.3584,95.807938,9376.7695}; azimut=40; special="CARGO"; id=166; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=4; class Item0 { position[]={8514.0908,96.278595,9382.543}; expCond="(getdammage patton1 >= 0.5) OR (getdammage patton2 >= 0.5);"; expActiv="humvee setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9381.1152,110.15239,9955.4766}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9383.0732,110.38987,9956.8789}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9516.6426,128.33595,10029.276}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9563.4072,128.54179,10050.711}; azimut=252; special="NONE"; id=170; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9563.4551,128.54179,10051.788}; azimut=255; special="NONE"; id=172; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { presence=0.75000024; position[]={9564.2441,128.54179,10049.311}; azimut=250; special="NONE"; id=171; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={9470.8945,129.20328,9668.3525}; azimut=180; special="NONE"; id=175; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9468.8643,129.10408,9670.958}; azimut=180; special="NONE"; id=176; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9473.3867,128.18967,9671.1973}; azimut=180; special="NONE"; id=177; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9466.7998,129.00145,9673.6152}; azimut=180; special="NONE"; id=178; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9470.9248,129.42239,9667.1563}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9470.8574,129.63286,9666.0654}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=18; class Item0 { position[]={8888.1104,94.795578,8606.6846}; azimut=40; id=9; side="EMPTY"; vehicle="Land_CamoNet_NATO"; skill=1; }; class Item1 { position[]={8885.4297,94.788345,8607.5596}; azimut=220; id=10; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""SmokeShell"",10];"; }; class Item2 { position[]={8928.0947,96.315689,8638.8008}; azimut=40; id=11; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M16A2"",1];"; }; class Item3 { position[]={8889.0947,94.75869,8604.5498}; azimut=220; id=12; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",10]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item4 { position[]={8890.874,94.723579,8602.5176}; azimut=130; id=13; side="EMPTY"; vehicle="AmmoBoxAddW"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addweaponcargo [""cwr2_XMS"",1];"; }; class Item5 { position[]={9459.6553,130.97269,9659.6416}; azimut=45; id=16; side="EMPTY"; vehicle="Land_fortified_nest_big"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.25)]; this setVectorUp [0,0,1];"; }; class Item6 { position[]={9468.4951,129.20415,9629.584}; azimut=5; id=17; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.65)]; this setVectorUp [0,0,1];"; }; class Item7 { position[]={9473.7227,127.21014,9630.2695}; azimut=100; id=18; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item8 { position[]={9732.2021,53.770554,9401.7861}; azimut=320; id=78; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item9 { position[]={9781.8896,53.770554,9467.4902}; azimut=142; id=143; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item10 { position[]={9783.4814,53.770554,9468.4707}; azimut=52; id=144; side="EMPTY"; vehicle="Land_CamoNet_EAST"; lock="UNLOCKED"; skill=1; }; class Item11 { presence=0.75000024; position[]={9762.6533,53.770554,9442}; azimut=230; id=145; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { position[]={9561.9756,128.54179,10050.157}; azimut=252; id=169; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { position[]={9584.2383,128.37503,9974.0107}; id=173; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item14 { position[]={9586.2559,128.33513,9971.4141}; azimut=90; id=174; side="EMPTY"; vehicle="Land_CamoNet_EAST"; lock="UNLOCKED"; skill=1; }; class Item15 { position[]={9566.2422,128.53244,10019.814}; azimut=175; id=179; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=1; }; class Item16 { presence=0.75000024; position[]={9630.1836,128.54179,10070.571}; azimut=250; id=180; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { position[]={8892.0293,94.738914,8603.835}; azimut=310; id=181; side="EMPTY"; vehicle="cwr2_AT_Backpack_US"; lock="UNLOCKED"; skill=1; }; }; class Markers { items=10; class Item0 { position[]={8933.1436,96.623672,8644.7988}; name="start"; text=" Echo Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={9755.1416,53.770554,9426.085}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={9603.8291,128.54179,10036.445}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={9695.9131,93.554665,9750.7949}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=180; }; class Item4 { position[]={9465.833,130.39896,9655.5078}; name="hill132"; text=" Soviet Outpost"; type="mil_flag"; colorName="ColorRed"; }; class Item5 { position[]={11906.153,0.4352839,10556.387}; name="harbour"; text=" Harbour Facilities"; type="mil_flag"; colorName="ColorRed"; }; class Item6 { position[]={8935.0527,104.09547,9607.2627}; name="attack"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=50; }; class Item7 { position[]={8557.9727,194.29094,8966.6279}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item8 { position[]={9755.1377,53.770554,9426.0889}; name="obj1_starsandstripes"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item9 { position[]={9603.8379,128.54179,10036.422}; name="obj3_starsandstripes"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=7; class Item0 { position[]={9610.7012,61.043968,9435.2813}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item1 { position[]={9754.9736,53.770554,9437.0791}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="""obj1"" setMarkerSize [0,0]; ""obj1_starsandstripes"" setMarkerSize [1.2,1]; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item2 { position[]={9941.9922,63.283504,9760.1543}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getdammage tank1 >= 0.75) AND (getdammage tank2 >= 0.75) AND (getdammage tank3 >= 0.75);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; echo1 addrating 400; echo2 addrating 400; echo3 addrating 400; echo4 addrating 400; echo5 addrating 400; echo6 addrating 400; echo7 addrating 400; echo8 addrating 400; echo9 addrating 400; PAPABEAR=[West,""HQ""]; PAPABEAR SideChat ""Papa Bear to Echo, provide support to Alpha and Bravo, out."";"; class Effects { }; }; class Item3 { position[]={9593.0059,128.54179,10021.52}; a=200; b=200; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition2 == 1);"; expActiv="""obj3"" setMarkerSize [0,0]; ""obj3_starsandstripes"" setMarkerSize [1.2,1]; VictoryCondition3 = 1; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; echo9 addrating 200;"; class Effects { }; }; class Item4 { position[]={10186.259,11.961077,9389.4443}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_side_effect_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={10424.792,0.55245805,9265.125}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={10324.476,0.47255188,9266.2461}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units echosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=5231639; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=1736225; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=11290318; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Draw out the Soviet armoured reserves.

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