briefing.html}Sjbriefing.sqfaSudescription.ext }Sinit.sqf> }Sfinitjipcompatible.sqf4 Debriefing

Stop using cheat codes


Only worthless individuals stoop to the level of using cheats.





Mission Accomplished


Charlie squad has succeeded in destroying Soviet command and control assets and severing the enemy main supply route. This results in serious disruption of the offensive and allows NATO to shore up its defences with reinforcements arriving from the continental United States.





Mission Failed


Charlie squad has been wiped out.


// tasks task3a = charlie1 createSimpleTask ["Take out the alternate command post"]; task3a setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Secure the river crossing"]; task2a setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Take out the main command post"]; task1a setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = charlie2 createSimpleTask ["Take out the alternate command post"]; task3b setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Secure the river crossing"]; task2b setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Take out the main command post"]; task1b setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = charlie3 createSimpleTask ["Take out the alternate command post"]; task3c setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Secure the river crossing"]; task2c setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Take out the main command post"]; task1c setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = charlie4 createSimpleTask ["Take out the alternate command post"]; task3d setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Secure the river crossing"]; task2d setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Take out the main command post"]; task1d setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = charlie5 createSimpleTask ["Take out the alternate command post"]; task3e setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Secure the river crossing"]; task2e setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Take out the main command post"]; task1e setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = charlie6 createSimpleTask ["Take out the alternate command post"]; task3f setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Secure the river crossing"]; task2f setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Take out the main command post"]; task1f setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = charlie7 createSimpleTask ["Take out the alternate command post"]; task3g setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = charlie7 createSimpleTask ["Secure the river crossing"]; task2g setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = charlie7 createSimpleTask ["Take out the main command post"]; task1g setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = charlie8 createSimpleTask ["Take out the alternate command post"]; task3h setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = charlie8 createSimpleTask ["Secure the river crossing"]; task2h setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = charlie8 createSimpleTask ["Take out the main command post"]; task1h setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = charlie9 createSimpleTask ["Take out the alternate command post"]; task3i setSimpleTaskDescription ["Take out the alternate command post", "Take out the alternate command post", "Take out the alternate command post"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = charlie9 createSimpleTask ["Secure the river crossing"]; task2i setSimpleTaskDescription ["Secure the river crossing", "Secure the river crossing", "Secure the river crossing"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = charlie9 createSimpleTask ["Take out the main command post"]; task1i setSimpleTaskDescription ["Take out the main command post", "Take out the main command post", "Take out the main command post"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]]; // diary entries charlie7 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie7 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie7 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]]; // diary entries charlie8 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie8 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie8 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]]; // diary entries charlie9 createDiaryRecord["Diary", ["Background", " The mechanised infantry of Charlie squad has bypassed the Soviet vanguard and pushed on towards the river Aller with the aim of causing disruption in the enemy rear. It has been judged that the greatest effect will be achieved by striking at the enemy command and control infrastructure and his main supply route. Therefore the callsign has been tasked with taking out both the main command post and the nearby alternate command post and securing the bridge near Eilte that forms a bottleneck for Soviet logistical support trying to reach the armoured formations on the western side of the river.

The Bradley fighting vehicle provides mobility and firepower to an infantry squad, but its light protection means it should not be employed as a main battle tank. Without exploitation of terrain features and the use of dismounted security the track can easily fall prey to Soviet AT weapons or heavy armour. This makes it imperative to employ proper tactics to ensure the advantages offered by an infantry fighting vehicle can be used to their full potential. Only by implementing a combined arms approach with mutual support by the Bradley crew and the dismounted troops will it be possible to prevail. "]]; charlie9 createDiaryRecord["Diary", ["Enemy", " The main command post is guarded by a detachment of Soviet motorised infantry. The alternate command post has only a minor security detail, but it does have low level AA guns positioned close by that can also engage ground targets. Several field fortifications with crew served weapons defend the bridge.

In addition to the static defences near the objectives Charlie squad must take into account other Soviet forces operating in the area. Signal intercepts suggest that a tank platoon from a follow on formation may be active in the vicinity. Even an obsolescent T-55 can still knock out a M2 Bradley at range. "]]; charlie9 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy the main command post and secure the river crossing before destroying the alternate command post."]];onloadmission="C W R 2 - S Q U A T C O M M A N D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_squat_command_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_M9 {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class MortarMag {count = 6;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - S Q U A T C O M M A N D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_soldiers_usa", "cwr2_eilte", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_alternativeinjurysimulation", "cwr2_M2A2", "cwr2_M113", "cwr2_5T", "cwr2_Jeeps", "cwr2_bmp2", "caweapons_ammoboxes", "camisc3", "cwr2_misc", "cwr2_Soldiers_RUS", "CAWeapons_ZU23", "cwr2_UAZ", "cwr2_t55", "cwr2_btr60", "cwr2_Urals", "cwr2_Static", "cwr2_M60_tank" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_t55", "cwr2_BMP2", "cwr2_btr60", "cwr2_Static", "cwr2_M2A2", "cwr2_M113", "cwr2_5T", "cwr2_Jeeps", "caweapons_ammoboxes", "camisc3", "cwr2_misc", "CAWeapons_ZU23", "cwr2_UAZ", "cwr2_Urals", "cwr2_M60_tank", "cwr2_eilte" }; randomSeed=12505757; class Intel { briefingName="CWR2 - Squat Command (co09)"; briefingDescription="Take out the enemy command posts"; startWeather=0.50658727; startFog=0.39901322; forecastWeather=0.50392479; forecastFog=0.53201765; month=8; day=13; hour=4; }; class Groups { items=46; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3755.8765,5.0000081,371.14404}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={18,10,9}; }; class Item1 { position[]={3759.1875,5.0000081,367.03174}; id=1; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={18,10,9}; }; class Item2 { position[]={3753.313,5.0000081,366.97852}; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={18,10,9}; }; class Item3 { position[]={3762.1252,5.0000081,363.50708}; id=3; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={18,10,9}; }; class Item4 { position[]={3750.8027,5.0000081,362.86621}; id=4; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={18,10,9}; }; class Item5 { position[]={3765.3833,5.0000081,359.50146}; id=5; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={18,10,9}; }; class Item6 { position[]={3748.3457,5.0000081,358.96729}; id=6; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={18,10,9}; }; class Item7 { position[]={3768.5513,5.0000081,355.28296}; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={18,10,9}; }; class Item8 { position[]={3746.2095,5.0000081,355.38892}; id=8; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="charlie9"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={18,10,9}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3749.0964,5.0468922,326.63159}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,0,1,2,3,4,5,6,7,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3765.9651,5.0000081,326.67676}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={10,0,1,2,3,4,5,6,7,8}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3831.4949,4.3899183,375.56738}; id=14; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3842.8474,5.0000081,375.56738}; id=15; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3757.4382,5.0000081,326.70215}; id=18; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1026.5597,5.8455272,3309.012}; azimut=200; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_1;"; }; class Item1 { position[]={1024.6428,5.7648573,3310.4241}; azimut=200; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_1;"; }; class Item2 { presence=0.50000048; position[]={1023.6394,5.162569,3314.9163}; azimut=200; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1029.1633,5.124135,3313.1816}; azimut=200; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={1020.2896,5.0000081,3316.5493}; azimut=200; id=151; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1469.0242,11.000035,2406.5178}; azimut=180; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_2;"; }; class Item1 { position[]={1468.0369,11.000035,2407.1267}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_2;"; }; class Item2 { presence=0.50000048; position[]={1464.887,10.975466,2411.3948}; azimut=180; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1469.4407,11.039804,2411.3948}; azimut=180; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={1462.3218,9.9373226,2411.3867}; azimut=180; id=150; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1571.1173,4.997324,2368.0195}; azimut=180; id=50; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank3"; }; }; class Waypoints { items=2; class Item0 { position[]={1571.1329,4.997324,2365.6846}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="tank3 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={1571.1323,4.997324,2365.29}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1760.6063,5.0000081,2269.864}; azimut=180; id=51; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank2"; }; }; class Waypoints { items=2; class Item0 { position[]={1760.6245,5.0000081,2267.3706}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1760.6268,5.0000081,2266.5654}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1475.4764,11.000035,2403.405}; azimut=180; id=52; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank1"; }; }; class Waypoints { items=2; class Item0 { position[]={1475.4756,11.000035,2400.4761}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1475.4662,11.000035,2399.9871}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1038.8979,5.0000081,3328.323}; azimut=200; id=53; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={1037.9644,5.0000081,3325.7329}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1037.6459,5.0000081,3324.8127}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1829.7493,5.0000081,2271.9785}; azimut=180; id=54; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr1"; }; }; class Waypoints { items=2; class Item0 { position[]={1829.7637,5.0000081,2269.0322}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1829.7727,5.0000081,2268.0598}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1869.6278,5.2502332,1468.8989}; azimut=190; id=55; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr2"; }; }; class Waypoints { items=2; class Item0 { position[]={1868.9905,5.2502332,1465.4587}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1868.6544,5.2502332,1463.8201}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1634.5396,5.0000081,2218.4553}; azimut=190; id=56; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr3"; }; }; class Waypoints { items=2; class Item0 { position[]={1633.8263,5.0000081,2214.7661}; completitionRadius=10; speed="LIMITED"; expCond="(VictoryCondition1 == 1);"; expActiv="btr3 setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1633.6028,5.0000081,2213.3127}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1978.9055,5.0000081,1475.314}; azimut=190; id=57; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr4"; }; }; class Waypoints { items=2; class Item0 { position[]={1978.3979,5.0000081,1472.3145}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr4 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1977.1587,5.0000081,1464.4944}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3250.8948,6.0003109,632.95996}; azimut=270; id=58; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3254.4045,5.9342098,635.4541}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3254.2332,5.7955694,630.40869}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={3258.2017,5.8344717,637.77051}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3257.8569,5.5233283,626.52466}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3262.425,5.2494731,640.42017}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={3247.9656,6.0003109,632.94482}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1710.7434,5.0000081,1971.377}; azimut=270; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.50000048; position[]={1713.9539,5.0000081,1973.9355}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={1713.7605,5.0000081,1968.5256}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item3 { position[]={1717.0779,5.0000081,1976.5359}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { presence=0.50000048; position[]={1717.5403,5.0000081,1966.1572}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1719.8645,5.0000081,1979.4236}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item6 { presence=0.50000048; position[]={1720.8225,5.0000081,1964.1077}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={2026.036,5.0000081,1970.4861}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1524.4442,6.249938,1971.6619}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2026.015,5.0000081,1970.4824}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2078.334,5.0000081,1925.9038}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2096.7554,5.0000081,1904.3726}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={1027.1011,5.0000081,3357.4131}; azimut=270; id=60; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1029.3057,5.0000081,3359.1812}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1029.145,5.0000081,3355.7622}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1031.5557,5.0000081,3360.6631}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1031.3906,5.0000081,3354.1775}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1034.1597,5.0000081,3362.3967}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1011.8708,5.1797557,3315.4104}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1027.9996,5.0000081,3359.8906}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1011.8688,5.1783509,3315.418}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3581.6768,5.2905011,1223.4705}; azimut=270; id=61; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3584.9385,5.2454433,1225.9629}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3584.3584,5.0000081,1221.1621}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={3588.2754,5.0000081,1228.2935}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3587.3643,5.0000081,1218.5725}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3592.1738,5.0000081,1231.137}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={3578.9111,5.7085228,1223.4221}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1998.9564,5.0000081,1681.4639}; azimut=270; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.50000048; position[]={2001.8048,5.0000081,1683.9685}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={2002.3173,5.0000081,1678.6404}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item3 { position[]={2005.0292,5.0000081,1686.0288}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.50000048; position[]={2005.1718,5.0000081,1675.7451}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2008.3625,5.0000081,1687.8076}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.50000048; position[]={2008.0691,5.0000081,1672.71}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={2220.2078,5.0000081,1392.9001}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1855.4829,5.0000081,1097.5374}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1542.8486,5.0000081,1473.9751}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1926.8857,5.0000081,1775.6506}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2220.2617,5.0000081,1393.0415}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2165.0229,5.0000081,1402.3176}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2143.7014,5.0000081,1405.9902}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={1932.0782,5.0000081,1463.6379}; azimut=270; id=63; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1934.3722,5.0000081,1465.3984}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1934.2808,5.0000081,1461.8625}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1936.678,5.0000081,1466.9883}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1936.2389,5.0000081,1460.0791}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1939.4475,5.0000081,1469.0444}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1887.2218,5.0000081,1468.781}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1911.5262,5.0000081,1426.1348}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1942.2113,5.0000081,1462.541}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1887.2556,5.0000081,1468.782}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1907.2537,5.0000081,1444.9648}; azimut=180; id=65; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1470.4213,11.000035,2639.6931}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1476.4879,11.005199,2607.6116}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1479.4303,11.045669,2610.0212}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1479.0988,11.005198,2604.7219}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1482.8021,5.0115423,2612.5996}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1482.4047,5.0000081,2602.3098}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1443.4857,5.0000081,2607.6853}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1506.651,5.0000081,2607.353}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1443.3993,5.0000081,2607.6028}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1480.7145,10.874186,2651.304}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1484.2437,9.7846451,2653.7073}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1474.1427,11.000035,2651.3203}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1474.1508,11.000035,2651.3201}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1479.0366,10.936043,2410.4663}; azimut=180; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1994.5889,5.0000081,1460.2078}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1998.1785,5.0000081,1462.6563}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={1997.1512,5.0000081,1457.8044}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1992.7775,5.0000081,1460.144}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1992.7775,5.0000081,1460.144}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1430.9984,5.0000081,1581.7285}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1434.5663,5.0000081,1584.447}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1433.9979,5.0000081,1578.8789}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1438.9557,5.1020064,1587.0789}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={1437.6549,5.0000081,1576.4292}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1428.8546,5.0000081,1581.6724}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1424.9557,5.1020069,1581.6189}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1037.587,5.0000081,3318.4504}; azimut=270; id=113; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1039.1659,5.0000081,3319.9063}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1039.0115,5.0000081,3317.2161}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1040.6805,5.0000081,3321.0647}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={1040.7118,5.0000081,3316.0222}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1042.5637,5.0000081,3322.4995}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { position[]={1042.4834,5.0000081,3314.4927}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1036.1777,5.0000081,3318.4324}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1)"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1034.6873,5.0000081,3318.3953}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1029.886,5.0000081,3338.5681}; azimut=20; id=114; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1479.5521,11.000051,2639.3396}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1912.8134,5.0000081,1450.281}; azimut=270; id=122; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1956.3088,5.0000081,1578.7739}; azimut=270; id=137; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={1957.7898,5.0000081,1579.7766}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={1957.6362,5.0000081,1577.3848}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { position[]={1959.4207,5.0000081,1580.9714}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={1959.1721,5.0000081,1576.2637}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1961.207,5.0000081,1582.2102}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { position[]={1960.5396,5.0000081,1574.7969}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { position[]={1962.9629,5.0000081,1583.4648}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={1821.1335,5.0000081,1602.7551}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1777.7466,2.5076661,1355.4016}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1984.0878,5.2772784,1317.353}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2017.5861,5.099226,1568.0427}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1821.1544,5.0000081,1602.8198}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1809.9891,5.0000081,1538.7544}; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1803.3079,6.0003109,1501.5522}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1826.882,5.0000081,2346.1572}; azimut=270; id=138; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={1828.1847,5.0000081,2347.2534}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={1828.1808,5.0000081,2345.1951}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item3 { position[]={1829.9684,5.0000081,2348.4141}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={1829.4249,5.0000081,2343.9561}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1831.9479,5.0000081,2349.6404}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { position[]={1830.7653,5.0000081,2342.5127}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol2 = group this;"; }; class Item7 { position[]={1833.7047,5.0000081,2350.4758}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={1760.609,4.997324,2348.5681}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1757.6676,5.0000081,2086.9275}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1886.6726,5.0000081,2092.605}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1878.099,5.0000081,2349.0305}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1760.5938,4.997324,2348.5752}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1760.2803,4.997324,2313.6338}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1760.2452,5.0000081,2284.9153}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1478.0079,11.000035,2352.6414}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1480.9503,11.000035,2355.051}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1480.6188,11.000035,2349.7517}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1484.3221,10.872829,2357.6294}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1483.9247,11.000035,2347.3396}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1445.0057,5.0399766,2352.7151}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1508.171,5.0000081,2352.3828}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1444.9193,5.0365419,2352.6326}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1865.5419,5.0000081,1491.1289}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1868.2228,5.0000081,1493.4705}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={1868.2418,5.0000081,1488.8667}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1863.7303,5.0000081,1491.0652}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1863.7303,5.0000081,1491.0652}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1029.1405,5.0000081,3342.0044}; azimut=150; id=126; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1913.9269,5.0000081,1446.9578}; azimut=150; id=147; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1471.0789,10.979125,2410.5793}; azimut=180; id=149; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1475.9938,11.000035,2373.2227}; azimut=180; id=152; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1475.9949,11.000035,2372.4277}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1475.9949,11.000035,2372.4277}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1917.5802,5.0000081,1440.0352}; azimut=180; id=153; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1917.5814,5.0000081,1439.2402}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1917.5814,5.0000081,1439.2402}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1033.5947,5.0000081,3344.6177}; azimut=180; id=156; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1480.1061,11.000035,2406.4395}; azimut=180; id=161; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1475.6808,11.005061,2412.137}; azimut=180; id=162; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; }; }; class Item44 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={1057.3478,6.0003109,31.838623}; azimut=20; id=165; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="LIEUTENANT"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this moveincommander patton;"; }; class Item1 { position[]={1057.873,6.0003109,29.869873}; azimut=20; id=166; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this moveingunner patton;"; }; class Item2 { position[]={1055.5308,6.0003109,30.633545}; azimut=20; id=167; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this moveindriver patton;"; }; }; class Waypoints { items=3; class Item0 { position[]={1057.703,6.0003109,32.889893}; completitionRadius=50; expCond="(getDammage bradley >= 0.5);"; expActiv="patton setfuel 1; tango1 sidechat ""Charlie, this is Tango. Armoured support is on its way, out.""; help_needed = 1; publicVariable ""help_needed"";"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1370.6458,6.0000081,755.56812}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1638.9152,5.0000081,1460.5874}; placement=150; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={694.69257,6,657.88062}; azimut=90; id=168; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={691.46014,6,654.80151}; azimut=90; id=169; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={691.08514,6,660.79663}; azimut=90; id=170; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={687.94843,6,651.98413}; azimut=90; id=171; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={687.56659,5.8916483,663.8689}; azimut=90; id=172; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={684.46307,6,648.93042}; azimut=90; id=173; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={683.99921,5.2498717,666.8103}; azimut=90; id=174; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={680.95721,5.472014,645.88745}; azimut=90; id=175; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={680.30927,5.1549292,669.66431}; azimut=90; id=176; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={698.08472,6,658.03931}; formation="DIAMOND"; expCond="(help_needed == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1309.8054,5.2502332,1392.6624}; formation="STAG COLUMN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1433.2458,5.0000081,1542.1565}; placement=50; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={3771.8743,5.0000081,376.95215}; azimut=315; id=11; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=1; text="bradley"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item1 { position[]={3779.7603,5.0000081,346.28711}; azimut=315; id=12; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item2 { position[]={3779.8406,5.0000081,358.38647}; azimut=225; id=13; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addweaponcargo [""cwr2_M249"",1];"; }; class Item3 { presence=0.75000024; position[]={3787.0894,5.0000081,338.73169}; azimut=315; id=16; side="EMPTY"; vehicle="cwr2_JeepMG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M14"",1];"; }; class Item4 { presence=0.35000062; position[]={3764.0408,5.0000081,384.94043}; azimut=315; id=17; side="EMPTY"; vehicle="cwr2_M2A2"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""MortarMag"",6]; this addweaponcargo [""cwr2_M60E3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item5 { position[]={1916.6498,5.0000081,1449.5635}; azimut=96; id=19; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="UNLOCKED"; skill=1; text="bmphq1"; }; class Item6 { position[]={1910.7671,5.0000081,1445.1021}; azimut=186; id=20; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="UNLOCKED"; skill=1; text="bmphq2"; }; class Item7 { position[]={1911.3682,5.0000081,1451.8403}; azimut=186; id=21; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={1938.8059,5.0000081,1410.3992}; id=22; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item9 { position[]={1937.8098,5.0000081,1408.2712}; azimut=180; id=23; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item10 { position[]={1939.426,5.0000081,1408.2917}; azimut=180; id=24; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item11 { position[]={1028.1874,5.0000081,3337.8059}; azimut=20; id=25; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item12 { position[]={1938.5432,5.0000081,1404.6335}; id=26; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item13 { position[]={1937.9905,5.0000081,1402.2634}; azimut=180; id=27; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_3"; init="radio_3 attachTo [table_1,[0.45,-0.05,1.5]]; radio_3 setDir 85; radio_3 setpos getpos radio_3;"; }; class Item14 { position[]={1939.6057,5.0000081,1402.2839}; azimut=180; id=28; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_4"; init="radio_4 attachTo [table_1,[-0.45,-0.05,1.5]]; radio_4 setDir 95; radio_4 setpos getpos radio_4;"; }; class Item15 { position[]={1028.6111,5.0000081,3339.0706}; azimut=20; id=29; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item16 { position[]={1911.2482,5.0000081,1450.5669}; azimut=185; id=30; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item17 { position[]={1912.5453,5.0000081,1448.0586}; azimut=186; id=31; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; }; class Item18 { position[]={1031.0035,5.0000081,3345.6497}; azimut=20; id=32; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="UNLOCKED"; skill=1; text="bmphq1_1"; }; class Item19 { position[]={1024.2504,5.0000081,3341.9365}; azimut=290; id=33; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="UNLOCKED"; skill=1; text="bmphq2_1"; }; class Item20 { position[]={1028.1082,5.0000081,3343.9546}; azimut=110; id=34; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; lock="UNLOCKED"; skill=1; }; class Item21 { position[]={1033.9463,5.0000081,3310.5239}; id=35; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken0"; init="this allowDamage false; zandzakken1 attachTo [zandzakken0,[0,-2.5,0]]; zandzakken1 setDir 180; zandzakken1 setpos getpos zandzakken1; zandzakken0 attachTo [aagun_1,[0,0.75,-2.0]];"; }; class Item22 { position[]={1033.9805,5.3689528,3307.4175}; id=36; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken1"; init="this allowDamage false;"; }; class Item23 { position[]={1025.3397,6.0455041,3305.8132}; azimut=200; id=37; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_1"; init="this setVectorUp [0,0,1];"; }; class Item24 { position[]={1467.4861,9.4666481,2415.9558}; id=38; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken2"; init="this allowDamage false; zandzakken3 attachTo [zandzakken2,[0,-2.5,0]]; zandzakken3 setDir 180; zandzakken3 setpos getpos zandzakken3; zandzakken2 attachTo [aagun_2,[0,0.75,-2.0]];"; }; class Item25 { position[]={1467.5476,10.538141,2413.4153}; id=39; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken3"; init="this allowDamage false;"; }; class Item26 { position[]={1466.3782,11.094078,2405.1057}; azimut=180; id=40; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_2"; init="this setVectorUp [0,0,1];"; }; class Item27 { presence=0.75000024; position[]={1032.35,5.0000081,3332.3738}; azimut=20; id=47; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item28 { presence=0.75000024; position[]={1903.6643,5.0000081,1460.1606}; azimut=6; id=139; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { position[]={1914.6439,5.0000081,1468.1423}; azimut=276; id=148; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item30 { presence=0.75000024; position[]={1861.4907,5.0000081,1505.4614}; azimut=190; id=158; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=1; }; class Item31 { position[]={1480.4122,11.000035,2405.9094}; id=159; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false;"; }; class Item32 { position[]={1482.0387,11.000035,2405.9309}; azimut=270; id=160; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this allowDamage false;"; }; class Item33 { presence=0.75000024; position[]={1553.8927,4.997324,2376.478}; azimut=180; id=163; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item34 { position[]={1056.9237,6.0003109,30.819824}; azimut=20; id=164; side="EMPTY"; vehicle="cwr2_M60A3"; lock="UNLOCKED"; skill=0.60000002; text="patton"; }; }; class Markers { items=4; class Item0 { position[]={3755.7495,5.0000081,372.1333}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={1026.9209,12.099774,3335.3721}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1474.6932,11.005061,2471.5908}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={1911.2909,5.0000081,1451.6089}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=7; class Item0 { position[]={3849.9558,5.0000081,246.66138}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_squat_command_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={3949.9141,5.0000081,246.37109}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={3950.5063,5.0000081,146.17749}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={1026.2499,5.0000081,3339.833}; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage bmphq1_1 >= 0.99) AND (getDammage bmphq2_1 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; charlie9 addrating 200; (leader group player) sidechat ""Scratch another piece of Russian scrap metal."";"; class Effects { }; }; class Item4 { position[]={1911.0812,5.0000081,1449.0046}; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage bmphq1 >= 0.99) AND (getDammage bmphq2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; charlie9 addrating 200; (leader group player) sidechat ""Unprofessional lot, these Russians.""; deleteWaypoint [patrol3, 5]; deleteWaypoint [patrol4, 3];"; class Effects { }; }; class Item5 { position[]={1473.4945,11.005085,2492.8762}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; charlie7 addrating 400; charlie8 addrating 400; charlie9 addrating 400; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item6 { position[]={1863.5909,5.0000081,1879.1577}; a=1200; b=1200; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol2, 5];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=14155804; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=13086854; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=5110832; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Strike against the Soviet command structure.

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