briefing.htmlQRbriefing.sqfRRndescription.exttȾRinit.sqfǾRbinitjipcompatible.sqf$.fL0mission.sqmJoverview.paaXRۺ Debriefing

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Mission Accomplished


The Rangers have been extracted along with the liberated POW. The swift and decisive action taken by these elite infantrymen has ensured that the KGB is denied information on resistance groups.





Mission Failed


The Ranger team has been wiped out.





Mission Failed


The prisoner has been killed.


// tasks task4a = bravo1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = bravo1 createSimpleTask ["Take out the traitor"]; task3a setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the bridge"]; task2a setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Rescue the prisoner"]; task1a setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = bravo2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = bravo2 createSimpleTask ["Take out the traitor"]; task3b setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the bridge"]; task2b setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Rescue the prisoner"]; task1b setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = bravo3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = bravo3 createSimpleTask ["Take out the traitor"]; task3c setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the bridge"]; task2c setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Rescue the prisoner"]; task1c setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = bravo4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = bravo4 createSimpleTask ["Take out the traitor"]; task3d setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the bridge"]; task2d setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Rescue the prisoner"]; task1d setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = bravo5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = bravo5 createSimpleTask ["Take out the traitor"]; task3e setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the bridge"]; task2e setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Rescue the prisoner"]; task1e setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = bravo6 createSimpleTask ["Extract by helicopter"]; task4f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = bravo6 createSimpleTask ["Take out the traitor"]; task3f setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the bridge"]; task2f setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Rescue the prisoner"]; task1f setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = bravo7 createSimpleTask ["Extract by helicopter"]; task4g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = bravo7 createSimpleTask ["Take out the traitor"]; task3g setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy the bridge"]; task2g setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Rescue the prisoner"]; task1g setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = bravo8 createSimpleTask ["Extract by helicopter"]; task4h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = bravo8 createSimpleTask ["Take out the traitor"]; task3h setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy the bridge"]; task2h setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Rescue the prisoner"]; task1h setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task4i = bravo9 createSimpleTask ["Extract by helicopter"]; task4i setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4i setSimpleTaskDestination markerpos "obj4"; task3i = bravo9 createSimpleTask ["Take out the traitor"]; task3i setSimpleTaskDescription ["Take out the traitor", "Take out the traitor", "Take out the traitor"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Destroy the bridge"]; task2i setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Rescue the prisoner"]; task1i setSimpleTaskDescription ["Rescue the prisoner", "Rescue the prisoner", "Rescue the prisoner"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " A Special Forces advisor attached to a local resistance group has been betrayed to the Soviets and taken into detention at the village of Arlon. As this individual has played a key role in setting up the guerilla organisation he has extensive knowledge about the identities, hide-outs and plans of resistance fighters belonging to various active cells. This makes it imperative to rescue the prisoner from the clutches of the occupation forces before the KGB gets to interrogate him. For this reason a Ranger element has been deployed with orders to liberate the captured soldier.

Once the prisoner has been freed the Rangers will have two additional tasks to complete before being extracted. First of all the bridge at Arlon will have to be blown in order to delay the arrival of any reaction forces. This must be followed up by a raid on the location where the man who betrayed the advisor resides in order to terminate the individual. The costs of betrayal must be clear to see to all to prevent more of these incidents. After achieving these secondary goals the Rangers are to call in a Blackhawk transport that will extract the unit with the rescued prisoner. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " There is a small detachment of Soviet personnel present at Arlon. The regular troops are aided by a limited number of local militia. Some light armour may be present at the base.

The traitor is based at Voleur castle. He has a small band of irregular fighters that act as a body guard. These are armed with small arms of Eastern bloc design and manufacture. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will rescue the captured soldier and proceed to destroy the bridge and take out the traitor before extraction by helicopter."]];onloadmission="C W R 2 - S U D D E N Y A N K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_sudden_yank_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 2;}; class cwr2_M14 {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class NVGoggles {count = 1;}; class cwr2_M9 {count = 2;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 4;}; class cwr2_20Rnd_762x51_NoTracer {count = 24;}; class cwr2_LAWRocket {count = 3;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_US {count = 1;}; };titleText ["C W R 2 - S U D D E N Y A N K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_david", "cwr2_soldiers_usa", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "camisc3", "ca_modules_functions", "cwr2_soldiers_fia", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_uaz", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_soldiers_usa", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "ca_modules_functions", "cwr2_soldiers_fia", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_uaz", "camisc3", "cwr2_Urals", "cwr2_david" }; randomSeed=2203040; class Intel { briefingName="CWR2 - Sudden Yank (co09)"; briefingDescription="Ranger rescue mission"; resistanceWest=0; resistanceEast=1; startWeather=0.64103866; startFog=0.3690612; forecastWeather=0.64236975; forecastFog=0.49607521; month=4; day=6; hour=5; minute=0; }; class Groups { items=50; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={456.6579,3.999444,2382.3931}; azimut=45; id=0; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={16,14,15}; }; class Item1 { position[]={455.35202,3.999444,2376.4861}; azimut=45; id=1; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={16,14,15}; }; class Item2 { position[]={450.35004,3.999444,2382.3083}; azimut=45; id=2; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={16,14,15}; }; class Item3 { position[]={453.70447,3.999444,2370.4504}; azimut=45; id=3; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={16,14,15}; }; class Item4 { position[]={444.30267,3.999444,2382.4097}; azimut=45; id=4; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={16,14,15}; }; class Item5 { position[]={452.25137,3.999444,2364.8577}; azimut=45; id=5; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,14,15}; }; class Item6 { position[]={438.28979,3.999444,2382.3984}; azimut=45; id=6; side="WEST"; vehicle="cwr2_Ranger_Assault"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={16,14,15}; }; class Item7 { position[]={450.62292,3.999444,2358.9189}; azimut=45; id=7; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={16,14,15}; }; class Item8 { position[]={431.4086,3.999444,2382.3428}; azimut=45; id=8; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={16,14,15}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={216.95276,212.08765,276.87451}; azimut=25; special="FLY"; id=9; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 45; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={222.72461,214.05698,275.64673}; azimut=90; id=13; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=5; class Item0 { position[]={221.15909,215.17992,285.9563}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Bravo. The callsign requests immediate extraction from the designated LZ. How copy, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={223.77454,216.54655,290.80371}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="raptorD sidechat ""Bravo, this is Raptor. Read you loud and clear. We are on our way. Prepare for extraction, out.""; this setcaptive false;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={1527.4133,17.019766,2948.947}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; [loadmaster1,loadmaster2] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; [loadmaster1,loadmaster2] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""All personnel is on board, let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={1527.5884,17.055887,2949.8528}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 45; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; task4i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; raptorD sidechat ""Raptor is RTB."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={216.00897,211.2498,274.8103}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={235.95999,219.51892,283.9519}; azimut=270; id=10; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={238.82964,220.67007,286.3208}; azimut=270; id=12; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={416.80096,3.999444,2368.0198}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={435.72974,3.999444,2349.0671}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={426.2771,3.999444,2358.459}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={407.31705,4.0840416,2421.8093}; id=17; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={418.66861,4.0383353,2421.8088}; id=18; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item8 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3990.0945,17.149509,159.70703}; id=19; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={3990.5696,17.132404,170.70605}; combat="CARELESS"; expActiv="(leader group player) sidechat ""Check your weapons and ammo, prepare to move out.""; macguffin playmove ""AmovPercMstpSsurWnonDnon"";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4009.7429,17.911144,170.73438}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3974.7947,15.929203,170.63086}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4009.7546,17.911226,170.73438}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1315.817,0.53097153,2750.439}; id=20; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID73194=position this nearestObject 73194;"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1841.4657,85.740509,2901.2363}; azimut=15; id=21; side="GUER"; vehicle="cwr2_CommanderG"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="evil_macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +12.0)]; this forceSpeed 0;"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1840.3186,85.972366,2905.856}; azimut=90; id=22; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +12.0)]; this forceSpeed 0;"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={1791.9879,63.568882,2904.7053}; id=23; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1795.7227,65.0382,2900.3623}; id=24; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1789.0034,64.359161,2900.2671}; id=25; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item3 { position[]={1799.6122,66.40802,2895.7537}; id=26; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1786.4951,65.319054,2896.1399}; id=97; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1779.2015,62.60231,2900.3367}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1843.3251,60.230057,2852.9214}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1853.7256,63.344395,2924.0752}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1779.2312,62.573452,2900.4336}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={1816.7819,66.432137,2886.2966}; id=27; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1818.7316,66.194214,2883.9209}; id=28; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1814.4895,66.511772,2883.8623}; id=29; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; class Item3 { position[]={1820.3625,65.99263,2881.8257}; id=30; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1812.4464,66.57058,2881.7046}; id=98; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1816.8251,66.471512,2888.4565}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1816.8251,66.471512,2888.4565}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={1811.309,66.237572,2873.6672}; id=31; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1812.8929,66.042076,2872.063}; id=86; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1811.2604,66.303642,2874.9138}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1811.2969,66.300995,2874.9138}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1830.168,65.442604,2894.0059}; id=33; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1830.1772,65.449104,2894.7644}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1830.1774,65.44931,2894.7869}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={1841.2675,63.869144,2922.4075}; id=32; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1843.2611,63.950844,2920.6509}; id=87; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1841.2501,63.792557,2923.4041}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1841.2501,63.790592,2923.4294}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1149.4321,16.602474,2882.1169}; azimut=80; special="NONE"; id=34; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; leader=1; skill=0.60000002; text="macguffin"; init="this setPos (nearestBuilding this buildingPos 4); removeallweapons this; removebackpack this; this setcaptive true; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Careless""; macguffin playmove ""AmovPercMstpSsurWnonDnon"";"; synchronizations[]={89,90,88}; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1157.2712,16.590147,2877.9343}; azimut=260; special="NONE"; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="guard1"; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0;"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1157.1923,13.004248,2887.0461}; azimut=330; special="NONE"; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="guard2"; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0;"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1151.8259,16.602474,2882.5647}; azimut=260; id=37; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; text="guard3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +2.0)]; this forceSpeed 0;"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1130.8254,3.999444,2858.9858}; azimut=270; special="NONE"; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1131.8392,3.999444,2860.0259}; azimut=260; id=38; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1129.9889,3.999444,2858.9021}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1129.9875,3.999444,2858.9099}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1151.9413,7.8125238,2891.0193}; azimut=345; id=39; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1147.2737,15.332476,2876.9441}; azimut=245; id=40; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1051.0558,4.3427281,2802.0393}; azimut=270; special="NONE"; id=42; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1055.1426,4.2968197,2805.0813}; azimut=270; special="NONE"; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1055.0824,4.4895649,2799.3003}; azimut=270; special="NONE"; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1062.3623,4.037559,2820.6528}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1078.7208,6.5119362,2765.2417}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1035.1571,4.9065676,2776.0623}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1062.3499,4.0376945,2820.6367}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1223.2615,3.999444,2864.4702}; azimut=270; special="NONE"; id=45; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1229.0026,4.1014428,2867.804}; azimut=270; special="NONE"; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1228.0667,3.999444,2860.1741}; azimut=270; special="NONE"; id=47; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1220.3339,3.999444,2864.3167}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1220.3339,3.999444,2864.3167}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1175.8326,4.1977782,2814.6038}; azimut=270; special="NONE"; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1179.9194,4.1977782,2817.6458}; azimut=270; special="NONE"; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1179.8593,4.1977782,2811.8647}; azimut=270; special="NONE"; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1191.2794,4.1977782,2817.0991}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1175.0496,4.1977782,2767.2861}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1139.6829,4.1977782,2808.8958}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1191.267,4.1977782,2817.083}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1139.949,3.999444,2848.7605}; azimut=175; special="NONE"; id=51; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; class Item1 { presence=0.75000024; position[]={1137.3827,3.999444,2850.6563}; azimut=175; special="NONE"; id=52; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1169.2268,3.9878612,2914.4529}; azimut=90; special="NONE"; id=53; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; class Item1 { presence=0.75000024; position[]={1164.4962,3.997376,2908.7795}; azimut=90; special="NONE"; id=54; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1129.9329,4.0570593,2837.676}; azimut=90; special="NONE"; id=55; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1134.653,4.058476,2837.6189}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1134.5863,4.0588512,2837.6038}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1228.0956,4.1977782,2760.3794}; azimut=90; special="NONE"; id=56; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1232.6476,4.1977782,2760.2383}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1232.749,4.1977782,2760.3071}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1113.705,4.8831959,2757.3721}; azimut=90; special="NONE"; id=57; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1118.257,4.5964065,2757.231}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1118.3584,4.589469,2757.2998}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1157.3452,10.639831,2705.2468}; azimut=90; special="NONE"; id=96; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1153.91,10.427581,2708.0776}; azimut=90; special="NONE"; id=58; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1162.0222,10.591001,2705.2029}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1162.0215,10.590327,2705.2104}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1140.9806,3.999444,2860.7766}; azimut=90; special="NONE"; id=59; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1145.5326,3.999444,2860.6355}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1145.634,3.999444,2860.7043}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1127.0476,3.999444,2877.8577}; azimut=170; special="NONE"; id=60; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={1127.6803,3.999444,2874.6831}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1146.5334,4.1977782,2768.0085}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1101.1896,9.5092936,2877.051}; azimut=80; special="NONE"; id=61; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1094.4078,9.5093021,2854.8384}; azimut=240; special="NONE"; id=62; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1091.6277,9.5092955,2873.8481}; azimut=240; special="NONE"; id=63; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1118.1237,3.999444,2859.7495}; azimut=180; id=64; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1115.6971,3.999444,2862.8303}; azimut=180; id=65; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1120.5167,3.999444,2863.0547}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1112.9028,3.999444,2865.7354}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1122.8195,3.999444,2866.0813}; azimut=180; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1110.6656,3.999444,2868.4045}; azimut=180; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1125.0597,3.999444,2868.9092}; azimut=180; id=70; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={1108.4298,3.999444,2870.9236}; azimut=180; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1118.2769,3.999444,2856.915}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1118.467,3.999444,2853.49}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1251.5922,4.1087222,2813.3938}; azimut=190; special="NONE"; id=72; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1251.208,4.1182461,2810.5837}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1251.0729,4.1215963,2809.6819}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1149.2101,3.9961505,2900.8391}; azimut=270; id=79; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1151.9467,3.9993811,2902.7712}; azimut=270; id=77; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1151.7452,3.9991434,2898.3081}; azimut=270; id=78; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1155.0441,3.9939475,2904.5173}; azimut=270; id=80; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1148.1531,3.9949026,2900.876}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1146.9208,3.9935865,2900.9619}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1844.0852,64.115707,2890.3252}; id=81; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1846.4348,63.756252,2887.6089}; id=82; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1842.2609,64.237144,2887.6155}; id=83; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { presence=0.75000024; position[]={1848.6398,63.304527,2884.9517}; id=84; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1840.4581,64.273071,2884.9065}; id=85; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1844.1139,64.166481,2892.2004}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1844.114,64.241081,2894.0593}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1093.7831,4.0950785,2937.6799}; id=88; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={34}; }; }; }; class Item43 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1116.0374,3.1274323,2937.3928}; id=89; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={34}; }; }; }; class Item44 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1104.8684,3.9150577,2937.4517}; id=90; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={34}; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1184.4203,4.1364102,2834.4753}; azimut=90; special="NONE"; id=91; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1188.9723,4.1399088,2834.3342}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1189.0737,4.1382017,2834.4031}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1829.0531,71.438324,2877.502}; azimut=25; id=92; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item47 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1838.7429,70.680649,2899.4922}; azimut=245; id=93; side="GUER"; vehicle="cwr2_SoldierG_FAL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item48 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1837.9957,85.972374,2905.0623}; azimut=140; id=94; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2551.7803,3.999444,1700.7305}; azimut=300; special="NONE"; id=95; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={2549.147,3.999444,1702.0779}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1826.2969,11.814025,2275.0974}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1267.4359,4.4374404,2742.9402}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=5; class Item0 { position[]={1527.6539,17.051348,2949.6355}; azimut=270; id=11; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { presence=0.75000024; position[]={1110.2473,3.999444,2879.2063}; azimut=170; id=73; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item2 { position[]={1106.8629,3.999444,2877.3713}; azimut=170; id=74; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1145.4547,3.999444,2895.4995}; azimut=260; id=75; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={1141.1256,3.999444,2870.302}; azimut=171; id=76; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=5; class Item0 { position[]={453.49973,3.999444,2380.3406}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={1153.4656,16.602474,2881.6902}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1315.9318,6.2372384,2760.0933}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={1527.4528,17.033579,2949.3259}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={1840.7268,85.972366,2904.7793}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=10; class Item0 { position[]={1514.3005,14.90624,2922.3513}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Board the chopper on touch down, we cannot afford to loiter."";"; class Effects { }; }; class Item1 { position[]={1249.3268,26.77935,3145.9402}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID73194 >= 1.0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That should delay any pursuit."";"; class Effects { }; }; class Item2 { position[]={950.2616,66.112038,3245.2231}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co09_cwr2_sudden_yank_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={1050.2582,58.764782,3245.8962}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; task4i settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={1050.7479,37.273346,3145.772}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={1350.6416,30.852467,3146.531}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive evil_macguffin));"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; ""obj3"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That is a confirmed kill."";"; class Effects { }; }; class Item6 { position[]={950.15247,26.102135,3045.3625}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; }; class Item7 { position[]={850.52197,40.767033,3046.0161}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={1154.1804,16.602474,2881.9517}; a=10; b=10; angle=350; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (!(alive guard1)) AND (!(alive guard2)) AND (!(alive guard3)) AND ((alive macguffin));"; expActiv="[bravo1,bravo2,bravo3,bravo4,bravo5,bravo6,bravo7,bravo8,bravo9,macguffin] joinsilent bravosquad; macguffin setcaptive false; macguffin enableAI ""Move""; macguffin setunitpos ""AUTO""; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Follow me, there is some business to take care of before we leave."";"; class Effects { }; }; class Item9 { position[]={1164.4244,4.1977782,2798.7024}; a=300; b=300; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=33432; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=12037289; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=6822481; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Rescue mission.

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