briefing.htmlIRbriefing.sqfkRdescription.extRinit.sqf R`initjipcompatible.sqf$.fL0mission.sqm&RAtoverview.htmlYRJoverview.paaisR Debriefing

Cheating is an admission of defeat


Players that are worth their salt complete missions by overcoming the enemy.





Mission Accomplished


Charlie squad has managed to achieve all objectives and as a result the weakened Soviets withdraw their forces from central Everon to positions further north.





Mission Failed


Charlie squad has been wiped out.


// tasks task3a = charlie1 createSimpleTask ["Knock out the FARP"]; task3a setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Eliminate the command post"]; task2a setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Take out the mortar positions"]; task1a setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = charlie2 createSimpleTask ["Knock out the FARP"]; task3b setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Eliminate the command post"]; task2b setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Take out the mortar positions"]; task1b setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = charlie3 createSimpleTask ["Knock out the FARP"]; task3c setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Eliminate the command post"]; task2c setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Take out the mortar positions"]; task1c setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = charlie4 createSimpleTask ["Knock out the FARP"]; task3d setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Eliminate the command post"]; task2d setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Take out the mortar positions"]; task1d setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = charlie5 createSimpleTask ["Knock out the FARP"]; task3e setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Eliminate the command post"]; task2e setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Take out the mortar positions"]; task1e setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = charlie6 createSimpleTask ["Knock out the FARP"]; task3f setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Eliminate the command post"]; task2f setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Take out the mortar positions"]; task1f setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = charlie7 createSimpleTask ["Knock out the FARP"]; task3g setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = charlie7 createSimpleTask ["Eliminate the command post"]; task2g setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = charlie7 createSimpleTask ["Take out the mortar positions"]; task1g setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = charlie8 createSimpleTask ["Knock out the FARP"]; task3h setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = charlie8 createSimpleTask ["Eliminate the command post"]; task2h setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = charlie8 createSimpleTask ["Take out the mortar positions"]; task1h setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = charlie9 createSimpleTask ["Knock out the FARP"]; task3i setSimpleTaskDescription ["Knock out the FARP", "Knock out the FARP", "Knock out the FARP"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = charlie9 createSimpleTask ["Eliminate the command post"]; task2i setSimpleTaskDescription ["Eliminate the command post", "Eliminate the command post", "Eliminate the command post"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = charlie9 createSimpleTask ["Take out the mortar positions"]; task1i setSimpleTaskDescription ["Take out the mortar positions", "Take out the mortar positions", "Take out the mortar positions"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]]; // diary entries charlie7 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie7 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie7 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]]; // diary entries charlie8 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie8 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie8 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]]; // diary entries charlie9 createDiaryRecord["Diary", ["Background", " With the main effort of both parties firmly fixed on gaining control over the north of the island the central sector on Everon has been depleted of troops to support the fighting above Montignac. With too few troops to man extensive defences the NATO commander is making a gamble by employing his limited forces to an attack. By seizing the initiative instead of awaiting the actions of the enemy NATO is aiming to get away with maintaining only skeleton forces to guard its lines.

First of all the door needs to be kicked in by light infantry. As a fortified position with AT weapons commands the approach to Morton Alpha - and Bravo squad have been ordered to infiltrate the nearby woods and assault the enemy outpost from the rear. Once they have secured this position the mechanised infantry of Charlie squad will surge forward and exploit the mobility and firepower of their M2 Bradley IFV in order to knock out three important targets in the Soviet rear.

The closest objective is a mortar position near Morton. Due to shortages of 82mm ammunition this battery has not been very active as supplies are husbanded. Nonetheless it is important to remove the enemy's indirect fire capability in this sector as lack of sufficient engineering capacity has limited NATO's ability to fortify its own positions. To off-set this vulnerability it is vital to eliminate the mortars as bombardment of NATO lines could otherwise result in heavy casualties.

Another objective is a Soviet command post located by triangulation of radio signals. With the Soviets depending on radio communication with higher headquarters at Kolgujev to coordinate resupply of their forces on Everon it is imperative to sever this link. Charlie squad is therefore to assault the position and destroy all communication equipment. This includes radio masts as well as BMP command vehicles. Prepared explosive charges are needed to demolish the former type of target.

A final target is a helicopter fuelling and rearming point that allows enemy gunships to be brought back into action with minimal delays. By denying the enemy aviation this support the Soviet helicopters will need to fly longer distances in order to take on fuel and munitions, thereby decreasing the number of missions they can fly in support of their ground forces. Charlie squad is to destroy all support vehicles and supplies as well as any rotary winged aircraft present on the site. "]]; charlie9 createDiaryRecord["Diary", ["Enemy", " Friendly forces are due to take care of the AT position commanding the road from Levie to Morton. Charlie squad may choose to aid Alpha and Bravo and engage in support by fire with the infantry fighting vehicle, but not to the detriment of being able to fulfill its main mission and with due care to avoid blue on blue as the light infantry squads are to assault the Soviet position from the rear.

The three objectives are relatively lightly guarded, but widespread availability of shoulder launched AT weapons provides the Soviets with an ability to inflict significant damage to a mechanised opponent. In addition to the security detachments guarding each location the presence of mobile reserves comprising several sections of motorised rifles with their armoured vehicles must be taken into account.

The Soviets have established a number of AT minefields to block certain avenues of approach. No engineer support is available to deal with these obstacles at this time. As the enemy has buried mines along the exposed ones on the surface it is inadvisable to try to navigate a way through these areas. Alternative routes must be found and utilised to avoid losing the squad's track to mine strikes. "]]; charlie9 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy a mortar position, command post and helicopter support site."]];onloadmission="C W R 2 - S T A R T R A C K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_star_track_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; class cwr2_BackpackSpecop_US {count = 1;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - S T A R T R A C K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_eden", "cwr2_M2A2", "cwr2_Jeeps", "warfarebuildings", "cwr2_5T", "cwr2_AmmoBoxes", "cwr2_M113", "camisc3", "cwr2_Soldiers_RUS", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_Static", "cwr2_btr60", "caweapons", "cwr2_BMP2", "cwr2_T64", "CAWeapons_2b14_82mm_Mortar", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_HMMWV", "cwr2_M1", "cwr2_UAZ", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "CABuildings", "cwr2_Urals", "cwr2_BMP1", "cwr2_mi17", "cwr2_T80" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_Static", "cwr2_btr60", "cwr2_BMP2", "cwr2_T64", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_T80", "cwr2_M2A2", "cwr2_Jeeps", "warfarebuildings", "cwr2_5T", "cwr2_AmmoBoxes", "cwr2_M113", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "caweapons", "CAWeapons_2b14_82mm_Mortar", "cwr2_HMMWV", "cwr2_M1", "cwr2_UAZ", "cwr2_misc", "CWR2Editor_Furn", "CABuildings", "camisc_e", "cwr2_Urals", "cwr2_mi17", "cwr2_eden" }; randomSeed=6426945; class Intel { briefingName="CWR2 - Star Track (co09)"; briefingDescription="Roll back the hordes of Communism"; startWeather=0.35000002; forecastWeather=0.14999998; forecastFog=0.1; month=8; day=24; hour=5; }; class Groups { items=62; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7452.3604,115.95464,4728.521}; azimut=270; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={277,275,276}; }; class Item1 { position[]={7456.791,115.89684,4731.8896}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; synchronizations[]={277,275,276}; }; class Item2 { position[]={7457.0435,116.01732,4723.6152}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierW_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={277,275,276}; }; class Item3 { position[]={7461.1958,115.83938,4735.2515}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={277,275,276}; }; class Item4 { position[]={7461.1157,116.30716,4719.7783}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={277,275,276}; }; class Item5 { position[]={7465.1182,115.84534,4738.6138}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={277,275,276}; }; class Item6 { position[]={7464.9819,116.64335,4715.5928}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={277,275,276}; }; class Item7 { position[]={7470.1934,115.8899,4742.5283}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={277,275,276}; }; class Item8 { position[]={7469.9053,116.98174,4710.8105}; azimut=270; id=8; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="charlie9"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={277,275,276}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6299.415,71.498566,5140.9512}; azimut=180; id=15; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={6293.7407,71.578339,5146.6406}; azimut=180; id=16; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={6304.6523,71.921707,5147.895}; azimut=180; id=17; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={6288.2314,71.619377,5151.8677}; azimut=180; id=18; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={6309.2305,72.07737,5154.3765}; azimut=180; id=19; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={6282.6523,71.647697,5157.5645}; azimut=180; id=20; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={6314.1616,71.426155,5160.9961}; azimut=180; id=21; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={6277.001,71.679901,5163.1475}; azimut=180; id=22; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={6318.6904,70.911362,5167.0625}; azimut=180; id=23; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6300.394,71.621017,5131.9883}; expActiv="alpha1 sidechat ""Papa Bear, this is Alpha. We are in position, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6357.6392,82.8675,4846.7319}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6349.5767,83.045525,4844.4077}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6192.1885,73.255486,5152.2368}; azimut=180; id=24; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="this allowDamage false; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={6183.9146,72.971313,5160.9902}; azimut=180; id=25; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={6199.6177,73.103104,5161.269}; azimut=180; id=26; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={6177.77,72.879265,5167.5571}; azimut=180; id=27; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={6205.5156,72.618546,5168.5459}; azimut=180; id=28; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={6171.2998,73.287994,5174.4077}; azimut=180; id=29; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={6212.3242,72.230125,5176.7734}; azimut=180; id=30; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={6164.4824,73.450058,5181.8037}; azimut=180; id=31; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={6218.7896,71.316246,5184.7578}; azimut=180; id=32; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6192.1968,73.396111,5145.0791}; expActiv="bravo1 sidechat ""Papa Bear, this is Bravo. In position and awaiting orders, over."";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={6192.1187,73.208557,5139.1665}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""All units, this is Papa Bear. Roger that. Commence the attack, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={6200.3882,80.849808,4906.0552}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6358.9795,82.839264,4840.8403}; azimut=75; id=42; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg;"; }; class Item1 { position[]={6355.9673,82.890167,4837.9106}; azimut=75; id=43; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6356.2925,82.887985,4851.751}; azimut=75; id=47; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg_1;"; }; class Item1 { presence=0.75000024; position[]={6354.5117,82.947388,4848.522}; azimut=75; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6362.0127,82.751251,4847.5518}; azimut=75; id=48; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2623.5239,83.769066,5435.1479}; azimut=270; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={2625.7112,83.769226,5436.8101}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={2625.1658,83.772423,5433.1606}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr1;"; }; class Item3 { position[]={2628.2258,83.764343,5438.2881}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item4 { position[]={2626.8638,83.773407,5431.1592}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item5 { position[]={2630.4258,83.754204,5439.7549}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1;"; }; class Item6 { position[]={2628.7566,83.7742,5429.293}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1;"; }; class Item7 { position[]={2632.8062,83.745407,5441.0542}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr1;"; }; }; class Waypoints { items=3; class Item0 { position[]={4679.2695,18.84379,4015.988}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5106.8853,16.368095,3978.3809}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5161.4287,16.36809,3973.2986}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={5718.2417,9.7288666,3429.8943}; azimut=270; id=50; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5721.6963,9.72929,3432.2634}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5720.9043,9.7284727,3427.4353}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5725.2114,9.7295332,3434.8147}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5723.6035,9.7213345,3424.3821}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5729.1489,9.7276945,3436.9827}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5717.4487,9.7288198,3429.8562}; formation="DIAMOND"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5716.6016,9.7287817,3429.8752}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={2585.2427,91.25576,5553.9263}; azimut=270; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2587.9819,91.252815,5556.2363}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2587.8179,91.244629,5551.583}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={2591.311,91.211205,5558.1421}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2544.4705,91.572594,5581.3022}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2502.2317,91.239563,5530.7432}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2561.9663,88.854935,5488.8765}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2600.2073,90.995613,5543.7495}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2544.458,91.574394,5581.3325}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2884.1914,65.307907,6401.3174}; azimut=270; id=52; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2890.7671,61.955585,6405.3057}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2890.0322,62.374355,6397.127}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2879.8872,64.078285,6401.2114}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2879.8872,64.078201,6401.2124}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={5853.3955,71.798851,4736.3281}; azimut=270; id=53; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={5858.1646,72.705551,4738.7559}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={5857.0151,72.040428,4732.1934}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={5862.1382,73.483978,4741.0669}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={5860.1646,72.283546,4729.0527}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { position[]={5865.8442,74.13768,4742.8403}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.75000024; position[]={5863.0522,72.506355,4726.2788}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { presence=0.75000024; position[]={5869.9224,74.832642,4745.2803}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={5966.4082,79.869865,4736.1309}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5759.2666,34.95879,4481.063}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5552.896,75.854202,4734.8364}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5966.4541,79.897972,4736.5386}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6029.5039,76.197601,4735.5479}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6093.2681,66.355881,4735.8682}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5731.0449,9.5552855,3463.3784}; azimut=270; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5733.6782,9.5874252,3465.436}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5733.7114,9.5794582,3461.3433}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={5736.7974,9.5768814,3467.3569}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5673.438,9.4346952,3462.574}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5709.9092,11.038439,3515.2512}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5757.5288,9.6871023,3463.8054}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5673.4507,9.4354639,3462.5581}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5777.5068,17.590624,4382.1509}; azimut=90; id=56; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5780.3071,17.498539,4382.1641}; expCond="(outpost_seized == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5785.6226,17.764004,4382.2236}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5513.9614,46.963413,4183.3062}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5516.0234,46.862583,4184.7798}; azimut=270; special="NONE"; id=282; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5512.3374,47.06329,4183.2734}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5512.3374,47.06329,4183.2734}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={2570.7388,91.29364,5543.5513}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2572.6895,91.294106,5545.1157}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2572.8789,91.293388,5541.5747}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={2575.085,91.294075,5546.5952}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2569.6003,91.293541,5543.5356}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2567.9204,91.29393,5543.5044}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5515.9946,46.975269,4190.7642}; azimut=50; id=60; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={5516.7729,46.976307,4189.6733}; azimut=50; special="NONE"; id=281; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5094.7349,16.368093,3944.0215}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5096.3584,16.368093,3945.6533}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5096.458,16.368092,3942.4087}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={5098.3892,16.368093,3947.0183}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5072.8984,16.368095,4034.5071}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5159.1567,16.368093,3995.854}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5099.5195,16.367685,3924.4719}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={5072.8672,16.368095,4034.5474}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2855.6489,61.962513,6431.8535}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={2858.8984,61.945313,6434.5303}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2854.1079,61.987545,6431.8271}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2854.1079,61.987545,6431.8271}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6358.1499,82.849846,4849.8213}; azimut=75; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0; this setbehaviour ""Combat"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3470.4692,121.82758,4385.3203}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={3477.4966,122.21305,4391.5723}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3464.0146,121.62886,4385.5493}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3464.0508,121.63078,4385.5488}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6356.0142,82.889954,4852.645}; azimut=30; id=81; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0; this setbehaviour ""Combat"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={6352.4492,82.988327,4843.9575}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6354.3892,82.952972,4845.2192}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6354.0771,82.948456,4842.5181}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6350.8823,83.020874,4843.9185}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6350.8623,83.021225,4843.9028}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={3419.4595,121.30692,4438.4146}; azimut=270; id=96; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3422.9199,121.28972,4440.5088}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3422.6609,121.47865,4435.9268}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3416.8374,121.23328,4438.3677}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3416.8374,121.23322,4438.3687}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2612.3291,83.670135,5450.1772}; azimut=270; id=110; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={2614.8345,83.674469,5451.9258}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={2614.7427,83.680244,5448.3062}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={2617.0635,83.680969,5453.3027}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item4 { position[]={2617.1951,83.695061,5446.5664}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item5 { position[]={2619.7266,83.689339,5455.1143}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2;"; }; class Item6 { position[]={2619.5891,83.710701,5444.7144}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2;"; }; class Item7 { position[]={2622.5864,83.603004,5456.7593}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr2;"; }; }; class Waypoints { items=3; class Item0 { position[]={4662.0806,19.669195,4018.8491}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5030.6538,16.368095,3977.2385}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5054.5581,16.368095,3958.7944}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1354.3092,66.098953,5887.5635}; azimut=270; id=111; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={1357.3043,66.098709,5889.1841}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={1357.0387,66.098267,5885.1152}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={1360.2462,66.098412,5890.8662}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item4 { position[]={1359.2081,66.097595,5882.5791}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item5 { position[]={1363.3029,66.096809,5892.4028}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item6 { position[]={1361.4572,66.096954,5880.1763}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={4027.2385,78.897957,4788.9414}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4035.7378,78.034859,4776.9263}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3453.8838,121.40928,4410.5405}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3456.9668,121.15089,4413.8223}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3452.5349,121.47227,4410.5313}; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3451.0964,121.49344,4410.5659}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3414.3506,118.6105,4496.1348}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3411.8174,118.45239,4495.9897}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3411.7451,118.44698,4495.9897}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6360.1143,82.806892,4843.3901}; azimut=75; id=125; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0; this setbehaviour ""Combat"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3555.8198,131.37396,4430.0527}; azimut=270; id=130; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={3558.3608,131.58394,4431.7227}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={3558.0757,131.64597,4427.9858}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={3560.8716,131.77089,4433.4746}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={3560.2793,131.91061,4426.0264}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.75000024; position[]={3563.6104,131.97618,4435.0996}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.50000048; position[]={3562.3755,132.13133,4424.0659}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol2 = group this;"; }; class Item7 { presence=0.50000048; position[]={3566.0571,132.16585,4436.8438}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={3582.9297,127.08204,4521.5845}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3248.3193,106.91769,4473.5571}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3491.8994,101.9133,4220.1274}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3583.252,127.08302,4521.5195}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3535.6572,126.9437,4486.8691}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3499.3767,124.85,4461.6211}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7558.1226,153.97589,4193.4482}; azimut=180; id=133; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="SERGEANT"; skill=1; text="dude"; init="this allowDamage false;"; }; }; class Waypoints { items=2; class Item0 { position[]={7558.1406,153.97589,4192.3164}; completitionRadius=10; expCond="(outpost_seized == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Read you loud and clear. Good work, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7558.1563,153.97589,4189.916}; expCond="(outpost_seized == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Exploit the opening and proceed to cause havoc in the hinterland, out.""; deleteVehicle dude;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2602.5056,83.779343,5425.5562}; azimut=150; id=135; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={2604.3171,83.779526,5422.5205}; completitionRadius=10; speed="LIMITED"; expCond="(blufor_detected_obj1 == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=190; timeoutMid=190; timeoutMax=190; showWP="NEVER"; }; class Item1 { position[]={4042.8608,77.712776,4766.0859}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4639.8794,20.920744,4015.8645}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4647.1152,20.445065,4013.6812}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4651.5942,20.163891,4012.5613}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2610.0781,83.779823,5412.2075}; azimut=150; id=134; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=5; class Item0 { position[]={2611.8152,83.779823,5409.1162}; completitionRadius=10; speed="LIMITED"; expCond="(blufor_detected_obj1 == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4043.6565,77.688446,4764.5317}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4654.7539,19.987535,4011.575}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4663.4419,19.514643,4010.1714}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4668.5259,19.237621,4009.4131}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1337.8301,66.068802,5877.9224}; azimut=130; id=236; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={1340.9113,66.068077,5875.3896}; completitionRadius=10; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2630.9143,83.77108,5380.0352}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4006.6343,80.707329,4812.9897}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4015.3162,80.01226,4802.666}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4017.8638,79.776619,4799.3462}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2961.7573,77.926079,6305.2388}; azimut=270; id=244; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2964.2986,77.869064,6306.9087}; azimut=270; id=237; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2964.0134,78.562531,6303.1719}; azimut=270; id=238; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2966.8093,77.809578,6308.6606}; azimut=270; id=241; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2966.2166,79.184998,6301.2124}; azimut=270; id=243; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={2969.5476,77.834793,6310.2856}; azimut=270; id=240; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={2968.3132,79.79068,6299.252}; azimut=270; id=242; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={2971.9949,77.80336,6312.0298}; azimut=270; id=239; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2850.5842,85.404739,6182.6865}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2626.0723,54.491631,6398.5063}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2839.5308,52.14257,6605.0933}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3048.7197,81.005539,6399.7197}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2850.3604,85.395378,6182.5474}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={2867.7358,61.539173,6469.6733}; azimut=270; id=245; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2870.3691,61.506359,6471.731}; azimut=270; id=246; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2870.4023,61.658295,6467.6382}; azimut=270; id=247; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={2873.4883,61.485188,6473.6519}; azimut=270; id=248; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2753.0986,63.544041,6467.1665}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2840.2024,66.461632,6345.1509}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2928.6304,62.107452,6471.1934}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2753.1111,63.524487,6467.4893}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5083.4473,16.368095,3999.5085}; azimut=70; id=249; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={5085.6812,16.368095,4000.2947}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected_obj1 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5086.5054,16.368095,4000.5508}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5729.376,9.7008791,3446.2983}; id=253; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5727.5869,9.7079182,3443.7961}; azimut=315; id=254; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5740.5835,9.7832012,3443.8484}; id=258; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5738.6748,9.7455883,3446.0803}; id=259; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item40 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7494.6011,116.6355,4738.5396}; id=275; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item41 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7494.8779,116.78413,4721.8823}; id=276; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item42 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7494.7534,116.64201,4730.2798}; id=277; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item43 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={8093.3145,190.73259,4124.0903}; azimut=340; id=284; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="LIEUTENANT"; skill=0.2; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveincommander abrams; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={8097.9502,190.6362,4121.0576}; azimut=340; id=285; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=0.2; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveingunner abrams; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item2 { position[]={8092.1196,190.6153,4118.6802}; azimut=340; id=286; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CORPORAL"; skill=0.2; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveindriver abrams; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_XM177E2"";"; }; }; class Waypoints { items=4; class Item0 { position[]={8093.0425,190.75134,4124.7886}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="abrams setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7552.4087,117.80201,4740.0962}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5499.7119,47.122482,4183.79}; expActiv="abrams allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4961.7109,16.367247,3980.4634}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3445.7944,121.68917,4404.0708}; azimut=45; id=331; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3460.4094,121.33241,4427.8179}; azimut=50; id=332; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={3462.9861,121.36331,4429.9458}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected_obj2 == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3463.6563,121.37992,4430.4453}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2916.0364,61.921951,6435.6953}; azimut=270; id=346; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="LIEUTENANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2913.4143,61.921951,6435.6484}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2913.4143,61.921951,6435.6494}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3451.6057,121.40148,4390.897}; azimut=180; id=347; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2889.2729,61.926498,6424.6299}; azimut=115; id=345; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2937.2627,61.921951,6435.6221}; azimut=270; id=348; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2930.1597,61.921951,6405.7363}; azimut=270; id=349; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="LIEUTENANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2927.5376,61.921951,6405.6895}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2927.5376,61.921951,6405.6904}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3470.5532,121.62438,4405.606}; azimut=270; id=350; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="LIEUTENANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3467.9312,121.4673,4405.5591}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3467.9312,121.46725,4405.5601}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2911.2361,61.906796,6458.8442}; azimut=270; id=351; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="LIEUTENANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2908.614,61.912128,6458.7974}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2908.614,61.912128,6458.7983}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7514.2412,117.66732,4708.5259}; azimut=270; id=352; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item1 { position[]={7520.2349,117.68217,4716.0049}; azimut=270; id=353; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7512.6821,117.6674,4708.5068}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7510.8218,117.63539,4708.5361}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7549.6177,117.91843,4697.3818}; azimut=270; id=354; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.2; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7554.5532,117.97694,4701.0962}; azimut=270; id=355; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.2; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7554.4858,118.28542,4693.6211}; azimut=270; id=356; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7558.9971,118.22591,4704.395}; azimut=270; id=357; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=0.2; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7474.4233,118.15494,4689.1611}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7560.1797,118.37202,4698.4634}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7474.5029,118.1522,4689.209}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7334.9575,124.63437,4757.8975}; azimut=270; id=358; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; leader=1; rank="SERGEANT"; skill=0.2; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item1 { position[]={7338.9253,124.41742,4761.3579}; azimut=270; id=359; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; rank="CORPORAL"; skill=0.2; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item2 { position[]={7338.9697,124.5284,4754.7998}; azimut=270; id=360; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=0.2; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item3 { position[]={7342.9956,124.19275,4764.9155}; azimut=270; id=361; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; skill=0.2; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={7334.6816,124.6461,4757.8716}; formation="DIAMOND"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6787.3667,57.038815,4832.7666}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4625.7383,52.481541,5393.6431}; azimut=90; id=364; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg_2;"; }; class Item1 { position[]={4619.3936,53.25737,5389.1104}; azimut=90; id=366; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4619.5884,52.978577,5398.729}; azimut=90; id=365; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5009.5518,156.26358,6861.0576}; azimut=155; id=372; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4990.6943,156.21597,6852.0381}; azimut=155; id=376; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2837.2119,62.451866,6424.2427}; azimut=245; id=377; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={2833.6316,62.611843,6422.6929}; completitionRadius=10; speed="LIMITED"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2831.9282,62.689262,6421.8682}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6551.4565,71.660866,5279.6128}; azimut=270; special="NONE"; id=378; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={6557.1167,71.912094,5285.2104}; azimut=270; special="NONE"; id=379; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={6558.9111,71.549858,5274.2773}; azimut=270; special="NONE"; id=380; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_LAW"";"; }; class Item3 { position[]={6563.1548,72.196136,5290.2686}; azimut=270; special="NONE"; id=381; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6546.8115,71.594803,5279.417}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5376.5049,42.800514,4095.4963}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2858.7849,63.348152,6383.6704}; azimut=225; id=382; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; }; class Vehicles { items=209; class Item0 { position[]={7454.7383,115.92363,4738.1699}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="brad"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item1 { presence=0.75000024; position[]={7514.9893,117.68562,4703.75}; azimut=262; id=10; side="EMPTY"; vehicle="cwr2_JeepMG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item2 { position[]={7523.6128,117.61868,4725.4912}; azimut=352; id=11; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; lock="UNLOCKED"; skill=1; init="this allowDamage false;"; }; class Item3 { presence=0.75000024; position[]={7524.4873,117.74973,4705.1426}; azimut=262; id=12; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; }; class Item4 { position[]={7515.2354,117.69681,4700.8325}; azimut=172; id=13; side="EMPTY"; vehicle="cwr2_US_BasicWeapons"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",5]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""PipeBomb"",3]; this addweaponcargo [""cwr2_M14"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_15Rnd_9x19_Para"",16]; this addweaponcargo [""cwr2_M9"",2];"; }; class Item5 { position[]={7528.9492,117.7483,4715.6572}; azimut=262; id=14; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item6 { position[]={6361.834,82.756119,4847.4238}; azimut=255; id=33; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker1"; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item7 { position[]={6359.8276,82.81881,4840.1909}; azimut=345; id=34; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner1"; init="this allowDamage false; fencecorner1 attachTo [bags3,[0,1.8,0]]; fencecorner1 setDir 90; fencecorner1 setpos getpos fencecorner1;"; }; class Item8 { position[]={6356.9438,82.864021,4852.8867}; azimut=165; id=35; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner2"; init="this allowDamage false; fencecorner2 attachTo [bags2,[3.05,1.35,0]]; fencecorner2 setDir 270; fencecorner2 setpos getpos fencecorner2;"; }; class Item9 { position[]={6358.77,82.831726,4850.2568}; azimut=255; id=36; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bags2"; init="bags2 attachTo [smallbunker1,[3.1,1.05,-0.525]];"; }; class Item10 { position[]={6360.7773,82.789063,4843.6685}; azimut=255; id=37; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bags1"; init="this allowDamage false; bags1 attachTo [smallbunker1,[-3.1,1.05,-0.525]];"; }; class Item11 { position[]={6361.5723,82.772141,4840.731}; azimut=255; id=38; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bags3"; init="this allowDamage false; bags3 attachTo [bags1,[-3.05,0,0]];"; }; class Item12 { position[]={6360.8354,82.79055,4841.458}; azimut=255; id=39; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item13 { position[]={6359.9385,82.814476,4841.2241}; azimut=255; id=40; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item14 { position[]={6360.7407,82.793121,4841.3979}; azimut=75; id=41; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)];"; }; class Item15 { position[]={6357.9761,82.841209,4852.1621}; azimut=255; id=44; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item16 { position[]={6357.0674,82.866447,4851.9414}; azimut=255; id=45; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item17 { position[]={6357.8447,82.844795,4852.1396}; azimut=75; id=46; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)];"; }; class Item18 { position[]={4749.4146,38.199688,5375.6313}; placement=5; azimut=150; id=136; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item19 { position[]={4722.2534,39.514923,5351.3716}; placement=5; azimut=150; id=137; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item20 { position[]={4728.8457,41.087467,5314.1899}; placement=5; azimut=150; id=138; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item21 { position[]={4722.7808,43.54089,5269.624}; placement=5; azimut=150; id=139; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item22 { position[]={4737.0205,42.641575,5284.3916}; placement=5; azimut=150; id=140; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item23 { position[]={4696.8037,42.314137,5413.6968}; placement=5; azimut=150; id=141; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item24 { position[]={4715.8325,42.841923,5441.3472}; placement=5; azimut=150; id=142; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item25 { position[]={4732.4824,40.780937,5411.6157}; placement=5; azimut=150; id=143; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item26 { position[]={4746.1592,41.420872,5457.9976}; placement=5; azimut=150; id=144; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item27 { position[]={4696.8042,44.568565,5460.0791}; placement=5; azimut=150; id=145; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item28 { position[]={4725.3467,41.842945,5427.6719}; placement=5; azimut=150; id=146; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item29 { position[]={4711.3726,39.95916,5370.8828}; placement=5; azimut=150; id=147; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item30 { position[]={4725.3242,33.39555,5562.1479}; placement=5; azimut=150; id=148; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item31 { position[]={4736.4004,32.907509,5573.75}; placement=5; azimut=150; id=149; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item32 { position[]={4750.376,37.984047,5497.2769}; placement=5; azimut=150; id=150; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item33 { position[]={4750.1362,40.705357,5429.0693}; placement=5; azimut=150; id=151; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item34 { position[]={4719.2832,43.416561,5467.6899}; placement=5; azimut=150; id=152; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item35 { position[]={4207.2881,108.38657,6396.1157}; placement=5; azimut=150; id=153; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item36 { position[]={4232.7539,104.97901,6366.8052}; placement=5; azimut=150; id=154; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item37 { position[]={4248.1299,104.13657,6365.8447}; placement=5; azimut=150; id=155; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item38 { position[]={4276.9595,95.4347,6326.9248}; placement=5; azimut=150; id=156; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item39 { position[]={4234.1958,90.244652,6275.0317}; placement=5; azimut=150; id=157; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item40 { position[]={4287.0493,91.178566,6300.0176}; placement=5; azimut=150; id=158; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item41 { position[]={4312.0352,82.836327,6272.1489}; placement=5; azimut=150; id=159; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item42 { position[]={4307.2305,86.425262,6282.7192}; placement=5; azimut=150; id=160; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item43 { position[]={4335.0991,77.34005,6246.2021}; placement=5; azimut=150; id=161; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item44 { position[]={4313.957,68.60923,6213.0479}; placement=5; azimut=150; id=162; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item45 { position[]={4348.5527,69.46125,6202.4771}; placement=5; azimut=150; id=163; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item46 { position[]={4329.3335,59.900913,6170.2842}; placement=5; azimut=150; id=164; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item47 { position[]={4357.6826,62.780231,6166.9204}; placement=5; azimut=150; id=165; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item48 { position[]={4364.8901,57.830009,6140.0132}; placement=5; azimut=150; id=166; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item49 { position[]={4374.4995,54.362896,6120.793}; placement=5; azimut=150; id=167; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item50 { position[]={4383.1484,55.846577,6128.0015}; placement=5; azimut=150; id=168; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item51 { position[]={4387.9536,47.407906,6084.7563}; placement=5; azimut=150; id=169; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item52 { position[]={4328.853,53.695518,6141.4541}; placement=5; azimut=150; id=170; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item53 { position[]={4365.8506,65.821365,6176.5303}; placement=5; azimut=150; id=171; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item54 { position[]={4352.877,76.055405,6229.3843}; placement=5; azimut=150; id=172; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item55 { position[]={4382.1875,60.700859,6151.064}; placement=5; azimut=150; id=173; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item56 { position[]={4397.083,51.069069,6104.937}; placement=5; azimut=150; id=174; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item57 { position[]={4276.3496,87.707794,6277.8706}; placement=5; azimut=150; id=175; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item58 { position[]={4301.4482,90.925888,6296.9551}; placement=5; azimut=150; id=176; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item59 { position[]={4752.1855,33.845291,5549.9287}; placement=5; azimut=150; id=177; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item60 { position[]={4743.3389,39.73637,5334.3579}; placement=5; azimut=150; id=178; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item61 { position[]={4697.0625,43.004097,5313.499}; placement=5; azimut=150; id=179; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item62 { position[]={4772.7231,38.564369,5349.2124}; placement=5; azimut=150; id=180; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item63 { position[]={4769.6714,39.551292,5451.3823}; placement=5; azimut=150; id=181; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item64 { position[]={4766.7676,38.817177,5398.4858}; placement=5; azimut=150; id=182; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item65 { position[]={4719.2646,40.409691,5396.8267}; placement=5; azimut=150; id=183; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item66 { position[]={4292.897,74.683434,6227.5137}; placement=5; azimut=150; id=184; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item67 { position[]={4406.771,45.827934,6078.2583}; placement=5; azimut=150; id=185; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item68 { position[]={4271.1265,102.17248,6358.7656}; placement=5; azimut=150; id=186; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item69 { position[]={4212.2715,107.00199,6379.917}; placement=5; azimut=150; id=187; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item70 { position[]={4242.8955,106.23378,6379.917}; placement=5; azimut=150; id=188; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item71 { position[]={4335.166,70.605202,6216.2661}; placement=5; azimut=150; id=189; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item72 { position[]={4737.7764,44.781464,5244.5537}; placement=5; azimut=150; id=190; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item73 { position[]={4693.7539,36.288185,5550.4751}; placement=5; azimut=150; id=191; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item74 { position[]={4742.2886,32.838203,5595.5215}; placement=5; azimut=150; id=192; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item75 { position[]={4748.5493,39.429153,5398.7637}; placement=5; azimut=150; id=193; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item76 { position[]={4755.6592,41.760025,5298.4668}; placement=5; azimut=150; id=194; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item77 { position[]={4969.5562,77.623764,4787.8442}; placement=5; azimut=150; id=195; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item78 { position[]={4974.9199,79.301949,4766.0547}; placement=5; azimut=150; id=196; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item79 { position[]={4967.21,81.080231,4717.7822}; placement=5; azimut=150; id=197; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item80 { position[]={5034.2554,86.428329,4755.6631}; placement=5; azimut=150; id=198; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item81 { position[]={5028.5522,86.034065,4747.0996}; placement=5; azimut=150; id=199; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item82 { position[]={5044.1826,86.669357,4754.4805}; placement=5; azimut=150; id=200; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item83 { position[]={5055.3252,89.342224,4734.7979}; placement=5; azimut=150; id=201; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item84 { position[]={5041.4326,89.020218,4714.3926}; placement=5; azimut=150; id=202; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item85 { position[]={5000.187,84.365082,4740.2974}; placement=5; azimut=150; id=203; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item86 { position[]={4987.4517,80.642929,4767.3604}; placement=5; azimut=150; id=204; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item87 { position[]={4979.3462,80.862221,4741.7437}; placement=5; azimut=150; id=205; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item88 { position[]={4998.9907,84.057289,4718.2085}; placement=5; azimut=150; id=206; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item89 { position[]={5124.1196,100.57343,4675.2529}; placement=5; azimut=150; id=207; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item90 { position[]={5152.5991,106.11729,4635.4341}; placement=5; azimut=150; id=208; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item91 { position[]={5143.3774,107.10149,4606.6079}; placement=5; azimut=150; id=209; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item92 { position[]={5160.3867,108.18769,4615.9419}; placement=5; azimut=150; id=210; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item93 { position[]={5152.9189,108.24059,4601.2144}; placement=5; azimut=150; id=211; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item94 { position[]={5193.5762,111.64886,4568.855}; placement=5; azimut=150; id=212; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item95 { position[]={5211.415,112.0387,4569.8916}; placement=5; azimut=150; id=213; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item96 { position[]={5175.3218,108.0686,4627.5586}; placement=5; azimut=150; id=214; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item97 { position[]={5102.5122,102.10269,4617.6016}; placement=5; azimut=150; id=215; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item98 { position[]={5047.1274,92.61837,4658.2593}; placement=5; azimut=150; id=216; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item99 { position[]={5048.3721,91.28743,4688.7515}; placement=5; azimut=150; id=217; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item100 { position[]={5099.4009,96.028915,4702.0273}; placement=5; azimut=150; id=218; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item101 { position[]={5096.7046,97.700745,4677.9653}; placement=5; azimut=150; id=219; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item102 { position[]={5094.4224,99.078514,4653.6953}; placement=5; azimut=150; id=220; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item103 { position[]={5063.1001,94.394936,4667.5928}; placement=5; azimut=150; id=221; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item104 { position[]={5017.2451,85.32003,4712.0542}; placement=5; azimut=150; id=222; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item105 { position[]={5154.6328,104.62762,4653.249}; placement=5; azimut=150; id=223; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item106 { position[]={5151.2158,108.78722,4575.1187}; placement=5; azimut=150; id=224; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item107 { position[]={5070.3359,96.63279,4642.0698}; placement=5; azimut=150; id=225; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item108 { position[]={5014.6724,87.298615,4681.1274}; placement=5; azimut=150; id=226; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item109 { position[]={4348.0244,54.70863,6134.3149}; placement=5; azimut=150; id=227; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item110 { position[]={4340.8501,58.360752,6156.3921}; placement=5; azimut=150; id=228; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item111 { position[]={4367.6904,71.363724,6200.8081}; placement=5; azimut=150; id=229; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item112 { position[]={4382.2095,64.927795,6170.6401}; placement=5; azimut=150; id=230; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item113 { position[]={4304.0137,79.770721,6256.8628}; placement=5; azimut=150; id=231; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item114 { position[]={4301.6353,98.386467,6325.5444}; placement=5; azimut=150; id=232; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item115 { position[]={4336.4219,83.97551,6272.3237}; placement=5; azimut=150; id=233; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item116 { position[]={4739.29,40.605133,5483.2241}; placement=5; azimut=150; id=234; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item117 { position[]={4987.3677,83.25206,4701.7813}; placement=5; azimut=150; id=235; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item118 { position[]={5725.1538,9.6879072,3450.1042}; id=250; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [mortar1,[0,2.5,-0.5]];"; }; class Item119 { position[]={5725.1885,9.6987572,3446.9968}; id=251; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item120 { position[]={5728.5845,9.7043905,3444.7009}; id=252; side="EMPTY"; vehicle="2b14_82mm"; leader=1; lock="LOCKED"; skill=1; text="mortar1"; }; class Item121 { position[]={5736.061,9.7178946,3450.0393}; id=255; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_2"; init="this allowDamage false; zandzakken_3 attachTo [zandzakken_2,[0,-3.5,0]]; zandzakken_3 setDir 180; zandzakken_3 setpos getpos zandzakken_3; zandzakken_2 attachTo [mortar2,[0,2.5,-0.5]];"; }; class Item122 { position[]={5736.0957,9.7187357,3446.9319}; id=256; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_3"; init="this allowDamage false;"; }; class Item123 { position[]={5739.4917,9.7617178,3444.636}; id=257; side="EMPTY"; vehicle="2b14_82mm"; leader=1; lock="LOCKED"; skill=1; text="mortar2"; }; class Item124 { position[]={4748.4116,43.284027,5272.9736}; placement=5; azimut=150; id=260; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item125 { position[]={4738.5811,38.375988,5363.6084}; placement=5; azimut=150; id=261; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item126 { position[]={4753.1353,40.797421,5444.8022}; placement=5; azimut=150; id=262; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item127 { position[]={4759.5063,34.88546,5519.293}; placement=5; azimut=150; id=263; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item128 { position[]={4728.0815,33.028358,5587.8608}; placement=5; azimut=150; id=264; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item129 { position[]={4224.5859,108.30701,6394.2793}; placement=5; azimut=150; id=265; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item130 { position[]={4280.7153,99.486984,6343.5693}; placement=5; azimut=150; id=266; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item131 { position[]={4327.2432,79.211487,6259.1836}; placement=5; azimut=150; id=267; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item132 { position[]={4356.6987,67.39415,6188.3979}; placement=5; azimut=150; id=268; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item133 { position[]={4399.5254,53.778397,6118.9971}; placement=5; azimut=150; id=269; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item134 { position[]={5073.436,91.388206,4731.083}; placement=5; azimut=150; id=270; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item135 { position[]={5119.2402,99.03772,4688.3247}; placement=5; azimut=150; id=271; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item136 { position[]={5124.1392,102.52398,4651.3105}; placement=5; azimut=150; id=272; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item137 { position[]={5200.6436,110.25327,4602.4917}; placement=5; azimut=150; id=273; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item138 { position[]={5014.106,83.465408,4773.5132}; placement=5; azimut=150; id=274; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item139 { presence=0.50000048; position[]={7525.7935,117.74688,4694.0503}; azimut=172; id=278; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_M60E3"",1]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item140 { position[]={5516.5879,46.975903,4189.9502}; azimut=230; id=279; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item141 { position[]={5515.2368,46.97789,4191.418}; azimut=140; id=280; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item142 { position[]={8094.4673,190.64536,4120.8228}; azimut=340; special="NONE"; id=283; side="EMPTY"; vehicle="cwr2_M1A1"; lock="UNLOCKED"; skill=0.2; text="abrams"; init="this allowDamage false;"; }; class Item143 { position[]={4919.7002,72.841568,4805.1851}; placement=5; azimut=150; id=287; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item144 { position[]={4920.061,72.880539,4804.4634}; placement=5; azimut=150; id=288; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item145 { position[]={5217.8584,112.11648,4553.0029}; placement=5; azimut=150; id=289; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item146 { position[]={4724.9385,45.712654,5226.4312}; placement=5; azimut=150; id=290; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item147 { position[]={4724.335,32.65292,5607.4424}; placement=5; azimut=150; id=291; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item148 { position[]={4424.2202,39.855797,6031.7407}; placement=5; azimut=150; id=292; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item149 { position[]={4413.3159,43.268669,6062.0767}; placement=5; azimut=150; id=293; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item150 { position[]={4199.104,111.12186,6431.9712}; placement=5; azimut=150; id=294; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item151 { position[]={4194.3564,112.15596,6457.998}; placement=5; azimut=150; id=295; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item152 { position[]={4742.9175,46.688183,5204.2573}; placement=5; azimut=150; id=296; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item153 { position[]={4724.0493,32.535748,5625.3394}; placement=5; azimut=150; id=297; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item154 { position[]={4924.1558,72.627274,4823.1108}; placement=5; azimut=150; id=298; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item155 { position[]={4944.5874,75.50219,4789.5791}; placement=5; azimut=150; id=299; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item156 { position[]={5240.9697,111.71204,4549.1714}; placement=5; azimut=150; id=300; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item157 { position[]={5238.1973,111.88117,4527.999}; placement=5; azimut=150; id=301; side="EMPTY"; vehicle="MineMineE"; leader=1; skill=0.2; }; class Item158 { presence=0.75000024; position[]={3442.6763,121.6319,4415.3462}; azimut=230; id=302; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item159 { position[]={3450.8367,121.65553,4400.2974}; azimut=315; id=303; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item160 { position[]={3449.1648,121.08788,4379.9214}; id=304; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item161 { position[]={3448.2517,121.05116,4377.9185}; azimut=180; id=305; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item162 { position[]={3449.8689,121.03288,4377.939}; azimut=180; id=306; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item163 { position[]={3450.3533,121.55183,4396.4878}; azimut=45; id=307; side="EMPTY"; vehicle="cwr2_Tablemap_Eden"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item164 { position[]={3454.2817,121.66008,4401.1191}; azimut=60; id=308; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item165 { position[]={3451.8533,121.15018,4378.8901}; id=309; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item166 { position[]={3452.5662,121.18753,4378.9019}; id=310; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item167 { position[]={3453.2693,121.22494,4378.938}; id=311; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item168 { position[]={3451.8142,121.12976,4378.1108}; id=312; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item169 { position[]={3452.5173,121.1669,4378.1362}; id=313; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item170 { position[]={3453.2537,121.20576,4378.1606}; id=314; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item171 { position[]={3451.1968,121.66188,4400.0146}; azimut=135; id=315; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item172 { position[]={3455.7847,121.29671,4376.439}; azimut=180; id=316; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item173 { position[]={3457.9292,121.45898,4378.5884}; id=317; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item174 { position[]={3455.6655,121.33962,4378.5181}; id=318; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item175 { position[]={3460.2085,121.53988,4378.4565}; id=319; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item176 { position[]={3451.5808,121.65837,4399.6108}; azimut=135; id=320; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item177 { position[]={3460.6274,121.53986,4376.0723}; id=321; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item178 { position[]={3458.2153,121.40893,4375.8394}; id=322; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item179 { position[]={3452.4314,121.65239,4398.9053}; azimut=135; id=323; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item180 { position[]={3449.0835,121.65633,4399.9063}; azimut=270; id=324; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item181 { position[]={3445.0325,121.6497,4407.8696}; azimut=225; id=325; side="EMPTY"; vehicle="Land_radar"; leader=1; skill=0.60000002; text="radar"; init="this setvectorup [0,0,1];"; }; class Item182 { position[]={3452.1194,121.61523,4403.2422}; id=326; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item183 { position[]={3440.9351,121.70075,4402.6758}; azimut=135; id=327; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item184 { position[]={3443.3391,121.45592,4392.5723}; azimut=225; id=328; side="EMPTY"; vehicle="PowGen_Big"; skill=1; text="generator"; }; class Item185 { position[]={3445.3403,121.33806,4388.6191}; azimut=90; id=329; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item186 { position[]={3457.9934,121.59316,4392.917}; azimut=225; id=330; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item187 { presence=0.75000024; position[]={5729.2769,9.725358,3424.7478}; azimut=265; id=333; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item188 { presence=0.75000024; position[]={2556.1687,91.291069,5551.7983}; azimut=170; id=334; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item189 { presence=0.75000024; position[]={2940.762,61.921951,6434.1533}; azimut=270; id=335; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item190 { position[]={2861.4446,63.426441,6382.5708}; azimut=223; id=336; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item191 { presence=0.75000024; position[]={2881.3918,61.927357,6427.6509}; azimut=72; id=337; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item192 { position[]={2881.2092,61.927097,6440.2783}; azimut=163; id=338; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item193 { position[]={2939.5425,61.921951,6438.7432}; azimut=270; id=339; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="fueltruck1"; }; class Item194 { position[]={2916.7979,61.920063,6397.4902}; azimut=90; id=340; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="fueltruck2"; }; class Item195 { position[]={2876.3997,61.927319,6438.8354}; azimut=163; id=341; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="ammotruck"; }; class Item196 { position[]={2901.7139,61.921951,6410.5234}; id=342; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="LOCKED"; skill=0.60000002; text="repairtruck"; }; class Item197 { position[]={2915.6707,61.921951,6449.0054}; azimut=225; id=343; side="EMPTY"; vehicle="cwr2_Mi17_unarmed"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="hip1"; init="this lockdriver true;"; }; class Item198 { position[]={2916.5627,61.921951,6413.3218}; azimut=225; id=344; side="EMPTY"; vehicle="cwr2_Mi17"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="hip2"; init="this lockdriver true;"; }; class Item199 { position[]={4626.7251,52.301884,5393.8086}; azimut=270; id=362; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.525)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item200 { position[]={4627.3521,53.797459,5394.1812}; azimut=90; id=363; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg_2"; }; class Item201 { position[]={7313.0195,125.26631,4716.7344}; azimut=90; id=367; side="EMPTY"; vehicle="cwr2_M113A3Wreck"; skill=0.60000002; }; class Item202 { position[]={7302.9434,124.78009,4691.6304}; azimut=65; id=368; side="EMPTY"; vehicle="HMMWVWreck"; skill=0.60000002; }; class Item203 { position[]={5011.0947,155.79935,6857.4487}; azimut=335; id=369; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item204 { position[]={5016.5498,156.19128,6865.0132}; azimut=270; id=370; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item205 { position[]={5002.418,156.76799,6861.3223}; azimut=90; id=371; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item206 { position[]={4992.2373,155.83801,6848.4292}; azimut=335; id=373; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item207 { position[]={4997.6924,156.37993,6855.9937}; azimut=270; id=374; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart1_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item208 { position[]={4983.5605,156.52341,6852.3027}; azimut=90; id=375; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; }; class Markers { items=16; class Item0 { position[]={7454.9458,115.92092,4738.1289}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={5732.936,9.7104387,3444.9644}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={3442.064,121.70158,4403.8018}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={2873.4917,61.927322,6434.7476}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={6358.687,84.77951,4847.1885}; name="outpost"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={6358.689,84.77951,4847.1777}; name="outpost_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item6 { position[]={4726.4102,41.300785,5417.0205}; name="minefield"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=60; b=220; }; class Item7 { position[]={4305.4404,76.664108,6243.6265}; name="minefield_1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=60; b=220; angle=330; }; class Item8 { position[]={5068.8833,94.441795,4679.0723}; name="minefield_2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=60; b=220; angle=130; }; class Item9 { position[]={5498.9614,80.451111,6089.2124}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item10 { position[]={4769.2026,24.922279,10955.474}; name="ivans"; type="cwr2_Faction_USSR"; a=1.2; }; class Item11 { position[]={6586.9727,145.1946,7123.3975}; name="amis"; type="cwr2_Faction_USA"; a=1.2; }; class Item12 { position[]={4895.0298,158.9176,6975.231}; name="montignac"; type="cwr2_Faction_USSR"; a=1.2; }; class Item13 { position[]={5732.9438,9.7104588,3444.9646}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item14 { position[]={3442.0688,121.70157,4403.8027}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item15 { position[]={2873.502,61.927322,6434.7417}; name="obj3_us"; type="cwr2_Faction_USA"; a=0; b=0; }; }; class Sensors { items=12; class Item0 { position[]={6355.9038,82.913162,4846.749}; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="bravo1 sidechat ""Papa Bear, this is Bravo. The objective has been seized, send in the armour. How copy, over.""; bravo1 allowDamage true; ""outpost"" setMarkerSize [0,0]; ""outpost_us"" setMarkerSize [1.2,1]; outpost_seized = 1; publicVariable ""outpost_seized""; deleteWaypoint [patrol1, 4];"; class Effects { }; }; class Item1 { position[]={5336.4727,2.5192995,3802.2356}; a=600; b=600; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj1 = 1; publicVariable ""blufor_detected_obj1"";"; class Effects { }; }; class Item2 { position[]={3451.8574,121.55695,4425.9438}; a=750; b=750; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj2 = 1; publicVariable ""blufor_detected_obj2""; deleteWaypoint [patrol2, 4];"; class Effects { }; }; class Item3 { position[]={4726.0879,41.226871,5415.2056}; b=200; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=2; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="_bomb1 = ""ARTY_Sh_105_HE"" createVehicle (position brad);"; class Effects { }; }; class Item4 { position[]={4305.7856,76.662552,6243.7974}; b=200; angle=330; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=2; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="_bomb1 = ""ARTY_Sh_105_HE"" createVehicle (position brad);"; class Effects { }; }; class Item5 { position[]={5068.731,94.411026,4679.2642}; b=200; angle=130; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=2; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="_bomb1 = ""ARTY_Sh_105_HE"" createVehicle (position brad);"; class Effects { }; }; class Item6 { position[]={6212.6162,0.2255733,3904.8752}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mortar1 >= 0.99) AND (getDammage mortar2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; charlie9 addrating 200; (leader group player) sidechat ""Papa Bear, this is Charlie. Be advised that the first objective has been achieved, out."";"; class Effects { }; }; class Item7 { position[]={6339.4004,0.22962987,3773.5977}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_star_track_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={6463.2852,0.072092362,3771.7383}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item9 { position[]={6466.9194,0.034444369,3643.9824}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={6206.0171,0.27864096,4033.1611}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage generator >= 0.99) AND (getDammage radar >= 0.99) AND (getDammage bmp2hq >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; charlie9 addrating 200; (leader group player) sidechat ""Papa Bear, this is Charlie. The second objective has been destroyed, out."";"; class Effects { }; }; class Item11 { position[]={6207.1362,0.44259542,4158.688}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fueltruck1 >= 0.99) AND (getDammage hip1 >= 0.99) AND (getDammage fueltruck2 >= 0.99) AND (getDammage hip2 >= 0.99) AND (getDammage repairtruck >= 0.99) AND (getDammage ammotruck >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; ""obj3"" setMarkerSize [0,0]; ""obj3_us"" setMarkerSize [1.2,1]; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; charlie7 addrating 400; charlie8 addrating 400; charlie9 addrating 400; (leader group player) sidechat ""Papa Bear, this is Charlie. The enemy FARP has been eliminated. Two, repeat two, Hip transport helicopters were destroyed on site, out."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=16166828; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=40899; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=5048067; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Mechanised infantry attack.

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